Friday, January 31, 2014

Xbox Gameshark Gamesaves Review

Xbox Gameshark Gamesaves
Customer Ratings: 3.5 stars
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This isn't actually a game, but something you can use to cheat at games. It works just like described. The only catch is that you need an XBOX memory card to do anything with it. BTW: this will only work for the original XBOX, not XBOX 360!

Sick of getting killed over and over again in the same game? Want to unlock all the extras without spending weeks on the game? Use this product with your PC to load-up your memory card with game saves that can give you extra power-ups, weapons, etc. There are several game saves that come with the disc included and you can get more online through the software provided.

The Gameshark hardware also works with Action Replay (similar product) software and save formats, you just need the Action Replay software (not included) to do it. The hardware itself is practically identical, so if you can get the Action Replay install disc, you're set for both!

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At first the product was not working when connected to the PC, but I discovered that the disk installs the drivers to a folder called Fire International. I had to go to the device manager and manual select the folder to install the driver. After that was done, the software works like it should, but the instruction should have mentioned that first!!!

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Heres how Using the xbox gameshark works

step 1 Install software on computer from disc in package

step 2 connect the USB to Xbox memory device connection to computer

step 3 connect memory card to USB adapter in step 2

step 4 run Gameshark software

step 5 Gameshark software cannot detect memory device. please connect memory device

step 6 repeat steps 2-5

step 7 repeat step 2-5

step 8 repeat step 2-5

step 9 return item

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I have windows 7 and my little boy has a xbox, so I thought this would be a great gift but.. It did not come with a memory card and would not register on my computer without one. I bought 2 different memory cards and still the darn thing wont register at all or work for us. I tryed to contact them but they said I had to go to the site to get drivers. I went to the site, tryed the code and it said I could not get in some thing to do with having windows 7 not xp. Total waist of money for us. Never got it to work.

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This is an excellent product for using saved games and rooting an old xbox to xbmc! It is about the only "easy" option if you can't find an Action Replay kit.

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Xbox 360 Guitar Hero World Tour Band Bundle Review

Xbox 360 Guitar Hero World Tour Band Bundle
Customer Ratings: 4 stars
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After seeing so many reviews stating that the drums have a problems I went and examined mine very closely. There is a self fix post on here that talks about how some sensors are not placed in the correct places, mainly on the cymbals. I took mine apart and was relieved to see that mine were correct and seem to play fine. Fixing them, if there is a problem, doesn't seem too tricky. Yes, I realize that would void a warranty, but the wait to replace time would drive me nuts.

The game is very solid. I play quitar mainly and have a wireless RB and GH quitar. I prefer the Guitar Hero guitars. The new version of the quitar seems to be an improvement over both the quitars I have. I seem to have a easier time hitting the quick sequences.

I also have RB1 and 2, and to be honest, I prefer playing as a band using RB2 more than GHWT. It's probably that I am just used to RB band play more. Both are enjoyable and I am really happy that the guitars and drums seem to work fine with both games. (Of course the GHWT drums have six notes so you don't use the orange cymbal when playing RB's.

Downloadable contect really makes both games, and at the moment RB2 is way ahead. I hope that this competition between the two games continues because it sure seems like the gamer will benefit.

In all if pressed I would take RB2 over GHWT but luckily I don't have to choose and I can have both. With either game you can't go wrong, they both are great fun.

Good luck all on getting a working set of drums or fixing them.

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The track list is the usual mixture of oldies (read: softer tracks by Fleetwood Mac) and harder songs (a set exclusively by Tool). I love the celebrity guests who come on the stage for the 3rd or 4th song in the sets, like Sting, Billy Corgan, etc. That's a nice touch. The customizability will also keep you entertained for hours.

But... I have experienced all of the drum problems listed thus far. I pre-ordered my set but had to return it because the yellow cymbal was not registering at all. The manufacturer puts all shipping costs and responsibility on the users, which is a shame because most problems are with the main drum wiring, (the heaviest piece to ship). Luckily, the store took it back-but now I have in video game store credit, instead of cash.

My second drum set was fine until I realized that every other red note activates a yellow note, too. Therefore, it's nearly impossible to get a full multiplier/perfect score. I can still play, but it's annoying. Imagine firing bullets in GTA at random, without pressing any buttons. Funny until you have to spend 10 minutes running from the cops for no reason.

The new guitar is bigger, but I'm liking it. I was worried because my hands are small and my arms aren't that long, either. This hasn't been a problem, thankfully, and I'm looking forward to mastering the slide bar.

Anyway, if enough people are having the drum kit problem-which it seems that they are-we should file a class-action suit. They are doing it for X360's Red Ring of Death. There is no way Activision put this product out thinking it was not faulty...

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This past weekend i played guitar hero world touur for twelve hours. i also own rock band 2 and have been playing that since the day it came out. As i usually play rock band on a 50 inch plasma and i had to play world tour on a 34 inch rounded screen old school tv it was a little bit harder to read the notes. but here is my review none the less

Vocals: vocals seem way easier to sing then rock band. the microphone seems to read the pitch better and is more sensitive. the only downside about this is that i don't know the words to most of the songs so it makes it hard to sing it.

Guitar: I love the new guitar. it looks great and feels great. it is very responsive and just the right weight to flip it over your shoulder while having a short break in the guitar. the slide feature seems fun to play but while playing on expert it is very hard to find the right fingering and then to get your fingers back up to frets but i'm sure after playing more i will be able to do it fine.

Drums: i'm a drummer and all i do is play the drums until i'm tired of sitting down. the first time i played the drums it felt great besides the foot pedal. the foot pedal is way to close to the ground. it also doesn't really have much of a spring back and is made of flexible plastic. the purple note was also hard to see on the tv screen to play it. as i continued to play the drums, i would continually hit in between the pads. since the spacing is different from the rock band drums i would go for where i thought the drum was, but it wasn't. This would be fine except for the fact that when hitting the plastic it would make a incredibly loud crack everytime you hit it. another thing about the drums was the cymbals are to close to the pads. my stick would get stuck under the cymbal when i was playing the red and fly out of my hand. and finally the blue drum hardly worked at all. if they fix the blue drum and had a better foot pedal i could tolerate playing it.

Set List: A lot of songs available for GHWT are the same as rock band 2. other then these songs there are about seven songs that i enjoy playing. i would totally recomend the rock band set list over the guitar hero one. while playing the set list i would start to fall asleep playing some songs because i didn't know them. some songs are way to long to enjoy playing. and i don't know why there are so many spanish songs in it. i haven't tried making any songs yet, but from the ones that i downloaded they remind me of old ringtones. it doesn't sound like a real song, but something that comes out of a cell phone. As i said before i wouuld recomend the rock band setlist over the GHWT one. there are about seven songs i like to play on GHWT, there are about seven songs i don't like to play out of my 160 rock band songs.

Overall: overall i would recomend this song for the guitar hero lovers, but i would recomend only getting the guitar pack and get the rock band drums which are far superior. maybe some amazing downloadable content would raise my opinion of the setlist, but so far guitar hero hasn't impressed me with their downloadable capabilities.

