Showing posts with label buy an xbox 360. Show all posts
Showing posts with label buy an xbox 360. Show all posts

Monday, February 9, 2015

Xbox 360 and PlayStation 3 - Call of Duty: Black Ops Dolby True 5.1 Reviews

Xbox 360 and PlayStation 3 - Call of Duty: Black Ops Dolby True 5.1 Gaming Headset - Powered by TRITTON
Customer Ratings: 4.5 stars
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Tritton set the bar extremely high with this headset. Individual channel controls, braided wiring, highly durable build, crystal clear sound, and a carry case to boot. I originally owned a set of AX 720's, and they are still great, I use those for my computer, and music. You could say, that I could have saved some dough by getting the original AX pro headset, which, after reading some reviews, I shyed away from them due to the display on Amazon showing 2, count em 2 AC adapters. Being in Iraq...I don't have that kind of convenience. So I went for the Black Ops pair, and I am impressed.

Design:

These are very well built, I opened the solid box to reveal the case with the headset inside, which feels as rugged as a Case Logic. Open that up, and there is the headset, just like in the picture you see here. The foam inside is laser cut, and rests everything snug and sturdy, hats off to Tritton, Treyarch, and Activision for giving the AX pro's the much needed update, and cutting it down to one AC adapter. The paint job is pretty sleek, but obviously, if you are no fan of Black Ops, you won't like it.

Accessories:

What an upgrade! My old AX 720's sported a cheap, fiber optic cable that felt brittle and cheap, the wire from the headset was a standard rubber/plastic type. Well, the fiber optic cable is sturdy, it is weaved, it looks like another brand was packed in, the connectors are also to be praised. The in line controller is solid, and does not feel cheaply attached. Also a puck attachment for the Xbox controller is a nice touch as well. The brains of the operation, controls the rest of the setup. Too much detail to go into here, but I tell you, its the next best thing to having a receiver.

Set up:

A royal pain if you have no patience, but, with a little thought, and checking around online, setup is pretty simple. Adjusting settings based on the game you are playing, well, thats tedious too, as there is no option to save settings per game, so it may be a good idea to write down what your settings are, as most games are different.

Edit: Comfort:

All I can say is that even wearing these long term, they are incredibly comfortable, you wouldn't think they may be considering the size, but many times have I been up watching a movie with these, or even the AX 720's, where the weight difference was negligible. I never had ear, or neck discomfort, neither did I feel any pressure on my head during use. These feel great! I prefer the felt pads, but the faux leather comes on the device already, I switched them up as soon as I got them home. I didnt use the faux leather, but, I imagine the felt breathes better. Word of advice, if you choose to switch the pads, the instructions inside the manual are tough to see. So, place the headset in your lap with the corded part of the earpiece in your lap, put two thumbs on the plastic next to the headpad, push up. I nearly tore off the leather headpad trying to switch it. If you need to see it done, there are youtube videos as well.

Sound Quality:

Simply amazing. I (naturally) played Black Ops first. Once I made it through the setup, I was off. I could hear every footstep, direction of gunfire, everything. Online, Ninja Pro couldn't even save the quietest player.

I moved on to Dead Space, took my time and set it up right. My only complaint in playing this game was, oddly, Isaac Clarke's onscreen positioning in the game. His melee motions would start in my right ear, and as he swung, his vocal grunt would not cross the center channel, but cut out completely, and finish in my left ear. Minor complaing that I barely noticed as the tension heated up. I could hear every monster, every noise, every voice, every movement.

Music, well, I couldnt find the correct adjustments for them, I say, dont bother.

Movies, hell yeah!

Final thoughts, If you got the cheese, get em, but, for a cheaper alternative, the AX Pro's, or the AX 720's are just as good of an alternative.

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Had my Tritton Ax pros now a year and loved them and got these for Christmas. I noticed these are tuned for black ops out of the box. The wires are all braided and the Toslink "very thick braided cable".

The black paint is great the whole theme is sleek also the T is a White led instead of Orange. The bag is heavy duty the foam inside is a very durable rubber like foam. The plastic on this the handle you use to tune the front,center,back, sub feels matte finish and more durable than the old tritton ax pros. The headphones have a breakaway link making it easier to transport.

What I wish they included were 2 toslink ports since they have 2 headphone ports on the box. At least you can use 1 box for 2 consoles if you have a ps3 or xbox 360. I use them on both and flawless performance excellent quality I recommend them.

For people who just want to save some $ the tritton ax pro 5.1's are also worth every penny. Tritton just started selling headphone skins so you can change the whole look. Take care.

Best Deals for Xbox 360 and PlayStation 3 - Call of Duty: Black Ops Dolby True 5.1

The breakaway cable that connects the headset to the xbox has very weak, bad quality, metal that is weaker than a twisty tie. and if you put it in even a mm off it will break, so i recommend you don't take this cord off much, or just buy a different headset, i had a very bad experience with it and so did others

Honest reviews on Xbox 360 and PlayStation 3 - Call of Duty: Black Ops Dolby True 5.1

So this is my first review.

Alot of people are going between these and the Astro a40s. The Astro headset in my opinion has much better overall sound quality. Crisp neat sounds that are pleasing to the ear especially during game play. Weak, weak, weak bass. The a40's when you buy them you are purchasing a great headset but you are paying for the name at a price tag of around 250$ with mixamp included.

Now to the Trittons, sound quality is still great, you can tell subtle differences with the sound being somewhat more distanced than with the astros, but don't let that scare you. Imagine your living room with a full 5.1 surround sound setup, sounds alot better than that but still distanced. Now the a40 is put on the market with the MLG brand and marketed as a competitive headset. Let me tell you how they are wrong. The Trittons take a little getting used to when you first put them on, the sound is extremely directional. When I say directional I mean no bleed over, which at first sounds odd, and you make think your headset is broken( it is not )so when you hear a gunshot to the left behind you, you hear it no where else but their. Once you wear the headset for awhile, and I am speculating here, your brain starts making sense and everything starts working together, all the sound starts seeming as one. The directional sound is superior to anything I have ever owned. When playing FPS shooters you will be walking by a building and hear something to your right about ten feet up. You know that someone is upstairs and if you listen a little longer "exactly" where in the room. Some call it sound whoring and I would tend to agree.

Playing black ops with the a40's on I could hear someone on the other side of a wall while watching a doorway, but I could not tell exactly how far they were, if they were running parallel to the wall away from the wall or what, just that someone was their. With the trittons I am able to determine they are running along the wall and then "BANG" kill shot lulz. The bass in the trittons is fantastic it puts a kick in your guns and loud bass filled sounds give you goosebumps. Helicopters coming in reminds me of black hawk down, near death grenades give you boners lol and simply shooting your sniper rifle no matter how bad you are sounds badass!

Watching movies with these puppies is like being in a theater. Trittons have the bass which is what makes movie sounds so extreme. Transformers or war flicks are toned down with the astros where the Trittons pick up and throw it in your face.

Overall if you are looking for a good headset and are willing to pay for the name, go for the Astros you won't be disappointed. If you are looking for an edge, great sound and easy on your wallet go Tritton, however with that said if you don't get these bad boys at least get the equivalent Tritton Ax Pro's. Stereo is stereo 5.1 is 5.1 nuff said.

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I just bought these and an adapter cable for the xbox so i could use optical while using HDMI. From the reviews that i read these are the upgraded version of the ax pros. All of the wires are braided, gold plated, and better quality, The ax pros wires wear cheap made in china ones that still worked good but lasted a couple months, the new upgraded Call of duty black ops headset has upgraded cables, as you can already tell on the optical, and added a break away cable to the Volume control box that sits near your chest, so it wont have to much force pulling down (like on the ax pros cables had, That basically wore them completely out). Also the sound quality is amazing, The 8 speaker drivers in each ear cup, and a hardcore subwoofer in each is amazing. The Quality of the sound is Very crisp, clear and clean. you wont be hearing static noise like in the turtle beaches. and if you were thinking of getting either the px5's or the Tritton black ops, i would chose these because the px5's have a annoying "tunnel effect" which basically sound like your playing video games... inside a tunnel.

