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not bad game for the time it came out, i'm a big fan of the might&magic games, i think they should make more games like that
Showing posts with label new xbox 360 games coming out. Show all posts
Showing posts with label new xbox 360 games coming out. Show all posts
Monday, January 12, 2015
Cheap Warriors of Might and Magic PS1 DISC ONLY
First of all they flat out lied. 12 hours of intense gameplay my but! I beat it in two and a half. A whole arsenal of intense spells. How about 7 or 8 spells. The story made little sense. and the battle was weird. The first of three bosses you fight is harder than the last. and a enemy who you caN't hurt fears him? Don't buy this game. Pitty those at 3DO who spent good time making it
Sunday, January 4, 2015
Brigandine: Legend of Forsena Reviews
There was once an era of video games where experimentation was the norm, where risks were taken and genres were born (or died). Games were made up of more heart and soul, each having a unique (if not always good) vision. While many games during this era were not commercially successful megahits that every kid on the block owned, there existed a special kind of game that gave a truly joyful experience to every kid who dared risk their precious $50 of summer savings on it.
Brigadine is one such game.
While essentially a fairly solid hexagonal turned based Strategy-RPG with leveling and class promotion systems, Brigadine manages to surpass its trappings and elevate itself above other competing SRPGs by providing what few could at the time an Epic tale of a continent at war told through an open world format closer to sandbox style gameplay than anything else I've yet to see. Sandbox style gameplay in a SRPG? Yes, indeed it is true.
While I do not have the room to truly delve into every aspect of the game, I will highlight the main points below:
Pros
+ Can select from quite a few different Kingdoms to play at the beginning of the game each with own unique plotline, style, and beginning characters.
+ Sandbox style game means you have a different game every time!
+ Each unique, named character in the game comes with their own anime portrait and backstory. This helps a lot towards making you care about them and their growth in battle.
+ Questing system for named characters allows you to assign characters on a journey. The results of which can lead to plot points, powerful new items, new allies (named characters), or stat upgrades. There are lots of other results, I was just naming a few common ones.
+ Questing system makes for strategic decision making. Do I send a powerful hero or specific plot trigger hero out on a quest, or use them to fight another battle?
+ Great item system, lots of different equipment
+ Multiple tier class promotion system. I hate SRPGs that only allow a class to upgrade into ONE other class, regardless. Makes it feel like a cop out.
+ 3d animation is available for fight cutscenes. I turn them off usually for faster battles, but they are offered.
+ Magic is not all powerful, and is balanced right to be strategic but not necessary.
+ Great load times!
Cons
Limited AI. This is the PSX era. While good, it does fall pray to more straight forward tactics.
Multiplayer offerings are limited... this is PSX, so no internet play. This game would have further trasncended if they did offer it.
Wish there was a cooler intro movie.
Certain units are fairly useless or have narrow usefulness. While some may argue, this is my opinion.
Love the music, wish there was more though.
Sound effects are sometimes a bit... rudimentary. When I 1-shot kill something, a limp sounding hit will ruin my enjoyment. Sometimes it ends up being just funny though.
Misc
= Japanese version exists that allows you additional scenario and "final boss" of sorts. While normally I wouldn't mention this, there exists some plot resolution issues for those that do not know of or have access to this version.
= Hard to find game. Very expensive.
All in all, this is one I was very glad I picked up when I was younger. Every time I feel like going and playing out my own epic fantasy war (like after reading certain George RR Martin books, for example), this is the title I choose.
Not too hard to get in to and understand yet with enough RPG depth and Strategic depth to satisfy cravings of both, this game is a true overlooked Gem for any RPG or SRPG lover.
The classes for humans and monsters are the most balanced you will ever find.
After a while you will get too good at winning this, and you can play a harder mode in which you let the computer control every battle. It's very enjoyable to see the decisions you make in building an army reflected in almost every way possible when you let the computer take over the battles.
Truly a masterpiece in strategy, with a few setbacks that don't hurt the game too much.
I have literally spent 500+ hours playing this.
Brigadine is one such game.
While essentially a fairly solid hexagonal turned based Strategy-RPG with leveling and class promotion systems, Brigadine manages to surpass its trappings and elevate itself above other competing SRPGs by providing what few could at the time an Epic tale of a continent at war told through an open world format closer to sandbox style gameplay than anything else I've yet to see. Sandbox style gameplay in a SRPG? Yes, indeed it is true.
While I do not have the room to truly delve into every aspect of the game, I will highlight the main points below:
Pros
+ Can select from quite a few different Kingdoms to play at the beginning of the game each with own unique plotline, style, and beginning characters.
+ Sandbox style game means you have a different game every time!
+ Each unique, named character in the game comes with their own anime portrait and backstory. This helps a lot towards making you care about them and their growth in battle.
+ Questing system for named characters allows you to assign characters on a journey. The results of which can lead to plot points, powerful new items, new allies (named characters), or stat upgrades. There are lots of other results, I was just naming a few common ones.
+ Questing system makes for strategic decision making. Do I send a powerful hero or specific plot trigger hero out on a quest, or use them to fight another battle?
+ Great item system, lots of different equipment
+ Multiple tier class promotion system. I hate SRPGs that only allow a class to upgrade into ONE other class, regardless. Makes it feel like a cop out.
+ 3d animation is available for fight cutscenes. I turn them off usually for faster battles, but they are offered.
+ Magic is not all powerful, and is balanced right to be strategic but not necessary.
+ Great load times!
Cons
Limited AI. This is the PSX era. While good, it does fall pray to more straight forward tactics.
Multiplayer offerings are limited... this is PSX, so no internet play. This game would have further trasncended if they did offer it.
Wish there was a cooler intro movie.
Certain units are fairly useless or have narrow usefulness. While some may argue, this is my opinion.
Love the music, wish there was more though.
Sound effects are sometimes a bit... rudimentary. When I 1-shot kill something, a limp sounding hit will ruin my enjoyment. Sometimes it ends up being just funny though.
Misc
= Japanese version exists that allows you additional scenario and "final boss" of sorts. While normally I wouldn't mention this, there exists some plot resolution issues for those that do not know of or have access to this version.
= Hard to find game. Very expensive.
All in all, this is one I was very glad I picked up when I was younger. Every time I feel like going and playing out my own epic fantasy war (like after reading certain George RR Martin books, for example), this is the title I choose.
Not too hard to get in to and understand yet with enough RPG depth and Strategic depth to satisfy cravings of both, this game is a true overlooked Gem for any RPG or SRPG lover.
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This game is hands down the best strategy RPG ever made.The classes for humans and monsters are the most balanced you will ever find.
After a while you will get too good at winning this, and you can play a harder mode in which you let the computer control every battle. It's very enjoyable to see the decisions you make in building an army reflected in almost every way possible when you let the computer take over the battles.
Truly a masterpiece in strategy, with a few setbacks that don't hurt the game too much.
I have literally spent 500+ hours playing this.
Best Deals for Brigandine: Legend of Forsena
This is an old game, had it before and played it so much I gave it away. Now I have it again and I'm playing it too much.Honest reviews on Brigandine: Legend of Forsena
Not hard to beat at all if you are into it, even on hard mode. There are limited classes and units. The gameplay gets redundant after awhile. The music is good though. The learning curve is short. There is little tactics involved if you can build a good army. There are many underhanded way to kill and defend. For example, you should keep the hydra on water so it can heal itself to infinity. The graphic is terrible in 3D but awesome in 2D because it is hand-drawn.Find helpful customer reviews and review ratings for Brigandine: Legend of Forsena
Strategy games by their very definition usually mean that you're in for an in-depth experience that will challenge your brain cells. Not so with Brigandine. It doesn't have enough options to attract hardcore strategists, and it's too dull to draw neophytes to the genre. You select one of five kingdoms, differing only in geographical location and in initial Rune Knights (human characters with classes such as Witch, Druid, Berserker, etc.). The world map is divided into battlegrounds connected by roads, and you're given a certain amount of game time to take 'em all by force (except for those two kingdoms on the west coast that are all buddy-buddy). Each Rune Knight controls a squadron of monsters (which can be created and, occasionally, swiped from defeated enemies) which can increase in size as their experience level goes up. To conquer new territory, you can send 1 to 3 Rune Knights (one is suicide, two isn't much better) to a neighboring location in enemy hands and do battle. The fighting is done on large maps divided into hexigons and it's about as simple as can be. There aren't many spells to cast and the cardinal rule here is that whoever has the biggest, baddest monsters wins. When one unit attacks another, the game cuts to a battle scene where you see the attack and, sometimes, the counterattack in duller-than-a-bowling-ball 3-D. Mercifully, you can turn this option off to expedite the fighting. The "story" (such as it is) is told through dialogue boxes superimposed over the world map. At the end of the day, this game just doesn't try hard enough to draw the player in. It's a time-killer, nothing more. Fans of "grid" style strategy/RPGs like Final Fantasy Tactics (which happens to be my favorite video game EVER in spite of its occasional if-you-don't-have-the-right-skill-equipped-for-this-fight-you-are-utterly-screwed unfairness) may be drawn to it since this genre is not the most populist, but it's a limp-wristed production. Without the superfluous 3-D scenes, it could have easily been done on the Super NES rather than the PlayStation. Not a terrible game, but not worth the time required to finish it.Saturday, December 27, 2014
Best Xbox 360 Elite Console 120GB with 2 Bonus Games Deals
I've been waiting and waiting to buy a 360 until this holiday season in hopes that the package was good. Unfortunately I'm stuck with Kung Fu Panda, and Lego Indiana Jones. While they are fun, I much would have rather had Forza 2 and Marvell:UA. However, I did buy it on the Monday of Thanksgiving and got The Last Remnant and a 4000pt Xbox card with it from Amazon. Great Deal!!
If you are trying to decide which Xbox 360 system to buy, there are a couple things to consider: Hard Drive, connectivity, and network.
For me, new owner, the first thing was the large 120gb HDD. I'm a moderately hardcore gamer, and don't want to have to think twice about space left on my hard drive. However, now there is the 60gb version which should be great for most people. But if you look at the price of the 120gb HDD alone ($150), the Elite is a much better deal.
The HDMI output was the second major deciding factor for me as I wanted the best possible picture from my games and movies. Plus my TV has more HDMI ports than component cable connections.
Also, right now the Xbox Live network is by far the strongest online gaming network. The others might and probably will catch up in the future, but right now Xbox live is the top online gaming network. So being able to play online with family and friends right now was important. Not many people have a PS3, which means that A: play games offline, or online by yourself; or B: make new online friends in a small gaming network. I chose the Xbox.
As a side note: I assumed that since the new chips, Jasper, have been around for a month that the new holiday bundles would have had them, but they didn't. Mine was manufactured in April, which is the Falcon.
If you are unsure about the Elite compared to the 60gb Pro, compare your choices here:
Enjoy your new Xbox360!!
Review: Currently I've played one Original Xbox game, three 360 games and I'm currently on my fourth and fifth. The Original Xbox game was Fable: The Lost Chapters and it was great. I wish I could have had the option to install it to the hard drive as the load times drove me crazy. Also, after a few weeks, the game would lock up at least once per play through and I would have to start over from my last save. No discernible reason for it, it just got stuck (most of the time in Oakvale, other times after a couple hours, once or twice after only a few minutes). I enjoyed the game, but one would think the 360 would have been able to run the original games better.
The 360 games were as follows: Lego Star Wars: The Complete Saga, which I had played individually on the PS2 and enjoyed the improved graphics and new content. The Simpsons Game, which was a fun game and a great fit for the show. And Dead Rising, which I bought because of the "use anything as a weapon", but was apprehensive about playing because I don't normally play that kind of genre. That game was also a lot of fun and I even managed to unlock the MegaBlaster...after four hours of driving back and forth in the parking garage. Currently, I'm playing Burnout Paradise and Crackdown and jumping over buildings in both. Whee! Surprisingly I haven't come across a game (except Fable) that warrants an install on the hard drive as the load times aren't that big a deal.
After playing those games, I feel ready to review this system. The system is well-rounded with a lot of games in store and online (Oh, yeah. I also bought Monkey Island through their arcade and played that. Love that series.). I can play my own soundtrack during games with music that I downloaded to my hard drive. I enjoy the Xbox Marketplace where I can see all the game trailers and play demos of games before I buy them. The achievements are a nice bonus that I've (so far) been able to resist the urge to go crazy with. There has been no red ring to make me cry yet so I don't have that problem influencing my review. And finally, I have spent many hours making Data DVDs with all my video files as they play on my Xbox! How cool is that.
This is a great system and definitely one I'd recommend. I'll get a Wii and PS3 slim eventually (and hang on to my PS2), but so far there are only three or four games out that I want so I can wait. Microsoft did a great job on this console and I'm glad I went with theirs first. However, if I eventually get that red ring, be on the lookout for my follow-up review with lots of grammatical and spelling errors where I claim Microsoft dropped the ball and all hail the SonY. :P
If you are trying to decide which Xbox 360 system to buy, there are a couple things to consider: Hard Drive, connectivity, and network.
For me, new owner, the first thing was the large 120gb HDD. I'm a moderately hardcore gamer, and don't want to have to think twice about space left on my hard drive. However, now there is the 60gb version which should be great for most people. But if you look at the price of the 120gb HDD alone ($150), the Elite is a much better deal.
