Saturday, May 31, 2014

Reviews of Dragon's Dogma: Dark Arisen - Playstation 3

Dragon's Dogma: Dark Arisen - Playstation 3
Customer Ratings: 4.5 stars
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This is basically a GOTY version of Dragon's Dogma. It comes with the original main story, gives you a bunch of extras and adds on the "Dark Arisen" part. They also really fixed the game mechanics and loading times. Everything seems to move much smoother.

The "Dark Arisen" part is very challenging and rewarding, even for higher level players. I beat the new part around 3 hours and I was taking my time exploring. But you can still go back into the labyrinth and farm for various things.

All in all it was pretty good. If you haven't played Dragon's Dogma, I say this is a total buy for $40. With all the new updates and the difficulty settings, this makes for a good "hack and slash" esq RPG.

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Dark Arisen follows the course set by Dragon's Dogma-a great, atmospheric RPG with a few flaws. If you haven't played the original, the fact that Dark Arisen comes with the original Dragon's Dogma, all its DLC, and a moderately lengthy expansion (in a market otherwise saturated with low-quality DLC) at a discount price makes it a solid purchasing option. If you loved the original... the new content is well worth the investment.

Value: (5/5)

Before I get into the game, I'll talk a bit about the packaging and changes made to the original. First, Dark Arisen comes with two discs-one installs new high resolution textures and a Japanese voice track. The new textures are hardly noticable on my 1080p 42" HDTV, but cause sometimes significant issues loading NPCs (especially in Gran Soren's busy market.) I have not tried the Japanese voice acting out yet, nor do I really care to... not in a world based so firmly off of medieval Europe (with monsters from Greek mythology thrown in, but in both cases, it's strictly western-looking.)

If you owned the original game, you can import your old save. This creates a copy of the save-but doesn't touch the original. If you put in your old Dragon's Dogma disk, you can still play with your old character. The new character, however, has access to all the new Dark Arisen content, which features the new Bitterblack Isle-the subject of most of this review, but no more of this paragraph. The new DLC content can either be purchased at the Black Cat in Gran Soren... but it's not cheap. To get two of every new piece of equipment it cost me over 20,000,000 gold. Other content comes in the form of quests, on various boards. Even if you had the original game, the new DLC content cost more than twice as much as Dark Arisen, purchased individually. If you bought the old DLC gear... well, then this expansion is something of a slap in the face. Other new stuff has been well publicized-an Eternal Ferrystone (which allows you to fast-travel around the world for free, but only to customized Portcrystal spots) and 100,000 Rift Currency, which allows one to purchase custom gear... which is far less rewarding in Dark Arisen than in the original game. You also get some DLC NPC-based armor for free (Madeline, Julien, Aelinore, Festus, and Nun apparel.)

Gameplay (4/5)

Going into Dark Arisen, I had a pure-offense level 200 Assassin build

(10 levels of Fighter, 190 of Assassin.) I thought I was ready for anything... but, without getting too deep into the mechanics, many power-gamer skills were nerfed. Still, my character was rather potent, so I figured Bitterblack Isle wouldn't be too rough. I felt that way until I ran into my first Elder Ogre, which was able to smack me around for 1800 damage a hit, and took me several minutes to kill. Even if you're fully leveled, Bitterblack Isle is a stiff challenge. Many of the new monsters are palette-swaps of original monsters, or larger versions. Despite they, their ominous surroundings, feral power, aggressive AI, and sinister appearance work well. Some of the redesigns are so drastic, they hardly even feel like the old monsters you're used to fighting. Living Armor, Golden Knights, and Silver Knights hardly even feel like the old Skeleton Lords on which they're based, and the Gazer and Gorecyclops have increased in proportion over their originals so much they can't help but impress. If the game felt like Shadow of the Colossus before, these newer, even more immense foes can't help but heighten the connection. Some foes, however, are just shameless copies with special auras or lighting-Dire Drakes, Dire Wyverns, Dire Wyrms, Dark Bishops, etc.

Bitterblack Isle's content all takes place in a subterranean dungeon, divided into three strata, after the first two of which you'll find a shortcut to the surface. Minor stops exist along the way, where a former Arisen will help you out by providing Inn/Merchant services, such as storing your loot, changing your Vocation, and enhancing your gear. Inventory management has been improved with some better navigation options (the ability to try out gear right from your stash without having to take it into your inventory is a welcome addition.) All in all, you shouldn't ever feel like you're doing a serious grind. Unlike Dark Souls, safety is never too far away. Lifestones exist in great quantity to take you back to the surface should you need respite. If you're going to die, you'll do so in one encounter, not over several. On the other hand, monsters and treasure respawns much more quickly, so back-tracking to get to the surface is likely to be just as perilious (and less rewarding) than soldiering ahead until you reach a shortcut out or your friendly fellow Arisen.

The game starts out fairly easy-Hobgoblins and wargs (a new wolf creature in between a Direwolf and Hellhound in power) aren't much of a threat. The difficulty picks up satisfyingly a short distance into the dungeon, however. Individually powerful new foes like the Elder Ogre, Living Armor, Cursed Dragon, and Gorecyclops provide thrilling encounters, and Death-cast as the typical tattered-robe wearing wraith with a huge scythe-shows up randomly throughout, adding to the suspense. Death is a multi-stage boss, he kills in one hit, and can put you to sleep with his lantern, but can be driven off with enough damage. He is not invincible, like many reviews have said.

By the time you reach the third strata, however, the difficulty spikes immensely, and unjustifiably. I had my head smashed in by an Eliminator (more as a result of bad play than the difficulty, but it set the stage for what was coming.) In another part of the third strata, I had to fight a huge Elder Ogre and an Eliminator in a cramped dungeon filled with water. Since I play a Ranger (formerly an Assassin, but since the Assassin's skills have been nerfed, the bow power of a Ranger is a welcome improvement) I need to dodge often-I can't block or weather blows. This forces me to drench myself in water, putting out my lantern. Stuck in a cramped, dark tunnel, with two huge, powerful foes capable of killing me in two or three hits was not fun. The next level wasn't any better-in the midst of fighting some undead, three Garm appeared out of nowhere, forcing me to scamper up some rocks and laboriously shoot them to death. It wasn't fun, it just felt cheap. Shortly thereafter a Sorcerer Pawn cast a Maelstrom spell that annhiliated my entire party-my Arisen included-in one hit. By comparison, the end boss was fairly easy, but the massive ramp in difficulty was unexpected, not fun, and out of balance with the moderate increase in difficulty from the first to second stratum.

The worst part of Dark Arisen is-as it was with Dragon's Dogma, the AI. Your main character is called an Arisen, which-without going into the story-grants you the loyalty of the Pawn legion, or Myrmidons. They're essentially violent, cleptomaniacal, wonder-struck children who comment on everything you do and everything they see. They also are your partners in adventuring, and the steep difficulty of Dark Arisen (with the nerfing of skills like Autonomy) requires Pawns-at least initially. The confined spaces and ultra-challenging enemies conspire to make your Pawns more annoying than ever. Getting your Pawn to cast an offensive spell on a half-dead suit of Living Armor (at which point being immune to physical damage) is a nightmare. Having your Pawns mindlessly jump off ledges when you run over to loot a chest is aggravating to no end. When Death shows up, you can count on your Pawns to walk casually into his scythe attacks. If you find yourself prety to a monster in a chest (Maneaters), you're better off wiggling the analog stick like crazy and healing with inventory items... your Pawns would rather allow you to get devoured rather than walk over and whack the beast to free you. My greatest joy in Dark Arisen came from becoming so powerful that I could ditch my Pawns again, and rid myself of their incompetence.

There are only a few new augments, most of which are worthless (increasing ballistae reload speed, stamina drain when running, speed walking through water, lantern oil consumption rate, etc.) There are no new Vocations, the level cap hasn't been expanded, which is kind of a downer, if you power-leveled during the first game (like me.) Still, the original Dragon's Dogma was immensely fun, boasting the best combat in any RPG I've played in a long time. Whether you want to play a full archer, a robed mage, a platemail-clad sword-and-shield bearing fighter, a war-hammer weilding warrior, a foe-climbing, weakness exploiting rogue... you can do it, and in most cases, do it well. The variation between the fast-paced, dodge-happy Assassin, the massively powerful Sorcerer, the well-defended Fighter, and the ponderous, slow-swinging, weapon-charging Warrior, or the nimble archer is amazing, and it allows for many viable play styles.

You can level up to level 200, and your stats (Hit Points, Stamina, Magick, Strength, Defense, Magick Defense) raise as you level up-varying depending what your Vocation is each level. This encourages builds that focus on various strengths-Mages will end the game with more Magick, Warriors with more Strength, etc. And mixing Vocations will allow you to create specially-tailored characters to suit whatever your playstyle. Despite the obvious similarity to Final Fantasy Tactics, however, you cannot uber-grind godly jacks-of-all-trades. You cannot reverse the leveling process, so whatever character you make is bound to be locked into a certain role.