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People have already commented that the drum kit is crap, but I thought I would concur. Our red drum pad stopped working about a month after we bought the game. We returned it to Activision, and it was repaired. A couple days after we had it back, the yellow cymbal wire snapped off and we had to buy a replacement. After the wire came and my husband repaired it, he was able to play about 3 songs before the red drum pad went out again. These drums are complete garbage and we're done with them. We aren't willing to waste any more time and money trying to fix them. The game itself is pretty good, and the drums *were* a lot of fun to play, but don't waste your money on them.

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While most people argue about which game is better, Guitar Hero World Tour or Rock Band 2, the fact is that if you like this genre of gaming you're likely going to end up owning and thoroughly enjoying both games. So the real decision to be made is which band kit to buy.

After having played with both band kits I ended up going with Guitar Hero. The microphones aren't worth comparing since they're pretty much the same, in my opinion, but the drums and guitar make all the difference. After playing with both guitars I found the Guitar Hero version to be better constructed. I've been pounding on this thing for a few hours a day for the last two weeks and haven't had it miss a step. It's a solid product. The Rock Band 2 version feels pretty flimsy and I don't think it could handle the same punishment. The drums have also taken quite a beating (my buddy gets a little too into the songs) and are still just as responsive as they were the first day we used them. I've read some reviews saying that there are issues with the responsiveness of the drums, but I've had no problems. The drums are also more attractive than the Rock Band 2 version; looking more like a real drum set with symbols and everything.

Now, even though I think this is a good kit it isn't without it's shortcomings. First off, the drums sit on a stand that is held up by pressure-lock clips. These clips are pretty weak and as you pound away at the drums the stand will gradually lower itself to the floor. Every couple of songs you'll have to undo the clips and readjust the height of the stand. That gets pretty annoying. Ultimately I fixed the problem by putting several layers of black electrical tape around the thinner part of the legs so that the tape would work as a stopper when it tried to slide down. It works perfectly and doesn't draw attention since the tape is black, just like the stand. As for the guitar, my only real complaint is that the stickers are garbage. You spend time tricking out your guitar only to have the stickers start peeling off within a few days.

If you want an opinion on the games themselves, Guitar Hero World Tour and Rock Band 2, both games are basically the same. The only real differences are the interfaces and the song lists. For me, Rock Band 2 has a pretty drab and boring appearance while Guitar Hero has a much livlier and animated look and feel, which makes the game a little more enjoyable for me. But, when it comes to songs, I must admit that Rock Band 2 wins. The initial song list in RB2 is better (that could be argued based on personal preference), but then throw in the fact that you can import songs from RB1 and that there's also a huge list of downloadable songs currently available for RB2 and you really can't deny who's king of the hill in regard to content. One thing I have noticed, however, is that the songs that both games have in common (for example, "Today" by Smashing Pumpkins) seem to sound a little better on Guitar Hero even though both games claim to use master recordings. Even so, that won't stop you from enjoying the Rock Band 2 version. The career mode in Rock Band 2 is also a little better thought out and executed, so you'll likely get a more satisfying game experience playing through the Rock Band 2 career. But, in the end, you'll end up buying both games since they're both great fun. I'd just recommend buying the Guitar Hero band kit for the better instruments and then the Rock Band 2 game for a better gaming experience.

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Ion IED07 Premium Rock Band Drum Kit for Xbox 360 Review

Ion IED07 Premium Rock Band Drum Kit for Xbox 360
Customer Ratings: 4 stars
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For the serious Rock Band drummer, these drums bridge the gap between the video-game plastic drums and a real electronic kit. Each 4 pads and two cymbals (a third can be added, sold separately) can be adjusted, tilted, moved, and spread apart to feel more like playing a real drum kit.

PROS:

-Spot-on accurate with no missed notes or any kind of crosstalk between the parts

-velocity sensitive in Rock Band 2

-wide range of positioning of all main parts

-good build quality and solid for $300 e-drums (except *)

-assembly was quite easy, albeit intimidating and lengthy with the numerous parts (between hour and 90 minutes)

CONS:

-HATE the *kick pedal... noisy and cheap feeling.

-velocity doesn't have much dynamic range between light tap and hard bang -minor point

-somewhat noisy, especially the high hat yellow cymbal

-customization/positioning can lead to confusion and frustration

On that last point: there's a reason the stock Rock Band drums are positioned the way they are... the 4 pads close together makes it easy to play the game, especially for non-drummers. This kit allows moving all the parts around, which is nice for creating the feeling of playing a real drum set -but once back in the game, it becomes harder to play. Plus, adding cymbals makes additional (albeit optional) targets that take getting used to, so there some "swing and a miss" to overcome. Having a closed high hat cymbal "yellow" to the left of the snare pad "red" is cool to play crossed arms, but during the game yellow is always to the RIGHT of red. Also, the reach to hit "open high hat" on the blue tom is far from yellow cymbal, and it doesn't feel quite right.

There is a learning curve to get used to, and it takes a couple hours of playing and adjusting to get everything just right. Once all the parts were where I wanted and I replaced that awful kick pedal (a high-hat controller on other kits! ...minus 1 star) with a Pearl "Omega Pedal" (mini to 1/4" jack needed), this kit becomes INSANELY FUN in Rock Band 2!!!!

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I, sadly, have a mixed review of the DrumRocker.

When I initially received the product, I was very happy with the apparent quality, etc. As noted by some other reviewers, the foot pedal is not great, but is still a marked improvement over any other `stock' pedals to date.

After using the kit for about a week, the foot pedal broke (9/30/08). There is a small metal tab inside the pedal that hits a trigger/switch when the pedal is depressed.

The next day (10/1/08) I called the manufacturer and notified them of the breakage. I was told that I had to complete a "Customer Receipt for Replacement Parts" and return it to them by fax (a bit archaic, but whatever...). I completed and faxed the form that same day (10/1/08).

After about a week of not hearing anything from them, I called back and was told that nothing had been done with my original request because they "didn't stock replacement parts for the DrumRocker" because they "didn't expect it to fail so quickly" therefore, they could not fill my order. Nobody bothered to tell me this they simply ignored my replacement parts request. I am wondering how long they would have let that sit had I not called them.

The customer service agent with whom I spoke also told me that despite there not being replacement parts, he would "do me a favor" and get one shipped. After a week on inaction, they acted as if THEY are doing ME a favor by shipping a replacement for a defective part after ignoring the request for a week?

When the replacement part arrived a few days later it did not work. To replace my faulty bass pedal, they sent a hi-hat pedal I guess the two are similar, but the switch inside seems to be different. The original bass pedal will register multiple consecutive hits as a bass pedal should. The replacement hi-hat pedal they sent me would only register a single hit, and not subsequent hits unless there was a 1-2 second pause. Presumably, this is how the hi-hat pedal is supposed to work.

The next day, I called back and explained what happened previously and what was going on with the replacement pedal. I specifically told them that there seemed to be a difference between a DrumRocker foot pedal and the hi-hat pedal they sent me as a replacement. The parts department sent another replacement pedal; unfortunately, they sent me ANOTHER hi-hat pedal which we had already established does not work...