So I highly recommend the call of duty black ops headset if you dont mind spending the 275$ including tax (Free super saver shipping on amazon, no special amazon prime required!).

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Wednesday, February 4, 2015

Buy Skylanders Spyro's Adventure Ignitor

Skylanders Spyro's Adventure Ignitor
Customer Ratings: 5 stars
List Price: $8.99
Sale Price: $8.39
Today's Bonus: 7% Off
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This guy is wicked awesome he is the strongest character in the game and he isn't bulky so it doesn't take forever to get from one place to another.

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Ignitor is a fire element of Skylanders with 100% attack. He is awesome. His attacks are great: His "X" attack is that he jumps out of his suit on fire and he uses it to defeat enemies. The upgraded "X" attack is that he jumps out and zooms back in. His "A" attack is that he swings his sword on fire. His "B" attack is that he holds his sword back and he slams down and the fire is blue. If you hold down the B button he carries the sword over his head and it fires when you release it.

Attack = 100

Defense=65

Agility= 40

Luck = 50

-dictated by Malcolm, age 7.

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I ordered this skylander for my son for his K graduation. It cost me exactly the $8.99 listed, and came out in the shopping cart at $8.99. It shipped quickly, and was an in-package Ignitor, exactly as ordered.

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Bought this as a gift for my son. He loves all the Skylanders and looks forward to collected them all

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shipped fast and arrived sooner then i had expected. great char don't upgrade his sword attacks do his fire ones. sword is slow and he had poor armor.

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Sunday, January 25, 2015

Discount Matte Black/Orange LED Xbox 360 Modded Controller (Rapid Fire) COD

Matte Black/Orange LED Xbox 360 Modded Controller COD Black Ops 2, MW2, MW3, MOD GAMEPAD
Customer Ratings: 4 stars
List Price: $119.99
Sale Price: $89.99
Today's Bonus: 25% Off
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Bought this to keep up with my kids when we play COD, I needed to level the playing field! Well, not just for that reason. We bought this when they started bringing their friends over to play so that everyone could play together. My kids are always bugging me to play COD with them when their friends aren't around, and they always destroy me. My son suggested to use the "mod" and they will use normal controllers. They still always beat me, but at least I don't lose AS badly. They seem to enjoy the more difficult competition when I'm using the "mod". This controller seems to have a better feel to it than their other normal controller as well, not sure what it could be but it definitely feels like it is built better.

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Works as described although at times switching between modes can lose connection to the xbox. Also some of the seams are different sizes than others so it appears as if the colored pieces were put in crooked. While these dont really affect the use of the controller, they still bug me a tad.

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the mod works, quality is sub par to MS. Returned first one due to being assembled off center which made it uncomfortable to hold. Replacement was received a couple weeks later and had a better alignment but not near 100%, also other issues. i.e. Thumb sticks are too big and get stuck in any particular direction you press them. D-pad isn't as responsive as it should be. The first one very well could have had the same issues, I didnt use it before it was sent back. Unfortunately I wasn't able to return the second one due to personal issues and now I just have a very expensive xbox controller paper-weight. Only reason I gave two stars was because the communication was very good from the seller and I probably could have gotten a refund or another replacement had I had the opportunity. Still, not something I would recommend.

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This controller is so cool, my old one broke and I'm glad I bought this one. I play Call of Duty a lot so the mod really helps. The FAL is like a machine gun with the mod on, it was easy to use and came with instructions, and it even came in this cool packaging that the company made, it was in packaging just like a normal controller you buy at the store is in. Professional and great value.

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Monday, December 22, 2014

Discount State of Emergency - Xbox

State of Emergency - Xbox
Customer Ratings: 4 stars
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Let me start off by saying the whole over the top violence and gore thing is just a marketing technique to generate more attention and controversy toward State of Emergency. It's like one long insane Ichy and Scratchy cartoon. The blood and gore is also optional so a wider audience can play. Basicaly you just run around and create a tremendous amount of havoc. While it can get boring it is actualy pretty entertaining and addictive. I reccomend you stay clear of Revolution mode and dive right into the Chaos mode. Revolution mode is a bunch of boring missions that take place in the riots, while chaos is more of an arcade style beat em up that you take place in. All in all you can't go too wrong buying this game. It is only 20 bucks and if nothing more it will at least entertain you for a couple of days. I suggest you rent it first and see how interested you still are when you have to return it, then you can properly determine whether or not it's worth a purchase.

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As others have said before DISREGARD everything that you have read or heard about the PS2 form of this game, Xbox fixed all of those problems!

This is def. one of my favorite games that I have played yet. Its just an awsome game to do if you want to shut off your brain for a few hours and just want to go around randomly killing people with a wide variety of guns and other fun gadgets.

The plot and basis for the game did not have that much depth to it, but thats expected. I did like all the missions even if they did start to get a little repetitive after the first 30.

The graphics were good, but I didnt like the movement of some of the characters, some of them seemed very stiff and hard to control.

So as I said if you just want to play a fun game for awhile, that doesent make you have to starin your brain then def. rent/buy State of Emergency!

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This game is incredible, however I dont get to play my copy because "The Game Kingz" (despite guaranteeing it would play) sent me a horrendously scratched copy in a Kingdome Hearts package. Give this game a try buy dont get it from The Game Peasantz.

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If you enjoy old school hack-n-slash stuff from yesteryear, then State of Emergency will be right up your alley! With a heavy dose of chaos, fast paced, and packed full-gore, Rockstar's ultra-violent charged arcade-style mindless, mayhem, massive, murder,mosh-mash-up will provide vast therapeutic accommodations for even the worst cases of ADD!!

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i liked it back then and i like it now.

but like any old game its gets repetitive fast.

but i like to collect old school titles that remind me of when i was kid so whatever.

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Friday, November 21, 2014

Army Men - Sarge's Heroes 2 Review

Army Men - Sarge's Heroes 2
Customer Ratings: 4.5 stars
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If you have played the original Army Men: Sarge's Heroes, you will probably like this one. Although it is relatively the same, this one seemed somewhat easier than the original. The levels continue to get harder as they come along, but most don't seem to offer the same challenge. I have had it for less than a week and am three levels away from beating it. If you are an experienced player and are looking for a game that will take a long time to beat, this isn't the game for you.

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An altruism is that sequels are usually second rate. Fortunately, this isn't true with this game. First of all, the cartridge is green (as in Army men green) which always adds a little something out of the ordinary much like the gold Zelda carts. The game play is relatively easy once you get used to the controls. The graphics are pretty good though not up to the standards of other games such as Super Mario or Pilot Wings but certainly not bad. The sound is very good. Finally, the game is just plain fun to play. It reminds me of all the times I used to play with plastic soldiers except these move and fire. Which is, of course, the whole idea. Great game, buy it! That's an order!!

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Sarge's Heroes 2 is an improvement over the original Army Men: Sarge's Heroes. The graphics are better and the 1 player game is better, at least I thought, than the original.

In the 1 player game, you play in missions and complete objectives in different environments ranging from a toy store, a pinball machine, a refrigerator, to a freezer and a train set. The missions have you switching between playing as Sarge or Vikki and along the way you are assisted by different members of the team as you battle your way up to Plastro!

The multiplaye is an improvement with new battlefields and more characters to play as ranging from Grimm to Brigette Bleeu.

If you enjoyed the original game, then you will love this. Rent it or buy it its up to you, and if you did enjoy the original, I strongly recommend that you buy it.

