Showing posts with label xbox 360 halo. Show all posts
Showing posts with label xbox 360 halo. Show all posts

Thursday, January 8, 2015

Best PlayStation 3 3D Glasses Deals

PlayStation 3 3D Glasses
Customer Ratings: 4.5 stars
List Price: $69.99
Sale Price: $22.10
Today's Bonus: 68% Off
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I recently bought a Sony Bravia KDL-55NX720 which is 3d capable but comes without glasses. The 3d factor was of interest to me and being a bit of an electronics geek. I had to get 3d glasses and check it out. Rather than getting just one type of 3D glasses I decided to get 3 different compatible glasses and check them out. The three glasses I got are:

Xpand X103

Sony TDG-BR250

PlayStation 3 3D Glasses

I wear rimless bifocal lenses that are 32 mm tall. For comfort I would rank the glasses as follows:

1. Sony TDG-BR250

3. PlayStation 3D glasses

3. Xpand X103

All of the glasses worked over my prescription glasses but I found the Sony TDG-BR250 to fit over my glasses best and to be the most comfortable. I found the Xpand X103 the least comfortable though they are OK and I don't really have an issue sitting through a movie. Based on other reviews, the comfort level varies quite a lot from viewer to viewer. Both the PlayStation glasses and the Xpand were a little more awkward to get adjusted over the glasses. So for me, that was probably the biggest comfort factor. None of the nose pieces that came with the Xpand gave me a great fit. The PlayStation glasses had an adjustable nose piece that worked better for me.

For 3d performance I would rank them in the following order:

1. PlayStation 3D glasses

2. Xpand X103

3. Sony TDG-BR250

The PlayStation 3D and the Sony TDG-BR250 resulted is similar colors and brightness. I think I got the most flickering with the BR250s but hard to say on that count, none were bad. The TDG-BR250 looked good as long as you kept your head level, if you tilted it even slightly to the left or right, the picture got lighter and there was abundant crosstalk. The PlayStation glasses have a polarization filter that reduces the crosstalk and it definitely works. The Xpand 103 glasses were similar to the PlayStation glasses with crosstalk performance. You could tilt your head left or right and the picture didn't change much. However; the picture was a touch darker with the Xpand glasses and the colors were a touch different. I liked the brighter picture and the color rendition of the Sony glasses better. You could probably adjust your picture so that the Xpand glasses would give you a similar color/brightness profile if you were just using Xpand glasses. The color and brightness wasn't so different that watching programing with the different brands would be a big deal.

I know the Xpand 103 glasses work for brands other than Sony. They were easy to synch with my Sony Bravia TV. I believe the SonyPlaystion glass are also universal for infrared (but not the newer Bluetooth) systems. They are listed as compatible with Sony, Samsung, Panasonic, Mitsubishi, Toshiba, and Sharp Active Shutter 3D. At least for the Sony system, they synced automatically. The TDG-BR250 are meant for Sony systems.

Both sets of Sony glasses are rechargeable. The Xpand uses an easy to get inexpensive battery. I haven't had the the system long enough to know which I prefer. It is really going to depend on how long the battery lasts on the Xpands versus how often the Sony's need to be charged and how well they hold their charge if unused for a period of time. Since I use the Xpand battery type for a locator system I use to find my cats when they go outside, I always have a ready supply of the batteries. I'm guessing I would actually prefer the battery system, which I assume will not need batteries very often, to recharging. The Sony's are supposed to only need 3 minutes of charging for an hour of viewing so they charge fast. Still, stuff that recharges tends to not stay charged if it sits around unused for a period of time. I can see it being a pain if someone comes over and wants to check out the 3d but the glasses need charging. Same goes if we get more content on TV. Batteries tend to not run down for a long time when idle and can be changed immediately (IF you have the batteries on hand) if they are dead.

Here's my final rank

1. SonyPlaystation 3D glasses

2. Xpand 103 3d glasses

3. Sony TDG-BR250

There are polarizing filters available from Sony for the TDG-BR250 that are supposed to correct the crosstalk issue. I ordered a pair from Sony a couple of weeks ago but still haven't received them. If they work, I might raise the Sony TDG-BR250 to the top of the list since, for me, they are the most comfortable. Without the filters, the Playstion glasses definitely outperform the other sets. I gave them 4 star rating because they don't really fit perfectly. Also, if you have lights on behind the viewing area you get a fair amount of reflection in the glasses.

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This glasses is also marketed as a "universal active shutter 3D glasses" that works with Panasonic TVs. However it uses IR receiver with sync up with the TV. All Panasonic TV that produced after 2012 has switched from IR emitter to RF (Bluetooth) emitter for their 3D glasses. In other words, it will NOT WORK with your Panasonic TV if it's a newer model. There are very little information about this. I spend an entire night searching on the web to find out why it wouldn't work with my TV (TC-P55UT50). Many vendors even market this glasses along side with my TV even though they don't work together.

Best Deals for PlayStation 3 3D Glasses

These glasses are rechargeable and work with the Epson 3010 projector, for those of you looking for a half-price alternative to Epson's $100 glasses.

Honest reviews on PlayStation 3 3D Glasses

I was one of the first to join the 3D 'party' back in late 2010, and refused to be upset by all the issues that came with it. Being a techno-geek I pretty much sucked-it-up when I found annoyances like ghosting/crosstalk of images when I moved my head watching the TV, and was just grateful that it worked at all.

Who knew the glasses should be such a big differentiator between 'ok' technology and 'amazing'.

I originally purchased my Sony Bravia with the external 3D transmitter, and 2 pairs of the Sony TDG-BR100 Adult Size 3D Active Glasses, Black As I described in my review for those glasses, they're pretty good but unless you go to the trouble of getting additional filters from Sony , you do get some pretty bad image crosstalk if you so slightly move your head.

Enter the new Playstation 3D glasses with a feature to 'reduce crosstalk'. Well, who am I to turn down an apparent technology step-up. I purchased these during the black friday sale, and quite frankly have been blown away by them.

To be honest the build quality is 'average' at best sort of like a pair of plastic sunglasses, but what they lack in tactile quality they make up for by being so lightweight you can wear them for extended periods. The nose piece does rub slightly at first, but that wears off as the rubber softens with time. Some other reviewers comment they were tight on the head but these fit me comfortably.

More importantly , the 3D image is unsurpassed. Whatever Sony did with the polarization filters in these glasses, they got it 110% correct. With no change to my other equipment, these glasses allow me to fully enjoy the 3D picture, without the frequent need to adjust my head position (honestly they even work at extreme angles).

If you're looking for any replacement or 3D glasses, dont be put off by the Playstation logo these truly are the glasses to beat above any other that Sony produces at the moment.

[Additional] Only one small annoyance is that all the PS3 peripherals use a mini-usb connector, yet randomly these glasses have now moved to the micro-usb interface. Granted the glasses ship with a USB->micro USB adapter for charging, but its just another connection to keep track of and another USB port that gets used up they are in short supply on most TV's and PS3's. My next Amazon purchase will be for one of these cables which lets me do mini & micro USB from a single cable StarTech.com USBHAUBMB3 3 Feet USB to Micro USB and Mini USB Combo Cable A to B

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I discovered two simple adjustments to make these glasses 100% more comfortable. First of all the nose pad is bendable so that you can form it to fit your nose. Secondly, you can loosen the temples (arms) of the glasses by bringing some water to a near boil, pouring it into a glass, and then sticking each temple into the hot water for 20-30 seconds. After that, you need to apply pressure to the plastic for 20-30 seconds in order to bend it, then immediately stick it into a glass of cold water to flash cool it, before it goes back. You need to use a fair amount of force when bending it so that the temple is straightened out because it will automatically spring most of the way back into a curve shape. It's easiest to do them one at a time. Also, it helps to use a ruler to measure the distance between the temples before and after the adjustment is made so you can determine a good size. If the glasses are still too tight, you can repeat the process using more bending pressure. If they become too loose then just use the hot water with little to no bending and then flash cool them and they will tighten up. For me this was the end-all to the issues that I had with these glasses and I hope that other people can benefit from it as well.

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Saturday, November 8, 2014

Reviews of WWF: No Mercy

WWF: No Mercy
Customer Ratings: 4.5 stars
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The most recent WWF game for the Nintendo 64 turns out to be the best yet. Improving upon the gameplay of last year's Wrestlemania 2000, THQ has updated the roster to include new characters such as Chris Benoit, Eddy Guererro, Trish Stratus, The Dudley's, and Kurt Angle, and character from the previous game now sport the current costumes. New match options allow you to compete in a three-way dance, a ladder match, or even brawl backstage in areas ranging from a boiler room to the arena parking lot.

In addition to the new matches, THQ has gotten rid of the Road To Wrestlemania from WM 2000 and replaced it with a more interesting championship mode where you choose the belt you wish to capture and a storyline develops based not only on your wins and losses, but also by the alliances you form with other wrestlers.

The gameplay is simple enough to allow a rookie to jump right in and have fun. No button combinations here to learn (like in the old Acclaim WWF Playstation games) just to do the simplest of moves. I guarantee that anybody will have the hang of the game in less than five minutes. It's that easy to jump into. And if you're a veteran, turn the difficulty up and you will be challenged by the computer.

Throw in the create-a-wrestler option, useful for creating anybody from Dude Love to Rob Van Dam to Kenta Kobashi, and you can play this game over and over again. Or at least until THQ releases their next WWF title for the N64. Anybody who is a wrestling fan should enjoy this.

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Since I got this game fore christmas a few years a go I have played it again and again! I on average still play this game once a week usually more. It has good graphics considering everything, relase date, being on n64 everything. I made myself on the game and went throught the story mode for all the belts and just cant get enough of the game soo much fun, if you love wrestling and have played the other ones such as, wcw nwo world tour or revenge. then you will love this game for sure!! I am giving it a 5 star rating I plan on continually playing it for years to come. I make new wrestlers seems how thats really decent for this game, and use those wrestlers in different modes of game play for fun. but even the top superstars like kane, undertaker ,austin, hhh, are all fun to use no matter what game mode you play! Good multiplayer as well :)! please do buy it you wont regret it, unless you hate wrestling!