At this point, I am pretty miffed.

The second (wrong) replacement pedal arrived the evening of Friday, 10/10/08 which meant that I had to wait through their 3-day weekend to make yet another phone call. After waiting 15 minutes for my call to be answered, I told them that I wanted to speak with a manager this request was met with resistance. It took 5 minutes of talking to them so they could "find" my account they also took my phone number "in case we get disconnected".

Once they had all of my info, they asked me if I could hold on so that they could transfer me to a manager... yeah, that never happened. Instead, they disconnected me (accidentally?), and despite taking my phone number "in case we get disconnected" (their words), nobody bothered to call me back.

I tried harder than any customer ever should, to give them the opportunity to make this situation right they simply were unwilling or unable to do so.

The only positive here is that Amazon.com HAS stepped up and IS taking care of this. They shipped a replacement for overnight delivery on the day that I reported the issue to them. This is why I shop here.

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I received my set via Fed Ex yesterday. Everything was very nicely packaged and labeled in the box. Instructions were included but I feel could have been a bit more detailed. Not that I needed the help but I could see where some people new to setting up electronic drumsets might be a little confused or possibly set it up wrong.

Setup took maybe 45 minutes and they supplied a tool to tighten all the bolts on the stand. One thing to note: There is an adjustment at the top of the cymbal stand to keep them from rotating. This adjustment is an allan wrench which they did not provide for me. Luckily I have my own set.

Another thing to watch for... the cymbal holders are held in place with a metal loop with threads on the end. The wingnuts they supply are very large and the threads are not that long so I found myself stripping the very end of the threads trying to get the wingnut on. A trip to the local hardware store fixed this where I bought replacement nylon wingnuts. They are a lot more shallow and tighten down much further on the threads.

After putting it together and getting everything plugged in I noticed right away that the pads were amazing. Great rebound and very quiet. Single and double stroke rolls are a breeze. The cymbals felt pretty good but didn't quite have the same rebound. The kick pedal is really made to simulate a hi hat pedal so I was a little off-put at first but it still works quite well and is lightyears beyond the original stock RB1 pedal. I'm thinking about upgrading to either a Rock Pedal or an Omega Pedal soon. I've read that these will work just fine with the ION.

My first impressions of the kit with the Rock Band 2 game were very good. The pads never miss hits but unfortunately the cymbals still drop notes quite frequently. I have read others are having the same problem and I haven't quite figured out yet how to correctly position and hit them to make them more reliable. Some people suggest hitting the edges of them with the stick, some say tighten them down very tight and some say remove the felt padding beneath them. None of these have worked for me yet. It's for this reason that I'm considering removing the yellow hi-hat completely, unfortunately. It's not fun playing it when it consistently drops hits. I'm considering changing it to a blue ride.

I'm an expert RB drummer and usually score around 95-99% on most songs and after a few runs over songs that I'm quite familiar with I find myself having less trouble with those passages I couldn't quite get right because of controller conditions. My first try at Tom Sawyer on my new kit yielded gold stars and put me in the 16th spot on the leaderboard. I was nicely surprised with this seeing how I'd never been in the top 500 before.

This is an excellent buy if you have the money and want to take your Rock Band drumming to the next level and possibly move on to a real kit.

Edit: 9/23/08 Well the Nylon wingnuts held for one or two moves but I ended up replacing the nut within the plastic wingnut. A simple 6mm 1.00 hex nut fixed the problem. I will probably replace all the stock nuts just to be safe. Still LOVE this kit! I've tweaked the setup a few times but I think I finally have one that I like.

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I also was shipped a defective product. Amazon is helpful as usual but they require that you have all of the parts for them to replace.

I foolishly followed the procedure in the packing material that said to contact the manufacturer for any problems. They wanted me to ship the item to them. Then the agony of dealing with the antics of Numark/Ion Customer Support as mentioned by other reviewers. Yup, they treated me exactly the same way. Terribly.

I've contacted Amazon and they are willing to help but only if I can ship all the parts to them. SO now I have to rely on Numark/Ion to ship back the defective part before my replacement window with Amazon expires.....

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Ok I'll start out by saying I think this item is totally worth it. I am a drummer in "real life" and I even own a real drumset. This is a huge step up from the plastic pieces of crap they give you with the original rockband. I have not ever had the pleasure of trying the rockband 2 drumset but jumped immediately to this one seeing how flimsey the original design was (I have already gone through 4 drumsets playing rockband alone). Being a real drummer I play everything on either Hard or Expert (with this set I've played about 95% Expert and 5% hard) on drums. That being said for some background I'll now review the product at hand.

As I said this drumkit is totally worth it overall. It's pros outweigh it's cons in my book and the reviews I've read on it are pretty darn accurate. The drumset takes about 45 min to setup and an additional 30 min or so to make minor adjustments while you start to test it. It is a pretty sturdy set and it's "footprint" (how much space it takes up) is considerably more than the rockband set. That's neither a plus nor a minus other than the fact you'll need more room to set it up and play it. I guess a small minus to that effect, though, is that there is no easy way to take the set down or make it smaller for storage. It would take you 30-45 min to take it down into it's pieces and then another 45 min 90 min to set it up and tweak it to where you want it again which is highly impractical. Ok the drumpads are VERY responsive and velocity sensitive I'm actually pretty impressed there. They are MUCH MUCH quieter than the other drumkits I've tried. However the cymbals make a bit more noise and are almost (still quieter) comparable to the noise given by your drumpads on an original drumkit. Also the kickpedal is VERY noisy. I don't like the kickpedal because of that fact it's been VERY reliable and picks up all my bass drum kicks but it's noisy as hell so I switched it out after a couple of songs. Although the drums don't really drop a beat the cymbals do. I tweaked them quite a bit and got it from about 20% of the notes registering to about 80% now. But still that means 2 of 10 beats I hit at fast speeds are being dropped and to me that's unacceptable. I've tried tweaking almost everything on them, their angle, height, the tightness of the hinges/screws they're on, even my sticks and my grip! On slower beats I can hit about 90-100 but on faster beats it misses more. Because of that and the fact theye're semi-noisy (MUCH noisier than the pads) I find myself using the drumpads far more than the cymbals. I use one for a crash cymbal so it looks cool (real) when I do a big crash at the end of a fill or whatever but the high-hat one I rarely ever use. I use the drumpads for that as they are much much quieter and actually reliable. And when I'm trying to 100% another song on expert that makes a big difference to me. On that note I'll mention that if you're not playing expert or if you don't care that you'll drop a note fairly consistently even though you're playing it, then by all means use the cymbals to your heart's content. They do add to the game and the general look and feel of playing though. Needless to say I will not be ordering the 3rd cymbal unless they come out with a newer more reliable model. Oh I might also note that the drumpads have better rebound (more like a real drumhead) than any other rockband set I've tried.

Let's see...what else...oh yeah...the drumset is highly "flexible" (customizable) in that you can move the parts and pieces to better fit where you want them and how you play. I have mine setup exactly as my real drumset (spacing is almost exactly the same) which is nice. The drumsticks it came with are pieces of crap though almost feels like balsa wood and they came with major chips in them. Also the set is not wireless you do have to plug it in to your xbox like the old set (unlike the rockband 2 set).

