I used to love playing Dig Dug! (Who didn't?) This is an exact emulation of the original, and one of the few that have aged well.
The game is exactly the same: same graphics, sounds, levels, monsters, etc. But there is one huge difference: you can continue from where you died or any level you have completed. This takes the monotony of having to play through the first few levels again and again every time you try to get to the end. Consequently, this also enabled me to get as far as I ever had the very last vegetable (as of this review... I'm coming for you!)
This is a great game that has aged well. Well worth the small price tag.Dig Dug's a classic, but with today's video games, it's hard for a game like this to be anything more than a brief novelty. I was a huge Dig Dug fan (and pretty good at it) back in the day, but it's definitely time to retire this one.
Showing posts with label new xbox game system. Show all posts
Showing posts with label new xbox game system. Show all posts
Wednesday, November 19, 2014
Sunday, October 12, 2014
Best Xbox 360 Official NFL Dallas Cowboys Controller Faceplate Deals
My husband was thrilled with this cover of his favorite team. So easy to snap on and looks really cool on the controller. Def a hit!
Click Here For Most Helpful Customer Reviews >>
my husband loves this he got it for christmas and he said it was better then getting his whittmen jerseyBest Deals for Xbox 360 Official NFL Dallas Cowboys Controller Faceplate
Nice cover. Can be kind of slick. But my friend liked it alot. Nice Design. Easy to install. May get one for my teamHonest reviews on Xbox 360 Official NFL Dallas Cowboys Controller Faceplate
I was trying to find a Dallas Cowboy controller but had no luck then i found this. it was perfect!!! hubby loved it!!Find helpful customer reviews and review ratings for Xbox 360 Official NFL Dallas Cowboys Controller Faceplate
my boyfriend really loved this. fits perfect and makes a boring controller look much better. after seeing bad reviews on the actual dallas cowboy controller i figured this was a much safer bet considering it is significantly cheaper.Tuesday, October 7, 2014
Reviews of Dead Rising 3 Day One Edition - Xbox One
The Dead Rising 3 you know and love. Don't let the darker graphics fool you, Dead Rising is alive and well on Xbox One. The sillyness is all intact with tons of zombie slaying. Gone is the timer system which has been moved to hard mode called nightmare mode. Weapons can also now be created on the fly and it now has seamless co-op. No more waiting for your friends to get to the door so you can change areas! No loading screens, it is now just one giant sandbox to slay zombies in.
First a generic note to those who just adopted a new next gen console. Calibrate your televisions people! It can make a world of difference! My reviews are based from viewing on a 60" LG Plasma while sitting 9' away.
As a launch title on a brand new system I wasn't expecting the graphics to blow my mind. That being said I will say that they were well above my expectations. They were crisp and clear and the colors were dead on. I noticed only a few frame rate issues and only when the screen was loaded with heavy action. They were few and far between and didn't take away from the game at all.
There are many reviews out there complaining about the long treks through the game world to accomplish missions. While at the same time commenting on the abundance of vehicles available and due to that there is no fun in creating your own. I shook my head reading these after I'd been playing the game. Let me explain. The game is about fighting hordes of zombies in an open world setting, the excitement is actually in just getting from one place to the other! The vehicle crafting is a blast! Why drive a minivan across town when you can create and ride a motorcycle steamroller hybrid?!
Weapon crafting on the fly is just awesome, there are well over a hundred zombie slaughtering combo weapons just waiting for you to build. The city is huge, there are zombies everywhere and the game gives you missions to ensure you get into the thick of them often! There's a lot to do, some missions may seem pointless until you remember the whole point of them is to keep you moving through the herds. You will read some complaints about aiming problems. The real problem is that these players don't have their modded auto aim controllers anymore to rely on. That's right, some skill is required!
This game can be played as serious or as silly as you desire. I love that aspect. You can play it as a more serious survival horror or throw on a Lego head mask and mini skirt and go have yourself a slaughter fest!
Smartglass: it's a cool addition, it worked flawlessly for me using an Ipad2 with the smartglass app. I'd like to see it used more in this fashion. I think it has a future with the Xbox one.
Kinect: I hated kinect on the 360 but on the One it's amazingly accurate. It really struck me when I sneezed while playing and the horde heard it and it screwed my plans up! I never even thought of that bit of realisim kinect could bring. It adds an entire new level of immersion. I can't wait to try it on a stealth or a serious horror game.
So in a nutshell, this is a killer launch game. If this is what the beginning looks like, I really can't wait to see what happens a few years down the line.
While the graphics are not any indication of the power of next generation consoles, it does represent a great technical achievement that you'll notice when you smash through hundreds of zombies on the screen riding a steamroller that spits fire (which sometimes lowers the frame rate that makes you wonder about the X1's capabilities). Yeah, it's as amazing as you are imagining right now.
The world is many times larger than Dead Rising's 1 mall and Dead Rising's 2 post-apocalypse Las Vegas but still not as big and beautiful as GTA V's incredible open world.
I've yet to find all the blueprints for the weapon combinations but from what I've played, in addition to all the previews I've seen. We're in for some crazy zombie killing spree. A teddy bear with an automated machine gun, pogo sticks, chainsaws, you name it. Few games that show off all their weapon creation features reach the heights of Dead Rising's possibilities. Even more with the Super Weapons you can get by combining two or more previously crafted weapons.
The controls is where this game falls short. It's all good and fun when you're in the middle of the zombie horde; a swing of your weapon or two can clear a path for you to run to safety. The imprecise controls will end in very frustrating boss fights that require a little more precise fighting controls.
The story is full of clichéd characters and your typical hero trying to escape the city. Nothing groundbreaking in the story that you'll care very little about Nick Ramos' story and focus more on killing and dismembering the undead and every once in a while think "Oh, yeah, there's a story to this game"
Some characters might join you in the fight against the zombies and opposed to previous games were the main focus was to save extra characters to complete the missions. This game is all about your killing spree racking up points and leveling up your character. If you're playing on normal, the frustrating time limits are gone, giving you more freedom to complete missions. Some players might like this, some won't it's up to you. If you're more hardcore and like the sometimes maddening challenge, you can play on Nightmare mode for that.
Overall I think it's one of the better games of the Xbox One launch lineup. It's definitely fun so you won't regret it. As with both consoles, we're gonna have to wait a few months until the good games come out.
The graphics are amazing, The open world helps with one of the biggest problems in the old DR games, those constant loading screens. The combo vehicles are fun, the new weapons are awesome. Picking up food and stuff while in mid run is super helpful.
The biggest thing is .. CRAZY AMOUNTS OF ZOMBIES... tons. They constantly pour out of holes in buildings and come dropping down from walls etc... they flow into the game like water.
The only issues I have had so far is you can get annoyed with loading if you die a lot. They probably should have used a death/respawn system like Bioshock or Borderlands to help with that. Getting into co-op matches with a friend should have been more obvious.
The game is legit.
Dead Rising 3 is a no brainer here, no pun intended… This game is a blast! I was hoping for a full 1080p experience, but unfortunately the game does NOT run at 1080p, it upscales to it..
But hey, don't let that take away the fun! The looks and presentation ARE AWESOME nevertheless! Graphics are crispy and clear… (try playing for a couple of hours then go back to your regular GTA V session… which you thought that looked great, it will actually look so blurry, it will hurt your eyes……)
I had no frame rate issues so far, playing on a 47" LED LG with a minimum latency. Just make sure you calibrate your TV screen as your Xbox One tells you to in the settings (NO dynamic contrast, NO pitch blacks, NO non-standard gamma settings, NO 120Mhz --> this will stutter even more, etc).
Everything is amazing, from killing zombies for fun, to missions. It brings you back to the first one. Playing the story mode is like an Easy mode now no timer (although it shows a timer, it has like five days instead of 72 hours or something), you can save anywhere… So easy… Bosses seem easier too. Missions have lots of time to accomplish too.
Nightmare mode is more like it, you can only save at safe houses (which are MORE than one now, scattered across the city) and restrooms. Oh, and timer. Just like good ol'days.
Lots and lots of weapons, vehicles and collectibles… Oh, costumes and clothing are there too! You also have a stash in the safe houses and garages now, which can spawn ANY stuff you want (after you find them of course, meaning any weapons and clothing, and vehicles too), with a cooldown to prevent spamming… (no cheating guys…) But hey, that's awesome, you can load the game and always start with the BEST weapon of your choice in hands!!
Now, be sure to play with your Smart Glass enabled phone, it will make it even more fun! Extra missions will unlock extra stuff as codes to lockers, CALL TO DRONE-BOMBINGS (just like the E3 trailers, YEAH!!!) and to the minimap functions like finding a store with construction materials for instance, that will set a waypoint automatically in-game for you… AWESOME!!
Haven't even finished it yet, but this game is the BEST launch title in a console EVER since Super Mario and Sonic, maybe even better...
Click Here For Most Helpful Customer Reviews >>
I'm a verified buyer of the game and both a PS 4 and XBOX One owner so hopefully I can help clear up these reviews a bit. There are a lot of fanboys out here just looking to bash an opposing console.First a generic note to those who just adopted a new next gen console. Calibrate your televisions people! It can make a world of difference! My reviews are based from viewing on a 60" LG Plasma while sitting 9' away.
As a launch title on a brand new system I wasn't expecting the graphics to blow my mind. That being said I will say that they were well above my expectations. They were crisp and clear and the colors were dead on. I noticed only a few frame rate issues and only when the screen was loaded with heavy action. They were few and far between and didn't take away from the game at all.
There are many reviews out there complaining about the long treks through the game world to accomplish missions. While at the same time commenting on the abundance of vehicles available and due to that there is no fun in creating your own. I shook my head reading these after I'd been playing the game. Let me explain. The game is about fighting hordes of zombies in an open world setting, the excitement is actually in just getting from one place to the other! The vehicle crafting is a blast! Why drive a minivan across town when you can create and ride a motorcycle steamroller hybrid?!
Weapon crafting on the fly is just awesome, there are well over a hundred zombie slaughtering combo weapons just waiting for you to build. The city is huge, there are zombies everywhere and the game gives you missions to ensure you get into the thick of them often! There's a lot to do, some missions may seem pointless until you remember the whole point of them is to keep you moving through the herds. You will read some complaints about aiming problems. The real problem is that these players don't have their modded auto aim controllers anymore to rely on. That's right, some skill is required!
This game can be played as serious or as silly as you desire. I love that aspect. You can play it as a more serious survival horror or throw on a Lego head mask and mini skirt and go have yourself a slaughter fest!
Smartglass: it's a cool addition, it worked flawlessly for me using an Ipad2 with the smartglass app. I'd like to see it used more in this fashion. I think it has a future with the Xbox one.
Kinect: I hated kinect on the 360 but on the One it's amazingly accurate. It really struck me when I sneezed while playing and the horde heard it and it screwed my plans up! I never even thought of that bit of realisim kinect could bring. It adds an entire new level of immersion. I can't wait to try it on a stealth or a serious horror game.
So in a nutshell, this is a killer launch game. If this is what the beginning looks like, I really can't wait to see what happens a few years down the line.
Best Deals for Dead Rising 3 Day One Edition - Xbox One
So many crazy weapon combinations along with some ridiculous outfits while dismembering hundreds of zombies in the devastated city of Los Perdidos results in one incredibly fun game that brings much needed improvements from previous games in the series while still lacking some refinements that would've made it an amazing game. The loading times unexpectedly long but once you get to the game you can start having fun right away.While the graphics are not any indication of the power of next generation consoles, it does represent a great technical achievement that you'll notice when you smash through hundreds of zombies on the screen riding a steamroller that spits fire (which sometimes lowers the frame rate that makes you wonder about the X1's capabilities). Yeah, it's as amazing as you are imagining right now.
The world is many times larger than Dead Rising's 1 mall and Dead Rising's 2 post-apocalypse Las Vegas but still not as big and beautiful as GTA V's incredible open world.
I've yet to find all the blueprints for the weapon combinations but from what I've played, in addition to all the previews I've seen. We're in for some crazy zombie killing spree. A teddy bear with an automated machine gun, pogo sticks, chainsaws, you name it. Few games that show off all their weapon creation features reach the heights of Dead Rising's possibilities. Even more with the Super Weapons you can get by combining two or more previously crafted weapons.
The controls is where this game falls short. It's all good and fun when you're in the middle of the zombie horde; a swing of your weapon or two can clear a path for you to run to safety. The imprecise controls will end in very frustrating boss fights that require a little more precise fighting controls.
The story is full of clichéd characters and your typical hero trying to escape the city. Nothing groundbreaking in the story that you'll care very little about Nick Ramos' story and focus more on killing and dismembering the undead and every once in a while think "Oh, yeah, there's a story to this game"
Some characters might join you in the fight against the zombies and opposed to previous games were the main focus was to save extra characters to complete the missions. This game is all about your killing spree racking up points and leveling up your character. If you're playing on normal, the frustrating time limits are gone, giving you more freedom to complete missions. Some players might like this, some won't it's up to you. If you're more hardcore and like the sometimes maddening challenge, you can play on Nightmare mode for that.
Overall I think it's one of the better games of the Xbox One launch lineup. It's definitely fun so you won't regret it. As with both consoles, we're gonna have to wait a few months until the good games come out.
Honest reviews on Dead Rising 3 Day One Edition - Xbox One
Everything I wanted in a Dead Rising game.The graphics are amazing, The open world helps with one of the biggest problems in the old DR games, those constant loading screens. The combo vehicles are fun, the new weapons are awesome. Picking up food and stuff while in mid run is super helpful.
The biggest thing is .. CRAZY AMOUNTS OF ZOMBIES... tons. They constantly pour out of holes in buildings and come dropping down from walls etc... they flow into the game like water.
The only issues I have had so far is you can get annoyed with loading if you die a lot. They probably should have used a death/respawn system like Bioshock or Borderlands to help with that. Getting into co-op matches with a friend should have been more obvious.
The game is legit.
Find helpful customer reviews and review ratings for Dead Rising 3 Day One Edition - Xbox One
Look no further for your first game in this next generation. I mean, for exclusives, look at PS4, generic shooter and a meh platformer?Dead Rising 3 is a no brainer here, no pun intended… This game is a blast! I was hoping for a full 1080p experience, but unfortunately the game does NOT run at 1080p, it upscales to it..
But hey, don't let that take away the fun! The looks and presentation ARE AWESOME nevertheless! Graphics are crispy and clear… (try playing for a couple of hours then go back to your regular GTA V session… which you thought that looked great, it will actually look so blurry, it will hurt your eyes……)
I had no frame rate issues so far, playing on a 47" LED LG with a minimum latency. Just make sure you calibrate your TV screen as your Xbox One tells you to in the settings (NO dynamic contrast, NO pitch blacks, NO non-standard gamma settings, NO 120Mhz --> this will stutter even more, etc).
Everything is amazing, from killing zombies for fun, to missions. It brings you back to the first one. Playing the story mode is like an Easy mode now no timer (although it shows a timer, it has like five days instead of 72 hours or something), you can save anywhere… So easy… Bosses seem easier too. Missions have lots of time to accomplish too.
Nightmare mode is more like it, you can only save at safe houses (which are MORE than one now, scattered across the city) and restrooms. Oh, and timer. Just like good ol'days.
Lots and lots of weapons, vehicles and collectibles… Oh, costumes and clothing are there too! You also have a stash in the safe houses and garages now, which can spawn ANY stuff you want (after you find them of course, meaning any weapons and clothing, and vehicles too), with a cooldown to prevent spamming… (no cheating guys…) But hey, that's awesome, you can load the game and always start with the BEST weapon of your choice in hands!!
Now, be sure to play with your Smart Glass enabled phone, it will make it even more fun! Extra missions will unlock extra stuff as codes to lockers, CALL TO DRONE-BOMBINGS (just like the E3 trailers, YEAH!!!) and to the minimap functions like finding a store with construction materials for instance, that will set a waypoint automatically in-game for you… AWESOME!!
Haven't even finished it yet, but this game is the BEST launch title in a console EVER since Super Mario and Sonic, maybe even better...
Sunday, September 28, 2014
Buy Armed And Dangerous
This is an excellent game. This is one of the few games that has very funny cut scenes and great humor throughout the game. The action is also great, and the special weapons (like the 'land shark' or the 'pocket black-hole') are superb. I enjoyed most of the experience.
Why only 4 stars? Because of the idiotic save-game system! The way you save in this game is by visiting pubs that can be found in the levels (usually one per level). While visiting these pubs is great fun (take the time to listen to the dialog!), they do not work well for their intended purpose. For one, they are to inconsistently positioned. Sometimes, you may play for half an hour, just to find a pub 2 minutes before the end of the level. This causes you to replay very large portions of the game, some of which you literally have to learn by heart and play absolutely perfect (count your bullets!) to make it through.