Almost as great are the character-customization options. Most RPGers by now are used to the fact that most RPGs only provide you with one body-and allow you to customize the face. Not so in Dragon's Dogma. Whether you want to play a young child, a buxom female, or a massive brute... you can do it. Your height and weight (variable from about four feet tall to seven feet tall, and over 100 kilograms) effect how your get about the world. Taller characters walk faster, use up less Stamina, but regenerate it slower, too. Smaller characters walk slower, use up more Stamina, regenerate it faster, and can fit into small spaces. Your weight also influences how you encumber foes you grapple. The custom options in Dark Arisen include many more hairstyles and colors than found in the vanilla Dragon's Dogma.

The new weapons are satisfyingly powerful, and look fairly cool (subjective, I know.) Improving all your resistances to 100% and becoming 50% resistant in all the elements is great fun, and it's provided me with hours of grinding to score all this new loot. The loot, however, doesn't just come usable out of chests and from the bodies of the slain-most of it has been cursed, which is a just a gimmick to limit the save/load farming that was so useful in the original game. Now you'll instead find 'Bitterblack Armor', 'Bitterblack Weapon', 'Bitterblack Novelty' or Bitterblack Gear', leveled one-to-to three, to denote it's basic quality. To make this new gear usable, you must take it to an NPC outside the dungeon and have her 'purify' it, lifting the curse and allowing you to identify and use said item. This isn't free, however, costing anywhere from a few hundred to nearly 30,000 Rift Currency... which thankfully drops in great quantities throughout the interior of Bitterblack Isle (expect over 100,000 or so for clearing one strata.)

Despite being an excellent RPG with great gameplay, leveling, and customization, it falters in one major area-the story. From the beginning, the game focuses on the Dragon, your antagonist. After a brief but fateful encounter at the beginning of the game, however, you won't see much of the critter. The entirity of Gransys is concerned over the return of the Dragon, and its presence permeates most quests, but the presence of the wyrm itself is strictly limited only to the beginning and end of the game. NPCs are bland, and establish little character. Despite this you'll be forced into a romance, deal with political intrigue, combat a cult, and help out a great deal of characters on various errands. The NPCs that ask you to do these things, however, have very little long-lasting impact, and fail to endear. The romance, however, is the biggest failure for this game. Without spoiling too much, you don't get to choose your partner-but you will have one. This romantic interest isn't chosen by conversations, quests, or design-just an invisible affinity rating. You can give gifts to improve this rating, and some interactions do help (saving the duchess from imprisonment is bound to win her affection, for instance, or letting a she-knight eager to prove herself defend her own honor will increase her disposition), and a rare, one-time gift of a ring will provide a massive boost, but nothing is set in stone. You could easily go through the entire game flirting (and financing) a busty burgeoning merchant, only to end up dating a bland, overly talkative innkeeper or an elitist, shrewish child. Capcom has no mercy.

Graphics/Sound (4/5)

The first game looked pretty good already, even without the texture pack adding much. Despite this, the game was ridiculed as being fairly bland... or rather, cliche. Personally, I enjoyed the creature design, and the contained area of Gransys made more sense than the unjustifiably rapid climate changes round in Skyrim. The palette employed through most of Dragon's Dogma is green-rather than the typical brown and grey seen in many RPGs and shooters as of late. The verdant meadows and forests are broken up only rarely by dark catacombs, water-filled caves, and mountain rifts. The monsters all look fairly traditional-but in my mind, a well-designed staple beats a crappy novelty any day. The Goblins, Hobgoblins, Saurians (lizardmen), Drakes, undead, Chimeras, Griffins, and Evil Eyes (Beholders) all look spot-on, and if you're like me, you'll appreciate the attention given to cherished monsters. The world is, however, somewhat on the small side, for what aspires to be an open-world game, and there is a fair amount of dead-space. Some of the western areas of the game are never referenced in the story at all, and unless you wander off the beaten path, you'll never bother to see much of Gransys.

The atmosphere of Dark Arisen's Bitterblack Isle, however, is far darker than anything found in the original game, save the Everfall. Green meadows are now joined by dank dungeons, crawling with beasts, and the sometimes gruesome remains of Arisen to dared to tread into the depths before. Unlike previous dungeons, which tended to look incidentally dangerous, Bitterblack's depths aren't just decrepit-some areas look purposefully hostile to explorers. A multi-level cylindrical area connects elevated ramps with rickety wooden bridges, occupied by mages that love to pelt you from the safety of height. Piles of corpses and bones lie stacked nearby, a flowing river of blood drains into the abyss, and wrapped corpses swing at the end of chains. Darkness permeates the entire game, from the abandoned ruins near the entrance to the remains of the city near the end. The mood contrasts well with the lush countryside of the original game, and gives you no false impressions-you're on hostile territory.

The dungeon's appearance is fortified by its design. At any moment Death can pop up (with the somewhat annoying choir that picks up when you encounter him adding to the tension.) Any treasure chest could contain a Maneater-a tentacle monster that dwells in containers, waiting a foolish adventurer. Slay your way through a level, and the festering meat of your slain foes might attract scavengers-who aren't afraid to add you to the menu. The unpredictability of Bitterblack keeps you on your toes-especially when one or two hits can prove fatal.

The sound is also fantastic-particularly the music that plays when you injure one of the game's many gigantic foes. You've never fought a Chimera, Griffin, Cyclops, or Ettin like the ones in Dragon's Dogma. Sound affects are appropriate, and the voices are well-done, even though the NPCs rarely have anything important to say. Even more than the heraldry, the crumbling-yet majestic-stonework around Gran Soren (the capital and one real city in Gransys), the heavily-accented voice overs sell the world you're in, which aspires to medieval Europe. I'd be tempted to rate this category 5/5 for Dark Arisen simply for removing the awful title music that plagued Dragon's Dogma... but I'll practice some restraint.

Reviewer Bias (5/5)

Dragon's Dogma is much of what I had been waiting for in an RPG. A game with good character customization, great action-packed combat that allows for great variability in play-style, and that isn't shy about adding some statistics. We're not that dumb, Bethesda, most gamers won't get scared away by attributes and numbers. The story is a let down, but the game is just so fun to play, I've been stuck on it for almost a year now. Shadow of Colossus-style boss fights, the gear and stat grinding, the Dark Souls atmosphere of Bitterblack, the beautiful (and sometimes misleading) tranquility of Gransys... I love it all. Dark Arisen adds to the challenge and content of the original game in a meaningful way. If you loved Dragon's Dogma, don't be shy about upgrading to Dark Arisen. If you haven't purchased the original yet... what have you got to wait for? It's easily the best RPG experience of the past year, and at $40, Dark Arisen provides an awful lot of great content.

Overall Score: 4/5

Review By: Nathan Garvin (Haeravon)

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A little hard at first, being as how i was around level 70 when i started playing, but twas well worth the effort. I'm doubly sure.

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I'll admit that most RPG's I play are for the story and even if the gameplay suffers, I'll muscle through it just to see what happens next. This game is the complete opposite featuring an interesting but boringly delivered story while keeping me coming back because it's so damn fun to play!

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This includes both the base game and the DLC expansion but the fact that this was the only way to acquire the DLC was very shady, this was made worse by the fact that the expansion is primarily recycled content. Many of the enemies are simply variations of existing ones if different at all and there are only a few new maps included with each level simply a version of another with different paths blocked off. Furthermore the issues that ran rampant in the base games end-game seem to have been used as the formula for the DLC such as the less challenging than tedious boss fights and enemies that serve no purpose but to slow you down. While it did add some improved textures it did nothing to fix any of the real problems in the game such as the below average AI with horrible pathing and the buggy "grapple" system.

That's not to say the expansion doesn't add replay value and was fun to play through but that does not excuse the way they went about creating and selling it.

The base game itself is a brilliant RPG to have come out in an era where dumbing down gameplay is the norm. The game challenges you not only in combat but also in travel and quests(though not as much as I would of liked where most of the time a marker will lead you right to the answer when investigating). The story is unconventional if not a little dry while you are working through the middle segments but the ending is more than worth it. If you're a new customer you may as well get this instead of having to buy it later but I can't reccomend that any existing players fall for this "expansion" at full price.

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Review of Percy Jackson - The Lightning Thief

Percy Jackson - The Lightning Thief
Customer Ratings: 4.5 stars
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i bought this game for my nephew for Christmas. He's a big fan of the author Riordan. So with the tie in to his love of the books and video gaming, I got him this one. He says it's not too difficult, but he is whiz at these games (what 12 year old isn't) He's already gone through the game once, but he's going back to collect items. i like that it's entertained him for awhile.

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"It would be better if there were some actual explorations. There's nothing but fighting." So says my 15yo Percy Jackson lover, who also decided on the number of stars.

On the plus side, she does love the game, even though she had expected not to because it was a movie tie-in and these games are notoriously bad.

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don't get suckered in to buying this game. it was again rushed to the market to capitalize on the popularity of the movie. a typical well playing games takes 18 months to 2 years to make it to the market but with a lot of these rush to market games it is just the basic sequences played with some familiar characters. it took my 9 year old about 5 hours to play through the entire game.

