Showing posts with label xbox one system details. Show all posts
Showing posts with label xbox one system details. Show all posts

Saturday, January 31, 2015

Eternal Darkness: Sanity's Requiem Review

Eternal Darkness: Sanity's Requiem
Customer Ratings: 5 stars
Buy Now
There have been quite a few attempts at video games based upon Lovecraft's Cthulhu mythos, but they never seem to make it to the market. Although Eternal Darkness is set within its own little universe, it borrows heavily from the mythos, and Lovecraft's influence is readily apparent.

The game begins when your character, Alexandra Roivas, decides to investigate the mysterious circumstances surrounding her grandfather's death at their ancestral mansion. Through an absolutely brilliant plot device, the player is able to take control of many of Alex's ancestors from ages past and several other characters from all over the world. Each of these chapters help the player piece together the mystery and reveal the hidden agenda of a group of extremely powerful and malevolent entities.

Gameplay is very smooth. Holding down one controller button allows you to lock on an enemy target, and with a flick of the control stick you can aim at specific body parts. Some baddies fall when they are decapitated, some you have to take apart limb by limb before they will fall. As with most third person games, camera angles are fixed and sometimes problematic, as you may find yourself being disembowled by some horror just off screen.

Combat is relatively well balanced, and the puzzles in the game find a way to be interesting without being terribly difficult. the graphics are quite good, many monsters can be on the screen without any noticeable slowdown. The monsters themselves are quite detailed and look great, but they don't vary a whole lot towards the earlier part of the game.

The magic system is very cool. You must find runes of power hidden throughout the game (often inside of monsters). Each rune corresponds to an alignment, an effect, and a target. By mixing and matching the runes, you can create many different spells. There's also a large variety of mundane weaponry to collect and to toss a beating with.

Each of the characters you control seem to have their own strengths and weaknesses. Some are excellent melee fighters, some excel at throwing spells. Some have a ton of health, while others are quite fragile.

By far the coolest aspect of the game (and the part that perhaps owes more than a little to Chaosim's Call of Cthulhu roleplaying game) is the sanity system. Everytime you undergo something hideously supernatural, you lose a little bit of your mind as you struggle to grasp the situation. This manifests as hallucinations, both visual and audial. You may get an unexpected phone call, or have a horrible vision of your own demise. This effect is truly very creepy. I've already had statues come to life and watch me cross an empty hallway. I've seen walls bleed, and bugs crawl across my television screen. There are several ways to regain your sanity, but sometimes it's just fun letting it fall a little bit to see how creepy things can really get.

Resident Evil may have been an inspiration for Eternal Darkness, but it is a poor comparison. This game is truly a wonder to experience, and definitely a killer title for the GC. It's worth every penny.

Click Here For Most Helpful Customer Reviews >>

The opinions I've read below on this game seem to be about 80% who absolutely love it and 20% who hate it, and as far as I can tell the people who hate it are either young children who can't appreciate anything other than a hack-n-slash gorefest, folks who prefer shallow, poorly constructed games such as Resident Evil, or worst of all, people who only played it for five minutes or not at all. I fall in with those who love it.

Eternal Darkness didn't get the promotion or the acclaim it deserved when it came out, but don't let that fool you. It's still one of the best games on any of the current generation of consoles, hands down.

This game is all about mood. Play it at night with all the lights out. Everything from the lighting to the ambient sounds is designed to establish a creepy feeling, and it really hits home in several key parts, especially when your sanity meter is running low.

Ah, the sanity meter. Yes, it's every bit as crazy as you've read. One reviewer wrote that there are only 10 different insanity effects. He most likely avoided going insane most of the way through the game, because the truth is there are around 100 different effects, ranging from minor things you'll barely notice to "What the...?" I won't spoil them for you, as they're one of the best parts of the game.

It's got a compelling storyline and a mythos based on the works of H.P. Lovecraft. You control 13 different playable characters who all exist at different points in history. Although there are really only 4 different stages, each of which is repeated a few times by different characters, the stages do change from one visit to the next, sometimes making them very different places from last time you saw them.

The gameplay itself involves navigating through the stages with one of the characters, encountering several types of creatures, and solving puzzles. The combat system gives each character several different weapons, including close-range, long-range and projectile combat. You can target different areas on a creature's body, some more effective than others. There is also a highly satisfying magic-casting system where you combine sets of runes to make new spells.

You may notice in other reviews that some claim the game is way too easy, while others say it's too hard. Some also said the game is too short. What happens is, at the beginning of the game there are three different branches you can take in the story, and these dictate the difficulty of your quest as well as the creatures you encounter, including a completely different mid-game boss creature in each branch. However, once you complete the game once, you can go back and start again with one of the other possible stories, and when you complete all three you are treated to a special ending.

If you're looking for a quick fix shoot-em-up scare-me bloodfest, don't bother. If you're looking for a disturbing and riveting game that will stay with you long after you turn off your GameCube, don't let this one pass you by!

Best Deals for Eternal Darkness: Sanity's Requiem

i chose to get a gamecube rather than one of the other systems because of this game (and mario sunshine). having now played eternal darkness makes me realize i made the right decision. the graphics are excellent, the sound amazing and the story totally involving. it's the little details that make the difference; when you're walking on hardwood then walk on carpet the sound of your steps changes accordingly.

the best part is the gameplay. the menus are intuitive and moving around is not a chore like it is with resident evil. i was able to put it in and start playing without wading through a manual to learn the basics.

it starts out slowly; i was concerned that it would be too easy and uninteresting. by the time you have completed the first couple of tasks with the first few characters the gameplay becomes a lot more involving and difficult.

the sanity meter makes the game. when you face certain zombies they lower your sanity level; you can regain some of it back by killing thembut not all. once you're near the end of your sanity blood will start dripping on the floor, the camera angle will be tilted and the background effects become more spooky. the rest of the insanity effects i'll leave for you to experience first hand. you start to doubt your gameplay and, oddly, just after finishing up for the night i expected the same in real lifeit's that surreal.

there are minor things one could take issue with, but then show me a game that is perfect. i can't recommend this game highly enough. there is a perfect balance between logic, exploring and fighting. this is all coming from someone who is not usually a fan of these types of games; i generally enjoy games like ssx tricky, super monkey ball and tony hawk 3.

Honest reviews on Eternal Darkness: Sanity's Requiem

Well to be fair this is also the only psychological horror action-adventure game on any platform that I know of.

This unique game has an amazing atmosphere and really great soundtrack. The graphics are also really good.

You play the game as the grand-daughter of some guy that just died and so you visit her mansion. While you are there you start finding chapters of this ancient book and for each chapter you find you get to play as the character the chapter is about. The first chapter is a guy from ancient roman times so your gameplay is a legionaire with a sword... during your play of the first chapter you make choice that effects the rest of the games story so you can play the game three times with the three choices available to you at the end of the first chapter. If you play all three story lines then you get the full ending...

First play through took me about 20 hours. Second and Third time took me more like 10-12 hours each cause the puzzles are pretty challenging the first time through.

I think there is something like 12 or so chapters and in each one you play a different character. Everything from legionaire to priests to reporters to fire-men. Male and female characters both. In between chapters you have to spend time with the lead character in the mansion finding the next chapter.

The story of the game makes it well worth playing through three times. It is a classic and it deserves the good reputation it has.

Find helpful customer reviews and review ratings for Eternal Darkness: Sanity's Requiem

This is the first survival-horror game that I've ever played. I never really got into the genre, but this game always intrigued me. I read about it when it first came out, and the game's new feature of the sanity meter sounded really cool. One of my friends (who is now my roommate) has the game, so I finally tried it, and was blown away.

Right from the beginning, things start off creepy, and they only get worse (which, for players, means better). You start out as Alex Roivas, a young woman in her 20's whose grandfather was recently murdered. The police are stumped, because there doesn't appear to be any sign of a break-in, nor does it look like Grandpa Edward Roivas put up much of a fight. This would normally lead to a ruling of suicide, but the state in which they found the body makes suicide an impossibility. Alex decides to investigate herself, and you navigate her grandfather's mansion. Everything in it references the dark and macabre, from paintings of murderers to books in the library about some of the darkest periods in history (the Inquisition, the Salem witch burnings). Eventually, Alex discovers a book called the Tome of Eternal Darkness. When she reads it, she is transported to another time, place, and body. Whenever players "read" a new chapter of the book, they take over as another character in another historical period. A Roman centurion, a young Cambodian girl, a British photographer, and a few of the Roivas ancestors are just a few of the people that you'll control throughout the ages.

As the story unfolds (which depends on a choice you make as the centurion), you learn about the Ancients, three god-like beings fighting for control of the world, and if one is summoned, will reign destruction upon the galaxy.

Not only is the story engaging, the gameplay is great. The weapons and magic system are great. I love the fact that you can design your own spells before you are actually "supposed" to learn them. This game has some really cool weapons, like the elephant gun, the broadsword, the double-barreled shotgun, and the fireman's axe, which is great for chopping off heads. Due to a unique and great aiming system, you can aim at specific body parts, being able to chop off heads or arms.

The other aspect of gameplay is the sanity meter. Sanity is a running theme throughout the game. As your sanity decreases, weird things start to happen, and not just to your character in the game. Many of the effects are directed at the player, and even if you know what might happen (like me), many of them will still catch you off guard. And while some effects do effect the characters (many of them foreshadow future events that will happen to them), they do rattle the cages of the players as well. This game has an insanity effect that targets Alex, and it is the only thing in a video game that has EVER made me jump is shock and even horror.

I guess the one thing that I would change is the whole "choose your path" thing at the beginning of the game. You have three paths to choose from, but they are, for all intents and purposes, the same. The only thing that changes between path to path is the Ancient that Pious summons, which does have a few effects. The color of that ancient will play an important role througout the game, but besides that, the missions are all exactly the same. In order to get the full ending, you have to play the game 3 times through (one with each Ancient), but it would be more of an incentive if each Ancient had a different path to play. Oh well, it's a small grievance.

Overall, this is one of the most interesting, creepy, and all-around fun games in a while. It may be too intense for some people, but I urge you to give it a try.

