Sunday, February 15, 2015

Review of Armored Core 2

Armored Core 2
Customer Ratings: 4.5 stars
List Price: $29.95
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When we got a Playstation 2, the first PS2 game we put into it was Armored Core 2, by Agetec. This game style is definitely one we enjoy a great deal. Unfortunately, it appears they rushed this game out the door a bit too quickly.

The game design is really neat. Like most mech games, you start out slowly, getting money to customize your mech as you go. There are 50 'ranked' robots for you to fight your way through, as well as 35 missions to undertake to earn fame and fortune. There are hundreds of parts to choose from to customize your bot.

You can also go head-to-head by linking your PS2 to a friend's with the cable. Unfortunately the PS2 doesn't currently support modem play, so someone has to carry the unit to someone else's house to do this.

The plots are interesting with three factions trying to get control of Mars, the missions you choose help influence the fate of these companies. The customization is almost overwhelming. You can custom-design your own logo with their built in paint program, buy parts for a huge variety of systems on your mech, and then test it out in various arenas against various foes.

Why the disappointment, then? The learning curve on this is VERY steep the screens and layout could have been done much more intuitively. The game also runs extremely slowly. Sounds lock up, visuals will stick on the screen, etc. If you've spent hours and hours (if not weeks and weeks) working on designing the perfect mech, the last thing you want is for system failures to cause you to lose missions and die in battles.

A true mech fan might overlook these problems and enjoy the game, but those out to test the true power of their PS2 might want to look at other options.

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I bought this game because I was looking for a non-sports title for my PS2 and wanted something with a little more combat than SSX (excellent game see reviews). I'm glad I read reviews of it before I bought it! Armored Core 2 is a very good game, but it does have its flaws, and there is a learning curve involved. Some people may not want to take the time to get past the initial phase of the game.

The premise is simple you're on Mars and own a mech, a remote-controlled, armed robot. Mars is controlled by several corporations, each with their own agenda, and they're looking for hired help to help them get what they want. That means you. You provide help by way of accepting missions. From time to time, corporations will contact your advisor with opportunities. You can review the mission, see how much it pays (sometimes you get an advance), and choose to accept or decline. Upon completion of the mission, you'll get whatever portion of the reward you're owed, as well as any bonuses you may have earned, but you have to pay to repair any damage to your mech and you have to pay for ammunition that you've used.

You can also earn credits (money) and parts by beating other mechs in head-to-head combat in the Arena. The Arena is a ladder-based challenge system as you beat each opponent, you move up one rung and receive a correspondingly larger bonus. You don't have to pay for damage or ammunition in the Arena.

Here's where the work comes in. At first, you've got a very basic mech. Especially if you're not familiar with mech combat, as I wasn't, you'll get beat in the Arena or fail to complete missions. The expense of failing a mission is usually enough to set you back too far to continue, so you'll want to restart the mission. Easy enough? Think again.

The game doesn't lend itself well to this kind of progress (intentionally so, I think). If you want to redo a mission, you have to load a saved game (save after EVERY mission!), accept the mission, and start over again. It's not a quick process. Then again, it can still be done. In Arena mode, you can simply choose to fight the battle again, and can do so over and over until you win, although the losses are kept in your record.

As you progress through the missions, you get more offers, your ranking improves (you have a completion percentage based on how far you've gone), and you learn more about Mars, the corporations, and other things that are happening. Eventually, you'll have a well-armed mech and will be more able to do what you want. Corporations will also make more parts available to you, especially if you've been working for them, so don't think you're limited to the weapons, legs, and other parts you see when you start.

After each mission and Arena battle, you can take your credits and spend them in the Shop. Here's where Agetec makes up for the missions you sell parts back for 100% of the purchase price, so you can experiment to your heart's content (well, maybe your wallet's) when you upgrade your mech. However, you can't get everything you want. Your mech has an energy limit and weight limits for the legs and the core, and you can't spend more money than you have. If you're too heavy or can't afford required parts, you can't go into battle.