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I purchased this for my grandaughter who is eleven. she said it doesn,t show instructions on how to play it. The graphics are cartoon like.

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This was for my nephew. He loved the books, so when he received this, he played with it for hours.

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Buy Nintendo Wii Intec G5614 Dual Charge Station and Turbo Cooler

Nintendo Wii Intec G5614 Dual Charge Station and Turbo Cooler
Customer Ratings: 3.5 stars
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Just to remark on another review, the on/off switch does not control the fan. The fan stays on whenever the unit is plugged in. The switch only controls the blue light.

I have made an adjustment in my charging center to get the switch to control both the light and the fan.

In order to do this you must:

1) Remove the sticky feet and the 4 screws underneath them

2) Remove the circuit board (2 screws) that the fan wires goto.

3) Unsolder the fans black wire (+) from the bottom of the curcuit board

4) Solder the fans black wire to the on off switch where the red wires from the blue light are already soldered.

5) re-screw the circuit board

6) rescrew the 4 screws under the feet

7) Put back on the sticky feet.

Now the on/off switch will control both the fan and the blue light.

I rated this an overall rating of 3 because this is a stupid design and the on/off switch should have controlled both without me having to modify it.

Doing this modification was simple.

I am not a great solderer so was worried at first, but when I took it apart I saw how easy it would be.

The modification took less then 10 minutes and could be done easily by anyone.

If this modification was done by the factory, I would have given this unit a 5 star review, but since I had to mod it, I am giving it a 3.

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I purchased this thinking it would be good since it does not require an additional power cord and has the two charger docks and batteries. When I received it I found that the on/off switch does not control the fan just the light and the base charging units. I also have some issues with the charging docks. They are too deep for the remotes. The wrist strap gets in the way when you insert them and I have problems with the remotes making contact to charge. I read the other reviews and sure, if I take the wrist straps off the remotes would fit better but I have two young children that are not going to take the time to do that. If the on/off switch controlled the fan as well and the docking stations were not as deep it would be a great charging station for the Wii. Over all I am keeping it but I am going to follow the other review on modifying it to have the on/off switch control the fan. If the remotes making contact to charge becomes too much of an issue I will purchase a different type of unit. Until this item is modified by the manufacturer I would not recommend it unless you need to save the money and have the time to fool with it. It is a great design idea I just think it needs a few modifications.

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When buying this product I was pretty skeptical due to all the bad reviews but when it arrived I was in for a delight. The company was probably reading the reviews online and I guess they came out with a version 2.0. The light switch now controls the fan and that is a big help because now you don't have to go in and play operation and try to solder this and that like Mr. and Mrs.D.I.Y. I want to thank everybody for your reviews and keep doing what you do because your voice will be heard. Also anyone thinking about buying this product you should it keeps you Wii cool to prevent overheating and damage and the rechargeable batteries for the Wii remotes are great!

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I've only had my Wii for 6 weeks. The AC Adapter charger for the Wii got fried from this product. This product uses a spliter to share power with the Wii. I had to send my Wii and wait 2 weeks for the return with a new charger. They told me not to use this charge station.

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I have been looking through all the reviews on charge stations, but none appealed to me more than this one (without no reviews nonetheless). Comes with 2 Battery packs that is pretty much the steal right there! Everything works perfectly out of the package. Easy to hook up. Switch to turn fan on/off (along with blue LED). Wiimote slips right in the charger and make sure you move the strap out of the way to get the full charge. You must charge this for 12 hours before using!!! That is very important and also says so in the manual. Red LED indicates charge and Blue LED indicates charge completion. I hope this has been enough information to influence you to buy this GREAT Wii accessory.

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YT HDD Hard Disk Drive Case for Xbox 360 Slim
Customer Ratings: 5 stars
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I picked up an Xbox 360 slim for a few dollars the other day, but all of my DLC was saved on the drives for my various "old style" Xbox 360s. So, this was a nice cheap way to just move those hard drives over to the slim. All it took was a pair of Torx wrenches and 5 minutes of time and now my 60 GB drive is sitting inside the new slim.

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Reviews of Mass Effect Trilogy - Xbox 360

Mass Effect Trilogy - Xbox 360
Customer Ratings: 4.5 stars
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I own all the Mass Effect games, and proudly bought them as they came out, and keep up to date on DLC. So why am I reviewing a set I have no reason to own? Because I know a rip off when I see one! And if the Mass Effect trilogy was going to have a boxset it needed to be DEFINITIVE!

NONE of the franchise's large collection of DLC is included in this pack.

Sure, DLC in the first Mass Effect isn't anything special, but for Mass Effect 2 there's bonus levels which directly bridge the gap between it and Mass Effect 3!

When games like Fallout 3, Fallout New Vegas, and The Elder Scrolls IV: Oblivion released new editions they included all the DLC expansion packs on bonus discs (if you played on Xbox360). At this point I expect that when a big RPG like this are re-released they will include all the DLC as a bonus.

Here's the real kicker. Say you just want the basic Mass Effect experience without the DLC. This set still won't meet your needs because you can buy all three of these games individually for less than $60. Heck, get the Platinum Edition of the first game and you'll at least get one of the DLC missions!

So this set fails on two counts:

1) If you're a new gamer wanting to tackle the Mass Effect trilogy for the first time your wallet would be better off buying the games individually.

2) If you're someone who wanted the definitive Mass Effect experience this set fails to include anything worth warranting a double dip.

So either buy the games individually, hold off until this set is in the $40 range, or wait for BioWare to release the inevitable "Definitive/Collector's/whatever" special edition with all the DLC included.

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What DLC is included in the Mass Effect Trilogy?

"On Xbox 360, Bring Down the Sky and Pinnacle Station are not included with Mass Effect, however they are available as stand-alone downloads through Xbox LIVE. For Mass Effect 2, Cerberus Network will be included and Online Pass will be included for Mass Effect 3."

That basically says it all. Forget about the DLC being on-disk, they don't even give you download codes. The current MSRP ($60) is already more than the cost of the sum of the 3 games separately (shop around). On top of that, to get all of the DLC, you'd need to pay an additional $65 through XBOX Live:

Bringing Down the Sky 400

Pinnacle Station 400

Shadow Broker 800

Kasumi 560

Arrival 560

Genesis 320

Overlord 560

Leviathan 800

From Ashes 800

Total 5200 points = $65

This 'Trilogy' isn't a definitive collection in any sense of the word. This compilation is a blatant, lazy money grab. Insulting. Anti-consumer. If they're this desperate to exploit their audience, they could at least put everything on-disk and charge $120. At least then I'd respect them for being upfront about it and I'd be able to have everything in one neat package.

I'll close by saying that this is all doubly infuriating because EA and Bioware have done this right in the past! Dragon Age Origins: Ultimate Edition, for example, was everything a Dragon Age fan could've hoped for in one beautiful package!

Note: This review is specifically for the 360 Trilogy SKU and is not meant to be a review of the individual games therein. I'm reviewing the package.

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One of the best games ever produced at one of the worst prices ever. You can pick up Mass Effect 1 and 2 for less than 10 bucks used, and mass effect 3 for 15. This comes with nothing extra and the DLC content isn't even included which is a complete joke. Don't fall for this and let EA choke on their own greed.

Was at a game stop last night and looked up the prices of the games.

Mass Effect 1, $7

Mass Effect 2 $8

New Mass Effect 3 $14

Do the math and weep if you bought this.

This doesn't include the promotion buy two get one free.

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This game comes with no DLC, for the full trilogy, youll have to spend another 65$ on xbox live marketplace. Game dosent even come with extended "real" ending, you have to download that for free. Not exactly sure why they made this package, but its pretty lame.

Find helpful customer reviews and review ratings for Mass Effect Trilogy - Xbox 360

Now, I had heard a few things about the Mass Effect series, mainly the controversy surrounding the ending, so when I saw the trilogy for around $30, I decided to pick it up.