Buy Fom Amazon Now

Saturday, January 10, 2015

Power Gig: Rise of the SixString Band Bundle - Xbox 360 (Band Kit) Reviews

Power Gig: Rise of the SixString Band Bundle - Xbox 360
Customer Ratings: 3.5 stars
List Price: $199.99
Sale Price: $136.33
Today's Bonus: 32% Off
Buy Now

i have most all the xbox 360 guitar games. but with the air drums and guitar that comes with this for suck a low price. the guitar alone is worth more than what it sells for on here.

Click Here For Most Helpful Customer Reviews >>

I haven't played the game yet because I bought the unit for the drum kit to use with my other games. The guitar works great as long as you can remember to skip the nut and go to the first fret, which requires some knowledge of a real guitar. The drums work great with my other games once I angled it like the other drum sets instead of straight on the ground. I wish it was made to sit like this instead of me having to angle with other things but after that inconvenience they're fine.

Best Deals for Power Gig: Rise of the SixString Band Bundle - Xbox 360 (Band Kit)

OK, the game itself isn't that bad. Despite the cheesy graphics and goofy storyline, the music is actually OK.

My bad review is on the instrument peripherals.

The airstrike drums are completely frustrating and UNfun. They don't register hits half the time. You're not actually playing drums, you're striking the air with the drumsticks. The IR sensor has to be exactly aligned with the drum sensors and you have to "shake" it to get it to register the hit. It definitely does not feel like you're really playing drums. Do yourself a favor, use a Rock Band drum kit.

And then the "real guitar." It really is technically a real guitar, that you can use to play this game. But it's mostly a gimmick-don't expect to actually learn how to play guitar. This is a rhythm game just like guitar hero, except you're using a real guitar with strings instead of a plastic guitar with buttons.

The only addition is the option to play "power chords". The game uses a whopping TWO power chords-one uses two fingers and one uses one finger-and the fingering is exactly the same no matter where it's played on the fretboard. A monkey can learn how to do that.

Actually playing the song with the power chord option, I did not find to be very much fun either.

If you want to learn real guitar skills I suggest you get Rock Band 3 and buy the pro guitar peripheral.

Honest reviews on Power Gig: Rise of the SixString Band Bundle - Xbox 360 (Band Kit)

I FEEL AS THOUGH SOO..MANY PEOPLE HAVE BEEN SLEEPING ON THIS WHOLE POWER GIG GUITAR THING! THE BAND SET IS NICE! THE GUITAR IS AWESOME! I CAN USE THE GUITAR TO PLAY EITHER ROCK BAND AND GUITAR HERO GAMES! AS WELL AS THE GAME IT COMES WITH! ROCK REVOLUTION OR ANY OTHER GUITAR GAME! HECK EVEN WITH ROCK OF THE DEAD! AND ALSO...FOR ROCKSMITH!!! PEOPLE HAVE SAID THIS GUITAR WOULDN'T BE GOOD FOR ROCKSMITH BECAUSE IT'S CONSTANTLY GOING OUT OF TUNE! HAVE THEY TRIED!? BECAUSE IF THEY DID THEN THEY'D KNOW THAT IT STAYS IN TUNE PERFECTLY FINE WITH THE GAME! I KNOW! I'VE PLAYED THIS GUITAR WITH BOTH THE GUITAR AND BASS INSTRUMENTS ON THE GAME! DAYS AND DAYS AND HOURS ON END WITH NO PROBLEMS AT ALL! IT ALWAYS STATES THAT,"YOUR GUITAR IS IN TUNE"! NOW I'LL ADMIT,I'M NO GUITAR PLAYING PRO! BUT THIS GUITAR WORKS JUST FINE FOR ME,A BEGINNER WANTING TO LEARN HOW TO PLAY GUITAR! TO HAVE A REAL ELECTRIC GUITAR,THE PRICE IS WORTH IT FOR THE THAT ALONE! I DIDN'T HAVE TO PAY HUNDREDS OF DOLLARS FOR THE ROCKSMITH GUITAR BUNDLE! JUST $35.00 FOR THIS BAND SET AND THE ROCKSMITH GUITAR AND BASS GAME SOLD SEPERATELY AT $36.00! FOR A TOAL OF $71.00 WITH SHIPPING AND HANDLING!(ALL HERE ON AMAZON) I REALLY REALLY REALLY LIKE MY POWER GIG SET! AND I THINK IF YOU WERE TO GIVE IT A TRY...AND DON'T BASE YOUR JUDGEMENT AND OPINION ON WHAT OTHERS HAVE SAID! BE OPEN MINDED AND HAVE YOUR OWN JUDGEMENTS AND OPINONS! RESPONDING LIKE THAT, I THINK YOU'D REALLY REALLY REALLY LIKE IT TOO!!!

Find helpful customer reviews and review ratings for Power Gig: Rise of the SixString Band Bundle - Xbox 360 (Band Kit)

Power gig sucks. Who played air strike drums and its the same as guitar hero with the buttons. I only like the fact that its a real guitar. Thats it

Buy Fom Amazon Now

Friday, November 14, 2014

Reviews of 2 Tier Shelf Audio Dvd Hd Box Led Tv Wall Mount Xbox Ps3 Wii Blu

2 Tier Shelf Audio Dvd Hd Box Led Tv Wall Mount Xbox Ps3 Wii Blu Ray 31lbs/shelf Dwd1426
Customer Ratings: 3 stars
Buy Now
It took me about 40 minutes to put the shelf up.

All of the parts were included inside the box. (which is a plus)

I wish the back could hold wiring a little better. We had to literally stuff our wires into it.

Plus the shelfs wiggle a little bit.

Click Here For Most Helpful Customer Reviews >>

Monday, November 3, 2014

Cheap Crysis - PC

Crysis - PC
Customer Ratings: 4 stars
Buy Now
This game is the long awaited follow up to 'Farcry' (one of the best FPSs of 2004). We now finally get a look at this newest offering.

Here are some of the things that I've liked in the single player mode...

1.)This is a FPS in which your nano armor gives you special 'skills"; these 'skills' include enhanced speed, strength, armor and invisibility; and you'll need them all to survive.

2.)Graphics that are smooth and flowing...plus excellent audio; both add a spooky, creepy ambiance to this jungle based horror game.

3.)The ability to use and control vehicles (on land, at sea and in the air), as well as the mounted weapons on these units.

4.)Generally good (but not great) enemy AI! Although some will just stand out in the open, there are some that will sneak up on you or hide behind cover; also they must reload empty weapons. Due to their larger numbers and the fact they're usually spread out, will necessitate your using your special 'skills' and the surrounding environment to defeat them. This is the basic, reoccurring challenge for this game.

5.)Easy, anytime save/loads with F5/F9 respectively, as well as game generated checkpoint saves.

6.)If your taking a beating (or find it too easy), you can change the degree of game difficulty anytime, as you play; you don't have to start a new game. This is a nice feature!

Cons:

1.)I've had a couple freeze ups, requiring reboot; also some minor video fragmentation (after extended periods of play).

2.)I found the controls on flying the VTOL (vertical take-off & landing) craft were difficult to operate (the plane just didn't seem to respond to commands quickly) with the result of frequent crashes.

3.)There was one extended section where you were floating (in either space or water), that I found confusing, tedious and boring. I was lucky it was very linear, or I might never have gotten out of there.

4.)A high end system is preferable. Although playable on XP, Vista can use Dx10, and combined with good hardware and a high end video card, it does make a difference in being able to run a lot of the 'extra' graphic details.

Conclusion:

All the pre-release hype made it sound as if this game would easily qualify for Game of the Year honors; I don't think so. Graphically it is beautiful and it is a good game, but it's not a great game! If you liked 'Farcry' then you'll probably like 'Crysis'. Was it worth the wait...probably, but somehow I was expecting something more. Over all, I liked 'Farcry' and its gameplay a little more. However, still worth a 4 1/2-5 Star rating.

Click Here For Most Helpful Customer Reviews >>

System: Dell XPS 410

Duel Core E6600

2gb RAM

Nvidia 640 mb 8800 GTS

I was actually somewhat disappointed in this game, I hate to say. I looked forward to this for over a year.

First the good. Graphics are very good even with the low to medium settings I was required to use because of my system. Audio, for the most part, was excellent. AI was a slight step up from other games in the genre, but not as much as I had expected. The game-play was engaging at least for most of the game.

The only negative aspect in the graphics and sound department was the tremendous amount of computer power that must be needed to run higher settings. Although I have a mid to high computer system, I was required to run the game at a low resolution with advanced settings set to either low or medium. I couldn't come anywhere close to my monitor's native resolution of 1920 x 1200, even with all settings on the lowest setting.

What was odd is that if I let the game detect and set "optimal" settings, it would select a a medium resolution and high advanced settings. But playing at that, I could only get maybe 12-15 fps. So, the detection system was useless. I had to tweak manually to get the framerate to acceptable levels.

I finally was able to get the framerate at an average of 35-40 fps which is very acceptable, however, every few minutes, I would hit a "bump" and my framerate would briefly drop to 0 and then bounce back up to the 35-40. Because this was happening so often, I had to take another step back in the graphics department and play on DX9 mode instead of DX10.

It was disappointing to have upgraded my computer to a duel core, 2gb or RAM and a 640mb Nvidia 8800 GTS DX10 graphics card only to run a game on DX9 with low settings and a low resolution. And this was after reading tweak guides, turning off background programs, downloading the latest drivers from Nvidia, etc. Very odd, and I suspect Crysis was rushed out and not optimized correctly.

The story and the characterization were weak in my opinion characterization more so than the story. This is a fairly straightforward FPS with not a lot happening with character development.

Levels early in the game were much more interesting with more openness and options. As the game progressed, it became more and more linear to the point of being very limiting.

There were a lot of glitches in the game items floating around, things spinning. There was a lot of clipping. Some problems became quite a nuisance. For example, getting an objective to clear an area and after doing so just standing there for additional directions. None came and I spent the next ten minutes searching around until I found a hostile in a boxcar just spinning around. He wouldn't die by gunshot, so I had to grab him and throw him to the side. Once he died, it triggered the next script and I got an updated objective.

The last few levels were excruciatingly glitchy. On the ship, I kept falling through the floor to the point that it was extremely hard to complete the objectives. The boss battles were lame. It appeared to me that the game was rushed toward the end and they just threw some things together. The ending was a let down. And the thing is, the game itself was very short maybe 9 hours or so, I would guess. You'd think they could develop something a little better in a few year's time.