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This is hands down THE best wrestling game for the Nintendo 64 game console. It's basically WrestleMania 2000, only taken to the next level. I give the all new Ladder Match a 10/10. There is nothing more fun than doing a move off of the top rung of the ladder. The Guest Referee match also gets a 10/10. If you don't feel like wrestling, go into this mode and referee a match, counting wrestlers out or counting the three count as fast/slow as you want. The 60 minute Iron Man Match gets a 9/10. It is very entertaining, but who wants to sit there for an hour getting fall after fall? And of course, you still have the exhibition matches, which include single match, tag team, triple threat, handicap, and cage matches. With new wrestlers such as the Radicalz,the new Undertaker, Lita, Rikishi, Trish Stratus and more added to the already impressive roster it will take a long time to lay the smack down on all them jabronis. But make no mistake about it, this game will keep you entertained for hours. I couldn't(and still can't) put it away! THQ should be proud of themselves.

Honest reviews on WWF: No Mercy

I own WCW vs. NWO world tour. There were alot of things about the game I thought they could change to make it better. I rented a few other games but none really satisfied me. Well, I rented WWF No Mercy and played it and I was amazed. First all the different matches you can have like a ladder, , a cage, iron man, royal rumble, etc. I wish it had a survivor series but it doesn't. Second, you could choose from multiple rings that look good. There are plenty of wrestlers and all of them have great looking uniforms. Also you can create wrestlers. You can buy clothes from the Smackdown mall and create wrestlers not on the game like Dude Love. There are also secret characters in the game. You can even buy some like Shawn Michaels and Ken Shamrock. The story mode is pretty fun. And some of the locker room brawls are great. If you are into wrestling games this is a perfect game. People who may not like wrestling should also check it out. This game should be owned by everyone.

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Like I said in my title you do not have to watch the WWF to enjoy this great N64 title. True I was a fan of the WWF when I purchased this, but even though I do not currently watch it that doesn't mean this game sees no action. Similar in many ways to its predecessor "Wrestlmania 2000", "No Mercy" attempts to turn it up a notch. This time around many new features are included such as ladder matches, backstage fighting and more destructible object than ever. The roster selection is huge allowing a different type of wrestler for every different type player, and if that doesn't satisfy your needs you can head over to the well done create a wrestler mode and make your own. Career mode allows you to start a campaign for a title belt, which includes a different storyline for every belt. Multiplayer modes could not be better as up to 4 of you and your friends battle it out in multiplayer matches like royal rumble and tag team. This game is worth every penny and should not be overlooked by any wrestling fan or video game fan.

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Wednesday, September 24, 2014

Buy NBA Live 07 - Xbox

NBA Live 07 - Xbox
Customer Ratings: 3.5 stars
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My sister bought this game for me five six years ago. It's 2013 and i still play this game because i still love this game. I will never get tired of playing this game because thats how much i love it. Anybody that doesn't think this game is a good game is bugging yo because this is one of the coolest nba live games ever. You know that any game that has tmac on the front cover of it must be a great game. Buy this game you will like it just as much as i do.

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good service on time mailing plays good work well well well well well well well well well well well well

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It was not forxbox 360 It would not play. Grandson upset because he couldn't. Play game.I will Deirdre this game.

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I Ordered NCAA 07 XBox 360, Not Plain Old Xbox!? This Game is Incompatible With XBox 360 !!? I Want My Money Back !!!

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I have every one of the last 4 series. Slight improvements. Would recommend if want this, but the NBA rosters changes so much, I'm getting tired of buying one every year. They should have updates or patches so we don't need to buy a brand new game every year.

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Monday, July 14, 2014

Batman: The Brave and the Bold - Nintendo Wii Review

Batman: The Brave and the Bold - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.96
Today's Bonus: 25% Off
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I will review this as a gamer, before I review it as a fan of Batman.

Batman: the Brave and the Bold is a side-scrolling beat'em-up like the countless others that proliferated during the NES/SNES era. Like any gamer, I've learned to be cynical with games that are based off of movies or TV series, but happily that is not the case with Batman:tBatB. This is a good game.

The combat system is simple, but fun. Mashing the A button creates a punch combo, but there are also grabs, throws, jumps, dodges, and heavy attacks, as well as the Dark Knight's arsenal of weapons, that keep fighting bad guys fresh. The game is divided into four large episodes, each with a specific partner (with his own trademark gadgets) that tags along. Each Episode is then broken down into parts. At the beginning of each of these stages, you can choose to play as Batman or his partner. The game was clearly designed with cooperative play in mind. While two players can't hurt each other directly, there are plenty of floating bombs on every level that you can bat towards your partner. If you don't have two players, the computer controls your partner, and while it's not smart enough to dodge traps, it'll never slow you down and is smart enough to know how to fight. At the end of each part of an episode, the stats are tallied, and whoever achieved the most is crowned winner and receives bragging rights.

Along the way, you'll pick up coins that will let you unlock or upgrade gadgets. Certain gadgets can unlock a few different areas inside the episodes. And playing as the Dark Knight or his partner give the game some degree of replay value.

The unfortunate part is that the game is short. You should be able to beat the game in 12-15 hours. Also, this game is only compatible with the "Wii Remote + Nunchuck" Combo. I doesn't allow the Gamecube, Classic Controller, or sideways Wii Remote play. Why? Because some moves need you to move the Wii Remote, and some of the gadgets need you to point at the screen. But, like I said, the gameplay is simple, but fun. Finally, the game only supports local multi-player action, not online multi-player.

As a fan of Batman/DC, this is a really great game. They succeeded in replicating the experience of watching the series. The graphics and story look like they've been lifted straight from the cartoon. They even play the theme song at the start of every episode. Plus getting to play as Guy Gardner, Blue Beetle and Hawkman is awesome. Each episode includes short animation done for the video game. And the witty banter that plays through Blue Beetle and Hawkman's episodes are great fun. And the Alan Scott statue in the Gotham City Park, that's awesomesauce.

This is a good video game. This is a great Batman game. Too bad it's kinda short. But the co-op play, I think really saves it. Definitely rent. Maybe even buy. I own it, and I'm not getting rid of it. Expand your Wii Library today. And remember, "Crime doesn't pay."

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Unlike some of the other games (like Lego Star Wars and Lego Batman), this game is easier for yourger kids to comprehend how to play. Suitable for a 6 yr old.

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This game is clearly made for a child, but i'm 29 & i had a blast playing this game. if you're not a Batman fan you might not like it. but if you are a fan then you will have fun.

The game is broken up to 4 different stories where you go around beating up enemies with a sidekick. your sidekick chages in all 4 stories and you can choose to play as Batman or your sidekick. the game is too easy and short, but the time you will have playing will be great. you fight enemies that you have not seen in decades, like Catman, Clockman, Gentleman ghost and others. you also get a super power move where another hero like plastic man, black flash or others will jump in and kill almost every enemy on screen. the bosses are not hard and you cant die. but i recomend this game to any Batman fan.

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If you are reading this and love the series or Batman in general, just stop what you are doing and buy this game now. It's easily worth the 40 bucks. The game is a straight forward beat'em up like in the old days on the SNES and Genesis but the difference here is how they have crafted a world where you feel like you are IN the episodes. From the cut scenes before and after, to the conversations Batman gets into WHILE you are beating up bad guys, to the graphics and art direction. And it's hilarious too. Very easy to get into and just have fun with.

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There are a lot of Batman video games. I own a bunch myself. From the NES version based on the Tim Burton movie all the way to the more recent Arkaham Asylum on PS3. Batman: The Brave and the Bold for the Wii is more of a throw back to the old beat em' up games on the Genesis, NES, & SNES.

The first thing I liked were the graphics. It looks exactly like the cartoon and gameplay is set up like an episode of the show. Definitely a great job on graphics. The controls were easy to get a hang of. A tutorial mode walks you through the all the moves and combos. Once you figure out how to fight and use your bat gadgets you'll find that you can play through the game almost effortlessly. In fact, I think the game is a little too easy. Not much of a challenge and I'm an average gamer at best.

Bosses aren't that hard either, and like a lot of beat em' up games it can be repetitive at times. Mashing buttons through the streets of Gotham, killing everything in your path. Other Batman games like this would try to break up the monotony by adding a driving seqence with the Batmobile or flying in the Batplane but not in this game. I think it could have helped to even things out.

It's all about collecting upgrades and different items like a sword, and of course batarangs. You can call in the help of other heroes like The Flash and Aquaman. Just pick which character you want before the level and they come in and clear all the enemies on the screen with there special. Reminds me of X-men on the Sega Genesis and it's cool to watch.

There's some replay value. You can go back and get all the upgrades and different gadgets for Batman and play as the other characters the second time around. But with only 6 levels to play it ends up being a short game. With that said, all the elements of a good Batman game are here and I enjoyed playing it. Recommended highly for the Batman fans.

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Friday, July 4, 2014

Best Fallout: New Vegas Ultimate Edition - Xbox 360 Deals

Fallout: New Vegas Ultimate Edition - Xbox 360
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $19.96
Today's Bonus: $0.03 Off
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There's one crucial element that's somehow gone missing from most modern RPGs: the actual ability to role-play. You can play as Commander Shepard, but you can't do anything a Spectre wouldn't do. You can play as Geralt of Rivia, but you can't do anything a Witcher wouldn't do. Developers have *developed* a nasty habit of creating games that force players into a role and then tell them that they're role-playing. Maybe you are, but in that case I think our definitions might differ.

The opening moments of FALLOUT: NEW VEGAS see you shot in the head and left buried in a shallow grave somewhere in the Mojave Desert. Somehow still clinging to life, you're rescued and brought to the town of Goodsprings, where the local doctor fixes you up and sends you on your way. This is where the magic of the game reveals itself, because you have a few options here: Investigate the reasons why you were shot; Set out to get revenge on the people who left you for dead; Stick around and help out the denizens of Goodsprings; Strike out into the Mojave Wasteland blindly and forget that this whole ordeal ever went down. What happened to you was unavoidable, but everything that happens now is completely up to you.

The fantastic thing about NEW VEGAS is that it allows for so much. You really can do almost anything that you feel like. Gamble in a casino/Rob a casino. Explore abandoned homes/Break into occupied homes. Retrieve a rare item for an NPC/Shoot him in the back, take the reward, and the rare item. Pick out a nice house or apartment somewhere in the Mojave Wasteland and decorate it with all of the neat items you've accumulated. Help out several different warring factions, and then betray them all. Or you can just explore at random, discovering powerful or rare items along the way, or a series of quests that you never would've found otherwise.

Obsidian Entertainment went into this project knowing full well what players want out of a game like this. A heavily branched main storyline with several different outcomes; warring factions that can be played against each other; emphasis on choice, immersion, and exploration. If you go out of your way to explore some lone compound, an abandoned apartment complex, or a cave system, there's always something to be found, whether it's a new questline or a rare item. The game does an excellent job of rewarding you for being a little adventurous.

