Showing posts with label exbox 360. Show all posts
Showing posts with label exbox 360. Show all posts

Sunday, January 25, 2015

Reviews of The Ultimate Steering Wheel Racing Game Stand

The Ultimate Steering Wheel Racing Game Stand
Customer Ratings: 4.5 stars
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Pros:

Product seems to be very well built. Parts are actually made out of metal and are sufficiently rigid for force feedback steering wheels. Stand stays in place without sliding and the angle and position adjustments of the wheel did not require readjustment during use. I set it up where I was comfortable with the position and it just stayed there with no fuss and no hassle of trying to reposition while playing.

The mount is compatible with most current wheels and will likely work with future ones as well. It's simply a board that you clamp the wheel to. It's sturdy and big enough for several wheel setups such as the G25/27 with the separate shifter, which is nice as I may upgrade to a G27 at some point. So while it may seem simple and very basic, it's intuitive and likely future proof with no hassle of trying to find a different plate or drill holes etc.

Cons:

The holes in the "dial" for angle adjustment did not line up exactly with the stationary mount on the stand. It was close enough that I was able to get the bolt through the dial and stationary mount, but it did require some extra effort to screw it through with an alan wrench when it should have just pushed through and then tightened down with the cap nut. Not a huge deal, but a minor annoyance.

I'm not a fan of the angle adjustment on the bottom right foot of the stand. I was playing bare footed and managed to scrape my heel on the metal a few times. Once again, not a huge deal, but a minor annoyance.

Rating:

Initially I considered giving this product a 4 star rating because while it's a nice stand, I had a couple of niggles with it and there are better ones out there. Then I considered the price point and decided it did indeed deserve the 5 star rating. While there are better stands out there, they would have cost me almost twice as much from Amazon after shipping. While they are better, they may be a 5% improvement over this stand. Not 100%. I fully believe that I will keep this stand for a very long time and the build quality will enable me to do so.

I fully recommend this product to anyone considering the purchase of a wheel stand. MINOR annoyances aside, it can't be beat at this price range.

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I am not your typical game player, just a mature, retired adult, that got interested in playing racing games on a PC and Playstation. In the past I have raced Corvettes all over the United States, no longer can I race the real cars, but enjoy revisiting racing from the comfort of my family room.

I had been using different TV trays for the racing wheels and the carpet floor of my family room. This got to be rather frustrating, as the TV tray was not stable enough and the foot pedals constantly moved away from my chair.

So, after deliberation, I purchased the Ultimate Steering Wheel Racing Game Stand by One Source Living. When it was delivered, in a very timely manner, I was impressed not only by the way it was constructed, but how it was engineered. It was constructed of steel and real wood, not particle board and plastic. It came with a set of simple directions, all hardware required and tools to put the stand together. It took me ten minutes to put the stand together.

I have a Microsoft SideWinder Precision Racing Wheel, Mad Catz Dual Force Racing Wheel and Pedals and a Thrustmaster RGT Force Feedback CLUTCH Racing Wheel, I know this is kind of an over kill for a retired adult, it only took me minutes to change from one racing wheel combination to another, the Ultimate Steering Wheel stand is that versatile.

The stand consist of a metal frame that is just heavy enough to keep the game stand from moving forward as you use the foot pedals. On the base plate there is a wooden floor that has a metal angle that can be attached to the floor, this is to prevent the foot pedal assembly from moving forward or backward. I first attached this metal angle behind the foot pedals, for my long legs, this did not work as the foot pedal assembly extended beyond the attachments for the angle iron. This is not a problem, as at the end of the wooden base there is a metal vertical lip that not only keeps the pedal assembly on the wooden floor, but will not allow the pedal assembly to move forward. A shorter friend of mine, showed me a different way to attach the foot pedal assembly. He moved the foot pedal assembly so that the back was against the vertical tubing, attached the metal angle to secure the front of the foot pedal assembly. Thus the foot pedal assembly was firmly held between the vertical tubing and the metal angle. The vertical square tubing, is anchored to the base and is adjustable for a front to rear position / angle, at the base. The vertical tubing is adjustable for any height that may be required. At the top of the vertical tubing is an adjustable plate, to provide a comfortable position for the steering wheel angle. These adjustable, front to rear position and steering wheel angle, are like having a telescoping, vertical adjustment steering wheel in a automobile. The adjustable height and wheel angle can be quickly changed by easily accessible knobs, located at the top of the vertical tubing. At the top of the vertical tube is a rectangle piece of wood with many adjustable fittings, located on the under side of the wood table. These adjustments are for configuring different racing wheels, left to right or right to left, I did have to make any adjustments for my steering wheels. The wooden table is large enough to accommodate any of my steering wheel combinations, as well as leaving enough room for a cool drink. Plus, I can remove the wheel and pedals, fold the game stand and slide it under my couch.

It is a real pleasure to use the Ultimate Steering Wheel Racing Game Stand, in my family room, in my rocking, over stuffed recliner, in front of my 60" HD TV.

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I've been sim racing for a long, long time, and I've always wanted to buy a full rig, but I've never had the money or the room. I have the room now, but I still don't have the money. Luckily, this wheel stand is a good substitute.

For the price, you can't beat this thing. Ninety bucks gets you a solid, well-constructed wheel stand that's sturdy, stable, and easy to

put together. It's adjustable enough that you can put the wheel at the angle you need it, and, once you put the gripper legs in place,

the stand stays anchored to one spot, and you won't move it out of place unless you have incredibly stiff pedals.

Speaking of pedals: I use a Fanatec CSR wheel and Clubsport pedals, and the stand fits them both perfectly.

My only quibble is that the pedal mount isn't adjustable (I would have liked the ability to tilt the pedals up some. But, considering the price, that's a minor complaint. If you need a compact wheel stand that is stable, well-built, and easy to move, look no further.

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This is probably the best stand out there for the price. Serves the purpose and the build quality and finish are really great. I've been procrastinating buying a stand for a while due to the usually higher prices of these stands. This one is a steal.

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The Best Steering Wheel stand for the money and it does what was made for . I use my G27 on it and it's great!!

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Friday, January 9, 2015

Wipeout In the Zone - Xbox 360 Reviews

Wipeout In the Zone - Xbox 360
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $29.85
Today's Bonus: 40% Off
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Got Wipeout and got home to play with my 6 year old and wife. We all signed in and we played through an episode. WOW! Lots of fun and laughs. Even replays funny shots/hits to the avatar.

Second game, new level. Hmmm. I'm signed in but wife and son have to register again even though we picked play again. Haha, the replays are funny but a lot.

Thrid game, new level. Wife didn't want to play but son had to reregister again. Really?!! Man the replays are a lot and getting on my nervers. Found in options you can turn off. That's better.

Overall it's good family fun and is a party game. I've played through all the levels and think a few things are missing.

1 Would like to set funny hits/replays to be after an episode or calibrate to not be as much. It's all or nothing.

2 Would like the replay level option to keep everyone registered and allow you to remove players as needed.

3 Would like a build your own course scenario.

4 Camara angles for some obstacles (side view for big balls to behind for spinning obstacles) switch without warning. Tends to cause a wipeout till you learn a level and motions. Guess that's the game being Wipeout ;) But it was the one thing that made the wife dizzy. Camaras switching up obstacle to obstacle quickly.