I enjoyed the game, but it just wasn't as good as I had expected. High expectation can do that. On a scale of 1 to 10, I would give Crysis a solid 8. If it were optimized to run better and without the glitches (which could be possible with some patches in the future) I would up that score to 8.5.

Best Deals for Crysis - PC

In spite of having to run the game on med-low resolution settings I found the game to be excellent. The story flows very well and you never get bored with it. The graphics are excellent, characters are well played for the most part, and the final battle is epic. Even the escort mission (the achillies heal of most games) felt realistic and worked well.

So why 3 stars? I'm taking off .5 because for some reason it won't allow me to map the flight functions to my joystick (wingman extreme). Not that big of a deal since the mouse keyboard does actually work in the game but not very well.

Now for the big hit. I'm taking off 1.5 stars because of the length. I just don't get games these days. They make them with flashy graphics, hopefully a good story, and if it's a really good game it feels epic. However, they make them so short that it just leaves you feeling empty. After the final battle in Crysis I was sitting there waiting for the next section to load when the credits came up. I sat looking confused for a few minutes before I turned the monitor off in disgust.

It's like if they had released Deus Ex and it ended the game after you retrieved the virus or System Shock after you got to the second level of the station or Far Cry after find out about trigens. I brought the game home Friday, played from about 7pm-11pm. Got up the next morning and played from about noon-11PM. I finished the game just after 11PM and I was playing on the hardest difficulty level, took breaks for meals, and ran out to the store to pick up snacks.

It used to be that when you bought a game, you expected to get at least a week of play out of it. Are we now reduced to less than 24 hours? Personally, I'd give up the years worth of work on graphics flash that they spend, for more game time in the story. The multi-player doesn't make up for this either as that's a common excuse.

I loved the game (what little of it there was), but I can't go any higher than 3 stars.

Honest reviews on Crysis - PC

I love this game, and mostly I agree with the high rating that the game has received. The other reviews have pretty much touched on all of the things I love about it and normally I wouldn't think of chiming in just to pile on more of the same, but I feel there are a few points that were missed . . . points that I think others should know before buying this game.

I have a dual boot computer that runs both Windows XP and Windows Vista Home Premium. (2 SLI linked Nvidia 8800 Ultras, 4GBs of RAM and an AMD Athlon 64 FX-62) I have run the game on both OS's and have found that, all things being equal--using the exact same settings on the same computer with only the OS being different--that the game runs significantly better on XP. I've tried this comparison with quite a few recent titles--titles that run both DX 9 and DX 10--and Crysis shows, by far, the biggest slow down when switching between the two OS's. (I've checked around and it seems that I'm not alone in this discovery) This seems a shame. I kind of expect some problems with Vista--that's the reason I kept XP on my system . . . But I guess I'm willing to cut Crysis a little slack because it IS such an ambitious game.

But then there's another bit of hanky-panky that isn't so forgivable: This is the fact that the game won't let you turn the video settings to "Very High" on XP. At first everyone thought, quite naturally, that this was due to some difference between the relative abilities of DirectX 9 on XP and DirectX 10 on Vista. But it turns out that the limitation is purely artificial. (For those who want to circumvent this, it's an easy fix; simply cutting and pasting a few lines in some config files allows those higher settings on XP. Look around on Google, it's out there . . . ) This isn't to say that there IS no difference between DX 9 and DX 10, only that someone tried to make the difference seem even greater than it really is by inserting an artificial limitation.

All is not lost, the Crysis people are coming out with their first patch in a week or so and I have no doubt that they'll have the game running well on Vista in no time. Maybe they'll even give up on the artificial limit in XP . . . but I wouldn't hold my breath on that one. Still, I give it four stars.

Find helpful customer reviews and review ratings for Crysis - PC

This game feels more like a long demo rather than a complete title. Just when you think the game is going to move onto the next chapter, the soundtrack builds to a crescendo and the credits start rolling. The game abruptly ends after a few hours of gameplay. It seems to me that this game was more of an experiment with the new CryEngine 2 and DirectX 10 support rather than an actual game. As in "The Empire Strikes Back", the storyline in Crysis leaves you hanging. It does not end when the game does! The game ends with your squad leader going AWOL and you have to find him. You know they're going to charge you more money later on to find out what happens when you meet up with him. If people pay the full retail price for a game, shouldn't they get the full game all at once up front? Pay $50 now and wait a year to spend another $40 on an "expansion pack" just to finish the game. What kind of underhanded garbage is that? That should have happened in the first place! If it's not finished, don't sell it!

The audio is atrocious. It's just bad. I mean, the audio in this game is so unsynchronized with the rest of the game that during an in-game movie, the computer *appeared* to freeze, but was just trying to sync the game up with the dialogue. It took about 30 long seconds of waiting to see if the problem was with my computer or not. This is a recurring problem on many other peoples' computers, even with the latest Sound Blaster cards. There have been many times during an intense battle where the sound of the guns has dropped out altogether, and the dialogue is extremely choppy. EA needs to work on a patch for this audio problem. I ran the game with the -DX9 command line parameter to play the game in DirectX 9 mode, and the audio was *STILL* choppy and full of delays.

Please, please wait until the price on this game has gone down. I know you want to see how the game looks with DirectX 10 graphics, but there is a demo of this game available for free online. Crysis is yet another expensive big-name game you can complete over the weekend on the most difficult setting without any cheating (which I did unless you consider using the quicksave and quickload feature cheating).

*************************************************************************

[Now onto the good stuff yes, there are good things about this game....]

I really liked the motion blur, and the shading in DX10 is out of this world. I have not seen a more beautifully rendered computer or video game on the market. Even BioShock, which is supposed to support DirectX 10, doesn't come close to the realism of the graphics in this game. The close-ups with the enemy are breathtaking. If you have all the video settings to "Very High" and are running on DX10, when you go toe-to-toe with a bad guy in the middle of the day while on the beach, and decide to melee attack him, it looks so incredibly real that you might forget you are playing a game. The facial expressions are very detailed and well put together. It's just scary real. There was a time in computer/video gaming where you were doing a great job if you used three triangles to make a nose. This is by far light years ahead of those days (and the rest of the competition, for that matter).

The gameplay is good. I love the quick save/quick load feature. I hate when games don't have it. The different abilities of the character's suit are fun, too. Too many bad guys flanking you? Turn the cloak on and retreat. Can't jump high enough to reach that ledge? Use the maximum strength setting and try it now. Need more info on gameplay? Download the demo.

There is no way to upgrade your suit or your character's attributes. This is not one of those kinds of games. One major beef I have with the AI is that they can see me through the thick vegetation that is all throughout the game, but I can't see them. Yes, there are more of them, but even when I move around, they keep shooting at me perfectly, regardless of how many trees there are between me and them. The only real way to hide in this game when you're close to the enemy is to use the stealth mode. When you so much as throw a grenade at them, the stealth mode is deactivated and you are exposed. I can understand the stealth mode deactivating itself when I open fire, but lobbing a grenade? Shouldn't there be a distinction?

The stealth mode is so incredibly useful when you're floating around in the alien ship. The faster you move, the quicker the stealth mode will expire, so when you remain still, it will last much longer than if you are sprinting. Using the stealth mode, I sneak up to the aliens and get close enough to grab them, then I blast them into smithereens, turn the stealth mode back on and do it again.

All in all, a very good half of a game, but we'll have to wait a while to pick up where this game leaves off. Good gameplay, engaging storyline, outstanding graphics, way too short. It'll be a while before we see a Crysis 2. The big wigs are going to milk Crysis by putting out expansion packs, when they should have just made the complete product and sold it all at once. I guess the days of buying a complete game are over (as are the days of getting gas for 89 cents a gallon).

Buy Fom Amazon Now

Monday, October 27, 2014

Cheap Midway Arcade Origins

Midway Arcade Origins
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.99
Today's Bonus: 15% Off
Buy Now

Most of these games have been released in one of Midway's prior arcade collections for a multitude of consoles and handhelds. But this is the first Midway arcade compilation for the Xbox 360. Here is a complete rundown of the games for this collection:

720

A.P.B.

Arch Rivals

Bubbles

Championship Sprint

Defender

Defender II

Gauntlet

Gauntlet II

Joust

Joust 2

Marble Madness

Pit-Fighter

Rampage

Rampart

Robotron 2084

Root Beer Tapper

Satan's Hollow

Sinistar

Smash TV

Spy Hunter

Spy Hunter II

Super Off Road

Super Sprint

Toobin'

Total Carnage

Tournament Cyberball 2072

Vindicators Part II

Wizard of Wor

Xenophobe

Xybots

The main upgrades over previous Midway collections include faster load times, Achievement support, and Leaderboards. Otherwise these are the same fun retro arcade games from the bygone days. Worth picking up if you are a fan of classic arcade gaming.

Click Here For Most Helpful Customer Reviews >>

I am avid gaming enthusiast who played games for over sixteen years. I also worked in the industry of gaming. After having played dozens of modern games on all current gen systems I've began to lean toward classics to give me some gaming diversity and to experience historical gaming.

As you may know Midway as a company does not exist now. They bankrupted sometime in 07 or 08 and the brand was eventually purchased by Warner Brothers who are now the owner and publisher of all Midway games. Until Midway went down Xbox Live had very nice versions of Midway games in digital download form. They were made by Digital Eclipse and were very nice. They always gave a perfectly emulated original game as well as newer and "improved" versions with higher definition art and backgrounds. These versions were taken off XBLA and for some time no one had access to Robotron 2084, Smash TV, Joust, etc etc.

This collection of games is developed for WB by somewhat legendary developer Backbone Entertainment who made collections of Sega games and other retro games before. They are all well emulated versions of original games. They have good screen options and background selections, but the actual games are just identical original games. You do not get options to play any kind of "improved" or HD versions of the classic games. Just a lot of original games.

I have to give this game 4 out of 5 because the original classics are all well done and emulated, have leaderboards, and decent controls. But since there are no improvements of any kind at all such as was done before by Digital Eclipse for XBLA a star has to be taken away.

I had to get it because currently it is the only way to play Midway games on modern consoles.