That's the base game: a well-written, dialogue heavy, well-executed post-apocalyptic RPG that might never be truly appreciated for the freedom and immersion that it extravagantly imparts to its players. As is, it's still one of the best games I've ever played, and one that you can believe the creators of PLANESCAPE: TORMENT and the original FALLOUT games had a hand in. And like I said, that's the base game.

-DEAD MONEY (4/5 Stars): This was the first expansion to be released for NEW VEGAS, and although it's by far my favorite out of the bunch, there are a few elements that might put off a few players. For one, this is a survival game, through and through. You wake up in the shadow of a mythical casino, stripped of all your items, forced under penalty of death to break into a vault. It's a very stressful experience, compounded by the extreme rarity of life-saving items, weapons of any kind, and how your primary enemies have to be dismembered before they stay dead. That, and after you're finished, you can't go back and explore, so it all has to be done in one shot.

But that all kinda folds into the story of DEAD MONEY, which I'd go out on a limb and say has some of the best writing of any game of this generation. It's a story of greed; that you're essentially being punished for doing things that you always do in an RPG. It has a lot to say, which surprised the heck out of me. The characters you come into contact with are memorable, complex, and just plain fantastic to talk to. And the payoff to the entire thing is just brilliant. The path to the Sierra Madre is an uneven one, but wholly memorable. The words "Begin Again" will likely stick with you for some time.

-HONEST HEARTS (3/5 Stars): Out of the bunch, HONEST HEARTS is probably the weakest. It starts out with a bang, after a caravan you're tasked with protecting ends up biting the dust, leaving you stranded in the Zion National Park. Afterwards, you're quickly caught in the crossfire between several warring tribes, with you becoming the decider in the matter. The whole ordeal is painfully short only two hours compared to the others which provide eight or more and the characters that guide you along aren't the most interesting, which the exception of Joshua Graham. There's no shortage of places to explore, and you can come and go as you please when the story is completed, but I'd say Zion itself is the most valuable contribution this expansion makes.

-OLD WORLD BLUES (5/5 Stars): If I hadn't been so taken by the story of DEAD MONEY, this one would take top honors from me. Channeling the zany, nonsensical, nuclear-obsessed sci-fi of the '50s, OLD WORLD BLUES is definitely the most entertaining of the bunch and definitely provides the most distractions. After waking up in the Big Empty, you discover that you've lost your mind. Literally. Your brain is gone, and your mad scientist-cum-cyborg keepers have no idea where it is, or even how you're still alive. "Tesla coils!" is the typical answer here, and they don't get any less hilarious as the story progresses. While the tone is generally humorous, there are some genuinely sentimental (if not full blown sad) moments throughout, making this an A+ effort all around.

-LONESOME ROAD (4/5 Stars): If you pay close attention through the base game and the expansions, you'll know that *all of it* has been building to this ending, but even if you miss all of the little visual/story cues, this is still a worthy conclusion. You'll learn about a man named Ulysses, and how he's the reason you were shot in the head in the first place. The man wants you dead, and he's wanted it for a very long time. But Ulysses is not content with telling you; he wants to show you, and the only way to do that is by following him through the dust-swept ruins of the Divide. The level design is a tad linear (intentional, I know), and since Ulysses is one of two NPCs available to talk to, the expansion might feel like one big running-and-gunning sequence. But this is an add-on that really wanted to drive home the RPG mantra that your decisions matter, and it does so in a powerful way.

-COURIER'S STASH/GUN RUNNERS' ARSENAL: These aren't really story expansions or anything. When the game was released, there was dealer specific DLC that's pretty much been bundled up and placed into these add-ons. In addition to providing a ton of new and unique weapons, it also adds new achievements and challenges (and crafting recipes, I believe). Not amazing or anything, but very nice to have in the package.

In closing, I think your enjoyment of this game will be depend on what you want out of an RPG. This Ultimate Edition of FALLOUT: NEW VEGAS provides hundreds of hours of content, a plethora of very compelling storylines, memorable characters, tons of weapons, and maintains the illusion of choice so well it'll be hard to imagine other players could possibly play the same game you have. FALLOUT 3 might have brought the series/formula to the new generation, but FALLOUT: NEW VEGAS takes that formula, perfects it and somehow manages to create one of the best RPGs in a very long time.

If Obsidian Entertainment hasn't taken a bow already, they're about due for one now.

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Here is my review of the ultimate edition Fallout:New Vegas pack. I purchased this game after having played through the regular New Vegas missions, and started the new content with a player that was already about level 30. It was fun to revisit the Fallout world after a year and a few months of not having played the game.

-Honest Hearts

This one was fun. The story is good and as the player you are forced to make some moral decisions about where to go next.

1911's and Tommy Guns! Hell yes! About time.

The maps are really well done, beautiful really.

8 out of 10 stars. It would have been 10 out of 10 but it was a bit on the easy and quick side for a high level player. Once the main campaign missions are done the map gets very peaceful and quiet, which makes going back there for any reason kind of pointless.

The ending prize contains what is probably the best pistol in the game.

-Old World Blues

I was mixed about this one. Some of the quests were fun and compelling, others were not. I did like the plethora of new equipment, and the back story was a good one. Despite being a high level character I got the beatdown quite a few times, so tactics were important.

7 out of 10 stars.

-Lonesome Road

This brings some new elements to the story, and you finally get to meet the 'other' courier that is alluded to in the main New Vegas campaign. The end battle is epic, in fact I never legitimately beat it a bug of some sort launched the main bad guy up in to the air right when the fighting started on my 8th or 9th attempt to kill him, and he 'kersplatted' when he hit the ground. Fine by me.

Some decent loot in this mission, hours of difficult gameplay, and lots of shooting.

-Dead Money

I played this DLC mission last, which is good, because I absolutely hated it and if I would have played it first it is likely I would have skipped the others.

It's simply just not fun, or compelling, or interesting enough to make the running around in the dark recesses of the town outside the casino, or inside the casino itself, worth it. The most prominant bad guys will literally absorb 20 or so shots before they die, which gets old. I basically had to resort to stirring one or two up and then running away while shooting at them. Boring and tedious.

The final 'boss fight' is a big letdown too. Veteran Fallout 3/NV players will key in to the fact that there are automated turrets to do their bidding, so it's a matter of just switching them on and watching the antagonist die. But, that's not all...then there is a final frustrating run for life from the recesses of the casino. It took me several tries to get it right and at the end I was literally swearing at the screen because I just wanted this awful mission to be over.

4 out of 10 stars. Not even a pile of money made it worth the hours of frustration and boredom. The weapons you take away are weak, the loot is only okay, very skippable.

Gun Runners' Arsenal and Courier's Stash

New weapons, mods, armor, locations, etc. Cool stuff most of it, some of it is just a retread of what was already in the game.

Overall the ultimate edition DLC stuff is worth it. Yes, some bugginess remains but it only comes up infrequently. Bringing new life in to a game I haven't played in a long while makes the purchase a good one in my eyes.

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There is only one fault with the game, but it's a big one. A game of this nature (an open world, do things your own way in your own order type of game), and one adding DLC, cannot absolutely CANNOT end IT CANNOT END NEVER UNDER ANY CIRCUMSTANCES NOT ACCEPTABLE. The character and game must stay open so the player can continue to do side missions, DLC, or whatever, in his or her own way. (I believe Oblivion stayed open after the main storyline, for example. That's the proper way to do it. Fallout 3 also ended, then they had to scramble lamely to reopen it for the DLC SO STUPID STOP IT ALREADY! Then after that travesty, they came out with this game, and they repeat the same exact mistake? How is it even possible to be that stupid.)

Okay, my strong objections aside. This version is as glitch free as any game I've ever played (and I've played a lot of games I also played the original version of this game on day one the version that included the infamous "getting locked out of the Strip glitch" a truly inexcusable bug to be sure). But this version has corrected every glitch as far as I can tell. The people with problems are surely having hardware problems or are playing a different non-updated, or non-ultimate version of the game. Also. I have now played this ultimate version on a very modest notebook, a decent desktop, and an Xbox 360 with no bugs, glitches, or unexpected problems whatsoever. This is truly amazing considering the extraordinary ambition of this game.

Also on the plus side, this is probably the most intricate RPG of this generation. It can be fairly challenging to achieve certain goals. There are times when things must be done just so, or you will suffer disappointing and unintended consequences.

Lastly, if you're into a more "REAL" role playing experience, then try the hardcore mode. You will soon feel the full impact of the post apocalypse. You must adapt or you will die die of thirst, starvation, or the even the tiniest of enemies.

4.5 stars.

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This version of Fallout New Vegas is addictive. The player can achieve a level top of 50! Choose where your loyalty lies: NRC, Mohave,towns,people, Legion or self. Difficulty ranges from very easy, to very hard and Hard Core. Hand eye coordination a must. The player also gets so much cool gear, it will be difficult to sell some of the pieces. Awesome Game! Best of the Fallout series. Lots of strategies, tricks, and OMG.

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This game seems to divert from what made Fallout 3 so revolotionary as far as level design... instead of a predominantly urban environment, you'll find yourself basically in a desert. This in of itself isn't bad, cause with the 'Hardcore' setting and how it encuorages you to play, it really comes together in a completely different experience then it's predecessor, with equal to greater merit! I have gotten the first 3 DLC at launch (I'll be getting the last one soon enough), and what justifies their cost is a priceless surrealist experience that can't simply be described... I played the first DLC under the influence and I would say didn't so much as 'played' the game as opposed to having 'lived' it. This game for it become enjoyable requires your investment in time and emotional involvement... some of the places I saw and gotten to experience in this game preside happily as one of the most enjoyable and serene moments of my gaming life.

Also... there's a overall thematic effect that this game seems allow you to indulge in, and that's the feeling of being on the verge of discovering something new if you simply pursue the horizon for just long enough.

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Tuesday, July 1, 2014

Best Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled Deals

Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled
Customer Ratings: 3 stars
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Turtles in Time Re-shelled has a little good, some that is mediocre, and a lot left wanting.

My friends and I all have fond memories of mashing foot soldiers to a pulp across many hours of our misspent youths, so when this game was released I was very excited. We fired it up last night and played through it in one sitting, four player.

First: this is a port of the arcade version, not the SNES version. To the point, the Technodrome stage is absent, The bosses Rat King, Rocksteady & Bebop, and Slash are missing, and there is no versus mode. We didn't realize this at first and were quite crestfallen.

The GOOD-

-4 player co-op is the main selling point. It was what we enjoyed the most even when the game was bad, at least it was bad as a group experience. Friends make everything better.