5 After replays it takes a second to know you're back in game and the clock is running.

Wait till price drops to around $25-$30. My 6 year old is almost done with all the levels and he's only played the game 3 times.

***********************************************

Read some reviews of the game not tracking, not stopping, having to jump for avatar to jump or this game is a workout. Tracking issues can be fixed by lighting. Know the avatar commands is simply playing the tutorial; arms out to stop, arms out and jump up to climb... etc is not that hard to learn. You need to jump to get the avatar to jump. Not sure how to respond to that expect, yeah. As for this game being a work out or getting the heart going. I suggest Your Shape Fitness for a month then pop this game in and then you'll blow through all the levels in this game within two days.

The Kinict games we have I'm comparing to; Kinictamals, Fantatic Pets, Your Shape Fitness and Dance Central. This game is not on par with these games when it comes to timing. Kinictamals maybe. Even though this game came out after these games don't expect the same on key reponse. Seems to be minor lag but the game I feel gives you time to recorrect if you are erring. But that's the fun of Wipeout. You're supposed to wipeout. That is till you learn the level and camra switch ups.

Had friends over who played and had to stop cause the camra angles were too much.

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As a owner of the Wii edition, I am glad they finally put it on Kinect, it was soo worth the wait. I like being interactive in the game; with the bonus of a workout. It looks easy on TV but you have no idea until you are actually running the course. Plus it was only $35 at Toys R Us :)

Just like with most games you have to unlock additional courses, this game also has a practice and multi-player. Good family fun, it did not disappoint. Of course I wiped out several times.

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Overall, Wipeout for the XBox 360 is a lot of fun. The only downside is that the Kinect doesn't always register your movements correctly, especially when compared to the accuracy of other games.

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Ive tried everything and we just cannot get our kinect to read our actions accurately with this game only. It makes it frustrating and we all lost interest. I would not recommend this game to anyone.

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First of all I want you the reader to know that i like the show "Wipeout", it's similiar to MXC which i love, so i'm not a wipeout hater. This game however is a pile of dook, let me tell you why. The whole idea of kinect is to make the player feel immersed in the game, YOU are the controller etc. I played this game with a 7 year and he was getting so frustrated with the delayed unresponsive controls. At first i thought he was having a tough time because he was a youngster, but then i tried and immediately understood his frustration, the controls and delay are unacceptable. There is a good one second delay between your movements and the character actually moving onscreen. Now, in a game where your timing is crucial, this is a HUGE problem. You have to jump a good second before your obstacle to enjoy any success.

My other major gripe with this game, the controls, really bring my piss to a boil. Kinect is supposed to track your movements and make you feel like your that little cartoon character. So when im physically running along and i suddenly physically stop, why does the game character keep moving forward? Oh i remember, because i didn't put my hand out like im directing traffic to get my little avatar to stop.... I mean i could maybe learn to deal with a one second delay, but when i have to motion to the camera with my hands to stop my legs onscreen i have to draw the line. It totally takes you out of the experience, you remember you are playing a crappy TV tie-in game. Why did they make it this way? Did they think it would be fun to learn all the different ways they want you to move? Why didn't they just code it to track your actual movements, that seems logical to me. Anyway, im getting "In the Zone" and sending this one back to Amazon for a trade-in to try and cut my losses before more time passes and this turd loses more value. GO WIPEOUT!!!

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Cheap Brunswick Pro Bowling (Requires Kinect) - Xbox 360

Brunswick Pro Bowling - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $21.99
Today's Bonus: 27% Off
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I waited several months in anticipation for this games release. I had the Wii version which was really bad, but Crave promised this one would be better. Let me say it is NOT. If anything, it is worse than the Wii version. Let me explain why.

1. The Kinect controls are absolutely terrible. It is not the Kinect sensor at fault here. It is the code written to use the Kinect sensor that is bad. The controls are truly unstable. It is very difficult to lock the cursor on any control. The cursor moves away from the target without any hand movement at all.

2. There are very few options. You have to tell the game which hand the bowler will use, every time you start up a new game. If you check the bowler profile, it knows which hand the bowler uses, but still Crave makes you select which hand the bowler will use.

There should be an option to skip the NPC player / players. The way it is now, you have to select each and every time the NPC bowls whether to skip his play display. I should be able to tell the game up front which NPCs I don't want to watch bowl.

There should be a saved setup that determines which bowlers are NPC bowlers. The way it is now you have to set that at the beginning of each new play session.

3. The Wii version told you each time your bowler increased his stats. The Kinect version does not tell you anything. Each time I check the bowlers stats they are unchanged, so it appears they do not even change, which means you are doomed to bowl the same lousy way every time you bowl.

3. The targeting is just terrible. It does not seem to matter where you aim, the ball is going to roll where it will. It often will go to one side or the other, sometimes directly at the 4 pin or the 6 pin.

4. Lastly, this game is not fun. You would think the Crave devs would understand, if a game is not fun, people will not buy it.

The xbox 360 provides a method for publishers to patch their code. I certainly hope Crave reads these reviews and will attempt to fix their game. Until that happens I would recommend not buying this game. I think you will be disappointed as was I.

I will wait and see if they do patch the game to make it better. If that happens I will change this review.

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Being a former PBA member and Information technology specialist, I've played just about every computer bowling game ever devised. Some didn't even attempt to capture the essence of bowling and were just arcade games, while others tried to be realistic but failed miserably. The best bowling game in my opinion before this review was Brunswick Pro Bowling for the PC. The pin action was very realistic and there were changing oil patterns and a few balls to choose from. Then came the Kinect where you are the controller along with Kinect Sports that YES!! included bowling. I was stoked and bought it immediately. It was fun, but once again the game attempted to appeal to the masses and was more an arcade thing than a bowling simulation. It required the player to perform strange body motions to hook the ball and there were no lane conditions or ball choices; very disappointing.

Then I saw that the Brunswick Pro Bowling franchise had created a game for the Kinect. I was immediately excited and started reading reviews, and was again disappointed. Every review I read hated the game and rated it as almost unplayable. Since it was available so reasonably, I decided to purchase a copy anyway. I am so glad I did. This bowling simulation, and I do mean simulation, is probably the closest thing to actually going bowling without visiting the local alley. Five different alleys are included with very different oil patterns. True to bowling, the oil patterns vary slightly between lanes at each house. This means that you still have to adjust your shot between games even if you have figured out the pattern. There are a huge amount of ball choices and each ball does something different as far as skid, roll, and hook attributes. There are realistic leagues, tournaments, and one on one matches. The sound effects are very realistic as well as the pin action. Like I said, a person would actually have to go bowling to beat this experience, and it wouldn't be by much.

Now the down sides. If you are looking to have a quick bit of fun without any learning investment, this is not your game. Go buy Kinect Sports and play their bowling game for that. I can see why so many people have given this game a bad rating. Even I, as excited as I was and being a former professional, became a little frustrated at first trying to learn the body movements and figure out the game's control strategies. However, the more I played it, the more I came to appreciate how accurate the game really is to actual bowling. I also learned that the game is harder at first until a player invests enough time in leagues and tournaments to earn money and buy items. This was very frustrating at first, but at the same time was the real beauty of the game. It keeps you coming back for more to buy shoes, balls, hats, and wrist guards that improve your bowler's and thus your ability to hook the ball, be accurate, and throw as hard as you want.