The HDMI output was the second major deciding factor for me as I wanted the best possible picture from my games and movies. Plus my TV has more HDMI ports than component cable connections.
Also, right now the Xbox Live network is by far the strongest online gaming network. The others might and probably will catch up in the future, but right now Xbox live is the top online gaming network. So being able to play online with family and friends right now was important. Not many people have a PS3, which means that A: play games offline, or online by yourself; or B: make new online friends in a small gaming network. I chose the Xbox.
As a side note: I assumed that since the new chips, Jasper, have been around for a month that the new holiday bundles would have had them, but they didn't. Mine was manufactured in April, which is the Falcon.
If you are unsure about the Elite compared to the 60gb Pro, compare your choices here:
Enjoy your new Xbox360!!
Click Here For Most Helpful Customer Reviews >>
I just received my X-box. It was an upgrade from the old x-box I have and still have it. I played the X-box 360 for one day,ONE DAY and already had the 3 red ring of death, WTF!!!! I should bought the playstation 3. The old X-box is still going strong.Best Deals for Xbox 360 Elite Console 120GB with 2 Bonus Games
Background: I bought the XBox Elite as a Christmas present for myself and got a great deal through Amazon (in the end I paid less than I would for a Used Wii). It takes me a while to get through games and I own a lot of open world/sandbox games so that means they'll pile up. I have a Playstation 2 and there are still a few games I'm playing for that system, but a majority of my time lately has been on the XBox.Review: Currently I've played one Original Xbox game, three 360 games and I'm currently on my fourth and fifth. The Original Xbox game was Fable: The Lost Chapters and it was great. I wish I could have had the option to install it to the hard drive as the load times drove me crazy. Also, after a few weeks, the game would lock up at least once per play through and I would have to start over from my last save. No discernible reason for it, it just got stuck (most of the time in Oakvale, other times after a couple hours, once or twice after only a few minutes). I enjoyed the game, but one would think the 360 would have been able to run the original games better.
The 360 games were as follows: Lego Star Wars: The Complete Saga, which I had played individually on the PS2 and enjoyed the improved graphics and new content. The Simpsons Game, which was a fun game and a great fit for the show. And Dead Rising, which I bought because of the "use anything as a weapon", but was apprehensive about playing because I don't normally play that kind of genre. That game was also a lot of fun and I even managed to unlock the MegaBlaster...after four hours of driving back and forth in the parking garage. Currently, I'm playing Burnout Paradise and Crackdown and jumping over buildings in both. Whee! Surprisingly I haven't come across a game (except Fable) that warrants an install on the hard drive as the load times aren't that big a deal.
After playing those games, I feel ready to review this system. The system is well-rounded with a lot of games in store and online (Oh, yeah. I also bought Monkey Island through their arcade and played that. Love that series.). I can play my own soundtrack during games with music that I downloaded to my hard drive. I enjoy the Xbox Marketplace where I can see all the game trailers and play demos of games before I buy them. The achievements are a nice bonus that I've (so far) been able to resist the urge to go crazy with. There has been no red ring to make me cry yet so I don't have that problem influencing my review. And finally, I have spent many hours making Data DVDs with all my video files as they play on my Xbox! How cool is that.
This is a great system and definitely one I'd recommend. I'll get a Wii and PS3 slim eventually (and hang on to my PS2), but so far there are only three or four games out that I want so I can wait. Microsoft did a great job on this console and I'm glad I went with theirs first. However, if I eventually get that red ring, be on the lookout for my follow-up review with lots of grammatical and spelling errors where I claim Microsoft dropped the ball and all hail the SonY. :P
Honest reviews on Xbox 360 Elite Console 120GB with 2 Bonus Games
I bought this as an early gift for my adult daughter and her boyfriend since they won't be here for Christmas ... and they say it's fantastic! Don't ask me what HDMI means or why you need a 120 GB hard drive to play video games?? This bundle was the best package and price deal I could find and I shopped at least four other local stores, plus Walmart, Costco, Best Buy and Game Stop online. I also purchased an extra wireless controller thru Amazon (it only comes with one ... go figure) because the price was competitive and it was also available in the same color as the base unit. I would still suggest rechecking all those stores as many are having great Christmas sales with the economy like it is. Still finding it hard to believe game systems cost as much as a home PC these days!Find helpful customer reviews and review ratings for Xbox 360 Elite Console 120GB with 2 Bonus Games
I am on my 3rd xbox, yes, 3rd. And my 3rd xbox just broke today. The first ones were the red rings of death. With this one I put a game in and it says "to play this disc put it in an xbox 360 console". I found out that it's a dvd drive failure. My warranty is up, so that means I either pay the $120 to $Microsoft$ and have them repair it, or throw this thing in the garbage and buy a ps3 some day. I can't believe a company could legally put out such an expensive product that continuously fails. There is no way I'm getting a 4th xbox 360, mostly because I will have to pay for it this time. The reason I give this 2 stars instead of 1 is because it's the most enjoyable system to me. It has better games and a better online service than the other systems in my opinion, and you can watch netflix on it. So I will truly miss this console, good bye xbox 360.Monday, December 22, 2014
Reviews of Minecraft - Xbox 360
Customer Ratings: 
List Price: $19.99
Sale Price: $19.24
Today's Bonus: 4% Off

Even if it is playing with blocks in 2d rendered environment, it the best, safest, fun game you can get for your children, and your husband or even grampa. It is for all ages.
My children have been playing mine craft on the PC, the digital Xbox version, and even the mobile or pocket version for a year. This version that they can see, relate to, and not have to rely on virtual gaming is the best. For some reason, having this on a disc makes all the difference. It is something my autistic son can now relate to. He can just pick up the disc and take it with him to family or friends houses to share. Whereas before they were lugging their whole gaming system.
Anyway mine craft has greatly improved my sons social interaction, his speech, and his self esteem. He realizes that he is the creator of his own world, not only in mine craft but in the real world now. It has opened up so much opportunities for him. It has also taught all of my children the benefits of sharing, and the loving peaceful environments that do exist if only we could all pull together and build them.
You create your world. And there is no game lag with this version. Xbox live is not required. Yeah! You can build almost anything you want with the blocks. Especially if you play in creative mode. Then everything is provided for you. This mode gives you an easy play. Survival mode becomes a small challenge as you have to go out and work for or earn your items and blocks. You must dig for and mine your items. Example. You must first locate 2 sticks, and either 3 diamonds, iron, or cobblestone to make a pick axe that helps you mine blocks. In order to get the iron, you need a stone pickaxe which you make with sticks and cobblestone. The better the pickaxe the better at breaking and mining certain blocks that use to build other items. Or "crafting" in other words. Sort of like recipes. For food you must go catch a pig for pork chops, a cow for steak, find milk, sugar, egg, and wheat and make a cake etc. For the milk you need the cow and craft some iron buckets. The egg comes from the chicken you find. The chicken will follow you if you have seeds in your hand. Other options are for pets. You can get a dog with a bone and keep him. The dog must be nurtured and fed just like in the real world. If you get 2 dogs you learn you can actually get puppies. As for your health and house, you require sleep and food. If you go too far from your house and something happens n you die your stuff you collected may dissappear if you can't find it in time. So if you have a bed and slept in it, then when you respawn you will be beside your bed. Your stuff will be where you died. So the reason you might lose it. But at least in this version you can fly, and have greater chance of getting to your items before they disappear.
There is so much more you can do. I will be happy to answer any questions if you just leave a comment. This game is truly awesome.
Firstly, split-screen multiplayer. This is probably the biggest plus for the console edition. You can play with up to four players on your console, and those players can enter your game at any point as you're playing. You just need to be running the console in HD. (I use a generic HDMI cable.) It's great fun with friends!
Secondly, this edition cannot generate an "infinite" world. Whether above ground or beneath, you will eventually run into an invisible wall. Some will disagree, but I think of this as a plus. A limited (but still rather large) world means you can fill in your world map and explore in a way that feels more immediately rewarding, and you won't get lost as long as you have your map.
Thirdly, the vastly improved crafting system. No longer must you arrange items in specific ways on a grid (often having to look up the various recipes because it's otherwise too cryptic). When you enter the crafting menu it shows you the items you can make and what you need to make them. As long as you have what you need you just select the item you want and it's made! Simple as that.
Finally, the game looks and plays wonderfully on the tv and with the Xbox controller. As soon as you start playing it feels like an upgrade to the Minecraft experience, not a console rehash.
The only downside is you'll lose a lot of time to the game and wonder where the day went, but anyone familiar with the game already knows that!

List Price: $19.99
Sale Price: $19.24
Today's Bonus: 4% Off

Even if it is playing with blocks in 2d rendered environment, it the best, safest, fun game you can get for your children, and your husband or even grampa. It is for all ages.
My children have been playing mine craft on the PC, the digital Xbox version, and even the mobile or pocket version for a year. This version that they can see, relate to, and not have to rely on virtual gaming is the best. For some reason, having this on a disc makes all the difference. It is something my autistic son can now relate to. He can just pick up the disc and take it with him to family or friends houses to share. Whereas before they were lugging their whole gaming system.
Anyway mine craft has greatly improved my sons social interaction, his speech, and his self esteem. He realizes that he is the creator of his own world, not only in mine craft but in the real world now. It has opened up so much opportunities for him. It has also taught all of my children the benefits of sharing, and the loving peaceful environments that do exist if only we could all pull together and build them.
You create your world. And there is no game lag with this version. Xbox live is not required. Yeah! You can build almost anything you want with the blocks. Especially if you play in creative mode. Then everything is provided for you. This mode gives you an easy play. Survival mode becomes a small challenge as you have to go out and work for or earn your items and blocks. You must dig for and mine your items. Example. You must first locate 2 sticks, and either 3 diamonds, iron, or cobblestone to make a pick axe that helps you mine blocks. In order to get the iron, you need a stone pickaxe which you make with sticks and cobblestone. The better the pickaxe the better at breaking and mining certain blocks that use to build other items. Or "crafting" in other words. Sort of like recipes. For food you must go catch a pig for pork chops, a cow for steak, find milk, sugar, egg, and wheat and make a cake etc. For the milk you need the cow and craft some iron buckets. The egg comes from the chicken you find. The chicken will follow you if you have seeds in your hand. Other options are for pets. You can get a dog with a bone and keep him. The dog must be nurtured and fed just like in the real world. If you get 2 dogs you learn you can actually get puppies. As for your health and house, you require sleep and food. If you go too far from your house and something happens n you die your stuff you collected may dissappear if you can't find it in time. So if you have a bed and slept in it, then when you respawn you will be beside your bed. Your stuff will be where you died. So the reason you might lose it. But at least in this version you can fly, and have greater chance of getting to your items before they disappear.
There is so much more you can do. I will be happy to answer any questions if you just leave a comment. This game is truly awesome.
Click Here For Most Helpful Customer Reviews >>
Minecraft is one of My favorite things it's just so enjoyable. Great game although I tend to find myself moving my body instead of the crosshairs to place blocks. I don't mind but the world is only 630by630 blocks it is still pretty big. It does NOT have everything that the computer it is only Missing 1 Daylight sensors 2 Trip wires 3 trading with villagers (there are villagers) In creative there are monsters and Night. it's also four Player Split screen unfortunately it REQUIRES HDTV 720p screen resolution. Biomes snow mushroom forest desert cavern NPC villages cave I think that is all. All in all great game got for my Birthday I love it.Best Deals for Minecraft - Xbox 360
Anyone who has played Minecraft on PC knows what to expect from the game on Xbox 360. It's the same game, but there are enough differences to justify owning the console version in addition to the PC version.Firstly, split-screen multiplayer. This is probably the biggest plus for the console edition. You can play with up to four players on your console, and those players can enter your game at any point as you're playing. You just need to be running the console in HD. (I use a generic HDMI cable.) It's great fun with friends!
Secondly, this edition cannot generate an "infinite" world. Whether above ground or beneath, you will eventually run into an invisible wall. Some will disagree, but I think of this as a plus. A limited (but still rather large) world means you can fill in your world map and explore in a way that feels more immediately rewarding, and you won't get lost as long as you have your map.
Thirdly, the vastly improved crafting system. No longer must you arrange items in specific ways on a grid (often having to look up the various recipes because it's otherwise too cryptic). When you enter the crafting menu it shows you the items you can make and what you need to make them. As long as you have what you need you just select the item you want and it's made! Simple as that.
Finally, the game looks and plays wonderfully on the tv and with the Xbox controller. As soon as you start playing it feels like an upgrade to the Minecraft experience, not a console rehash.
The only downside is you'll lose a lot of time to the game and wonder where the day went, but anyone familiar with the game already knows that!