-The new graphics have a certain charm. It's cool that each turtle has a different voice.

-It's only $10. I owned the SNES version, which you'll recall sold new for about fifty.

The BAD-

-The engine. The old version was satisfying to play for a lot of reasons, and those elements are now gone. If the brunt of your game is going to be spent mashing buttons, you'd better make sure those buttons are rewarding to mash. In this new game there is no 'dodge', no 'block', and most importantly no hit-stun. The slight plus of being able to keep hitting a downed enemy is outweighed a hundredfold when you get knocked down and THEY can keep hitting YOU. I will be clear here: you will be helpless to respond. One boss Cement Man (replaced by Slash in the SNES port) will actually park on top of you after you go down, and keep damaging you until you die. The badguys also do not have 'I am being hit by something' lag they will hit you right out of a combo you are performing on them, and the bosses are even worse.

-The details. You can't skip the animations in between levels, the music is forgettable (as opposed to the genuine charm of the original), and the controls are laggy making it difficult to avoid attacks even when you see them coming.

I played through this game again by myself today, and it was an exercise in frustration. Partly because of the lackluster reimagining, but mostly because the game I remember was so good. If you read the credits you will notice that the test team for this title consisted of a mere twelve people. As I former tester myself I know that you need more people involved. It betrays a motivation by the makers for money first, and fun second if at all.

The first level of this game is really pretty fun but you can play it for free in the demo. Save yourself ten dollars and the disappointment of seeing your childhood shoddily repackaged.

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I'm a huge turtles fan so hearing a remake of arguably the best turtles game of all time was being made I got excited. They used the arcade version as a base which means the game lacks the Technodrome level, Rat King, Slash, Bebop, and Rocksteady. All these are minor complaints and understandable as those were all SNES console bonuses.

That aside I'm going to break down the good and bad about the game. Let's do the good first.

Good

* They used the voice actors from the 2K3 series so it's good.

* The cut scenes and character menu designs are awesome.

* Most of the boss character designs are good.

* Online multiplayer for up to four people.

The bad, and there's alot of it.

* The music is horrible. I don't normally care about music in games but I went in expecting something that at least remotely resembled the original games. Instead we got boring generic tracks that lack any defining sound.

* The graphics are terrible. The fact they brought it into a 3-D realm is fine but it's unappealing. The game looks like a Playstation game. I wasn't expecting anything amazing as it's an XBL game but why they didn't do it in the style of say "Castle Crashers" is beyond me. To me that was more fitting for a brawler like this.

* They removed flips and jump kicks.

* The 8 way directional attacking works when it wants to.

* There's a delay on the controls so you will get hit unfairly quite a bit.

* Some of the bosses are annoying. The Mud Monster especially.

* All the charm of the original is just gone and what you're left with is a hallow shell.

I'm not picky when it comes to games. You give me something playable that I can either beat up things to kill stuff in and I'm happy. Even I couldn't enjoy this as a casual gamer or a huge turtles fan. Being a fan is one reason I don't enjoy this game. However even if it wasn't turtles and I had no expectations on that front I couldn't enjoy this game. It's just not fun.

I don't recommend this game to people who want a good side scroller or want to re-live the glory days of Turtles In Time. If you can't help but play it I highly recommend you try a demo first.

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This is NOT the original Turtles in Time in any way, shape or form.

Shockingly, I went in knowing that this was going to be an updated Turtles in Time with open arms... and I was completely disappointed.

There is little charm to the updated graphics, music and sound effects, and because of the pseudo 3-D graphics, the game plays a little differently, and the controls are super-loose / wonky.

If you imagine that this is a stand-alone TMNT title, you'll still be disappointed.

Please just add the original Turtles in Time to the XBLA, Ubi-Soft.

Honest reviews on Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled

I picked this up from the Xbox Live Arcade while it was on sale (during one of those Gold-Exclusive Deal of the Week bits) for 400 points (the equivalent of $5) and I feel cheated; I wouldn't spend double that and not want to slap myself silly.

TMNT: Turtles in Time Re-Shelled is essentially a 3D adaption of the classic 2D arcade game... and nothing more. Sure, you get 200G of achievements you can probably max out with 4-5 hours of play, but the game really shows how far this type of game has improved since the original was released in the early 1990s.

The voice acting is good, the menus are well-designed, and the 3D graphics are about on par for an XBLA game, but that's about where my praise of the game ends.

With the exception of the train level, the music is forgettable, and all the levels are monotonous a bunch of drones, an explosive object 1/2 way through, more drones, mini-boss. The game lacks any kind of block or dodge: you can move, jump, attack, run-attack and jump-attack. That's it. This is a button-masher in its purest form. The 8-way attack system is finicky at best. There is also a VERY noticeable lag from when you press a button and the action is executed. Although the turtles have radically different stats, they all play exactly the same. And finally, unlike other game remakes, you don't have the option of switching to the original graphics.

The one instance this game might work is if you have friends over for a party and want to do some multiplayer that is not of the Guitar Hero/Rock Band/Lips or Mortal Kombat/Street Fighter variety you can complete in a reasonable amount of time (expect the game to last 30-45 minutes).

In short, get the original and keep your childhood memories intact.

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People who say this is a bad game dont know anything about games or are stuck in the past ... lets all hope this game comes back out

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Sunday, June 29, 2014

Reviews of Skylanders Spyro's Adventure Flameslinger

Skylanders Spyro's Adventure Flameslinger
Customer Ratings: 5 stars
List Price: $8.99
Sale Price: $7.98
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When I was looking at a fire element Skylander I considered Eruptor because he looked much cooler than Flameslinger. I decided to get Flameslinger because of his speed burst power that leaves a trail of fire behind him. Having played him for quite a while, I'm really glad I got him. The flaming arrows are a great ranged weapon. The flaming speed run is really cool too. He can make a line of fire and shoot from behind it doing extra damage. I think Eruptor's toy figure looks cooler, but in the game Flameslinger is cool combination of speed and firepower. Remember, only fire elemental Skylanders can kill zombies!

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Flameslinger is an awesome addition to to the game. Though he is weak right out of the box and can't do very well if swarmed by lots of bad guys, he becomes AWESOME when leveled up and upgraded. I would recommend him as a great addition to your Skylanders collection.

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Every seller here is price gouging you. Your better off waiting until the initial popularity dies down and buying them for the original $7.97 price at wal-mart and various other places like Best buy or Target. Even Toys R' Us is only $9.99 every one of these retailers are rip off artists looking to steal your money. Even Drill Sergeant and Whirlwind are going to be released at the end of this month as part of a 3 pack in the states so they are no longer exclusive. So don't pay these prices. Boycott Amazon's price gouging and just be patient.

As for Flameslinger this guy is pretty cool. His arrows when leveled up have a charged attack that causes a trail of fire to follow them just like his flame run and the Flame run when charged can cause a massive explosion of fire if a circle is formed around an enemy. He is very efficient but weak against multiple opponents. Still a good addition especially if you have a stealth elf.

Honest reviews on Skylanders Spyro's Adventure Flameslinger

I love this character. he shoots multiple arrows at once.

A great addition to my collection. definitely a must have character.

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Long range attacks are slow but powerful.

Charge attack is awesome if powered up correctly.

-I picked the option to create a circle and engulf the enemy in a very powerful inferno.

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Friday, May 9, 2014

Monster Hunter Tri - Standard Reviews

Monster Hunter Tri - Standard
Customer Ratings: 4.5 stars
List Price: $19.99
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After spending nearly eight hours on this game in a single day/night, I can definitely say that I'm helplessly hooked. I tried a little bit of everything and thus far my opinion of Monster Hunter Tri is extremely positive with only a few minor issues.

GRAPHICS: Wow. The first thought that shot through my mind was "this is beautiful!" Graphically the game feels a bit low-res on my 42" TV, but the art style and quality pretty much make up for that in spades. The environments are lush with details and beautiful colors. The details on weapons, armor, monster and dinosaur models are excellent and have definitely whetted my appetite for more. Human NPCs are kind of weird and awkward looking, but you'll quickly forget how bad they look when you see the monsters in action. The monsters are beautiful, varied, and a joy a to look at and watch. The animations on the many of the enemies are stunning, fluid, and you can't help but appreciate the effort put forth to bring these creatures to life.

GAMEPLAY: Both online and offline the game consists of hack-n-slash missions to go hunt gigantic monsters. There are some fetch quest missions as well, but most of the time the missions are very similar to what you would find in a game like World of Warcraft or other similar online offerings. The game has an exceptionally heavy emphasis on combat with minimal story getting in the way of the action. Combat can be either fast-paced or slow and deliberate depending on your personal style and choice of weapon. The combo system is limited but effective and each of the 7 weapon types has its own distinct style, advantages, and disadvantages. It may sound repetitive, but the driving force of the game is seeing what the next hunt will behold. Some of the boss battles, even early on, are simply breathtakingly awesome. When you kill a boss, even at the lower levels of the game, you will feel a sense of accomplishment.

Throughout the game you will level up your equipment, which is very important because your character actually doesn't level up. While your skill in combat is very important in this game, you won't get anywhere if you don't make sure you get the best armor and weapons available. Loot is king, and you will spend a lot of time hunting for the right components to craft the next big awesome weapon or armor upgrade. As you upgrade your weapons and armor you will see an amazing amount of customization in your character appearance, but more importantly you'll also see an amazing difference in your combat performance. When it comes down to it, this game is hard. Casual gamers will likely be turned off by the difficulty and depth of this game, but those looking for a deep and engaging action RPG experience need look no further.

DESIGN: Level designs are varied and gorgeous. I have only seen a handful of the sections of the game and can confidently say that the levls and maps are awesome. Environments are varied and in many cases the environments play a key role in your hunting strategy, influencing the weapons and equipment you choose to bring with you as well as your basic battlefield strategies. My only real complaint is that you will see a lot of load screens as you pass between zones. Luckily, these load screens are blessedly short (2 to 5 seconds usually) and don't ruin the gameplay experience, but the issue really does interfere with the immersion factor.

CONTROLS (when using Classic Controller): Controls are solid, as long as you use the classic controller. While more complicated than many games, the controls are responsive and the button layout is pretty good for the most part. Once you get past the slightly steep learning curve, the controls will become second nature. The swimming controls were actually better than I expected. My only major complaint about the controls I find it is too easy to accidentally use a potion or healing item because the same exact button is used to sheath your weapon. I drink a lot of potions on accident because of this issue, but on the plus side my characters are usually pretty healthy!