Another huge positive I ordered my set from Amazon and I ended up getting it 4 days earlier than the expected delivery date. It was amazing! It made my weekend (-: (especially due to the fact I chose the free super saver shipping).

ok so to review --

Pros:

Drums are velocity sensitive and pick up notes VERY well

Highly customizable to how you want it and where you want your drums, etc

Sturdy, long-lasting looking design of a real drumkit

Good rebound-ability on the drumpads

Shipped super super quickly and free from Amazon

Awesome, realistic look and feel

Cons:

Cymbals are noisy and unreliable

Kick-pedal is VERY noisy

Drumsticks are extremely lousy

No easy way to compress it's footprint for storage

Perhaps a little pricey (I'm fresh out of college) -but I still think it's worth it.

So that's my 2 cents probly mostly stuff you've already heard (-: Hope it helps though.

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Best Crash Bandicoot 2: Cortex Strikes Back Deals

Crash Bandicoot 2: Cortex Strikes Back
Customer Ratings: 4.5 stars
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I hadn't played a video game to any extent for probably 15 years when my son got this game for his birthday last year. He loved it and immediately started playing it, so I checked it out. I quickly became completely hooked. I have now beat all the boss levels and are going back and cleaning up the gems.

And that leads me to my second point. One of the best things about the game is that, even after you beat the game, there is still a lot to do. At each level, you collect boxes; you can get through the level fairly easily (thus earning the crystal), but to earn the gem you have to collect all the boxes. This is not easy! I beat the game (i.e. got all the crystals) within several weeks of playing the game; but I am still (months later) only up to 80% on the gems. There are sometimes boxes (or extra lives!) hidden just out of view, usually above the top of the screen. You certainly get your money's worth from this game.

The best levels, in my opinion, have got to be the jet pack levels, especially the final boss level where you take on Neo Cortex himself. The funniest levels, though, are the tiny polar bear levels Crash sees the tiny polar bear, turns around and arches his eyebrows at you, and then hops on for a wild ride.

As far as family-friendliness, it's very high on the scale. There are no guns that you wield (though your foes sometimes shoot at you). The vast majority of the foes are either vanquished by jumping on them or "spin-moving" or "sliding" them (both of which just knock the opponent out of the way), or you simply escape from them. The only exception is the TNT boxes, which you jump on then have 3 seconds to escape before they explode. There are a few cases where you need to get rid of foes using the TNT boxes. The violence that is in the game is very cartoonish, however, with no blood or gore.

The graphics are a bit dated (being from 1997). Some kids may thus turn up their noses at the game. That's unfortunate, because it's a great game. Only playing the newest, latest thing is both expensive and gives short-lasting pleasures. The graphics are much better than the original Crash Bandicoot.

Will adults like it? I don't know, but they should: In my view, games unsuitable for kids are not actually suitable for anybody. In any case, *this* adult certainly does like it.

Get it, whether you're 8 or 80. You won't regret it.

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Reviews of Xbox Standard AV Cable (Bulk Packaging)

Xbox Standard AV Cable
Customer Ratings: 4.5 stars
List Price: $9.99
Sale Price: $6.99
Today's Bonus: 30% Off
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i have the hd av cable and im moving my xbox to an older tv and need standard cable. soooooooooo glad they stil have them!!! :D

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The shipping was fast, and the product works great! It showed up, I plugged it in, and every thing works fine. Thank You, & Have A Good Day

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I ordered this to replace the original cord which was lost, come to find out when it got here its not even the cord advertised in the picture. i recieved a much shorter and kinda crappy made cord. the one i received has composite cables that you would see hooked to a vcr in the 90's. they are just poorly made and defiantly not what was advertised.

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Got my triple plug... YES!.. this is the older xbox cord and I need to write four more words thanks.

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This was a very cost effective replacement for a lost cable. It arrived very quickly and didn't have shady packaging. What I didn't realize was that the newer xboxes (the slim) have a different AV connection. So this cable is now living happily at my nephew's house and replacing his worn cable. Fast service and a low price. Now, I just have to learn how to read. If you have a slim xbox (it will say so on the back), move along. If you have an older, standard, xbox this is a great replacement option.

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Buy Hydro Thunder

Hydro Thunder
Customer Ratings: 4 stars
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Crunching an over-the-top arcade rocket-boat simulator onto a PSX disc can't be easy -look how badly "San Francisco Rush" missed the mark -so it's a pleasant surprise to find Hydro Thunder so true to the arcade original.

Tweaking the arcade game slightly to squeeze out some more replay value, you begin the game with your choice of three easy boats and three easy tracks. Finishing 1st, 2nd, or 3rd (in a field of 16) on these tracks opens up the medium set, where you need to be second or better to move onto the hard tracks.

The graphics are a wildly mixed bag -some races have patches of incomprehensible blur and pixelation (most notably the first portion of the "Arctic Circle" track), while at times you'll be stunned by surprisingly good reflection and other water effects.

The developers also did a great job of keeping in all the "look ma!" cutesies of the arcade game, such as police boats and tour guides chasing you down the river (sample audio: "the tracks in Hydro Thunder were constructed from thousands of tiny triangles... oooh!")

The knock against this game is the agonizing difficulty level. You won't win a race without finding significant shortcuts and getting most, if not all, of the "boosts", which often require a special "hydro jump" technique to blast out of the water and into the air. I'm all for getting more than five hours of playability out of a disc, but in HT, it seems you have to run the same track 30 or more times to get the perfect run that places you high enough to move on. It's grueling, and when all's said and done, I think the shortcut-crazed novelty-racer might do better to play "Sled Storm" instead.

But if you absolutely loved the arcade game, the PSX version is a worthy adaptation.

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this game is so sweet racing through the water at 100mph hitting boats and hering people scream but your not hurt.

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The game is very fun to play but some levels are over the top difficult. But you just want to keep trying.

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don't like very much because the game was not made by the orginal company it was duped and you can't even jump the boats or get a super start off the line this product really sucks i will not buy again i don't like being tricked into thinking that something is just used not duped!!! find some way to insure that the product is what it is suposed to be !! freeman caldwell

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It's fast paced, great for two players for fun competition. Love finding the shortcuts...Just wish they had a go your pace mode to really explore where those shortcuts are ;)