Next, to make the game this accurate and sensitive to your body movements, they had to push the Kinect device to it's limits of sensitivity. This has a cost. Annoying things happen if you are not careful about all your body movements while anywhere near the Kinect's veiwing area. Make sure other players and pets stay away from the sensor limits of the Kinect as well or you will find yourself aiming and throwing suddenly without warning even though you did nothing. Ambient light must also be controlled. If the room is too dark or too bright the game may not function at all. If you have enough space in your room, steps can be taken just like in real bowling. This is my favorite way to play and really enhances the perception of actually bowling. However, when swinging through to throw the ball and create hook, the player must finish in a relatively small zone in relation to the Kinect sensor to get the best results. Once again, this was frustrating at first until I realized this also made one be accurate with where they started, the length and speed of the steps, and the timing of the follow through and hook motion. All these things actually enhance the bowling experience once mastered.

My last complaints are about the computer bowlers. If you are by yourself and want to bowl league or team tournaments, you can choose to have the CPU control the other players which is great. However you have to skip every single other player each frame to get to your turn. This means you will be standing still with your arm rigidly outstretched for over a minute between each frame to skip seven other computer players on the average league. This gets old in a hurry and there is no setting to change it. Finally, my last complaint is that all the computer bowlers throw straight balls down the middle with no hook at all. Every now and then a computer player will throw a hook at a spare, but 99% of the time it is just a sliding ball straight down the middle with no hook or roll. This is true all the way from beginner CPU players to the pros. In my opinion this really misses a chance to make the game even more realistic. It's fun to watch others try to figure out the lane conditions and sometimes watching helps you to figure out where to play on the lane and what ball to use. This aspect is totally absent since the CPU throws the same shot every time with the only difference being how many strikes it gives itself.

In conclusion, if you love actual bowling, would like to experience something very close without going bowling, or are just an avid computer sports fan, this game is for you. You will have to invest some hours in learning the movements and acquiring gear just like in real life and will then be rewarded with satisfaction and a bowling experience that will be increasingly realistic. There is also the opportunity to have friends over and bowl realistic leagues that could span several weeks.

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I bought this game and had issues with the screen shaking all over the place and very slow movement, I then went and read the reviews that were on this site and found that installing this game onto the hard drive eliminated all of the issues that I was having, in fact this game is very precise in the detailed way that you can control the speed, rotation and movement of your ball during approach and release. I was amazed in just how accurate this game is and would recommend it to everyone who is into precise bowling games.

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I have been playing this game and have none of the issues that people have been saying they have. I have to wonder if they are tying to play from the disc and not instaling the game to the Hard Drive. I have solved almost all of my play issues with other games by installing them. Now for the review, I felt like I was really bowling. I was surprised at how much the sounds and the Kinect enhanced the experience.

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Is it for you or not? I really enjoy this game and so does my family. I played it four hours straight the first day I got it. I am currently playing in career mode which is a lot of fun. The bowling simulation is realistic and entertaining. I really do not understand the low ratings given by the other reviewers. It may be wise to rent first because of the other low reviews, but this has become a family favorite in my house.

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Monday, December 29, 2014

Review of Xbox 360 PC Headset Adapter - Use PC Headset with Xbox 360 Live

Xbox 360 PC Headset Adapter - Use PC Headset with Xbox 360 Live, Dual 3.5mm to 2.5mm
Customer Ratings: 3.5 stars
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I purchased this device for use with the Ear Force DSS 7.1 Channel Dolby Surround Sound Processor. I also use the Mackie 802-VLZ3 8-Ch. Compact Recording/SR Mixer, an Audio Technica ATR-3350 Lavalier Omnidirectional Condenser Microphone (connected to the Mackie mixer, not the microphone input of the Headset Buddy), and Audio Technica ATH-AD700 Open-air Dynamic Audiophile Headphones with my setup. Instead of explaining how everything is connected, it would be best to view the diagram that I added to the product information (hopefully it appears). With my setup I can control the volume of other users' voices in relation to game sounds (with the Xbox 360 set to output to "headset").

The product works fine. However, the "genuine" Xbox 360 wired controller I was using produced noise through the Headset Buddy. I replaced the Microsoft one with a GameStop model, and the problem went away. Users with wireless Xbox 360 controllers should experience no noise issues with this device.

Please note that some microphones may not work connected directly to the Headset Buddy due to impedance mismatch. Also note that the headphone output of this device only sends chat voices; for game sounds you'll need a device such as the aforementioned Ear Force DSS 7.1.

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It was very helpfully getting this accessory. The regular Xbox 360 headsets are not made with quality. It was nice getting a very good headset and using it with the xbox using the accessory. Now the boys are very happy to have a good headset! This accessory was very helpful!

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I can hear it crackling when the jack is rotated while its in the controller, and it only sends my voice over Xbox Live when I jiggle and mess with it. That means that unless my hand is manipulating the device, it doesn't work. I would expect this kind of quality from a cheap accessory from DealExtreme, but not something I payed over $10 for. I am disgusted that I have to go through the trouble of returning this.

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This is exactly what we needed for our Grandson to use our PC headset on his Xbox 360. Well worth the purchase price.

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At first it worked OK, but after about 2 uses the plug that goes into the controller started to get loose and it didn't work period after about the 3rd use.

Not worth the buy.

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Monday, December 22, 2014

Armored Core 4 - Xbox 360 Reviews

Armored Core 4 - Xbox 360
Customer Ratings: 4 stars
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Armored Core 4 Circa 2007

(Special note: If you never played an Armored Core game before and don't care much for huge battling mechs with endless menus of customization drop this score down to a one star. Also if you have Xbox Live and want to try this game you can download a demo for it over XBL Marketplace)

GOOD:

Armored Core finally comes Xbox ... well Xbox 360.

Online Play with up to 8 Players online (at once) and be able to trade schematics (your mechs blue prints) online with other gamers.

The Graphics in this title are pretty good and a step above the previous generation of Armored Core titles on PS2 with most levels having sweeping vistas and energy blades looking like glowing pillars of light. Although on a bit of a sour note the landscapes are as barren as ever with most levels taking place in abandoned cities and deserts.

More of the same great Armored Core action that fans of the series have come to expect (sorry fans this title seems to not have Nine-Ball thought). Over all, like in every Armored Core title the missions are a mixed-bag with some pretty lame missions mixed in with the over the top missions (so you can never expect what will come next).

BAD:

The Story is very confusing even to long time Armored Core fans. In this title companies own countries and well after that most people will quickly get lost as well as stop caring.

The store-garage section of the game has been redesigned as well from previous Armored Core games. Now you build your mech from a pool of available parts and after equipping you have the option to buy said parts before leaving the store-garage menu and going back to the main game. In this way the Shop and garage is now one place, and the effect is that it's all pretty confusing for both Armored Core fans and people new to the franchise.

The contrast in this game was odd sometimes, now for most missions you can see clearly, but in some missions it is so dark you can't see more then a few spaces in front of you, but in other levels it was so bright that your screen will look almost completely white.

IF IT FITS YOUR TASTE:

While in concept this game plays very much like Steel Battalion or Chromhounds the game play is much faster in pace.