The other problem with the pub-save-system is that the levels are way too big for a single save point (and the levels with more than one pub are generally the shorter ones for some odd reason). It's just not cool to play for 30 minutes or more without an oportunity to save. You often achieve major objectives with no save point anywhere to be seen.
Also, you will find yourself going back to the pubs just to save the game again. This means that you end up running through previously cleared parts of a level with nothing to do. For minutes at a time! Can you say 'boring'?
If this game had a better save-game system, it would be pure fun and an instant classic. The developers cheat themselves out of a great title with this sort of nonsense. I even considered dropping the game's rating to 3 stars, just because of this issue!
The game won't win any awards for graphics, but they do the trick. No complaints there. The voice work is some of the best I've ever heard. And the sound is top-notch.
The cut-scenes that move the story along are a treat...parodying star wars among other things.
If you just wanna play an old-school, blast 'em up game, this is it. I highly recommend this one.
The game's humor may be its strongest aspect. The characters are just plain funny, with Rexus and Jonesy stealing most of the best lines. The game takes shots at the French and references "Aliens," "Lord of the Rings," and especially "Star Wars," (this is from LucasArts, after all). The cutscenes are especially funny, with jokes and gags about cannibalism, leprosy, and even a doomspeaking evangelist type who looks a lot like Elvis. There's also an exploding sheep (Seriously). Especially funny are a trio of gardening robots that are reprogrammed to be soldiers; unfortunately, the programming backfires: they only want to defend plants and flowers, go into battle screaming "Death to the salad-eaters!" and nearly execute a poor villager for being a "cereal killer" (he was caught reaping wheat!)
Equally funny are the weapons you're provided with. Some are given at the beginning of a level; other are rewarded when you reach various pubs scattered throughout the game (these also serve as save points and will recharge your health). You get some pretty standard weapons: rifle, machine gun, sniper rifle, rocket launcher, etc. But it's the special weapons that are most fun: There's the Land Shark Gun, which fires a projectile that turns into--you guessed it--a shark that gobbles up your enemies from under the ground! There's the Guy Fawkes Traitor Bomb (a clever reference to a notorious English traitor) which makes your enemies turn against each other for a time. There's the Topsy Turvy Bomb, which briefly reverses gravity and causes your enemies to fly off the earth; and my personal favorite, The World's Smallest Black Hole. Toss it and stand back, because it sucks in everything around it.
Most of the missions are straightforward and usually involve defending something or someone or knocking out enemy positions. The game switches from third-person (with a thankfully fixed camera position) to first-person when you take the helm of a mounted gun and defend a village or the like from advancing troops (who come in swarms). Too many get over the wall and the mission fails. Other missions involve flying (with a cool jetpack-type device) across levels and finding and destroying enemy positions. Located throughout the game are tokens that will unlock special features and cheats (though most gamesites have them posted). The graphics are above-average, controls are uncomplicated and easy to use, and the voicework is top notch, with animation standouts Jeff Bennett, Kath Soucie, and Rob Paulson providing many of the voices.
A couple of hints: When you hear a siren alerting the enemy to your presence, find it as quickly as possible and destroy it. Otherwise, enemies keep coming as long as it is sounding. The same is true for the rounded troop houses you encounter here and there. Much like the generators in "Gauntlet," they'll keep spawning enemies until you destroy them. Two Sticky Bombs will usually do the trick. If you can't hit a sniper attacking you from a window, throw a Sticky Bomb onto the structure and just blow up the building and him with it. When attacking rocket towers, run underneath them. They can't hit you if you're right below them. Also, when defending Lily's house in Zitwalla, stay near her house. There's no need to wander away to find enemy paratroopers and leave Lily's house undefended; they'll come to you. As long as her home and at least one other residence survives, you'll complete the level. (That was the only one that gave me any trouble). Oh, and once you beat the game (a reasonable challenge) stay tuned through the final cutscene for a funny sing-along.
If you like a good shoot-em-up with a sense of humor (think Serious Sam, for example), then this is the game for you.
The game casts you as Roman, a handkerchief-wearing bandit who is absorbed by the world's struggle against a tyrannical king when he would rather just steal expensive things. He is joined by a tea-fueled droid called "Q," a surly Scottish mole named Jonesy, and a blind seer named Rexus. The storyline itself isn't anything to write home about, but the characters are great. The cinematics are usually so funny that they're worth watching several times, and they even have a kind of claymation quality that feels entirely appropriate. Unfortunately, the gags do become generally less amusing as the game progresses, but not by a significant margin.
Jonesy and "Q" are not characters restricted to the cinematics, though. They are featured prominently during gameplay as well. They provide support and covering fire for Roman, and Roman can even issue them a few basic orders, but the two often feel like set dressing that moves. They do not serve any strategic or tactical purpose, and even if they are killed in battle they magically reappear in the next mission. Even so, their inclusion is appreciated, as they banter and offer some pretty good one-liners, and occasionally do help out when things are rough.
The game's action is visceral and entertaining and as this one's an action title that's certainly saying something. Aiming is a snap on the Xbox version, and you'll never feel restricted by the controller response time. Shooters do not usually shine on console systems, but this one does. On top of that, "Armed and Dangerous" provides some of the most inventive, original, and downright satisfying weapons ever seen in a game of this type. Its tone allows for weapons that can literally launch sharks at your enemies (that then burst from the ground and snap up the unwary opposition), create small black holes, and even turn the entire world upside down for a few seconds at a time. Jet packs also come into play, and allow Roman to leap and glide through the air while causing all sorts of mayhem.
The game's action is undermined a bit by its bland and repetitive mission objectives, though. Too often you will find yourself rescuing peasants or demolishing a set number of buildings. What's more, you'll find yourself gunning down the same dog-faced enemies over and over again, with few exceptions. While all of this is fun in small or medium-sized doses, lengthy sessions become very monotonous. To top it off, "Armed and Dangerous" just isn't very challenging. The so-called Flemming machinegun hardly ever runs out of ammunition, and enemies are of the run-and-gun variety. Only one of the game's missions ups the ante, and it goes too far in the other direction it's downright frustrating.
"Armed and Dangerous" provides some gorgeous terrain graphics, and its characters are likewise good-looking. There are clipping issues, but it's not something that detracts from the overall experience. Sound effects are likewise inspiring, and the voice talent assembled for the game is excellent as well. The score effectively conveys a comedic world that is a sort of interplanetary stand-in for rural England, and it provides a good, quirky backdrop to the action (though glitches can sometimes cause it to loop).
All in all, "Armed and Dangerous" is quite satisfying. It has some serious flaws that keep it from achieving a classic status, but it's a good solid game that I recommend with few reservations. Cheers!
Final Score: B
Now on to the actual review. As i always do, i will break my review down into sections of graphics, gameplay and audio.
GraphicsThe graphics in Armed and Dangerous are probobly the only problem in this game all together. I think that they could have done a much better job with the graphics aspect of it. The character models aren't that in depth in terms of detail, and the cutscenes, all though extremely hilarious/funny, lack in detail and animation as most games on Xbox now a days do not. If this game was a PS2/Gamecube only game, i wouldn't complain so much considering that those systems graphics are much worse then those of the Xbox's. The background animation lacks in detail as well considering that the landscape and where the game takes place is extremely simplistic. The movements of the characters are also very choppy and should have been much more smoothed out for a more "comfortable" gaming experience. Sometimes, i thought that the game was going to freeze up on me because of the extremely slow speed/framerate which is just unexceptable when your talking about a high powered system like the Xbox.
GameplayAhhhh, the best part of this entire game is the gameplay itself. When there are guns that you can use like the "Shark gun" which shoots out a shark that eats people, you cant help but laugh your head off.
No doubt that this game was making fun of real games/movies like Star Wars when theres a small intro on the back of the game reading..
"A smack-talking rag-tag bad of rebels
bound n an impossible quest. With an areseal
of outrageous weapons, they're destined for
victory in 12,000 bullets or less. If they can
make it through an army of psychotic robots and
wall-smashing Goliaths, they just might save the world...If they don't burn it down first..."
See what i mean?
The cutscenes are another aspect of this game which make it definetely worth buying. They are beyond hilarious way funnier then even some comedy movies that i've seen; now thats funny!
The controls in Armed and Dangerous are fairly easy to master and don't require much skill, neither does the game thank god. (I hate games now a days that require skill, they end up not even being fun.)
So all in all, the gameplay in Armed and Dangerous is amazing and cannot be forgotten!
AudioThe audio in Armed and Dangerous is another great thing about the game. The voice overs are apsolutely brilliant, the music is great and the sound effects are well done as well. When you listen to it without watching it, you can just tell that its a spoof on a actual battle game!
There is also a downloadable level that you can get off Xbox Live, but there isn't any online/offline multiplayer which is a really big bummer, because i think that they could have had the potential to do that, it would have certainly be possible!
So in conclusion, Armed and Dangerous is recommended for all gamers out there in the world. If you are a hardcore multiplayer fan, then this might not be the game for you, but for everyone else, this is worth your money!
Why only 4 stars? Because of the idiotic save-game system! The way you save in this game is by visiting pubs that can be found in the levels (usually one per level). While visiting these pubs is great fun (take the time to listen to the dialog!), they do not work well for their intended purpose. For one, they are to inconsistently positioned. Sometimes, you may play for half an hour, just to find a pub 2 minutes before the end of the level. This causes you to replay very large portions of the game, some of which you literally have to learn by heart and play absolutely perfect (count your bullets!) to make it through.
The other problem with the pub-save-system is that the levels are way too big for a single save point (and the levels with more than one pub are generally the shorter ones for some odd reason). It's just not cool to play for 30 minutes or more without an oportunity to save. You often achieve major objectives with no save point anywhere to be seen.
Also, you will find yourself going back to the pubs just to save the game again. This means that you end up running through previously cleared parts of a level with nothing to do. For minutes at a time! Can you say 'boring'?
If this game had a better save-game system, it would be pure fun and an instant classic. The developers cheat themselves out of a great title with this sort of nonsense. I even considered dropping the game's rating to 3 stars, just because of this issue!
Click Here For Most Helpful Customer Reviews >>
This game is about one thing: fun. It is outrageous, it has very unrealistic weapons (Shark gun, world's smallest black hole, etc.", and it has a ragtag group known as the Lionhearts. I'm not sure how far through the game I am at this point, but I can't put it down. The jet pack missions are just awesome.The game won't win any awards for graphics, but they do the trick. No complaints there. The voice work is some of the best I've ever heard. And the sound is top-notch.
The cut-scenes that move the story along are a treat...parodying star wars among other things.
If you just wanna play an old-school, blast 'em up game, this is it. I highly recommend this one.
Best Deals for Armed And Dangerous
This game is just plain fun. Not a lot of logic, and the plot and story are so-so, but when it comes to action and humor, this is one of the best titles to grace the market in some time. You play Roman, the leader of a group of ragtag heroes known as the Lionhearts. You're accompanied by Jonesy, a moleman who speaks with a thick Scottish brogue and is (more or less) an expert with explosives; Q, formerly one of the King's robotic guards who became self-aware and now spends as much time making tea as fighting; and Rexus, a squat, smelly, and blind seer who's not so sharp after suffering head trauma. The plot is pretty straightforward: Find the Book of Rule and use it to break the evil King's rule over the land. The format is very simple: Go from Point A to Point B, find this or that, destroy this or that, and kill everything that gets in your way. It's a very simplistic shooter, and under other circumstances, this game would barely dent the market. But what makes "Armed and Dangerous" stand out is its sense of humor and non-stop action.The game's humor may be its strongest aspect. The characters are just plain funny, with Rexus and Jonesy stealing most of the best lines. The game takes shots at the French and references "Aliens," "Lord of the Rings," and especially "Star Wars," (this is from LucasArts, after all). The cutscenes are especially funny, with jokes and gags about cannibalism, leprosy, and even a doomspeaking evangelist type who looks a lot like Elvis. There's also an exploding sheep (Seriously). Especially funny are a trio of gardening robots that are reprogrammed to be soldiers; unfortunately, the programming backfires: they only want to defend plants and flowers, go into battle screaming "Death to the salad-eaters!" and nearly execute a poor villager for being a "cereal killer" (he was caught reaping wheat!)
Equally funny are the weapons you're provided with. Some are given at the beginning of a level; other are rewarded when you reach various pubs scattered throughout the game (these also serve as save points and will recharge your health). You get some pretty standard weapons: rifle, machine gun, sniper rifle, rocket launcher, etc. But it's the special weapons that are most fun: There's the Land Shark Gun, which fires a projectile that turns into--you guessed it--a shark that gobbles up your enemies from under the ground! There's the Guy Fawkes Traitor Bomb (a clever reference to a notorious English traitor) which makes your enemies turn against each other for a time. There's the Topsy Turvy Bomb, which briefly reverses gravity and causes your enemies to fly off the earth; and my personal favorite, The World's Smallest Black Hole. Toss it and stand back, because it sucks in everything around it.
Most of the missions are straightforward and usually involve defending something or someone or knocking out enemy positions. The game switches from third-person (with a thankfully fixed camera position) to first-person when you take the helm of a mounted gun and defend a village or the like from advancing troops (who come in swarms). Too many get over the wall and the mission fails. Other missions involve flying (with a cool jetpack-type device) across levels and finding and destroying enemy positions. Located throughout the game are tokens that will unlock special features and cheats (though most gamesites have them posted). The graphics are above-average, controls are uncomplicated and easy to use, and the voicework is top notch, with animation standouts Jeff Bennett, Kath Soucie, and Rob Paulson providing many of the voices.
A couple of hints: When you hear a siren alerting the enemy to your presence, find it as quickly as possible and destroy it. Otherwise, enemies keep coming as long as it is sounding. The same is true for the rounded troop houses you encounter here and there. Much like the generators in "Gauntlet," they'll keep spawning enemies until you destroy them. Two Sticky Bombs will usually do the trick. If you can't hit a sniper attacking you from a window, throw a Sticky Bomb onto the structure and just blow up the building and him with it. When attacking rocket towers, run underneath them. They can't hit you if you're right below them. Also, when defending Lily's house in Zitwalla, stay near her house. There's no need to wander away to find enemy paratroopers and leave Lily's house undefended; they'll come to you. As long as her home and at least one other residence survives, you'll complete the level. (That was the only one that gave me any trouble). Oh, and once you beat the game (a reasonable challenge) stay tuned through the final cutscene for a funny sing-along.
If you like a good shoot-em-up with a sense of humor (think Serious Sam, for example), then this is the game for you.
Honest reviews on Armed And Dangerous
"Armed and Dangerous" is an immensely quirky and amusing game that fuses 3rd person action and uproarious comedy into one entertaining, if imperfect, package.The game casts you as Roman, a handkerchief-wearing bandit who is absorbed by the world's struggle against a tyrannical king when he would rather just steal expensive things. He is joined by a tea-fueled droid called "Q," a surly Scottish mole named Jonesy, and a blind seer named Rexus. The storyline itself isn't anything to write home about, but the characters are great. The cinematics are usually so funny that they're worth watching several times, and they even have a kind of claymation quality that feels entirely appropriate. Unfortunately, the gags do become generally less amusing as the game progresses, but not by a significant margin.
Jonesy and "Q" are not characters restricted to the cinematics, though. They are featured prominently during gameplay as well. They provide support and covering fire for Roman, and Roman can even issue them a few basic orders, but the two often feel like set dressing that moves. They do not serve any strategic or tactical purpose, and even if they are killed in battle they magically reappear in the next mission. Even so, their inclusion is appreciated, as they banter and offer some pretty good one-liners, and occasionally do help out when things are rough.
The game's action is visceral and entertaining and as this one's an action title that's certainly saying something. Aiming is a snap on the Xbox version, and you'll never feel restricted by the controller response time. Shooters do not usually shine on console systems, but this one does. On top of that, "Armed and Dangerous" provides some of the most inventive, original, and downright satisfying weapons ever seen in a game of this type. Its tone allows for weapons that can literally launch sharks at your enemies (that then burst from the ground and snap up the unwary opposition), create small black holes, and even turn the entire world upside down for a few seconds at a time. Jet packs also come into play, and allow Roman to leap and glide through the air while causing all sorts of mayhem.
The game's action is undermined a bit by its bland and repetitive mission objectives, though. Too often you will find yourself rescuing peasants or demolishing a set number of buildings. What's more, you'll find yourself gunning down the same dog-faced enemies over and over again, with few exceptions. While all of this is fun in small or medium-sized doses, lengthy sessions become very monotonous. To top it off, "Armed and Dangerous" just isn't very challenging. The so-called Flemming machinegun hardly ever runs out of ammunition, and enemies are of the run-and-gun variety. Only one of the game's missions ups the ante, and it goes too far in the other direction it's downright frustrating.