Honest reviews on Minecraft - Xbox 360
Minecraft may be one of the greatest 21st Century games of all time. The things you can do in this game is unimaginable. You can go on an adventure to slay the dragon by yourself or you can add some friends to spice things up a bit. Not much of an Adventurer and more of an Architect? That's Fine! In Minecraft you can Play Survival Mode where you have Health and can deplete Hunger and the goal is the Do what ever you want. In Creative mode you can fly, have an infinite amount of blocks and build on a Super flat world so you don't have to clear out land. Also, you break blocks instantly! If you don't like to adventure and build than you can even just play PVP (player vs. player) on many death-match style maps that either you or your friends built! There is a way to download maps but I won't go into detail on that because is quite complicated. One thing that you may know is that the game is made out of blocks. It may look like a childish game with the graphics but I will assure you it is made for all ages (unless your 1). I'm 15 and I play it, older family plays it and my little cousins as well. It can be a Casual game or a Hardcore game depending on your play-style. I don't want to spoil to much for you so you have a surprise but if you want to play on Survival mode without all the Mobs (monsters) trying to kill you then you can even play on peaceful mode where it takes the bad guys out! I own Minecraft on both my Xbox 360 Console and my PC and I recommend buying it on the PC IF you have a good enough computer! to see if your PC has what is required type in on Google Search Can I run It and go to the first website and test your computer, It will tell you what you need. I say the PC Version is better because it has a lot more stuff in it rather than the Xbox because it is behind on Updates to the game. Either way, This is a must buy on any and all Platforms.Find helpful customer reviews and review ratings for Minecraft - Xbox 360
In minecraft, you can do almost anything including playing survival or creative mode with all your friends or by yourself. Minecraft is a game of creativity. You have to fool around with everything until you know how to play the game. You can pretty much build anything you want! This is a very fun game and it makes your mind think a lot. I recommend this game to everyone!Monday, November 17, 2014
Review of Call of Duty: Ghosts - Xbox One
To start I have owned every Call of Duty and have been quite a loyal player. BUT
This is without a shadow of a doubt the worst put together game I have every seen published by Activision.
I have played this game on both the 360 and the Xbox One. Its like Infinity Ward went about making this game for every console under the sun and didn't pay attention to what made their multiplayer tick. Which was a simplistic yet customizable multiplayer.
People buy COD for the multiplayer, and for me this one was the largest let down of any game in the series thus far... they would have been better off just making this a single generation game instead of making it for FOUR consoles and PC... that's just too much to ask for from any studio...
Ghosts multiplayer is just... broken... that is the only way to put it... the guard dog kill streaks will LITERALLY jump over buildings and bite you in the throat, C4 IEDs are timed so short if you set one off their is no chance of survival. Map design for this COD just doesn't seem to jive with me either, their are points in pretty much every game where it seems that everyone has just lit up the camp fires and busted out the smores... the maps are too large for the current low player cap. If the count was doubled these maps would be great fast paced shoot em ups like COD used to be.
The "Next Gen" graphics are not good, the game looks like it belongs on the previous generation. The environment and buildings look really plain and outdated but I guess the future games will look better. The game however plays flawlessly without a hiccup. Steady frame rates and no choppiness or lag.
I bought it because my friends play it and that's really what it boils down to for me, who's playing what, because my enjoyment comes from gaming with friends. Nothing revolutionary but I would recommend the game, just don't expect nice scenery.
This is without a shadow of a doubt the worst put together game I have every seen published by Activision.
I have played this game on both the 360 and the Xbox One. Its like Infinity Ward went about making this game for every console under the sun and didn't pay attention to what made their multiplayer tick. Which was a simplistic yet customizable multiplayer.
People buy COD for the multiplayer, and for me this one was the largest let down of any game in the series thus far... they would have been better off just making this a single generation game instead of making it for FOUR consoles and PC... that's just too much to ask for from any studio...
Ghosts multiplayer is just... broken... that is the only way to put it... the guard dog kill streaks will LITERALLY jump over buildings and bite you in the throat, C4 IEDs are timed so short if you set one off their is no chance of survival. Map design for this COD just doesn't seem to jive with me either, their are points in pretty much every game where it seems that everyone has just lit up the camp fires and busted out the smores... the maps are too large for the current low player cap. If the count was doubled these maps would be great fast paced shoot em ups like COD used to be.
Click Here For Most Helpful Customer Reviews >>
Been playing since COD 2 so I consider myself a seasoned player. The game is enjoyable just as all the previous have been to me. The game mechanics are the same with a few new things here and there but essentially it's the same COD that you either love.. Or hate.The "Next Gen" graphics are not good, the game looks like it belongs on the previous generation. The environment and buildings look really plain and outdated but I guess the future games will look better. The game however plays flawlessly without a hiccup. Steady frame rates and no choppiness or lag.
I bought it because my friends play it and that's really what it boils down to for me, who's playing what, because my enjoyment comes from gaming with friends. Nothing revolutionary but I would recommend the game, just don't expect nice scenery.
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I was skeptical about buying COD Ghosts after everything that i've heard the last few weeks. I was thinking this game is going to look horrible and honestly suck. I have loved every Call Of Duty and Ghosts lives upto the name. I loved every level and something that a few people were saying that the dog will be with you in every level is false he's only in a few levels to be exact. The game runs at 60 frames per second and looks gorgeous. It is stealthier then the other Call Of Duty games in my opinion and have some amazing set pieces where when something blows up you usually are saying wow i'm filming a movie. The sound is perfect, controls perfect, will take 2 seconds to learn, graphics can be mind blowing and this game isn't even built for next gen but a port. I say if your a shooter fan or Call Of Duty fan pickup this because your missing out on so much fun. It is what you've come to expect from the Call Of Duty series which if like me is a fun/interesting single player and frantic multiplayer. If I could say one complaint I would love to see tanks/jeeps/jets added to multiplayer. Besides that in my opinion best Call Of Duty yet.Honest reviews on Call of Duty: Ghosts - Xbox One
It's Call of Duty, what were you expecting. The story is decent enough, and the multiplayer is the standard COD run and gun arcade style FPS. It should be an absolute ZERO surprise to anyone. The graphics are mediocre but that's because this isn't a next-gen game, it came out on PS3 and X360 first. I enjoyed it, but I knew what it was!Find helpful customer reviews and review ratings for Call of Duty: Ghosts - Xbox One
Calm Down all my COD fans things will get better but I completely understand all the hate this game is getting. The maps first off are very large most of them with stonehaven being the worst its a campers paradise just play smart and don't run out in the open. If your into running and gunning like me then youll probably like the maps Warhawk, Tremor and Prison Break even though that's a medium size map. Just have to be patient and wait until all the bugs are worked out then it should help clean up the spawn issues but the size of some maps your just gonna have to learn to adapt youll get it. I really don't care how people play you can run or hide hey its up to you but bottom line I liked the game and will be playing it through the holidays.Sunday, August 17, 2014
Skylanders Giants Single Character Pack Core Series 2 Pop Fizz Review
Pop Fizz is a magic Skylander that only works on Skylander's Giants. His primary attack is throwing beakers of soda. His secondary attack is drinking the soda and becoming a monster. As a monster he can use 'slash' attack, which is powerful, but which only lasts for a few seconds. Overall, Pop Fizz is good for close combat and for sharp shooting.
My son recommends him as a good additional character to add to the team, but not as a first draft pick. He suggests you buy Drobot first because of his laser eyes and their usefulness.
Pam T~
with the help of David "Gameplay" T
Speed: Fast
The way he runs is a little awkward, but he does get along pretty quickly.
Primary Attack:
Pop Fizz's primary attack is tossing his currently equipped potion. This attack, even when upgraded, is kind of clumsy and not very effective. You start out with an exploding orange potion, then a purple potion that creates little beakers that attack your enemies, then a green one that creates a puddle of acid that damages enemies that step into it. I will admit, the green potion is good for Wandering Trogs, as they take damage very slowly. If you chose the Mad Scientist upgrade path, your potions have increased damage and improved effects, you can release up to three potions at once, and the potions may be mixed when thrown (ex: if you throw an orange potion onto a green potion, a flame will spring up.)
Secondary Attack:
Far better than the primary attack, the secondary attack allows you to go into berserker mode. Pop Fizz is an alchemist, which explains why he uses potions, but he also has the Jekyl and Hyde ability to drink his potions (sometimes called "soda", probably to deter children from mixing dangerous things together and drinking them) and turn into a big, powerful beast. I like melee attacks, and the beast uses his big clawed hands to swipe crazily at enemies. It starts off not lasting very long, but gets better when upgraded. If you choose the Best of the Beast upgrade path, the beast meter drains slower, attacking enemies increases the meter, and he can preform attacks depending on whatever potion you currently have equipped.
Tertiary Attack:
Unlike a lot of the new Skylanders, Pop Fizz does not have a third main attack.
Soul Gem:
This redeems the potion abilities. You can shake the potion bottle rapidly, and it will cause an explosion that deals a serious blow. The only downside to this is that Pop Fizz becomes momentarily stunned from the explosion, and is therefore vulnerable to enemies.
Overall:
If you really want a new magic Skylander, hold out for Ninjini. She seems like her attacks are going to be much more effective, and she's a Giant on top of that. I'm not saying Pop Fizz is a bad Skylander, he's just not very powerful unless in beast mode.
My son recommends him as a good additional character to add to the team, but not as a first draft pick. He suggests you buy Drobot first because of his laser eyes and their usefulness.
Pam T~
with the help of David "Gameplay" T
Click Here For Most Helpful Customer Reviews >>
Pop Fizz, an alchemist in potions is powerful. Being a magic skylander, he can throw potions that have different affects. He can also drink his potion and go beserk. He is really fun to play with along with his beserker and potion paths. There is both lightcore and normal figure, he also comes in a triple pack. I hoped you liked my review. Leave any comments or questions skylanders giants. :-)Best Deals for Skylanders Giants Single Character Pack Core Series 2 Pop Fizz
Inititally I wasn't going to get Pop Fizz, but when I went on release day there was a very limited amount of Skylanders, and the only way to get series two Whirlwind and Trigger Happy was to get the triple pack with Pop Fizz. I'm actually glad that I gave him a shot. Not totally elated, however.Speed: Fast
The way he runs is a little awkward, but he does get along pretty quickly.
Primary Attack:
Pop Fizz's primary attack is tossing his currently equipped potion. This attack, even when upgraded, is kind of clumsy and not very effective. You start out with an exploding orange potion, then a purple potion that creates little beakers that attack your enemies, then a green one that creates a puddle of acid that damages enemies that step into it. I will admit, the green potion is good for Wandering Trogs, as they take damage very slowly. If you chose the Mad Scientist upgrade path, your potions have increased damage and improved effects, you can release up to three potions at once, and the potions may be mixed when thrown (ex: if you throw an orange potion onto a green potion, a flame will spring up.)
Secondary Attack:
Far better than the primary attack, the secondary attack allows you to go into berserker mode. Pop Fizz is an alchemist, which explains why he uses potions, but he also has the Jekyl and Hyde ability to drink his potions (sometimes called "soda", probably to deter children from mixing dangerous things together and drinking them) and turn into a big, powerful beast. I like melee attacks, and the beast uses his big clawed hands to swipe crazily at enemies. It starts off not lasting very long, but gets better when upgraded. If you choose the Best of the Beast upgrade path, the beast meter drains slower, attacking enemies increases the meter, and he can preform attacks depending on whatever potion you currently have equipped.
Tertiary Attack:
Unlike a lot of the new Skylanders, Pop Fizz does not have a third main attack.
Soul Gem:
This redeems the potion abilities. You can shake the potion bottle rapidly, and it will cause an explosion that deals a serious blow. The only downside to this is that Pop Fizz becomes momentarily stunned from the explosion, and is therefore vulnerable to enemies.
Overall:
If you really want a new magic Skylander, hold out for Ninjini. She seems like her attacks are going to be much more effective, and she's a Giant on top of that. I'm not saying Pop Fizz is a bad Skylander, he's just not very powerful unless in beast mode.
Honest reviews on Skylanders Giants Single Character Pack Core Series 2 Pop Fizz
My kids love this character! Fully upgraded he is wonderful. they also have Punch Pop Fizz & they love to have them battle each other!Find helpful customer reviews and review ratings for Skylanders Giants Single Character Pack Core Series 2 Pop Fizz
This was purchased for a grandson who sat with me and picked out the ones he really really wanted. Being a kid he was a little impatient with mailing time but was so so excited when it came in. Needless to say it "fit the bill". He's happy so Grandma's happy.Thursday, July 31, 2014
Reviews of Final Fantasy VIII
This is where it begins. Watch closely, people. If you are wise, you are (or will be) playing a game that trancends almost every idea to grace the human mind on creating a videogame masterpiece. Final Fantasy VIII is as such a classic, that if possible, should be displayed in the most important museums in the world. I'm pretty sure most reviewers 'greatly' disagree with me, but then isn't everyone entitled to share their opinion? I respect theirs as I expect mine will be.
What I cannot fathom are the intensely negative reviews coming from the people! How can a game of such caliber, genius, beauty and artisty be seen as "the worst FF ever...and so on"? I simply don't comprehend. Ive heard others like "I like all FF games, 'cept 8", or "It just doesn't belong in the Squaresoft catalogue....". Why? Upon critical analysis, I think it's because people fear change. It's part of human nature. If you adapt to something, why would you want it to change?
I have almost always noticed that some of the 'hardcore fans' proclaim that Square's old style is what should have been on this game that they miss the old style. NONSENSE! Squaresoft wanted to do something different, temporarily. They wanted to exercise their minds a bit to stray away from the typical RPG standards. Even possibilities of 'harsh criticism' wasn't going to stop them.....they were going to experiment. You see, even though we have an inner instinct to fear change, the human will to experiment and 'move on' conquers all (look at where experimentation has gotten us: our technology is advancing). There is no such thing as 'the way things (RPGs) ought to be'. There's nothing wrong with prefering things to remain the same, but at least, people should keep their right to experiment.