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this is the best N64 game created! so much fun and some intersting twists in it too. better then the first! more levels in our world then theres! if you have a N64 get this game!

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I love the smell of burnt TAN plastic in the morning. This game is the best. because I put in cheat codes it makes the game better. I just love the sound of all the weapons kicking TAN butt. This game is the best game ever.

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Sunday, November 9, 2014

Reviews of GamerPack by KontrolFreek (Vipr Black)

GamerPack by KontrolFreek
Customer Ratings: 4.5 stars
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I've just must leave feedback for this!

The FPS FREEK is just amazing. It took me 5h to get used to it. But after that I just smashed opponents in multi! The trick is that You can play with speed of 8-10 on sensivity scale with aiming abilitys of 1 in sensitivity scale. Headshots with this are extremly easy.

I have this set mounted on 2 dualshocks cause there is no sense in putting this on left sticks (movement).

I would give -1 for this set cause speed freek are not so great. If You want buy this particular set and you mainly play FPP go for FPS FREEK itself. No point in buying this with speed freek.

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I really like the paddles, but I haven't quite gotten used to the extension nubs. You'd have to spend $300-$400 to get a better racing control. With the $10 ($20 for the set of 4) you can't go wrong.

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I got these to use on my PS3 and my Xbox 360. I have the Speed Freeks on my PS3 controller to help play GT5 and wow do they help. It's much nicer racing with these than without em. Totally worth the money. I haven't had a chance to play Black Ops yet with the FPS Freeks but I'm sure they are good as well. Also if you have a PS3, do yourself a favor and get a pair of these. PS3 Dual Triggers. WOW are they amazing. Those combined with the Freeks = one amazing controller. A++ WOULD BUY AGAIN!!!

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These actually do seem to help. I love FPS games, but I'm not all that great at them. But this did improve my multiplayer performance a good bit. Only giving 4 stars because after several months of use, it started wearing away the rubber coating of the right analog stick. I rotated it and it holds in place just fine now, but over time it's going to ruin that controller (which admittedly is a very well used wired controller).

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I bought these as a little gift for my husband (who is an avid CoD player) and he LOVES them.. he says that the finer level of control makes a big difference in game play (particularly in scoring headshots). I also really like them too; I can't imagine playing NFS: MW without the u-shaped clip, as there's a noticeable difference when cornering.

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Monday, November 3, 2014

Cheap Crysis - PC

Crysis - PC
Customer Ratings: 4 stars
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This game is the long awaited follow up to 'Farcry' (one of the best FPSs of 2004). We now finally get a look at this newest offering.

Here are some of the things that I've liked in the single player mode...

1.)This is a FPS in which your nano armor gives you special 'skills"; these 'skills' include enhanced speed, strength, armor and invisibility; and you'll need them all to survive.

2.)Graphics that are smooth and flowing...plus excellent audio; both add a spooky, creepy ambiance to this jungle based horror game.

3.)The ability to use and control vehicles (on land, at sea and in the air), as well as the mounted weapons on these units.

4.)Generally good (but not great) enemy AI! Although some will just stand out in the open, there are some that will sneak up on you or hide behind cover; also they must reload empty weapons. Due to their larger numbers and the fact they're usually spread out, will necessitate your using your special 'skills' and the surrounding environment to defeat them. This is the basic, reoccurring challenge for this game.

5.)Easy, anytime save/loads with F5/F9 respectively, as well as game generated checkpoint saves.

6.)If your taking a beating (or find it too easy), you can change the degree of game difficulty anytime, as you play; you don't have to start a new game. This is a nice feature!

Cons:

1.)I've had a couple freeze ups, requiring reboot; also some minor video fragmentation (after extended periods of play).

2.)I found the controls on flying the VTOL (vertical take-off & landing) craft were difficult to operate (the plane just didn't seem to respond to commands quickly) with the result of frequent crashes.

3.)There was one extended section where you were floating (in either space or water), that I found confusing, tedious and boring. I was lucky it was very linear, or I might never have gotten out of there.

4.)A high end system is preferable. Although playable on XP, Vista can use Dx10, and combined with good hardware and a high end video card, it does make a difference in being able to run a lot of the 'extra' graphic details.

Conclusion:

All the pre-release hype made it sound as if this game would easily qualify for Game of the Year honors; I don't think so. Graphically it is beautiful and it is a good game, but it's not a great game! If you liked 'Farcry' then you'll probably like 'Crysis'. Was it worth the wait...probably, but somehow I was expecting something more. Over all, I liked 'Farcry' and its gameplay a little more. However, still worth a 4 1/2-5 Star rating.

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System: Dell XPS 410

Duel Core E6600

2gb RAM

Nvidia 640 mb 8800 GTS

I was actually somewhat disappointed in this game, I hate to say. I looked forward to this for over a year.

First the good. Graphics are very good even with the low to medium settings I was required to use because of my system. Audio, for the most part, was excellent. AI was a slight step up from other games in the genre, but not as much as I had expected. The game-play was engaging at least for most of the game.

The only negative aspect in the graphics and sound department was the tremendous amount of computer power that must be needed to run higher settings. Although I have a mid to high computer system, I was required to run the game at a low resolution with advanced settings set to either low or medium. I couldn't come anywhere close to my monitor's native resolution of 1920 x 1200, even with all settings on the lowest setting.

What was odd is that if I let the game detect and set "optimal" settings, it would select a a medium resolution and high advanced settings. But playing at that, I could only get maybe 12-15 fps. So, the detection system was useless. I had to tweak manually to get the framerate to acceptable levels.

I finally was able to get the framerate at an average of 35-40 fps which is very acceptable, however, every few minutes, I would hit a "bump" and my framerate would briefly drop to 0 and then bounce back up to the 35-40. Because this was happening so often, I had to take another step back in the graphics department and play on DX9 mode instead of DX10.

It was disappointing to have upgraded my computer to a duel core, 2gb or RAM and a 640mb Nvidia 8800 GTS DX10 graphics card only to run a game on DX9 with low settings and a low resolution. And this was after reading tweak guides, turning off background programs, downloading the latest drivers from Nvidia, etc. Very odd, and I suspect Crysis was rushed out and not optimized correctly.

The story and the characterization were weak in my opinion characterization more so than the story. This is a fairly straightforward FPS with not a lot happening with character development.

Levels early in the game were much more interesting with more openness and options. As the game progressed, it became more and more linear to the point of being very limiting.

There were a lot of glitches in the game items floating around, things spinning. There was a lot of clipping. Some problems became quite a nuisance. For example, getting an objective to clear an area and after doing so just standing there for additional directions. None came and I spent the next ten minutes searching around until I found a hostile in a boxcar just spinning around. He wouldn't die by gunshot, so I had to grab him and throw him to the side. Once he died, it triggered the next script and I got an updated objective.

The last few levels were excruciatingly glitchy. On the ship, I kept falling through the floor to the point that it was extremely hard to complete the objectives. The boss battles were lame. It appeared to me that the game was rushed toward the end and they just threw some things together. The ending was a let down. And the thing is, the game itself was very short maybe 9 hours or so, I would guess. You'd think they could develop something a little better in a few year's time.

I enjoyed the game, but it just wasn't as good as I had expected. High expectation can do that. On a scale of 1 to 10, I would give Crysis a solid 8. If it were optimized to run better and without the glitches (which could be possible with some patches in the future) I would up that score to 8.5.

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In spite of having to run the game on med-low resolution settings I found the game to be excellent. The story flows very well and you never get bored with it. The graphics are excellent, characters are well played for the most part, and the final battle is epic. Even the escort mission (the achillies heal of most games) felt realistic and worked well.