Best Deals for Midway Arcade Origins

but really lacks in so many others. Judging by how quickly the game installs to the hard drive of my xbox 360, I definitely think they could have added quite a few more titles...However, for 30$, it's still a steal. Definitely kicks back the memory to yesteryear. It does seem to have a few quirks though. Numerous times my sound would cut out in mid game, but would come back after the level was over...Also, many fun aspects of the game are missing from some of the games as well..A few good examples are:

In Pitfighter, your opponent doesn't taunt you and in Rampage, it is impossible to change your character if you continue the game after being killed. The achievements are also insanely easy to get.

Also, it can be very hard at times with certain games to adapt to the 360 controller as far as general flow of the game.

Overall, it's a good game and it delivers 99% of what it should (sound cutting out really bugged me though). I would still highly recommend this game if either you want to recapture your gaming youth, or even check out what all the fuss of the past is about. Some very exciting titles in it and for a few dollars per title, you can't really beat it.

Honest reviews on Midway Arcade Origins

I'll keep this short. The emulations are spot on perfect. The game list contains some of the best action games of the arcade "glory days". The menu is simple, intuitive and works nicely. Many of these arcade compilations have been released in the past, this is one of the few in true, brilliant 1080p high definition, looks amazing on my big screen Samsung LCD (the prior PS2, Gamecube, etc generation releases looks fairly crappy on a newer HDTV). The experience is particularly fun when using external speakers (i.e. soundbar, home theater, etc), feels like standing in an arcade in the old days. This collection has inspired me to pick up an xbox 360 adapter for my x-arcade. The stock xbox 360 controller works nicely, particularly with dual-joystick games like Robotron and Smash TV. Last but not least, the budget price on this game makes it a no-brainer. I highly recommend this game to all those who remember the old arcade days fondly, or to newer gamers who want to experience the history of gaming in a nice, high definition package.

Find helpful customer reviews and review ratings for Midway Arcade Origins

I already own Capcom Digital Collection and Namco Museum Virtual Arcade, so it goes without saying that I enjoy retro gaming. I was tempted to preorder Midway Arcade Origins but held off because the price of $29 seemed a bit high. When the price fell to $19 I got it and am happy with the purchase. None of the individual titles will get hours of stand alone game play but as a whole it is well worth owning.

Buy Fom Amazon Now

Monday, October 20, 2014

Best uDraw Pictionary: Ultimate Edition - Xbox 360 Deals

uDraw Pictionary: Ultimate Edition - Xbox 360
Customer Ratings: 3.5 stars
List Price: $14.99
Sale Price: $13.95
Today's Bonus: 7% Off
Buy Now

This game is quite a fun party game. It is an instant hit with everyone that has had a chance to play it.

There are different modes to further increase fun and challenge.

The game has a small learning curve but once the drawing tablet going around once, people cant wait to get it in their hands again.

You can also make up your own clues as well which adds for some extra fun as well.

I wish you could make up categories as well to put the clues in but one can only ask for so much.

One problem I have is that people have to look away at certain points, so basically playing this game requires some trust factor.

Another problem is some of the objects are impossible to draw. Things that even I (25 Male) have never heard of or had no idea how to draw.

The final problem is that sometimes the clues do not belong in certain categories. I notice this a lot with the action category.

Click Here For Most Helpful Customer Reviews >>

I went into this purchase knowing that drawing on this tablet would NOT be as easy or user friendly as drawing on a piece of paper. Once you get used to drawing on the udraw tablet, however, you shouldn't have many issues with it. In fact, one way to look at playing pictionary on the udraw is that the udraw tablet is a bit of an equalizer as far as drawing talent goes. I'm a pretty good "picturist" as they call it in the game. If I'm drawing on paper, I'm a lot better than some other family members. However, drawing on the udraw tablet evens the playing field and we all have to abide by the "quirks" of the udraw tablet. I can tell you that the convenience of having the "game board" up on the tv screen is well worth the price of admission alone. My family has had a lot of fun with this and will continue to have a lot of fun. One note that I will mention is an apparent "bug" that does not allow you to choose the winning team at the end of seemingly random "all-play" rounds. This has only happened a few times, but considering how basic the game is to begin with, a bug of this type is pretty unacceptable. I'm hoping that a quick patch will remedy this. Otherwise, I do recommend this game. I'm noticing drops in prices on both this game and the udraw tablet, so you can probably pick both up for "cheap" in the near future. My sister found a used "like-new" tablet on warehouse deals for $23, so keep your eyes open for a good deal!

Best Deals for uDraw Pictionary: Ultimate Edition - Xbox 360

So my son and I opened up the UDraw that he got for Christmas. First we tried the U Draw: Instant Artist that comes with it and it works well. We decided to try out Pictionary and it does not work properly. While attempting to draw, if the pen comes near the tablet at all, you begin drawing regardless if the button is pressed down. Sadly, there was even an update as soon as we put it in. So this bug has not been addressed. There are no settings to adjust sensitivity or to check function of the tablet within the game

I even went back to instant artist to see if there was something wrong with the tablet itself as we were frustrated with this title. Instant artist worked as expected and my son is having fun with that. 30 bucks out the window on this game.

Poor game. Do not buy!

Honest reviews on uDraw Pictionary: Ultimate Edition - Xbox 360

Kids love this game and have lots of fun with it. We enjoy trying to draw and guess the drawings.

Find helpful customer reviews and review ratings for uDraw Pictionary: Ultimate Edition - Xbox 360

It's old and it sucks just play the real thing its way more entertaining than this game so save your money

Buy Fom Amazon Now

Thursday, October 9, 2014

Tom Clancy's Rainbow Six Rogue Spear - PC Review

Tom Clancy's Rainbow Six Rogue Spear - PC
Customer Ratings: 5 stars
List Price: $44.99
Sale Price: $18.00
Today's Bonus: 60% Off
Buy Now

I loved Rainbow Six, but it definitely lacked some major points. First of all, I read the book, and I was dissapointed that the game didn't have snipers. Also, there weren't many guns at your disposal, and the repetitive use of one gun was common. But, Rougue Spear fixes both of these problems, giving a sniper and many more guns. Also, In the original, I really wanted a snow mission, but there was none offered. But, there are three snow missions in this game, and there are even foot prints in the snow, and you can see your mens' breath. Multiplayer is geat, but guns still poke out of doors, defeating a bit of the realism the game has. But, the game is super realistic, and I would tell anyone who thought that the first one was fun, to buy this game for themselves for Christmass!

Click Here For Most Helpful Customer Reviews >>

This game is the best real life simulation combat game I've played (well not 100% realistic but it's as close as it gets, i guess). Actually it's the best game I've played, period. I tried Rainbow 6 once but didn't like it: too complex and took too much time to plan and set up a mission. This one is awesome: missions are already planned and all you have to do (if you want) is just plunge in the action. On the other hand if you like you can reject the default plan and come up with your own. Moving around is soooo much easier than with rainbow 6: you can move crouched and peek around corners and these are both great enhancements. I use them a lot and saved my posterior in more than one risky occasion. And of course there's "terrorist hunt": you can replay a mission with thirty baddies around and no hostages: it's the ultimate shootout-hunting match. It's worth every penny it costs! GOOD JOB GUYS!

Best Deals for Tom Clancy's Rainbow Six Rogue Spear - PC

The enchancements R6 Rogue Spear, over the first, make this sequel a winner. The graphics are superb, the sounds are spectacular and the upgraded AI isn't gonna make it easy for anyone to just waltz by blazing their guns. It's not another "shoot-em-up" a-la Quake genre - not even close.

Here you have to seriously plan out your mission to be able to survive and accomplish your objectives. The settings are nicely rendered and really are a treat. Throw in the ability for free Internet Multiplayer +PLUS+ all the (free) add-on's (Weapon Mods, Modified Maps, etc) and you've got yourself a sweet game that'll have you sitting in front of your PC for hours. For those who are considering purchasing, visit (no affiliation) for up-to-date news, mods, screenshots and other stuff if your still not convinced.

Honest reviews on Tom Clancy's Rainbow Six Rogue Spear - PC

what can i say about this amazing game, not much because i am writing from a school computer. this game has changed my life and it has changed the way i look at the quality of computer games. i just got the game a couple days ago and i already have a clan for multiplayer mode on the internet. this is just easily the best game i have ever owned and have ever played and i've had almost every game system ever made, believe me. this game just takes the cake. you gotta experience it for yourself. that's all i have time for, but i love this game and it rules and VCSO forever!

Find helpful customer reviews and review ratings for Tom Clancy's Rainbow Six Rogue Spear - PC

I don't play a lot of games. I normally get bored with the ones I do play in about a week. In my 18+ years of playing computer games, this is the first exception. I am honestly addicted. Last night I dreamed I was on the RAINBOW team, no lie. I need help!

I played Syphon Filter for the first time last week and loved it for its "James Bond" atmosphere. Naturally, being the computer geek that I am, I wanted to find a similar game for the PC. I heard some of the reviews for Rogue Spear and it sounded OK. Boy, was *I* misinformed. Not only OK, but incredible.

1. Great graphics attractive and detailed. 2. Great opposition The enemy actually thinks. The AI (Artificial Intelligence) is astounding. Only after you've played the game for WEEKS without end, you MIGHT think the computer is predictable. The bad guys are always positioned randomly. This add immensely to the playability. What's fun about playing a board and always knowing exactly where the bad dudes are gonna be? 3. Great strategy. A flawless attack will entail 10 minutes for the attack and an hour of planning. This is NOT Quake. However, for those who like to jump right in, it is often advantageous to actually play the mission a few times right away to get a better mental image of the map before hitting the drawing board. After this, you can plan your assault down to minute details. 4. Great weapons and equipment:

Frag grenades (great for those places where you simply CAN'T get an angle on Mr. Terrorist) Flashbangs for blinding the enemy. Watch out, though, because they'll blind YOU too if you're not careful to look away or get behind a wall. The retinal "artifact" is really cool, as is the ringing in your ears after detonation if you're too close. (They call them flashbangs for a reason!) Heartbeat sensors are immensely useful and often necessary. However, juggling HBS and primary weapon is difficult to master. Sniper rifles. While very cool, they're not as useful in as many missions as I'd like.