"Armed and Dangerous" provides some gorgeous terrain graphics, and its characters are likewise good-looking. There are clipping issues, but it's not something that detracts from the overall experience. Sound effects are likewise inspiring, and the voice talent assembled for the game is excellent as well. The score effectively conveys a comedic world that is a sort of interplanetary stand-in for rural England, and it provides a good, quirky backdrop to the action (though glitches can sometimes cause it to loop).
All in all, "Armed and Dangerous" is quite satisfying. It has some serious flaws that keep it from achieving a classic status, but it's a good solid game that I recommend with few reservations. Cheers!
Final Score: B
Find helpful customer reviews and review ratings for Armed And Dangerous
When i say that this game is probobly the funniest game up to date, i am not joking at all. Just watching these characters imitating the british accent is hilarious, not to mention the cutscenes, where, for example, a character gets shoved up a rhinos a$$, because he is catching a cold and everyone thinks that he will "warm up" that way. That was probobly one of the funniest scenes in the entire game.Now on to the actual review. As i always do, i will break my review down into sections of graphics, gameplay and audio.
GraphicsThe graphics in Armed and Dangerous are probobly the only problem in this game all together. I think that they could have done a much better job with the graphics aspect of it. The character models aren't that in depth in terms of detail, and the cutscenes, all though extremely hilarious/funny, lack in detail and animation as most games on Xbox now a days do not. If this game was a PS2/Gamecube only game, i wouldn't complain so much considering that those systems graphics are much worse then those of the Xbox's. The background animation lacks in detail as well considering that the landscape and where the game takes place is extremely simplistic. The movements of the characters are also very choppy and should have been much more smoothed out for a more "comfortable" gaming experience. Sometimes, i thought that the game was going to freeze up on me because of the extremely slow speed/framerate which is just unexceptable when your talking about a high powered system like the Xbox.
GameplayAhhhh, the best part of this entire game is the gameplay itself. When there are guns that you can use like the "Shark gun" which shoots out a shark that eats people, you cant help but laugh your head off.
No doubt that this game was making fun of real games/movies like Star Wars when theres a small intro on the back of the game reading..
"A smack-talking rag-tag bad of rebels
bound n an impossible quest. With an areseal
of outrageous weapons, they're destined for
victory in 12,000 bullets or less. If they can
make it through an army of psychotic robots and
wall-smashing Goliaths, they just might save the world...If they don't burn it down first..."
See what i mean?
The cutscenes are another aspect of this game which make it definetely worth buying. They are beyond hilarious way funnier then even some comedy movies that i've seen; now thats funny!
The controls in Armed and Dangerous are fairly easy to master and don't require much skill, neither does the game thank god. (I hate games now a days that require skill, they end up not even being fun.)
So all in all, the gameplay in Armed and Dangerous is amazing and cannot be forgotten!
AudioThe audio in Armed and Dangerous is another great thing about the game. The voice overs are apsolutely brilliant, the music is great and the sound effects are well done as well. When you listen to it without watching it, you can just tell that its a spoof on a actual battle game!
There is also a downloadable level that you can get off Xbox Live, but there isn't any online/offline multiplayer which is a really big bummer, because i think that they could have had the potential to do that, it would have certainly be possible!
So in conclusion, Armed and Dangerous is recommended for all gamers out there in the world. If you are a hardcore multiplayer fan, then this might not be the game for you, but for everyone else, this is worth your money!
Saturday, September 13, 2014
Modsticks Pro Xbox 360 Controller Analog Sticks (Green) Reviews
I just received my ModSticks Pro's and Fusion grips.
#1. My first impression was disappointing. First, the packaging is nothing like what you see on the website. These are just in heat sealed bags and not the cutout foam you see on the website. That diminished the first impression...ultimately not a huge deal since it would all end up in the trash anyway.
#2 I ordered the green but these are nowhere near the green you see on the web. They are considerable less vivid a green than I expected. I wrestled back and forth between green and blue and now regret not getting blue because this green is pretty dull.
#2.1 The green on the "Fusion grips" are a different green from the whole kit. They are actually closer perhaps to the green I was expecting. Perhaps as I have seen mentioned in another review "the fusion grips" should be the standard ones, not sure yet...gotta get some game time on them and I will update this opinion after some use...
#2.2 The spacers are NOT GREEN. They are silver, blue and black. Fail. They should match. No reason not to for a product at this price point.
#2.3 Given the apparent inconsistency in their anodizing process you might just order black or silver.
#3 Everyone that has said so far to watch the video are for the most part right on. The included "directions" if you can call them that, are just an exploded view of the controller. I follow these kinds of instructions pretty well but in this case I had already watched the video while waiting on them to arrive so that influenced may have my opinion of the included literature.
#3.1 They included several optional length set screws, three of each. It seems like that's not necessary. Perhaps it was to give you height options on the D-pad joystick but I don't know why you would need/want that since the concept as a whole is brand new to us all. The fault in the design here is that the threading goes all the way through the D-pad and if any part of the set screw goes thru then you cannot screw the D-pad down properly. Later, the only thing stopping the screw will be the plastic piece of the original D-pad that you keep with the ModSticks...could be a problem later if that screw digs into the plastic below. If you bottom the medium length set screw into the joystick is protrudes through the D-pad. The shortest set is the only one that does not protrude but it also does not bottom in the joystick. Minor fail on the design here.
#3.2 The directions do not say, well, anything but the video said to thread the set screws into the parts that are internal to the controller shell first. I suggest it might be better to bottom them into to the grip instead. I think that you might tighten them in the grip tighter with the wrench to have the connection to the controller be the finger tight part to avoid getting the wrong end stuck in the future. It would also I think be better for the set screws to have the hex on both ends in the event that later when/if changing the grips the set screw stays un-hexed side out making it difficult to extract. Perhaps have the threaded hole go all the way through the grips...that may be the easiest thing to fix and prevent stuck set screws...could make the set screws actual torx screws instead. In fact replace the Philips screws on the D-pad with torx as well and you are down to a one tool install rather than the three we have now. That will make the spiffy tool included seem more useful since you pay for it, need it or not.
#3.3 That tool. Nice and all but some of us have one already. Even if we don't, if we are doing more than one controller we don't need but one tool yet we have to buy it for each set...presumably an additional $9.99 (what it sells for alone) per extra set that we don't need. Don't include it and knock down the cost of these by that amount. Winning idea there if I do say so myself...and I did!
#4 I must say that even though the color is terrible the look pretty sharp. They feel smooth and fit is good. The D-pad has a tiny amount of wiggle that I didn't feel on the plastic one but that could be skewed by the joystick and also is probably not an issue anyway. I think the included grips feel pretty nice...need to get them warmed up with an hour or two of thumb sweat to see if they get slick but I suspect they will be better than stock in any event. We will see.
#5 I will report back with playability impressions after I put a few hours on them...for now I have to give them 3.5 stars based on what I have listed so far...
#1. My first impression was disappointing. First, the packaging is nothing like what you see on the website. These are just in heat sealed bags and not the cutout foam you see on the website. That diminished the first impression...ultimately not a huge deal since it would all end up in the trash anyway.
#2 I ordered the green but these are nowhere near the green you see on the web. They are considerable less vivid a green than I expected. I wrestled back and forth between green and blue and now regret not getting blue because this green is pretty dull.
#2.1 The green on the "Fusion grips" are a different green from the whole kit. They are actually closer perhaps to the green I was expecting. Perhaps as I have seen mentioned in another review "the fusion grips" should be the standard ones, not sure yet...gotta get some game time on them and I will update this opinion after some use...
#2.2 The spacers are NOT GREEN. They are silver, blue and black. Fail. They should match. No reason not to for a product at this price point.
#2.3 Given the apparent inconsistency in their anodizing process you might just order black or silver.
#3 Everyone that has said so far to watch the video are for the most part right on. The included "directions" if you can call them that, are just an exploded view of the controller. I follow these kinds of instructions pretty well but in this case I had already watched the video while waiting on them to arrive so that influenced may have my opinion of the included literature.
#3.1 They included several optional length set screws, three of each. It seems like that's not necessary. Perhaps it was to give you height options on the D-pad joystick but I don't know why you would need/want that since the concept as a whole is brand new to us all. The fault in the design here is that the threading goes all the way through the D-pad and if any part of the set screw goes thru then you cannot screw the D-pad down properly. Later, the only thing stopping the screw will be the plastic piece of the original D-pad that you keep with the ModSticks...could be a problem later if that screw digs into the plastic below. If you bottom the medium length set screw into the joystick is protrudes through the D-pad. The shortest set is the only one that does not protrude but it also does not bottom in the joystick. Minor fail on the design here.
#3.2 The directions do not say, well, anything but the video said to thread the set screws into the parts that are internal to the controller shell first. I suggest it might be better to bottom them into to the grip instead. I think that you might tighten them in the grip tighter with the wrench to have the connection to the controller be the finger tight part to avoid getting the wrong end stuck in the future. It would also I think be better for the set screws to have the hex on both ends in the event that later when/if changing the grips the set screw stays un-hexed side out making it difficult to extract. Perhaps have the threaded hole go all the way through the grips...that may be the easiest thing to fix and prevent stuck set screws...could make the set screws actual torx screws instead. In fact replace the Philips screws on the D-pad with torx as well and you are down to a one tool install rather than the three we have now. That will make the spiffy tool included seem more useful since you pay for it, need it or not.
#3.3 That tool. Nice and all but some of us have one already. Even if we don't, if we are doing more than one controller we don't need but one tool yet we have to buy it for each set...presumably an additional $9.99 (what it sells for alone) per extra set that we don't need. Don't include it and knock down the cost of these by that amount. Winning idea there if I do say so myself...and I did!
#4 I must say that even though the color is terrible the look pretty sharp. They feel smooth and fit is good. The D-pad has a tiny amount of wiggle that I didn't feel on the plastic one but that could be skewed by the joystick and also is probably not an issue anyway. I think the included grips feel pretty nice...need to get them warmed up with an hour or two of thumb sweat to see if they get slick but I suspect they will be better than stock in any event. We will see.
#5 I will report back with playability impressions after I put a few hours on them...for now I have to give them 3.5 stars based on what I have listed so far...
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I was amazed how adjustable Modsticks Pro are. I tried FPS Freeks sticks but i could never get the feel i was looking for they are too tall. The Modsticks Pro come with all the tools spacers and screws to adjust the height of the analog sticks just how i like them, with no spacers they are a little lower than normal and they can go higher than FPS freeks. The higher you set them the more accuracy you get moving the sticks. I also added the modstick fusion grips to my xbox controller. They are super comfortable even though they are aluminum. The Modsticks are narrower coming out of the controller this lets them mover further. Set your controllers sensitivity to max then move the stick over and you will go even faster than your supposed to. It took about 10 min to install them it is worth watching the install videos on youtube. They are not cheap but totally worth it if you are really into xbox 360 gaming.Best Deals for Modsticks Pro Xbox 360 Controller Analog Sticks (Green)
I ordered at the Modstick website and they were quick with responses to my questions. The thumbsticks themselves are smooth and stylish adding more distance on the x and y axis for the xbox 360 controller. I have received numerous positive comments and expect orders for custom controllers using the Modstick Pro package over the next few months. There is currently no substitute for the Modstick Pro package. Modsticks Pro Set Xbox 360 Controller FPS Analog Gaming Mod Sticks Color BlackHonest reviews on Modsticks Pro Xbox 360 Controller Analog Sticks (Green)
i love modstick pro very much i can't see not playing online game with out modstick pro any more ....Wednesday, August 27, 2014
Driver Parallel Lines Limited Edition for Xbox Reviews
I bought the limited edition thinking it would have more stuff with it. It was pretty disappointing. There was only a music cd, and a very VERY short making of featurette on the dvd, with some other very short videos. The soundtrack is cool. But the making of DVD is weak with hardly anything. They could have put it on the game disc.
The game itself is fresh and fun Driver style gameplay. There is more emphasis on story this time around. There is some good shooting gameplay out of the car. But the driving part is still the most fun. There are a lot of missions to keep you busy. You can pretty much choose which ones you want to do first, after playing required story missions of course. I wish there was not so much harsh language in the game, but I guess developers feel that is necessary these days. Very good soundtrack with some 70s style music in it. A fun driving action game. Check it out.
The game itself is fresh and fun Driver style gameplay. There is more emphasis on story this time around. There is some good shooting gameplay out of the car. But the driving part is still the most fun. There are a lot of missions to keep you busy. You can pretty much choose which ones you want to do first, after playing required story missions of course. I wish there was not so much harsh language in the game, but I guess developers feel that is necessary these days. Very good soundtrack with some 70s style music in it. A fun driving action game. Check it out.
Saturday, August 23, 2014
Best Xbox Live 12-Month Starter Kit Deals
XBox Live is Microsoft's online gaming service that allows gamers from all over the world to interact and play together. As of this writing, there are more than 150 games with XBox Live compatibility (including the dynamic Halo 2 and the popular EA Sports games), and more than 1 million subscribers worldwide. This starter kit includes everything one will need to enter the world of XBox Live: A one-year subscription card and a headset, plus a great game: Crimson Skies (rated Teen for some mild language, violence, and suggestive content). However, there are some things people need to know before they get started on XBox Live.
For one, XBox Live will only work with high-speed Internet connections, such as DSL or cable modems. Dial-up is not supported. There are a handful of options for connecting XBox Live to your high-speed service:
Direct connect is the simplest option. The XBox has an Ethernet jack on its back that takes a standard Ethernet cable. If the XBox is close to your PC, then you can simply disconnect the Ethernet jack from the PC and plug it directly into the XBox.
A better option that saves wear and tear on your cables and ports is to use a router. A router will take your incoming Internet connection and allow it to be split between multiple destinations. You can run one line to your PC, and one to the XBox. I recommend (from personal experience) a Linksys brand router.
Another option is to go wireless. If the XBox and the PC are in different rooms, then going wireless may be the best option, rather than run hundreds of feet of Ethernet cable or drill through floors and walls. Once you set up a wireless network in your house using a wireless router, buy a wireless game adapter and you'll be able to play Live almost anywhere in the house.
The Microsoft Wireless-G XBox Adapter is a good solution (Amazon ASIN: B0000C5FMJ). For a wireless network adapter, look again to Linksys; spend a few extra dollars and go with a wireless-G setup. It's about 5x faster than a wireless-B setup for just a few dollars more.
Once you're set up, logging into Live is pretty easy. Your XBox will do most of the work. Hook up the included headset (for talkback) and you're ready to go. I've played Halo 2 with or against people from literally all over the world; one memorable match was against four Marines somewhere in the Pacific. A warning for parents of kids under 17 or so: The language on Live gets pretty rough, with the "f" word being about as common as breathing.(I've been called things I won't repeat in public). There's little, if any moderation, and when it comes to language, anything goes. (Just a friendly warning).
This package includes a one-year subscription card. Once that expires, one can renew using an XBox Live Subscription card (Amazon ASIN: B00005BPJ5, about $50), or you can extend it with the XBox Live 3 Month Starter kit (about $40, ASIN: B00020DGMC; it also includes a headset, so you'll have a spare). Some games (such as Halo 2) include 2-month free trial cards, which you can also use to extend an existing account.
I hope this review was helpful.
--Christian Wheeler, gamer and games retailer
The real question is, "Is this the product I should buy to get Xbox Live?" The answer is a resounding YES. There are other, less expensive, ways to get Xbox Live. For example, you could just subscribe with a credit card directly from your Xbox, at $50/year. But then you wouldn't have the headset, and I think Xbox Live without a headset is pointless. You also wouldn't get a free copy of Crimson Skies, which is an excellent game.
Purchased separately, the contents of this kit would cost you $100, and it gives you everything you need to enjoy Xbox Live for an entire year.
This kit comes with a 12-month subscription card. These cards can be used to start a new account or renew an existing one. Many games also come with 2-month cards. However, those cards cannot be used to renew an account, only to create one. You may already have such a card, or you can get one via eBay for about a dollar. Use the 2-month card to start your subscription, and then apply the 12-month card to renew it. That will give you 14 months for the price of 12.
In addition, if you want to wear headphones while playing Xbox Live games, then I strongly recommend you also get the "Jabra EarWave Boom with Universal 2.5mm connector" (ASIN B00022VUJ6). The Jabra headset fits over your ear, and you can comfortably wear headphones over it. The headset that comes with this Xbox Live kit is clumsy and fragile, and can't be worn with headphones.
Before you can play Xbox Live you have to either get an ethernet cable to run from a router connected to your computer to the Xbox or a wireless adapter to plug into your Xbox. The adapter is alot more expensive but it allows you to play a farther distance. I bought one from Wal-Mart for about $80.
After you've purchased whichever means your going to use to get onto xbox live you go through the desktop and then follow the instructions. You will create a unique gamertag, pass code, provide your information(address, phone #, credit card #, & email). After that your now another addition to the growing community of xbox live.