So why 3 stars? I'm taking off .5 because for some reason it won't allow me to map the flight functions to my joystick (wingman extreme). Not that big of a deal since the mouse keyboard does actually work in the game but not very well.

Now for the big hit. I'm taking off 1.5 stars because of the length. I just don't get games these days. They make them with flashy graphics, hopefully a good story, and if it's a really good game it feels epic. However, they make them so short that it just leaves you feeling empty. After the final battle in Crysis I was sitting there waiting for the next section to load when the credits came up. I sat looking confused for a few minutes before I turned the monitor off in disgust.

It's like if they had released Deus Ex and it ended the game after you retrieved the virus or System Shock after you got to the second level of the station or Far Cry after find out about trigens. I brought the game home Friday, played from about 7pm-11pm. Got up the next morning and played from about noon-11PM. I finished the game just after 11PM and I was playing on the hardest difficulty level, took breaks for meals, and ran out to the store to pick up snacks.

It used to be that when you bought a game, you expected to get at least a week of play out of it. Are we now reduced to less than 24 hours? Personally, I'd give up the years worth of work on graphics flash that they spend, for more game time in the story. The multi-player doesn't make up for this either as that's a common excuse.

I loved the game (what little of it there was), but I can't go any higher than 3 stars.

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I love this game, and mostly I agree with the high rating that the game has received. The other reviews have pretty much touched on all of the things I love about it and normally I wouldn't think of chiming in just to pile on more of the same, but I feel there are a few points that were missed . . . points that I think others should know before buying this game.

I have a dual boot computer that runs both Windows XP and Windows Vista Home Premium. (2 SLI linked Nvidia 8800 Ultras, 4GBs of RAM and an AMD Athlon 64 FX-62) I have run the game on both OS's and have found that, all things being equal--using the exact same settings on the same computer with only the OS being different--that the game runs significantly better on XP. I've tried this comparison with quite a few recent titles--titles that run both DX 9 and DX 10--and Crysis shows, by far, the biggest slow down when switching between the two OS's. (I've checked around and it seems that I'm not alone in this discovery) This seems a shame. I kind of expect some problems with Vista--that's the reason I kept XP on my system . . . But I guess I'm willing to cut Crysis a little slack because it IS such an ambitious game.

But then there's another bit of hanky-panky that isn't so forgivable: This is the fact that the game won't let you turn the video settings to "Very High" on XP. At first everyone thought, quite naturally, that this was due to some difference between the relative abilities of DirectX 9 on XP and DirectX 10 on Vista. But it turns out that the limitation is purely artificial. (For those who want to circumvent this, it's an easy fix; simply cutting and pasting a few lines in some config files allows those higher settings on XP. Look around on Google, it's out there . . . ) This isn't to say that there IS no difference between DX 9 and DX 10, only that someone tried to make the difference seem even greater than it really is by inserting an artificial limitation.

All is not lost, the Crysis people are coming out with their first patch in a week or so and I have no doubt that they'll have the game running well on Vista in no time. Maybe they'll even give up on the artificial limit in XP . . . but I wouldn't hold my breath on that one. Still, I give it four stars.

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This game feels more like a long demo rather than a complete title. Just when you think the game is going to move onto the next chapter, the soundtrack builds to a crescendo and the credits start rolling. The game abruptly ends after a few hours of gameplay. It seems to me that this game was more of an experiment with the new CryEngine 2 and DirectX 10 support rather than an actual game. As in "The Empire Strikes Back", the storyline in Crysis leaves you hanging. It does not end when the game does! The game ends with your squad leader going AWOL and you have to find him. You know they're going to charge you more money later on to find out what happens when you meet up with him. If people pay the full retail price for a game, shouldn't they get the full game all at once up front? Pay $50 now and wait a year to spend another $40 on an "expansion pack" just to finish the game. What kind of underhanded garbage is that? That should have happened in the first place! If it's not finished, don't sell it!

The audio is atrocious. It's just bad. I mean, the audio in this game is so unsynchronized with the rest of the game that during an in-game movie, the computer *appeared* to freeze, but was just trying to sync the game up with the dialogue. It took about 30 long seconds of waiting to see if the problem was with my computer or not. This is a recurring problem on many other peoples' computers, even with the latest Sound Blaster cards. There have been many times during an intense battle where the sound of the guns has dropped out altogether, and the dialogue is extremely choppy. EA needs to work on a patch for this audio problem. I ran the game with the -DX9 command line parameter to play the game in DirectX 9 mode, and the audio was *STILL* choppy and full of delays.

Please, please wait until the price on this game has gone down. I know you want to see how the game looks with DirectX 10 graphics, but there is a demo of this game available for free online. Crysis is yet another expensive big-name game you can complete over the weekend on the most difficult setting without any cheating (which I did unless you consider using the quicksave and quickload feature cheating).

*************************************************************************

[Now onto the good stuff yes, there are good things about this game....]

I really liked the motion blur, and the shading in DX10 is out of this world. I have not seen a more beautifully rendered computer or video game on the market. Even BioShock, which is supposed to support DirectX 10, doesn't come close to the realism of the graphics in this game. The close-ups with the enemy are breathtaking. If you have all the video settings to "Very High" and are running on DX10, when you go toe-to-toe with a bad guy in the middle of the day while on the beach, and decide to melee attack him, it looks so incredibly real that you might forget you are playing a game. The facial expressions are very detailed and well put together. It's just scary real. There was a time in computer/video gaming where you were doing a great job if you used three triangles to make a nose. This is by far light years ahead of those days (and the rest of the competition, for that matter).

The gameplay is good. I love the quick save/quick load feature. I hate when games don't have it. The different abilities of the character's suit are fun, too. Too many bad guys flanking you? Turn the cloak on and retreat. Can't jump high enough to reach that ledge? Use the maximum strength setting and try it now. Need more info on gameplay? Download the demo.

There is no way to upgrade your suit or your character's attributes. This is not one of those kinds of games. One major beef I have with the AI is that they can see me through the thick vegetation that is all throughout the game, but I can't see them. Yes, there are more of them, but even when I move around, they keep shooting at me perfectly, regardless of how many trees there are between me and them. The only real way to hide in this game when you're close to the enemy is to use the stealth mode. When you so much as throw a grenade at them, the stealth mode is deactivated and you are exposed. I can understand the stealth mode deactivating itself when I open fire, but lobbing a grenade? Shouldn't there be a distinction?

The stealth mode is so incredibly useful when you're floating around in the alien ship. The faster you move, the quicker the stealth mode will expire, so when you remain still, it will last much longer than if you are sprinting. Using the stealth mode, I sneak up to the aliens and get close enough to grab them, then I blast them into smithereens, turn the stealth mode back on and do it again.

All in all, a very good half of a game, but we'll have to wait a while to pick up where this game leaves off. Good gameplay, engaging storyline, outstanding graphics, way too short. It'll be a while before we see a Crysis 2. The big wigs are going to milk Crysis by putting out expansion packs, when they should have just made the complete product and sold it all at once. I guess the days of buying a complete game are over (as are the days of getting gas for 89 cents a gallon).

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Wednesday, October 29, 2014

Sony PS3 Street Fighter IV FightStick Review

Sony PS3 Street Fighter IV FightStick
Customer Ratings: 3.5 stars
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The stick used for this is trash. The first day I received this, the stick was already faulty because the stick was not able to register a few motions. It turns out the stick is actually a Sanwa knockoff and it shows by its poor quality. I was forced to replace the stick with a Sanwa one, which was something I was already planning on doing. The buttons on the fightstick is mostly good, except after using it for over a month, my roundhouse button has started to act up. It will mostly register the action, but once in a while, it will not. Like the stick, I will be replacing the buttons with Sanwa parts really soon.