You can actually see where Squaresoft wants to take their work. FF8 houses the most significant changes ever to grace the Final Fantasy series so far. Everything from the different "Junction" system, to the "realism" of the characters (not just the models, but also the humanism), to the "science fiction-themed" dramatic love story, is proof of things yet to come. Where FFIX represents all Final Fantasy as a whole by blending the old and new Squaresoft ideas, FFVIII begins a revolution. The future of Final Fantasy (as has been presented in FFX) is hinted in FFVIII.
To sum up, FFVIII is a marvel to behold. Don't dismiss this game because of negative reviews, as I did. If you do want to go by the reviews, take into consideration that some of them are written by hardcore fans who don't appreciate change....who want the same redundant ideas in their videogames. Don't let them fool you. Take it from someone who appreciates good art, and knows a good videogame when he sees one. I am usually a harsh critic when it comes to most things....and I truly do mean it when I say this game gets 5 stars. A classic!
You play as the quiet lone wolf, 17 year old Squall Leonheart, a member of a group of mercenaries for hire known as SeeD. SeeDs reside in academys known as Gardens. When an evil sorceress gains the trust of President Deling and the people of Galbadia, Squall along with fellow SeeDs the perky Selphie Tilmitt, the loudmouthed Zell Dincht, the ladies' man Irvine, and the recently fired 18 year old instructer Quistis Trepe set out to assasinate her. Along the way, the lively and beautiful Rinoa Heartilly, a member of a resistance faction known as The Forest Owls teams up with them. Along the way, she struggles to bring down Squall's icy exterior and help him voice his feelings. The plot soon throws many curveballs, eventually bringing forth issues such as romance, possesion, time compression, prison abuse and escape, and traveling into the future.
I will admit that this game is extremely ambitious and has its flaws. The very different reviews serve to prove one thing: it depends wholly on the person whether or not you'll enjoy this game. Some people enjoy the game enough to get by its flaws and appreciate its differences, while others simply don't have the time or patience for it. It depends on your personality. Before buying, you must understand that:
-This is a love story
-The junction system (attatching magic to stats such as strength and HP to raise or lower the stat depending on magic type and quantity) takes a long time to understand and get fully confortable with. No other FF has had a system like this, and you may not like it
-You need to play through FOUR discs and have the time to put in upwards of 70 hours in order to get through everything the game has to offer. Patience is important.
While I am an impatient person who gets put to sleep by other RPGs, I enjoyed Final Fantasy 8 a lot. The characters meant something to me because they were realistic looking and typical teens rather than lego people with absent mouths. This is the black sheep of the series, and not everyone will appreciate it. In my case, it will always remain a favorite. For its time, no game was more gorgeous looking and emotional, and no final battle was as long and intense. The stunning ending clocks in at around a half hour. But some people aren't bothered by the long frequent GF summons, and some are extremely bothered by them. I can understand it. As I said, it all depends what kind of person you are.
I originally played FF8 in the PC version, so I was interested in how the PS2 version would compare. Even with a my leaky memory, my impression is that the PS2 version is a bit solider graphically. And, of course, the use of a game controller makes everything seem smoother, even if it really isn't.
FF8 follows in the classic Final Fantasy mode a team of characters headed by a serious minded leader, with a bunch of slightly wacky, but dedicated companions, take on an evil that seems to keep getting stronger and more capable with each advance of the plot. No villain ever really seems to die, the keep coming back in new and deadlier forms. And then there are the Guardian Forces, who provide all kinds of spectacle for the battles.
This time it is Squall, his fellow SeeDs, and the beautiful Rinoa. The story starts as a revolution, and then the characters discover that events are really being manipulated by a series of sorceresses who want to destroy the world so that they can rule it unchecked (I know that doesn't make any sense). All of this on a giant world make full of monsters convenient for leveling up.
And leveling up is certainly what a Final Fantasy game is about. Various side quests and challenges are provided so that reaching the levels needed to kill the final bosses doesn't become tedious, and an incredibly complex character building system makes sure that everyone's playing experience is different.
FF8 set a standard that is still higher than some games being written for the PS2 today, and managed to accomplish that on a more primitive platform. Graphics and character design are amazing, the plot complex, and the action satisfying. Proving that the best isn't always the newest and the loudest.
As is the case with any RPG, the best place to start with FFVIII is its storyline. While chapter seven was focused on a maniacal egomaniac and his plans to destroy the world through the use of magic and spirituality alone, chapter eight concerns itself more with the political and technological necessities of performing such a feat. Not quite as exciting material at a glance, but twice as realistic. Sorceress Edea, the main protagonist of the story, sets about on her aspirations by overthrowing the government of the largest military power in the world, brainwashing its citizens through the use of the media, invading and obliterating everyone in her path, and manipulating her underlings to the point where she has their complete support without even expanding upon her motivations. Where the glam and glitter of Cloud and Sephiroth's tale has become legendary, the struggles of Squall and Rinoa against their oppressors feel much more weighty and, god help me, believable.
Likewise, the central characters in and around your party are much more relatable and varied than those in VII. Where Cloud, Tifa and Aerith, the previous leads, were generally one-dimensional and cartoony, spitting incredible dialog despite their shortcomings, VIII's characters each have elaborate personalities, perks, downfalls and tendencies. Though he's initially far less charismatic and appealing than Cloud, his immediate predecessor, Squall is a tremendously complex, well-rounded lead character with an established psychological excuse for his aggrivatingly anti-social nature. The villains are similarly developed, with an equal amount of redeemable qualities tossed in to keep their more prominent negative characteristics in check. You're never faced with a simple, black and white boss fight, as you were in previous chapters... there's always something about the person you're battling that you can relate to. You form such an incredible bond to the characters in your party that the final cinema is a truly emotional experience, one of the most rewarding and worthwhile conclusions I've ever experienced in gaming.
Where every previous chapter in the Final Fantasy story had basically opened with the lead characters already trained and experienced in their professions, FF8 is the first to tell the story of how these characters were first educated as super-soldiers, which natural reservations they had with their chosen role, and just how awkward their first steps as pros really were. In a way, this story is half Platoon and half Breakfast Club. The characters form a bond under extreme circumstances, both with each other and with the player, and develop into skilled fighters before they're even comfortable talking openly about their feelings.
Visually, FF8 was and still is an unbelievable sight. The photorealistic characters, settings and effects all but set the stage for the picturesque beauty of Final Fantasy X, the cutscenes remain an almost speechless affair, and the character designs and overall visual theme of the game itself are just breathtaking. This is a game I'd die to see simply reproduced in high definition at some point in the near future, as it pushed the old PSone above and beyond the limits of its hardware. The cinemas are occasionally marred by some artifacts caused by the necessary compression to fit this onto four discs, and the in-game visuals just scream for the power to deliver what they're so obviously capable of. The visual accomplishments of this game are just staggering, and the final cinematic caught me off-guard yet again by just blowing away the modern competition. This game was produced in 1999, and for its opening and closing cutscenes to tear apart their modern contemporaries more than a half decade later should say more than a few things about how awe-inspiring these graphics truly are.
And, equally complimenting the humongous strides in the visual department is what I'd loudly proclaim to be the best soundtrack of the series. As was becoming the norm by this point, each character, vehicle, town and dungeon has its own accompanying theme song, but never before had the tunes been so closely intertwined and related as they are here. The softly plucked strings of the Balamb Garden, your base of operations for the majority of the game, are touched upon and mentioned throughout nearly the entire soundtrack, bringing the entire experience full-circle and tethering it to what's quickly identified by both story and player alike as your home. Even the overly sappy J-Pop love ballad, "Eyes on You," which is possibly one of the more annoying things I've ever heard on its own, fits in amazingly when surrounded by the rest of this impressive score. Nobuo Uematsu has never produced finer, nor more immediately recognizable and emotional work.
No matter what I say, I can never feel as though I'm doing this game justice. It's a masterwork, the greatest end product to ever emerge from the renowned studios of Squaresoft. Its concentration on the organization, application and implementation of magic into each character's physical attributes appealed to the anal-retentive librarian in me, while the epic storyline, unimaginably cool cutscenes and untouchable characters swept me off my feet. I have my doubts about Square's ability to recapture this past glory, considering the slow downward slope they've presented with each new chapter of the Final Fantasy series since the turn of the millennium, but that can't drag down my utter devotion to the perfection of this title.
I was extremely impressed. Usually games offer something to adults, or to kids, but rarely do they get a combination that intrigues both. This has a training system that makes you figure out which kind of fighter you wish to be, what you want to earn points towards, how you want to talk to people, and which of your friends make the best allies against a certain situation.
In addition, an embedded card game series is quite complex, almost chess like. Often we were hard pressed to beat some of their masters, but winning the games brought great advantages going forward.
The combat and movement wasn't arcade like, where you had to hit the joystick just right in Spot A to hit the enemy in Spot B. It mostly was figuring out the right combination of healing, attacking, and defensive spells to cast to keep your party alive while taking out the enemy. There was little if any blood and gore. The aim of the fights was to outsmart your enemy, not to hack ribbons of flesh off of it.
And did I mention the cinematics? The dance scene in particular stands out in my mind as completely amazing. I would restart there on purpose to see the detail they put into the movements. If you love good animation, you could buy the game just to go from scene to scene.
If you enjoy role playing and graphic adventure games at all, I'd highly recommend this one. It does truly have something for everyone.
What I cannot fathom are the intensely negative reviews coming from the people! How can a game of such caliber, genius, beauty and artisty be seen as "the worst FF ever...and so on"? I simply don't comprehend. Ive heard others like "I like all FF games, 'cept 8", or "It just doesn't belong in the Squaresoft catalogue....". Why? Upon critical analysis, I think it's because people fear change. It's part of human nature. If you adapt to something, why would you want it to change?
I have almost always noticed that some of the 'hardcore fans' proclaim that Square's old style is what should have been on this game that they miss the old style. NONSENSE! Squaresoft wanted to do something different, temporarily. They wanted to exercise their minds a bit to stray away from the typical RPG standards. Even possibilities of 'harsh criticism' wasn't going to stop them.....they were going to experiment. You see, even though we have an inner instinct to fear change, the human will to experiment and 'move on' conquers all (look at where experimentation has gotten us: our technology is advancing). There is no such thing as 'the way things (RPGs) ought to be'. There's nothing wrong with prefering things to remain the same, but at least, people should keep their right to experiment.
You can actually see where Squaresoft wants to take their work. FF8 houses the most significant changes ever to grace the Final Fantasy series so far. Everything from the different "Junction" system, to the "realism" of the characters (not just the models, but also the humanism), to the "science fiction-themed" dramatic love story, is proof of things yet to come. Where FFIX represents all Final Fantasy as a whole by blending the old and new Squaresoft ideas, FFVIII begins a revolution. The future of Final Fantasy (as has been presented in FFX) is hinted in FFVIII.
To sum up, FFVIII is a marvel to behold. Don't dismiss this game because of negative reviews, as I did. If you do want to go by the reviews, take into consideration that some of them are written by hardcore fans who don't appreciate change....who want the same redundant ideas in their videogames. Don't let them fool you. Take it from someone who appreciates good art, and knows a good videogame when he sees one. I am usually a harsh critic when it comes to most things....and I truly do mean it when I say this game gets 5 stars. A classic!
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As a girl obsessed with the likes of Zelda: The Ocarina Of Time, I was completely unfamiliar with turn based RPGs. When I recieved Final Fantasy 7 and 8 for Christmas, I naturally tried 7 first. I was horrified when I saw that you were unable to run around in a free roaming enviornment hacking and slashing at your leisure. Waiting my turn to deliver one blow was not my idea of a good time. Disgusted, I removed the game and inserted FF8. I was floored by the opening cinema. When the game started, I was confused by all the new terms. SeeD? Balamb Gatrden? Junction system? What the hell? But something compelled me to push onward. I was instantly hooked on the characters, which to me are much more appealing than the lego characters of the previous Final Fantasy games.You play as the quiet lone wolf, 17 year old Squall Leonheart, a member of a group of mercenaries for hire known as SeeD. SeeDs reside in academys known as Gardens. When an evil sorceress gains the trust of President Deling and the people of Galbadia, Squall along with fellow SeeDs the perky Selphie Tilmitt, the loudmouthed Zell Dincht, the ladies' man Irvine, and the recently fired 18 year old instructer Quistis Trepe set out to assasinate her. Along the way, the lively and beautiful Rinoa Heartilly, a member of a resistance faction known as The Forest Owls teams up with them. Along the way, she struggles to bring down Squall's icy exterior and help him voice his feelings. The plot soon throws many curveballs, eventually bringing forth issues such as romance, possesion, time compression, prison abuse and escape, and traveling into the future.
I will admit that this game is extremely ambitious and has its flaws. The very different reviews serve to prove one thing: it depends wholly on the person whether or not you'll enjoy this game. Some people enjoy the game enough to get by its flaws and appreciate its differences, while others simply don't have the time or patience for it. It depends on your personality. Before buying, you must understand that:
-This is a love story
-The junction system (attatching magic to stats such as strength and HP to raise or lower the stat depending on magic type and quantity) takes a long time to understand and get fully confortable with. No other FF has had a system like this, and you may not like it
-You need to play through FOUR discs and have the time to put in upwards of 70 hours in order to get through everything the game has to offer. Patience is important.