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Cheap Super Mario 64

Super Mario 64
Customer Ratings: 5 stars
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Super Mario 64 was and still is one of the best and most revolutionary video game ever made. The game was a launch title for the Nintendo 64 and boy did the game make its mark on the console. Sure we have games like Banjoe Kazooi, Ocarina of Time but this game was the first to come out and is still an instant class and started many many famous game rippoffs(Like many people say Banjoe Kazooi was a ripoff but I DIDN'T SAY THAT so don't flame me!)but that's beyond the point, this game is still one of the most beloved video game ever. When Super Mario 64 launched with the N64 it was indeed a very revolutionary game, it was the first game to present 3d platforming, state of the art graphics and some of funnest/best gameplay you'll see in platforming/action games. The game is HUGE! In Mario 64 you WILL be going through many, many stages to collect stars so you can unlock more areas for more stars and ultimatley put the evil bowser to an end and once again save Princes Peach. I was one of many people who first played this game back when it launched with the Nintendo 64 and when you compare it to todays games the game(to many, but not me)looks terrible but you gotta understand, the time this game was released(96')it was INFACT the best looking video game ever.....period...and even today when I play this classic, it still looks amazing! Call me crazy but I seriously still think this is one of the best looking video games of not only the mid 90's but even today, it is still marvalous! The music in Mario 64 was just plain perfect, the music blended in with the games levels and star hunting, words cannot explain how well Miyamoto and Nintendo did for the music,it's just plain good! The controls are also tight and well focused, I especially love the array of moves Mario has and although the controls may feel abit clumsy at times it never bothered me once! As for camera, yes there were times were I wanted to break the tv but the reward and satisfaction of getting a star after that trouble feels so good! Audio, controls, graphics are all A+ and as for gameplay?...Well it depends..Do you like platforming/action/exploring/collecting games because you will be collecting pretty much for the whole game(Stars, duuhhh)and if the answer is yes then this may be the best game you've ever played! Now for me the gameplay was truly fun and innovative, I never got bored once in this game. It's so fun, hunting for stars never gets annoying or frustraiting! Speaking of difficulty the game is perfect, it's not hard nor is it easy like pie(acctually I take that back, for many people this game will be easy if you wanna just beat the plot)but it just gets it right on difficulty, I don't remember ever being frusraited or angry with the game(then again I never did try to get all 120 stars)and just having a great time with the game...it seriously is one of the funnest experiences I've ever had with a game and as I said before....this game is revolutionary! Now that I'm done ranting and talking about this game I'll just get to it quickly...

The Good

-One of the best and most revolutionary game ever..period

-Back then and even today it is still one of the best looking video games ever made

-Loads of things to do

-Not hard, but not too easy, it's juuuust about right

-The game is just plain fun, the moves, the platforming, collecting, ect

-Collecting stars is really fun!

-The music in this game is just plain fun to listen to!!

-Though the bosses are easy I still think they're just classics!

-Will take a very long time to get all 120 stars, and collecting 120 stars means spending lots of time with this amazing title

-The worlds and places you visit are all so different and an amazment to look at

The Bad

-Some may feel that game is feeling abit dated now(the game is pretty old now!!)

-Some will find the graphics to be "terrible" or just "bad" which I find hard to believe

-People who just want to beat the games plot and nothing els shouldn't even touch the game(because the game doesn't take too long to beat for plot and if you're planning on not having a fun time with the game and just wanting to beat the game and getting it over with, what's the point of that?)

-Some will be angry with the camera

-Alot of people today or in the future may get this game and probably nag about how easy the bosses are well cry me a river, if you want a hardboss go play something els....other then that get ready to play one of the best games ever...

Overall Super Mario 64 stands up on its own. The game was indeed revolutionary and braught us amazing visuals, superb gameplay and great controlls aswell as a fun adventure/like plot with lots of collecting to do. The games music was just great to listen to, the places the game takes you are just so fun and innovative and the moves/mechanics that are enabled for Mario(though limited)are great! The game is just plain great! As I stated before, it is one of the best video games ever made and it indeed gets a perfect

5 out of 5 stars.....

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I received this game for Christmas 1997 along with my Nintendo 64. This is still my favorite game out of all the N64 games I own (I have 14 of them). The worlds that you play in are amazing. The gameplay is great. And it'll keep you playing for a long time, which is good because playing the game is so fun. To get from the beginning to the point where I met Yoshi on top of the castle took me about 6 months, but I had loads of fun the whole time, and as I watched my lives speed up to 99 when I met Yoshi I actually felt sad that the game was over. But my brother erased my file and now I'm starting all over again! Get this game, it's one of the best.

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Mortal Kombat Shaolin Monks - Xbox Reviews

Mortal Kombat Shaolin Monks - Xbox
Customer Ratings: 4.5 stars
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I was 22 years old when I noticed a crowd gathered around a new game called Mortal Kombat, and by the time Mortal Kombat 2 was released, I was spending around 20 dollars a week on it. I have played every single MK game since (including Sub Zero Mythologies) and Shaolin Monks is a cool addition to the series overall. The graphics are nice (at times beautiful) and the gameplay is retro fighting (Double Dragon anyone?) brought onto a modern console. You have many classic moves available and some new ones as well. The opening animation is bar none the coolest and most brutal fight scene EVER in a video game! The 2 player co-op is fun as well as the Vs mode which gives you LARGE arenas to fight in. I am not a big fan of Deception or Deadly Alliance as they really are just button mashing games. You can memorize combos, or just hit random buttons and your chances of a victorious outcome are almost the same. MK 2 is by far the best designed Mortal Kombat game, but it's nice to see the franchise try new things. I like Shaolin Monks and hope to see some more MK adventure games soon!

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I should start by saying I was a little hesitant going into this game because of other Midway attempts at Mortal Kombat adventure titles. However given the lack of co-op games my roommate and I bought the game and crossed our fingers. What we got was an over the top martial arts filled fun fest. The cut scenes play out like a B-rate martial arts movie (which is very entertaining), the graphics are good enough that I have no complaints, but the game truly shines in the game play. At the start of the game you will have two characters Kung Lao and Liu Kang both of whom have unique fighting styles and special moves as well as multiple fatalities. The puzzles in the games usually involve killing your foes in creative ways; this is almost always fun to do. Basically if you're a fan of Mortal Kombat or old fashioned co-op beat-em up games you should enjoy this game. I will say that if you expecting anything like traditional Mortal Kombat titles this is not it and if you are expecting tons of characters to play as then you will be disappointed. (but no one would be dumb enough to expect either of these and ridicule the game for it would they?)

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Mortal Kombat continues in its series of bloody death matches with Mortal Kombat Shaolin Monks. However, this game is more adventure a la Gauntlet.

You get the signature blood one character throws a spinning hat of doom at his enemies which literally chops their heads right off. Your enemies can hit each other by accident and get into a side war. You are jumping, comboing and special-moving your way to your goal.

There are multiple characters to use through the game, each with different abilities and attacks. There's also co-op if you want to play with a friend, and a head to head arena style combat area as well.

The environments are reasonable quality graphics hanging vines, textured walls. It's a bit of a let-down from their stunning, long intro movie, though. That's got to be one of the better intro movies I've seen on the XBox!

The sound is OK there's little background noise, and the monsters and characters grunt and groan while the metal sword CLANG sounds. You can always play your favorite iPod mix in the background on your stereo if you want something more interesting.

You even get a full copy of Mortal Kombat 2 in this game, if you want some old school fun!

If you are solely a person who loves the raw fighting of the regular Mortal Kombat series, then you might not like this one. There's walking and platforming involved in here. However, I really suggest you at least rent it and give it a try. It's a lot of fun and I really enjoyed the weapons, monsters, and moves.