The control scheme is typical for mech games, which means if you were expecting to use the analog sticks for movement, you'll be disappointed. In their defense, this system is more realistic. After all, if your mech has legs, it's not going to be able to spin around very easily! It takes a bit of getting used to (and you need to know that the L3 and R3 buttons are the analog sticks push in to use), but once you've got the controls down, you'll be ready for battle. You can even use a USB mouse to design your emblem (the logo for your mech), and if you've got skills, you can design a really cool emblem.

The gameplay itself is good, although if there are many missiles on the screen, you'll definitely see some slowdown. Aside from that, it's nice once you've become accustomed to the controls, and there's something satisfying about taking out a plane or a chopper with one well-aimed missile. It's not all brute force, though. You'd love to be able to lay waste to a facility, but when you finish the mission and get your bill for the ammo, you'll wish you were a little more conservative.

You can play head-to-head against a friend, either in split-screen mode if you've got one PS2, or if you have two PS2s, two TVs, you each have the game, and you have one i.Link cable, you can play on your own systems.

There are many different types of mechs you can build, and the missions that you accept, in theory, steer your progress through the game (I've not played more than one game, so I can't verify that). I think the replay value of the game is pretty good, if you're a mech player, and I'm looking forward to going back and replaying some missions.

I've had a lot of fun with this game, but I've also had to be patient with it. If you've got the time, and if you like mech combat, this is a good game for you. If you're considering this for a younger person, or if you're new to the mech arena, you may want to look for something else.

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First off, this game is very hard. You have 32 difficult missions to complete, all the while trying to advance through around 50 other challengers in the Arena. The graphics are smooth and are beautifully rendered using the PlayStation 2's great processor. You didn't need to play this game's predecessors, because the storyline in this game kicks off from the beginning. It is an intertwining plot about heroism, sacrifice, betrayal, and mysteries of another race, particularly, the Martians.

Another great thing is that there are over 200 parts you can earn and find in missions, the shop, and the Arena. Customizing your mech is one of the great aspects of this game. There are thousands of combinations, insuring you that your mech is unique.

For all of you parents out there, this game has only robot violence, no "blood and guts" as in most other video games. For the kids, this game insures a challenge, so don't be afraid to lose.

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Dont let the title of this review turn you away from the game. But belive me, it is completely true. I loved AC 1 and PS2 I knew would deliver. It did thankfully. The graphics are smooth and there is absolutely no clipping. No pixels when your up close and only minor slow down in mission levels (this happens very seldom, usually when 10 missles are flying at you with 20 MTs shooting at you, which is only like 2 levels.) AThe game is fun, but only once you break through the begining of the game because I couldnt tell you how many times I got the ... kicked out of me and had to dig myself out of debt. Some of the first couple levels are [very] hard, as are some of the later missions. As the title reads, once you play the 4-5 mission you will hurl your Dual Shock 2 controller through your window and sit there meticulously thinkin of how you can get your self out of a -30k debt. Once you get a chance to build up your mech, this game shines through the darkness. You can create a really personalized mech, changing color, parts, weapons, speed. Everything is customizable. I am now begining to truely enjoy this game because if you have patience you will get to the point of this game which makes this a must have. Piloting your AC through Arena mode is a definite plus to get your mind off of frustrating mission battles. The story even progress fluidly with "Mail" that you get after certain missions or arena battles. The graphics are awesome, story is awesome, and after some broken controllers, gameplay is awesome and definitly warrants this a purchase.

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Apples versus oranges some might shout, but to me there are several parallels between this mech-warfare game and the highly structured race game, Gran Turismo.

In both games, you begin with a basic "vehicle" (the first and Armored Core or AC, the latter a race car). Both vehicles are customizeable and upgradeable, and both require money to make your vehicles better. Both involve competitions (the former in the Arena against other ACs or on missions for assorted corporations that, upon success, pay for services rendered the latter in races) to raise money to pay for your upgrades. Both require practice to master your machines. And, in my opinion, both are great games. In other words, if you like the features of Gran Turismo the building and bettering of a vehicles the challenge of mastering its operation the thrill of victory over difficult opponents and want a break from race games, give AC2 a try!