While I am an impatient person who gets put to sleep by other RPGs, I enjoyed Final Fantasy 8 a lot. The characters meant something to me because they were realistic looking and typical teens rather than lego people with absent mouths. This is the black sheep of the series, and not everyone will appreciate it. In my case, it will always remain a favorite. For its time, no game was more gorgeous looking and emotional, and no final battle was as long and intense. The stunning ending clocks in at around a half hour. But some people aren't bothered by the long frequent GF summons, and some are extremely bothered by them. I can understand it. As I said, it all depends what kind of person you are.
Best Deals for Final Fantasy VIII
It's eye opening to turn back the clock and play the old Final Fantasy games in the light of the remarkable production values of FF X. Each game in the series set a standard for console and computer games that has changed the way today's player sees the RPG genre.I originally played FF8 in the PC version, so I was interested in how the PS2 version would compare. Even with a my leaky memory, my impression is that the PS2 version is a bit solider graphically. And, of course, the use of a game controller makes everything seem smoother, even if it really isn't.
FF8 follows in the classic Final Fantasy mode a team of characters headed by a serious minded leader, with a bunch of slightly wacky, but dedicated companions, take on an evil that seems to keep getting stronger and more capable with each advance of the plot. No villain ever really seems to die, the keep coming back in new and deadlier forms. And then there are the Guardian Forces, who provide all kinds of spectacle for the battles.
This time it is Squall, his fellow SeeDs, and the beautiful Rinoa. The story starts as a revolution, and then the characters discover that events are really being manipulated by a series of sorceresses who want to destroy the world so that they can rule it unchecked (I know that doesn't make any sense). All of this on a giant world make full of monsters convenient for leveling up.
And leveling up is certainly what a Final Fantasy game is about. Various side quests and challenges are provided so that reaching the levels needed to kill the final bosses doesn't become tedious, and an incredibly complex character building system makes sure that everyone's playing experience is different.
FF8 set a standard that is still higher than some games being written for the PS2 today, and managed to accomplish that on a more primitive platform. Graphics and character design are amazing, the plot complex, and the action satisfying. Proving that the best isn't always the newest and the loudest.
Honest reviews on Final Fantasy VIII
There are few series I consider to even be on the same level as the twelve official games in the Final Fantasy legacy, and of those I consider chapter eight to be the undeniable pinnacle. Which, considering its predecessor, the nearly omnipotent fanboy wet dream that was FFVII, says one hell of a lot. This title had every reason to underwhelm, from the groundbreaking success that preceded it (and the enormous shadow of expectations it had cast) to the wildly different path it chose to tread in terms of storyline themes and visual direction... yet it succeeds all the same.As is the case with any RPG, the best place to start with FFVIII is its storyline. While chapter seven was focused on a maniacal egomaniac and his plans to destroy the world through the use of magic and spirituality alone, chapter eight concerns itself more with the political and technological necessities of performing such a feat. Not quite as exciting material at a glance, but twice as realistic. Sorceress Edea, the main protagonist of the story, sets about on her aspirations by overthrowing the government of the largest military power in the world, brainwashing its citizens through the use of the media, invading and obliterating everyone in her path, and manipulating her underlings to the point where she has their complete support without even expanding upon her motivations. Where the glam and glitter of Cloud and Sephiroth's tale has become legendary, the struggles of Squall and Rinoa against their oppressors feel much more weighty and, god help me, believable.
Likewise, the central characters in and around your party are much more relatable and varied than those in VII. Where Cloud, Tifa and Aerith, the previous leads, were generally one-dimensional and cartoony, spitting incredible dialog despite their shortcomings, VIII's characters each have elaborate personalities, perks, downfalls and tendencies. Though he's initially far less charismatic and appealing than Cloud, his immediate predecessor, Squall is a tremendously complex, well-rounded lead character with an established psychological excuse for his aggrivatingly anti-social nature. The villains are similarly developed, with an equal amount of redeemable qualities tossed in to keep their more prominent negative characteristics in check. You're never faced with a simple, black and white boss fight, as you were in previous chapters... there's always something about the person you're battling that you can relate to. You form such an incredible bond to the characters in your party that the final cinema is a truly emotional experience, one of the most rewarding and worthwhile conclusions I've ever experienced in gaming.
Where every previous chapter in the Final Fantasy story had basically opened with the lead characters already trained and experienced in their professions, FF8 is the first to tell the story of how these characters were first educated as super-soldiers, which natural reservations they had with their chosen role, and just how awkward their first steps as pros really were. In a way, this story is half Platoon and half Breakfast Club. The characters form a bond under extreme circumstances, both with each other and with the player, and develop into skilled fighters before they're even comfortable talking openly about their feelings.
Visually, FF8 was and still is an unbelievable sight. The photorealistic characters, settings and effects all but set the stage for the picturesque beauty of Final Fantasy X, the cutscenes remain an almost speechless affair, and the character designs and overall visual theme of the game itself are just breathtaking. This is a game I'd die to see simply reproduced in high definition at some point in the near future, as it pushed the old PSone above and beyond the limits of its hardware. The cinemas are occasionally marred by some artifacts caused by the necessary compression to fit this onto four discs, and the in-game visuals just scream for the power to deliver what they're so obviously capable of. The visual accomplishments of this game are just staggering, and the final cinematic caught me off-guard yet again by just blowing away the modern competition. This game was produced in 1999, and for its opening and closing cutscenes to tear apart their modern contemporaries more than a half decade later should say more than a few things about how awe-inspiring these graphics truly are.
And, equally complimenting the humongous strides in the visual department is what I'd loudly proclaim to be the best soundtrack of the series. As was becoming the norm by this point, each character, vehicle, town and dungeon has its own accompanying theme song, but never before had the tunes been so closely intertwined and related as they are here. The softly plucked strings of the Balamb Garden, your base of operations for the majority of the game, are touched upon and mentioned throughout nearly the entire soundtrack, bringing the entire experience full-circle and tethering it to what's quickly identified by both story and player alike as your home. Even the overly sappy J-Pop love ballad, "Eyes on You," which is possibly one of the more annoying things I've ever heard on its own, fits in amazingly when surrounded by the rest of this impressive score. Nobuo Uematsu has never produced finer, nor more immediately recognizable and emotional work.
No matter what I say, I can never feel as though I'm doing this game justice. It's a masterwork, the greatest end product to ever emerge from the renowned studios of Squaresoft. Its concentration on the organization, application and implementation of magic into each character's physical attributes appealed to the anal-retentive librarian in me, while the epic storyline, unimaginably cool cutscenes and untouchable characters swept me off my feet. I have my doubts about Square's ability to recapture this past glory, considering the slow downward slope they've presented with each new chapter of the Final Fantasy series since the turn of the millennium, but that can't drag down my utter devotion to the perfection of this title.
Find helpful customer reviews and review ratings for Final Fantasy VIII
I hate to admit it, but I used to think Final Fantasy was just a hack-and-slash series. I finally did some research into the series, and was amazed by what I read about FF8. I went out and bought a copy right away to see what it had to offer.I was extremely impressed. Usually games offer something to adults, or to kids, but rarely do they get a combination that intrigues both. This has a training system that makes you figure out which kind of fighter you wish to be, what you want to earn points towards, how you want to talk to people, and which of your friends make the best allies against a certain situation.
In addition, an embedded card game series is quite complex, almost chess like. Often we were hard pressed to beat some of their masters, but winning the games brought great advantages going forward.
The combat and movement wasn't arcade like, where you had to hit the joystick just right in Spot A to hit the enemy in Spot B. It mostly was figuring out the right combination of healing, attacking, and defensive spells to cast to keep your party alive while taking out the enemy. There was little if any blood and gore. The aim of the fights was to outsmart your enemy, not to hack ribbons of flesh off of it.
And did I mention the cinematics? The dance scene in particular stands out in my mind as completely amazing. I would restart there on purpose to see the detail they put into the movements. If you love good animation, you could buy the game just to go from scene to scene.
If you enjoy role playing and graphic adventure games at all, I'd highly recommend this one. It does truly have something for everyone.
Tuesday, July 22, 2014
Reviews of Metal Gear Rising Revengeance - Xbox 360
Customer Ratings: 
List Price: $39.99
Sale Price: $21.98
Today's Bonus: 45% Off

This game far exceeded my expectations. It is truly the best action game so far this year, and one of the best actions games of this gen. If you're hankering for some action, or you're just a long time Metal Gear fan, check this title out.
It's certainly a Metal Gear game, though not a Metal Gear Solid game. If you want a focus on sneaking, Ground Zero was already announced a while ago. This game is all about fast, frenetic action... it is a veritable rollercoaster ride of ridiculous scenarios, absurd setpieces, and crisp clean combat. Despite this, there are actually quite a number of sneaking sections in the game, if you choose to go that route... certainly moreso than I expected. Alternatively, you can run into the fray swinging. It's up to you, and each has its advantages. There are over 500 codec conversations for you to explore that expands on the game's lore and characters.
The game focuses on ground based combat with a focus on counters, parries, and the new Zandatsu cutting mechanic. Parallels can be drawn to Ninja Gaiden. Essentially, you can slash your opponents open with the high frequency blade once you enter "Blade Mode" and pull out their electrolyte core to replenish your own health and energy meter.
What's truly revolutionary is the parry/dodge mechanic in the game. Rather than having a dedicated block button, Revengeance makes it a forward+attack input, which maintains offensive momentum. You need to parry every attack coming at you, but the game's window is generous, allowing for a lot of wiggle room until you nail down your timing. And once you nail down that timing? You get perfect parries with counterattacks that lead into Zandatsu (slowdown cutting mechanic where you can steal energy cores).
Even if you don't get the combat, or you're an action game novice, the game features a number of different difficulty levels to tailor the experience to what is most comfortable for you as a player.
The story is filled with its own levels of abrudity, but features a memorable cast and set of bosses. The bosses... Oh, the bosses. They're some of the best of this entire generationmeticulously crafted and exhilarating to fight.
The game is about 8-10 hours long, depending on your skill level and your starting difficulty, and that's not counting the plethora of VR Missions, unlockables, and successive playthroughs. Each difficulty will provide a unique experience with rearranged enemy encounters and enhanced boss behavior. The game is fast paced and addictive. Countless hours can be sunk into it.
Foremost, the game does manage to retain the feeling that it's actually occurring inside the MGS universe, despite its over-the-top nature (and in terms of physics, anything our protagonist does in "Rising" is not far from what Vamp achieved in MGS2 and 4). Longtime fans will be pleased by the inclusion of familiar sights, sounds, and themes, even if the gameplay is radically different. Raiden, of course, returns, and his inclusion as the protagonist is bound to please any MGS fan who has wanted to step into the shoes of a ninja on the level of the legendary Gray Fox.
The heart of this game, like any action title, is its combat mechanics, and here "Rising" shines. Raiden moves with an effortless grace, and when he strikes, it carries a convincing "weight" that exceeds even the likes of "God of War" and "Bayonetta". His "ninja run" while goofy in name, is a blast to execute, as are his assortment of magnificent combos.
When it comes to Japanese wackiness, I've pretty much seen it all at this point in my life. Giant robots, ninjas, and cyborgs generally come off as tired and cliched to me, but somehow, "Rising" makes these concepts seem fresh and EXCITING. What's the secret? The game uses a beautiful style of presentation that is incredibly slick, resulting in an artistic, vibrant mode of visual storytelling that is a pleasure to behold. Despite the ludicrous dialogue, mediocre voice acting, and marginal plot, the game's visual flair picks up the slack, and makes this somewhat-cheesy story work. It takes cyborg-ninjas (the "Winds of Destruction" are on par with finest of MGS bosses), and makes them viable, turning them into showmen that are simply a blast to watch and engage with. The gameplay is nicely balanced with expertly rendered cut scenes that always impress, and are kept to lengths that are actually appropriate (another breaking from MGS tradition). This game is so visually impressive, it actually made me want a bigger TV, to better digest the spectacle!
The limitations of this game are as follows: The camera will fight against you a bit too often, particularly during blade mode, when it will inexplicably perform a 180 and send you facing the wrong way (while you're using your limited energy to pull off this special move). I hope this is corrected with a future patch. Another weak spot is that the mechanics, while largely intuitive, could have been explained much better during the game. I must have missed the part where they tell you how to parry (a skill you need in order to even get past the first boss, much less complete the game), and I actually had to go online to figure out how to do it. There is no explanation of parrying anywhere in the menus. Hint: Press "square" (X on the 360) and flick the analog stick at the incoming attack at just the right moment, in order to parry.
The greatest weakness, however, is an ill-fitting soundtrack that simply does not fit with the world of MGS. Fortunately, you can go into the options from the menu and turn the music level down, while leaving the sound effects at their normal level. The soundtrack was a point of contention where Platinum butted heads with Konami. I feel that Platinum should have yielded to the judgement of Kojima and Konami on this subject, and once more retained the superb services of composer Harry Gregson-Williams.
I rate "Rising" at 4, possibly 4.5 stars. Depending on the enjoyment that can be gleaned from additional play-throughs and the acquisition of unlockables, I may bump that rating up to 5 stars. This is by no means the best Metal Gear game, but it's a fantastic, thrilling ride by any measure.
If you're a fan of action games and you don't buy this game, then you are everything wrong with the video game market right now! Platinum games has made something truly revolutionary here, and Konami has trusted them with a spin-off of the enormously popular Metal Gear franchise. Reward that risk-taking, buy this game, full price. Support the developers, support this kind of innovation!