Tons of customization options for your mech, think of this game like the Grand Turismo of mech games. For those who have never have played this series before it can be pretty overwhelming.

Paint your Mech (or any individual part/weapon) any color you want and have the option to have lots of different cameo styles too. On top of that you can even make your own patch/logo (using a bunch of clipart and such) and add this patch to any part of your mech as many times as you like (yes you can make your mech covered in logos and look like a Nascar if you wanted). Also, emblems or Patches that appeared in From Software's other mech game Chromehounds are also carried over into this game.

Have up to five different mechs in your garage as well as schematics for lots of mech you have beaten in combat (during the single player game).

With about 70 missions this Armored Core game is a bit shorted the previous ones, all missions have a normal and hard setting, unlock hard setting after you beaten the game.

This game comes with two controller options and one custom option (setting up your own custom option is most likely your best bet).

This Armored Core now has a totally redesigned HUD that has a minimalist look and takes up little space on your screen

All mech come with an energy field called Primal Armor (or PA), which is a protective energy barrier that cuts down on damage taken, Over Boosting (think nitro's for mechs) or prolonged normal boosting can and will drain the effectiveness of this energy barrier (although it can and will recharge).

The lockbox that is normally found in previous Armored Core games (which worked more like a gun sight) is now removed from the HUD all together; the game will now automatically try to lock on to enemies when in range. Holding down the lock button over an enemy (by default clicking in the Left analog) keeps the lock stuck on that target and makes a small window appear in the left corner of the screen with a zoomed up image of that target.

You can now fight on water (hover just above the water line) unlike past AC games where you would fall straight to the bottom if contact were made with the water. If the player stops boosting, they will sink into the water but they are still able to get out to the surface if they boost. The only way to sink now is to let your mech go to far (underwater) and not boost out of the water. It should also be noted that in the games options you could set you mech to auto-boost over water so you don't have to hold the button and never have to worry about sinking.

Boosting along the ground (slide boosting) no longer takes energy, now it will do the opposite and cause your energy bar to refill although more slowly the just standing still.

Stabilizers have been added, these are parts that shift the balance of your mech (in a few areas), and they also serve to add an aesthetic looks to your mech.

GAME ITS MOST ASSOCATED TOO:

Armored Core (PS1)

Steel Battalion (Xbox)

Chromhounds (360)

ADDITIONAL NOTES:

This game is also on PS3

Like I stated above if you have an Xbox-360 and Xbox Live (you don't even need a gold membership a sliver membership which is free will do) and want to try this game you can download the demo for it on Xbox Live Marketplace. It's a three missions long demo.

The Moon Light Laser blade is in this title (but it's a hidden part)

In this Xbox 360 version of the game you not only get achievements for beating chapters (6 in all) but also for beating certain mission on hard mode (usually the mission where you have to fight rival mechs) and for beating simulation packs which work as this games version of the Ranker Ladder that was found in previous Armored Core games.

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This game is beyond epic, but its hard sometimes, the sites and action on the game are so stunning and fun, it lets you design a mech, every piece, top to bottom, and even put a custom paint job any were on the mech (and yes the paintjob includes emblems that are more custom design then halo), theres even another mode were you can fight 1 on 1 mech battles! This is perfect for mech fans!

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This is probably one of the most exciting to play Armored Core game in the series. Not only does the opening just get your blood boiling with anticipation, but once you got the controls down, and you were really able to get your hands on the action yourself, it gets very exciting! No more having to boost/strafe/jump like on the past armored core games, quick boosting changes all of that and makes the game a lot quicker. For a From Software title, the graphics are quite amazing, the explosions are better, your mech looks awesome all of the time, and despite what other reviews say, the environment looks great! (especially when compared to older Armored Core titles) However, I still wish you could see your mechs reflection in the buildings windows, but at least you can shoot them and actually watch the glass break.

The customization on this game is just as good or even better than the previous titles. Lots of weapons, but not as many body parts, kind of leaves the game feeling a little small, but then again, there are no useless parts, like which are found in previous AC games. But more parts could always be added, I love having a larger variety to choose from, and to make my mech look the best it can.

Some missions are ridiculously short, while some are moderate. I really appreciate the extremely long adventurous missions found in Armored Core: Silent Line. The missions could be improved, and there could be a lot more of them. Then again, I just wanted to get through with the game so I could finish up my mech and go battle it online.

Multiplayer is great, finally true online Armored Core. It's quite fun, but at the same time, there could be a lot more stages. And a lot of people like to build their heavyweight Surius cannon AC's and be able to blast down most ACs in two shots, or use the Kojima weapons to 1 shot an apponent who is busy trying to take care of someone else. I guess they are there for that reason though, so you can't complain.

Armored Core 4 is a great next gen game, however more could still be added, especially from previous Armored Core games. Custom cockpits, and maybe night vision, or a replay for multiplayer or the simulator (and the replay save system that was on Last Raven.) AC4 is a great start for next gen armored core, and the sequel will probably be much more promising and satisfy everyones hunger for what they want.

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Armored Core 4 the last addition to the Armored Core Series and what a game it is, what a game. Awesome job by Sega. It's out on the XBOX360 and PS3. This game and these consoles were a match made in gaming heaven. The graphics and the sound are what is gonna do it for you complimented with awesome gameplay. You just cannot go wrong with AC4.

Stop and imagine this for a while. You work for a corporation and with you mechanical warrior of doom and destruction you fight against other corporations. You can run, fly glide and the arsenal you have at your disposal. If you like blowing things up you're just gonna love this. Missiles, lasers, machine guns and even swords. Have you ever heard of a big mech being super agile? Well they are in this game and then some. Armored Core 4 delivers to the mech gaming world where all others have failed. Think of this is your last hope, if this does not satisfy you nothing will and I have every confident that this one will. Yes....... It is that good of a game. Don't miss out on this guys Armored Core 4 is ready for you. The question is....... Are you ready for Armored Core????

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Most professional game reviewers have three trends in their criticism of this game.

1. Missions are too short

Although some missions can be played in less time then it takes to load the mission, this is generally not the case. In past armored core games they had missions that would take long amounts of time to complete. This went against one of the main focuses of this game which was trial and error. Now instead of realizing half way through a 30 min. mission that you can not complete it cause you have run out of ammo, you won't have to commit 30 min. to trying the mission over again. This makes the game more approachable.

2. Bad story and Control scheme

Although the Controls are hard to master, its hard to imagine a different control setup if there were real Armored Cores scouring the planet. As for the story, it is pretty bad, but for mech games its not too bad.

3. Custimizing the Armored Cores is too complicated

For your first hour playing the game, yes it is too complicated. It won't be so baffling though that you'll give up.

4. Someone else told me that the game is too hard

TOO HARD? Not at all. I got through it with only restarting four missions over again.

Overall

The game play is amazing, the story is bad, the missions are A little too short, and the online component is fairly robust. Right now there is a lack of fast paced action games. Armored core 4 fills that gap even if it is just for the purpose of having fun and of corse blowing things up.