For the first game, the combat gameplay is a bit simplistic. The weapons use a heating system as opposed to ammo. At first, I preferred this type of gameplay, but in the later two games, the ammo generally feels better than having an unlimited supply of firepower. The cover system is a bit rough, because it's hard to get in and out of cover smoothly, not to mention you have to crouch to get into low cover. Where the combat gets most advanced is in the mods and customizations. You get heaps of stuff you can give to yourself or your squad mates, and you can get sick of it after a while. One more feature in (and out of) combat is the leveling system. You can level up your skills in different weapons like your pistol or sniper, along with combat powers such as shield boost. You are also able to level up passive health and melee damage upgrades. One final ability you can level up is speech choice. This is probably what you should focus on, as the dialogue is where the game shines. You have two types of special speech options. These usually help you out more than the normal dialogue choices. They are split into the more friendly, nice options (charm/paragon), and the more tough, angry options (intimidate/renegade). You can't really try to go in the middle with a mix of both, as this just leaves you weak in both options. Mass Effect presents you with a lot of choices you can make throughout the game. At times, certain squad members can live or die based on your actions, and many other choices involving other characters you meet exist as well. Many of these choices carry on to the next two games, adding a feeling of your playthrough being unique. In conversations with characters, you are presented with several things you can say to characters, which really makes your experience with the game your own, and shaping Shepard into the character you want. The characters in the game feel like real people, and you will come to treat them as your friends. If they ever die, you feel genuine loss, especially since they may or may not have made an effect on the future years later in the story. By the third game, anybody in your squad in the first game could be dead. You can also pursue romantic relationships with characters of the opposite gender, if you want to. Regardless of the choices you make, the story of all three games is fascinating and enjoyable throughout the 100+ hour experience. One thing that greatly adds to this experience is the brilliant and well-developed information that you find about the galaxy and it's history. All of the information you learn goes into your codex, and all of the technology and species contribute to the world in so many different ways. In the second and third games, the item system is streamlined to where you don't have tons of mods and ammo types. The sound and feel of weapons feels more crisp than the first game, and the cover is more flowing. You and your squad mates have special combat abilities that can slow down time, make an enemy go flying, or destroy a shield. The later games keep all of the things that make the dialogue of Mass Effect great. You feel like your experience is truly unique. One great addition to the second game is that every squad member has a loyalty mission, which goes deeper into the characters lives where you help them with a personal problem. Squad members that are loyal to you also are more likely to survive into the third game. The one big problem about this game is the ending. At the end, nothing you did throughout the rest of the three games matters, and you get three choices (that don't effect the ending much anyways). I recommend downloading the extended cut DLC, which majorly improves the ending, and covers more things that happened in depth, which also includes more dialogue and an extra scene with your partner if you chose to romance anybody.

There are so many great things in this trilogy that I didn't cover, and these are definitely my favorite games of all time. You need to buy this trilogy, and you also need to import your characters from game to game for the optimal experience. (Also, you should use the default Shepard, the facial customization doesn't match the voice, and is really a pointless feature)

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Review of Universal 150-Watt Gaming Inverter - PlayStation 2

Universal 150-Watt Gaming Inverter - PlayStation 2
Customer Ratings: 3.5 stars
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I got this because i needed it for my dad's suv. Every year we go on a few long trip vacations that take a long time to get to. I needed something to do in the car, so i wanted to bring my PS2. This Game inverter is awesome. Nothing bad has ever happened to it before. It goes on as long as you want it to. (It would be best if you had a built in DVD player in your car like i do) As i said before, there couldn't be a better game inverter. It works perfectly.

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So far this product has been working well.

It does require some space for the heat to blow out, and the fan seem to constantly run.

But, the 12-volt pass through works even if the inverter is off, which is great.

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The item that was offered for sale is not the item I receivied, so I'm not to happy but I kept it so I dont have to go through the hassel of sending back the item.

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Battlefield 3 - Xbox 360 Review

Battlefield 3 - Xbox 360
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $19.55
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Let me start this off that I am not a fanboy of any specific shooter, just good games. I have both xbox 360 and PS3 and am unbiased in my reviews as I enjoy both for different reasons. On to the review...

First, I have no idea what all the negative reviews are for. The game isn't without a few flaws, but in no way warrants a 1 star review. This is EA's blockbuster shooter that's set to compete with Infinity Wards MW3 for the calendar year of 2011. A lot of time an energy went into the game (and they even released multiple betas on all platforms to ensure they were meeting their customer's demands). Here is what you need to know:

Game Specifications:

The game ships on multiple discs.

Disc 1: CO-OP/Multiplayer/High Resolution Textures (requires 1.5GB for the installation of the high resolution textures if you want them (THEY ARE OPTIONAL))

Disc 2: Campaign

Thoughts: The game is enormous and can't be fit onto one disc. This isn't necessarily a bad thing. You're trying to run a game on hardware that's 5-6 years old. Due to the restriction of DVD sizes, compromises had to be made. I'm OK with this and you should be too. If you have a 4GB console, you may have to opt out of using the high resolution textures. However, the game can still be played without them; it's just not as pretty.

Multiplayer Review:

Good:

The main reason many people buy this game is for the multiplayer, which I can say as a Battlefield Veteran that this doesn't fall shy of expectations. It plays similar to Battlefield Bad Company 2, which is a good thing. The settings were tweaked from the initial beta release. It isn't call of duty, so don't expect it to play that way. It's slightly slower, meaning that decision have a greater impact to the game.

There are 4 classes to play as, with each offering their own unique contribution to the battlefield (suited to fit multiple play styles). You don't have to be the best killer on the battlefield to contribute to the team and get towards the top of the leaderboards. I've seen people go 6-9 and get top rank by performing supportive actions and taking objectives.

The maps are big and require thinking and tactics. They can easily accommodate the 12vs12 team sizes.

The graphics are fantastic if you've installed the High Resolution Textures.

EA utilizes dedicated servers and has a fantastic system in place that lest you choose the best server for you.

The "Server Filter" is fantastic and robust. It permits you to filter by Game Type (TDM vs Conquest vs Rush etc..), Region (US vs Europe etc..), Desired Map, Number of People in game (VERY IMPORTANT, SEE BELOW) Etc... In addition, you can see your ping to the server, which will let you choose the best server for you.

The vehicles are great and a nice addition to the big maps.

Destructible environments make for some interesting gameplay. It's nice to be able to take out sniper cover, or collapse a building a troublesome sniper keeps using....

Cannot collapse the M-Com buildings anymore, which will make for a better game.

Can go prone, which is a nice welcomed back addition to the Battlefield series.

The customization and ranking up is fantastic. Customization and unlocks work like this:

Overall rank unlocks items available to all classes. This happens with each game regardless of class.

Each class has its own unlocks, which comes with kills and objective taking, so you could easily have all the unlocks for one class and none for another. Experience only accumulates for the class type used in the game.

Each weapon has its own individual unlocks. For example, ulocking the grip for the AK47 will only be available for the AK47. The grip for the M16 will require you to use the M16 and get kills with it.

Bad:

The one major downside to the game is that the party system can be frustrating at times.

You can have a max party of 4 to search for games.

If you quick search, your party may be split up and put on different teams with the server being close to max capacity.

Utilize the "Server Filter" to join a low number game (maybe 10 at most). This will decrease the chance of your party splitting up. If you are split up, watch when other parties join and just change teams to end up on the side with friends. Choose an open squad and all agree to join it. Problem solved.

Once on the same team, the game will keep you together, so overcoming that initial obstacle is the hardest part. Not really that hard, but slightly frustrating.

Although the environments are destructible, they aren't nearly as destructible as Battlefield Bad Company 2.

A Few Quick Multiplayer Tips:

Having a few friends to chat and play with will have a large impact on the game, especially when utilizing the vehicles and one of your buddies is an engineer. If you don't have friends to play with, just make sure you join a squad so you can spawn on multiple team members. This is a tactical game and communicating can have a large impact.

Use spotting by pressing the back button (once your crosshairs are on the target to mark) to mark enemies on the map. This will bring attention to enemies on the map in case you can't kill them or want help (think tanks, which will get your engineers to shoot at them with their rockets if your a medic).

Don't run into the enemies base alone. This isn't call of duty and you'll die quickly.

If you're the last man in your squad alive, STAY ALIVE. You'll get additional points for teammates spawning on you, plus if you die you teammates will be close to the action and you can respawn on them. Spend your time in the action, not running across the map.

This game rewards objective players, not KDR fiends. Going negative is no big deal. It's a team game.

Utilize your team. Stay with them for easily taking objectives and taking out enemies.

When utilizing the vehicles, wait for other team members. Having someone on the gunner of your vehicle offers a lot of protection.

If you're using the vehicles a lot, use the engineer class for repair points. If you have a teammate with you, they can cover while you fix.

Campaign:

While this is a nice feature, this clearly isn't the main focus of the Battlefield 3 (BF3). From what I've played so far, it seems a bit more linear than Battlefield Bad Company 2 (BFBC2). In BFBC2, you could blow a hole through any building and make your own path. In BF3, there are less destructible buildings. In addition, the enemy AI doesn't move much from their initial spawn location. The single player isn't bad, but not fantastic either. I'm still working through this and will update later once I finish.

CO-OP:

I have not had the privilege to try the co-op yet, but I will review once I do.

Closing Thoughts: This is a good game and I give it a 93/100. It's fun and enjoyable, in particular with a squad. I deducted points for the too linear environments within the single player and the frustrating party system in multiplayer. If you're one of those people that buy 1-2 games a year and like FPS, this is a must buy.

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Not all of us are "gamers" (i'm an attorney in my late-20's). Those of us who play video games as light recreation and not "online careers" (e.g. rank, etc.) look at all the hype and wonder which games are critical/fan darlings and which are actually just fun. Well, Battlefield 3 for Xbox360 IS for us. It's like pick-up ball that's just competitive enough without being too serious for itself.

As a consumer of average video game consumption, i've shopped through the most oft-recommended/advertised multiplayer shooter series on Xbox360: Gears of War, Halo, and Call of Duty. All were fun, but with major drawbacks. Gears had mech-like sluggish characters. Halo was like one long frenetic ninja duel. And Call of Duty had poor graphics and an unbearable amount of eerily over-committed...students of the game. Battlefield 3 hits the sweet spot: just realistic enough that your actions actually have an impact despite lacking some gaming trick, yet maintaining a good pace throughout.