The play control isn't too tricky, I feel, once you learn the basic important movements. However, as you upgrade and switch your AC around, factors such as defense, mobility, energy, and the like, are all affected in different ways. This leads to countless combinations that, in my opinion, add to the fun.

The graphics are beautiful and the explosions are spectacular. There are so many different types of weapons from rocket launchers to machine guns, shotguns to missle launchers to bombs all featuring differing strengths and weaknesses (and ways to blow up your enemies!) that create yet more eye candy for the MechWar fiend.

The sound is nothing special, but once again, the explosions are quite exhilerating. I don't think the sound is bad, just typical of action based games, easily left to the background. For those of you who prefer female or male computer voices for your ACs, depending on how you upgrade, this sound can change.

Artisans have the option of customizing the colors of your mechs. There are many preset colors for impatient folks like myself to change the look of your AC with one click, or you can create your own combinations of colors out of scratch. ACs can also feature emblems which can be customized or created.

Thanks to all the combinations you can formulate when it comes to machinery, and all the missions and competitions, I feel this game will keep me entertained for quite awhile. If you like strategy, customization, competition, and just blowing things up, give AC2 a try. I think you, too, will find entertainment value in this for months to come.

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Reviews of Creative Sound Blaster Tactic 3D Fury Gaming Headset

Creative Sound Blaster Tactic 3D Fury Gaming Headset
Customer Ratings: 5 stars
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Great headset! Fits very comfortably for long periods of time. Sounds quality is amazing, as always! The amount of pre-set profiles, especially those from pro and former pro players is a great feature. The build quality is sold and for the price you cannot beat this headset if you're a gamer!

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Best gaming headset I've found in a long time. Comfortable for extended periods of gaming. Very durable, yet light enough to feel like I'm not wearing anything.

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There's a lot of junky gaming headsets around but overall these are excellent. Sound stage is great and these are definitely awesome for gaming. Excellent value too!

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I am a long time Sound Blaster fan and this is the best gaming headset they have come out with in a while. It is great for either PC or my console gaming,

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It took a little time getting used to using a headset, but now, I find it to be comfortable. The sounds coming through the headset, particularly gaming sounds, are really great. The only problem I've had with it is the microphone keeps coming loose and sometimes falls out. Thus, only 4 stars.

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Reviews of Test Drive

Test Drive
Customer Ratings: 3.5 stars
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This game is fun and entertaing, for a while that is.. Its graphics to start, arent the best, but they arent the worst. The car models are pretty good. But where in the hell is the car damage, XBOX should have car damage. The towns you drive through look pretty good, and the story behind is not as bad as i thought. But the races are good, but after a while, it gets repetitive, you drive through the same city 10 times, its just in diferant parts, and its not that hard to win. It goes along good, you get differant kinds of races like pink slips and linear and circut. The Bad thing is in pink slip is, if you lose, your outa the job, NO, pink slip meens u lose your car, you should just lose your car and not your carreer.

so hear are the pros and cons.

Pros-1.Not bad graphics

2. Very enternaing for a while.

3. Lots to do.

4. Awesome cars, for muscle car lovers.

5. Good underground story.

6. Love the charachters u race with in the underground.

Cons-1. No car damage

2.Gets repetitive.

3. Pink slips-take the car-not the career

4. In underground u race through the same city, its annoying.

5. NOt enough corses in cop chase.

6. Could be alot better

So, to conclusion, this game is a deffinant rent...

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Test Drive is a very exilarating game. All of the sorroundings can be interacted with. The only downfall with this game is that when you crash the cars that you hit go flying and you may aswell but the appearence to the car has not changed. The cars don't actually get damaged.