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Sunday, November 30, 2014

Reviews of Judge Dredd Dredd vs Death - Xbox

Judge Dredd Dredd vs Death - Xbox
Customer Ratings: 4 stars
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Judge Dredd vs Death for the Xbox is a first person shooter (FPS) where you play as judge dredd. You might enjoy this game more if you watched and liked the movie or comic book it is based on. As Judge Dread you have authority to arrest, judge and execute criminals. By a simple push of a button serveral times your character will yell out "put your hands where i can see them, or you're under arrest". You push a diffrent button and you will handcuffs them. Most of the times though you have to blast criminals with your gun called the "lawgiver". The lawgiver gun is a small pistol you start out with has serveral firing modes: incinderary, armour piercing, richochet, rapid-fire and single fire. I really enjoyed using this gun because it was easy and fun to use! Later into the game you'll acquire the typical weapons found in most (FPS) like shotguns, sniper rifle, grenades and energy/laser weapons. Most of the levels have you shooting it out with street gangs and members of a crazy cult, but you'll also be shooting at demon-vampire creatures. I really enjoyed the level designs with futuristic cityscape and flying cars and has that cyber-punk look. There are also mini games and extra characters that can be unlocked for multiplayer mode. The problem with the game is that it feels too generic and the character designs have a super deformed look to them. With so many better (FPS)out there, dredd just doesn't bring anything new to the table.

Pros:

+excellent weapons

+excellent level designs

+futuristic cities

+multiplayer game

+unlock bonus goodies

+bloody

+rag-doll physics

+good music

+play offline with BOTS

Cons:

-sluggish controls

-100% linear

-A.I. is dumb

-super deformed charcters design

-weak story

-cheap voice-acting

-you cannot use flying cars

-no usuable vehicles

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Love this game. Best Dredd game to date. Bought it after watching the new movie, which was surprisingly good, and brought back memories of playing this. Great buy.

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I already beat the PC version and can't stop playing this original Xbox game.

It does work with the Xbox 360; all you have to do is download the compatibility update.

You cannot play it on 360 unless you have more than a 4GB arcade hard drive.

If you try to play it on a Arcade Xbox it says: no hard drive found.

Many hours of entertainment. The walls and scenery are a little glitchy, but same goes for the PC game.

You will have to just ignore the seldom invisible walls and flickering backgrounds.

LOVE THIS GAME!

Honest reviews on Judge Dredd Dredd vs Death - Xbox

I love this game, I have it for xbox and PC. It is dated, but your Judge Freaking Dredd. Blow them away or send them away. Also a good game is Robo COP. also dated, but thier is a lot of fun in the older games, I just finished The Thing, Star Trek Elite Force 1 and 2, also great games. I know what your thinking, Crysis 2 is the bomb. But Dredd holds his own, and some times, its finding all the extra stuff in the games.

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All you do in this game is shoot everything and everyone. There is not much of a reason to do anything except kill every chance you get, and the Sega Genesis game was done much better.

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Monday, November 3, 2014

Buy Wii Sniper Rifle Gun

Wii Sniper Rifle Gun
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $24.99
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Other reviews mention that the nun-chuck doesnt fit well in the housing. it is crucial to run that cord through the channel in the housing compartment for the intended fit.

i've found that more complicated Fist Person Shooters like Splinter Cell, which isnt a really 'gun heavy' game, may be a little more difficult as reaching the top of the wii remote can be a stretch, and switching between the 'C' and 'Z' (on the mag) to the 'a', '+', '-', 1 or 2 takes some practice/coordination. Resident Evil, which has very little control, would be great. the slide on this scale goes pretty far up before getting too complicated. i played Splinter Cell, Quantum Solace and just for fun, Wii Fit. Fit obviously didnt go so well and Splinter Cell was definitely fun and playable, but because the objectives often call for secretive silence, the 'Perfect Shot' may be better. ( i have both and the dexterity of two independent hands is better) Quantum Solace...AWESOME! i can only guess that Resident Evil games would be even better.

i found that this thing is pretty close to the size of a real gun like this. the barrel is obviously not as long as a real 'sniper rifle' but any longer and it would impede the view of the sensor bar. i actually leave it off for a more MP5 look and feel. those with small hands might have trouble wrapping em around the nun-chuck housing and retain the dexterity with the joystick, but my girlfriend has smaller hands for an adult and she really liked itA HUGE FIRST.

hope this helps. sorry so long. there were some specific points i wish some one had spelled out before i bought it. i've nothing bad to say. however, get some rubber bands. the top door will hold better if you wrap a rubber band at the front and back. not ness, and Quick ties may be more difficult if this is not a dedicated set of remotes.

i'd buy another in a heart beat.

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Nice set-up for the money. Feels well balanced when playing " call of duty-modern warfare" and is the closest simulation of the 'real thing'. The biggest problem is the grip thoughthe hand and finger starts hurting after about 10mins into the game and I'm forced to take a break... Like previously stated: a major design flaw.

Would not recommend until the company fixes this!

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Demonstration of CTA Digital's Sniper Rifle Gun for Wii under optimum conditions (which applies to any gun-type accessory for Wii).

Objective: Approximate 1:1 accuracy via simple line-of-sight aiming.

Requirements:

Minimum 10 feet between the Wii Remote and the Wii's sensor bar (maximum about 15 feet). TV, sensor bar, and player should be centered precisely. Don't step away from this centered firing position.

Remove any accessory/extensions from the rifle that may obstruct the Wii Remote's view of the sensor bar. There shouldn't be any unusual problems with existing Wii Pointer tracking in the first place.

`Ghost Squad` and `The House of the Dead 2&3 Return` are the ONLY two shooting games on Wii that calibrate properly, easily, and reliably. You will not get good results in other games due to their limited design, options, and/or their technical shortcomings.

Be calm and aim carefully. Wii knows how much you twitch, and there's always a slight delay between your movement and the final shot/cursor location.

Quick review?

4/5 stars because the handle is poorly designed, difficult to grasp, and makes the Nunchuk harder to reach (I thought the Sure Shot Rifle had a good handle, but a poor trigger mechanism), and the thinner diameter in the middle of the scope reduces direct visibility. The trigger works much better than the previous Sure Shot Rifle and Buzz Shotgun designs, and the C/Z buttons have better placement. In the end, the product is a strong match with Ghost Squad's weapon selection, but clearly has room for improvement. On the software side, the applications for any "good" Wii gun accessory are very limited -for now, "arcade gameplay" is their rightful place. Frankly, gun accessories shouldn't be used with FPS's (and similar action games) until the games are properly designed to take advantage of the accessories. As many users have pointed out, they've tried it and wasted their time/money.

My workaround for the handle is: I don't use it -my thumb rests on the side while my middle finger supports the ring under the trigger. Holding the foregrip, which holds the rifle against my shoulder, actually does most of the hard work. For practical purposes, the rear "lens" of the scope should've included some kind of printed sight posts to aid sighting in conjunction with the front crosshair (I just used a marker to paint a dot in the center of my lens).

For more information, search "Wii Sniper Rifle Gameplay Montage" on YouTube/Google.

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First of all this will NOT work with Resident Evil 4 as the trigger in the RE 4 is the A button and not the B button. The button layout can not be changed in Resident Evil 4.

Far worse is the size of the handle of the gun. It way too thick. I do not have huge hands, but not small ones either and I can not see being able to reasonably have my thumb on the nunchuck's analog stick and a finger on the trigger. It is a very poor design. Also, in games like Call of Duty, where you have to access the A,-,+, and the D pads to have the Wii remote so far forward in the gun makes it impossible to access the buttons with any resonable speed and still have your fingers on the C, and Z buttons from the nunchuck.