For one, XBox Live will only work with high-speed Internet connections, such as DSL or cable modems. Dial-up is not supported. There are a handful of options for connecting XBox Live to your high-speed service:
Direct connect is the simplest option. The XBox has an Ethernet jack on its back that takes a standard Ethernet cable. If the XBox is close to your PC, then you can simply disconnect the Ethernet jack from the PC and plug it directly into the XBox.
A better option that saves wear and tear on your cables and ports is to use a router. A router will take your incoming Internet connection and allow it to be split between multiple destinations. You can run one line to your PC, and one to the XBox. I recommend (from personal experience) a Linksys brand router.
Another option is to go wireless. If the XBox and the PC are in different rooms, then going wireless may be the best option, rather than run hundreds of feet of Ethernet cable or drill through floors and walls. Once you set up a wireless network in your house using a wireless router, buy a wireless game adapter and you'll be able to play Live almost anywhere in the house.
The Microsoft Wireless-G XBox Adapter is a good solution (Amazon ASIN: B0000C5FMJ). For a wireless network adapter, look again to Linksys; spend a few extra dollars and go with a wireless-G setup. It's about 5x faster than a wireless-B setup for just a few dollars more.
Once you're set up, logging into Live is pretty easy. Your XBox will do most of the work. Hook up the included headset (for talkback) and you're ready to go. I've played Halo 2 with or against people from literally all over the world; one memorable match was against four Marines somewhere in the Pacific. A warning for parents of kids under 17 or so: The language on Live gets pretty rough, with the "f" word being about as common as breathing.(I've been called things I won't repeat in public). There's little, if any moderation, and when it comes to language, anything goes. (Just a friendly warning).
This package includes a one-year subscription card. Once that expires, one can renew using an XBox Live Subscription card (Amazon ASIN: B00005BPJ5, about $50), or you can extend it with the XBox Live 3 Month Starter kit (about $40, ASIN: B00020DGMC; it also includes a headset, so you'll have a spare). Some games (such as Halo 2) include 2-month free trial cards, which you can also use to extend an existing account.
I hope this review was helpful.
--Christian Wheeler, gamer and games retailer
Click Here For Most Helpful Customer Reviews >>
I'm not going to comment on whether you should get Xbox Live. If you have an Xbox and a high-speed Internet connection, then Xbox Live is a must-have product. That much I think is obvious.The real question is, "Is this the product I should buy to get Xbox Live?" The answer is a resounding YES. There are other, less expensive, ways to get Xbox Live. For example, you could just subscribe with a credit card directly from your Xbox, at $50/year. But then you wouldn't have the headset, and I think Xbox Live without a headset is pointless. You also wouldn't get a free copy of Crimson Skies, which is an excellent game.
Purchased separately, the contents of this kit would cost you $100, and it gives you everything you need to enjoy Xbox Live for an entire year.
This kit comes with a 12-month subscription card. These cards can be used to start a new account or renew an existing one. Many games also come with 2-month cards. However, those cards cannot be used to renew an account, only to create one. You may already have such a card, or you can get one via eBay for about a dollar. Use the 2-month card to start your subscription, and then apply the 12-month card to renew it. That will give you 14 months for the price of 12.
In addition, if you want to wear headphones while playing Xbox Live games, then I strongly recommend you also get the "Jabra EarWave Boom with Universal 2.5mm connector" (ASIN B00022VUJ6). The Jabra headset fits over your ear, and you can comfortably wear headphones over it. The headset that comes with this Xbox Live kit is clumsy and fragile, and can't be worn with headphones.
Best Deals for Xbox Live 12-Month Starter Kit
I just got an x-box last night with star wars: knights of the old republic. the system is great and the game is addicting. but I had an itch for something more. I went out and purchased x-box live (w/12 month subscription and crimson skies) and star wars battlefront. this is just to get me ready for the arrival of halo 2. it's great being able to play with so many other gamers from all around the world. no more having to have a friend come over to play multi-player. now I have multiplayer at my disposal at any given time. if you have an x-box and enjoy multiplayer games, this is a must for you. also, the price was great with all the other components that come along with it (game, headset, card).Honest reviews on Xbox Live 12-Month Starter Kit
if you bored playin with your brother this is the best thing to get you can play with your friends, join big games its awsome. You can just call your friend and tell him just to start playing with you. It is really worth the money it even comes with an awsome game called "crimson skies" witch is also another 5 starsFind helpful customer reviews and review ratings for Xbox Live 12-Month Starter Kit
I recently got this for Christmas and it was well worth it. You get a game($15), headset($30), and 12-month subscription card($40). Add that all up together and thats about $90 but you only have to pay roughly around $50-60 depending upon where you buy it. My friend has the same headset and he's had Xbox Live alot longer that me and it's still working even after a few altercations. I have yet the game but I'm sure it will only be average since it's a bonus thing(the subscription card is in the game case).Before you can play Xbox Live you have to either get an ethernet cable to run from a router connected to your computer to the Xbox or a wireless adapter to plug into your Xbox. The adapter is alot more expensive but it allows you to play a farther distance. I bought one from Wal-Mart for about $80.
After you've purchased whichever means your going to use to get onto xbox live you go through the desktop and then follow the instructions. You will create a unique gamertag, pass code, provide your information(address, phone #, credit card #, & email). After that your now another addition to the growing community of xbox live.
Saturday, August 2, 2014
Best Shattered Union - Xbox Deals
Shattered Union takes place in the not so distant future where a mishap has allowed the most unpopular president in the history of the United States to remain in office for a second term with no election taking place.
Washington DC is nuked... the entire governing body of the US is wiped out, chaos ensues. States secede from the Union and form their own governments. Europe, feeling the effects of the economy collapsing in the US sends a force of EU "Peacekeepers" to restore order. And so... the battlefield is set, the US is at War with itself for the second time in history.
It's up to you to restore peace and order, to unite the country once again. Seven different factions are at your disposal to accomplish this task.
Pacifica
The California Commonwealth
The Great Plains Federation
The New England Alliance
The Confederacy
The Republic of Texas
European Union
Each faction is comprised of their own strengths and weaknesses, but are very similar in terms of battle units. Which are a virtual smorgasbord of units based on real life American military vehicles as well as some fictional units to keep things exciting. Abrams super tanks, Bradley's, Apache Gunships and Stealth Bombers are all yours to command. Each faction also has their own variation on a super tank. A massive tank unit that is generally the most powerful unit on the field. It's basically the Chuck Norris of tanks.
Beyond that, each faction has their own set of special weapons or tactics that can be unleashed on the field of battle. These range from troop buffs to laser guided tomahawk missile strikes as well as nuclear attacks and other things that are best discovered on your own. These special tactics become available only when you have a certain political reputation, be it evil or be it for the greater good.
The actual battles are played out like any hex based strategy game. You take turns moving your units in a turn based fashion that will instantly be familiar to any Advanced Wars Vet, as well as anyone familiar with the excellent Panzer General series. The battle system is pretty straightforward. The unit with the most destructive power will do the most damage. So if you take a Humvee heads up with a tank... the Humvee is going to be demolished in a timely manner.
Each unit has its own set of attributes that rate it's strength against each unit type, its defense, fuel, movement, sight and weapon range. Generally there is a ying to every yang. For example, to take out a tank, you'll want to use aircraft units. To take out aircraft you will want to use anit-aircraft units... etc. The trick is finding out the best method to deliver the greatest amount of pain and destruction, while taking a small amount of it yourself. You'll also want to keep a close eye on your fuel supply, as there are no supply units in this game and running out of fuel is quite common for the rolling battle fortress tanks. You can't kick any butt if you can't get there. Strategic movement and troop placement are very vital in this game.
In-between battles you will be presented with a tactical map screen of the United States. The map displays each factions current progress. There is not a lot to do here. You can buy and repair units or you can attack a neighboring state. You can do both of these in one turn as well. Each state has its own resources. Money, Oil, Tank Factories, population etc. When you control a state you will reap the benefits. Take Texas and its oil and your units will have more fuel during battles. Take a state with high cash flow and you will earn more money per turn. Take a state with Tank Factories and the price to build tanks will go down. You get the picture.. so it's important to take states strategically and to keep track of your supplies and resources.
All of your units are available in all of your territories that you control. So there is no need to micro-manage your units and place them in different states. This is very helpful and eliminates a lot of nonsense. The rule is that you can use each of your units once per battle period. So, say for example, you attack someone with half of your units. You then will have half of your units remaining if someone else attacks you. But if you attack someone all-out, you will be left defenseless if someone attacks you on their turn. So It's always a good idea to keep some in reserve for defense.
The story is delivered via news broadcasts in-game and are entertaining, but sadly, they're few and far between.
The graphics are well done, nothing spectacular here, but there are some nice details. Zoom in and you can see skyscrapers in the small city hexes. When a tank drives across the landscape you'll see treadmarks streak across the screen. Bridges and highway overpasses, interstates, great lakes, and rolling hillsides. You'll have to pay attention to the smaller details to really appreciate the graphic engine.
Each unit is comprised of a fully 3d model and are well done with small details shining through. The battle animations are second to none and occur in real time with real time damage. It's always nice to sit back and watch your super tank unleash hell on a smaller unit and then watch as it bursts into flames and finally explodes. I get a genuine feeling of satisfaction out of it.
The sound effects are excellent. You'll hear engines roar, and cannons will BOOM! and ring true. Each unit has unique sounds and weapons and it's a pleasure to hear them all.
Music is ambient and fits the mood of the game well. I don't think anything ever sounded out of place.
All in all, Shattered Union is a well thought out game and is easy to pick up and play, even for newbs to the genre. But to master it.. well that is a more difficult task
For me personally, there is nothing better than sitting down with a quality strategy game and having a cold drink to waste the day away, and this game is one of the best for doing just that.
4 out of 5 stars
-Luke
Graphics are decent, sound is good. The aspect that makes the game fun to play over and over are the special weapons you gain after X ammount of turns. Each faction has different capabilities. And in Skirmish mode you can toggle them to either low collateral damage or high collateral damage weapons. High Collateral examples are (but not limited too) Napalm, carpet bombing, Artillery barrages, and a Nuke. Low collateral are precision weapons, electronic attack, cruise missiles, etc.
This game won't keep you riveted for days on end, but makes for a fun few hours spent waging war from time to time.
Washington DC is nuked... the entire governing body of the US is wiped out, chaos ensues. States secede from the Union and form their own governments. Europe, feeling the effects of the economy collapsing in the US sends a force of EU "Peacekeepers" to restore order. And so... the battlefield is set, the US is at War with itself for the second time in history.
It's up to you to restore peace and order, to unite the country once again. Seven different factions are at your disposal to accomplish this task.
Pacifica
The California Commonwealth
The Great Plains Federation
The New England Alliance
The Confederacy
The Republic of Texas
European Union
Each faction is comprised of their own strengths and weaknesses, but are very similar in terms of battle units. Which are a virtual smorgasbord of units based on real life American military vehicles as well as some fictional units to keep things exciting. Abrams super tanks, Bradley's, Apache Gunships and Stealth Bombers are all yours to command. Each faction also has their own variation on a super tank. A massive tank unit that is generally the most powerful unit on the field. It's basically the Chuck Norris of tanks.
Beyond that, each faction has their own set of special weapons or tactics that can be unleashed on the field of battle. These range from troop buffs to laser guided tomahawk missile strikes as well as nuclear attacks and other things that are best discovered on your own. These special tactics become available only when you have a certain political reputation, be it evil or be it for the greater good.
The actual battles are played out like any hex based strategy game. You take turns moving your units in a turn based fashion that will instantly be familiar to any Advanced Wars Vet, as well as anyone familiar with the excellent Panzer General series. The battle system is pretty straightforward. The unit with the most destructive power will do the most damage. So if you take a Humvee heads up with a tank... the Humvee is going to be demolished in a timely manner.
Each unit has its own set of attributes that rate it's strength against each unit type, its defense, fuel, movement, sight and weapon range. Generally there is a ying to every yang. For example, to take out a tank, you'll want to use aircraft units. To take out aircraft you will want to use anit-aircraft units... etc. The trick is finding out the best method to deliver the greatest amount of pain and destruction, while taking a small amount of it yourself. You'll also want to keep a close eye on your fuel supply, as there are no supply units in this game and running out of fuel is quite common for the rolling battle fortress tanks. You can't kick any butt if you can't get there. Strategic movement and troop placement are very vital in this game.
In-between battles you will be presented with a tactical map screen of the United States. The map displays each factions current progress. There is not a lot to do here. You can buy and repair units or you can attack a neighboring state. You can do both of these in one turn as well. Each state has its own resources. Money, Oil, Tank Factories, population etc. When you control a state you will reap the benefits. Take Texas and its oil and your units will have more fuel during battles. Take a state with high cash flow and you will earn more money per turn. Take a state with Tank Factories and the price to build tanks will go down. You get the picture.. so it's important to take states strategically and to keep track of your supplies and resources.
All of your units are available in all of your territories that you control. So there is no need to micro-manage your units and place them in different states. This is very helpful and eliminates a lot of nonsense. The rule is that you can use each of your units once per battle period. So, say for example, you attack someone with half of your units. You then will have half of your units remaining if someone else attacks you. But if you attack someone all-out, you will be left defenseless if someone attacks you on their turn. So It's always a good idea to keep some in reserve for defense.
The story is delivered via news broadcasts in-game and are entertaining, but sadly, they're few and far between.
The graphics are well done, nothing spectacular here, but there are some nice details. Zoom in and you can see skyscrapers in the small city hexes. When a tank drives across the landscape you'll see treadmarks streak across the screen. Bridges and highway overpasses, interstates, great lakes, and rolling hillsides. You'll have to pay attention to the smaller details to really appreciate the graphic engine.
Each unit is comprised of a fully 3d model and are well done with small details shining through. The battle animations are second to none and occur in real time with real time damage. It's always nice to sit back and watch your super tank unleash hell on a smaller unit and then watch as it bursts into flames and finally explodes. I get a genuine feeling of satisfaction out of it.
The sound effects are excellent. You'll hear engines roar, and cannons will BOOM! and ring true. Each unit has unique sounds and weapons and it's a pleasure to hear them all.
Music is ambient and fits the mood of the game well. I don't think anything ever sounded out of place.
All in all, Shattered Union is a well thought out game and is easy to pick up and play, even for newbs to the genre. But to master it.. well that is a more difficult task
For me personally, there is nothing better than sitting down with a quality strategy game and having a cold drink to waste the day away, and this game is one of the best for doing just that.
4 out of 5 stars
-Luke
Click Here For Most Helpful Customer Reviews >>
I just found this game on amazon and recently began playing on my Xbox 360 (You need the latest firmware update over xbox live) the gameplay is great and the story line is fun I hope the make a modern version of the game like Endwar. On a side note the resolution is only 480P so on an HD tv the picture will be smaller than your used too but still playable. Great game to pick up if you have a 360 and like strategy!Best Deals for Shattered Union - Xbox
I played the story line once and it was fun. Now I just do the arcade mode (skirmish) when I want to roll around blow stuff up. Fun time killer. Not incredibly hard. Then again I'm of an AF Ops Intel background so I know what to take out to give me the upper hand, lol. (Hint: target air defenses then bomb with impunity.) I load up on bombers heavy armor and Artillery, use Helo's to open up the battlespace and clear the fog of war, and have fun.Graphics are decent, sound is good. The aspect that makes the game fun to play over and over are the special weapons you gain after X ammount of turns. Each faction has different capabilities. And in Skirmish mode you can toggle them to either low collateral damage or high collateral damage weapons. High Collateral examples are (but not limited too) Napalm, carpet bombing, Artillery barrages, and a Nuke. Low collateral are precision weapons, electronic attack, cruise missiles, etc.
This game won't keep you riveted for days on end, but makes for a fun few hours spent waging war from time to time.
Honest reviews on Shattered Union - Xbox
A turn-based strategy game for the Xbox console! If you are the sort that loves Panzer General, then you will love this game.Find helpful customer reviews and review ratings for Shattered Union - Xbox
This is similar to the game "Super Conflict" I used to play on Super Nintendo. Aaaahhh... I love the smell of nostalgia in the morning.Wednesday, July 9, 2014
Buy Rock Band Jam Kit - Red Koi
Customer Ratings: 
List Price: $24.99
Sale Price: $6.97
Today's Bonus: 72% Off

Well made, cool design. Like how the rubber tips actually do deaden the clacking noise from hitting the drum pad. Also came with matching guitar skin.
The new drum sticks are a little fatter than the original RB drum sticks. The new ones are also made of wood but painted with a glossy black paint with a design on it. Rubber tips are fitted over the normal drum stick tips (you *can* take off the rubber tips if you want to). When playing the RB drums, instead of hearing a sharp "whack" you now hear more of a dull "thud". You also get a better bounce off of the drum head. So I recommend these if you just use the basic drum-kit without the cymbals.