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When i bought this game i thought it would be like gotham racing but with more of a variety, but i was wrong, it has less variety. No damage on the cars and the lighting sucks. Almost every level i have been to(which is as far as the 4th level on underground mode because i just gave up cause it was to damn long and hard.) is in the night which is anouying. Also you cant get a lead on the computer they are always right there. The cops are also anouying especailly when they pull you over right near the end of the level. Also the computer can knock you into oblivion but you cant even knock them off course, and characters are anouying, they say the same thing every time. This game isnt even worth renting and definantly do not! i repeat, do not buy test drive! Its an exspensive frisbee. In fact i am turning it into funco land.

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In ways this game can be fun but in other ways in can be as frustrating as hell!.

First, in underground mode you can only race as two cars?!.

Drag races get pretty boring after a while.

Cop chases are great but why do you always have play as the cop,

why not be able to run from cops?!!.

Most of the music is good but some [disappoints].

And finally graphics are great, as usual with XBOX.

So rent it before you buy it.

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The things you love about Test Drive and hate about Test Drive run in a dead heat. The action is fast and furious, the streets flashing by in a 100 mph plus blur is a bit of a rush but ultimately there really isn't much to look at, no check that, there's a lot to look at but there really isn't much to see that we haven't already seen in say... Crazy Taxi. Frame rates are solid but the landscapes are anemic and flat, the cars don't fare much better, feeling a tad on the jagged side with muted paint jobs and reflections. The sound is horrible, with some effects missing altogether, when you pile into a lamp post at break neck speed, there is no sound of crumpled steel, just an odd silence. Which brings us to a another major disappointment, car damage, like the sounds of destruction, there is none, not so much as a scratch or paint chip, no twisted fenders or one single dented bumper, which in the end makes Test Drive feel unfinished to say the least. On the up side however Test Drives levels are large and teaming with traffic and peds, the sense of speed is very nice and the controls are comfortable and easy to acclimate yourself to and the Cop Chase mode is a hoot but in the end there are better and much prettier examples of driving games out there, simulation; Project Gothem, arcade; see Wreckless and for a little of both we'll just have to wait and see how Midtown Madness 3 fares. You wont love test drive but you wont hate it so if you're looking for something different to drive around on your X Box this weekend (that's arcade style crash 'em up fun) rent it and save your money for something useful... like say, a cute poster of a kitty.

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Review of Karaoke Revolution - Xbox

Karaoke Revolution - Xbox
Customer Ratings: 4 stars
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This is just plain fun! It's one of the few XBox titles that is made for any age, and not complicated to learn and enjoy.

Graphics are good, as are the tunes. If you score high enough, you will unlock new outfits for your performers and advance to new venues with songs increasing in difficulty.

I recommend checking out the tutorial before you try performing, as your performances are rated by the crowd and will determine your advancement through the game. Start on the easiest level until you get your confidence up! Note that if you are using the microphone, you need to have it close to your mouth to register on the game. (*You need either an XBox live headset or XBox microphone (plugs into the standard controller; front side) to play.)

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This is a fun game even if you can't sing. And I think it can help your singing as you get into it. The game is similar to the dance revolution game. On the bottom of the screen there will be the words you need to sing and a visual guide with an arrow pointing up or down to let you know that you're flat or sharp. If you're just right, you get the crowd excited and cheering. It's a great party game. My only complaint is that there aren't enough songs on it. You can go on Xbox live and download other songs, but they're $5 for 5 or 6 songs. In addition, the songs available appear to be the same songs that are on the Playstation 2 version of this game (like Jessie's Girl, I Believe in a Thing Called Love, Sweet Home Alabama). Having said that, though, it's definitely worth getting.

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Love it! Its for every person who loves to sing, but won't get up in public. I received it as a Christmas gift, and its great you can have the fun of performing in front of a crowd without ever leaving the house. My family came for Christmas and they wouldn't sing at first, when they realized how fun it was we played for 2 hours. My nieces 13, 11, 9 went out the next week and bought it for PS2 and fight over the mike. Lots of fun

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Love the series. I was never someone who hit the karaoke bar's on Friday night, but every party we have, we bring it out and its always a hit. Even the people who don't compete will usually sing along as they watch. Be careful, its addictive.