Other than those two problems, the fightstick itself is fine. It is small and portable and it feels nice using it. The layout of the buttons is great and the spacing between the stick and buttons is great too. The fightstick is also very easy to mod so you can easily swap out the stick, buttons or the artwork without any problem.

My recommendation is if you have the money for the TE fightstick, then go for it. If not, then this is a decent alternative with a few problems.

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I've been playing with the SE fightstick for about a month now, with at least one hour of use every day. Thankfully I didn't have the loose washer issue (first thing I did was listen very carefully as I moved the stick around -I thought it would be okay if I didn't hear any scraping/scratching noises, as I assumed the later units should not have such a big problem).

This is my first stick, so I'm no expert on them, and as such I think this is a great stick. Buttons are sensitive, the stick works well (once you get used to the square gate), and it's a nice weight so that I can set it on a chair or on my lap unsecured and it won't move too much, or at all.

After a month of use I'm beginning to suspect that some of the buttons will begin sticking, but I was aware this might happen as they're not Sanwa parts. If it becomes big enough of a problem I'll order replacement parts and swap buttons, which seems easy enough to do. After I do that I don't think I'll have any further reasons to complain.

All in all, this is a bit more expensive than I would expect for an arcade stick (by $15-$20) that doesn't have premium arcade parts and seems designed as a starting point for modification. All indications point to a product out-of-the-box that has a limited life before it starts having issues (though online discussion is going to be biased towards those who have problems). With that being said, I'm not unhappy with my purchase at all, and neither are the dopamine receptors in my brain every time I get my hands on this thing. (Now if only I could find some opponents online with whom I match up well...)

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This is the second stick I've got, but both of the ones I own I received in January, so I can't help but compare the SF4 stick to the PS3 Fighting Stick 3. The differences between the two are pretty drastic the Hori stick was a really good first choice for me because it has stock parts that are decent for first-timers and really got me into playing fighting games again, but because it requires soldering and dremels to properly mod, and because its case is just too small to easily fit Sanwa's JLF and Seimitsu's LS sticks, I didn't feel comfortable opening it up.

I got the SF4 stick and immediately fell in love with the case the pictures online don't do it justice. Maybe it's because I was playing with the FS3 for so long and its sticker was starting to bubble and it is lightweight and thin, but the SF4 stick has good weight to it and the art, aside from looking good, really feels like it's protected well from oil and grime from your hands. However, even though I only just ordered it last week, THE WASHER PROBLEM DOES STILL EXIST. While MadCatz may have fixed the problem in sticks just produced, there's no guarantee that your fight stick won't be one that was on the shelf for months with a faulty washer.

Luckily it's a great stick for modding. I just completed my first ever mod tonight using a Sanwa JLF and OBSN-30 buttons. Unlike the FS3, which has a huge PCB with the buttons directly soldered to it, the buttons in the SF4 stick have quick disconnects and are easily accessed as soon as you open the stick. It's a quick change for the buttons and if you use the proper JLF stick, even quicker there. You almost have to do this you don't want to be in a position where your joystick is scratching its PCB every time you move, and even if you plan on replacing the stick eventually the washer does impede movements in certain directions every now and then. Sure, you can open the stick up and glue it down, but if you're going to do that and void the warranty, you may as well just put a quality part in there instead. The stock buttons get mushy pretty quickly, too, but aren't as vital as the stick when it comes to exchanging parts.

If you've never modded before and want a user-friendly stick to start, go with this one! Art templates are found all over online and with all the colors that OBSN-30 and Seimitsu's PN buttons come in, you can really make it your own. Don't be duped into thinking that you need to pay more than retail price anymore, or even duped into believing you need to pay equal to retail price. Amazon's price for the stick fluctuates every day keep an eye on it and jump when you get the chance.

Honest reviews on Sony PS3 Street Fighter IV FightStick

It's a great product (especially the second generation), helps your game a lot, its well built and pretty solid (it's support even the beating of a one year old lol). Just a little warning to all the gamepad sf4 players. It takes a little time to get used to it, don't espect to just take it out of the box and start making ultras right away, it takes a little practice.

I gave it four stars just because of the 4 way gate. An 8 way gate will be much better especially for d df f projectiles (ryu,sagat,ken,....)

Its very easy to open and replace parts or mod it.

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I received this stick in the beginning of September. It's extremely tedious to play street fighter on a controller, so I decided a fightstick was in order. When I first bought it I was blown away, the box and packaging was great and the fightstick seemed great, and I felt I got a steal.

After using it for a few months I can say a few things about it.

Bad

Buttons and stick are made by madcatz (read: garbage.) The stick on mine no longer registers the up-right diagonal with any consistency, and the medium punch and hard punch buttons will sometimes not respond

White balltop and buttons make any dust or residue very visible

Too small, your wrists don't rest comfortably on the surface, because there isn't enough surface space, even for the smallest of people.

Very light. This might seem like a good thing, but when you're playing on your lap or table it slides all over the place and messes with your inputs.

Cheap case material.

Feels really cheap after playing with a good fightstick.

No headset port.

Good

Cheap!

Easily better than a controller.

Easy to mod with superior sanwa parts.

Long cable is extremely convenient.

Probably the best stick in this price range.

I can say that this is definitely a step up from a controller, and probably a good idea if you are unsure if you are going to like a fightstick or stick to fighting games. But if you are even slightly sure, just get a tournament edition, it has original sanwa parts and much higher build construction.

If you're thinking of buying it and then modding it later, think hard. While you may be able to mod it with better parts, you can't really fix the small case and light weight. It would probably be smarter to just start off with a better product, like the tournament edition.

Overall, it's OK for beginners, but there are hugely better choices out there, you just need to pay a bit more.

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Sunday, September 21, 2014

Discount Retrolink Nintendo NES USB Adapter for PC and Mac

Retrolink Nintendo NES USB Adapter for PC and Mac
Customer Ratings: 4.5 stars
List Price: $22.00
Sale Price: $6.43
Today's Bonus: 71% Off
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People who rate this low were probably having the same problem that I was (until I fixed it)--

Windows recognized the adapter/controller combo, but pushing buttons and moving the d pad didn't seem to do anything (or it would like like I was pressing *everything* at once).

-Fixed by *slightly* bending the pins inward (outward might work too) to make better contact with the sockets on the controller. I *think* the pins are slightly smaller than on the original NES. Whatever the problem is, if the connection isn't made, the device will appear to be broken.

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I attempted to buy the "Retrolink" adapter shown in the image above, but was shipped a "Retro-bit" branded adapter. I was disappointed not to get what was shown in the image on the Amazon.com web page where I added it to my shopping cart. I'm even more disappointed by the adapter's performance. When I use it to plug in my NES controller, I find crosstalk between my buttons, and I'm unable to properly calibrate it. Up, Left, and Right on the D-pad work, but Down crosstalks with Left, button 1 crosstalks with button 2, button 2 crosstalks with button 3, button 3 crosstalks with button 4, and button 4 crosstalks with Up. The result is that my games get multiple button responses when I press only one button. This is terribly disappointing. It may be possible to crack open the adapter and do some soldering or other surgery on its guts, but I lack the tools and skills for that, and I'd rather have my money back. Two big thumbs down for the shoddy workmanship of the product that was shipped to me instead of what I ordered.

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This is like the sweetest thing ever made. It turns your computer into a nintendo, a nintendo with every nintendo game ever made. No more using the stupid keyboard to try and blast aliens in Contra. No more running Bo Jackson out of bounds when your finger slips going for the last score in tecmo bowl. Serious, GET THIS THING. You won't be sad.

I use it with Nestopia for my mac. You need to download and install the emulator enhancer (don't forget to restart) Then it should ask you to configure the joystick when it reboots. If not just go to configure joystick in the menu and you're good to go.