Most importantly, Battlefield 3's multiplayer makes, well, playing with multiple players fun. There's always someone to work in teams with. Your actions make a meaningful contribution to the team even if you're not individually a skilled killer. Other players are encouraging and, if you feel disheartened from dying many times, there is always someone on your team to deploy next to and follow their lead. There are fewer trash-talking cowards hiding behind their screen names here because--i'm guessing--they generally don't have the patience for a team effort.

And besides, it's a good game, pure and simple. Who cares about small glitches or whether it's better than other video games; no game is perfect. It's like complaining about receiving cash because it isn't stacked neatly. What matters is whether this game is fun as a video game, not some work of art. And it is fun, immensely. Personally, i believe you will enjoy this game: actually "enjoy", not just "appreciate". That is the best praise i have for a video game.

NOTE: I have not yet completed the single-player campaign, so i can only speak in regards to the multiplayer.

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First off, I have no idea what all of the bad reviews for this game are all about. I've had much background with game developing and playing games for fun and competitively. Here's my defense for all of those bad review and if you just skim through them, you'll understand what's going on and not just whine and complain.

1) It was CONFIRMED that for Xbox 360 and PS3 that there would be a High Res Pack (1.5 and 2GB respectively) because the bandwidth for DVDs and BluRays are not fast enough to load all of the content in HD. (yes there are loading screens but that only loads the "basics" you then have to have real time loading for bullets and objects that the player walks to) And for crying out loud, its just 1.5GB, if you don't have HDD space, you can simply go to WalMart, Target, or heck if you knew about it, Amazon and buy a 2GB Flash Drive. You can definitely get them for less than $10 and if you check Fry's you can even get them for $0 after rebate.

2) BF3 and CoD: Black Ops were in development AT THE SAME TIME. If Dice was to copy Black Ops, they would have had to basically build the entire game in one year. They obviously did not because then BF3 would have come out next year or would have been impossibly rushed. And, they could not have just waited for Black Ops to release and then make the campaign. Multiplayer maps are based off of the campaign maps and the campaign would have taken more than just a year to build.

3) Bugs and glitches, BF3 is an ENORMOUS game. (I mean its on 2 discs for crying out loud) The maps are probably 10 times bigger than those of CoD and on top of that, you have to add in FrostBite 2, so you gotta code in every single piece of the game to fall apart when its shot at. This is VERY difficult to do. The game also pushes the hardware of the Xbox 360 (~6 years old now) to its max. So, if you've got a huge map, older hardware, and destruction going about everywhere, they're bound to be bugs. No game can be 100% bug free at launch, there simply isn't enough time and not enough man-power. This is why Dice has a team dedicated to fixing BF3 and adding DLC and enhancing the game along the road.

Now, on to the good.

BF3 offers gameplay that follows Dice's trend. Huge, realistic, "Battlefield" sized maps. Online, the game puts you in as a soldier on a real sized battlefield fighting alongside your squadmates and team. For Rush and Conquest modes, there's no one man army or lone wolf as many other First Person Shooters have built. You NEED teamwork in order to win and you're rewarded for helping your team, doing the objective, as well as getting kills. Also, the destruction of the Frostbite 1/2 engine is not seen in any other title. Battlefield is the only game where a rocket will actually BLOW UP A WALL! No more "explosion marks" but the wall actually comes down. Bundle this awesome soldier action with some vehicular action, and there's nothing else out there that comes even close. Tanks, Light Tanks, Humvees, Boats, and Jets all add another dimension to the game. Players have to work to take down enemy tanks and jets, which happens in a real battlefield. Sure, there are still some kinks to work out but Dice was only given a few weeks to fix up the game from the results of the Open Beta. That's not a lot of time to fix these huge maps. 1 Battlefield map is probably equivalent to 5 or 6 maps of other FPS's.

The verdict: sure, the campaign seems a bit like Black Ops, but when you get into the action, you can obviously tell that its a total different story. And yeah, they're are a few minor bugs in the game, but it is definitely NOT anything major. And yes, there does need to be a 1.5GB add on for HD textures, but that's simply because the game is pushing 6 year old hardware to match up with current day hardware. Try playing BF3 on your 6 year old PC and see what happens. Once you understand all of these minor issues and bugs, you'll understand why its there and know that it will obviously be fixed in a short period of time, I mean there was already a patch on day one telling us that Dice knows about the problems and is working on it. As a video game aficionado, Dice has supported and are proud of their games. If something's wrong, a fix will be out shortly.

Don't let these minor issues make you miss out on one of the most intense, realistic shooters ever developed.

Honest reviews on Battlefield 3 - Xbox 360

First off, Battlefield 3 and the Call of Duty series are different types of games. To put it succinctly, BF games are about squad/team effort to win games and battles on a large scale. Call of Duty is about individual performance. Previously, I tried out the Battlefield Bad Company games (1 and 2) and they weren't really my jam. I wanted to like them, but just couldn't get into it. I picked up Battlefield 3 at the midnight release on Monday night, and have been loving the game since then. BF3 gets a lot closer in gameplay style to CoD than the previous Battlefield games, and for the most part this is a good thing. Controls are snappier, vaulting over cover and moving around the maps is responsive and enjoyable, and the spawning has been improved so it doesn't constantly feel like you have to run across the entire map just to get back to the action after you die.

One important thing to note is that the retail version is completely different from the Beta. The beta was janky and full of bugs, and the retail game is cleaner. You also seem to have significantly more health and it takes more bullets to kill you, which I really enjoy.

Mainly, though, BF games really enforce teamwork. There is a Team Deathmatch mode, but I found out early on that you miss out of the most fun elements of the game if TDM is all you play. Rush is where it's at. Those intense moments of frantically trying to stay alive so squadmates can spawn on you and help you protect an objective are just priceless, and it's something you really cannot get in Call of Duty.

So in short, CoD and Battlefield 3 are different games. Battlefield 3 is more about the big picture teamwork aspect and it has 12v12 games (on Xbox 360). CoD is about individual performance and killstreaks. In my opinion, both franchises are very enjoyable now that Battlefield 3 is in the mix. If you're willing to step outside CoD and attempt to break in to a different take on the shooter genre, definitely buy or rent Battlefield 3.

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I am absolutly amazed at the ammount of bad reviews this game is getting. Don't get me wrong I love the call of duty series but I personaly believe this game takes it to the next level.

I am a US Army veteran that has seen combat in Iraq & Afganistan and I can tell you that this so far is as close to a real firefight that you will find on a console. The game is intense, and very realistic.

I have played through part of the single player so far and I love it. On par with what you have been getting with COD or MOH over the past few years. Graphics blow the past iterations out of the water (if you install high def textures).

As most of us know the focus on these games is multiplayer, and all I can say is INTENSE!! There is a bit of a learing period and you do need to level up quite a bit before you will really get this game but it is sweet once you do. Hands down I would have purchased this day one if it was only multiplayer.

If your a fanboy and your stuck on the COD formula of killstreaks and unrealistic (However fun it may be) gameplay this may not be for you. If your into realistic combat simulations, I can tell you from experience this is as close as it gets so far...

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Mad Catz Universal MC2 Racing Wheel Review

Mad Catz Universal MC2 Racing Wheel
Customer Ratings: 3.5 stars
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I have long searched and I mean LONG searched for a good racing wheel and this is it. I have personally tried out almost every wheel and pedals on this site and this one is far superior to all. It has sensitivity tuning so you can customize it to your own needs and has easy button remapping at the press of a button. Some people who own this product refuse to spend the 5 minutes needed to read the simple instructions and correctly tune it for each game. It now even comes with instructions specifically on how to set it for Gran Turismo 3 on the PS2, undoubtedly the greatest consol racing sim ever. Many things make this a great buy:

First of all, it has digital and analog modes, so it can be used on almost any game, Playstation or Playstation 2, despite what this site says.

It can be fully callibrated for sensitivity and dead-band.

It has suction cups for hard surfaces and retractable leg supports for comfortable lap placement.

It has all of the standard playstation buttons, plus a very nice shifter and two-way butterfly buttons mounted on the back of the wheel, which are great for Formula One shifting.

On the main body there is an LCD guage that measures accelorator throttle. (very cool)

The pedals have rubber pads that keep them in place during the most abusive acceleration, though it is little needed because of the vertical vector pedal collumns that change the center of gravity to keep it in place. There is a foot rest on the side for when you are not braking and the pedals have grip textures to keep your feet from unwantedly sliding off.

Everything is very durrable and can widstand lots of abuse unless you are bent on breaking shifter with unnecissarily hard shifting habbits, though trust me, I have only heard of one breaking and everyone else seems quite happy.

Very comfortable grip.