Now, if you use the cymbals, I found a couple of issues. First off, because the cymbals are rubberized, you don't get as good a bounce off the cymbals with the rubberized tips as you do with the bare wood tips. Also, if you're using the original cymbal-kit for RB2, I found that hitting the cymbals at an angle the edges of the rubber tips would catch on the edge of the cymbal and start to pull the drum tips off. This is not a problem on the new RB3 "pro" cymbal kit which hang at an angle instead of straight.
The decal sticker "skin" for the guitar (a purple tiger with glowing eyes) is pretty cool and it wasn't difficult at all to put on (just work slowly and carefully). I've used my guitar with the decal for over a year and it has not worn off nor has it faded like the other reviewer mentioned.
So bottom line is that the decal is pretty cool and the rubberized drum sticks help with drumming on the main kit but is just OK when hitting the pro cymbals.

List Price: $24.99
Sale Price: $6.97
Today's Bonus: 72% Off

Well made, cool design. Like how the rubber tips actually do deaden the clacking noise from hitting the drum pad. Also came with matching guitar skin.
Click Here For Most Helpful Customer Reviews >>
When I first got my Rock Band 2 set with the Rock Band drums (Xbox 360), I loved it but I wasn't too thrilled with "whack" sound made by the drum sticks on the drum heads even though I crank my home theater system to "11" I can still hear the "whack" which detracts from the experience somewhat. So when I saw this kit at my local K-Mart (of all places!) I picked it up.The new drum sticks are a little fatter than the original RB drum sticks. The new ones are also made of wood but painted with a glossy black paint with a design on it. Rubber tips are fitted over the normal drum stick tips (you *can* take off the rubber tips if you want to). When playing the RB drums, instead of hearing a sharp "whack" you now hear more of a dull "thud". You also get a better bounce off of the drum head. So I recommend these if you just use the basic drum-kit without the cymbals.
Now, if you use the cymbals, I found a couple of issues. First off, because the cymbals are rubberized, you don't get as good a bounce off the cymbals with the rubberized tips as you do with the bare wood tips. Also, if you're using the original cymbal-kit for RB2, I found that hitting the cymbals at an angle the edges of the rubber tips would catch on the edge of the cymbal and start to pull the drum tips off. This is not a problem on the new RB3 "pro" cymbal kit which hang at an angle instead of straight.
The decal sticker "skin" for the guitar (a purple tiger with glowing eyes) is pretty cool and it wasn't difficult at all to put on (just work slowly and carefully). I've used my guitar with the decal for over a year and it has not worn off nor has it faded like the other reviewer mentioned.
So bottom line is that the decal is pretty cool and the rubberized drum sticks help with drumming on the main kit but is just OK when hitting the pro cymbals.
Best Deals for Rock Band Jam Kit - Red Koi
i love these sticks but the color on them transfers from the stick it self to my hands, if only the colors wouldnt fade i would have given it 5 stars.Honest reviews on Rock Band Jam Kit - Red Koi
I bought this kit because I have some neighbors who come over to play Rockband with me, and we wanted something fun to add to our controllers. The Drumsticks this kit comes with are larger than the ones that came with the game, and work much better in my opinion (Plus are easy to grip and do not give splinters). The Guitar strap is nice but looks a little cheap, and the guitar facing is like a sticker and difficult to get right the first time. I think it should be a little less money than what it's normally sold for. But if you want something fun to add to Rockband, and you got money to burn, then this pack is for you.Tuesday, June 10, 2014
Best Kinect Penguins of Madagascar: Dr. Blowhole Returns Again! - Xbox Deals
Customer Ratings: 
List Price: $49.99
Sale Price: $25.29
Today's Bonus: 49% Off

So I was fortunate enough to pick up a review copy of this game and I have to say this is a very fun game, especially if you are a fan of the series. Just a heads up, this game runs on rails a lot, where you'll be leaning and striking out with you hands and jumping. You'll land in areas where you get to do various actions, which are quite fun. Activities include throwing, jumping, flapping, answering trivia, going through mazes, dancing, and more.
The game is for single player only, has 12 levels over three episodes, which lasts about 6 hours. As far as I can tell, there isn't anything left to do after, except play it again. As for my kids, they are more than happy to play it again...and again...and again.
All the voices from the show are in the game, including Neil Patrick Harris as Blowhole himself.
I hate giving games any scores because there is so much that can determine how a person will like or not like a game. Obviously hard-core Call of Duty fans will hate this game. Like I said though, if you are a fan of the series or are looking to pick up something for your kids, this is a fantastic buy. For that reason, I'm giving it 5 stars.
If you are interested in my full review, I have posted it at
Right up front I noticed that the graphics were pretty poor, and the game play a bit repetitive (most levels seem to consist of going in a circle three times.) But the boys liked the penguins so much it didn't matter at first. But after a while, the controls began malfunctioning, for instance: the game had trouble recognizing movements that were working fine two levels ago.
The "mini games" are annoying and pointless. My nephews were not impressed.
There are a lot of "videos" built into each level. Your penguin runs along for a few seconds, and then suddenly stops, a short video plays (usually just a couple of characters talking) and off you go again...it gets monotonous, even for kids -remember, they're going in circles here!
Maybe I've been spoiled by watching them play the...other Big-Name movie kingdom's Kinect game. It has stunning graphics and excellent controls. But the bottom line is I'll be selling this game and finding another for the boys.

List Price: $49.99
Sale Price: $25.29
Today's Bonus: 49% Off

So I was fortunate enough to pick up a review copy of this game and I have to say this is a very fun game, especially if you are a fan of the series. Just a heads up, this game runs on rails a lot, where you'll be leaning and striking out with you hands and jumping. You'll land in areas where you get to do various actions, which are quite fun. Activities include throwing, jumping, flapping, answering trivia, going through mazes, dancing, and more.
The game is for single player only, has 12 levels over three episodes, which lasts about 6 hours. As far as I can tell, there isn't anything left to do after, except play it again. As for my kids, they are more than happy to play it again...and again...and again.
All the voices from the show are in the game, including Neil Patrick Harris as Blowhole himself.
I hate giving games any scores because there is so much that can determine how a person will like or not like a game. Obviously hard-core Call of Duty fans will hate this game. Like I said though, if you are a fan of the series or are looking to pick up something for your kids, this is a fantastic buy. For that reason, I'm giving it 5 stars.
If you are interested in my full review, I have posted it at
Click Here For Most Helpful Customer Reviews >>
So my 5 year old loves this game, however we've found a few "bugs" where it seems the screen goes blank but it does "reset" itself. Also it is very short, my 5 year old got it in about 5 hours, I'm sure an older child use to playing games could get it done in under 4. He's playing it again now so I'm not to upset but yeah I wouldn't buy it at full price. $30 max.Best Deals for Kinect Penguins of Madagascar: Dr. Blowhole Returns Again! - Xbox
My 7years old grandson loved this game. He requested this for his birthday and played it everyday for about 30 minutes and was able to complete all of his missions in a couple of weeks. He also enjoys the extras like the dance moves and finds it very entertaining.Honest reviews on Kinect Penguins of Madagascar: Dr. Blowhole Returns Again! - Xbox
My nephews are very fond of the Penguins of Madagascar, so I thought this game would be a big hit -and it was...at first.Right up front I noticed that the graphics were pretty poor, and the game play a bit repetitive (most levels seem to consist of going in a circle three times.) But the boys liked the penguins so much it didn't matter at first. But after a while, the controls began malfunctioning, for instance: the game had trouble recognizing movements that were working fine two levels ago.
The "mini games" are annoying and pointless. My nephews were not impressed.
There are a lot of "videos" built into each level. Your penguin runs along for a few seconds, and then suddenly stops, a short video plays (usually just a couple of characters talking) and off you go again...it gets monotonous, even for kids -remember, they're going in circles here!
Maybe I've been spoiled by watching them play the...other Big-Name movie kingdom's Kinect game. It has stunning graphics and excellent controls. But the bottom line is I'll be selling this game and finding another for the boys.
Find helpful customer reviews and review ratings for Kinect Penguins of Madagascar: Dr. Blowhole Returns Again! - Xbox
I agree that is very Short but Very Good, Very easy so that a younger kid doesn't get frustrated with it .But I bought for my 10 years, because He likes the cartoon and He got it done in under 4. For this age is boring.Saturday, May 31, 2014
Review of PS3 Eagle Eye Mouse and Keyboard Converter
Like most I was very excited to read the reviews and watch the demos. I ordered and installed the product, and set everything up properly. The customer support is great, and the new firmware fixed any small issues the product had with jaggedness. There is no lag, and aiming is, technically, more accurate than is possible with a controller.
HOWEVER, I ultimately returned the product. The problem that I haven't seen mentioned is that the main thing that makes using a mouse so much better than a controller simply doesn't translate onto PS3:
On a PC, a mouse is LINEAR. If you move the mouse 2 inches to the right your character turns a certain amount. If you move the mouse 2 inches to the right quickly, the character turns the EXACT SAME AMOUNT, he just does it MORE QUICKLY. This is not the case when using a mouse on Black Ops, Medal of Honor, etc. The Eagle Eye basically translates the "mouse is moving to the right" action into "right analog stick is being pushed to the right." This, in theory, works well. However, on the PS3, the speed of your character's turn depends not on the speed that the mouse moves, nor the distance, but on a fixed in game sensitivity. For example, if you set your sensitivity to 2 in Black Ops, your character can only turn at a certain max speed. If you try to swipe your mouse to the right quickly, the PS3 only understands that the right analog stick is being pushed breifly, and your character will barely move. If you move the mouse relatively slowly, the character will turn farther, because the PS3 thinks the right analog stick has been pushed right for a longer period of time. This is the opposite of how it works on PC, and is very disconcerting. This is no fault of Penguin United, it is simply the way the game undertands inputs, and it cannot be changed unless the game has an option to undestand inputs in a linear way, such as the native mous/kb option in UT3. Ultimately, This was very frustrating/confusing, and I wound up losing more firefights trying to fight this effect and my own inutition than I would have if I had simply used the controller.
C/N You get to use a mouse and keyboard, but the REASON a mouse and keyboard is better in the first place doesn't really translate.
That being said, just as background and setup, I'm a mid-30's gamer who grown up rocking the FPS online PC games all the way back to the original Quake1&2, Wolfenstein and the ever awesome Half Life on those fantastic dial ups. It's ingrained that a keyboard and mouse are the necessary tools for an FPS. I transitioned to the PS3 because of the expense of continually updating my gaming rig each year and in buying the PS3 I've gone though quite a few Keyboard/Mouse setups for it. Most noteable is the SplitFish series of PS3/xBox mouse setups.
The SplitFish has it's advantages with an easy plug'n play, but the calibration, adjustments and precision are far lacking in comparison to the Eagle Eye. Moving from one game to the next you find the SplitFish 'feeling' is way different on each game. Now this isn't a review on the SplitFish, but a review on the Eagle Eye. I have had more issues trying to dial in and change and setup the SplitFish to get the PC Game feel and in the end had no luck. The SplitFish will never feel like a PC game setup. Period. I eventually just "lived with it".... until I jumped the CoD line and moved to BF3 where the SplitFish is completely and utterly useless by the stair effect.
Being useless I moved onto another Mouse/Keyboard setup and bought the Eagle Eye. I was weary based on some of the review, but I'm happy I bought it. Here, let me say that again in big'ol letters I"M HAPPY I BOUGHT IT. It's far beyond the SplitFish setup.
I'm running an older 3500 dpi Razer Deathadder with the Razer Nostromo as my keyboard and, no joke, DonkeyTron! Let me translate DonkeyTron.... yeah, it friggin rocks. The Eagle Eye recognized both hardware and worked perfectly. It's not exactly like playing on a PC, but it is so so very close. You get precise aiming movements and the ability to have all your key command / usage buttons at your finger tips and it was fairly easy to setup and be up and running/playing in minutes with something that will 'work' and 'dominate'. I say that because, you are able to do a pretty quick setup and have the thing working much better than any other keyboard/mouse combos I've tried, but to really get it super dialed in to your preference it takes a couple more minutes to tweak things. (Caveat: I'm super picky about how my hardware performs, so this could just be me.)
SETUP: The instructions are a little lacking (box instructions), but the setup is fast and easy. If you're on Linux you're SOL and will have to find a Windows machine.
The one thing they leave out of the setup is that the keyboard and mouse that you're going to be using with the PS3 need to be plugged into the windows machine and the drivers HAVE to be installed. For some crazy reason (early morning) I totally missed this and took me 5 minutes to "think" about it.
The Eagle Eye comes with the 3.0 firmware and software and it's super easy to setup ad use. Once running, it's a matter of clicking on the PS3 button shown in the wonderful example PS3 controller image (in app) and then clicking the keyboard or mouse button that you want to assign it to. Once that's done, then it's a matter of taking all three devices and hooking them up to your PS3. TaDa!
USE: I've had some uber bad stair effect with many mouse/keybaord combos for the PS3, but it's nearly non-existent with the Eagle Eye. In BF3, the SplitFish is almost un-playable, but with the Eagle Eye there's no stair effect it's smooth, precise and fast.
I did run into the 'slow turning' that some people mentioned. If you have you're ingame settings too low then, when you try and 360 spin turn (like you can in PC FPS games) you'll have to pick your mouse up and slide it multiple times. This is just a matter of taking the time to dial in the settings. Once dialed in this is a great product.
CONS: Instructions are very short, but then when you run the app there's sidebar instruction that run you through things. Could they be a little more detailed? Yes. Do they give you enough information? Sure.
It is wired. The Eagle Eye device, that is. To me, this really isn't a huge con, but it does add some more cords to your gaming setup.
PROS: Price.
Easy setup.
Solid product doesn't seem like it's going to break.
Supported Hardware the list is very long and includes some great gaming keyboards/mice.
Online support there's a ton of documentation and information online.
Multiple Key Mappings this allows you to setup more than one mapping for the device. e.g. I have two on mine right now. One for BF3 and one for CoD since there's a slight variation in the buttons and I can adjust the aiming speeds for each.
PC FPS Feel well, almost PC feel. It's pretty damn close and I've used almost every keyboard/mouse setup for the PS3.
It was by accident that I stumbled across a YouTube review of Eagle Eye but for the price it was worth a shot. I am so glad I made the decision to buy it. I've already been cursed at in-game for being such a good shot and went from that guy at the bottom of the scoreboard with 1 kill and 20 deaths to the top 5 every time. I've used it for BF3, Golden Eye, and CoD4. All of them work great with the Eagle Eye.
As for finding the correct mouse and keyboard, it worked with a cheap Logitech M310 wireless mouse and GE wireless keyboard I picked up from Target for $15 total.
As to the people giving this a negative review, it is either (1) they are too inept to read the instructions and calibrate it correctly, (2) not adjusting in-game sensitivity, or (3) not using a correct mouse or keyboard.
Pros: Quick install, faster aiming, compact, and great for PC gamers coming to console.
Cons: It has 95% of the feel of a PC game (it still feels a bit off), not compatible with all mice or keyboards, and it will make your wife angry that you spend more time gaming.
I'm using it for COD (I have every version) with the Logitech G500 mouse (on the highest dpi setting all the biggest weights installed). You will have to adjust your customized settings in the game, the Eagle Eye, and mouse for days to get it where it fits you best. The uploaded settings on their website by other users are ridiculous, placing keyboard buttons way too far apart to play any game. I will be uploading my custom settings to their website soon once they are refined to perfection. The cable is a good length, I've got a 50 inch screen with the Tritton AX. These ($160) earphones have a shorter cable by a couple feet, but the Eagle eye is super long... I don't know what customers were complaining about... Add the keyboard and mouse cables and now it ends up being 9 feet long, at least 3 feet more than you should ever need?! 4 feet is enough.
With the DPI on 5700 for the mouse and the Max speed setting maxed out on the Eagle Eye settings the movements are exactly like those of a computer, but using a 300-600dpi wireless mouse ($5) and/or with the max speed restricted, the movements are jumpy, 'knocking' into positions about 6 times per second. YOU HAVE TO FIND A GOOD COMPATIBLE MOUSE AND SET THE EAGLE TO MAX SPEED! You can always where the sensitivity in the game down to a 3 to slow it down after that.
All 10 keyboards I have work but of the 5 mice I had only 1 worked, my cheapest wireless one imported from China... so I had to go out and buy the G500 to make the games playable.
Clearly the price makes this a steal, other similar products are over $100. Other integrated mouse-like PS3 controllers aren't adjustable enough to recreate PC like mouse movements. The only major flaw I saw is that after saving the sensitivity settings (in game using the F1 F2 F3 etc. keys), when connecting it to the PC I could not pull the settings off of the Eagle Eye back into Windows 7 64, it locked up my PC for all but 1 of the some odd 10 or more times I tried. (Had to CTRL-ALT_DEL to close the program.) Fortunately 1 pull was enough, and they matched the website sensibility settings uploaded for BLOPS exactly, so there is really no need to keep testing them again since if you don't change your mouse, these will stay the same.