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A few things you should know first about Mortal Kombat : Shaolin Monks:

1.First and foremost, this IS NOT a fighting game. This is an action/adventure game.

2.If you are looking to buy this game for your kids, you may think twice. There is a lot of blood and gore with this game and it may not be for the squemish either. But thats Mortal Kombat for you :)

Let me say that I hate, hated , will always hate fighthing games. But there always has been one exception : MORTAL KOMBAT. The MK story, characters, secrets, and other things that set this series apart from the rest is what made me a big fan of the series.

So what Mortal Kombat Shaolin Monks (MKSM) does is take all those great MK characters from the fighting games and puts them into an action adventure game. And the game really is very fun to play.

The best thing is the non stop action. There is never a dull moment in this game. You're constantly on the move to try to defeat enemies, solve puzzles, and accomplish missions. It takes an old school method, ko-op fighting and turns it into an awesome next-gen experience. You start off with Liu Kang or Kung Lao and pick up characters along your journey. The story is almost like Lord of the Rings in terms of being based on old world stories.

The graphics for the xbox version are beautiful. Sometimes you have to pause the screen just because you're in awe of the visuals. The characters look great, and the backgrounds, buildings, the whole game looks great. The sound is terffic too, but they MK has always had terrific sound.

The blood, gore, fatalies, hidden secrets, all of it is there. The game is a joy to play.

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This game is just average. A very medicore effort. Im a Mortal Kombat fan but Im putting that aside for this review.

This game is similar to God of War, Devil May Cry, and Ninja Gaiden. The action is pretty good. However the graphic is very average. For a game with such simple graphic, its shocking that a 360 degrees adjustable camera don't exist. The sound effect is good but the music is crap or non-exist. The stages are generic and lack details. Some puzzles are very annoying. The cut-scene is lame and boring, the voice acting is horrible. There are only 2 playable characters and 2 more unlockable. SHOULD be at least 10 to 15 like the fighting game!

The good part about this game is the bloody violent animation. Cutting people in half, pieces of meat flying, decapitation, etc... all with blood are just some of many moves that can be executed. However the ten extra fatalities feature is disappointing. Newer fatalities are basically same as starter ones but more people get killed off. The fatality 'scene' is always the same one, same angle. It should be different 'scene' with different views related to the angle of approach.

Overall don't buy this game. Get X-men Legends II instead or wait for the new Castlevania.

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Best Command & Conquer Red Alert 2 - PC Deals

Command & Conquer Red Alert 2 - PC
Customer Ratings: 5 stars
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Well this is Westwood's 4th C&C RTS game, and it's GREAT as usual. I gave this 4 1/2 stars, but I rounded that to 5 to display on the title.

Red Alert 2, like all it's predecesors, is a strategy/war game by Westwood,a strategy gaming company owned by the huge Electronic Arts for a while now. It features 2 campaigns, 1 for each side, that walk you through the plot and train you for the regular battles ahead. There is a skirmish mode, which lets you play a multiplayer-style game with the AI. I once used this mode to re-inact the Bay of Pigs invasion, there are so many little options. True fun comes, though, with multiplayer mode, which is the main focus of the game.

Although in previous C&Cs, especially Tiberian Sun, there was a quite a lot of blood and gore when an infantry guy got killed, Red Alert 2 has NO Blood and NO Gore. In fact, when an infantryman is killed now, sometimes he'll say things like "Do'h!" and then fall over and disappear. Still, it's rated "T"like most strategy games. No swearing, either; the president says in the intro movie, "I wouldn't give a wooden nickel about your legacy."

The story is simple: after Red Alert (original), where the Soviets invade Europe in about 1940 instead of Germany because of some complex time-travel assasination that nobody really understands, the Allies install a puppet leader

in Russia. Seeming at first to be an advocate of peace, he later invades the Allies' main supplier and most important fighter the U.S.A. using mind-control and quite a few other intresting technologies. FMV movies will tell you most of the plot.

Once again, Westwod has included graphics that succeed in telling the player what is happening, but not state-of-the-art. They have continued to use their MegaVoxel technology, which models the game in a sort of 2D/3D cross but makes

the units look like an army of mold campared to conventional graphics. (Well that's an exaggeration but they're still quite bad-looking). But as I said before, they still let the player see what's happening, and that's enough,

I think.

The good news is that it needs no such 3D graphics cards that some conventional graphics games do.

Like in the original Red Alert you can pick the Allies or Soviets on a quest for world domination. The Soviets have more in the way of general power, the Allies have intresting technologies to counter that, usually involving prisms

or time travel.

The gameplay is fun and easy to learn. Veterans of C&C will know the interface as soon as they load up the game, it's pratically the same except the the waypoints have gotten confusing and a new cursor has been added to tell you if you are in range to fire or if your units must move first. The tank rush

is easier to resist now, you now have better base defenses and you can garrison buildings with troops. Garrisons are extremely powerful, underestimation of them will lead to a failed assualt that costs you 100,000 credits. The gameplay has been made quicker now, allowing you to finish in about 30 minutes to 1 hour. New multiplayer modes include team alliance and others.

The sound is still sharp, and each class of units has a different selection of random words to say when they are selected, moved, and fired. The music is good, provides ambience and has more speach than any other C&C games. No,

not like somebody is actually singing, but rather every once in a while someone'll say something like, "Gentlemen, it's a nuclear device," or something inaudible in the background.

The game is stable, but like all games you'll get a complete hang once in a while.

This game is a good buy and I had some great fun. It has its set of disadvantages, like all games, but it's gotten better and C&C is starting to get better each release. Obviously destined to be in a museum one of these years. The Last Remaining Copy will behind glass, with a demonstration on a computer to the side. The sign'll say, "Red Alert 2. Archeologists confirm

that it was probobly the best game of the year in 2000."

Pros

+Fast paced, action gameplay

+Easy to learn

+Another bumper crop of new units

Cons

-Graphics not quite, eh, state of the art

-Confusing Waypoints.

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(Note: This is Writer50's son)

Red Alert 2 features a new storyline (not pertaining to the old one), new units, new graphics, new sounds, and more depth, all of which are pretty good! Some of the old units have new features which add depth to the game. Like a Chrono Miner and the engineers ability to fix bridgers. The graphics are great for a game of this kind and if you know how to, you can edit the game in nearly every way. If you like war-strategy games or you liked Red AlertGet This!

Some people (like those other than me that wrote a review for this game) don't know what their talking about!

1. For those you complained about the story, they use the word DECEPTION, it isn't cheesy! It could happen!

2. People complaining about new weapons and the year: It's kind of hard to tell what year it takes place in, but the new units used in the game could be developed in the future!

3. Yuri is added to the game as the Second in Command for Russia, is that hard to understand? In the next game, Yuri wants to take over the world :)

This Game Is Great!

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Just out of curiousity I pulled Red Alert 2 out of mothballs. Especially in light of Generals, does RA2 still hold up? The answer, surprisingly enough, is yes!