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If you're using an NES emulator, you've probably run into the same problem I had: finding a controller that mimics the originals. It seems no modern USB controller quite got the D-pad right. This simple accessory solved my problem. Finally, Mario is once again able to climb those bean stocks without constantly falling off.

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It is a "retro-bit" adapter, as all the other reviews mention.

I first thought I was going to have a problem with this adapter. I use Windows 7 and the VirtuaNES emulator. The adapter was recognized automatically, no drivers need to be updated. So Windows 7 recognized the adapter as the "NES Controller USB" in Control Panel. Right click the controller and choose "Game Controller Settings." "NES Controller USB" should already be highlighted and then choose "Properties." Go to the Settings tab and calibrate the controller.

What happened to me was this: the regular NES controller did not function properly. I initially tried to calibrate it and nothing would work. However, I moved the pins a little as another reviewer suggested to get a more "snug" connection, and that seemed to allow most of the buttons on the original NES controller to function. The D pad still did not work completely, only certain positions, even though it works completely fine on my NES.

However, I tried a different controller, an NES Max controller, and everything calibrated fine and playing games worked great. So the adapter does work, but I guess it depends on the controller. I really think the "snug connection" is the main issue as others have mentioned, that my NES Max controller just had a better connection to the adapter than my regular NES controller. And the bottom line is this: if the controller won't calibrate properly, then it will not work properly with the controller, so you have to check the calibration in control panel first.

4 stars because it works, but it took a little extra time to get it to work. I would have given it 5 stars if I didn't need to troubleshoot all of this.

Luckily, I had a second controller.

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Wednesday, July 16, 2014

GAEMS G155 Sentry Personal Gaming Environment (Xbox 360/ PS3 Reviews

GAEMS G155 Sentry Personal Gaming Environment
Customer Ratings: 5 stars
List Price: $249.99
Sale Price: $226.19
Today's Bonus: 10% Off
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I am deployed and this item is a GOD send. Doesnt require much space ... loud as hell and the t.v best 15 inch i have ever seen !!!

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I managed to get this bit of kit overseas at an American PX. Its amazing. Most of the guys including me had never even heard of such a product, but now we can play Xbox in our down time.

Everything is easily contained in a hard wearing small case, which is really important for military personnel. All the cables neatly pack in either side of the console itself and there is also room for a few games. The screen is bright and clear and the sound is also loud when you want it to be, or has a dual 3.5mm headphone socket for when you don't want it to be.

Using the Xbox also means I/we can use it as a DVD player or use any of the Xbox's USB ports to plug our external HDD's into to watch downloaded films/TV etc.

An amazing product and I can't think of any faults?!

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I bought this unit so I can take my PS3 slim with me when I travel for work. The G155 Sentry reaches above and beyond my expectations. The HD monitor is top notch if you play in front of it. On the angle, it gets a little dark so if you're playing a two player game, it could be a handicap. The sound is what really is amazing. It is so crisp and can pump up to very loud volumes. The console and its wiring fits perfectly and the case itself is well-constructed and looks like it could take a beating. Surprisingly, even with the system in tow, the weight is still pretty light. The style of the case has a really cool logo on it too. Extra bonus is that you can use it as a second TV in your home. My girlfriend can watch Sex and the City for the hundredth time while I pulverize zombies all in the same room, so no more earful complaints that I'm not spending time with her. Success! Love it. Great product. Unbeatable value. A must buy for regular travelers or for those with nagging significant others.

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My husband is in the Marines and he travels and trains a lot. If he's away training or always on the road away from home, PERFECT BUY. Its so inconvenient to check into a hotel that doesn't host video game capability during our numerous stays when we travel. So I got him this and all you need is internet connection if you're playing online. He loves it and now I can have the TV while he enjoys playing PS3. Its clear and very easy to load up. pace for your chords and controllers. This was the best thing Ive brought him. GREAT GIFT! GREAT INVESTMENT.

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This product is amazing and i always use it for travel to play and haven't to use someone's else tv. The sound is awesome, the picture is great (even tho it 1080p which the box claims it 720p) and dual headphone jacks to listen privately.

Best product to recommend

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Friday, May 23, 2014

Reviews of ESPN College Hoops 2K5 - Xbox

ESPN College Hoops 2K5 - Xbox
Customer Ratings: 4 stars
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I am a college student who closely follows college basketball year in and year out. I feel I have a very good sense of how college basketball is played (much different from the NBA), and I think that this game is easily the best representation of college basketball to date.

People who are looking for a game that is about draining rediculous 3's, bigtime dunks and alley oops, or any other kind of flashy basketball, get March Madness. Given this is fun in a video game, but if you are looking for a real simulation of NCAA basketball, ESPN is the way to go.

In ESPN, you really have to know the team you are playing with. It is very accurate in the type of play each team has. The Big East is all about physical play down low and strong defense, while the ACC is about finesse...just like in real life. I saw a lot of the reivews saying that "teams dont dunk enough" or "alley oops are hard to do." That is real college basketball. College basketball has its share of dunks, and the game has its share of dunks...but most of college basketball is teamwork, and ESPN forces you to do this.

I found that I had to play differently with different teams. For example, I usually play with Boston College, working the ball down low and using the 3-2 zone to shut down my opponents in low scoring games. Then, I decided to play a Duke / UNC game, and the gameplay was very different. With Duke, I found I succeeded more when I worked it low, and kicked it out to Redick behind the arc. Teams are designed to play like they play in real life. Cuse plays a 2-3 zone, Redick is nasty from behind the arc, and Charlie Villanueva is a beast on the boards. Everything is very accurately represented.

One review I saw said that a negative was that they dont have player names. I actually think the game did a better than normal job with names. No college games are allowed to have player names because that would require them to get licensing from players, which is against NCAA rules. However, they make it very easy to enter the names, and the announcers even say all of them...there is a database of names that contains every college player's name I could think of (including obscure ones, such as Nate Doornekamp of BC). It is really easy to rename players, and very cool to name your favorite team and hear the announcers and PA announcer say the names, something most other games dont have.

Sega has finally come up with a free throw system that works. Its a pain in the butt to get used to, but once you get used to it, it's amazing. There is about 4 different free throw animations, and you have to press the shoot button and release it at the top of the shot. It is easy to tell for good players, and difficult to tell for bad players. Makes for very realistic free throw percentages, and doesnt have an annoying meter like other games have.

Little things are annoying about the game. The crowd graphics during cutscenes are awful, but its really not that big of a deal. The mascots are well rendered, but a bunch really dont look like they do in real life (ex. Otto the Orangeman). These are easily overlooked tho, because the gameplay is so good. If you are a die hard college hoops fan and want a game that represents the game closely, ESPN College Hoops 2k5 is the way to go.

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This game is awesome. I haven't played but a handful of actual games but it is pretty fun. I like to play the legacy mode and simulate through the seasons which takes a couple hours to do but is very fun. However, when playing a game, the free throw system is a bit hard (biggest complaint I've seen for this game) but the trick is to wait until the "ready to shoot" message pops up and hold onto A and release when the guy is moving his arm up towards the hoop. Let it go when the player would let it go in real life if that makes sense. Same way when you actually shoot a free throw. You let the ball fly when you get the ball up and make a motion towards the hoop. It's not too hard with enough practice but some players it's just impossible to make free throws with because they are crappy. Practicing free throws in practice mode is a good way to get better to. There will never be a system everyone like so deal with it!!!!