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For anyone who has only tried the Singstar karaoke games for PS2, if you really enjoy singing and doing karaoke, you have GOT to try the Karaoke Revolution games... so many more options for playing and much easier to follow the lyrics and try to stay in tune... In my opinion, ALL of the Karaoke Revolution games are a BLAST!!

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Cheap Tom Clancy's Splinter Cell Conviction CE

Tom Clancy's Splinter Cell Conviction CE
Customer Ratings: 4.5 stars
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SC Conviction is a nice game, the graphics are terrific, the playability is different from any predecessor Splinter Cell games. You spend more time on combat than stealth mode, that no was a problem for me because I like the both styles.

I didn't play the multiplayer because nobody on my list has the game yet, So I can't talk about it.

My sad part, is that I already have the $69.99 price on CE since I put my pre-order on last Black Friday, so the Ubisoft discount was not a big deal for me.

My USB unfortunately arrived defective, if you want get that game, just go for the standard version, I think the additional content will be open for everybody at .

Standard Version is the best choice! The game still sweet, is very well designed, the Sam is a bad guy and I like it, I hope the multiplayer will be good, if you will buy only for single player, you will fell your money a little bit worthless, because the campaign is very short, so is better you wait price drops.

Sorry my English, I Live in Brazil :)

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Conviction is a great title. The gameplay does a great job of balancing the ability to take things more combat focused. It will still rampant things up more but it won't be instantly game over (minus one area) but the inclusion of mark and execute forces you at times to want to stay stealthy. Mark and Execute is like targeting enemies in Rainbow Six: Vegas but in this case you pull the moves off which makes for a fast paced Jason Bourne still cinematic as you do it. It looks incredibly cool. TO get mark and execute you have to take out enemies secretly.

Beyond that, the graphics are good and the soundtrack does a great job of pumping up certain moments. The game though is a bit short but the story is pretty cool and the narrative is well spoken with great voice overs. Now the single player game is short but there is other modes as well and co-op is a great addition that allows you to tackle a whole different story without Sam Fisher. You will both have to work together to sneak around and do the same as you do in the single player game (of course with different objectives).

As you progress you will gain, points as you take out enemies in certain ways and by doing other things. This allows you to upgrade many of the available weapons, special gadgets, and even your costumes (used in certain modes). It is a great game. I have had issues with co-op at times but you can end with a good connection. Its that when you disconnect, you lose all your progress from the checkpoint so will have to start over.

Fans of Splinter Cell games should enjoy this games and people who don't like Splinter Cell should find this game a welcome change for the series. It does little nice things by displaying the objective within the environment, has a new ability to use a shadow image of yourself that signals where the enemy has last seen you against themselves, and there is a cool little interrogation you can do in the game. I recommend this game.

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It's finally here, a new Splinter Cell, or is it? This new game has some of the same names and faces, and even design choices of previous games, but seems to not fit the old style as much as it used to, but that's okay in many ways. While this new Splinter Cell is not quite like others, it's still good. As for the game itself, it is amazing, the gameplay is rich and fun, story interesting yet not overdone.

Needless to say, while the game by itself is amazing, it doesn't feel exactly like Splinter Cell, but in many ways that's okay, while this game could have been a remake of the Bourne game, it still plays well and is fun, and if you ever like stealth action at all, this is a must pick up for anyone.

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I had purchased Tom Clancy's Splinter Cell Conviction on launch and enjoyed the game. I had only played through the campaign on normal and beat it the next day. I didn't bother to try out any of the other game modes so I sold it back in April 2010 and forgot about it. After searching through amazon for cheap games I came upon the Collectors Edition of Splinter Cell Conviction. Being that the price was the same as the standard edition, It was an instant purchase.

I'm so glad I picked up this game again because playing through it a second time and exploring the other game modes make me wish I never got rid of it! Splinter Cell Conviction is an amazing game. The combination of stealth and action was perfectly blended in the gameplay and made it a blast to play through. Deniable Ops is fun to play repeatedly and with the Insurgency DLC out makes for hours of fun.