I would definately go with the zapper. There is a nice one that has a front and back handle. It is similar in design to this gun but is smaller and easier to handle. It does not have all the attachments that this does but why do you need a fake scope that you do not use or a bi-pod that is also just for show.

Overall this things is horrible.

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Love the sniper gun, makes the game much more fun and gives it a feel of reality.

Only one small issue I found is the legs, when I don't use them when shooting while I am standing but you can take it off. But overall I must say a great add on.

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Tuesday, September 30, 2014

Cheap Skullcandy PLYR1 7.1 Surround Sound Wireless Gaming Headset, White

Skullcandy PLYR1 7.1 Surround Sound Wireless Gaming Headset, White
Customer Ratings: 4 stars
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This headset is very comfortable for me and looks like very cool.

there is no point to argue about bad point of this headset. love it.

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Gaming headsets as well as the Skullcandy brand have a reputation among audiophiles to having poor sound quality. I don't claim to be an audiophile but as a point of comparison this headset sounds much better than the Turtle Beach XP400s I previously owned. The Turtle Beach had a "tinny" sound and a definite lack of bass. Turning on the bass boost modes caused distortion and crackling whenever there was any type of deep bass in movies. In comparison I love the bass on these. Its a nice full sound but not overwhelming. There have been several times where I have been using these late at night where I've had to remove them just to double check that my home theater system was muted.

Headset is pretty much plug and play for the PS3, PS4, and Xbox 360. There are a few settings you will need to change to get proper Dolby Headphones output but those are outlined in the quick starter guide. Virtual surround sound is great for online multiplayer shooters.

Comfort wise there was a slight break in period but I think that is the norm for most headsets. They will loosen up over time. Also, the cups are slightly smaller than some people might be used to. I find that comfort is always a YMMV type of thing due to differences in ear, head, etc. so buy somewhere with a good return policy as comfort can be a deal breaker.

I rated these 5 stars but the one thing that I would like Skullcandy to ditch is the analog joystick used to control audio and voice chat volume. Its a little awkward to use. I think a different control mechanism or completely separating the two controls would make this set pretty much perfect to me.

4.5 out of 5. Rounding up to 5 because I really love how these sound.

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It looks like the Astro/Skullcandy marriage is producing talented children. These things are the best gaming headphones that I have ever used. Granted, I haven't tried the Astro A50's which I hear are the best. But I have used Tritons and Turtle Beaches in roughly the same cost and feature category as the PLYR 1's. The sound quality on the Tritons was similar, but the build quality was lacking. They just didn't hold up. The TB's didn't measure up in either category.

The PLYR 1's are very comfortable. Though I will mention that the earcups are smaller than normal. They fit my average size ears, but if you have big ears they might not be as comfortable. Then again, the memory foam and soft material make me think that there wouldn't be an uncomfortable position. They were a little tight fighting out of the box. I worried that they wouldn't be comfortable, but the cups are so soft that it never bothered me. After a couple of weeks, they are broken in and no longer feel too tight.

The simulated Dolby 7.1 really does help in FPS games. And the optical audio pass through is great for connecting the audio to my home theater system when I don't want to use the headset when watching a movie or whatever. Highly recommended.

Edit: I am now using these on my PS4, and they work great. Plug and play. They worked fine on my PS3 as well, and they should work on PC, Xbox 360, or Xbox One.

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This headset has great sound and is easy to use after you know what your doing. battery life seems good. I have no complaint about the microphone, everyone hears me loud and clear. I'm very picky with quality of sound and they sound pretty great, my only complaints is they hurt my ears, I don't know if that's because I am a 6'5 guy with bigger ears or head? The other complaint would be it hooks up to usb and I have the original ps3 so I have only usb ports on the front. That being said the usb cable is short so I cant put the wireless stand behind it.

Sounds great maybe it will feel more comfortable if I can break them in, I just wish these headphone companies could figure out a way to easier move between my receiver surround sound and heaphones without having to change settings.

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the best headset to buy even better than my $300 turtle beach. I dont know why that person says the mic is lacking. mabe they didnt have the mic close enough or talk loud enough

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Monday, September 8, 2014

Buy Gioteck EX05 Multi-format Headset for PS3, Xbox 360,PC, & Mac

Gioteck EX05 Multi-format Headset for PS3, Xbox 360,PC, & Mac
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $36.99
Today's Bonus: 26% Off
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The sound quality this product provides is clear and outstanding! Even though it is not wireless, the long cord length makes up for it. Would recommend this product to anyone.

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Works great with PS3! Does not work with PS4. Great sound and others hear me loud and clear. Would have been 5 stars if not for the fact the huge headsets look rediculous on my head. I'm gauranteed to get a few laughs when I have them on.

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I wish I had the experience other reviewers did with this headset. I get no audio, period.....well except when I do the mic setting I can hear myself but as soon as I leave that screen, silence. Hooked it up, set it up, checked and double checked to make sure volume was on and it was switched to the right system and got nothing coming back at all. They are comfortable, and warm, so I'll probably use them to keep my ears warm this winter, you know, since they don't do anything else.

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I wanted a cheap headset that would work with Xbox 360 and PS3. I tried these for a couple of hours and they were pretty comfortable. I like the unique headband. Sort of an Aeron chair for the head. The headset is very light, without feeling very fragile.

I haven't had a chance to test the chat functioning. When switched to Xbox, there is a detachable 2.5mm cord that plugs into the controller. When switched to PS3, the chat should be routed through the USB.

The amplifier isn't very loud. I could hear everything, but it had to be turned almost all the way up. I don't want to make my ears bleed, but a little more power would've been preferable.

The amplifier/control box is hardwired. The problem is that these won't work as passive headphones. Hooked up to a stereo headphone jack, almost none of the sound came through. Being able to unplug from the box would have made these more versatile.

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I got this a couple days ago because I wanted a headset and didn't want to spend a lot of money on it. I paid $27 for a used like new one with shipping included. The headset that i got is pretty stretched out, so it's not very tight on my head. I hope that's just because i bought it used, but if it's not, then that's only bad thing about it besides the incredibly long cords, but that could be a good thing for some people. It has great sound quality and you can hear things very clearly, but it doesn't isolate sound outside of the headset very well. Overall, it's a very good headset with more pros than cons, and definitely well worth the money.

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Saturday, August 23, 2014

Buy Xbox 360 Official NFL Baltimore Ravens Controller Faceplate

Xbox 360 Official NFL Baltimore Ravens Controller Faceplate
Customer Ratings: 4.5 stars
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My girlfriend got me this faceplate as a gift and it is very nice for any xbox playing Ravens fan. Snaps on nice on both sides. Only problem for me was after a year the little plastic clips that keep it on the controller eventually broke. Overall it's a nice gift and you get what you pay for.

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I bought this for my 8 year old son who loves the Ravens. He likes to play Madden 11 with his step dad who is a Steelers fan. I actually bought my husband a Steelers faceplate. They love them and they clip right on the controller. Excellent for any XBOX playing, football fanatic!

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Buy Quake 2

Quake 2
Customer Ratings: 3.5 stars
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I didn't realize that. I am a new and exuberant iMac user, and was eager to play Quake 2 on my system! Other experienced Mac users may know this, but I didn't realize that the term "Classic Environment" is Apple code for "It doesn't work on Macs anymore." So instead of a game, I have a coaster.