I did try Revengeance mode & very hard but without moves & power-ups, let's just say i got destroyed. LOL
Incredible combos, crazy yet simple plot. (don't expect 5 hours of blahblah like previous Metal Gear titles)
This game is all about action. don't expect the stealth either. though you CAN one hit kill them if you sneak up on the & there is an achievement to finish stages without being spotted.
The bosses & sountrack are THE BEST!!! The fighting is all super stylish.
once you get used to the controllers, you will be a ninja master!
there are left hands to collect for Doktor. items to find for VR missions. different weapons. power-ups.
then if you feel you are up to it, get S rank on it.
you will have a ton of fun playing this.
ok, i'm off to start very hard mode & collect the items i was missing.
IF YOU REALLY LIKE ACTION GAMES GET THIS

List Price: $39.99
Sale Price: $21.98
Today's Bonus: 45% Off

This game far exceeded my expectations. It is truly the best action game so far this year, and one of the best actions games of this gen. If you're hankering for some action, or you're just a long time Metal Gear fan, check this title out.
It's certainly a Metal Gear game, though not a Metal Gear Solid game. If you want a focus on sneaking, Ground Zero was already announced a while ago. This game is all about fast, frenetic action... it is a veritable rollercoaster ride of ridiculous scenarios, absurd setpieces, and crisp clean combat. Despite this, there are actually quite a number of sneaking sections in the game, if you choose to go that route... certainly moreso than I expected. Alternatively, you can run into the fray swinging. It's up to you, and each has its advantages. There are over 500 codec conversations for you to explore that expands on the game's lore and characters.
The game focuses on ground based combat with a focus on counters, parries, and the new Zandatsu cutting mechanic. Parallels can be drawn to Ninja Gaiden. Essentially, you can slash your opponents open with the high frequency blade once you enter "Blade Mode" and pull out their electrolyte core to replenish your own health and energy meter.
What's truly revolutionary is the parry/dodge mechanic in the game. Rather than having a dedicated block button, Revengeance makes it a forward+attack input, which maintains offensive momentum. You need to parry every attack coming at you, but the game's window is generous, allowing for a lot of wiggle room until you nail down your timing. And once you nail down that timing? You get perfect parries with counterattacks that lead into Zandatsu (slowdown cutting mechanic where you can steal energy cores).
Even if you don't get the combat, or you're an action game novice, the game features a number of different difficulty levels to tailor the experience to what is most comfortable for you as a player.
The story is filled with its own levels of abrudity, but features a memorable cast and set of bosses. The bosses... Oh, the bosses. They're some of the best of this entire generationmeticulously crafted and exhilarating to fight.
The game is about 8-10 hours long, depending on your skill level and your starting difficulty, and that's not counting the plethora of VR Missions, unlockables, and successive playthroughs. Each difficulty will provide a unique experience with rearranged enemy encounters and enhanced boss behavior. The game is fast paced and addictive. Countless hours can be sunk into it.
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Being a long time MGS fan, my hopes were not particularly high with this game. The absurd title, the ludicrous box art (which looks like something from the 90s), the temporary cancellation of the project, and the departure from the MGS tradition, all led me to believe that this was a disaster in the making (despite Platinum's fine track record). Fortunately, I've been pleasantly surprised by the quality of this game... "Rising" is a blast to play for anybody who enjoys action games (whether you're an MGS fan or not).Foremost, the game does manage to retain the feeling that it's actually occurring inside the MGS universe, despite its over-the-top nature (and in terms of physics, anything our protagonist does in "Rising" is not far from what Vamp achieved in MGS2 and 4). Longtime fans will be pleased by the inclusion of familiar sights, sounds, and themes, even if the gameplay is radically different. Raiden, of course, returns, and his inclusion as the protagonist is bound to please any MGS fan who has wanted to step into the shoes of a ninja on the level of the legendary Gray Fox.
The heart of this game, like any action title, is its combat mechanics, and here "Rising" shines. Raiden moves with an effortless grace, and when he strikes, it carries a convincing "weight" that exceeds even the likes of "God of War" and "Bayonetta". His "ninja run" while goofy in name, is a blast to execute, as are his assortment of magnificent combos.
When it comes to Japanese wackiness, I've pretty much seen it all at this point in my life. Giant robots, ninjas, and cyborgs generally come off as tired and cliched to me, but somehow, "Rising" makes these concepts seem fresh and EXCITING. What's the secret? The game uses a beautiful style of presentation that is incredibly slick, resulting in an artistic, vibrant mode of visual storytelling that is a pleasure to behold. Despite the ludicrous dialogue, mediocre voice acting, and marginal plot, the game's visual flair picks up the slack, and makes this somewhat-cheesy story work. It takes cyborg-ninjas (the "Winds of Destruction" are on par with finest of MGS bosses), and makes them viable, turning them into showmen that are simply a blast to watch and engage with. The gameplay is nicely balanced with expertly rendered cut scenes that always impress, and are kept to lengths that are actually appropriate (another breaking from MGS tradition). This game is so visually impressive, it actually made me want a bigger TV, to better digest the spectacle!
The limitations of this game are as follows: The camera will fight against you a bit too often, particularly during blade mode, when it will inexplicably perform a 180 and send you facing the wrong way (while you're using your limited energy to pull off this special move). I hope this is corrected with a future patch. Another weak spot is that the mechanics, while largely intuitive, could have been explained much better during the game. I must have missed the part where they tell you how to parry (a skill you need in order to even get past the first boss, much less complete the game), and I actually had to go online to figure out how to do it. There is no explanation of parrying anywhere in the menus. Hint: Press "square" (X on the 360) and flick the analog stick at the incoming attack at just the right moment, in order to parry.
The greatest weakness, however, is an ill-fitting soundtrack that simply does not fit with the world of MGS. Fortunately, you can go into the options from the menu and turn the music level down, while leaving the sound effects at their normal level. The soundtrack was a point of contention where Platinum butted heads with Konami. I feel that Platinum should have yielded to the judgement of Kojima and Konami on this subject, and once more retained the superb services of composer Harry Gregson-Williams.
I rate "Rising" at 4, possibly 4.5 stars. Depending on the enjoyment that can be gleaned from additional play-throughs and the acquisition of unlockables, I may bump that rating up to 5 stars. This is by no means the best Metal Gear game, but it's a fantastic, thrilling ride by any measure.
Best Deals for Metal Gear Rising Revengeance - Xbox 360
So far this is the best game I've played in 2013, and probably the best hardcore action game since Bayonetta. Initially the parry system and lack of a dedicated dodge may seem to be detrimental, but once mastered the combat system is very intuitive and rewarding.Honest reviews on Metal Gear Rising Revengeance - Xbox 360
The only game that I can think of that even comes close to the sheer genius and robustness of its combat system is God of War 2. But with the unique cutting system and enemy balance that rewards nay, DEMANDS hyper-aggression, MGR:R is something revolutionary. Don't listen to pooh-poohers saying "Blurgh this game is only 5 hours!" That in-game counter counts literally only your fastest time, doesn't count cutscenes, dialog, or exploration scenes, and doesn't take into account the many, many times you will die. Not to mention that this game was built from the ground up to constantly push your skills and leave you wanting for more each successive difficulty amps up enemy aggression and attack patterns, as well as entirely new Boss behaviors. Not to mention the VR Missions will punish you endlessly for your hubris There are 20 of them (30 to be released later as exclusive DLC for the PS3 I believe :( ), and they are brutally savage and can easily take you more than 15 hours to just complete those took me an hour of practice just to beat VR Mission 7.If you're a fan of action games and you don't buy this game, then you are everything wrong with the video game market right now! Platinum games has made something truly revolutionary here, and Konami has trusted them with a spin-off of the enormously popular Metal Gear franchise. Reward that risk-taking, buy this game, full price. Support the developers, support this kind of innovation!
Find helpful customer reviews and review ratings for Metal Gear Rising Revengeance - Xbox 360
I just beat it on hard mode. (normal is too easy. i usually start all my games on the harder difficulties)I did try Revengeance mode & very hard but without moves & power-ups, let's just say i got destroyed. LOL
Incredible combos, crazy yet simple plot. (don't expect 5 hours of blahblah like previous Metal Gear titles)
This game is all about action. don't expect the stealth either. though you CAN one hit kill them if you sneak up on the & there is an achievement to finish stages without being spotted.
The bosses & sountrack are THE BEST!!! The fighting is all super stylish.
once you get used to the controllers, you will be a ninja master!
there are left hands to collect for Doktor. items to find for VR missions. different weapons. power-ups.
then if you feel you are up to it, get S rank on it.
you will have a ton of fun playing this.
ok, i'm off to start very hard mode & collect the items i was missing.
IF YOU REALLY LIKE ACTION GAMES GET THIS
Friday, July 11, 2014
Cheap Full Auto 2: Battlelines - Playstation 3
Full Auto 2 Battlelines for the PS3 provides fantastic racing / car destruction gameplay that has great graphics and very fun gameplay.
First, the setup. It is a rough and dirty future where a street gang sporting fast cars has taken over the streets, making the average citizen afraid to venture outdoors. A sentient computer system is trying to save the city, and wants you to infiltrate this gang to take it down. So you are street racing with machine guns and bombs in order to save the world :)
The game tosses you right into the fun with a triple mission of infiltration. You get races and kill-the-other deathmatches. Where it might be rough in other games to get thrown into the action, it's actually really fun here. You blast away with your machine guns, zoom around corners, and discover the secret paths to make your laps go more quickly. The basic objectives are relatively simple to hit, but you get encouraged to try again for the secondary objectives to get skins. I like that they tell you up front what you'll win if you hit your marks.
The graphics are very well done. The cities are gritty, with run down alleys and broken down storefronts. It's a lot of fun to blast away at the other cars, watching pieces fly and the environment destruct. You can cause many things to happen by destroying your world buildings fall doesn on rival cars, new pathways open.
There isn't much to say here about sound. There's the sound of squealing tires, explosions and blasting weapons. Your computer friend has the calm, even voice that prods you onward in your quest. The music soundtrack is sort of a low key urban rhythm that is very unobtrusive and doesn't distract you when you are trying to juggle the 7 cars bearing down on you.
This isn't a simple Mario Kart style of game. You really are tested in your skills. There are multiple paths, multiple enemies, multiple styles of cars, weapons, defenses and skills. As you go through the game you unlock a large number of options, and it comes down to your particular style of gameplay as to which works best for you. Some people are snipers, some are in-your-face blasters. The cars I customize will vary greatly from those my friends create, and each one works wonderfully for the way we play.
This is also what makes the game shine in multiplay. You have to think creatively about how to defend yourself against a given car with its weapons configuration, and how to best attack them. Multiply this by multiple opponents and you can see how this becomes a game requiring both fast fingers and an agile brain.
Even the cut scenes and config screens have much better graphics than previous games. They put work into each and every aspect here.
There are only minor complaints if you change your controller config, it still prods you to do the "standard" button presses in the game. Also, I still find the zoom in after a kill to be annoying and unnecessary.
Highly recommended!
The good and bad of the game:
THE GOOD:
Tons of stuff to blow up and break. That's one of the great features of this game. In races you can take out streetlights, vehicles, glass buildings, and lots more, and in the gladiator fights you can wreak havoc by shooting tanker trucks full of oil and knocking over stacks of huge pipes (as well as much, much more). Driving through a building might result in your vehicle breaking through the floor and tumbling to the ground, and hitting certain parts of some structures may cause an entire building to collapse.
The deathmatches, called Gladiator matches in the game, are a blast, even against the computer AI. With so much destructible stuff lying around the multiplayer maps become an absolute warzone with bullets, missiles, and explosions all over the place. The PS3 handles all the action pretty well too.
You can create new paths by destroying certain parts of maps.
Head to head multiplayer is a great option for offline gaming, and something that's lacking in a lot of games these days.
Tons of unlockables
Each event in career mode has primary and secondary objectives, so you can pass the event without doing everything perfect and go back and try for the secondaries later when you're up to the challenge.
THE BAD:
If you want to use better weapons in multiplayer modes you've got to unlock those weapons in career mode first. Putting yourself in a gladiator match right out of the box will have you fending off computer opponents with flame throwers, missiles, lasers--all kinds of stuff--with your machine gun and smokescreen. If it's REALLY necessary to unlock all the weapons the computer opponents in deathmatches shouldn't have them either.
Vehicle control leaves something to be desired, especially when you're racing. It's not just that it's tough to get used to--most of the vehicles just don't respond all that well to the controls, which is a mild annoyance in a wide open Gladiator match but a serious drawback when you're racing through narrow streets.
This game was a lot of fun overall. Comparisons to the Twisted Metal franchise are not misplaced, but this is a good game in the absence of a TM title on the PS3. While the Career mode leaves something to be desired the multiplayer options more than make up for it. There's nothing groundbreaking in Full Auto 2, but it's still a lot of fun.
The unranked arenas also give a few more choices for gameplay that you can't get on single player or in the ranked arenas, such as Base Assault (quasi-capture the flag-esque game) and the Cat & Mouse Race (2 slow moving trucks on opposing teams race while everyone else gets the fast & tough cars called Warlords that go and try to prevent the opposing teams truck from finishing first).