I am using the same setup for both Uncharted (all versions) and Call of Duty (all versions). So far they work great, have completed from start to finish all versions (and prestige'd in all) fairly easy in just 1 month of gaming. If you are taking advantage of the cheap new/used/old games for the PS3 as an alternative to the long list of expensive/incompatible PC games out there (PC games that are also easily hacked) then THE EAGLE EYE IS NOT OPTIONAL! YOU MUST HAVE THIS IF YOU HATE GAME CONTROLLERS LACK OF SENSITIVITY SETTINGS AS MUCH AS I DO!!! Once you've learned to adjust the settings properly you'll same a ton of money by getting used/older games for the PS3 instead of going the pricey PC route, so the cost for this item, no matter how cheap/expensive really becomes irrelevant.
This is an excelling gaming investment for a PC-Mouse gamer going to the PS3!
(if you have enough PC knowledge to navigate the fairly simple software instructions properly)
HOWEVER, I ultimately returned the product. The problem that I haven't seen mentioned is that the main thing that makes using a mouse so much better than a controller simply doesn't translate onto PS3:
On a PC, a mouse is LINEAR. If you move the mouse 2 inches to the right your character turns a certain amount. If you move the mouse 2 inches to the right quickly, the character turns the EXACT SAME AMOUNT, he just does it MORE QUICKLY. This is not the case when using a mouse on Black Ops, Medal of Honor, etc. The Eagle Eye basically translates the "mouse is moving to the right" action into "right analog stick is being pushed to the right." This, in theory, works well. However, on the PS3, the speed of your character's turn depends not on the speed that the mouse moves, nor the distance, but on a fixed in game sensitivity. For example, if you set your sensitivity to 2 in Black Ops, your character can only turn at a certain max speed. If you try to swipe your mouse to the right quickly, the PS3 only understands that the right analog stick is being pushed breifly, and your character will barely move. If you move the mouse relatively slowly, the character will turn farther, because the PS3 thinks the right analog stick has been pushed right for a longer period of time. This is the opposite of how it works on PC, and is very disconcerting. This is no fault of Penguin United, it is simply the way the game undertands inputs, and it cannot be changed unless the game has an option to undestand inputs in a linear way, such as the native mous/kb option in UT3. Ultimately, This was very frustrating/confusing, and I wound up losing more firefights trying to fight this effect and my own inutition than I would have if I had simply used the controller.
C/N You get to use a mouse and keyboard, but the REASON a mouse and keyboard is better in the first place doesn't really translate.
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Take your time and do the advanced Calibration several times to tweak it perfect. It takes several games to get the feel just right.. but after you get it calibrated it is pretty close to a PC experience. The major difference is the linear action of a PC mouse and the analog action of the Eagle Eye mouse, you just can not trun around as fast as you can with a PC mouse. It is impossible to replicate it exactly but you can get close. When you set up your keys dont forget the long blank space below the controller that sets your scope mode button for calibration. And after you do advanced calibration for non scope mode, do it again with your player in scope mode. This really allows you to fine tune the players actions while scoped and can make it like shooting fish in a barrel. I played MW3 campaign first and got the feel down then you can go online and it is amazing how most of the controller players look like they are in slow motion. Well worth the 50 bucks if, like me all your friends are scared of PC games and you still want to own them..Best Deals for PS3 Eagle Eye Mouse and Keyboard Converter
The bad reviews on this device may be prior to the 3.0 firmware update/application for the Eagle Eye and/or may be from people who just didn't take the time to calibrate it properly or tweak it.That being said, just as background and setup, I'm a mid-30's gamer who grown up rocking the FPS online PC games all the way back to the original Quake1&2, Wolfenstein and the ever awesome Half Life on those fantastic dial ups. It's ingrained that a keyboard and mouse are the necessary tools for an FPS. I transitioned to the PS3 because of the expense of continually updating my gaming rig each year and in buying the PS3 I've gone though quite a few Keyboard/Mouse setups for it. Most noteable is the SplitFish series of PS3/xBox mouse setups.
The SplitFish has it's advantages with an easy plug'n play, but the calibration, adjustments and precision are far lacking in comparison to the Eagle Eye. Moving from one game to the next you find the SplitFish 'feeling' is way different on each game. Now this isn't a review on the SplitFish, but a review on the Eagle Eye. I have had more issues trying to dial in and change and setup the SplitFish to get the PC Game feel and in the end had no luck. The SplitFish will never feel like a PC game setup. Period. I eventually just "lived with it".... until I jumped the CoD line and moved to BF3 where the SplitFish is completely and utterly useless by the stair effect.
Being useless I moved onto another Mouse/Keyboard setup and bought the Eagle Eye. I was weary based on some of the review, but I'm happy I bought it. Here, let me say that again in big'ol letters I"M HAPPY I BOUGHT IT. It's far beyond the SplitFish setup.
I'm running an older 3500 dpi Razer Deathadder with the Razer Nostromo as my keyboard and, no joke, DonkeyTron! Let me translate DonkeyTron.... yeah, it friggin rocks. The Eagle Eye recognized both hardware and worked perfectly. It's not exactly like playing on a PC, but it is so so very close. You get precise aiming movements and the ability to have all your key command / usage buttons at your finger tips and it was fairly easy to setup and be up and running/playing in minutes with something that will 'work' and 'dominate'. I say that because, you are able to do a pretty quick setup and have the thing working much better than any other keyboard/mouse combos I've tried, but to really get it super dialed in to your preference it takes a couple more minutes to tweak things. (Caveat: I'm super picky about how my hardware performs, so this could just be me.)
SETUP: The instructions are a little lacking (box instructions), but the setup is fast and easy. If you're on Linux you're SOL and will have to find a Windows machine.
The one thing they leave out of the setup is that the keyboard and mouse that you're going to be using with the PS3 need to be plugged into the windows machine and the drivers HAVE to be installed. For some crazy reason (early morning) I totally missed this and took me 5 minutes to "think" about it.
The Eagle Eye comes with the 3.0 firmware and software and it's super easy to setup ad use. Once running, it's a matter of clicking on the PS3 button shown in the wonderful example PS3 controller image (in app) and then clicking the keyboard or mouse button that you want to assign it to. Once that's done, then it's a matter of taking all three devices and hooking them up to your PS3. TaDa!
USE: I've had some uber bad stair effect with many mouse/keybaord combos for the PS3, but it's nearly non-existent with the Eagle Eye. In BF3, the SplitFish is almost un-playable, but with the Eagle Eye there's no stair effect it's smooth, precise and fast.
I did run into the 'slow turning' that some people mentioned. If you have you're ingame settings too low then, when you try and 360 spin turn (like you can in PC FPS games) you'll have to pick your mouse up and slide it multiple times. This is just a matter of taking the time to dial in the settings. Once dialed in this is a great product.
CONS: Instructions are very short, but then when you run the app there's sidebar instruction that run you through things. Could they be a little more detailed? Yes. Do they give you enough information? Sure.
It is wired. The Eagle Eye device, that is. To me, this really isn't a huge con, but it does add some more cords to your gaming setup.
PROS: Price.
Easy setup.
Solid product doesn't seem like it's going to break.
Supported Hardware the list is very long and includes some great gaming keyboards/mice.
Online support there's a ton of documentation and information online.
Multiple Key Mappings this allows you to setup more than one mapping for the device. e.g. I have two on mine right now. One for BF3 and one for CoD since there's a slight variation in the buttons and I can adjust the aiming speeds for each.
PC FPS Feel well, almost PC feel. It's pretty damn close and I've used almost every keyboard/mouse setup for the PS3.
Honest reviews on PS3 Eagle Eye Mouse and Keyboard Converter
I'm a skeptic when it comes to console gaming but after weighing the pros and cons of each console, I went with a PS3. This is my first console since Super Nintendo and I've been really happy with it except for one thing...First Person Shooters. FPSes feel like you are drunk on PS3.It was by accident that I stumbled across a YouTube review of Eagle Eye but for the price it was worth a shot. I am so glad I made the decision to buy it. I've already been cursed at in-game for being such a good shot and went from that guy at the bottom of the scoreboard with 1 kill and 20 deaths to the top 5 every time. I've used it for BF3, Golden Eye, and CoD4. All of them work great with the Eagle Eye.
As for finding the correct mouse and keyboard, it worked with a cheap Logitech M310 wireless mouse and GE wireless keyboard I picked up from Target for $15 total.
As to the people giving this a negative review, it is either (1) they are too inept to read the instructions and calibrate it correctly, (2) not adjusting in-game sensitivity, or (3) not using a correct mouse or keyboard.
Pros: Quick install, faster aiming, compact, and great for PC gamers coming to console.
Cons: It has 95% of the feel of a PC game (it still feels a bit off), not compatible with all mice or keyboards, and it will make your wife angry that you spend more time gaming.
Find helpful customer reviews and review ratings for PS3 Eagle Eye Mouse and Keyboard Converter
This item does work well but I did notice that if it isn't switched to "Setting 1" when the PS3 is turned on then it won't detect it. (Remember what keyboard button you set as the Playstation sync button! You have to sync it just like any other PS3 controller.) Sometimes it does simply mess up and disconnect, but maybe only once every 40 hours of game play. This is most likely a PS3/Game issue, not due to the Eagle Eye though.I'm using it for COD (I have every version) with the Logitech G500 mouse (on the highest dpi setting all the biggest weights installed). You will have to adjust your customized settings in the game, the Eagle Eye, and mouse for days to get it where it fits you best. The uploaded settings on their website by other users are ridiculous, placing keyboard buttons way too far apart to play any game. I will be uploading my custom settings to their website soon once they are refined to perfection. The cable is a good length, I've got a 50 inch screen with the Tritton AX. These ($160) earphones have a shorter cable by a couple feet, but the Eagle eye is super long... I don't know what customers were complaining about... Add the keyboard and mouse cables and now it ends up being 9 feet long, at least 3 feet more than you should ever need?! 4 feet is enough.
With the DPI on 5700 for the mouse and the Max speed setting maxed out on the Eagle Eye settings the movements are exactly like those of a computer, but using a 300-600dpi wireless mouse ($5) and/or with the max speed restricted, the movements are jumpy, 'knocking' into positions about 6 times per second. YOU HAVE TO FIND A GOOD COMPATIBLE MOUSE AND SET THE EAGLE TO MAX SPEED! You can always where the sensitivity in the game down to a 3 to slow it down after that.
All 10 keyboards I have work but of the 5 mice I had only 1 worked, my cheapest wireless one imported from China... so I had to go out and buy the G500 to make the games playable.
Clearly the price makes this a steal, other similar products are over $100. Other integrated mouse-like PS3 controllers aren't adjustable enough to recreate PC like mouse movements. The only major flaw I saw is that after saving the sensitivity settings (in game using the F1 F2 F3 etc. keys), when connecting it to the PC I could not pull the settings off of the Eagle Eye back into Windows 7 64, it locked up my PC for all but 1 of the some odd 10 or more times I tried. (Had to CTRL-ALT_DEL to close the program.) Fortunately 1 pull was enough, and they matched the website sensibility settings uploaded for BLOPS exactly, so there is really no need to keep testing them again since if you don't change your mouse, these will stay the same.
I am using the same setup for both Uncharted (all versions) and Call of Duty (all versions). So far they work great, have completed from start to finish all versions (and prestige'd in all) fairly easy in just 1 month of gaming. If you are taking advantage of the cheap new/used/old games for the PS3 as an alternative to the long list of expensive/incompatible PC games out there (PC games that are also easily hacked) then THE EAGLE EYE IS NOT OPTIONAL! YOU MUST HAVE THIS IF YOU HATE GAME CONTROLLERS LACK OF SENSITIVITY SETTINGS AS MUCH AS I DO!!! Once you've learned to adjust the settings properly you'll same a ton of money by getting used/older games for the PS3 instead of going the pricey PC route, so the cost for this item, no matter how cheap/expensive really becomes irrelevant.
This is an excelling gaming investment for a PC-Mouse gamer going to the PS3!
(if you have enough PC knowledge to navigate the fairly simple software instructions properly)
Friday, May 2, 2014
Call of Duty: Black Ops Prestige Edition -Xbox 360 Reviews
Alright, I'm a serious COD fan and I logged almost a month on Modern Warfare 2, and a little over a half a month on all the other COD titles. You all know what the prestige edition comes with, as it is all listed above, but is it truly worth the extra money?
It's hard to say. It certainly cool and I waited outside of my local Best Buy at 9pm before the midnight release to get in line to make sure I got a copy. The ONLY thing that comes with the prestige edition that is not included in the hardened edition is the RC-XD killstreak remote controlled car. That being the only thing different-I'll go over it a bit.
--It feels cheap and very light (not complaining, exactly what I would expect-I didn't expect a serious quality RC car).
--It takes 12 AA batteries, 6 in the remote and 6 in the car, which drain pretty fast. (especially if the camera is on)
--The car zips around pretty well but won't do well in the grass at all.
--I've played with RC cars all my life and this one is a little difficult to handle. The turns are crazy sharp with the steering dial on the right of the remote, it takes a very steady hand to carefully steer the car.
--The camera (as expected, not complaining) is very low quality and it is impossible to drive while just looking at the screen on the remote. The lens is faced upward and if you're driving it on the street or in the house you cannot see the ground to see where you're going, you see the top 2/3 of a level of a house.
--The microphone is pretty sensetive so if it is on, you'll constantly hear the gears and mechanisms from inside the car and will come through on your remote and it sounds like a cheap $5 toy car engine sound.
As far as gameplay goes, it varies, and truly, it's all depending on what COD games you like the most. I've read other reviews and I do agree with others that it feels a lot like World at War with some minor additions. The online play is not as smooth as IW's Modern Warfare 2 or even COD4.
ONLINE GAMEPLAY
I think the online gameplay takes some adjusting to after playing MW2 because MW2 was so fast paced and sometimes predictable. The spawnpoints on Black Ops from my experience have been all over the place. I very regularly find myself spawning behind people and saying "man I'd be pissed if I was that guy" and many times I AM that guy. The refresh rate is not that of MW2 and the graphics in multiplayer really suffer. I thought that with the popularity of the COD franchise that they would only stride to make each addition better than the last, but truly I think this one falls short. You buy all of your attachments with bets (or contracts) wagered, and that's actually pretty fun. It's like the same thing as challanges, but it puts a little more pressure on you because you have a time limit. Stopping power and danger close are gone, as is one man army. But because there aren't really noobtubes with one man army or people using stopping power and trailblazing, I find that there are MANY MORE campers in here, sitting back trying to achieve their higher killstreaks. Killstreaks do not count toward other killstreaks, so if I get my RC-XD remote controlled explosive car, and get 2 kills..that still doesn't mean I get my carepackage--I still have to shoot/knife/grenade someone myself. This was apparently a complaint of "the rich get richer/poor gets poorer." I personally think if people are having troubles with a game they shouldn't cry about it on blogs and complain to creators because they cannot personally do well in a video game-that's your own fault. Multiplayer in conclusion, not what I expected. I'm getting used to it, but I'm going to miss the pace of MW2 and the way you unlock attachments for weapons instead of having to buy them.
CAMPAIGN
The compaign mode is great. The graphics are MUCH better and I really wish they would have focused on making their graphics better for online play instead of stupid things like putting your clan tag on your gun and things that most people could do without. One thing I loved about World at War was the super satisfying shotgun to the legs during campaign where they blow off, and there's plenty of that here. A great assortment of weapons and plenty to do, including the use of vehicles. I really have no complaints about the campaign, it's very fun and you'll absorb it right away.
ZOMBIES
Of course zombies are great! I think they focused harder on zombies than they did multiplayer also, atleast as far as graphics go. Automated turrets and all kinds of fun stuff to do! Plus, with the prestige or hardened edition, you get the 4 original maps-which is a great value considering what I spent on WAW mappacks in the past. It's fun playing the old maps with the additions of the new guns. I loved playing on Nacht der Untoten and going upstairs and cornering myself in and lining up headshots with the new guns. Of course everyone will like nazi zombies. I personally think Treyarch should be responsible for COD-Nazi Zombies and release a Nazi Zombie based game with a campaign and everything.
Well, that's my review. conclusionCampaign is great, multiplayer lacks in my personal opinion, zombies are great=4/5. If you're a serious collector, go for the prestige and get your RC-XD like I did and let me know what you think of it. I really hope it was helpful to somoene, please vote and let me know whether is helped you out and leave any comments or questions and I'd be happy to promptly respond. Thanks everyone!