The two big attractions for Red Alert 2 are its unique units and its unashamedly B-Grade Movie Acting cheese factor. Firstly to the units. Because RA2 isn't based on any real-life scenarios (Soviet Union invades America? Please.), this gives the developers creative freedom to create the craziest units imaginable. So we have soldiers with rocket packs (Rocketeers), Tanks that can camouflage themselves (Mirage tanks), and shock troopers that fire lightning bolts (Tesla Troopers). To this very day, the units in Red Alert 2 are still my favourites of all time.

The second big attraction is how RA2 revels in its B-Grade movie roots. It was a huge surprise because so many game developers take the "grim and gritty" route. Red Alert 2 wallows unashamedly in its own cheesiness. It also introduced some very memorable characters. Udo Kier is suitably very creepy (in a cheesy way) as the Pscyhic Yuri. Tanya (played by Kari Wuhrer) in addition to being a useful unit in the game, she's played with real charm and feistiness. There's Ray Wise as the US President, who's clearly sending up Bill Clinton. And finally, one of my favourite game characters of all time General Carville, played brilliantly by Barry Corbin. He gets some great lines one of my favourites is "I'm sick and tired of living in Canada. Get me my office back!". And his delivery really fires you up and makes you want to kick some Soviet .

That (to me) is what separates Red Alert 2 from any other game before or since. It flatly refuses to take itself seriously and invites the player to have a lot of fun. The graphics may not be as advanced as Generals, but the gameplay and memorable characters more than make up for it.

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Just wanted to say that the Amazon review notes the cheesy cut scenes as a negative aspect, where as most people I have talked to, and myself, find the overt and excessive cheesy factor to be highly entertaining.

Overall a fantastic game. Gameplay adds just enough new naunces to give it a unique feel. And what the graphics lack in a technical aspect, they make up for in artistic value, and by really helping build up the atmosphere of outrageous sci-fi/history/comedy mishmash background. While not the most well rounded or ground-breaking games around, it is one of the most fun games I've ever played.

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Red Alert has always paved the way for technology (on the game engine side), with the original Red Alert making the leap into SVGA. Red Alert 2 features a truely enhanced 2D engine with huge structures.

You finally get to fight on US soil (none of the previous C&C engines could have done this justice like the Red Alert 2 engine does). Gameplay is more back to basic, User Interface has been revamped for the first time in the series.

This doesn't feel like a sequel. If you've ever enjoyed C&C, buy this now.

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Reviews of MX Vs ATV Reflex - Xbox 360

MX Vs ATV Reflex - Xbox 360
Customer Ratings: 4.5 stars
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Pretty good game if you are a fan of the MX VS ATV series. The new control system is a little hard to get used to at first. Also tricks are a little harder to pull off as well. Once you get the hang of it its great fun. The physics for this game are amazing, it really makes it fell like you are controlling the Bike/Quad.

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MX vs. ATV reflex is big improvement over past MX vs. ATV titles. The graphics are excellent and the new reflex control system works really well. However, the online game play is ridiculous; you have to wait 30 to 45 minutes in a loading area for a match to start. After it does, no telling what will happen. Sometimes it works and you get to race but, most of the time it tosses you out after ½ a lap or so. Please do some research before buying this game for online multiplayer on Xbox Live.

Single Player-5 stars

Multiplayer-0 stars

Overall-3 stars

BTW, next year dump all the trucks, buggies and utv's. That's what the Dirt 2 is for. Also, add some more Supercross and National tracks(only 8 of each this year).

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Great game again knocked out from this series. Has a nice free-play (roam) feature for the little one, adjustable difficulty also. Graphics are nice and game play is sweet

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Maybe I'm getting old but this game just didn't do it for me. I played it once or twice but there are too many buttons on the controller that need messing with when playing. Guess I am getting old :(

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This is a very fun game, but if you have played the previous titles in the series, such as I have, then you won't find it that much more fun or new compared to the last two in the series. Still, it's a fun game and a must have for dirt biker types who like video games.

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Thursday, January 30, 2014

Discount Marvel Super Heroes Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter
Customer Ratings: 4.5 stars
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It's a shame that the Sega Saturn didn't succeed in North America the way that it did in Japan because they received the Arcade perfect version of this game for the Saturn and to this date there still is not an Arcade perfect version of this game for any home console. You could probably find someone selling a Japanese Sega Saturn on eBay or something, but that's a lot of trouble and who wants to buy an entire foreign system just to play just one great game (and maybe X-Men vs. Street Fighter too!)?

As far as the PlayStation version goes, you are forced to select only one fighter and an assisting teammate due to the PlayStations lack of RAM and VRAM (the Japanese Sega Saturn version requires a packed-in 4 MB RAM Cartridge which allows the game to play exactly like the Arcade version with minimal load times). However there is a trick if you are playing a 2 player game! If both players select the same characters, then you are able to play the game the way it was meant to be played: 2 vs. 2 tag-team! This game plays almost exactly like the previous years X-Men vs. Street Fighter on PlayStation with some new features and different characters. If you liked the way the PlayStation port of Marvel Super Heroes played then you will like this even better since it is more of the same with more character variety and more colorful graphics. Aside from the cutbacks in gameplay style and missing frames of animation (another downside to the PlayStations lack of RAM!), this game is enjoyable enough if you aren't obsessed with the Arcade verion too much. I would still go for the Japanese Sega Saturn version since it is Arcade perfect or wait (and hope) for Capcom to release a Marvel Anthology or another Capcom Arcade Classics compilation with X-Men: Children of The Atom, Marvel Super Heroes, X-Men vs. Street Fighter, this game, Marvel vs. Capcom and Marvel vs. Capcom 2. C'mon Capcom!!!!!!

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If you don't have a Dreamcast and you love Capcom's Vs. games, Marvel Super Heroes Vs. Street Fighter for Playstation is a decent alternative. There are some notable flaws, as the Playstation hardware is just not made to run these type of games. For instance, the biggest let down is the abscence of tag-teaming (the Playstation does not have enough RAM to store more than 2 characters within one loading session). Then there's the animation...there are definetly more than a few frames missing, but once you get used to it it's OK. However, there a few gameplay extras Capcom included to keep players interested: a "helper" character for each match, a healing vitality gauge, and a combo system that allows you to chain hyper combos together. Best of all though, the gameplay stays relatively fast with minimal slowdown (with the exception of extreme activity). This is another very noticeable improvement over the Playstation ports of Marvel Super Heroes and X-Men Vs. Street Fighter. If nothing else, Capcom is to be commended for putting up with the Playstation's limitations to squeeze out the best possible port of this game.