Now, I'm no professional terrorist killer, but I can only assume that this has got to be the closest to the real thing you can get. You can (and, no doubt, WILL) get capped by a single shot. And it's darn scary--and, not to mention, frustrating--to be sneaking around, 30 seconds from mission success, only to be dropped by some camping terrorist jerk! But, that's the way it goes; you'll just have to be more careful next time. And you'll ALWAYS want to try again, even though it may get frustrating.

The only negative aspect I could find with this game is that the enemy are WAY too accurate. I've often been dropped by a shot to the head from 100 yards by a Hawaiian-shirted drug dealer with a 9mm pistol, and then only a second after he's rounded a corner and spotted me. However, I've heard their are MODs available that will curb this "over-accuracy."

Do your self a favor. In fact, do us ALL a favor and buy this game. Buy it for yourself because it's an amazing game that's cheap at twice the price. But also buy it for all of us so that Redstorm Entertainment can continue to make software of this caliber.

Buy Fom Amazon Now

Thursday, September 25, 2014

Discount Final Fantasy Anthology (Final Fantasy V & VI)

Final Fantasy Anthology
Customer Ratings: 5 stars
List Price: $16.99
Sale Price: $14.95
Today's Bonus: 12% Off
Buy Now

"The game might as well stayed unreleased..." I don't agree with this at all! I personally appreciate the effort of Square to give us this game a game we otherwise would not have. FFA should be a game in your PSX library. 2 for 1 can't beat that. I feel as though even "new-school" gamers who played FF7 first would find these games entertaining. Now as far as the comment in the editorial about FF5, this game is the hardest in the series, next to the FF3 that Japan got (for the original NES). The bosses are hard, and mastering the job system in this game takes a lot of effort. Try going through this game without dying on a few bosses and you can consider yourself an FF expert.

My hat's off to Square for releasing these games to us hardcore gamers in North America. FF VI is arguably the best RPG in the 16-bit genre, and FF V, technically being a new game to North America, make this an unbeatable package. Square must know this, because they're doing it again with Final Fantasy Chronicles (FF IV and Chrono Trigger). Smart move if you ask me. Gamers like me will be first in line to get this compilation when it comes out. Meanwhile, if you see this somewhere and you don't own it, buy it! You won't regret it.

Click Here For Most Helpful Customer Reviews >>

Final Fantasy VI, or 3 on the Super Nintendo, was the second console RPG I played. (The first was "Lagoon" on the SNES, which was good.) I still believe that FF6 is one of the best of the Final Fantasy series. It has excellent character development, a good story, and for the first time, a villain with a background and personality. Up until this point, most RPG villains were "Mwa, ha ha, I'm Evil!!!" villains who were evil to have someone evil in the story. In FF6, Emperor Ghestalt and Kefka are deeper than that. One realizes too late that his greed has doomed him, the other is insane because he was the subject of magical/medical experiments. I have played this game six times, more than any other RPG.

Final Fantasy V was good. While I think FF6 was a little better, this is the first time FF5 was released in the US. It was interesting, and obviously the predecessor of the job system used in Final Fantasy Tactics. I think it was worth playing.

Best Deals for Final Fantasy Anthology (Final Fantasy V & VI)

I wish there was more re-releasing old, classic games for new systems. I suppose some might see it as the companies just trying to squeeze more money from old games, but I love being able to play these games on new systems, and the addition of new features is always fun to experience.

As far as collections go, this is a very good one. Final Fantasy 6, originally 3, is a classic game, and considered by some to be the best FF ever. I can't say I think it's the best, but it is definitely an exceptional game that was even more remarkable when it was first released. It does already seem dated in many ways. At the same time, this is the final game in the series where you can experience the classic, 2D FF that many fans of the series have grown up with.

This game does have an excellent cast of characters, and one of the better storylines in the series. The espers, the first real summon monsters, are really cool, and theres somewhere around 30 of them, much more than any other game, which I like. Each character has unique abilities and weapons, which makes for great variety. A very fun old school RPG.

The graphics were amazing at the time, but already seem pretty dated. The sound as well. The music that was written for the game is some of Uematso's best, but the sound capabilities of the SNES are just too dated. If they improved anything, I wish they would have improved sound quality a bit. Also, the CG scenes they added were disappointing to me. They weren't that badly done, but I thought that they would be peppered throughout the game at the appropriate spots, which they weren't. They were only at the beginning and end, which I find disappointing. I guess they wanted the actual experience of playing the game to be identical to how it was on the SNES. I wouldn't have minded some small improvements, personally. Overall, they did a good job.

FF 5 was a real surprise, and it was great to play a brand new old style FF, never before released in the US. Lots of the reviews on Amazon say that it is really a sub-par game. I have to say I strongly disagree...I think its a great FF game. If you enjoyed FF 4 and 6, I think you'll definitely like 5. The graphics and sound are similar to FF 4. The gameplay is what makes the game so good though. You can switch your characters between the variety of job classes like in FF Tactics or FF X-2, and learn a large variety of different skills, then mix and match them. It's a very primitive form of the job class system, sure, but it's still really cool, considering the age of the game. I also really enjoyed the story of the game...it was about as good as FF 4. Theres a part where you're navigating through a graveyard of pirate ships infested with ghosts and zombies that is totally classic. I would definitely recommend giving FF 5 a chance. It is old and outdated, but definitely lives up to the quality of the FF series.

Now, a quick word about the music disc...it's pathetic. An absolute waste of time. If anyone could actually listen to that disc and get into the music on it, I'd say you have serious issues. It's tinny SNES sound, taken directly from the games. I can't imagine it would have been too much work to throw some real orchestrated versions (they are available in Japan) of the songs on here...that would have been great. Furthermore, they chose a bunch of the worst songs to include on the disc and left out many of the best. Terrible.

But, you won't be buying this collection for the music disc. The games are what matters, and they are quality, faithful ports of the originals. Highly recommended for people who want to walk down memory lane with some great old games.

Buy Fom Amazon Now

Monday, September 22, 2014

Review of Toy Story 2 Action Game - PC

Toy Story 2 Action Game - PC
Customer Ratings: 4.5 stars
List Price: $23.49
Sale Price: $17.99
Today's Bonus: 23% Off
Buy Now

This is a great looking game with beautiful colors, graphics, and backgrounds. The levels are challenging and extensive. Our favorite Toy Story characters are all here (although Woody doesn't show up until near the end). The puzzles vary in difficulty from kindergarten to adult.

The problem with the PC version is it's extreme awkwardness to control. The controls operate relative to where the character is, not the angle the the player is watching from. With a constantly adjusting camera angle, this makes for difficult navigation. Another tricky thing is the 3-D rendering. Most objects aren't visable until you are right next to them, which made finding them difficult.

This game is suggested for ages 8 and up. Some of the puzzles are appropriate for this age group, but I can't imagine an 8-year old getting past some of the levels. Some of the "missions" are so difficult that even an adult has to try them over and over and over to finish them. (Perhaps this is a plus for adults, though?)

Although this game was hard to get used to in terms of maneuvering (one never does "get used" to it exactly), and it was obviously created for use on a game system, and not on PC, it was a great-looking game with plenty of challenge to keep even adults busy for days. The bonus movies are a treat, and the hilarious clips make you WISH the movie was out on DVD already.

Click Here For Most Helpful Customer Reviews >>

This game is a great game. We got this game thru scholastic and have played ever since we got it. It has good graphics, sound effects, and even clips from the movie. To get more clips, you've got to win levels and zones. Right now, I am trying to beat Zurg! It's a great game and worth the money. It was easy to install and has never frozen up on us. It works perfectly every time.

Best Deals for Toy Story 2 Action Game - PC

The 3 D action is similar to other games of the same genre, e.g croc and croc2, except the play area is much larger. Better graphics than Mario 3D, by far. Bright color schemes are top notch. Play is initially difficult, but improves as one learns what is improtant and what is not.

Some small annoyances:

1) 3D rendering is not done as well as in other games: Edges appear in walls, and far obects are partially rendered until you get close to them

2) Non-standard controller movement for reverse. In the game the main character does not back up, but instead turns around when the down arrow is pressed, and then the viewpoint then rotates behind the player. Very annoying when one just wants to move back a slight bit. This is very non-standard as all other 3d games just have the character backup slightly when the reverse button is pressed.

3) The gamepad direction movement is coarse. Hard to line up the player for a specfic jump using the buttonpad or joystick. Luckily, there are additional keys on the gamepad to allow you to rotate slightly to the left or the right. I've switched to using these buttons for turning around rather than the reverse button as the change in perspective (see above) is annoying.

4) Documentation/menu selection is negligible. This is the worst part of the game. There is apparently no way to pull up a menu to charge computer game settings. It's also not clear how to save the game; many times the only way to exit the game was to reboot the computer. The documentation supplied with the game is useless in this regards; it says to press the `start' button' which does not do anything. A series of pop-up menus linked to the ESC key is definitely missing here, and is a fatal flaw in the program.

Overall the idea is good, the game is enjoyable, the play situation and puzzles are intersting and challenging, but not excessively difficult to make it impossible for younger players. The main problem with the game that not enough attention has been paid to the details of game management and the interface to the rest of Windows. Perhaps this was just automatically translated from the playstation by a computer program, where one doesn't really care if one just hits the system reset button to exit the game. This game type of programming is about 10 years behind the times, and really shouldn't be have to be tolerated by windows game users anymore.

Honest reviews on Toy Story 2 Action Game - PC

Two boys, age six and eight, have made it about halfway through the game and enjoy playing it. The graphics are good and there is a mixture of easy and hard activities. No problems with black screens except when Buzz falls into the swimming pool. Running on a PC with windows '98.

Find helpful customer reviews and review ratings for Toy Story 2 Action Game - PC

I saw one review here that said" buzz is extremly hard to control" and "I can't see an 8 year old getting past it." I agree! Buzz IS extremly hard to control, it's probably easier on a PlayStation, and I'm 13 and this game is even hard for ME! I usually get used to a new game in no time, but this was real hard.

Other than that, pleasant music, good graphics and fun levels. Get it if you like unbelivably hard games.

Oh, PS. I noticed most of you give it one star because"it keeps shutting down". IT'S NOT THE GAME! IT'S YOUR COMPUTER! You need to update it.