Even though this is the best wheel I have ever used, it is still not perfect. The wheel is a little to small, and does not turn 900 degrees like a real car (few game wheels do this anyway), though it makes turning a little easier. Sometimes when you set the shifter it also remaps the up or down d-pad buttons, but they are not used during raceing and can be easily set right when needed. Some people complain that the leg-wells are to close together, but it is more snug than tight and does not hinder lower leg movement, so there is no difference in use of the pedals. As I have said, this is the best wheel and pedals I have ever used other than that of my own car and it is worth your money. If you dont happen to like it then you obviously have not used some of the junk out there and you can return it anyway. Have fun!

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i got this for my birthday, and i have to say it works great and seems to be the best wheel on the market. the size is just right, the leg stabilizers keep it firmly in place, and it actually has pretty good sensitivity. I have tested it thoroughly with my Xbox in Sega GT 2002, Rallisport challnge, and Midtown Madness 3. it works great. i noticed a few people were complaining about the deadzone, if you read the manual it's simple to lower the deadzone to almost zero. my only complaint is the pedals, the rubber feet don't do a very good job of keeping it in place, as they are closer to plastic than rubber. overall it's a great periheral and it adds a new element of fun to all racing games.

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With my recent purchase of Gran Turismo 4, I decided to go forth with something I had been putting off for years -the purchase of a racing wheel for the PlayStation2. Having my heart set on the Logitech Driving Force Pro but finding none in stock at any stores in my area, I asked around about a suitable replacement. The wheel which was most recommended was the MadCatz MC2.

I was a bit cautious in my decision to purchase this wheel, as most MadCatz products I've tried in recent years haven't been up-to-par in my opinion. However, the wheel itself harboured two very important features that I think should be an absolute must for any "professional" console driving wheel -a sequential stickshift for manual transmission cars, and a dual shock vibration feature to help with realistic immersion. I decided to pick the wheel up, yet when I returned home, I was mildly horrified.

Even after following the manual's instructions on setting up calibration for Gran Turismo 4 (specifically,) I found this wheel to produce a terrible lack of accuracy. Even with the tightest possible deadzone -maximum sensitivity and the widest turning radius -it was extremely hard to grow accustomed to how much effort needed to be put into each turn at given speeds and angles. A simple third-gear curve may, at first chance, require a smooth, lucky turn of the wheel; while the next shot at the same exact turn won't be so easy. I was especially turned off by the lack of realism the wheel provided for the Mazda RX-7; a car I can control very well in real life. Wheelwork was unpredictable and unacceptable.

However, fans of less-realistic driving games such as Need For Speed: Underground 2 and Initial D (to name a few) may enjoy better results with this wheel. While the performance in Gran Turismo 4 left MUCH to be desired, the wheel actually held its own in Initial D. Regardless, do keep in mind that games such as these employ a much less realistic range of steering detail -while cars in the Gran Turismo series offer 900 degrees of turning, cars in Initial D offer 180 degrees, if that.

The entire package is well-constructed for the most part, however. The shift knob feels great, but is a bit too springy for quick "flicks" you may be used to using in arcade racers that utilize sequential shifters. This doesn't detract from the quality of the product, per se; it just requires a smidge more care to be used when shifting. The wheel is made of a plastic and rubber base, and feels nice.

The steering wheel itself attempts to emulate power steering, but does an awful job. Turning the wheelbase to it's maximum in either direction and letting go produces a seesaw effect that, if using enough sensitivity in-game, sends your car jolting left to right. If you have door stoppers in your home (the 2 to 3-inch long springs that prevent door handles from denting your walls,) pull it all the way to one side and let go. You've now seen the MC2 "power steering" in action.

The pedal assembly is hit-and-miss. MadCatz has engineered the gas and brake pedals to feel as realistic as possible, but only so much can be done without having an actual hydraulic pump behind each one. The huge downfall of the pedal assembly is its mobility with heavier driving. If you're a two-footed driver, steer clear of this wheel ALTOGETHER. The small rubber stoppers on the bottom of the assembly are simply not enough to keep it in place on carpet or on tile. I found myself having to drag the pedals back to me after a mere lap and a half on just about every course that required somewhat constant braking. This literally ruins the fun in a race!!

I've decided not to review the dual shock vibration of this wheel, since it apparently did not work at all on the one I had bought.

There isn't much else to be said about this wheel. New and old fans alike of the Gran Turismo series who are looking for a true companion to the greatest automobile simulation game ever should avoid this thing like the plague. I can't recommend the Logitech Driving Force Pro enough in this situation. However, more casual fans of less-realistic racing games for any console are encouraged to give this a shot. It is by no means the most accurate solution on the market, but it isn't a complete failure for the price.

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This is the first steering wheel for a video game that I've gotten, and I am extremely pleased. It greatly enhances Gran Turismo 4 for the playstation. Most of the other reviews citing drawbacks were more or less true, but with nothing to compare it to, I have had GREAT FUN with this wheel. I highly recommend it. It's tight enough to feel your actually steering the car, and the vibration lets you know when you're holding the car online.

Worth the $$$.

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This is one of the best racing wheel ever. my son used it and its perfect for any car game. You may think its bad but if you read the instructions and do everything like it says you will see its great. I myself like to play video games, and love this controller so i bought two. i recommend this product to any one. there is one review where somebody was unhappy about this product. i totally disagree with everything he said. and i believe you would too if you bought the MadCatz Universal MC2 Racing Wheel and Pedals.

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Review of PS3 Eagle Eye Mouse and Keyboard Converter

PS3 Eagle Eye Mouse and Keyboard Converter
Customer Ratings: 4 stars
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Like most I was very excited to read the reviews and watch the demos. I ordered and installed the product, and set everything up properly. The customer support is great, and the new firmware fixed any small issues the product had with jaggedness. There is no lag, and aiming is, technically, more accurate than is possible with a controller.

HOWEVER, I ultimately returned the product. The problem that I haven't seen mentioned is that the main thing that makes using a mouse so much better than a controller simply doesn't translate onto PS3:

On a PC, a mouse is LINEAR. If you move the mouse 2 inches to the right your character turns a certain amount. If you move the mouse 2 inches to the right quickly, the character turns the EXACT SAME AMOUNT, he just does it MORE QUICKLY. This is not the case when using a mouse on Black Ops, Medal of Honor, etc. The Eagle Eye basically translates the "mouse is moving to the right" action into "right analog stick is being pushed to the right." This, in theory, works well. However, on the PS3, the speed of your character's turn depends not on the speed that the mouse moves, nor the distance, but on a fixed in game sensitivity. For example, if you set your sensitivity to 2 in Black Ops, your character can only turn at a certain max speed. If you try to swipe your mouse to the right quickly, the PS3 only understands that the right analog stick is being pushed breifly, and your character will barely move. If you move the mouse relatively slowly, the character will turn farther, because the PS3 thinks the right analog stick has been pushed right for a longer period of time. This is the opposite of how it works on PC, and is very disconcerting. This is no fault of Penguin United, it is simply the way the game undertands inputs, and it cannot be changed unless the game has an option to undestand inputs in a linear way, such as the native mous/kb option in UT3. Ultimately, This was very frustrating/confusing, and I wound up losing more firefights trying to fight this effect and my own inutition than I would have if I had simply used the controller.

C/N You get to use a mouse and keyboard, but the REASON a mouse and keyboard is better in the first place doesn't really translate.

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Take your time and do the advanced Calibration several times to tweak it perfect. It takes several games to get the feel just right.. but after you get it calibrated it is pretty close to a PC experience. The major difference is the linear action of a PC mouse and the analog action of the Eagle Eye mouse, you just can not trun around as fast as you can with a PC mouse. It is impossible to replicate it exactly but you can get close. When you set up your keys dont forget the long blank space below the controller that sets your scope mode button for calibration. And after you do advanced calibration for non scope mode, do it again with your player in scope mode. This really allows you to fine tune the players actions while scoped and can make it like shooting fish in a barrel. I played MW3 campaign first and got the feel down then you can go online and it is amazing how most of the controller players look like they are in slow motion. Well worth the 50 bucks if, like me all your friends are scared of PC games and you still want to own them..

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The bad reviews on this device may be prior to the 3.0 firmware update/application for the Eagle Eye and/or may be from people who just didn't take the time to calibrate it properly or tweak it.

That being said, just as background and setup, I'm a mid-30's gamer who grown up rocking the FPS online PC games all the way back to the original Quake1&2, Wolfenstein and the ever awesome Half Life on those fantastic dial ups. It's ingrained that a keyboard and mouse are the necessary tools for an FPS. I transitioned to the PS3 because of the expense of continually updating my gaming rig each year and in buying the PS3 I've gone though quite a few Keyboard/Mouse setups for it. Most noteable is the SplitFish series of PS3/xBox mouse setups.

The SplitFish has it's advantages with an easy plug'n play, but the calibration, adjustments and precision are far lacking in comparison to the Eagle Eye. Moving from one game to the next you find the SplitFish 'feeling' is way different on each game. Now this isn't a review on the SplitFish, but a review on the Eagle Eye. I have had more issues trying to dial in and change and setup the SplitFish to get the PC Game feel and in the end had no luck. The SplitFish will never feel like a PC game setup. Period. I eventually just "lived with it".... until I jumped the CoD line and moved to BF3 where the SplitFish is completely and utterly useless by the stair effect.