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I've been a big fan of the Street Fighter series since its outset. And to be quite honest, playing Marvel Super Heroes vs. Street Fighter only reminds me of how great the series used to be. Sure, the game is mildly entertaining, but without the true tag team gameplay that the arcade version of the game had, it comes off as just another Street Fighter game with Marvel characters. The character roster totals out at 17, with nine from the Street Fighter universe and eight from Marvel. There are five modes of play including battle, versus, training, hero battle, and crossover. Battle and versus are your typical oneand two-player fighting game modes. Hero Battle is an endurance mode that separates the groups to see which has the stronger stable of fighters. Nothing special here. Crossover mode, however, is at least somewhat interesting. You see, in the original version of MSH vs. SF you could pick two fighters whom you could switch between at any time during the fight. This tag team style of fighting was first featured in the arcade version of X-Men vs. Street Fighter but couldn't make it into the PlayStation port due to the technical limitations of the PlayStation. Sadly, the tag team aspect of MSH vs. SF was also excluded for the same reason. Sure, you can still pick two characters, but you can only play as one of them. The second character only comes into play when you execute a team combo or team counter. Crossover mode tries to bring the game's main selling point home. This mode allows you to pick two characters, then the computer uses the same characters you picked. This limits the amount of information the PlayStation has to handle to two characters instead of four. If you are victorious in this battle, the computer swaps one of the characters each of you have for another. This is done so that you aren't playing with and against the same two characters each fight. It gives you the tag team experience of the arcade, but having to deal with the rotating character thing and having to fight mirror images of yourself is extremely weak. Visually, MSH vs. SF looks good. But when you compare it with its arcade counterpart, it simply fails. The colors aren't nearly as vibrant, and the game suffers from quite a bit of slowdown. It still comes across better than the PlayStation version of X-Men vs. Street Fighter, though, because not nearly as much animation was cut out. This is a major plus, since frames of animation not only affect the game's appearance but timing and gameplay as well.On the gameplay side, Street Fighter fans will definitely feel the typical Street Fighter gameplay. But in the end, it's all a question of how starved you are for another Street Fighter game. Marvel Super Heroes vs. Street Fighter is all about the tag team mode, and with the overall exclusion of this mode, Marvel Super Heroes vs. Street Fighter is just another Street Fighter game.

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The game is perfect in all ways.

The characters are good specialy Akuma.The music is the best I ever heard before.The combos are extremely Cool and hyper.The graphs are great in all ways.IS THE BEST FIGHTING GAME EVER!

You Will Loved More If You Are A AKUMA Fan!

It a secret!

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I had been looking for this game for a while and it has always been a great play even in arcades.

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BMX XXX Reviews

BMX XXX
Customer Ratings: 4 stars
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I wouldn't call this a bad game, it's just not an exceptional one. It plays like your average extreme sports title where you ride around, rack up points, and complete goals. Only this time the goals can get wildly inappropriate and your end reward is video clips of strippers doing their thing. The bmx engine and physics aren't the best, but they get the job done.

I've read reviews that completely trash this game because it panders to the lowest common denominator, and I think that's unfair. Yeah girls and potty humour don't elevate average gameplay, but they don't take away from it either. If you like extreme sports titles and are in the mood for dirty jokes and nudity, this is recommended. If not, just stay away. Simple as that.

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This game got so much bad press b/c it contains nudity.. To those of you who believe the "OH No the poor children!" rhetoric, just move along; this game will only further your everything-is-about-the-kids obsession.

For the rest of you, this game is hysterical. The nudity in the cut scenes from Scores is minor and unimpressive; the scenes are so quick (30 seconds tops) that and the nudity even quicker (3-4 seconds and only in 2 or 3 clips.. most are bikini-esque).. So that should tell you that I wasn't motivated by that.

This game is Tony Hawk 4 on a BMX bike.. ... Like THPS4, there are no time limits (altho there is a health limit but that's at your control really). You bike around the level, getting crazy missions from people and witnessing some truly obscene things..

I won't spoil the fun but some examples of the humor in this game are "Yolanda! You better shake that [booty] before I break my foot off in it!" from a ticked off [person], a fireman whose hose has gone limp, etc.

Yes, it's low-brow. Yes it gets kind of redundant (unlike the THPS series, you won't feel much desire to repeat the game through with each character).. But boy is it funny.. And with the parent's groups being what they are, no game like this will likely be done again for a LONG time, if ever.

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BMX XXX is as it is stated, a BMX game with nudity. It's as simple as that. A BMX game with nudity.

The idea is taken off of Tony Hawk 4 where you bike around and basically do little missions for people out there. However as was expected backlash has occured. Most major retailers won't carry it however as it stands the whole purpose of this (as will dead or alive extreme beach volly ball) is to ease nudity into the mainstream of Video Games. One can honestly say that Nudity plays a larger role in movies as well (as in Halle Berry in Monster Balls I mean Monsters Ball).

Overall this review only states what needs to be said. Nudity in video games was bound to happen. In the end it is up to the parents to decide what games their children should play.

THIS GAME IS NOT FOR KIDS!! HOwever it is the equvelent of an R rated movie in the style like American PIe or national LAmpoons Van Wilder. If like those movies, and BMX games, than dig in.

Honest reviews on BMX XXX

This game is getting a bad rap all together. If people don�t knock on it for its content, they knock on it for game play or graphics. Let me just say, there is not too many games that suck you in and you cannot put the joystick down. This to me is one of them. I also thought it was a breath of fresh air to finally hear offensive language in a game, I wish they would do this with other games, especially fighting games. When is the last time you seen a fight where they bow to one another and talk about honor and all that (ex: tekken, dead or alive) NO they don�t! They swear at each other, then pound their brains out, this is reality ladies and gentlemen. Anyway, back to this game: Yes there is games with better graphics, but someone saying the graphics stink should be slapped, I thought they were pretty good (want to see ... graphics look at some of the old 16 and 32 bit system games) Yes the controls take some getting used to, to me this just adds to the challenge of the game, a game with a learning curve!! Can you believe it, are you frustrated you cant beat this game in 2 nights like you do with you Mickey mouse mario games you all play? Yes, the challenges get very hard, and are at times confusing: same argument here, I found it great to have a game that challenged me and I couldn�t beat. Final note: For those saying this is offensive: Spend the day in NYC and see how many times you here the F word, and how many porno shops are around every corner if you think this is unrealistic. They only thing not realistic is the biker getting up without dying after getting hit by a car. To all those censorship supporters �day in day out live my life through you, pushed onto me what's wrong or right, hidden from this thing that they call life� Metallica. You can't hide the kiddies forever, the real world is just outside your door!

Find helpful customer reviews and review ratings for BMX XXX

Even the guy working at the video game store said that this game was dumb. What? I love BMX XXX! This game is based on the Dave Mirra BMX engine and was actually going to be a Dave Mirra game but he parted ways with the project. The game is like many Tony Hawk-ish games: you go around and complete missions, compete in competitions, etc. However, this game has an adult twist added: profanity, violence and nudity! Videos of nude women can be unlocked after you complete different levels (I just entered the cheats in) and you can create a nude woman character after you achieve 1st place in the competitions. This game has awesome multiplayer action, including my favorite, the stripping contest; if you top your own or your competitors score for a single trick, the other player has to strip a single item of clothing off). The game is difficult (moreso than the Tony Hawk series) and the nude character feature is hard to unlock. This game is hilariously funny. I recommend it for college-age guys and older guys who never grew up.

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Reviews of Madcatz Mcv54516 Xbox Certified Controller

Madcatz Mcv54516 Xbox Certified Controller
Customer Ratings: 3 stars
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This controll is kind of oddly shaped. The buttons are in strange places. But I got used to it. The vibrations are stronger on this control than the normal controls.

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