So the prestiege Edition comes with some nice downloadable codes, one for the original World at War Zombie maps which are great to have if you are a fan of Zombie mode and also a code for a pretty neat military Avatar Outfit. There comes in a plastic case a 2 prong Black Ops pin that is'nt to bad for anyone who enjoys collecting diffrent game swag. And lastly the big ol' RC Car... firstly I want to mention that this beast takes 12AA batteries lol. So with that said i will tell you that I have NOT tryed it out. It is sitting on its shelf as display only. Maybe someday I will fire it up and see how it rolls but to be honest the only reason I got this edition was I found it for a good price and I really wanted the download maps for Zombie mode. The other stuff is nice to have but the cheapest Hardend Edition I could find was just as expensive as the Prestiege.
I guess what I am saying is if you have no intrest what-so-ever of anything to game collecting or zombie maps then I would strongly suggest just buying the game itself and save yourself the price of what could be a whole other game. If you are like me though and really enjoy collecting game swag and get just as excited for the goodies as you do the game then you have already made your dicision.
MULTIPLAYER: online play is ok, ofcourse you can't get others with killstreaks to go for your kill streak which im ok with, as far as that goes, alot of campers and snipers. the graphics are pretty good and most players are at a decent level. if you play local the AI is dumb. when i played local the enemy ai ran past me for like 20 feet and then tried to shoot me.
ZOMBIES: fun, graphics are great but when you play online some ppl aren't at there tv and wont ready up.
OVERALL: good, ais could be smarter and the ending to campaign needs to be better.
It's hard to say. It certainly cool and I waited outside of my local Best Buy at 9pm before the midnight release to get in line to make sure I got a copy. The ONLY thing that comes with the prestige edition that is not included in the hardened edition is the RC-XD killstreak remote controlled car. That being the only thing different-I'll go over it a bit.
--It feels cheap and very light (not complaining, exactly what I would expect-I didn't expect a serious quality RC car).
--It takes 12 AA batteries, 6 in the remote and 6 in the car, which drain pretty fast. (especially if the camera is on)
--The car zips around pretty well but won't do well in the grass at all.
--I've played with RC cars all my life and this one is a little difficult to handle. The turns are crazy sharp with the steering dial on the right of the remote, it takes a very steady hand to carefully steer the car.
--The camera (as expected, not complaining) is very low quality and it is impossible to drive while just looking at the screen on the remote. The lens is faced upward and if you're driving it on the street or in the house you cannot see the ground to see where you're going, you see the top 2/3 of a level of a house.
--The microphone is pretty sensetive so if it is on, you'll constantly hear the gears and mechanisms from inside the car and will come through on your remote and it sounds like a cheap $5 toy car engine sound.
As far as gameplay goes, it varies, and truly, it's all depending on what COD games you like the most. I've read other reviews and I do agree with others that it feels a lot like World at War with some minor additions. The online play is not as smooth as IW's Modern Warfare 2 or even COD4.
ONLINE GAMEPLAY
I think the online gameplay takes some adjusting to after playing MW2 because MW2 was so fast paced and sometimes predictable. The spawnpoints on Black Ops from my experience have been all over the place. I very regularly find myself spawning behind people and saying "man I'd be pissed if I was that guy" and many times I AM that guy. The refresh rate is not that of MW2 and the graphics in multiplayer really suffer. I thought that with the popularity of the COD franchise that they would only stride to make each addition better than the last, but truly I think this one falls short. You buy all of your attachments with bets (or contracts) wagered, and that's actually pretty fun. It's like the same thing as challanges, but it puts a little more pressure on you because you have a time limit. Stopping power and danger close are gone, as is one man army. But because there aren't really noobtubes with one man army or people using stopping power and trailblazing, I find that there are MANY MORE campers in here, sitting back trying to achieve their higher killstreaks. Killstreaks do not count toward other killstreaks, so if I get my RC-XD remote controlled explosive car, and get 2 kills..that still doesn't mean I get my carepackage--I still have to shoot/knife/grenade someone myself. This was apparently a complaint of "the rich get richer/poor gets poorer." I personally think if people are having troubles with a game they shouldn't cry about it on blogs and complain to creators because they cannot personally do well in a video game-that's your own fault. Multiplayer in conclusion, not what I expected. I'm getting used to it, but I'm going to miss the pace of MW2 and the way you unlock attachments for weapons instead of having to buy them.
CAMPAIGN
The compaign mode is great. The graphics are MUCH better and I really wish they would have focused on making their graphics better for online play instead of stupid things like putting your clan tag on your gun and things that most people could do without. One thing I loved about World at War was the super satisfying shotgun to the legs during campaign where they blow off, and there's plenty of that here. A great assortment of weapons and plenty to do, including the use of vehicles. I really have no complaints about the campaign, it's very fun and you'll absorb it right away.
ZOMBIES
Of course zombies are great! I think they focused harder on zombies than they did multiplayer also, atleast as far as graphics go. Automated turrets and all kinds of fun stuff to do! Plus, with the prestige or hardened edition, you get the 4 original maps-which is a great value considering what I spent on WAW mappacks in the past. It's fun playing the old maps with the additions of the new guns. I loved playing on Nacht der Untoten and going upstairs and cornering myself in and lining up headshots with the new guns. Of course everyone will like nazi zombies. I personally think Treyarch should be responsible for COD-Nazi Zombies and release a Nazi Zombie based game with a campaign and everything.
Well, that's my review. conclusionCampaign is great, multiplayer lacks in my personal opinion, zombies are great=4/5. If you're a serious collector, go for the prestige and get your RC-XD like I did and let me know what you think of it. I really hope it was helpful to somoene, please vote and let me know whether is helped you out and leave any comments or questions and I'd be happy to promptly respond. Thanks everyone!
Click Here For Most Helpful Customer Reviews >>
Had a blast with this! The remote control car is about as much fun as the game! A must buy!Best Deals for Call of Duty: Black Ops Prestige Edition -Xbox 360
To start I will say that this Call of Duty game is very good. I am a huge fan of all past games and this one is no diffrent. If you have played them in the past you know what to expect. This new one however does have a few changes and they pretty nice. The SP of the game seems somewhat short, im on lvl 11/15 right now only after 2 nights of playing. The action however if far from short though, alot of "movie" moments in the game. The MP is also pretty good, a lot of diffrent maps etc.So the prestiege Edition comes with some nice downloadable codes, one for the original World at War Zombie maps which are great to have if you are a fan of Zombie mode and also a code for a pretty neat military Avatar Outfit. There comes in a plastic case a 2 prong Black Ops pin that is'nt to bad for anyone who enjoys collecting diffrent game swag. And lastly the big ol' RC Car... firstly I want to mention that this beast takes 12AA batteries lol. So with that said i will tell you that I have NOT tryed it out. It is sitting on its shelf as display only. Maybe someday I will fire it up and see how it rolls but to be honest the only reason I got this edition was I found it for a good price and I really wanted the download maps for Zombie mode. The other stuff is nice to have but the cheapest Hardend Edition I could find was just as expensive as the Prestiege.
I guess what I am saying is if you have no intrest what-so-ever of anything to game collecting or zombie maps then I would strongly suggest just buying the game itself and save yourself the price of what could be a whole other game. If you are like me though and really enjoy collecting game swag and get just as excited for the goodies as you do the game then you have already made your dicision.
Honest reviews on Call of Duty: Black Ops Prestige Edition -Xbox 360
i bought this game at gamestop.for about 6 bucks cheaper than new, anyway when it came to campaign it was a good story that kept you waiting to see who was interogatting you, i beat it in likie 5 hours.. and the thing i didn't like was there was no huge fight or anything, (spoiler alert) you kill dragovich but no big fight except yo drown him. the story was ok as far as it goes but the ending left me a little disapointed.MULTIPLAYER: online play is ok, ofcourse you can't get others with killstreaks to go for your kill streak which im ok with, as far as that goes, alot of campers and snipers. the graphics are pretty good and most players are at a decent level. if you play local the AI is dumb. when i played local the enemy ai ran past me for like 20 feet and then tried to shoot me.
ZOMBIES: fun, graphics are great but when you play online some ppl aren't at there tv and wont ready up.
OVERALL: good, ais could be smarter and the ending to campaign needs to be better.
Find helpful customer reviews and review ratings for Call of Duty: Black Ops Prestige Edition -Xbox 360
I got this for my hubby and he loves it! the only downside was the price. Two weeks after i purchased it, it went on sale at best buy for $70.Friday, April 18, 2014
Reviews of Dave Mirra 2: Freestyle BMX - PlayStation 2
Overall this is a great game but it has its problems. 1)the camera say you go around a pole the camera can get caught on the pole which can get in the way of gameplay. 2)landing can be a bit goofy some times you fall but you know you landed right. 3) the camera can make you sick. 4) the sound track is good but limited and repetitive 5) grinding is a bit TOO easy. On the plus side: 1)the load times are short 2) The levels are HUGE!!! think of it this way remember the school level in THPS2 well the levels in DMP BMX are twice as big. 4) It plays like an RPG some hate this but i like it you try to gain "respect" 5) The park maker is fast and simple 6) the graphics are very good. 7)the game on a scale of 1 to 10 10 high 1 low i would give it an 8 sound: 7 Graphics: 8 Fun: 9 Gamplay: 8 it is very easy to get into the game so if you are a beginer you'll find it easy to get into
Now on to the good: I really enjoyed this game on the Dreamcast (first version) and this one has all the good points from it plus quite a few more. The first thing you'll note is the size of the levels-HUGE! You WILL get lost, but you'll have fun doing it. Manuals/nose manuals have been improved, as have wallrides. (lots 'o fun) As one review put it nicely, the "magnetic rails" from the first version are much more realistic when you grind stuff too. Graphics are pretty damned impressive, especially the riders themselves. The levels now include gaps, which is a welcome addition, and there's a new "beginner" control/config that mimics the mighty "Hawk" style, (hold down x to pedal/release to jump) which is much better/less confusing if you've spent as many hours as I have playing that mythic game.
One disappointment to me though is that there still doensn't seem to be a real "Abubaka" (spelling?) or a "Foofanoo", 2 of my favorite tricks Dave & company do, especially out of a half pipe onto a back deck rail. You can do a tailtap and try and land faky or try and bring it back around but it's just not quite there, especially if you have to cover some distance from the rail back into the pipe. Maybe I just need more practice? (if anyone knows how to do these in this game please clue me in)
I haven't played a complete version of Hoffman yet so I can't say for sure, but to me it seems like Hoffman is too identical to Hawk (more skate like) where as Mirra has more of the bike physics/feel. The soundtrack is unusual to say the least but I like it. Kudos to them for not having to use the newest/hippest stuff out there (re: "Paranoid" by Ozzy and "She sells Sanctuary" by the Cult) I wish I could drop in some Queens of the Stone Age but with only 10 or so songs I always end up turning off the music anyway, gets old too quick. I barely touched the level editor but it looks promising indeed.
*So, to wind things up here... Basically, if you like the first one you'll love this one and if you haven't tried it at all, give it a rent (1 or 2, on PS or DC-they all seem pretty good) and see if it's your cup of tea.
As for other improvements, the framerate problems that troubled the Dreamcast release have been alleviated, but have not gone away. They're most apparent when you shatter breakable glass in the game (the awnings on the commercial district level come to mind). A note to Z-Axis: If eyecandy cripples the framerate of your game, PLEASE turn it off!
For people not familiar with the Dave Mirra series, be forewarned that the trick engine (particularly getting air on halfpipes) is very subtle, and will take a while to get the hang of. Getting a feel for how to get big air on halfpipes is crucial to the game, and not immediately obvious. While rentals are encouraged, remember that you won't necessarily pick it up immediately.
Naturally since this edition of Mirra is on the PS2, you have the general benefit that everything is bigger, prettier, etc.. As has been mentioned, the levels are enormous, and it's quite possible to get lost on them. (I would dare say that the "destroy 4 Foos scattered around the level" challenges are a bad idea at this point). Luckily, in some levels (the Woodward Camp and Devil's Peak), there are moderately helpful signs to tell you where you are and where other areas are in relation.
One aspect which was good to see is the park editor. Where the console Tony Hawk 2 park editor was simplistic and restrictive (though a very good first effort), the Dave Mirra 2 park editor looks to be very sensible and versatile. I haven't played too much with it, but they made some very good decisions and it looks like you'll be able to have parks with real flow to them, which is very encouraging.
This game does have some problems, however. The item collection idea gets awfully tedious in such large levels, as does the Mirra system of having different classes of challenges per level, progressing from rookie through amateur, pro, and hardcore, up to insane. You can't see (and therefore complete) higher-level challenges until you've finished all of the challenges at a given level, which is annoying when you've thrown off 900s and high fastplants in early stages only to find out that you need to do it again because the game didn't see fit to credit you with ones done earlier.
In general, Dave Mirra 2 could stand to benefit from being more like Tony Hawk 2 in terms of game structure and level design. Mirra has a phenomenal trick engine, which is very thoughtful and unique in a genre filled with games where their only good aspects are stolen from Tony Hawk. If only that engine could be mated to the polish and all-around fun of Tony Hawk, we'd have a real contender here. However, the Mirra levels are simultaneously too expansive and too cluttered. It's far too easy to get hung up on edges and just dump, and there are real problems with areas where the level does not behave logically with what's displayed. In particular, in Woodward Camp, the first level, there's a platform that you can clearly see under, but can't ride under. Why? This makes no sense, it's different from other platforms in the same level, and just serves as an annoyance. In one of the more difficult challenges in the game, also on Woodward, you're asked to grind a long series of rails, starting with a short rail that you need to jump off of at an extreme angle (and distance) to get to the second one (There's a cheap way to get around using the first rail, but I consider it a bug more than anything). This is already a difficult challenge, but it's made more aggravating by the fact that the grindable surface of the rail ends about 5 feet before where it looks like it should. It's these kind of visual inconsistencies which only serve to aggravate the player.
All griping aside, however, I highly recommend Dave Mirra 2. There's annoying problems with it, but games of this genre really come down to the engine, and Mirra has that in spades. Not only is it fun to play, but it's a remarkably sensible attempt to truly model freestyle BMX trick formation. Most importantly, it's a good trick engine whose good qualities aren't ripped off from Tony Hawk. The world needs more games with this kind of creativity, and I recommend the game not only on the grounds that it's fun (which it is, mostly), but that this kind of game manufacturing needs to be encouraged.
Now Dave Mirra Freestyle BMX 2 is being released on Sony's PlayStation 2, Nintendo's Gamecube, and Microsoft's X-box. It has advanced beyond its prequel in some ways, but has stayed pretty much the same in others. Almost inevitably, it must compete with Neversoft's Tony Hawk's Pro Skater 2.
Dave Mirra 2 boasts new characters, more bikes, vastly larger levels, and, of course, greatly improved graphics. The trick system has been expanded, with many new tricks and variations available.
Graphically, Dave Mirra 2 is not bad to look at, but not really anything special, either, especially in comparison to THPS3. The 3D models are adequate, and offer a good many lines to ride one, and the textures are uniformly good. Still, the game is not nearly as graphically beautiful as some of the other first-generation games that are available on the new systems.
Sound is good, but again, nothing special. The soundtrack is alright, and even has its high points, but it's really a matter of personal taste. The usual grind noises, thumps, whacks, and grunts of pain are satisfactory and vary enough to sound good.
The levels are large and often very creative, but not as well-designed as those in THPS3. They are fun to ride and contain the usual secrets, huge jumps, and multipurpose obstacles.
The game is much harder than its predecessor, but still easier than THPS3. It should take a good while for most gamers to beat the game with every character and unlock all the secret videos, riders, and modes. There are rumors of secret levels, too, but I have yet to unlock any of them.
Although most of the game seems pretty mediocre, it's still one of my favorite bike/skate-type games ever. Why? Well, it all comes down to the trick system.
Dave Mirra 2's trick system requires much more dexterity than that of the THPS series does, and it allows for literally thousands of trick variations. The THPS system uses two buttons to do flip tricks and grab tricks, and these can be chained together with grinds and manuals to produce long trick sequences. Dave Mirra also uses two buttons, but it, on the other hand, focuses on making customized tricks by means of combining different simple tricks in midair. It is possible to pull a trick or two at the same time as doing another trick. For example, one command might make the rider do a double backflip, another might make him take one or both hands off the bars, another might make him take one or both beet off the pedals, and yet another might make him do a spin. So if the player hits a jump, initiates a double backflip, and then initiates a barspin and a no hande and no footer command, the rider could pull a 900ยบ double backflip barspin suicide. With a wide variety of simple tricks and double-tap variations of these tricks, Dave Mirra 2 offers an enormously deep and engrossing trick system that will keep a lot of us gamers busy for hours on end. And once you get used to the system, you can start pulling all kinds of amazing combinations. And of course, common stock tricks like superman seatgrabs and double nac-nacs become quite easy to pull.
Similar to THPS's manuals, Mirra 2 riders can tie their tricks together with heelies and nose wheelies, and flatlanders can even pull endoes and stoppies if they know what they're doing. A wide range of grinds and plants are available, too.