CONTROLS (when using a Wii Remote and Nunchuck): Oh. My. God. Who thought these controls were a good idea? Seriously, I don't think I have played a Wii game with more complicated and unusable controls than this. Different actions depend on whether or not the controller is twisted left or right, but you are still swinging the remote around, and button mappings are inconvenient and change depending on the context of your situation. It's a mess. My advice to anyone wanting to play this game, buy a Classic Controller.

SINGLE-PLAYER MODE: Single player mode is very solid, but very challenging. A storyline is present, but most people will probably find it forgettable. Really, it comes down to finding loot, hunting awesome monsters, and making cool weapons out the body parts of those monsters.

SPLIT-SCREEN ARENA MODE: This is pretty decent and my roommate and I dove into this for a little while. We found it enjoyable but the experience is fairly limited, consisting only of boss battles within a single arena with a pre-set selection of equipment. You can gain some pretty nice rewards within arena mode and it's a decent way of introducing a friend to the game. Compared to online multi-player or the single-player modes, split-screen doesn't hold a candle.

ONLINE EXPERIENCE: Getting into the online experience takes some getting used to, but this is truly the best part of the game. I would favorably compare this to Phantasy Star Online, except this is so much better on nearly every level. I do question the wisdom of the "Server -> City Gate -> City -> Quest" structure, which takes a bit of getting used to, but it does work. Without coordination and communication between other players, it is a little too easy for a newbie player to accidentally start questing alone when the real intent was to joining together for a quest. Once you learn how to navigate the online world, finding a group of people to play with is fairly easy. The game supports Wii Speak for online chat, but most players don't seem to have that peripheral at the time of this writing. I didn't experience any lag at all while playing, and once I intentionally joined a server that had the highest number of users just to see how well it performed. I was pleasantly surprised.

The player community seemed nice enough and of the small handful of people I've played with most were either helpful, polite, or silent. Chatting with your group will be important, but virtual keyboard in the game is a bit clumsy, as is the case with every virtual keyboard I have ever used. I plugged a spare Apple USB keyboard into my Wii and found that it worked perfectly and made communication much better. If you don't have Wii Speak, at the very least find a spare USB keyboard and plug it in, preferably one that uses a wireless dongle. So far I've only met one rude person with a higher level character that talked trash on me for being new to the game, but muting those people is simple. That elitist, high-and-mighty, God's gift to gaming has been permanently added to my banned players list and I'll never hear from him ever again. Problem solved. The internet can definitely do without people like that. Overall I would say that my online experience, while slow to get rolling, has been largely positive. I expect to probably spend well over 100 hours playing online with this game, possibly more.

PROS:

+++ Gorgeous graphics

+++ A hard-core loot-based action-RPG experience that quickly offers difficult challenges. Not for the faint of heart. This game will challenge you.

+++ Online 4-player cooperative monster hunting gives you the chance to share some truly awesome battles with others.

+++ Voice chat. Online play allows the use of the Wii Speak peripheral to allow players to communicate between eachother.

+++ Keyboard support. Plugging a standard USB keyboard into the Wii will allow you to chat easier with other players.

+++ Lagless online play. I was completely shocked by the lack of lag when I played online. I may just be lucky though.

+++ Online play does not require Friend Codes in order to communicate with other players.

+++ Initial character creation and customization is fairly deep, allowing a wide range of physical characteristics.

+++ Amazing enemy models and animation, full of detail and amazingly fluid.

+++ Arena Mode, a limited but decent split-screen multi-player boss challenge experience is included.

CONS:

--Steep learning curve that may scare away more casual gamers.

--Repetive mission designs, much in the same vein as World of Warcraft, Phantasy Star Online, etc. Go here, kill that, collect this, complete mission, get next mission.

--The controls when using the Wii Remote and Nunchuck are so awkward and complicated that they are almost worthless. In my opinion, this game is really only playable if you use a Classic Controller or Classic Controller Pro.

--Frequent screen load times, but thankfully the load times I experience are usually less than 4 seconds.

--Although voice chat is supported it is hard to find players with voice chat enabled.

--NPC animations and character models are fairly stiff and awkward

--NPC dialogue is pretty bad. At its best it is humorously awkward and annoying at its worst.

--Online play is a little confusing at first because of the "Server -> City Gate-> City-> Quest" structure.

Releasing a deep, engaging, and time consuming game like this right at the beginning of summer is just cruel. I know I'll be torn between playing this game and hitting the great outdoors. I have a few (mostly minor) complaints about the game, but most of them truly are nothing more than minor annoyances and blemishes on an otherwise amazing game. Graphically and artistically this game is amazing and the gameplay is hard and challenging but amazingly rewarding at the same time. Taking down boss monsters, either alone or in a group, always gives a sense of achievement and leaves me craving the next hunt. When it comes down to it, this is a good solo experience packaged in with a great online experience. Fans of Phantasy Star Online, Diablo, or Borderlands should definitely check this game out since this game shares much of the same emphasis on finding loot to customize your character with.

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I hadn't heard of this particular franchise until a couple of months ago, when I started hearing rumbles about it from a webcomic I read, and quickly my interest was piqued. He gave some tidbits on the game, and I delved in to research on the title. Now the title has released and I want to elaborate on it a bit, for those curious who hit this web page to help them make a decision.

This game hearkens back to older style RPGs. focusing more on development of a character then a linear story. In this game you are a new hunter recently arrived at a village with a problem. You work to gain the trust of the villagers and eventually save them.

This, however, does not cover the scope of the game. Challenging combat, many interesting weapons to learn and master, and a system of gathering and crafting that allow you to develop and upgrade your weapons lend a long game life to this title. The game has an ecosystem that very nearly feels real as you explore it.

And all of this is included in a game with up to 4 player cooperative play, allowing further depth and exploration with friends or strangers. Battles take on a whole new dimension as you work with your friends, and you can face even beasts of greater grandeur with a party.

My only minor niggling concern is that while the game states that it can be played with the classic controller or the wii-mote, I found the controls with the wii-mote to be obtuse at best. This may vary with other users, but I would recommend at least having a classic controller on hand.

This title will allow you to explore a very nearly breathing world, fight gigantic creatures in titanic clashes, and indulge in a classic and primal struggle as a hunter of monsters. This is adventure gaming at its core, with solid game play not be overlooked either by fans or newcomers to this genre.

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Ok so I play games like Super Smash Brothers, Mario Kart Wii, New Super Mario Brothers Wii, Super Mario Galaxy...I mean you get the picture! Then I went outside my confort zone and grabbed this game...HOLY CRAP DUDE THIS GAME IS AWESOME! I got the we cause I have a wife and a couple kids so I thought it would be good for the family and it is but as my little girl calls..."this is daddy's game." I get home from work kiss the wife hug the kids roll to the man cave and power up the Wii. This game is so deep. If you think about it there are 3 different ways to play this game first you have the main game which is loaded with all these quest and monsters. Then you got a 2 player offline mode. Havin really messed with this but anything you do in this game is not in vain. You get rewarded for everything you. Then the online is truly awesome as well. I was in a group with 2 more people and explained to them that I was new and the were really cool about it. Teaching me the ropes. Man, we must have been on line for about 3 to 4 hours together. Now they are on my friend list and I see them almost all the time. Pretty cool talking about what new armor we got and how crazy our swords look. Glad to finally get close to the same online experience as the Xbox and PS3 owners thank you Capcom.

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I'll say right now that Monster Hunter Tri is not a game you just pick up and beat in a couple hours. It's not a game you even beat in a couple weeks. Tri combines a lot of the joys of MMO's without deliberately punishing you for going it solo. Items you obtain in the game are usually gathered from the various hunting grounds and combined into gradually more sophisticated items. Take a potion for example, to make one you combine a blue mushroom and a herb together. Throw a piece of honey on top of that and you get a Mega Potion. It's a pretty alchemical process that leads to players often filling the item box in their room like it was a warehouse. These items come in all shapes and sizes from mineral ores you mined yourself to bugs to various plants. This isn't the hallmark of this game though, no far from it. Like the title suggests, you're there to hunt monsters and this franchise delivers like none other.

The basic premise of the game is that you are a hunter, you take jobs and quests provided by the guild to help out the locals. This usually involves either gathering something or hunting down a big nasty man eating behemoth intent on tearing out your entrails. It's not as graphic as all that but there is blood. The game is a bit different depending on if you play the single player or the online modes. The single player has you helping out the people of Moga Village after an earthquake rocks their floating sea shanty and the local fauna start acting up. The flagship monster is the Lagiacrus, the big blue dragon thing on the front cover. Apparently it decided to move into the area and has been making the villagers even more miserable. Most of your early quests involve becoming a bad enough dude/girl to go and kill the thing. Also in Offline is Cha-Cha, a little imp like helper that is part side kick, part tribal comedian and all parts monster bait. Seriously, the most useful aspect of this little guy is that he often distracts the monster's attention away from you so you can get more hits in on it. Speaking of monsters...

The game has around a dozen 'minion' type critters; pretty much just animals that can be found in groups throughout each region. Unlike other games there is no 'champion level' type of one of these things but online play increases the health of all targets since generally you are playing with friends while online and the rewards are tend to be higher of course. Then there are of course the main monsters themselves. To give the idea that each region is rather organic in nature, you never see the health bar of the creatures you're hunting and if you've hunted the creature before it will sometimes pop up during any quest in the area both offline and online. These are the true marks for you in terms of goals, most of your time is taken by either fighting, tracking or preparing for a showdown with one of these beasts. Each one is unique and requires some attention in learning how they tick. Going in like Leeroy Jenkins (spaz that charges blindly into the enemy with no strategy) is more than likely to get you killed and you'll be taking a ride on the kitty cart back to base. By that I mean some cat people (Felynes) load your butt on a wooden cart and unceremoniously drop you at the general start location for each region which is something of a rest area for you as well as a drop-off and supply station.

Upon a successful hunt you can expect more items, stuff that you have literally carved from the creature's body (usually around three times) and other items given to you on the reward screen. You then use these items to usually do one of two things, make armor or make weapons. As to be expected, there are sets of armor you can create that not only give you much needed defense but also handy skills that generally make your hunting a lot easier in one way or the other. Armor is divided into two types, blademaster and gunner. Gunner armor is for ranged weaponry with more elemental resistances and melee weapon users use the more defense heavy blademaster sets. There are cosmetic differences so you can tell the two kinds appart even within the same set. Weapons come in the form of either a Sword and Shield, Great Sword, Hammer, Lance, Long Sword, the new Switch Axe and three different weight classes of Bow Guns. Each one handles differently and comes with its own unique perks. For beginners I reccomend the Sword and Shield simply because its the most well rounded and mobile of the weapons to use and later on has plenty of uses. Weapons can also have various elements attached to them. Those being Fire, Ice, Water, Lightning, and Dragon. Then there are three status elements which are Sleep, Paralyze and Poison. Most higher end weapons deal one of these kinds of damage or inflict one of the status elements so the usual RPG style strategies can be used to some effect in this game.