Being useless I moved onto another Mouse/Keyboard setup and bought the Eagle Eye. I was weary based on some of the review, but I'm happy I bought it. Here, let me say that again in big'ol letters I"M HAPPY I BOUGHT IT. It's far beyond the SplitFish setup.

I'm running an older 3500 dpi Razer Deathadder with the Razer Nostromo as my keyboard and, no joke, DonkeyTron! Let me translate DonkeyTron.... yeah, it friggin rocks. The Eagle Eye recognized both hardware and worked perfectly. It's not exactly like playing on a PC, but it is so so very close. You get precise aiming movements and the ability to have all your key command / usage buttons at your finger tips and it was fairly easy to setup and be up and running/playing in minutes with something that will 'work' and 'dominate'. I say that because, you are able to do a pretty quick setup and have the thing working much better than any other keyboard/mouse combos I've tried, but to really get it super dialed in to your preference it takes a couple more minutes to tweak things. (Caveat: I'm super picky about how my hardware performs, so this could just be me.)

SETUP: The instructions are a little lacking (box instructions), but the setup is fast and easy. If you're on Linux you're SOL and will have to find a Windows machine.

The one thing they leave out of the setup is that the keyboard and mouse that you're going to be using with the PS3 need to be plugged into the windows machine and the drivers HAVE to be installed. For some crazy reason (early morning) I totally missed this and took me 5 minutes to "think" about it.

The Eagle Eye comes with the 3.0 firmware and software and it's super easy to setup ad use. Once running, it's a matter of clicking on the PS3 button shown in the wonderful example PS3 controller image (in app) and then clicking the keyboard or mouse button that you want to assign it to. Once that's done, then it's a matter of taking all three devices and hooking them up to your PS3. TaDa!

USE: I've had some uber bad stair effect with many mouse/keybaord combos for the PS3, but it's nearly non-existent with the Eagle Eye. In BF3, the SplitFish is almost un-playable, but with the Eagle Eye there's no stair effect it's smooth, precise and fast.

I did run into the 'slow turning' that some people mentioned. If you have you're ingame settings too low then, when you try and 360 spin turn (like you can in PC FPS games) you'll have to pick your mouse up and slide it multiple times. This is just a matter of taking the time to dial in the settings. Once dialed in this is a great product.

CONS: Instructions are very short, but then when you run the app there's sidebar instruction that run you through things. Could they be a little more detailed? Yes. Do they give you enough information? Sure.

It is wired. The Eagle Eye device, that is. To me, this really isn't a huge con, but it does add some more cords to your gaming setup.

PROS: Price.

Easy setup.

Solid product doesn't seem like it's going to break.

Supported Hardware the list is very long and includes some great gaming keyboards/mice.

Online support there's a ton of documentation and information online.

Multiple Key Mappings this allows you to setup more than one mapping for the device. e.g. I have two on mine right now. One for BF3 and one for CoD since there's a slight variation in the buttons and I can adjust the aiming speeds for each.

PC FPS Feel well, almost PC feel. It's pretty damn close and I've used almost every keyboard/mouse setup for the PS3.

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I'm a skeptic when it comes to console gaming but after weighing the pros and cons of each console, I went with a PS3. This is my first console since Super Nintendo and I've been really happy with it except for one thing...First Person Shooters. FPSes feel like you are drunk on PS3.

It was by accident that I stumbled across a YouTube review of Eagle Eye but for the price it was worth a shot. I am so glad I made the decision to buy it. I've already been cursed at in-game for being such a good shot and went from that guy at the bottom of the scoreboard with 1 kill and 20 deaths to the top 5 every time. I've used it for BF3, Golden Eye, and CoD4. All of them work great with the Eagle Eye.

As for finding the correct mouse and keyboard, it worked with a cheap Logitech M310 wireless mouse and GE wireless keyboard I picked up from Target for $15 total.

As to the people giving this a negative review, it is either (1) they are too inept to read the instructions and calibrate it correctly, (2) not adjusting in-game sensitivity, or (3) not using a correct mouse or keyboard.

Pros: Quick install, faster aiming, compact, and great for PC gamers coming to console.

Cons: It has 95% of the feel of a PC game (it still feels a bit off), not compatible with all mice or keyboards, and it will make your wife angry that you spend more time gaming.

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This item does work well but I did notice that if it isn't switched to "Setting 1" when the PS3 is turned on then it won't detect it. (Remember what keyboard button you set as the Playstation sync button! You have to sync it just like any other PS3 controller.) Sometimes it does simply mess up and disconnect, but maybe only once every 40 hours of game play. This is most likely a PS3/Game issue, not due to the Eagle Eye though.

I'm using it for COD (I have every version) with the Logitech G500 mouse (on the highest dpi setting all the biggest weights installed). You will have to adjust your customized settings in the game, the Eagle Eye, and mouse for days to get it where it fits you best. The uploaded settings on their website by other users are ridiculous, placing keyboard buttons way too far apart to play any game. I will be uploading my custom settings to their website soon once they are refined to perfection. The cable is a good length, I've got a 50 inch screen with the Tritton AX. These ($160) earphones have a shorter cable by a couple feet, but the Eagle eye is super long... I don't know what customers were complaining about... Add the keyboard and mouse cables and now it ends up being 9 feet long, at least 3 feet more than you should ever need?! 4 feet is enough.

With the DPI on 5700 for the mouse and the Max speed setting maxed out on the Eagle Eye settings the movements are exactly like those of a computer, but using a 300-600dpi wireless mouse ($5) and/or with the max speed restricted, the movements are jumpy, 'knocking' into positions about 6 times per second. YOU HAVE TO FIND A GOOD COMPATIBLE MOUSE AND SET THE EAGLE TO MAX SPEED! You can always where the sensitivity in the game down to a 3 to slow it down after that.

All 10 keyboards I have work but of the 5 mice I had only 1 worked, my cheapest wireless one imported from China... so I had to go out and buy the G500 to make the games playable.

Clearly the price makes this a steal, other similar products are over $100. Other integrated mouse-like PS3 controllers aren't adjustable enough to recreate PC like mouse movements. The only major flaw I saw is that after saving the sensitivity settings (in game using the F1 F2 F3 etc. keys), when connecting it to the PC I could not pull the settings off of the Eagle Eye back into Windows 7 64, it locked up my PC for all but 1 of the some odd 10 or more times I tried. (Had to CTRL-ALT_DEL to close the program.) Fortunately 1 pull was enough, and they matched the website sensibility settings uploaded for BLOPS exactly, so there is really no need to keep testing them again since if you don't change your mouse, these will stay the same.

I am using the same setup for both Uncharted (all versions) and Call of Duty (all versions). So far they work great, have completed from start to finish all versions (and prestige'd in all) fairly easy in just 1 month of gaming. If you are taking advantage of the cheap new/used/old games for the PS3 as an alternative to the long list of expensive/incompatible PC games out there (PC games that are also easily hacked) then THE EAGLE EYE IS NOT OPTIONAL! YOU MUST HAVE THIS IF YOU HATE GAME CONTROLLERS LACK OF SENSITIVITY SETTINGS AS MUCH AS I DO!!! Once you've learned to adjust the settings properly you'll same a ton of money by getting used/older games for the PS3 instead of going the pricey PC route, so the cost for this item, no matter how cheap/expensive really becomes irrelevant.

This is an excelling gaming investment for a PC-Mouse gamer going to the PS3!

(if you have enough PC knowledge to navigate the fairly simple software instructions properly)

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Friday, May 30, 2014

Reviews of Command & Conquer: Red Alert 3 - PC

Command & Conquer: Red Alert 3 - PC
Customer Ratings: 2.5 stars
List Price: $19.99
Sale Price: $8.75
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Red Alert 3 is a great game with fun units, a strong campaign, great multiplayer elements, and fantastic acting and production values. A lot of effort was clearly put into it and I give the developers all the credit in the world.

I played this game on a friend's computer and did not purchase it myself, and in fact cancelled my pre-order for the reasons I give below.

Unfortunately, I cannot give this game a positive review due to the actions of the publisher, Electronic Arts, in including the dangerous SecuROM software that is installed during installation of the game. This software, SecuROM 7.xx, does not uninstall when the game is uninstalled and will provide security loopholes as well as preventing legitimate CD burning or emulation software from functioning, as well as potentially causing other documented errors. I refuse to install software which is effectively rentware and that does nothing but punish its legitimate customers.

Red Alert 3 has already been pirated and is freely available on multiple torrent sites. At least twenty thousand people are downloading it as I write this review. I will not pirate it myself; but I refuse to provide my money to a company that treats me like a pirate. I will go without. SecuROM, by this very fact, has been proven useless. EA has had major backlash on this issue before with Spore and has not learned its lesson. We shall see if it ever does.

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Here are the facts:

Electronic Arts Says:

"Authorization limits

... you are limited to five authorizations. So what's an authorization? The first time you actually run the game on a machine, we will authorize that machine. If you reach the authorization limit, the game will not run on a new machine. If you make major changes to the computer (switching out multiple pieces of hardware, install a new OS, etc.) you might need to reauthorize the machine."