After playing this game for a month or so, I actually went out and bought 3 more PS3's and 3 more copies of FA2 just so I could play against my kids (yes, my wife was quite irritated at me). On the weekends when Mom is sleeping in, we all "sneak" into the the living room where I move our other TV's in and we camp out there and blast each other for hours. The only other game that has come close to providing my kids and I this much fun was Mario Kart Double Dash for the Game Cube (NOT the Wii version don't get me started on how they stripped out the ability to unlock on coop mode but I digress).
Full Auto 2 has great graphics. Yes, every now and then you'll have the stray box or pipe that falls "through" you or something like that, but in all actuality, I notice stuff like that happening on most every game (including Haze, which just released). It doesn't detract from the game at all since a) it doesn't happen all that often and b) the game is moving just too darn fast for you to notice. The actually look of the graphics is quite sharp, everything is well lit (even the darker areas) so you never have a hard time seeing, the environment is quite destructible (you can blow all sorts of stuff and it STAYS blown up, unlike the little fake bullet holes that appear and magically disappear in many FPS's). You can even use the environment to kill your opponents (like blowing up an overhead rail, causing the speeding train passing by overhead to fall, crash, and blow up on your opponents, or blowing up a tower that when it falls, causes tunnels and ramps to appear, etc). The cars are detailed, and so is the damage that appears when you get shot. In fact, the damage is customized so that machine gun damage appears different than a missle, which is different from flame damage or even the look of a general crash into a wall.
As far as gameplay physics go, many people complain about the cars feeling "floaty". This is where I see the most flak for this game come from, and this is why in my first comment on this game I assume that these people just never tried to unlock any of the upgraded cars. Sure, the starter vehicles suck, but that just motivates you to unlock the better ones. In fact, the Enforcer (the police car) is one of the first cars you unlock, and it is one that has good enough stats and durability that it can be easily used to keep up with even the last few cars that you can unlock. It handles fine, as do most of the vehicles (minus the starters and the Phanthom). Of course, none of the car physics can match up with Gran Turismo 5, but come on, this is an arcade racer/FPS. I doubt slapping guns on GT5 cars would be very fun at all due to the realism (seriously how many realistic cars could withstand a missle shot especially those in GT5 that don't even show the damage?). Anyway, my take on the physics is that they handle the way I'd expect them to for the most part and aren't anything to complain about at all.
As far as variety of maps go, the races have more than enough to keep any ADHD player occupied for hours. The gladiator arenas definitely have enough to keep the online play from getting stale, but I do wish there had been more gladiator maps. I really think that if this game had come out now, the developers (now out of business thanks for pulling out on them there, Eidos) would have been able to garner a lot more attention to this game by offering the downloadable maps that the current game developers are just now really starting to get into. Who knows, if they had offered a half-dozen extra arenas at 5 or 10 bucks or something, maybe that would have been enough to keep the afloat long enough to get some more gigs? That's probably just wishful thinking on my part, but who knows?
Are there cons to this game? Well, the biggest and only real con is the lack of players Online. It can be difficult to sometime to find others on the boards, and if you aren't patient enough, you may get the feeling that you've entered a ghost town when looking through the ranked and unranked areas. Rest assured, though, there ARE regulars that play, and many times you just have to go to the ranked arenas and just camp out for about 5-10 minutes (oftentimes the regulars are in a match, which is 10 minutes long for a ranked gladiator match, which means that if you wait, all of a sudden you'll have 5 or 6 players pop up all at once as they go for another round but you do have to camp out as when there are players going round after round, you only have about a 15 second window to catch the wave or else their next match will begin without you, and you'll have no idea that they were ever there).
All in all, Full Auto 2 is great. I hope there is a way to squeeze out a Full Auto 3, but with the developers out of business and as much unwarranted flak this game received, there is hardly a chance of Sega trying to ressurect the title. I never played Twisted Metal before, so I can only hope that the PS3 version comes out and plays as well as FA2. Until then (and most likely long thereafter), I'm going to be online playing FA2.
First, the setup. It is a rough and dirty future where a street gang sporting fast cars has taken over the streets, making the average citizen afraid to venture outdoors. A sentient computer system is trying to save the city, and wants you to infiltrate this gang to take it down. So you are street racing with machine guns and bombs in order to save the world :)
The game tosses you right into the fun with a triple mission of infiltration. You get races and kill-the-other deathmatches. Where it might be rough in other games to get thrown into the action, it's actually really fun here. You blast away with your machine guns, zoom around corners, and discover the secret paths to make your laps go more quickly. The basic objectives are relatively simple to hit, but you get encouraged to try again for the secondary objectives to get skins. I like that they tell you up front what you'll win if you hit your marks.
The graphics are very well done. The cities are gritty, with run down alleys and broken down storefronts. It's a lot of fun to blast away at the other cars, watching pieces fly and the environment destruct. You can cause many things to happen by destroying your world buildings fall doesn on rival cars, new pathways open.
There isn't much to say here about sound. There's the sound of squealing tires, explosions and blasting weapons. Your computer friend has the calm, even voice that prods you onward in your quest. The music soundtrack is sort of a low key urban rhythm that is very unobtrusive and doesn't distract you when you are trying to juggle the 7 cars bearing down on you.
This isn't a simple Mario Kart style of game. You really are tested in your skills. There are multiple paths, multiple enemies, multiple styles of cars, weapons, defenses and skills. As you go through the game you unlock a large number of options, and it comes down to your particular style of gameplay as to which works best for you. Some people are snipers, some are in-your-face blasters. The cars I customize will vary greatly from those my friends create, and each one works wonderfully for the way we play.
This is also what makes the game shine in multiplay. You have to think creatively about how to defend yourself against a given car with its weapons configuration, and how to best attack them. Multiply this by multiple opponents and you can see how this becomes a game requiring both fast fingers and an agile brain.
Even the cut scenes and config screens have much better graphics than previous games. They put work into each and every aspect here.
There are only minor complaints if you change your controller config, it still prods you to do the "standard" button presses in the game. Also, I still find the zoom in after a kill to be annoying and unnecessary.
Highly recommended!
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Full Auto 2 is a part racing, part blowing stuff up game. This game puts you behind the wheel of a variety of souped up vehicles equipped with various weapons and offers a number of ways to play, ranging from races (with weapons, of course) to 'Gladiator' mode deathmatches. There's a story driven career mode (the story is pretty weak, however) with events that offer both primary and secondary goals and reward you with unlockable vehicles, weapons, and skins for your vehicles. There are also many ways to play multiplayer, both online and in head to head offline mode.The good and bad of the game:
THE GOOD:
Tons of stuff to blow up and break. That's one of the great features of this game. In races you can take out streetlights, vehicles, glass buildings, and lots more, and in the gladiator fights you can wreak havoc by shooting tanker trucks full of oil and knocking over stacks of huge pipes (as well as much, much more). Driving through a building might result in your vehicle breaking through the floor and tumbling to the ground, and hitting certain parts of some structures may cause an entire building to collapse.
The deathmatches, called Gladiator matches in the game, are a blast, even against the computer AI. With so much destructible stuff lying around the multiplayer maps become an absolute warzone with bullets, missiles, and explosions all over the place. The PS3 handles all the action pretty well too.
You can create new paths by destroying certain parts of maps.
Head to head multiplayer is a great option for offline gaming, and something that's lacking in a lot of games these days.
Tons of unlockables
Each event in career mode has primary and secondary objectives, so you can pass the event without doing everything perfect and go back and try for the secondaries later when you're up to the challenge.
THE BAD:
If you want to use better weapons in multiplayer modes you've got to unlock those weapons in career mode first. Putting yourself in a gladiator match right out of the box will have you fending off computer opponents with flame throwers, missiles, lasers--all kinds of stuff--with your machine gun and smokescreen. If it's REALLY necessary to unlock all the weapons the computer opponents in deathmatches shouldn't have them either.
Vehicle control leaves something to be desired, especially when you're racing. It's not just that it's tough to get used to--most of the vehicles just don't respond all that well to the controls, which is a mild annoyance in a wide open Gladiator match but a serious drawback when you're racing through narrow streets.
This game was a lot of fun overall. Comparisons to the Twisted Metal franchise are not misplaced, but this is a good game in the absence of a TM title on the PS3. While the Career mode leaves something to be desired the multiplayer options more than make up for it. There's nothing groundbreaking in Full Auto 2, but it's still a lot of fun.
Best Deals for Full Auto 2: Battlelines - Playstation 3
I have to admit I had second thoughts about buying battle games to my boys. However, I decided to try a game where bloody images were not the main topic, but racing and defeating other cars do. My boys liked this game, because of the difficulty in this part. I liked it because of we do not see blood everywhere.Honest reviews on Full Auto 2: Battlelines - Playstation 3
I don't see why this game gets bad reviews. Maybe it is because the vehicles you start with suck. Once you unlock a few cars and weapons, this game really picks up. The story in the campaign mode is a little over the top, but the gameplay is great and very challenging (in a good way). You can opt to breeze right through the game and unlock a lot of stuff on your way, or you can go through and systematically beat every challenge and sub-challenge for each stage and unlock everything. Regardless, once you have a little time under your belt, go immediately to the Online Gladiator matches. This is where the game really shines. The Ranked arena is frequented by some players with some great skills, and it is fun to try to keep up (unlike some games where it is frustrating to keep getting shot Online, this one gives you a fighting chance to stay alive by the lack of spawn camping that the game inherently has due to the fast and furious gameplay, open fields, etc, in addition to the ability you have to blast the turbos and get away from your pursuers). I've enjoyed this game more than any other PS3 game I have, including (dare I say it?) CoD4, R6V, and Assain's Creed. Those games are fun, but they just don't have the lasting appeal that FA2 has (CoD4 comes close as it is an awesome game for different reasons still, I would rather be playing FA2).The unranked arenas also give a few more choices for gameplay that you can't get on single player or in the ranked arenas, such as Base Assault (quasi-capture the flag-esque game) and the Cat & Mouse Race (2 slow moving trucks on opposing teams race while everyone else gets the fast & tough cars called Warlords that go and try to prevent the opposing teams truck from finishing first).
After playing this game for a month or so, I actually went out and bought 3 more PS3's and 3 more copies of FA2 just so I could play against my kids (yes, my wife was quite irritated at me). On the weekends when Mom is sleeping in, we all "sneak" into the the living room where I move our other TV's in and we camp out there and blast each other for hours. The only other game that has come close to providing my kids and I this much fun was Mario Kart Double Dash for the Game Cube (NOT the Wii version don't get me started on how they stripped out the ability to unlock on coop mode but I digress).
Full Auto 2 has great graphics. Yes, every now and then you'll have the stray box or pipe that falls "through" you or something like that, but in all actuality, I notice stuff like that happening on most every game (including Haze, which just released). It doesn't detract from the game at all since a) it doesn't happen all that often and b) the game is moving just too darn fast for you to notice. The actually look of the graphics is quite sharp, everything is well lit (even the darker areas) so you never have a hard time seeing, the environment is quite destructible (you can blow all sorts of stuff and it STAYS blown up, unlike the little fake bullet holes that appear and magically disappear in many FPS's). You can even use the environment to kill your opponents (like blowing up an overhead rail, causing the speeding train passing by overhead to fall, crash, and blow up on your opponents, or blowing up a tower that when it falls, causes tunnels and ramps to appear, etc). The cars are detailed, and so is the damage that appears when you get shot. In fact, the damage is customized so that machine gun damage appears different than a missle, which is different from flame damage or even the look of a general crash into a wall.
As far as gameplay physics go, many people complain about the cars feeling "floaty". This is where I see the most flak for this game come from, and this is why in my first comment on this game I assume that these people just never tried to unlock any of the upgraded cars. Sure, the starter vehicles suck, but that just motivates you to unlock the better ones. In fact, the Enforcer (the police car) is one of the first cars you unlock, and it is one that has good enough stats and durability that it can be easily used to keep up with even the last few cars that you can unlock. It handles fine, as do most of the vehicles (minus the starters and the Phanthom). Of course, none of the car physics can match up with Gran Turismo 5, but come on, this is an arcade racer/FPS. I doubt slapping guns on GT5 cars would be very fun at all due to the realism (seriously how many realistic cars could withstand a missle shot especially those in GT5 that don't even show the damage?). Anyway, my take on the physics is that they handle the way I'd expect them to for the most part and aren't anything to complain about at all.
As far as variety of maps go, the races have more than enough to keep any ADHD player occupied for hours. The gladiator arenas definitely have enough to keep the online play from getting stale, but I do wish there had been more gladiator maps. I really think that if this game had come out now, the developers (now out of business thanks for pulling out on them there, Eidos) would have been able to garner a lot more attention to this game by offering the downloadable maps that the current game developers are just now really starting to get into. Who knows, if they had offered a half-dozen extra arenas at 5 or 10 bucks or something, maybe that would have been enough to keep the afloat long enough to get some more gigs? That's probably just wishful thinking on my part, but who knows?
Are there cons to this game? Well, the biggest and only real con is the lack of players Online. It can be difficult to sometime to find others on the boards, and if you aren't patient enough, you may get the feeling that you've entered a ghost town when looking through the ranked and unranked areas. Rest assured, though, there ARE regulars that play, and many times you just have to go to the ranked arenas and just camp out for about 5-10 minutes (oftentimes the regulars are in a match, which is 10 minutes long for a ranked gladiator match, which means that if you wait, all of a sudden you'll have 5 or 6 players pop up all at once as they go for another round but you do have to camp out as when there are players going round after round, you only have about a 15 second window to catch the wave or else their next match will begin without you, and you'll have no idea that they were ever there).