Basic play is very action oriented, not in the platforming sense but in the running around, fighting local wildlife and collecting materials sense. If you can interact with the enviroment in some way it will have a red arrow icon which usually leads to climbing. Question marks are carving or collecting spots and exclaimation points generally occur over a monster's head when it spots you. You can crouch, roll and weapon permitting block. Running requires holding the 'R1' on the classic controller. The game can be played with either the Wiimote or the new classic controller which I reccomend for more precise movement and generally lesser level of frustration as some attacks with the Wiimote require twisting and as with other Wii games can lead to the player not doing the movement they intended. I must warn that there is no auto targeting fairy for you to rely on in this game. You have to align your character and gauge the distance of your attacks on your own. Bow Gun users do get two aiming modes to switch into but you can't move while doing this. This game plays in third person for the most part, the camera can be realigned behind the character with a simple tap of the correct button and it can be rotated with the right joy stick on the classic controller. The character isn't as mobile as oh say....Kratos from God of War but your character does have plenty of options where it counts and unless you get trapped in a corner by a monster it's unlikely you'll miss jumping all that much though it would be nice. In Tri swimming has been implimented so if you see a body of water that's deep enough you can dive right in. Movement is pretty typical for water based enviroments, there is a water version of the dodge which is useful, you get an oxygen bar which can be replenished via the bubble streams scattered sporadically along the bottom of all water areas. Water battles are a bit different than land battles and some monsters are at their most dangerous in the omni directional enviroment so it takes some practice.

All said and done, there is a reason Monster Hunter is so popular in Japan. It combines the right amount of RPG elements with the right amount of Action elements in a fairly organic enviroment. It reminds me alot of 'Shadow of the Colossus' in that its usually you out in a big organic world that you can interact with. The difference being in Monster Hunter the boss monsters aren't the only thing out there and they DON'T stay put in one spot. You may even find yourself fighting two of them at the same time if they both migrated to the same spot. You get a similar feeling of appreciation for taking down one of them by yourself though its safer and potentially more fun with friends. Now as I mentioned at the beginning, this is not a game you just pick up and plough through in an afternoon. It starts off slow at first, you have to earn your teeth so to speak in this game. Once you start building up your inventory, figuring out how the monsters work and amassing a versatile arsenal of armor and weaponry then that's when Monster Hunter really comes into its own and the real fun starts. You just have to have the paitence to work toward that fun. Not for everyone but for those that stick with the game it rewards them plenty.

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Not since World of Warcraft has a game had me this hooked. I've put in 75 hours in 3 weeks, that's with a full time job and responsibilities at home. Mostly because of the intensely addictive online mode. My brother, cousin, and I spend hours at a time running one mission after another. Because unlike a lot of RPGs it is always intense. Even after you get to know a boss, if you let your guard down you will pay for it. And the controls, which seem to get a lot of criticism, are great. They never hand you anything. No auto aim, help in any way, but if you master them it makes it all the more rewarding.

And it always feels like you're doing the quest for a reason. You always need more materials so it makes it so rewarding when you beat a boss, and carve him up for materials to make new weapons, armor, and items. And with all the customization you will spend a lot of time mixing and matching armors for the best combinations to fight certain creatures.

The enemies are tough, but stick with it, learn their moves, and be patient, and before you know it it's lying dead at your feet. The level of excitement you feel, for a boss that took over a half hour and almost killed you numerous times, is amazing. Also, it takes much preparation. Fighting a thunder based creature in the desert? You will need cool drinks for stamina, thunder protection, and all sorts of healing items, bombs, traps, tranquilizers. You will soon learn that taking your time and being prepared cuts the steep difficulty level down.

This is my favorite MMORPG. That is something that a lot of people would argue, especially World of Warcraft's rabid fan base. But even though it's not as deep as WoW, the combat is so much more exciting then the typical right click of PC based MMORPGs. Get this game if you like great RPGs, with amazing battle systems.. or just get it if you love an extremely well put together game that will challenge you, and keep you playing for hours. I can't rave enough about this game. BUY IT!

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Sunday, May 4, 2014

Best Street Fighter IV - Xbox 360 Deals

Street Fighter IV - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $16.28
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THUMBS UP TO:

The graphics. They're the best yet of the series and the characters look 3D while still retaining their 2D spirit. Street Fighter wasn't meant to be played in 3D and gladly, they keep this tradition going. There's one word for the graphics: spectacular.

The sound. Surround sound ensures that you hear the hits connecting all around you, especially when an ultra combo is involved.

The characters. Some of them are kinda goofy but for the most part, just about all the characters you know and love return. Fans of Street Fighter 2 will be the most pleased I think. You get 16 to start but that number grows once you unlock the rest. Actually, I have a bone to pick regarding the final boss but I'll save that for later.

Unlockables. Lots of stuff to unlock, guaranteeing multiple playthroughs. You can also download costumes online.... for a fee of course.

THUMBS IN BETWEEN TO:

The gameplay. It's classic Street Fighter with a couple of additions to it, namely Ultra Combos and Focus Attacks. I think for the most part this game plays well with the standard Xbox 360 gamepad but some of those specials are nearly impossible to pull off in the heat of battle with it. This game practically cries for the arcade joystick but the question remains: Do you really want to drop that much cash on a joystick, no matter how well made it is?

Online play. For the most part, its lag free and controls quite well. Still, you'll have to contend with some pretty cheesy tactics from online players. No different from playing the game at your local arcade except now you can get cheesed in the comfort of your own home.

THUMBS DOWN TO:

Seth, the final boss. Wow. I mean, it's Street Fighter and I expect a little bit of cheese but this character is literally one of the biggest blocks of pure cheddar that I have ever faced. This guy does things that are so unfair that it almost feels like a joke that you're not in on. And he looks like a cross between the Silver Surfer and Dr. Manhattan from the Watchmen, only with a spinning Yin-Yang in his midsection. I didn't feel like he was too inspired in all honesty and his cheesy nature just makes me want to throw my controller through the screen, Wii-remote style.

Anime cut scenes. Badly produced with horrendous voice acting. Thankfully you can switch the voiceovers to Japanese but c'mon its Street Fighter! The series that took everyone's money for years! You mean to tell me that they couldn't have delivered some slick anime type deals to head and tail each characters storylines with some decent work?

VERDICT:

I'd recommend this game as it caters to both the newbie and the expert Street Fighter player. The CPU can be downright ridiculous even at the medium levels though to that point where we've all reached, where we look up at the ceiling and ask, "What is it you want from me, huh? My blood? My life? My firstborn?!?"

Still, the game is loads of fun to play and offers some very decent online play to boot. The graphics and effects are fantastic and on the right setup provides a visual and aural feast. Just be prepared to keep from chucking your controller once Seth comes around.

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This game looks great and plays well. I was a fan of the original arcade game, and used to play a ton on the old Sega genesis. SF4 does the best job yet of re-creating the feel of the original. Capcom really has added a good level of polish. The menus are crisp, the venues are detailed, and the fighters are responsive. There is a lot of depth, with tons of unlockables too.

Two warnings for casual street fighter fans. In Arcade Mode, even when set on Easiest, the game's last boss, Seth, is ridiculously hard. I'm not one of those guys who wants to learn every move and work for every victory. My interest was to basically just unlock the hidden characters so my friends and I could have a full slate of fighters to play with when they stop by. But this last boss makes getting the hidden characters a chore. The Easiest setting makes all the other fights pretty easy, but it doesn't seem to apply to Seth.

The other warning is the controls on the 360. For the most part, basic moves are pretty easy. But I've had a hard time pulling off some of the basic combos in the heat of battle. Even in Trial Mode, where you can try combos as often as you like, I can't seem to string some of them together. I have difficulty getting past level 3 for most characters. Maybe my age is catching up to me, but it seems like you need a joystick to pull these moves off with any kind of consistent frequency.

Best Deals for Street Fighter IV - Xbox 360

Street Fighter 2 was and still is my favorite fighting game of all time. And while I wasn't as excited as some about SF4, I was very eager to play it whenever I could get my hands on a copy at the local video store. This past Friday they had both the 360 and PS3 version in stock so I decided to try the 360 version first...

Starting the game for the first time you will have access to the 12 original characters from Street Fighter 2 as well as four completely new ones (some admittedly uninspired). As you complete the game with different characters you can unlock additional characters. However unlocking certain characters like Akuma, require a bit more than just beating the game but I won't get into that here.

Personally I have no problem with the anime theme that seems to be the style Capcom was aiming for in their presentation. Fight locations are beautifully done and Capcom seemed to utilize the XBOX 360's power well. Frame rates are silky smooth and there is no slowdown whatsoever in the action even as people in the background react to the fight at hand. The characters themselves are also done very well and quite detailed in their uniforms as well as facial expressions. I also like the background music though it's not as epic or memorable as the BGM on SFII.

As good as the game looks the game play suffers a bit on the XBOX 360 version. To me, it seems that the standard XBOX 360 controller does not work as well with the game as I would have liked. I recall on the SNES version of SF2 I could pull off any special move at will, however many times I find myself having to try a motion two and three times before being able to pull it off; other times attempting to execute a move results in another move being performed. In the heat of battle things like this mean the difference between winning and losing. You have the option of using the D-Pad or the analogue stick to control your character, but neither offers the pinpoint accuracy needed to pull of the more complicated special moves on cue. Most of the time, I find myself using the D-pad because the placement of it on the controller is what I am used to and it's slightly less cumbersome than the analogue stick.

As far as Single Player mode goes the game offers a somewhat of a balance between being fair and challenging. Some characters are incredibly cheap like Abel and Zangief that just continue to charge towards you and grab you all day. C. Viper is cheap as well but as someone who mastered the SNES version of SFII on the hardest difficulty (7 stars); I enjoyed the challenge of most characters despite the cheapness of others; that is until I got to Seth.