The collectors edition was a great package overall, the Fifth Freedom art book was a nice touch and was nostalgic for me to look back on the old splinter cell games from the first xbox. I was disappointed in the USB credit card being defective. But however after a brief google search I found the content was on the website. The steel book looks great with the iconic night vision goggles in bullet holes on the cover. I am glad a re purchased Splinter Cell Conviction and am looking at buying more collectors editions for older games here on amazon.

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In Conviction, Sam has left Third Echelon following the death his daughter and of his friend Lambert. While he is gone, the new Director, Tom Reed, has completely changed how the agency operates, making connections with less than savory people. Fisher is suddenly brought back into the game by Anna Grimsdotter when a mercenary tries to have him killed, but explains that its part of a conspiracy involving his daughter that goes all the way to the top of Third Echelon. Great storyline, excellent gameplay. The new style and addition of Last Known Position and Mark and Execute make this more fun than ever, and the Realistic difficulty is (with a few execeptions) realistic. Enemies respond to your actions, call for backup, and make smart movements. Multiplayer is good, with an independent storyline. Also, actions and achievements earn you points which allow you to unlock new weapons and gadgets to keep you playing.

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Reviews of World in Conflict - Complete Edition

World in Conflict - Complete Edition
Customer Ratings: 4 stars
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As other reviews have mentioned, the Soviet Assault add-on adds six Soviet missions interspersed within the original World in Conflict singleplayer campaign. This particular package includes the original World in Conflict, plus the new Soviet missions. For those who missed this excellent strategy game when it was first released in 2007, this is the perfect package for you! The new missions add in new characters, cutscenes, and some very intense fights. It's great to see the Soviet side of the war fleshed out more, the campaign definitely feels much more complete now.

For those who already have the original game, you can find the six new singleplayer missions from Soviet Assault separately for $14.99-$19.99. If you liked the singleplayer, these missions are even better, and in my opinion, well worth it.

If you already have the original World in Conflict, and you don't care about singleplayer, Massive Entertainment released all of the multiplayer additions from Soviet Assault (two new maps, tweaks, etc) COMPLETELY FREE, all you have to do is download Patch #10.

Even you enjoy strategy games, and you haven't tried World in Conflict before, now is your chance!

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This is not the kind of strategy game where you can sit back and plot away. You have to move quickly. I quickly learned this fact from this intense game. The graphics and story line are very good. If you liked "Red Dawn" you'll like the game. I've only played a couple of missions, but there seems to be a lot of variability to the missions. I like the use of control points.

I didn't give it all 5 stars because it is so fast paced it can be frustrating to manage your units, your fire support, your resupply options all while trying to hold one point that is being attacked while trying to take another.

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I recently purchased a new computer, and after seeing some trailers and noticing that this was only $20 I decided to throw it in my Amazon cart. I was anxiously awaiting this game, but when I received it I must admit I was a bit disappointed.

Graphics and audio in this game are, quite frankly, awesome. Units are modeled in extreme detail and the environment is amazing. Cutscenes are done excellently and the story-line is actually believable. I've also heard of CTDs and other performance issues, but for me it has run smooth as butter.

Gameplay, on the other hand, is completely not what I had anticipated. Whereas I expected a Close Combat style game, I got a Command & Conquer. They call it a Real-Time Strategy, but there is no strategy involved in this game. It's basically throwing your units into combat as fast as you can replace them and ordering air and artillery strikes and...well, that's it.

It's fun for a little while, but any serious war-gamer will be bored after an hour or two.

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Hello Folks,

I agree with 3D Viking's statements, with a slight tweak.

I would say that if you have the original game, getting this complete edition is really not worth it. But, if you are new to the game, this complete package is well worth it!

This game has a very simple/slick interface, fantastic graphics and sound. Don't expect this to be the COH series, where you have to base build, and take many little control points (circles). This is more of a real time tactical game. The SP campaigns are fun, but MP, especially where you communicate with your teammates, makes the game very fun. Do not look to this game for using the deep reaches of your intellect, or to have your micromanagement needs met. For that go to Men of War, and its clunky interface.