Onto the legacy mode, it is soooooo much better. Most of the flaws are gone from the old game. One being OT games. You would win by 25 in the old game. That is unrealistic. 15 seed teams like Quinnipiac would win the tourney. That doesn't happen in this game. Recruting is VERY detailed and takes at least twice as long as the other game but is more realistic. I recruited a PG in the 2k4 version and a PG had 29 rebounds! Unrealistic and still, you have no clue if they are going to be any good. In 2k5, you scout their game 4 times or so and you get an idea about each of these aspects: shooting, offense, rebound, defense, hustle, quickness, leaping, and potential. Each has a letter grade. You will be able to recruit the exact type of player you want and it also lists priorities of the players to. So you know not to recruit a kid who wants to stay close to home if they are in the Bronx and you are in Cali! If you recruit hard and heavy, you can turn a program around just as in real life. It's DEFINITELY A LOT MORE REALISTIC than the 2k4 version.

With the Xbox, you can also add sountracks to play in the game to which is cool but you can't really find any roster files out there. You can buy Xbox memory cards but hardly anyone out there makes the roster files. So your favorite player may be named Manny Hooglesbee instead of Gerry McNamara if you turn on generate names! Oh well, it's all good. This game is soooo much fun and the time you spend playing it easily equates to $20 in no time or even cheaper if you buy it used. Great game and I would DEFINITELY reccomend.

If you don't play legacy mode, playing a season is still so much fun. You have to play smart and beat the defense the other team is playing. You can't just run around them all the time like in ESPN Hoops 2K4 (the NBA version). You actually have to use some strategy so it's better to play on an easy level and advance your way up or you'll just get pissed and throw the controller if you think you can play on MOP when you should be on Junior Varsity!

AWESOME GAME!!!!!

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This game is a lot of fun and creates a great simulation of the college game. The graphics are incredible; it's like watching a real game. The players move like real people, too; it isn't as cartoonish as the games from just a couple years ago. I'm not sure why this game hasn't gotten any more buzz, but it is a top-notch title at a discount price. Sega Sports/ESPN has released a cadre of great games this year, and this is another winner. Get it. You won't regret it.

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I have played all college hoops games of 2005 (March Madness, Final Four, and College Hoops). This one is, by far, the best. It is very realistic and I really like the controls. I also like the camera angle. This was just a really good game.

Gameplay 9/10: The actual gameplay is great. Allthough sometimes cheesy, such as when your player commits a foul your mascot claps, this game has by far the best gameplay. During the game you almost feel like your sitting in Row 20, Seat 5. The controls are the greatest, as it takes little effort to move from one action to another and the controls are set up perfectly for a basketball game.

Graphics 9/10: Everything looks great except sometimes when you look close the players look kind of crappy. Other than that the crowd and all of the other stuff is very realistic and bold.

Realsticness 9/10: The game is pretty darn realistic. Not only in graphics but also in the players actions. Such as when they are covering someone and the kind of ride up against them or when they commit a foul and argue to the referee.

Replayability 10/10: I play this game all of the time. I enjoy it just as much as I did the time before.

NOTE: This game has one of the best season modes as well (Legacy Mode). You can handle emails and recruit and it is very well organized.

Overall 10/10: Although if you add the numbers up it come out to roughly 9, this game definitely deserves a 10. It doesn't matter as much as how those things act alone, but when they come together that they make one heck of a game.

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The game worked good . No problems at all!

I do on the other hand need a new xbox .

Got it when it came out in 02 so i need to invest in that

But the game works perfectly !

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Tuesday, May 6, 2014

Best Silent Hill: Downpour - Xbox 360 Deals

Silent Hill: Downpour - Xbox 360
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $13.99
Today's Bonus: 77% Off
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God dammit Silent Hill, either come out with a completely horrible game or a really stellar game! I'm sick of the past 5 Silent Hill's just being "okay", and Downpour is no exception. I'm not going to go over the story because really it's better to experience rather than be told what it is. However it got some things right and some things wrong, lets go over them shall we?

Pros: The atmosphere is WONDERFUL! Not since Silent Hill 2 has it been filled with so much dread, when the town started raining I started getting nervous on how many monstrosities would emerge from the thick fog as I was frantically running around the town looking for shelter, and a moment like that without any combat or monsters is a really really good thing from a Silent Hill game, subtelty is a hard concept to pull off that the other past installments haven't really grasped.

The story is good, I'll keep this short for my afromentioned reason but the characters are much more lively and realistic than the other games (especially Homecoming), the facial animations were great and the characters were interesting enough. The story also ditches that cult BS (really we're not trying to play virtual Wicker Man) and sticks to someone's personal hell, which 2 has shown us can make for a strong story. When I got to the ending though the character (who looks a lot like Henry Townshed btw) completely contradicted his personality from the course of the whole game, and that felt a little inconsistent. Overall though the story is good, yeah.

The puzzles are also good, they don't slap you in the face with their simplicity and they're all unique and rather memorable.

The combat is perfect as well, items break and your character sucks at fighting, that's exactly how survival horror should be. This isn't resident evil here where you take out hordes after hordes of monsters with a minigun, you're supposed to be at a disadvantage and they got that part right.

The levels are pretty good too, most other games keep throwing you in the amusement park or the hospital but this one finds some new areas of Silent Hill to explore, the cavern level especially was fresh and new and the library level felt right at home with the classic Silent Hill games.

Cons: Well my biggest gripe with Downpour is the monsters. THEY AREN'T SCARY! All of the monsters are usually just people with weapons, *yaaaaawn*. Where are the grotesque abominations of nature like the Manneqins or Schisms? The monsters are seriously disappointing and almost killed the game for me, the tense atmosphere contradicts the goofy looking standard horror movie monsters. Correct me if I'm wrong but Silent Hill was a lot creepier when weird contorted monsters would come out of the fog, not some woman holding a knife or whatever. Seriously, after getting atmosphere down they completely dropped the ball on this one. Wow. Also the giant red ball chasing you was cool, the first time. After awhile though it's just "here we go again", it's that predictability that takes the tension and fear out.

Another problem I had with it is the game freaking lagged out more often that not. It wasn't even a quick subtle thing, it's like the whole game is lagging when you're playing online, but since this game is offline there's no reason why it should be chugging along when I enter a new room.

As the game progresses it starts to become repititious with few suprises. I was hoping the game would get more and more f'd up and disturbing, but it just kind of stayed consistent the whole time, never taking any risks or upping the ante. So while the atmosphere was really well set up the whole pay off was really disappointing, playing Downpour was like inflating a balloon and nervously waiting for it to pop, but instead it slowly deflates until it's empty again. A lot of good ideas were shown here and all the pros show that the designers are heading the right direction, but I think I'm done with paying $60 for a new silent hill game until people say it's a perfect game.

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*CONTAINS SOME SPOILERS***********

So your probably like why give it 5 stars for fun.. but a 4 overall??.. well lets get into it..

As a whole Silent Hill Downpour is almost what you want it to be.. dark.. creepy.. intense moments of i dont want to go that way.. the puzzles.. its just missing one thing very classic to the franchise :(.. lets start with the puzzles..

~Puzzles: If your an old school player you know not to just run around aimlessly without taking the time to check out everything around you. Because you WILL miss clues, pieces to quests or puzzles, and mysteries all over the place.. the puzzles can be complicated. on easy they make the puzzles a cakewalk but on normal and hard the pieces to puzzles are scattered around the map.. not just laying next to or in the same area as the puzzle.. e.g: The movie theater puzzle.. on easy everything is in the theater.. on normal or hard you have to go outside looking for the part needed. But the puzzles are fun none the less with the creativity to majority of them.. Some Are simple as "ashes to ashes".. And then some require you go into hell for "dead mans hand"... lol my personal favorite one.

~EXPLORATION: In this game you have the ability to free roam to your hearts content.. theres no rush to get anything done..There is numerous side quests along side the main story line.. giving you multiple stories to get immersed in besides the one about the main character himself.. The open world addition to this game is awesome in my opinion.. The map is huge.. you think you have almost explored it all, then you realize theres an entire upper map and sides as well as underground! that you havent even touched yet! also the CHANGING elements outside, when you spend too much time wondering around outdoors, you'll notice the smog starts to get darker, and eventually rain drops start to fall.. stay out longer and then the thunder and lightening comes! The open world enemies get real excited when it rains hard so beware. dont wonder around defenseless *WARNING*..