Seth has virtually ruined the single player mode. Like many game makers today, Capcom sacrificed fun for needless difficulty when creating him. Difficult games should be still FUN, not so frustrating as to make one want to throw their controller across the room. Seth is by far the cheapest boss in fighting game history; more so than M.Bison from the original SF2, and any cheesy boss from Mortal Kombat series. He basically has ALL the best moves of every character and uses them relentlessly. For example, while it takes a couple of seconds for a HUMAN player to charge Guile's Sonic Boom, Seth can miraculously throw three of these in a matter of a second. He spams special moves all day, and can execute spinning pile drivers even while he's falling back after being kicked in the face. If you are far from him then he will just suck you into to him and then grab you for another spinning pile driver. To make matters worse, even when you have a clear opportunity to knock him down with a sweep, the game occasionally will momentarily render your controls unresponsive giving him ample opportunity to pile drive you AGAIN. There are exploits you can use to beat him, but unless you are able to do them, playing against this guy is nothing but hair-pulling, controller-slamming frustration. There are many times I just turned the game off mid fight because I had enough of his crap. I finally beat him with Ryu and Ken (luck) by combating his cheese with cheese of my own; not fun. Aside from looking almost as cheesy as he fights, Seth adds virtually NOTHING to the ongoing SF story and it seems Capcom added him because they had nothing better to do.

For me, the only thing saving this game from being a big disappointment is the lag-free online multi-player mode. I tried my hand at a few online matches and got my butt kicked the first few times, but unlike Seth it was a good old fashioned butt whoppin' instead of a computer assisted cheese fest. After a while I started handing out butt whoopins' of my own and the experience was very rewarding after I got my first win. The great thing about online play is that you NEVER know what to expect as there are potentially millions of players out there ready to fight you.

In conclusion, had it not been for Seth and the cheap AI overall, I would have given this game a buy recommendation for Single Player mode alone, but since the single player mode is ruined because of these things, the only way I can honestly recommend a purchase is if you really are into online play. My overall/fun rating is based on the average of the following: Online: 4/5, Offline 3/3.

Honest reviews on Street Fighter IV - Xbox 360

First let me say that SFIV is a well crafted game with a lot of nice touches and improvements. While not perfect, I'm sure the downloadable content will increase its value.

OK, my stream-of-consciousness and reaction review:

The first thing that caught my eye was that you can start the Arcade mode and be challenged in the middle of the game like at a real arcade via Xbox live. The matchmaking is superb as I was never paired with anyone that much lower than my skill nor higher. Every opponent felt just right. I did win more than I lost but I think that's because I'm pretty good with this new Sagat. I felt quite unstoppable with him, his tiger knee is wonderful now, starts low, arcs and hits again on the way down. You can even combo into a super in the middle of a Tiger Knee!

The graphics are very neat, a little stiffer looking than I expected them to look, though that is probably due to the fact that they seem to be aiming more for an anime look than real life, but they are gorgeous just the same. I love the little details like characters still breathing hard after being knocked unconscious and that characters aren't mirrored when switching sides. Another cool thing in SFIV is the fact that, since the graphics are polygons, and not drawn, you can download cool alternate costumes that were impossible in any of the old games.

In some ways SFIV feels a bit "dumbed" down in the gameplay though. While it includes many new and complex moves (EX, Ultra, Focus), it definitely felt easier to pull off many of the moves and combos. I also have been playing Street Fighter HD Remix and the difference in difficulty and technical skill required is huge. In SFIV the characters are huge and it feels easier to combo. I even pulled some super combos off of fierce attacks you couldn't do before, thus making combos easier on the whole. Also, regular attacks are a lot better and more viable. Even kicks that usually hit very high can be used well to hit standing opponents. All in all the fights feel less contrived than in previous versions, though still retain the SF feel.

The roster felt more balanced too, and I didn't feel any one character was that much better or easier to play, though I did lose badly when I tried the new unfamiliar ones. I can't say I tried EVERYONE though. Unfortunately you so end up playing mostly against Guile/Ryu/Chun-Li on Live just like in any other version. I fear perhaps Viper may be that one character that programmers made a bit strong just for being the new main character. But oldies like Honda and Blanka pack a serious punch too. Their moves are adjusted to work better and their specials are more useful than ever. Honda felt quite solid with many nice combo possibilities. In general, under certain circumstances, you can combo off of fierce attacks that normally don't which is fun, without turning into button mashing.

You can also see and obtain a lot of cool movies, great intros for every fight and beginning and ending movies. All of these intros, while a bit cheesy, do add to the game experience and I found them a welcome addition as well as all the pre and post fight banter between the characters.

I'm yet to figure out how to master the new moves like EX attacks and Ultras but they seem like a great additions and not so "expert" level as the old SFIII Parry. EX attacks are done by pressing two buttons instead of one during a special and they produce stronger versions of these. Ultras are obtained after taking damage and performed by pressing three punches or kicks with the Super Combo motion. It was a joy to see that Ultras can even be paired with Super Combos and Super Combos with Specials, a very different world indeed. Focus attacks are another addition. By pressing two of the same type of attack buttons (kicks/punches) the character does a type of soft parry that can be used to attack or as a combo starter depending on how long you press the buttons. They can also be used to interrupt special moves and thus protecting yourself from a counter attack.

Perhaps my only reservations are that I'm not sure whether this is really that much different in essence than playing HD Remix. It's almost like playing the same game with slightly different difficulty and technique settings, and lower graphics of course (though HD Remix looks gorgeous too) but still good ol' SF, and that can either be a good or a bad thing depending on how you look at it. The other is that I ache for the old feeling of mystique in the old SF games. I miss characters having their own private stages where you go and fight them instead of fighting them anywhere, and the well defined theme songs for each character. The songs back then were more varied, using a variety of musical genres and in general were more memorable than the techno drivel we get nowadays in fighting games. Not to say there isn't a great variety of gorgeous stages, but I still miss the simplicity of the old ones. But perhaps I'm being too harsh here. There are many updated versions of old stages that are great eye candy.

I highly recommend it, but be warned, this is not Tekken, Soul Calibur , DOA or Virtua Fighter, even if it looks a bit like them, where you mash buttons mindlessly to link attacks. This is still Street Fighter, with the same type of gameplay. You still have to learn combos and how to counter them, timing, and a slew of special and super moves. So while I think it's great and good for new players, if you hated the original SF games, then there's little here for you.

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Street fighter IV is a must-have title for any self-respecting fighting fan. Period. What I like most in Street Fighter IV is the mechanics. The controls feel smooth doing Hudokens and Tiger uppercuts never felt better. SF IV is fun to play alone, on couch with friends or online making it have high replay value.

All 25 Characters are evenly balanced. You'll find that a lot of the old veteran characters have a few new tricks. I would highly recommend this title to players seeking competition online but you don't need to be a Street Fighter Master to enjoy the game. The character-specific training challenges are great for bringing your skills up to speed. You can play rank matches, set up games and "This is a nice touch" you can even allow players online to interrupt your game to challenge you while you're in the middle of a fight in arcade mode. It's almost like your back in the arcade playing when that stranger comes up and pops in a quarter to mess up your day.

Quick Summary:

Easy to pick up and play

Graphics: A lot of visual details, colorfully characters and backgrounds. Great presentation.

Sound: Spot on soundtrack. "Victory phrase are priceless."

Overall the game is everything a fighting game should be. Something casual and hardcore players can both enjoy.

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Tuesday, April 22, 2014

Reviews of Guitar Hero III: Legends of Rock - Xbox 360

Guitar Hero III: Legends of Rock - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
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Guitar Hero 3 (GH3) is the fourth iteration in this series of games despite it being labeled the third, though for most people the 80s edition that was the actual third game was a bit of a footnote since it only came out on PS2 and had very little in it that differed from Guitar Hero 2 other than the songs.

GH3 continues with the same basic formula as the previous games which will keep fans of the series happy, but at the same time adds some welcome new features. One of the best additions is that of online play so that you can now do co-op, face-off, pro face-off and battle mode with a friend over the Live network.

The battle mode is a change up from the normal face-off modes in that instead of gaining star power you acquire attacks from playing certain sequences of notes. Then when you turn the guitar up as if you were going to use star power it instead launches an attack at your opponent. The attacks vary in their nastiness and while I was skeptical of this new aspect of the game it's actually a nice twist for those more competitive players.

Another addition is the co-op career mode, but unfortunately you can't play this mode online which means you'll have to get a friend over with their guitar to experience this mode.

Speaking of the guitar the new wireless Gibson Les Paul style guitar controller is a welcome change from the original 360 GH2 controller. Overall it just feels a lot more solid, especially the whammy bar. Not being wired makes a big difference in terms of convenience. There are GH3 bundles out there with the original GH2 controller in them and I would recommend passing on those in favor of the wireless bundle.

The career mode remains mostly the same as in the previous games. There are now little animated vignettes between each set that don't add much to the overall experience, but certainly are a welcome change from the old bus driving across the country scenes in the previous games. The other addition to career mode is that at the end of certain sets you have to enter battle mode with another guitarist. By now most people know that Tom Morello and Slash are the two real guitarists who you battle against in the game. Both contributed original guitar compositions for their battle sections and can be unlocked as avatars in the game.

The playing experience itself is much the same, though it seems the game is even more forgiving in the timing of when you play notes than even GH2 was and hammer-ons and pull-offs are also very easy to do. For experienced players this will obviously make the game easier in some respects, but at the same time the note structure has been mixed up a bit and the later songs are pretty challenging on Hard and Expert.

While the multiplayer aspect adds a lot more playability to the game at the same time the core of the experience remains the songs and for this game there are even more original songs than before and the song list is pretty great.

Overall GH3 rocks the house in much the same way as the previous games, but with the addition of some new features it doesn't feel like more of the same. Multiplayer adds a new aspect that should give the game a lot more life overall between those times when you get your friends over to the house.

Here is the list of tracks by the original artists (or in the case of Talk Dirty to Me, original vocalist) used in the game. This doesn't include the bonus tracks by the less well known artists.

"Talk Dirty to Me" Poison (Vocals re-recorded by Bret Michaels)

"Bulls on Parade" Rage Against the Machine

"When You Were Young" The Killers

"Miss Murder" AFI

"Lay Down" Priestess

"Paint It, Black" The Rolling Stones

"Anarchy in the U.K." Sex Pistols (re-recorded)

"Kool Thing" Sonic Youth

"My Name Is Jonas" Weezer

"Even Flow" Pearl Jam

"Same Old Song and Dance" Aerosmith

"Welcome to the Jungle" Guns N' Roses

"Cherub Rock" The Smashing Pumpkins

"The Metal" Tenacious D

"Before I Forget" Slipknot

"Stricken" Disturbed

"3's & 7's" Queens of the Stone Age

"Knights of Cydonia" Muse

"Cult of Personality" Living Colour (re-recorded)

"Raining Blood" Slayer

"The Number of the Beast" Iron Maiden

"One" Metallica

--Co-Op Campaign--

"Sabotage" Beastie Boys

"Reptilia" The Strokes

"Suck My Kiss" Red Hot Chili Peppers

"Helicopter" Bloc Party

"Monsters" Matchbook Romance

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I adore the Guitar Hero series. It is incredibly fun, can be played co-op, and exposes players to all sorts of great music. Guitar Hero III ups the ante with even more fantastic songs plus a new battle mode for fun head to head gameplay!