Buy Fom Amazon Now

Wednesday, September 3, 2014

Reviews of Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 5 stars
List Price: $149.99
Sale Price: $99.99
Today's Bonus: 33% Off
Buy Now

When I bought this controller, I was afraid that the mods were going to be hard to use but when I got it, it came with instructions and It made it easy to remember and use. I would recommend this controller because it was easy to use and works great with all COD games.

Click Here For Most Helpful Customer Reviews >>

this is one of the best controllers i have bought . The only problem is i dont know how to make the rapid fire fast, but still the best best keep up the good work cant wait to see what yall make next

Best Deals for Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3

I love this controller it is easy and fun to use and everything works. Could use a better battery pack but itI works! Very pleased would recommend

Honest reviews on Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3

.Really works great,even on Gears Of War;Jugdement .I recommend

This product to anyone, I am going to get the ps3 controller they make also.Talked to their customer service representatives were very helpful.

Find helpful customer reviews and review ratings for Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3

Why will you make this controller so high when you can just buy a Manymod for 91.96 on ManyMods.com it was a good price for 69.99 $ at first now you won't have no customers intereted think.

Buy Fom Amazon Now

Monday, August 11, 2014

Cheap Super Scribblenauts

Super Scribblenauts
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $16.39
Today's Bonus: 18% Off
Buy Now

(Pros/Cons at the end)

I never played the first Scribblenauts. I recall the buzz it made at E3 2009 with its write-anything, create-anything gameplay, but I just never got around to buying it.

That's a good thing, though, because Super Scribblenauts is the perfect entry into the series for first-time scribblers. With revamped controls, improved physics, and the addition of adjectives, Super Scribblenauts is probably what the first game should have been all along.

The game puts you in the shoes of Maxwell, who must solve puzzles and overcome obstacles with the help of--well, virtually anything you can think of. The crux of Scribblenauts is the notepad, where you can write anything that comes to mind--be it a ladder, a tiger, a gun, a panda, and so on--and see it (usually) come to life in the game world.

This, as you can imagine, opens up a wealth of creative possibilities. One early puzzle in the game tasks you with making a lion go to sleep. A possible solution is to write in "moon," which summons a moon and turns the sky dark, allowing the lion to sleep. Another solution is to summon a tranquilizer gun and shoot the lion with it. You can even write in "sleepy meat" and feed it to the lion, who will become sleepy in turn.

This is where adjectives come into play. From what I've heard about the first game, you could only summon objects, which in itself is a powerful idea. But here, you can give life to the craziest corners of your imagination: a vampiric, purple, striped, floating, friendly panda is not out of the question. Whether that panda will give you any use toward any of the game's 120 levels is another issue, but it's something you can play with endlessly in the game's "sandbox" title screen.

The story levels themselves range from genuinely brainteasing to somewhat uninspired. The aforementioned "sleepy lion" level is an early standout, while another level in which you have to summon specific types of food is merely so-so. The game shines when it encourages you to discover strange solutions, but it falls when the answers are limited to obvious outcomes.

That's why the title screen sandbox is such a gamesaver. When you're itching to stretch your creative muscles, or to test the game's dictionary, you're free to summon all sorts of things and see how they play out in the game's world. You can create, erase, and create all over again to your heart's content. Put Santa Claus on a friendly winged velociraptor, if you wish.

Scribblenauts is flexible in that its levels are all bite-sized affairs, easy for those playing on the go, and yet there's enough of a pull from the core creative gameplay that you can sit for hours and still not get bored. Even so, those 120 levels will go by quickly, so Scribblenauts certainly isn't an epic game. But it's thankfully extended by the option to replay most levels in "advanced" mode, where you have to complete a level three times in a row by using different objects each time. You can re-use the same objects from the very first time you played the level, so really you're coming up with two new solutions, not three, but that probably makes it easier on the brain in some instances. I just wish I could turn off the hint pop-ups in advanced mode--I don't need to be told to do the same objective three times in a row.

Overall, Scribblenauts is a great, fun--and funny!--game. I'm giving it four stars because it stands as an extremely solid title, but a few issues (like only being able to share custom levels with friends) prevent it from the legendary greatness of a five-star game. Even so, this is one of the coolest games for the DS, and it's suitable for all ages. It's even a great title for parents to bond with their children by solving puzzles together and giving suggestions to the youngsters on what to summon. Highly recommended.

Pros:

+ This is a great first point of entry into the series. Since there's no real plot, you can start this game without needing to have played the first Scribblenauts.

+ The achievement-like Merit system is an addictive way to encourage you to try certain things in the game, and Merits can be earned even in the title screen sandbox.

+ Buying costumes for Maxwell is a lot of fun. You can play as a girl, if you want to, even though you're still technically Maxwell in disguise.

+ The game offers purchasable hints if you're really stumped in a level, and these hints will even unlock on their own if you wait long enough.

+ Adjectives. I can't imagine playing Scribblenauts without them!

+ Two different control schemes: stylus only, or the d-pad/buttons. Both schemes are lefty-friendly.

+ The custom level creator is fun and very easy to use.

+ Most levels aren't timed, giving you room to think.

+ 3 save slots, so multiple people can enjoy this game without stepping on each other's toes.

+ The in-game dictionary is impressive. You can summon a surprising range of things, and they'll be relatively accurate. (I was very surprised to find I could create a Teratorn.)

+ This game will make you actually reach for a dictionary just to see what kinds of fun things you can summon. A great way to expand vocabulary and sharpen spelling!

+ In-game spelling suggestions can lead you to new, strange objects.

Cons:

Custom levels can only be shared with friends. I can only imagine how long the life of this game could be extended if the developers let people share levels with the world.

Some of the story levels are uninspired.

Not every object behaves as it should, or as you'd expect it to. Some objects are copies of others, or are otherwise useless.

Recommended for:

* Creative children (probably ages 6 and up, because you need to know basic spelling and language to effectively play the game).

* Creative adults (who will totally feel their inner child awaken as they play this game).

* People who want some novelty in their games.

* People who haven't played the first Scribblenauts and want another great title for their DS.

Things to note:

* This game, Super Scribblenauts, is the second game in the series. Scribblenauts is the first game. Their boxes and titles are very similar, so pay close attention if you're purchasing this as a gift for someone.

Click Here For Most Helpful Customer Reviews >>

I bought the original last year and the superior sequel this year. I am a >30 year old male and love this series. As a kid playing videogames I always wondered why I couldn't kick open locked doors or use a rope in my inventory to rappel down a cliff. I was always limited to what the developers wrought. Nothing against them, I love a good scripted game.

When, in the first game I used a helicopter with a carrot to coax a cow to move out of a traffic jam; a sound that I hadn't heard in a looong time ushered from my lips. I was giggling.

This game recreates that moment and more. Having an undead haunted chair scare a purple spotted baby made me giggle, as much as having a pregnant zombie monkey ravage a bouncy, angry zoo.

Now I KNOW its not for everyone, and I do have a hard time explaining my fascination to other adults, but this is the best lego box I've played with in 2 decades.

What can you expect from Super Scribblenauts?

You can expect to see a grown man giggle at a gentlemanly giant spider. Monocles and all.

Best Deals for Super Scribblenauts

For those who don't remember, Scribblenauts was supposed to be one of the greatest video games ever made. It had a library of tens of thousands of objects you could summon and combine in virtually infinite ways. Alas, the game suffered from quirky physics and horrendous controls. You could spend an enormous amount of time creating an elaborate solution to a puzzle, only to have the main character misinterpret a screen tap and throw himself off a cliff or casually blow himself up.

I am extremely pleased to report that 5th Cell seems to have learned from their mistakes and have fixed all those issues with their sequel, Super Scribblenauts.

The game physics have been greatly improved. In the original, connected objects tended to flail around. If you attached a chain to a stick, your character would thrash about like he was insane. Placing a magnet on top of a car would cause the car to fly off the screen and disappear. These flaws have been fixed in Super Scribblenauts. Gravity behaves more normally and things no longer float around when attached to each other.

Even more important, the controls have been fixed. You now have the option of using the stylus or the D-pad. If you decide to use the touch screen to move, you'll find that Maxwell isn't jumpy like in the original game. He keeps his feet on the ground unless he needs to jump and he doesn't run off if you accidentally tap the wrong place on the screen. You also can no longer accidentally drop objects; tapping on yourself brings up a menu instead. You can now take objects away from NPCs, something you couldn't easily do in the original. The camera also stays wherever you put it, instead of returning to Maxwell automatically.

The new version of the game adds adjectives to its already enormous dictionary. So now instead of merely summoning a "car", you can be specific and summon a "blue car", a "small car" or a "wooden car". You can use multiple adjectives, so you can even summon a "small blue wooden car". On one puzzle, I tried summoning a "romantic dinner" and ended up with a steak with heart thought balloons.

The hint system has also been improved. Hints cost money, but the amount required decreases the longer you keep trying at the level. Eventually the game will provide the hints for free if you try long enough.

In the original game, there wasn't much incentive to be creative with the objects you summon; I ended up using "wings" on almost every single level that required flying or climbing. Super Scribblenauts on the other hand rewards originality. Each new word you use gets you money, so it pays to break out the thesaurus.

Super Scribblenauts is everything Scribblenauts should have been. It's a shame the designers didn't get it right the first time, but at least they learned from their mistakes and got the sequel right.

Honest reviews on Super Scribblenauts

My kids age 9 and 13 have XBOX 360, Wii, and DSi. They have had in the past Gamecube, original XBOX, Playstation, DS, Gameboy, Leapster, Vsmile. Of all the years, and platforms, I would put this game in the top 10. I am amazed that even after having it for over a year, they both continue to come back to it, and enjoy hours of re-play. I am also impressed that it is so educational. They learn spelling, and new ways of thinking. I even have to use my brain sometimes to help them with spelling, or to think of a creative way of solving the problem.

Find helpful customer reviews and review ratings for Super Scribblenauts

I bought this game for my 12 yr old daughter's birthday present. She loves it! It is challenging and still fun. The difficulty increases as the levels increase. It helps with spelling and vocabulary without her even knowing it's a learning game. She enjoys being able to create her own characters.

Great game, worth the money, definitely would recommend.