This game is really a "keep it simple stupid" in its interface and gameplay. Simple is not dumb, it is fun when you talk to your teammates, or are SPing, and want to relax a bit

Regards,

John

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For those struggling to play World of Conflict on Windows 7. I found if I installed it normally then it would not function correctly. However I found it worked correctly if I installed it in a non-system directory such as c:worldinconflict (choose custom when you install). This may also apply to Vista because they are fundamentally the same operating systems.

As for the game, it is excellent and full of atmosphere plus easy to get into to. The Complete Edition has all the campaigns from the original World in Conflict plus all 6 campaigns from the Soviet Assault Expansion. It plays out as one whole game which you mainly play as the US forces but also gives you the chance to see the game from the Russian point of view and also play it as the Russians. This adds even more atmosphere and gives a whole new depth to the game.

If you haven't played this game then go ahead and give it a try!

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Reviews of Xbox 360 Rock Band Wireless Fender Telecaster Player's Edition

Xbox 360 Rock Band Wireless Fender Telecaster Player's Edition Replica - Sunburst
Customer Ratings: 4 stars
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I'm an avid RB player with literally 90% of the DLC, and got every official instrument so far, including all three Beatles guitars.

I WAS hoping to get the butterscotch for $100, but since amazon canceled my order due to unavailability, I just went for the sunburst.

The whole body has a matte finish, which is fingerprint-less, which is a nice touch compared to my dust-magnet Beatles guitars.

The buttons are awesome. Almost no click and no fret between buttons. I thought it would throw me off but my muscle memory knew where the buttons were. Might be harder for beginners. Anyway, these things are unbelievable in HOPOs. I was doing Stevie Ray Vaughn songs and crazy solos with ease. Chord changes were also a cinch. Definitely worthwhile if you feel your fingers tripping on a regular controller.

The touch pad works great. any slight touch will trigger it but it's placed just right so your strumming doesn't accidentally touch it. The problem now is whether to tap or wail during alt-strumming parts.

The strum bar is clicky, and it seems to register at the end of the strum instead of the beginning. Not too big a problem unless you strum really lightly. I also found myself breaking combo when wailing during alt-strumming parts. Then again I haven't played Everlong in a while. The alternating O-B while you're holding G part felt smooth though. If you start losing your focus or get lazy it will punish you.

The whammy bar is slick. You have to use your whole hand though, so you can't sneak extra points on every hold. There's a felt piece attached to the bottom so it doesn't scratch your pickguard.

The knob only goes one way for start, which made me think, 'why is there no back button?'

I was ticked that there was no back button, then I realized back was overdrive, so ergo the touch pad was the back button. pretty cool.

Overall, a better body, much better buttons, a more authentic whammy bar, and another useful way to hit overdrive. If you haven't wasted all your money on the Beatles yet, this is a worthy investment in your pursuit of rocking out. I won't recommend this to beginners or casuals. This controller puts your skills to the test, and will reward you if you can handle it.

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I was looking for a bass guitar, but saw this new one by Mad Catz and the sunburst, 'used' look was a selling point for me. The controller has a nice weight to it and fret keys a good feel. The strum bar seem's a bit loose and although a good idea, the 'overdrive' bar is way to sensitive for my liking. It initiates overdrive automatically way to often for my likes (especially when I'm trying to co-ordinate length of it between fellow players). The whammy bar is pretty stiff, but I like it actually. That and I'm starting to detect a squeaking noise with it. But it could be that it's just new and needs to 'settle in'. Overall I like it, but the sensitive overdrive bar is an issue that at times makes me switch to another guitar.