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... if you can find a machine on which to play. My all-time favorite of the Quakes was III Arena, just because there was no storyline, but this rocks, too.

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I wanted the mac version of quake 2 but instead got the pc version, good thing that I have a pc......

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This is an oldie but goodie that begs for multiple replays as you explore an entire game world with many, many levels and adventuring environments. You are a marine sent to an alien planet after the aliens attack Earth. You are supposed to be part of a platoon or company of marines that are going to attack the enemy Strogg, but the rest of your unit is killed, and you're on your own. You fight your way through the levels and adventuring areas of the game, picking up better gear as you go and laying waste to what I felt was an annoyingly small number of enemy types. The enemy units that are here are interesting, but there aren't enough of them. This is the only ding I have in what is otherwise one hell of a fun game. The weapons are great, even though I wondered where your marine put them all when he wasn't using them, and defeating the different levels was always fun. The game is well thought-out, with each level providing different challenges. There are a number of hidden levels and hidden ammo/weapon caches throughout the game, these were a good time to find and can give you some butt-kicking equipment several levels ahead of where those weapons would normally be available. This game is dated now but still fun to play if you have the equipment, and if you're a young gamer with the right system on your computer, this old game will reward your time and effort with good, clean fun.

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If Unreal was not quite your thing but you like this type of action game or if your looking for a little no bot action this games for you. Multi-player is a bit lacking but then again their Quake 3 that is better in action and multi-player. But Quake 2 has a very good story and the flys are so much better than Unreal.

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Wednesday, June 11, 2014

Buy Modsticks Pro Xbox 360 Controller Analog Sticks (Dark Blue)

Modsticks Pro Xbox 360 Controller Analog Sticks
Customer Ratings: 4.5 stars
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This is a high quality product with an outstanding design. The three different pads allow you to configure the sticks to complement your style of gaming. The sticks themselves provide for more fluid game play. Well done!

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I must say that the install was fairly easy and they send you all of the tools that you will need. The sticks are very smooth and feel about like a ps3 controller sticks. The only problem I have is that the hybrid sticks are very rough on your fingers. The other con-caved sticks however feel great. I like the feel of the hybrids better though I wish that they would make the grooves with a little more care.

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Tuesday, June 10, 2014

Crysis 3 - Xbox 360 Reviews

Crysis 3 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
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So here's an honest review from a 30 something gamer who's played three out of the 4 Crysis games (1, 2, and 3, sans Warhead) on the Xbox 360. Going into this review, I will profess that I am not really "in love" with the series, and neither do I dislike it. The story in Crysis overall, is pretty convoluted, and Crysis 3 is more of the same. The gameplay and graphics, however, have always drawn me in. A few things that I am comparing from at least the 2nd game to this one are the following (with my 1-2 word opinion at the end of each segment):

Story:

More of the same. Enough to keep you entertained through the 5-7 hour campaign. Psycho being at your side most of the time is actually entertaining. He has his moments. neutral good

Graphics:

This is one of those holy-cow-how-did-they-pull-this-off games. The difference between Crysis 2 and 3 is stunning. 2 was already quite the looker, but 3 takes it out of the park entirely. I am amazed that Crytek were able to pull out these kinds of graphics from a 7 year old machine. At the very least you would think that the frame rate would suffer, but surprisingly, it stays consistent throughout (seems to be 30fps). The look and feel of any of the levels after the first completely envelop you in the environment you're playing in. The grass swaying, the subtle use of lens-flare (which you can also turn off in the options!), and the general look of the enemies. I was extremely pleased with the eye-candy, to be sure. very positive

Gameplay:

Much better than 2. The controls feel "tighter" and more fluid. Guns have that certain spunk and the kills are very satisfying. The Ceph weapons are aptly alien and look and sound really good. The grenades are so-so, in that the sound effect for the explosions feel muted, and personally, I think the timer on the grenade is a little bit too long. Cook your grenades before throwing them for the best results.

The bow though. The bow....it makes this game. You really do feel like a hunter in the world and the advertising for once, rings true. The added benefit of firing it and it not breaking your stealth camo is the icing on an already tasty cake. Just try using the bow and camo for a stealth run. It hits the spot. I will rip on the energy meter though; it runs out of juice very quickly if you are doing any two things at once (camo + running, armor +high jump, etc.). In single-player, you will be able to unlock and equip perks that will help you enhance your powers somewhat (quicker camo switch, faster movement when armor equipped, etc.). The wide variety of perks in the singleplayer is a welcome addition.

The levels are bigger than the ones in Crysis 2, although not quite the open sandbox that the original Crysis is. But still, that's more than enough freedom given to the player to approach a situation in a variety of ways. I definitely enjoyed the single-player in Crysis 3, more than 2. By the way, people are knocking the length of the game, as I have noticed of late. The length for me was perfect (a little over 6 hours of playtime on Veteran difficulty). Crysis 2's 14 hour playtime for me was stagnant and at times became very boring. 3 was pure fun and was packed with cinematic and sandbox moments. The perfect length and density for this gamer! And if I haven't already mentioned it before: play on Veteran difficulty. Normal was far too easy a setting. Veteran is the perfect coupling of story absorption and gameplay challenge. very positive

Multiplayer:

I'll say it now: it looks and plays much better than the beta. The graphics are not quite what the singleplayer has, but its pretty close. The netcode (at least for me), was tighter than the beta for sure. The maps are nice and well thought out and the gameplay is intense across the variety of modes that MP offers. I know that MP probably won't last longer than 68 months, but what's here is enjoyable and lively. Great fun, especially the Hunter mode, which I would say is one of the best ones up there along with standard DM/TDM. positive

Soundtrack: Comparable, if not better than the OST on Crysis 2. This one is more future-techno, but you will find yourself enraptured by some memorable music here and there. positive

Issues:

1.Sound quality drops in and out, on occasion, especially in the first open area that you get to where the huge towers are (chapter 2). After that it improves through to the end of the game.

2.Energy meter depletes way too fast when doing more than one Nanosuit action, but you can circumvent this problem by buying perks in the singleplayer that can help.

I wish:

I really hoped that the game would have some sort of coop/horde mode. Anything to extend the amazing sandbox experience and enjoy the game with a friend, whether local or online. I won't knock it against the game, but hopefully Crytek will take a suggestion from this humble review and think about something like this for the next installment. :D

All in all: I had/am having a lot of fun playing through both single-player and multiplayer. I'll be on this game for at least the first half of this year. Highly Recommended.

25FEB2013 Update: Adding in the 3D review of the game and an update for the multiplayer score:

3D Review: Okay so I tried the 3D function. It natively splits the screen into two stereoscopic views, so I had to adjust my TV's 3D function to compensate for that view. In essence, the game looked very nice. The enemies are not really 3D, instead, they look like they would in the standard view. NPCs however, do look slightly 3-D. The effect itself seems to apply to your HUD, your weapon (which looks amazing in 3D, btw), and your immediate surroundings. Grass and other plants especially look very well done, as they also move out of your way while you walk through them. Crytek seems to have payed special attention to the flora, as far as 3D effects go.