What they don't mention here is that a "major change" to your computer can be quite a bit less than changing out multiple pieces of hardware. In fact, changing a keyboard, mouse, or joystick or any number of USB devices could be regarded as a "major change". Upgrading drivers for you sound or video card might be a major change. The rules are not defined and you will not know for sure what may or may not use up an authorization.

So if you use up all of your Authorizations? Electronic Arts says:

"Just give us a call...

If you had a run of bad luck, some hardware failures, a botched OS install, your notebook was stolen, you spilled a coke on your keyboard you get the idea and all five of your authorizations have been used up, just give us a call. We'll work with you and provide as many additional authorizations as are appropriate."

What they fail to mention here is that calling Electronic Arts for technical support is not free. You will be charged 2.50/minute plus any toll charges.

Now consider the idea that you have bought 5 Electronic Arts games over time and one by one they all run out of authorizations. When the authorizations start running out, do you honestly want to call EA every time you make a hardware change to ask them to allow you to play a game you already paid for? What a hassle!

Please don't buy this game; don't support this kind of DRM scheme. I don't know if this scheme is to prevent used-game resales or if they really believe it makes a dent in piracy. It doesn't matter why, they are going too far and punishing the honest consumer, so it's time to punish their sales.

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I think Secu-ROM has been beaten to death and dragged through the mud enough for this latest botched game from EA.

If it wasn't bad enough that I was told I would be limited to 5 authorizations, the CD-KEY was invalid and I couldn't even install the game.. EA's offer to fix this? Tough Luck, you can try guessing every key from 0-9, or a A to z Z.

So I decided to confront the developers only to be told that if I didn't tone down my questions that I would be banned from the forum. Then it was later released that if you are banned from voicing your opinion, that you would also be banned from any future or past EA games you own.

Do not buy or support these sleazy, horrible people.

Honest reviews on Command & Conquer: Red Alert 3 - PC

October 2008 marks the return of the long-awaited next installment in the Red Alert series one of the best real time strategy games ever.

Unfortunately, the series, which was originally developed by Westwood Studios, has been taken over by EA (Electronic Arts). EA executives are so paranoid about unlicensed playing of the game that they are shipping every copy of it with hidden spyware known as SecuROM.

SecuROM is developed by Sony, the same company responsible for packaging rootkits with their music CDs back in 2005. (A rootkit is a program that installs itself in the depths of an operating system like Windows, and is designed to be able to take control of the operating system).Needless to say, you should not trust any game that comes with SecuROM. Ask yourself: Do you really know what's in that software and what it it might do once it installs itself into your copy of Windows? You don't, because SecuROM isn't free software.

It's proprietary commercial spyware developed by one of the biggest media conglomerates on Earth. A company that views every customer as a potential criminal.

And with EA's restrictions on how many times you can install the game...it really is like you're renting it.

Why should you, after paying hard-earned money for Red Alert 3, have to call EA Customer Service if you end up needing to reinstall the game one time too many?

Neither SecuROM nor the install restrictions are going to bother people who want to download unlicensed, modified copies of Red Alert 3 that don't have commercial spyware or EA-imposed limitations present.

I would give Red Alert 3 five stars if it didn't come with SecuROM and the install restrictions.

Other reviewers here have been criticized for not actually reviewing the game... which is unfair, because SecuROM is a dealbreaker and people need to know that this garbage is silently included along with the game. If SecuROM isn't the focus of critical reviews, how will people know about it?

Nevertheless, I do want to say the game itself, sans the spyware, is excellent. Anyone who's played the beta will probably agree... great graphics, the units are as silly and cool as ever, the ability to build true naval bases is fantastic, and the built in cooperative playing mode looks like a lot of fun.

It's a shame that EA ruined Red Alert 3 with SecuROM. It really is. It's even worse that they are not listening to the gaming community after the Spore backlash.

If you care about the integrity of your computer do not buy and install Red Alert 3. This applies whether you run Windows or Mac as SecuROM will install itself to either operating system (Sony is quite proud that it developed a version of SecuROM for Apple's OS).

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#1 SecuRom.

#2 Limited installs, requiring EA's servers to always exist if you ever want to reinstall or need new keys.

#3 Coop play is restricted to the internet through EA's servers, no LAN capability.

Avoid.

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Best Lips (Game Only) Deals

Lips
Customer Ratings: 3.5 stars
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Tons of fun and the fact that you can add more music to your library which is updated every once in a while is even more fun!

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I have hunted for the lips games and with this now have them all. This one is my all time favourite. As with a cd there is only ever a few songs which you like but overall I'm very happy with it. I highly recommend lips in general. Please know that the lips games only work with the Xbox microsoft wireless mics(Which are great, wireless, light up, motion sensitive etc)! If I had to choose one of the lips games I think Id choose this one. If you have and xbox and like singing games, lips is a must have!

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My daughter loves to play this game more than anything. Because of the rarity it usually costs more than one would expect to pay for a used copy of a video game. The online store for the game is still up and you can download plenty of additional songs to sing. This is a great karaoke game!

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We have had so much fun with this game. Love the songs. We have had many karaoke get togethers and it has been great fun!

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I order this game from another country, when I received it..........oh surprise!!!!!!!!!!!!

It doesn`t work with usb mics, you have to buy wireless mics at $120!!!!!!!!!!

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PlayStation 2 Game Screen Reviews

PlayStation 2 Game Screen
Customer Ratings: 4 stars
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If you have a job like mine, just sitting on your "tush" and watching cars come and go, then this product is a must!

I was planning to buy a portable DVD player to watch movies and make time go by faster at work, when the light bulb turned on in my head. I said to myself, "Why pay $400 for a portable DVD player, when I have a perfect PS2 at home that plays DVD's. I can save me $300 by getting this Game Screen instead."

So I bought the Game Screen. I took it to work, and "wha-la", worked like a charm. It was fast and easy to hook up, and just as fast and easy to put away. The video was nice and clear with plenty of color resolution. As for the sound, well...it has sound, and does the job of providing it, just don't expect Dolby Digital or anything fancy like that.

As for playing video games. I played NCAA 2003 Football, which took a while for my eyes to adjust to the small players and tiny ball. DVD movies are much better to watch. Another thing that was helpful was that I also purchased a "PS2 DVD Remote Control", which made watching DVD's easier at the touch of a button.

I am very pleased with my new "toy" addition to my PS2.

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I bought this monitor more for the ability to watch DVDs on the road than the ability to play video games. The device slides easily onto the PS2 casing and doesn't show any signs of slipping off so far. The sound from the stereo speakers (and the convenient headphone jack) is loud and clear. The monitor itself can be turned off with the speakers left on, which I think is a good idea.

The main drawback is that the screen's brightness control doesn't go as bright as you could want or need. Normally-bright games like "Spyro the Dragon" or "Ico" are very playable. Games with a darker color scheme (like "Metal Gear Solid 2," "Resident Evil" or "Silent Hill") are going to much harder to make out if not impossible.

The slim power converter shown on the box is not the anaconda-choking-on-a-rabbit monstrosity actually packaged inside, but what's an extra pound of weight? Also, take a piece of gaffer's tape and cover up the bright blue light on the front of the monitor; it's very distracting.

Again, a great idea for portable movies. A dubious one for serious gaming.

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I took the advice from A Gamer in Grand Rapids, MI and located the 5 inch screen version. I can't compare since I've never used the 5.6 inch version but I can say the 5 inch version is an excellent product. There is now a 5.4 inch version available and I have to wonder if it is shoddy like the 5.6 or good like the 5.0.

Regardless, if you want a self contained screen and sound system that will stay attached to the PS2 unit this is pretty much your only choice. I found that darker games can be viewed better by turning the brightness way up and tilting the screen away from me slightly to improve the brightness. The contrast, screen speed and sound quality of the unit is outstanding. The sound is even more impressive when using headphones. I've had no trouble playing sports games or action games in which some of the screen objects are quite small.

It would be nice to have a battery pack and car adapter for this set up but if and when I need such a device I'll put something together. As is, this makes my PS2 a great lunchtime diversion tool at work.

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This screen is so sweet i never thought i would be able to watch movies in the car! All you need to do to hook it up to your car is go to like Radio Shack and pick up a power inverter so u can plug your PS2 and screen into it. Anyway...I got a 5.4 inch screen DO NOT GET THIS KIND.They get distorted and get lines across it,so I exchanged it for a regular 5 inch screen.So now this works awesome.It is better to watch movies then play games on it.Great for the car!

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It's pretty cool! Great sound and picture. Don't listin to anyone else, the brightness is fine. It comes with the A/C power pac, A/V cable, and 2 way A/V cable. It has an Svideo input. Only thing is.... I can't get my Monster S-video cable, Left/right audio to fit.... got to be able to fit in insted of out. :/ It's alright tho. :) You plug and play! It's tight! It's light too! :> stays on the ps2 nicely! :> I like it and I know you will too!...

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