Once again you're a small time band starting off in your garage or make that, your back yard. As you play through songs on your guitar controller, your career begins to take off. You make videos, play larger arenas, and earn money. The money lets you buy yourself new outfits and guitars. As you battle special players, you unlock their characters like Slash from Guns 'N Roses.

In every Guitar Hero game there have been songs I've liked and other songs I haven't liked. That's going to be true pretty much no matter who you are. They try their very best to provide a wide range of music to suit all guitar tastes, and they do an excellent job at it. Some of the songs are SUPER in this set and got me up off the couch dancing around while I played along.

The new battle mode is a ton of fun. Before, you'd get a simple encore at the end of each set. This time you occasionally have to fight a newcomer for guitar supremacy. In battle mode you earn "attacks" that you can then lob at your opponent. These do things like break strings, make you play double notes, make your screen shake, and much more. It is super fun. Near the end of the game when you're down in "Hades", you have to battle the devil himself playing ... Devil went down to Georgia!

There are of course the extras to unlock by doing things like playing 100 notes in a row, the ability to play against friends head to head locally, plus the new ability to play against others online! Talk about a true challenge! It was always scary enough looking at XBox Live and seeing how amazingly high some of those scores were. Imagine trying to play those people live?

The graphics are great. Each location is fleshed out in fantastic detail, from the flickering flames of Hades to the glowing red lanterns of your back yard. The audience always seems a little robotic, but heck, how much do you want from a guitar game?

Many of the songs are now original band-sung songs including a Living Color song that the band re-recorded specifically for this game! There are still a collection of songs that are "in the style of" some are good, some are really not so good. The Stevie Ray Vaughn song stands out as the not-so-good reproduction. Still, what can you do. Why aren't those bands giving the Guitar Hero guys permission to use their real tracks? Don't they know how immensely popular this game is?

We do have the wireless guitar controller and it's worked pretty flawlessly so far. We've noticed a tiny amount of 'misses' with the red button, but that may be us getting used to it, we'll have to see.

Highly, highly recommended. It was so much fun that my boyfriend, a guitar player, would occasionally try to play the "real notes" rather than the Guitar Hero game notes. It really is absorbing!

Make sure you get TWO guitars to go with it, so you can play with a friend!

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A note to any official Amazon guys you might want to merge this review set with the bundle on 360.

Okay. Now, I'm a fan of the franchise. I own a lot of it. All of it, actually, and twice on 360 and PS2 for the immediate predecessor of this installment. So, hopefully you will trust me when I say that I am a fan of the gameplay and the franchise in general in this preface.

It's kind of baffling what's happened with this game. Neversoft has certainly recognized some of the shortcomings of its predecessor, but have somehow managed to not solve even one of those issues, and have, in fact, introduced new problems to be addressed. I'll do this as a sort of point-by-point thing, to keep it organized:

1. Medium-to-Hard. In Guitar Hero 2, the jump from Medium to Hard was only slightly more enjoyable than stepping in front of a speeding bus. The main reason this was such a problem was that the game was very, very poorly designed for getting players over that average-to-hard hump. For one thing, the initial two difficulty settings compel you to adapt your grip on the fretboard to leave your index finger on the green button, pinky on the blue button, and keep each assigned to its place. With the introduction of the orange button, that's no longer really a viable strategy if you want to avoid crippling the weaker side of your hand. Additionally, in 2, upon reaching hard difficulty, the speed of the notes down the fretboard doubled, the fifth button was introduced, and chords and note orders increased in complexity. Those three things were enough to make hard a no-go for a lot of people in principle where a gentler slope would have taken care of that.

In response, Neversoft has tried to reduce the impact of the change in difficulty by making the Medium notes move just about as fast as the Hard difficulty ones. Unfortunately, instead of making the Medium to Hard transition easier (still very difficult because of the whole hand-training thing), it just makes the Easy to Medium transition much more jarring. Hard is still so hard that I barely want to try it at all.

2. Uncomfortable Play I swear, the designers have put some of these songs together specifically to be painful for me. Seriously playing Knights of Cydonia I thought I was going to cripple myself. On Medium. These guys really need to get some bad players into the office to see if they're not making something dangerous. I should not find out that I'm bad at a game by giving myself a repetitive motion injury.

3. Guitar Battles This is a new problem for the single player. Guitar battles in multiplayer might be a good idea. I don't honestly know. Seems more interesting than a score-off to me. Unfortunately, in single player, because of the way the attacks are set up, they're really just an exercise in coin flipping. Some of the attacks are utterly crippling to the computer player while others, in addition to having a large delay before they become effective, essentially have no impact whatsoever. If you get the good attacks while you're trying to play, you'll win. If you don't, you lose. Whether you're any good or not is really not of much relevance. That's bad. Guitar battles in single player, for me, tended toward exercises in frustration at the computer not giving me the tools I needed to succeed and not having any other recourse to win. They need retooling.

4. Cooperative Campaign This is a wonderful idea. It really is. But what half-brain decided that there should be exclusive tracks squirreled away in it that I cannot get to? That's right I am totally unable to unlock those tracks, because I cannot play the cooperative campaign online. I'll confess I'm old. My friends are married and have families. The only time I'm going to have somebody with another guitar at my house is if I throw a party, and I'm not really a party kind of guy. That's not a good reason to keep me from playing frigging Sabotage if I want to. I will grant that they have made the songs themselves available in online coop play, but nothing I do online seems to unlock anything for me to practice (and I SERIOUSLY need to practice Helicopter before I try THAT again). Maybe I'm doing it wrong, but I'm going to assume I know what I'm doing.

5. Song List Guitar Hero 2 was pretty good in this regard. It had a good sampling from a broad spectrum of rock (maybe a little light on new stuff). Guitar Hero 3 seems to be making a point of digging in the dustbins of rock history. It's not that the songs are bad, but many of them are outside of my experience, and that puts me off. I'm a child of the 90s. This game seems to be a schizophrenic effort to appeal to younger people than me and to older people than me. Some of the songs also puzzle me. Kool Thing? Really, guys? I can't even tell what I'm supposed to be doing there. It's barely a song. There's better Sonic Youth. There's a distressing number of songs where the lead guitar is nearly invisible, and that makes it kind of hard to play. The number of master tracks is also disappointingly small, compared to its soon-to-be-released competitor, Rock Band.

Don't get me wrong the game is fun for what it is, but there's just so much here that could have been done better. Should have, really. I hope Neversoft takes some time on the next installment, puts in a fifth difficulty level (between Normal and Hard), and works out the kinks in their new stuff.

Honest reviews on Guitar Hero III: Legends of Rock - Xbox 360

I loved GH2 and bought GH3 the first day it was released. There's just something about the game-play and the guitar controller that is addictively fun and has me playing these games over and over, to the annoyance of my girlfriend. But Guitar Hero 3 is a bit of a step back.

The music isn't as good, for one thing. The non-master tracks all sound kind of garbled or they just sound "off" (Stevie Ray Vaughn's "Pride and Joy" or ZZ Top's "La Grange" for example). In GH2, the game did a better job of replicating the non-master tracks, IMHO. Then there are times when you're playing along more to the synthesizer track or the drums, rather than a guitar ("Suck My Kiss" by the Red Hot Chili Peppers isn't exactly a classic "guitar" song and the Beastie Boys' "Sabotage" isn't really a guitar game at all, though the Rock Band version might have you re-think that).

Also, the game-play just doesn't seem to be as well-synched as in the original GH2. The buttons come flashing at you in a random way and it isn't as much like playing a guitar as in GH2. I like the variety of music, though, and one of my favorite songs to play is Slipkot's "Before I Forget" and I'm not really a fan of heavy metal at all.

Also with the game play, as others have mentioned, the move from Easy to Medium to Hard really needs some work. Easy was far too "easy"--I got 100% scores on the first 10-12 songs I played, the first time I played them (that wasn't the case in GH2). And the Medium setting is just too hard in some cases (Muse's "Knights of Cydonia," Metallica's "One"). I don't think I'll ever beat Lou at the end of the Medium setting, and I can't even imagine trying to play at Hard or Expert (I'm an older guy, and my hands can't take the stress--developers need to keep us in mind, too; these games aren't all being played by teens and pre-teens; I can't imagine the playlist really appeals to those much younger than about mid-20s).

That brings up the whole guitar battle aspect of the game. These are either far too easy or far too difficult and there really isn't a lot of rhyme or reason to how the attacks get thrown at you. Luckily, I discovered that if you fail a battle three times in a row, you get the opportunity to "wuss out," or I might never have gotten past Slash and on to the rest of the game. As for exclusive songs in the co-op mode, that's just plain a bad idea (there are unlock codes to open them up for the Quick Play mode).

Finally, though, having purchased Rock Band and seeing the wealth of stuff that's available on that disc, I just have to say that GH3 is a bit of a "bare bones" presentation. There's so much more that could have been done with this. I enjoyed playing GH3, but can't imagine when I'll come back to it, unless a friend (or relative) with a guitar controller happens to stop by. You're paying quite a bit for a game that you'll probably (depending on your age/past experience with the franchise) finish very quickly.

Find helpful customer reviews and review ratings for Guitar Hero III: Legends of Rock - Xbox 360

Basically, GH3 is for hardcore rhythm game fans. Many knock the game for the things it doesn't share with RB(full set of instruments, less dowloadable content) I will celebrate the differences. You wouldn't want 2 of the same game out there. GH3 is much more difficult than RB and offers more guitar centric tracks(for obvious reasons) Suprisingly, GH3 out trumps RB in forms of difficulty progression and actually telling a story. In RB you basically play songs in different locations until you see the end credits. I didn't even realize the last song of the game was the final song because it was just as difficult as the rest of the songs. You won't make that mistake in GH3. The final 3 songs are probably the hardest time ive had with the genre( even on normal) and the Dragonforce song that plays during the credits is unbelievable. I like the story in GH3. I wont spoil it but you basically go from rags to riches to infamy. All in all, at some points the game seems too hard and the play list is kind of hit or miss. All in all GH3 is worth a buy if you find RB too easy.

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