Buy Fom Amazon Now

Friday, August 8, 2014

Best Ratchet & Clank Collection Deals

Ratchet & Clank Collection
Customer Ratings: 5 stars
List Price: $39.99
Sale Price: $19.96
Today's Bonus: 50% Off
Buy Now

Ratchet and Clank is probably my favorite franchise of all time, and certainly my favorite Sony franchise. Of all the great titles from the PS2 era, this is the one series that I still return to. The gameplay, the humor, the art direction, the creature and robot design, the characters... it all just comes together perfectly in the strange, whacky universe that Ratchet, Clank, and Captain Quark live within.

Now, I can finally play those PS2 classics in HD format, and boy, does it make a difference. I was reserved about the graphics, based on the available photos, but the pictures look nowhere as good as the actual games when they're in action on your HDTV. It's great to see the visuals so crisply sharpened up, and tailored to fit a widescreen. Understandably, these games look nowhere near as good as "Tools of Destruction" or "A Crack in Time", since those were developed from the ground up for a more sophisticated console. But that's okay. The gameplay is so rock solid, and the improvement to the visuals is so significant, I quickly lost myself in these adventures once again... it was like a reunion with a great friend. Insanely addictive and enjoyable, I immediately resumed trying to scoop up every last bolt, and acquire every last, whacky weapon and gadget. The mechanics/controls have aged remarkably well (even with the lack of strafing in #1), as have the storytelling and voice acting aspects.

The addition of trophies, along with the ever popular "skill points" that the series is known for, is a huge bonus for players who want to reinvest time exploring these fantastic alien worlds. I obviously have not had time to explore every nook and cranny of this enormous collection, but so far, so good, and I'm looking forward to every moment of revisiting these adventures. It sure took a while, but it was worth the wait. My one minor gripe is that "Deadlocked" is not included, making this one title short of a complete R&C collection from the PS2 era. Insomniac, if you're listening... please consider adding "Deadlocked" as a DLC to reward your loyal fans. Thanks!

Update: Some have commented about the Sly Cooper demo. It comes in the form of a "voucher" code, which must be redeemed on PSN.

Update #2: Maybe somebody at Insomniac heard us, because they just announced that "Deadlocked" will be available on PSN later this year!

Update #3: After thoroughly putting RC#1 HD through its paces, here are my further thoughts (all good):

I picked up RC for the PS2 when it was first released in 2002. At the time, I was wowed by the game. It seemed to take platformers to a whole new level, and it was one of the most enjoyable experiences I ever had with the PS2 console. It combined great humor, storytelling, platforming, combat, weapons, gadgets, and variety. The variety came from a number of tastefully implemented elements that broke up the gameplay, including using your Trespasser gadget to crack hi-tech locks, using Clank to control miniature "Gadgetbots" and solve puzzles, piloting starships in intergalactic battles, and even transforming into a gigantic robot to get into some arena-style combat.

More than anything else, this game got me HOOKEDI had to play it right to the end, and after that, I wanted to uncover all the hidden bolts, skill points, weapons, and gadgets. Never did I imagine that I would have as much fun when I went back to revisit RC with the RC Collection on PS3. But I'm happy to report that I did!

I CANNOT believe this game is TEN years old! It's true that it's been given the "HD makeover", but the content and gameplay mechanics are identical to the original. Even though this was the first RC entry, and improvements would slowly occur over time (such as strafing and an enhanced "quick select"), this game has aged remarkably well, and it's still as gripping and fun as it was ten years ago. What's just as impressive is how incredibly GOOD this game looks. Nothing was "rebuilt"; developer Idol Minds simply enhanced the resolution to HD and fit it to widescreen format. Yet, this game looks better than most PS3 games... and it's only a PS2 game! That speaks volumes about the fantastic, cartoony art direction that this series has always embraced, and the wonderful passion with which developer Insomniac poured into this game.

Ratchet and Clank fans, and newcomers alikerejoice!

Click Here For Most Helpful Customer Reviews >>

I didn't really start gaming again until I bought a PS3 back in 2010. At the time, I wasn't sure what to get so I curiously perused IGN's TOP 25 PS3 games and saw that Ratchet & Clank Future Tools Of Destruction had made the list. With its tantalizing Pixar-like imagery, I was intrigued and purchased it.

And played it to death. I immediately followed up with Quest for Booty and A Crack In Time.

I was hooked. Then, my 8-year old daughter and I saw an opportunity in Ratchet and Clank All 4 One. Was it Ratchet and Clank Future? No, but it allowed the father/daughter team that had previously bested Super Mario Galaxy 1 & 2 to play again and we enjoyed it despite the sneers that some greeted it with.

Then I learned that the original Ratchet and Clank trilogy was being re-released on the PS3 in one collection. My daughter and I traded a look and the pre-purchase was instant; our PS3 slim model won't support PS2 disc-based games so we knew that this was going to be our one and only shot of experiencing how such a remarkable game series that ensnared us both got started to begin with.

Of course, I was a little apprehensive. Some HD updates have worked and others haven't (Silent Hill anyone? although they DID finally patch it on PS3). Was a PS2-era game going to wow me?

Unequivocally, yes yes YES! The work is phenomenal. An IGN reviewer stated that the controls were "buttery" (extremely smooth) and OH, they ARE! You can tell that the games were from a PS2 era, but you can also see how Insomniac must have definitely and quite fully utilized the PS2's potential just as much as the Future trilogy used the PS3. Gameplay levels are beautifully remastered. Cutscenes do show their age, but it's not as bad as some of the others that I've seen out there.

If you're familiar with a number of the Future controls, you'll almost feel instantly at home from the startup of the original and it won't take long for you to work out the few controls that are different. The 3D is also quite well-done, although it will drop to 30 fps instead of the 60 fps that you'll experience without it. That said, it's still pretty smooth and if 3D is your thing, then you don't have anything to fear. If it's not, you still will be quite pleased with the work done on this title. This is a remaster that was done RIGHT.

My daughter and I are loving it immensely and if you've never played Ratchet and Clank before, you should...now! Insomniac's beloved duo has made a much welcomed return...and, in our case, a welcome first-time arrival. Fully recommended!

Best Deals for Ratchet & Clank Collection

Ratchet and Clank are my heroes. They are the stuff legends are made of. Ever since I popped the original "Ratchet and Clank" game into my PS2 I've been hooked, and the series just kept getting better through the course of the three games that make up the original trilogy. Yes, Insomniac's epic saga of a lethal but lovable Lombax and his diminutive but dedicated robot sidekick, though it has had its rough spots (Ratchet: Deadlocked, Size Matters, All 4 One), has never failed to remind me why it is that I love it so much. The series' near perfection in its dynamic characters, epic storytelling, endlessly fun gameplay, eye-popping art style, and witty adult humor long ago made it my favorite videogame series of all time.

Just like any good legend, Ratchet and Clank are alive and well years after their maiden voyages took place. And now fans new and old can experience these voyages in HD. I am blown away by the improvements in all three games' graphics, but especially by those of the original game. Being ten years old, this title definitely needed a graphical upgrade and it certainly got it. "Ratchet and Clank" now looks as good as or better than anything on the PS2 and that is very gratifying. The same goes for R&C 2 and 3 as well.

Another thing that I noticed was the very welcome addition of trophy sets for each of the titles. Personally, I would have bought this collection even if trophies had not been included because I have never needed any extra incentive to immerse myself in these stellar games; however the trophies are a nice touch, giving me just one more reason to keep playing.

The bottom line is all three games look excellent with noticeably improved graphics. The games, as far as I can tell are not changed in any other way (good thing). And the experience is as exhilarating as ever. What more can one ask from an HD remastering?

Rather than prolong this review with more praise for my most beloved game series I will end by saying that for fans like me there was no question of whether or not to buy this collection. These classics are worth every penny. And if you, like me, have nearly worn out your PS2 copies of each of the three games included, this collection is not just a desire, it's a necessity. Lastly, to newcomers to the series I would simply say that I have never enjoyed three videogames as much as I have enjoyed the Ratchet and Clank original trilogy, and at the amazingly low price of 30 bucks these gaming gems should not be missed.

Honest reviews on Ratchet & Clank Collection

When the whole "HD compilation of last generation games" move began a few years ago, the question on many people's minds was when the @$#@#! Sony was going to release a Ratchet and Clank HD collection. After all, Ratchet and Clank was one of the few franchises identified with Sony that had successfully transitioned to the PS3, and was one of the few surviving, somewhat traditional platforming franchises with some degree of critical and commercial success. The PS2 adventures of the mechanically inclined, tabby cat-like Ratchet, and his somewhat nerdish, diminutive robot companion Clank still remained absent, even as God of War, Metal Gear Solid, Sly Cooper, and Jak and Daxter collections all were released for the PS3. In 2012, Sony finally relented, and has released the original PS2 trilogy of Ratchet and Clank games for the PS3, in high definition. The question, as is the case in any of these HD re-releases, is whether games released so long ago, and in a lower resolution, can retain the same magic under the stark light of modern gaming conventions and high-definition expectations.

The good news is that the Ratchet and Clank games do stand up to that scrutiny. The collection includes the self-titled debut (RC1), Ratchet and Clank: Going Commando (GC), and Ratchet and Clank: Up Your Arsenal (UYA). The franchise is essentially a mix of Super Mario Brothers style platforming, the over-the-top gunplay of Contra, and the cartoon aesthetics/sensibilities of Looney Tunes (Duck Dodgers in particular) mixed with Pixar films, all in 3D. Unlike Jak and Daxter, the core principles and approach of the games have remained relatively consistent (more on the differences between the 3 games later). In terms of how this collection is put together overall, I have to admit that, like many of these collections, there's not a lot of polish. The title screen has artwork obviously ripped from 2011's Ratchet and Clank: All 4 One, the skimpy digital manual (there's no physical one) fails to retain all the detail and charm of the original PS2 manuals, and there's no extra features to be found. As is the case for almost all HD compilations, some of the in-game movies are either sub-HD or have had their aspect ratios altered, and switching games requires exiting entirely back to the PS3 dashboard.