Best Deals for Xbox 360 Rock Band Wireless Fender Telecaster Player's Edition

In contrary to a prior review, my son and I actually love this peripheral. Yes the strum bar clicks a bit, but it's in no way obtrusive during game play. People complaining about this would likely also complain about the subtle "whirring" noise heard inside the newer rock band 2 guitars from the accelerometer...again something that is unnoticeable during gameplay. And, to clarify further, the whammy bar rotates out of the way just like all other rock band guitars. The spring is more firm, however I wouldn't down grade my review based on this as individual preferences in regard to feel are highly variable I am sure. The half frets are really nice and very responsive. I actually find it easier to move up in difficulty levels using this guitar. The touch sensitive star power/beatlemania activation bar is a nice addition. A simple light brush of the finger is all it takes to activate. You can still tip the guitar or use the plug in overdrive pedal as well. And finally, the aesthetics of this thing are amazing. Its priced a bit higher than original equipment RB2 guitars, but comparable to RB Beatles gear if you were considering those. Of note, Harrison played a real Fender Telecaster as well.

Honest reviews on Xbox 360 Rock Band Wireless Fender Telecaster Player's Edition

I play bass 99% of the time. I have worn out the wired Rock Band guitar that came with Rock Band. I can't get the hang of fingering the back button on the Rock Band wireless. The sunburst telecaster is almost the perfect replacement.

The whammy is not the flimsy, adjustable lever on the Rock Band guitars. You won't be using a rubber band to keep tension (like both of my other guitars).

The strum bar clicks, but since the fret buttons are quiet, you aren't making any more noise strumming than you are fretting on a Rock Band guitar. I do notice I miss occasional notes when quick upstrumming long fast sequences that I didn't miss on the old guitar. This surely has to do with the strum not registering until completely deflected. It should get better as I get used to it.

You can tip or touch the silver bar to overdrive. I have accidentally triggered overdrive several times by inadvertantly touching the bar. I assume I'll get better at it the more I use it.

I never use the solo frets on the old guitar except for the big rock endings. I used to run my fingernails back and forth quickly across all the solo frets to rack up as much as I could. These solo frets, not so much. The hinging makes center pressure on the key ineffective.

The fret keys are the same hinged design as the solo keys. Since I normally finger those, it's not bad like trying to slide back and forth across the solo frets. They will take a little getting used to. It's easier to hammer-on than the old style buttons, but it's harder for me to slide between green and red (index finger position). This probably has to do with the center pressure thing. Once I get used to fingering the edge of the frets as opposed to as far as I can wrap my fingers around the neck, it should get better.

I only rated it 4 stars because I am scoring lower than I used to with the old guitar. In a few weeks, when I've gotten more accustomed to the differences. I will probably feel it's worth the extra star.

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I've been looking for a new guitar controller for awhile now, and thought this one would be perfect. Mad Catz has been making some great accessories for Rock Band lately, so I was very excited to hear about this Fender Replica. Boy...what a HUGE disappointment! First, maybe I'm just used to RB2 guitar's "silent" strum bar, but this one seems extremely hard to press up and down...causing a TON of missed notes. It is NOT silent like the RB2 version...it "clicks" on all notes. But it just doesn't seem responsive at all. Maybe that's the price you pay for getting 3 million "cycles," or whatever it is they claim...but it drove me nuts! Perhaps once you "break it in" it would be better, but $100 is a lot to spend on a controller you have to "break in."

The most glaring design flaw is the Bigsby® whammy tailpiece. This huge contraption extends almost all the way to the strum bar...which means you have rest your palm right on an uncomfortable piece of metal the whole time you're playing. It actually gets painful after awhile. Plus, the whammy bar itself is also extremely hard to push down...it's loaded with some "super spring" that once again just seems unresponsive while you're whammying notes.

The guitar itself looks great...but that's not really the purpose is it? Actually...let me clarify...it looks great WITHOUT the guady "Fender" guitar strap on. This is actually a real strap...but the annyoing white "Fender" printed every 3 inches is horrible. It looks like imitation zebra or something.

Overall, not worth the money in my opinion. The only reason I didn't give it one star is that some people may actually like the "clicking" strum bar, and some may not have issues with the whammy tailpiece, either. The fret buttons are actually excellent...but it doesn't really matter when you can't hit the notes with the strum bar...lol.

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