All in all, I was very impressed with the HUD, the 3D weapon effect, and the immersion you get from walking through grass and such. Overall, it's on par with Killzone 3's 3D. I'd give the 3D a rating of positive (7/10).

Multiplayer score update: So, after having put in about 20 hours into multiplayer (and previously giving that portion of the game just a "positive" score, I am now raising it to "very positive". The multiplayer has been a blast to play through for the past week.

The maps are solid and well crafted, keeping in mind the capabilities of the Nanosuit. The gameplay has been great through and through, in almost every match-made game I have played. Every game has had an "I can't believe I did that" moment. Let me list the few I remember:

Power-punching down from over 25 feet and taking out 3 snipers huddled together. Sliding down a flight of stairs and getting an awesomely satisfying crotch-shot on an enemy. Sticking a guy across the map on the "Dam" map with the explosive arrow, and watching him accidentally run into a team member, taking them both out. Throwing down C4 in a high traffic area and watching a stealthed enemy walk right into my trap. Jumping up into the VTOL ship and taking out both gunners unaware, with back melees, and then taking out a third on the ground by immediately manning the turret. Clicking on Nano-vision to see and then kill, a stealthed enemy who thought I had no idea where he was. Kicking a car onto an enemy who was mortaring my teammates. Etc.

The list of fun sandbox moments in multiplayer just goes on and on. Almost every game you play is memorable and you find a few hours have gone by, because you just keep thinking "just ONE more game and then I'll finish".

The amount of fun I am having with the multiplayer in this game easily comes close to Rainbow Vegas 2 and dare I say, Halo Reach and Halo 4.

Sure there are some occasions where the connection is not good (I'd say once for me out of every 20 matches), and there are some gametypes that are constantly empty. But if you're like me and you like Hunter, DM, TDM, Max DM, Max TDM, and Cell vs Rebel modes, there are more than enough games going on.

I did not expect multiplayer to be THIS fun very positive.

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Played about 6-7 hours of multiplayer on Xbox 360 on release day. Its a very nice change of pace from the same old call of duty and halo. I play almost every shooter that comes out and this is one of my favorites over the last couple years. The graphics are amazing, the different perks and suit abilities are cool, and using the bow is so much fun. Don't get me wrong there are a couple of things i would tweak with the multiplayer but everything else makes up for it. I even started playing the campaign last night and before i knew it 2 hours had gone by. I hate playing shooter campaigns because usually its the same old shoot this guy and fire like crazy to kill everyone else but I was having so much fun sneaking up behind guys to get the silent kills the time just flew by. I mean you can go in guns blazing, sneak up behind guys, be cloaked and use your bow. It kind of reminded me of playing batman games because all the bad guys would be freaking out when someone would go down or they'd find a body. Dont let me forget to mention that in multiplayer you can pretty much go ANYWHERE on the map you want to. If you can see something to stand on you can get there its great! You never know where the enemy will be so it adds to the excitement of playing.

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Do yourself a favor & pick this game up. Graphics are mindblowing on a good HDTV & sound to match. Most importantly the gameplay & controls are so tight & easy. After a couple hours of playing you'll be able to control everything with ease & there is a lot your character is capable of. Single player is very fun & sucks you in & is just long enough to invite you to replay it. Never too long or slow to become boring it's the perfect length. The multiplayer is excellent feels like HALO but with much more strategy, thinking & ways to approach battle. HALO, COD are just run in & shoot & see who dies first. More for kids & teens this actually produces a tense drama & tension like Dead Space in a FPS. Really tense at times & keeps you on the edge of your seat when you can't see enemies like the Predator. Get this game!

Honest reviews on Crysis 3 - Xbox 360

Just finished the game, and it was another epic ending. I want to start this review off with the negatives. First, I liked Crysis 2 and Crysis the most. I play on XBOX, and I was introduced to this series with Crysis 2. I preordered Crysis 3 through Amazon and received a free download of the original Crysis. I am about half-way through the first game but still believe Crysis 2 to be the best overall game. I just loved playing in the urban environment and loved how the HUD gave you your tactical options. I also thought the ending was the best of the two games I have completed. Second, Crysis 3 was way too short. On the veteran (hard) difficulty level, I beat it in about 8 hours, so the 6 hour time frame on the default difficulty is most likely accurate. Crysis 2 had 19 missions that will take 10-12 hours on default and 14+ on veteran. The original Crysis is also shaping up to be longer as well. I felt like from the beginning of Crysis 3, you were plunged right into the middle of the game and you knew where the game was headed. I enjoyed the suspense and creepiness of Crysis 2 and Crysis and waiting for the big reveal which was so satisfying.

Now the positives. The graphics will be the first that everyone talks about. I thought Halo and Arkham City looked amazing. Nothing compares to Crysis 3-not even Crysis 2. This is as close to PC quality graphic as you are going to get. Be warned though, graphical fidelity takes a hit in multiplayer. Crytek outsourced the MP to Crytek UK (formerly Free Radical). Crytek UK is no slouch at MP and has a long history of quality MP games. So the gameplay is there, but the graphics do not compare to the campaign-Crysis 2 tops it in MP graphics. The controls and gameplay is tight and well-crafted. This is probably the most important quality in a game for me. I love Halo, and the idea of being a supersoldier is great. Halo is a well-balanced game that I love to play online with friends. However, no game makes you feel like a supersoldier like Crysis 3 does in the campaign and in multiplayer. I also love this sci-fi story. The critics have bashed it relentlessly for a lack of story and characterization, but I think the story is fine. It is epic in scope and gives you enough information or implies enough to where a reasonable person could figure it out. The only flaw may be that Crytek does not tell the story in the most effective manner. For example, we are left wondering the fate of certain characters such as Nomad, Alcatraz, Psycho, and Nathan Gould. Spoiler ahead---I have read somewhere that Nomad was killed off in a graphic novel. You learn of what happened to Alcatraz in this game. Psycho's fate is somewhat undetermined in this game, and I don't recall hearing anything about Gould in this game. I actually believe these are effective story telling techniques because they leave you wanting more or force you to use your imagination. People praised the original Star Wars but until The Empire Strikes Back came out, the fate of Darth Vader was up in the airI don't recall anyone complaining about that.

Overall, I think this was a great game. I would have given it 4.5 stars if I could, but I refused to give it "just" a 4. It was better than that. I think the conclusion was satisfying, and am happy with what becomes of Prophet. Unless Crytek can expand on the Crysis universe in an original, meaningful way, I hope this is the definitive end of this trilogy. It is worth it.

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This is one of the reasons I own a 3D TV...so I can game on it and enjoy what the developers have put together. Turn off the lights, flip on the 3D, put on the headphones and get totally immersed in a game. Crysis 3 will take you on that journey and if you have 3D, it will take you deeper. For me, the 3D is outstanding and the game will allow you change the stereoscopic strength. I play it on 50 and love how the visuals jump out of my screen.

The addition of the bow and arrow is excellent. I love using the visor to find my arrows to replenish my stock. The variation of arrow tips also adds a nice element to the game. Upgrading the suit is also a cool feature and with multiple combo's the variety seems endless.

The music score is also very well done in my opinion and I've yet to tire of it.

The only thing I'm tired of is Prophets deep, harsh voice. I usually cut away from the scenes as quickly as possible just to avoid hearing his voice.

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