That being said, I was shocked at how much care they put into restoring the first Ratchet and Clank game. Despite the general conventional wisdom that RC1 was inferior to its successors, I always felt that it had the strongest level design and best aesthetics of the series, and as a result, liked it a bit better than the others. The planets are memorable: the lush, open plains of Novalis, Eudora's forested greenery, the night-time desert frontier of Aridia, Hoven's wintry chill, the vast skyscrapers and hovercars of Metropolis, Pokitaru's blue water, and Gaspar's vivid red and orange lava fields all made quite an impression the first time around. Each of the many worlds also felt fairly busy and filled with things to do; there were usually at least a couple of distinct main paths to take. I'm not sure if it was due to the game possibly being originally designed at a higher resolution than its original PS2 release, but the HD version seems to be significantly more detailed and cleaned up than one would expect after playing the original on a PS2. Textures mostly seem more detailed than before, and the colors really "pop". The gameplay in RC1 is very much focused on "meat and potatoes" platforming and 3rd person gunplay, with a few diversions (hoverboard racing, turret gun sequences, one-off starfighter sections) thrown in to keep things fresh. The Clank solo sections provide an interesting change of pace, as the focus shifts from shooting and jumping to managing herds of robotic helpers, a la Lemmings. The gunplay is solid and very entertaining (Contra fans should note the probably unintentional tribute to the game's influence when on Batalia), albeit with a slightly wonky auto-aim mechanism, made up for by the sheer variety of crazy weapons. The platforming is pretty good, too, with rail-grinding sections that acknowledge that sometimes you just want a Sonic-esque roll-coaster ride, and magnet-boot sections that confound the player's orientation. Perhaps most importantly, RC1 has a camera-centering buttonsomething that Naughty Dog never implemented to the detriment of its Jak and Daxter series.

GC was developed well within the timeframe of "Grand Theft Auto fever", when focus group testing pushed gaming towards "grittier", less cheerful fare, and "open world gaming" became the new bandwagon to hop on, even if the concept of a game didn't mesh with that. Insomniac mostly stuck to their guns in terms of developing GC, but some of the new sensibilities still crept in. One thing that sticks out is that the worlds in GC were gloomier than those in RC1, with duller color palettes. The level design also felt somewhat stripped down and simpler as well. With that being said, Insomniac also took cues in terms of making the gameplay broader in scope, in line with the GTA games. Hoverbike racing challenges were made deeper than the prior game's hoverboard races, space combat/fighter racing took greater prominence, and the series' signature arena combat was introduced. RPG leveling aspects (for both Ratchet's health and his weapons) were worked in as well, while new gadgets such as the glider, and 2 distinct hacking mechanisms (each with its own minigame) further varied things. Targeting and movement were improved quite a bit, and RC1's unforgiving checkpoints were replaced with something a little more palatable. And despite the more spare aesthetics, GC had its share of memorable locations, including a desert world and a tundra world with large open sections for harvesting crystals while fighting enemies. Let's not forget the escalation in weaponry from the prior installment (you'll be tossing portable mini-nukes, unleashing balls of plasma-lightning, and spraying enemies with lava on a regular basis before all is said and done).

By the time UYA was released, the "next big thing" was the rising popularity of linear, accessible shooters, even as open world gaming was still settling into its place as a genre that was here to stay. UYA shows that influence, even if still within the stalwart Ratchet and Clank approach. UYA returns to a more vivid art style, while the wide scope of GC has been scaled back a bit for something more focused on set-pieces and visceral combat (with yet another bump in the arsenal providing the player with plasma whips and a space-rift creator). Gone are the racing aspects, and rail-grinding is a no show. Instead of space combat, UYA introduces sets of military-style "missions" on certain worlds, with both ground combat and gunship sequences. The arena combat does return, while the spherical moon sections from GC (years before Super Mario Galaxy hit the shelves) also return with more polish (check out the vista on the Obani moons!). UYA is probably the quickest-paced of these 3 games, and weapon-leveling has been segmented further so that you see more immediate improvements through continued use of any given weapon. While my game's save file clock indicates I've put in something like 16-17 hours to finish UYA, it feels like the "shortest" of the games. I should also note that UYA has the distinction of being one of the few platformers to have an online multiplayer component, which has been included here.

Overall, the games themselves are fantastic, with each bringing a distinct enough strong point to the series, so that it's hard to say which is "the best". Unfortunately, there are a few odd glitches here and there (Ratchet's space helmet in cutscenes from GC and UYA, some players having occasional freezing at points, issues with how meters appear on the screen, and whatever you do, don't go right back into single player after playing multiplayer in UYA, unless you want to permanently disable the weapons wheel pause). In addition, there are a couple points where for some reason, the graphics look a bit....unpolished (notably in UYA, where the very first world of Veldin has a grotesquely fake-looking sun-glare "ring"). This, however, may simply be due to higher resolutions drawing attention to the occasional lapse in fidelity that was present in the originals. All told, the diligent gamer will get 40+ hours out of this compilation on the first playthrough (there's also a "new game+" challenge mode for each game), while the obsessive player could tack on another 10 or more hours before revisiting the games via challenge mode. While all 3 of Sony's platforming collections are, in my opinion, essential PS3 purchases, this collection is the best of them, simply due to the consistently high quality of all 3 games.

Find helpful customer reviews and review ratings for Ratchet & Clank Collection

I've been known to get my hands on a lot of games and play them. During the PS2 era I managed to get my hands on a ton of games. Strangely, however, I never actually picked up Ratchet and Clank. Despite the games being one of the biggest selling franchises on the PS2, I never got around to playing them. My first foray into the Lombax's universe and the little robot backpack was playing Ratchet and Clank Future: Tools of Destruction. Upon playing that game, I was in pure awe of everything it had to offer. As I planned to dust off my PS2 and find the previous three games used, I was told by the clerk that perhaps I should wait, as an HD collection was right around the corner. Sure enough, that collection hit and I got to experience the first three games for the very first time in splendid HD.

It has been ten years since Ratchet and Clank debuted, and as I sat there playing the collection I found myself in awe. They were amazing games. Games that, with each installment, actually got better and better. And what was remarkable about this progression was that at no point in time did I ever feel one game had to "fix" the flaws of another. No, rather each new game just adds the right amount of new stuff to keep it interesting and make the experience more rewarding.

HD Collections are slowly being debated about in the gaming industry. But Ratchet and Clank is most certainly one of the better ones. When it comes to gaming and graphics one little known aspect that is hardly talked about is the aesthetics themselves and how sometimes that is what makes a game hold up. During the Playstation 2 era a lot of games tried to do character models that were closer to looking photo-realistic or something along those lines. This makes HD Collections like Metal Gear Solid look great, but their age shows a little bit more. A game like Ratchet and Clank, however, uses incredibly vibrant colors and cartoon like qualities. And one thing seems to be certain: These kinds of aesthetics most definitely age better than the ones going for a more "realistic" look. Case in point, if you didn't know the Ratchet and Clank games were originally Playstation 2 titles you might not assume they were right off the bat. There's A LOT of detail put into these games and they've actually aged rather well. No, they've got nothing on say... Ratchet and Clank Future: Tools of Destruction, but it's still admirable the amount of detail put into these games. In crisp HD they're amazing on the eyes. It is by far one of the best looking HD Collections you can find. It made that transition smoothly.

There are moments where the aspect ratio is still 4:3 and, of course, that can't be helped. They're pre-rendered cutscenes. But at the very least these scenes were updated as well. This is really only noticeable in the first Ratchet and Clank, however. The sides of your television will be black for these scenes. However, it's a step up from some HD collections that left their pre-rendered stuff untouched. There are moments in game, however, where it's still kept at the 4:3 ratio when it could've been stretched. Again, this mostly noticeable in the first one, as it has a lot of those moments.

Gameplay wise, Ratchet and Clank is familiar. You usually play as Ratchet, running around with Clank on your back. You'll be able to buy and find an assortment of weapons throughout the entire experience of all three games. In the first game it's merely finding and equipping them. But in the second there is more variety and they level up. By the time you get to the third you'll have a whole host of weapons to play with. As you move from one game to the next you can also carry over some weapons from one game to the next. Although with some weapons there isn't much point to carrying them over. For instance, in Going Commando, you start off with a Gravity Bomb that has a huge blast radius as it is. There's not much reason to carry over the original Bomb Glove from Ratchet and Clank in this instance. Often you'll find the new arsenal in each new game better than the last.

As with most HD Collections, however, you begin to see how some games have really aged. Despite just being ten years old, it may take some gamers a bit of time to adjust to some of the controls. In the instances of swimming it took a moment to adjust. It also took a moment to adjust to the camera controls and to the idea of pressing the O button to fire when most modern day games rely on using R1. These are, of course, minor complaints. Namely because the Ratchet and Clank games were state of the art. It's just how games were made in 2002. The controls, for the most part, don't really improve much as you go from one game to another. This is actually not so bad as once you settle in you'll pretty much be okay for the whole set. The games aren't long either so you'll easily pass through all of them. There is trophy support added for those who want it, though, and some of them are quite fun to try for while others just seem silly to go for (collecting 1 million bolts in the first game is just tedious without exploiting a well known glitch).

That's not to say everything about the collection is perfect. There were times when there was some noticeable frame rate issues. And normally this happens when a game is overcrowded with a lot of data on screen, but this wasn't the case here. Sometimes the frame rate seemed to dip for essentially no reason. Likewise, sometimes when the audio would loop it would hiccup for just a second or two.

It's actually quite amazing how well the games have aged. I am sitting here playing these games for the first time after having played Future: Tools of Destruction and it's hard not to be impressed. Certainly the controls aren't up to speed, but they're still solid and tight that learning them is all that is necessary. It never really trips you up. The progression through each planet is also simply amazing. It's also nice to see how the games evolved in every standpoint. The production values in the first one are stellar as it is, for instance, and jumping into Going Commando once I was finished with my first adventure showed a major step. Simply put, each game just kept getting better in every sense of the word. More weapons. More variety of levels and exploration. Other aspects just simply got better. The cutscenes in each game looked and sounded better. The voice acting got better with each game. The writing got better with each game. The humor got better with each game. And most important, each new adventure was better.

It's hard not to recommend the collection. All small hiccups aside, these are phenomenal games. There are hardly any platformers out there that can best Ratchet and Clank. Many come close but few truly eclipse it in terms of quality and substance. Not to mention it has moments of just pure action and amazement. To revisit them in HD or (as is my case) to discover these gems for the first time is well worth the investment.

Buy Fom Amazon Now