All in all, Full Auto 2 is great. I hope there is a way to squeeze out a Full Auto 3, but with the developers out of business and as much unwarranted flak this game received, there is hardly a chance of Sega trying to ressurect the title. I never played Twisted Metal before, so I can only hope that the PS3 version comes out and plays as well as FA2. Until then (and most likely long thereafter), I'm going to be online playing FA2.
Find helpful customer reviews and review ratings for Full Auto 2: Battlelines - Playstation 3
I like this game a lot; I would have given it 5 stars but you have to play the career mode to unlock more weapons and cars for Aracade and multi-player modes. To me this knocked the game value down since I bought this game for the sole purpose to play against other opponents. So instead of playing each other immediately we are now trying to complete most of career mode to unlock more cars and weapons; to me this is a waste of my time and energy. The game is fun once you have 50% of it unlock and well worth the money; though it would be nice to start off with more than 2 weapons and 3 cars.Wednesday, April 23, 2014
Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB Review
gave me a regular Phillips head screwdriver. the main thing I needed was the torx. very dissappointed. no point in all the parts if I cant open the controller.
Aside from that, all the buttons look and feel as if Microsoft made them, fit perfectly and look great! They are slightly whiter than the original Xbox finish, but I don't mind it and I think it looks great!
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I explicitly checked to make sure that this product would come with the T8 screwdriver, which it purported to. When the package arrived......no screwdriver. After purchasing the correct screwdriver from Home Depot, I took apart my controller to install the customization pieces. The A,B,Y, and X buttons weren't long enough to properly activate the receptacle pad under the buttons. They would respond about 50% of the time when installed. Next, the pieces that were supposed to fit, lining the top and bottom of the controller didn't even come close to fitting. Finally, one of the analog sticks this came with stuck when installed. The stick would get stuck in a position and wouldn't return to the neutral position. Were I to attempt playing a game like that, my character would run indefinitely forward. Looked cool when customized, but if you use your controller for anything other than display, like I don't know, CONTROLLING YOUR GAME, then I definitely wouldn't buy, as every piece with the exception of ONE was faulty and/or unusable. Most upsetting was the lack of screwdriver. I love screwdrivers.Best Deals for Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB
I bought and all the button fit great until i figured out there are no start and back buttons, which is fine because there wasn't supposed to be. I wanted to take a part a whit controller of mine and switch those buttons, and when I got about half way thru unscrewing all the screws they were all striped. I thought that was weird so I started trying to screw all the other skews back in, but they seemed striped too. As it turns out the screwdriver that came with the set was striped. So I'm stuck with an open and half open Xbox controller until the new one comes. If you buy this item I recommend ordering a separate screw driver with it.Honest reviews on Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB
The largest piece was broken and the tool in the picture was not in the kit. Maybe you will have better luckFind helpful customer reviews and review ratings for Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB
This is a great product, the quality exceeded my expectations. My only concern was the 'start' and 'back' button that didn't fit exactly (left too much space). This wasn't a problem for me though since I was going for an all-white theme, I just left the old ones on.Aside from that, all the buttons look and feel as if Microsoft made them, fit perfectly and look great! They are slightly whiter than the original Xbox finish, but I don't mind it and I think it looks great!
Monday, March 24, 2014
Review of 5,000+ Mod Combination Modded Controller For Xbox 360 In Custom
Sunday, March 23, 2014
Review of Grand Theft Auto V FIVE 5 English, French, Italian, German
Customer Ratings: 
List Price: $79.99
Sale Price: $59.99
Today's Bonus: 25% Off

the seller quickly sent me my merchandise! I got it as fast as I wanted. Thank you for Your service. I am very pleased. The game is really addictive! People buy exactly here. With the game comes with a great card! You will not regret! Thanks seller! 5 POINTS OUT OF 5!!!

List Price: $79.99
Sale Price: $59.99
Today's Bonus: 25% Off

the seller quickly sent me my merchandise! I got it as fast as I wanted. Thank you for Your service. I am very pleased. The game is really addictive! People buy exactly here. With the game comes with a great card! You will not regret! Thanks seller! 5 POINTS OUT OF 5!!!
Tuesday, March 18, 2014
Cheap Resident Evil 6 Archives -Xbox 360
Customer Ratings: 
List Price: $89.99
Sale Price: $49.99
Today's Bonus: 44% Off

i have played RE since 1 and i appreciate the efforts capcom made to improve the game. the game comes with 5 different stories and each had different gaming experiences. I personally loved the leon and ada mode the most. i recently played RE: veronica and i felt capcom did right to move things forward. re1, 2,3, veronica just play like the same. i think thats enough already. Now capcom did not just make a game based on same system but everytime it bring gamers something new
After RE4 came out, branching out in it's own direction, I didn't really follow when the new games were released. I would see them in the store and just decide to play them. The thing that caught my eye on RE6 Archives was that it included Code Veronica, which was my favorite. After downloading it, I tried to play it, but was extremely disappointed with the HD. I mean, I wasn't expecting it to be great, but after playing Silent Hill 2 and 3 in HD, I was really expecting more.
The game is broken into 3 campaigns, you can play them in order, or not, it won't be too hard to understand the story line. There's new characters, and they're really not that bad. The creators were able to develop the characters just enough so that by the time their campaign was done you aren't thinking, "Oh thank god, that's over with." That's a plus.
Each campaign has a different style to it. When you play Chris', you feel more in a FPS that the game turned to in RE4/5. Leon's really does well as it has a more horror/survival aspect to it, as if the game is starting to go back to how it was originally. The third, Jake's campaign is a lot of action, and you use more melee, similar in some ways to Chris'. Your partners do help, you're not going to be running into a situation like Ashley in RE4.
If you can accept that this is a different game than what the franchise originally started out as, then it's a super fun.
Also, if you're playing single player, and you aren't interested in playing with anyone else, be sure to turn the setting to allow agent hunt and live off. This also allows you to pause.
Each chapter takes roughly an hour for each of the 3 main storylines, so that is 15 hours game play right there, plus the Ada story. Most of the achievements are campaign based, so it does not take forever to get the 50/50 and won't use up your life like GOW3...
It is fun to play as Leon, Chris, and Sherry but the partner characters are good too. Try doing quick shot with Helena's Hydra shotgun...it is pretty cool. And each of the partner characters has achievements related to using just them, so fun.
Mercenaries is still great. My favorite will always be the mercenaries in RE3, and I have played them all, but you also collect medals for special moves etc so just playing it gives you a bonus.
This is a good game for the price and it is still Resident Evil. I do not know what the negative reviews were all about or what other people expect. It is still about evil people creating more evil in the form of a biohazard...what more is there?
It's getting a lot of bad press, which is saddening. The series is not dying and the game itself is not bad. Sure, I wouldn't give it a 5/5 or a 10/10 but that's because it's not perfect to me either. I hate some of the storylines, especially one character and one ending. I hate how the split screen in Mercs is smaller than full screen (there's a huge gap space between the split screens and the sides). I don't like the new use of herbs. I loathe the L + R button combinations you have to make.
But I would recommend anyone who loves the series to give it a go. Don't listen to the professional reviewers at game magazines and websites. Form your own opinion.
Sure, the game isn't scary. There's a few jump moments when you first play through, but nothing that will give you nightmares. A lot of people complain the game is too actiony. I don't think so. There's suspense (not to be mixed with scares) and puzzles too. It has the feel of the old games with the mix of the new. Don't expect Resident Evil, or even RE2 and RE3. The games have been more action based since 4. It's nothing new for the series.
The menus take a lot of getting used to. And some weapons may be limited to some characters, but that isn't much of annoyance. Especially since melee is its own button, and yet not easy to abuse as you also have to focus on your stamina.
The costumes are a little cheesy, but when aren't they? The storyline is a little crazy, but when hasn't it been? All in all, I'd give it a solid 4/5 or 8/10. And again I urge you to play it, especially if you wanted to play it but have been turned off by the reviewers.

List Price: $89.99
Sale Price: $49.99
Today's Bonus: 44% Off

i have played RE since 1 and i appreciate the efforts capcom made to improve the game. the game comes with 5 different stories and each had different gaming experiences. I personally loved the leon and ada mode the most. i recently played RE: veronica and i felt capcom did right to move things forward. re1, 2,3, veronica just play like the same. i think thats enough already. Now capcom did not just make a game based on same system but everytime it bring gamers something new
Click Here For Most Helpful Customer Reviews >>
I started playing RE when it first came out, so I have the same problem that a lot of people do when addressing the issue of the more recent games not being the "traditional" RE.After RE4 came out, branching out in it's own direction, I didn't really follow when the new games were released. I would see them in the store and just decide to play them. The thing that caught my eye on RE6 Archives was that it included Code Veronica, which was my favorite. After downloading it, I tried to play it, but was extremely disappointed with the HD. I mean, I wasn't expecting it to be great, but after playing Silent Hill 2 and 3 in HD, I was really expecting more.
The game is broken into 3 campaigns, you can play them in order, or not, it won't be too hard to understand the story line. There's new characters, and they're really not that bad. The creators were able to develop the characters just enough so that by the time their campaign was done you aren't thinking, "Oh thank god, that's over with." That's a plus.
Each campaign has a different style to it. When you play Chris', you feel more in a FPS that the game turned to in RE4/5. Leon's really does well as it has a more horror/survival aspect to it, as if the game is starting to go back to how it was originally. The third, Jake's campaign is a lot of action, and you use more melee, similar in some ways to Chris'. Your partners do help, you're not going to be running into a situation like Ashley in RE4.
If you can accept that this is a different game than what the franchise originally started out as, then it's a super fun.
Also, if you're playing single player, and you aren't interested in playing with anyone else, be sure to turn the setting to allow agent hunt and live off. This also allows you to pause.
Best Deals for Resident Evil 6 Archives -Xbox 360
I have no idea why anyone is complaining about this game...it is a lot of fun and has great replay-ability. And with the access to RE.net you can do special event challenges and earn points to buy costumes in the multi-player games. The DLC was just on sale on xbox, which makes this an awesome deal for anyone.Each chapter takes roughly an hour for each of the 3 main storylines, so that is 15 hours game play right there, plus the Ada story. Most of the achievements are campaign based, so it does not take forever to get the 50/50 and won't use up your life like GOW3...
It is fun to play as Leon, Chris, and Sherry but the partner characters are good too. Try doing quick shot with Helena's Hydra shotgun...it is pretty cool. And each of the partner characters has achievements related to using just them, so fun.
Mercenaries is still great. My favorite will always be the mercenaries in RE3, and I have played them all, but you also collect medals for special moves etc so just playing it gives you a bonus.
This is a good game for the price and it is still Resident Evil. I do not know what the negative reviews were all about or what other people expect. It is still about evil people creating more evil in the form of a biohazard...what more is there?
Honest reviews on Resident Evil 6 Archives -Xbox 360
Let me start by saying this: I've been with the series since the first game. Granted back then my brother and cousins used to scare me with it, I still played it straight on up until 6 now.It's getting a lot of bad press, which is saddening. The series is not dying and the game itself is not bad. Sure, I wouldn't give it a 5/5 or a 10/10 but that's because it's not perfect to me either. I hate some of the storylines, especially one character and one ending. I hate how the split screen in Mercs is smaller than full screen (there's a huge gap space between the split screens and the sides). I don't like the new use of herbs. I loathe the L + R button combinations you have to make.
But I would recommend anyone who loves the series to give it a go. Don't listen to the professional reviewers at game magazines and websites. Form your own opinion.
Sure, the game isn't scary. There's a few jump moments when you first play through, but nothing that will give you nightmares. A lot of people complain the game is too actiony. I don't think so. There's suspense (not to be mixed with scares) and puzzles too. It has the feel of the old games with the mix of the new. Don't expect Resident Evil, or even RE2 and RE3. The games have been more action based since 4. It's nothing new for the series.
The menus take a lot of getting used to. And some weapons may be limited to some characters, but that isn't much of annoyance. Especially since melee is its own button, and yet not easy to abuse as you also have to focus on your stamina.
The costumes are a little cheesy, but when aren't they? The storyline is a little crazy, but when hasn't it been? All in all, I'd give it a solid 4/5 or 8/10. And again I urge you to play it, especially if you wanted to play it but have been turned off by the reviewers.
Find helpful customer reviews and review ratings for Resident Evil 6 Archives -Xbox 360
Having played Resident Evil 5, I can say without a doubt I thoroughly enjoyed playing RE6 MUCH more. There are big differences in game controls and overall feeling/environment of the game, but I personally like the changes. I also enjoyed all the characters and was sad when each campaign would end. My favorite campaign was probably Helena/Leon, mostly because the environment seemed to change fairly often and I felt more entertained. Before getting to the Jacob/Sherrie campaign, I'll be honest, I wasn't too excited, but as I progressed through the campaign, I learned to really enjoy these two characters. I was left rating their campaign second best. Give this game a chance. Have some patience and take a break if you feel overwhelmed by defeat. It's suppose to be fun. And RE6 is definitely fun. Another thing I want to add is, RE6 is a lot harder than RE5, and I think that is most people's biggest complaint even if they don't admit this is what turns them off from RE6. Good game, great fun.
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