In the end, this game will not impress anyone with its mediocre graphics and just decent level designs. What will keep people coming back to this game is its brilliant trick system and the enormous versatility. I still haven't gotten tired of it. If you like bike games, and especially if you bike in real life (like I do :)), you will find this to be the best and most enjoyable bike game available. It's easy to start playing, even for beginners, but offers enough depth to keep even hardcore gamers coming back for more.
Graphically Dave Mirra 2 is a vast improvement from the original although unfortunately it bugs me trying not to concerntrate on how poor the graphics are after playing games like tony hawks 3. Aside from that i find the game has to much respawning and graphic glitches which can really drive you nuts(especially when playing proquest mode. Another disadvantage i must tell you is that, in my opinion the graphics seem a little too cartoony for me especially in the outdoor areas, otherwise the the faces on the riders are very realistic aswell as the bikes. 2.5/5(for ps2 graphics)
Soundwise Dave Mirra 2 is below average for a extreme sports game, i mean there is just not enough sound effects, not even an improvement from the original just the same old bird chipping, metallic sounds when grinding, grunts when crashing. The creators really could have spent more time on the sound. Musically the game is a mixed bag with pop-punk, hip-hop, rock and modern metal, and the terrible thing is there's only ten songs!!!! ten songs!!!! And only three i like, although after a while you'll find yourself turning off the music. 2.75/5
The game play for this game is good with some of the best and largest levels in extreme sport games that i have seen. The levels are very detailed, well planned and fun to ride on. The controls are somewhat very responsive and easy to get use to, as for the tricks they look fairly realistic when performed, and not only that but their heeps of possible tricks to perfrom with new sik trick system which allows you to modify a trick like lets say, you could do a backflip-flair-turndown-barspin in one combo, making the game feature a shocking number of over 1,500 tricks to be done in this game(wonder how acclaim could fit that many tricks onto a controller). The proquest mode is very good aswell has challenges from ameuteur to insane, the missions also are terrific compared to the tony hawk series. 4.25/5
The multi-player mode for this game is actually very underated i guess since the multi-player mode where you verse a friend/family is not split screen, but really to tell you the truth i slightly prefer it it non split screen and where you just take turns however thats just an opinion. Their are also allsorts of multiplayer challenges(over ten) including best height, longest grind and the ground breaking wipe out mode which lets you challenge a friend/family at trying to do the most painful crash in 30 seconds, and what makes it even more cooler is that you can bail and one of the best features about this game is that its bails and crashes are without a doubt the most realistic i've ever seen in an extreme sports game. 4.75/5
The meat of this game is easily its replay value which amazes me at how a game with very average graphics can have an extreme replay value. With the park editor which lets you create just about anything and not only that but unlike the hawk series this games park editor i find is very simple to use. The free ride option will also have you coming back to the ps2 just to bum around at classic parks like woodward, and because of how realisticly funny the bails and crashes are you will most certainly not want to throw away this game. 5/5
Just before i finish this review i might just add a few minor complaints 1. doing backflips in this game is ridiculous you can pull em by jumpig from the ground i mean c'mon be a bit more realistic, 2. i find when performing tailwhips that the frame seems to move a little to slow and could be faster like normally if i'd jump off a box i can tailwhip and just land(and im not even a champion, whereas riders in the game are) whereas in the game if i tried i would only be 3/4 through finnishing the whip. 3. Sometimes and i mean sometimes the camera gets focussed on a large object if i pass by it rather then focusing on the rider itself. 4. I may be a little picky here but as one reviewer stated where are those tricks like fufanu's? and also the tomahawk trick. Otherwise this is a game i recomend everyone to atleast play.
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I picked this up yesterday and after about 4 hours of play time I'd have to say: So Far, So Good. Yes, the camera is a little off at times. (stays behind a wall so you cant see what you're doing sometimes) I guess there is still some slowdown as well, although I don't really notice it all that much. One other issue is the re-spawning after a crash, sometimes it puts you in a weird spot and collision detection/clipping problems occur, but never for too long.Now on to the good: I really enjoyed this game on the Dreamcast (first version) and this one has all the good points from it plus quite a few more. The first thing you'll note is the size of the levels-HUGE! You WILL get lost, but you'll have fun doing it. Manuals/nose manuals have been improved, as have wallrides. (lots 'o fun) As one review put it nicely, the "magnetic rails" from the first version are much more realistic when you grind stuff too. Graphics are pretty damned impressive, especially the riders themselves. The levels now include gaps, which is a welcome addition, and there's a new "beginner" control/config that mimics the mighty "Hawk" style, (hold down x to pedal/release to jump) which is much better/less confusing if you've spent as many hours as I have playing that mythic game.
One disappointment to me though is that there still doensn't seem to be a real "Abubaka" (spelling?) or a "Foofanoo", 2 of my favorite tricks Dave & company do, especially out of a half pipe onto a back deck rail. You can do a tailtap and try and land faky or try and bring it back around but it's just not quite there, especially if you have to cover some distance from the rail back into the pipe. Maybe I just need more practice? (if anyone knows how to do these in this game please clue me in)
I haven't played a complete version of Hoffman yet so I can't say for sure, but to me it seems like Hoffman is too identical to Hawk (more skate like) where as Mirra has more of the bike physics/feel. The soundtrack is unusual to say the least but I like it. Kudos to them for not having to use the newest/hippest stuff out there (re: "Paranoid" by Ozzy and "She sells Sanctuary" by the Cult) I wish I could drop in some Queens of the Stone Age but with only 10 or so songs I always end up turning off the music anyway, gets old too quick. I barely touched the level editor but it looks promising indeed.
*So, to wind things up here... Basically, if you like the first one you'll love this one and if you haven't tried it at all, give it a rent (1 or 2, on PS or DC-they all seem pretty good) and see if it's your cup of tea.
Best Deals for Dave Mirra 2: Freestyle BMX - PlayStation 2
For those who didn't play Dave Mirra 1 (I played it on the Dreamcast), it was a decent game with a good trick engine, but ultimately, nasty framerate problems and lack of direction within the levels hampered it. The trick engine was very promising, though, and it's good to see that Dave Mirra 2 has definitely kept the good aspects of that engine and improved upon it significantly. The single biggest difference appears to be changing manuals/nose wheelies to be more like those in Tony Hawk 2 (that is to say, they're actually useful now :). Whereas in DMFBMX 1, manuals were useful to rack up points at the end of a trick, they weren't very useful for linking tricks or actually moving about the arena.As for other improvements, the framerate problems that troubled the Dreamcast release have been alleviated, but have not gone away. They're most apparent when you shatter breakable glass in the game (the awnings on the commercial district level come to mind). A note to Z-Axis: If eyecandy cripples the framerate of your game, PLEASE turn it off!
For people not familiar with the Dave Mirra series, be forewarned that the trick engine (particularly getting air on halfpipes) is very subtle, and will take a while to get the hang of. Getting a feel for how to get big air on halfpipes is crucial to the game, and not immediately obvious. While rentals are encouraged, remember that you won't necessarily pick it up immediately.
Naturally since this edition of Mirra is on the PS2, you have the general benefit that everything is bigger, prettier, etc.. As has been mentioned, the levels are enormous, and it's quite possible to get lost on them. (I would dare say that the "destroy 4 Foos scattered around the level" challenges are a bad idea at this point). Luckily, in some levels (the Woodward Camp and Devil's Peak), there are moderately helpful signs to tell you where you are and where other areas are in relation.
One aspect which was good to see is the park editor. Where the console Tony Hawk 2 park editor was simplistic and restrictive (though a very good first effort), the Dave Mirra 2 park editor looks to be very sensible and versatile. I haven't played too much with it, but they made some very good decisions and it looks like you'll be able to have parks with real flow to them, which is very encouraging.
This game does have some problems, however. The item collection idea gets awfully tedious in such large levels, as does the Mirra system of having different classes of challenges per level, progressing from rookie through amateur, pro, and hardcore, up to insane. You can't see (and therefore complete) higher-level challenges until you've finished all of the challenges at a given level, which is annoying when you've thrown off 900s and high fastplants in early stages only to find out that you need to do it again because the game didn't see fit to credit you with ones done earlier.
In general, Dave Mirra 2 could stand to benefit from being more like Tony Hawk 2 in terms of game structure and level design. Mirra has a phenomenal trick engine, which is very thoughtful and unique in a genre filled with games where their only good aspects are stolen from Tony Hawk. If only that engine could be mated to the polish and all-around fun of Tony Hawk, we'd have a real contender here. However, the Mirra levels are simultaneously too expansive and too cluttered. It's far too easy to get hung up on edges and just dump, and there are real problems with areas where the level does not behave logically with what's displayed. In particular, in Woodward Camp, the first level, there's a platform that you can clearly see under, but can't ride under. Why? This makes no sense, it's different from other platforms in the same level, and just serves as an annoyance. In one of the more difficult challenges in the game, also on Woodward, you're asked to grind a long series of rails, starting with a short rail that you need to jump off of at an extreme angle (and distance) to get to the second one (There's a cheap way to get around using the first rail, but I consider it a bug more than anything). This is already a difficult challenge, but it's made more aggravating by the fact that the grindable surface of the rail ends about 5 feet before where it looks like it should. It's these kind of visual inconsistencies which only serve to aggravate the player.
All griping aside, however, I highly recommend Dave Mirra 2. There's annoying problems with it, but games of this genre really come down to the engine, and Mirra has that in spades. Not only is it fun to play, but it's a remarkably sensible attempt to truly model freestyle BMX trick formation. Most importantly, it's a good trick engine whose good qualities aren't ripped off from Tony Hawk. The world needs more games with this kind of creativity, and I recommend the game not only on the grounds that it's fun (which it is, mostly), but that this kind of game manufacturing needs to be encouraged.
Honest reviews on Dave Mirra 2: Freestyle BMX - PlayStation 2
The first Dave Mirra game, which was released on the PlayStation 1 and the Dreamcast, set itself apart from the other BMX games on the market by implementing a completely unique trick system. Every other skate/bike out there has basically cloned the incredible Tony Hawk's Pro Skater control and trick system, and all have fallen short of the mark that THPS set. The first Dave Mirra game, although it did not come anywhere near matching THPS 1 or 2 in quality and depth, still sold well because of its new, unique system.Now Dave Mirra Freestyle BMX 2 is being released on Sony's PlayStation 2, Nintendo's Gamecube, and Microsoft's X-box. It has advanced beyond its prequel in some ways, but has stayed pretty much the same in others. Almost inevitably, it must compete with Neversoft's Tony Hawk's Pro Skater 2.
Dave Mirra 2 boasts new characters, more bikes, vastly larger levels, and, of course, greatly improved graphics. The trick system has been expanded, with many new tricks and variations available.
Graphically, Dave Mirra 2 is not bad to look at, but not really anything special, either, especially in comparison to THPS3. The 3D models are adequate, and offer a good many lines to ride one, and the textures are uniformly good. Still, the game is not nearly as graphically beautiful as some of the other first-generation games that are available on the new systems.
Sound is good, but again, nothing special. The soundtrack is alright, and even has its high points, but it's really a matter of personal taste. The usual grind noises, thumps, whacks, and grunts of pain are satisfactory and vary enough to sound good.
The levels are large and often very creative, but not as well-designed as those in THPS3. They are fun to ride and contain the usual secrets, huge jumps, and multipurpose obstacles.
The game is much harder than its predecessor, but still easier than THPS3. It should take a good while for most gamers to beat the game with every character and unlock all the secret videos, riders, and modes. There are rumors of secret levels, too, but I have yet to unlock any of them.
Although most of the game seems pretty mediocre, it's still one of my favorite bike/skate-type games ever. Why? Well, it all comes down to the trick system.
Dave Mirra 2's trick system requires much more dexterity than that of the THPS series does, and it allows for literally thousands of trick variations. The THPS system uses two buttons to do flip tricks and grab tricks, and these can be chained together with grinds and manuals to produce long trick sequences. Dave Mirra also uses two buttons, but it, on the other hand, focuses on making customized tricks by means of combining different simple tricks in midair. It is possible to pull a trick or two at the same time as doing another trick. For example, one command might make the rider do a double backflip, another might make him take one or both hands off the bars, another might make him take one or both beet off the pedals, and yet another might make him do a spin. So if the player hits a jump, initiates a double backflip, and then initiates a barspin and a no hande and no footer command, the rider could pull a 900ยบ double backflip barspin suicide. With a wide variety of simple tricks and double-tap variations of these tricks, Dave Mirra 2 offers an enormously deep and engrossing trick system that will keep a lot of us gamers busy for hours on end. And once you get used to the system, you can start pulling all kinds of amazing combinations. And of course, common stock tricks like superman seatgrabs and double nac-nacs become quite easy to pull.
Similar to THPS's manuals, Mirra 2 riders can tie their tricks together with heelies and nose wheelies, and flatlanders can even pull endoes and stoppies if they know what they're doing. A wide range of grinds and plants are available, too.
In the end, this game will not impress anyone with its mediocre graphics and just decent level designs. What will keep people coming back to this game is its brilliant trick system and the enormous versatility. I still haven't gotten tired of it. If you like bike games, and especially if you bike in real life (like I do :)), you will find this to be the best and most enjoyable bike game available. It's easy to start playing, even for beginners, but offers enough depth to keep even hardcore gamers coming back for more.
Find helpful customer reviews and review ratings for Dave Mirra 2: Freestyle BMX - PlayStation 2
First off i'd like to point out to you that i am a pro bmxer who takes the sport seriously, meaning i would then take this game seriously aswell. When Dave Mirra Freestyle Bmx came out for playstation, i can remember all the hot gossip it got and how great it was for its time, and dare i say better then the tony hawks series, however with this game released today it just doesn't seem to be as good for its time as much as the original was.Graphically Dave Mirra 2 is a vast improvement from the original although unfortunately it bugs me trying not to concerntrate on how poor the graphics are after playing games like tony hawks 3. Aside from that i find the game has to much respawning and graphic glitches which can really drive you nuts(especially when playing proquest mode. Another disadvantage i must tell you is that, in my opinion the graphics seem a little too cartoony for me especially in the outdoor areas, otherwise the the faces on the riders are very realistic aswell as the bikes. 2.5/5(for ps2 graphics)
Soundwise Dave Mirra 2 is below average for a extreme sports game, i mean there is just not enough sound effects, not even an improvement from the original just the same old bird chipping, metallic sounds when grinding, grunts when crashing. The creators really could have spent more time on the sound. Musically the game is a mixed bag with pop-punk, hip-hop, rock and modern metal, and the terrible thing is there's only ten songs!!!! ten songs!!!! And only three i like, although after a while you'll find yourself turning off the music. 2.75/5
The game play for this game is good with some of the best and largest levels in extreme sport games that i have seen. The levels are very detailed, well planned and fun to ride on. The controls are somewhat very responsive and easy to get use to, as for the tricks they look fairly realistic when performed, and not only that but their heeps of possible tricks to perfrom with new sik trick system which allows you to modify a trick like lets say, you could do a backflip-flair-turndown-barspin in one combo, making the game feature a shocking number of over 1,500 tricks to be done in this game(wonder how acclaim could fit that many tricks onto a controller). The proquest mode is very good aswell has challenges from ameuteur to insane, the missions also are terrific compared to the tony hawk series. 4.25/5
The multi-player mode for this game is actually very underated i guess since the multi-player mode where you verse a friend/family is not split screen, but really to tell you the truth i slightly prefer it it non split screen and where you just take turns however thats just an opinion. Their are also allsorts of multiplayer challenges(over ten) including best height, longest grind and the ground breaking wipe out mode which lets you challenge a friend/family at trying to do the most painful crash in 30 seconds, and what makes it even more cooler is that you can bail and one of the best features about this game is that its bails and crashes are without a doubt the most realistic i've ever seen in an extreme sports game. 4.75/5
The meat of this game is easily its replay value which amazes me at how a game with very average graphics can have an extreme replay value. With the park editor which lets you create just about anything and not only that but unlike the hawk series this games park editor i find is very simple to use. The free ride option will also have you coming back to the ps2 just to bum around at classic parks like woodward, and because of how realisticly funny the bails and crashes are you will most certainly not want to throw away this game. 5/5
Just before i finish this review i might just add a few minor complaints 1. doing backflips in this game is ridiculous you can pull em by jumpig from the ground i mean c'mon be a bit more realistic, 2. i find when performing tailwhips that the frame seems to move a little to slow and could be faster like normally if i'd jump off a box i can tailwhip and just land(and im not even a champion, whereas riders in the game are) whereas in the game if i tried i would only be 3/4 through finnishing the whip. 3. Sometimes and i mean sometimes the camera gets focussed on a large object if i pass by it rather then focusing on the rider itself. 4. I may be a little picky here but as one reviewer stated where are those tricks like fufanu's? and also the tomahawk trick. Otherwise this is a game i recomend everyone to atleast play.
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