~Combat: yeah it can be hit or miss with the combat.. you can power attack or quick attack.. me personally ive found it easy when you use the autolock on button before engaging in the fight with any enemy.. The weapons arent forever. let them crack into any weapon long enough and your just holding a piece of the handle that was your axe.. or just your barehands!.. Dont sit still is a good tip for fighting any enemy to keep the weapon from having to be used for blocking.. Ammo for guns is almost non existent on normal and hard so save any when u come across it.. Easy seems to have it more plentiful or maybe its the easiness of the monsters that dont require much work in the fights. Also Your not required to fight anything in the open world roaming, you can flee at anytime and escape on foot or into buildings ending the confrontation.

~Main Story: The writing to the stories is deep all the quests have back story.. except for maybe 2 or 3 quests.. with the main story being a touchy subject, ill leave it at that.. and this is where i found some of the gripes about this game sadly.. first off being the softer side of the monsters in the main story, they are all the same monsters your run into in open roaming, with the exception of the "new" boss (i wont say the name).. and the "otherworld" monster.. that really just seems like a giant killer wormhole..:\ nothing seat jumping unfortunately.. DONT get me wrong.. the transformation into "otherworld" is awesome each time!!.. a few times the graphics of where you are is amazing to look at (tick tock ;p).. the other gripe about this game, of which i found the most saddening is the removal of the **SILENT HILL AIR RAID SIREN!!!!!.. i cant even begin to complain about how much of a let down it was to not get that epic part of the franchise in this game.. i mean its what you get silent hill for.. to walk into a door.. have it close behind you and suddenly have all hell break lose around you as you hear the sirens fill the air and skies blacken to night.. ahhhhhh! such good stuff!.. But no sirens.. just a bell rings as you transform into the otherworld..

~lasting appeal: The game again has several sidequests.. some that require you play a second or third time to beable to unlock them.. "digging up the past".. alternate endings.. :X so playing just once is out of the question if your an achievement hunter seeking all 42.. And even if you didnt want to do the achievements.. just to roam around in the ghost town with the dark ominous music creeping you out in the dark should be enough..lol

for the people not big on the franchise but want to check out a very deep and rich single player story, this game is for you.. with hrs upon hrs of gameplay.. (i was over 17 hrs into the main story and still not completed it only 45%) one thing for a good experience, dont cheat and put your brightness settings up though :p.. they give you flashlights that stay on as long as you want for those afraid of some darkness.. also a lighter that you can only hold with no weapon equipped..

For old fans of the game pick it up also just to show love to its history.. some points like i mentioned above were left out sadly but change comes to everything so just run with it.. it doesnt diminish the game any in the over all aspect. The ability to open roam the whole town is well worth checking it out.. just to treat yourself to that feeling of man.. im in silent hill.... going door to door... alone... get me out of here! lol

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The only thing that kept me from giving this an overall five was the lack of Newgame+. If you enjoy unlocking costumes and weapons for another play through then too bad, no Samurai swords or sexy beams to be found here.

Combat:

Fighting can be fun and challenging with breakable weapons. Block too much and snap goes the weapon, which is exactly why they did just that. If all you did was block until you had a chance to counter combat would grow stale. After awhile you learn not to keep your back to the wall and maneuver around groups of enemies to keep from being surrounded.

Puzzles:

Kinda disappointed with the difficulty levels. I tried it on normal because I didn't wanna get stuck anywhere too long, but once I tried it on hard the answers were the same. For some I didn't even need to figure out the combo for a door cuz it was still the same. Some puzzle hints became more cryptic and the answer slightly altered but I still felt cheated. So if you like brain teasers start on Hard for the puzzles.

Spook Factor:

I must admit this one was much more freaky than Homecoming. Hearing women crying or children laughing as you enter a dark room gives you that uneasy feeling. Then you see the item you've been seeking in the back of the room, knowing hell could break loose the second you grab it really freaked me out. However this occurs more in side-quests throughout the town than in the Nightmare world. All it really has to offer is being chased by some fiery orb thing, which becomes more annoying than anything else. Its kinda like "Oh, here's this jerk again...well let's get to it."

Lastly I have a few gripes about some decisions that were in the games creation. Whenever you die you are given full health after you load you're last checkpoint. Seems kinda stupid if you ask me, you're omost rewarded for your failure. It pretty much eliminates the need to heal because you know if you do die you can try again, probably with more health than you previously had. You can also regenerate up to forty percent of your health. Again eliminating the need to heal. Over time you'll have a stockpile of Medkits you may or may not choose to use. If you're like me and you don't want to run out of healing items when the bossfight comes then you need not worry. Speaking of which there are two bossfights, as the series goes you enter the nightmare realm then fight some ugly-ass monster to return to reality. Am not sure what I love more, fighting those things or just seeing what the twisted freak will look like. Sadly there is not much variety with the monster here.

You might think with all those complaints why did I give it four stars? Well it is really fun, and on my third time through I still have yet to figure out all the mysteries. Plus the multiple endings keep wanting to play.

Honest reviews on Silent Hill: Downpour - Xbox 360

Intro:

The Silent Hill franchise has gone through as much corruption, loss and self-discovery as the souls so often finding path into the quiet, plotting town. It too has seen brighter days. Any major fan will talk about the golden age of Silent Hill, one that cleared a new path for survival horror, pockmarked with rust, cult insignias and letters from deceased loved ones. It was a franchise unlike any other of its time, giving nods to classic American horror freshly picked from the minds of Stephen King, David Lynch, Edgar Alan Poe and Wes Craven, going as far as naming streets after these figureheads of terror.

The fan base will claim the Golden Age of Silent Hill spiraled downward when the original creative team (AKA Team Silent) began to trickle off to follow their own individual paths. While this would have happened eventually, Konami was forced to toss the series between developers like it was a troubled, deformed foster-child. In truth, Silent Hill was just misunderstood.

Around this time, Sony released Silent Hill in theaters and harvested a new audience that grew enough curiosity to hop on the next big game. During this period, one started to see the effort on combat increase in the games, while a lot of creative decisions fell short, blurring the brand of Silent Hill. In some cases, the art was brilliant while the writing stunk. Other titles had a genius plot but drab design. While the franchise still released solid, functional games, these titles just couldn't reach the caliber the franchise grew up on. The spirit of Silent Hill felt lost. And so did the fans.

In 2012, Konami promised audiences three new game titles and a movie sequel wearing the brand of Silent Hill. One of these games was Silent Hill Downpour by Vatra Games, the title most closely following the formula for a Silent Hill game while also continuing the franchise's chronology. While skepticism from recent history still hung in the fog for fans, many of them feel a sense of lifted stigma from this title.

My Review of Silent Hill Downpour:

Let me start by saying I'm reviewing this game as a long-time fan of the series since 1999. I do not blindly love every Silent Hill game in fact, I'm highly critical of certain titles as I believe certain developers really didn't know the town of Silent Hill at all. While the ability to make a great horror game seemed apparent, the ability to carry on the Silent Hill brand and spirit were quite absent.

I also consider myself a survival horror fanatic that means, I understand the formula, elements and impact of what the genre of survival horror should have. Furthermore, I know the basics for any successful Silent Hill game:

The town of Silent Hill

a cast full of questionable, untrustworthy, damaged, unstable characters

a deep, unsettling score full of ambiant sounds and moody melodies

realistic environments under psychological wear-and-tear

raw combat with man-made weapons or everyday objects against unnatural looking enemies that often resembles the protagonist's psyche

multiple pathways and endings

and last (but certainly not least), those little in-game menu sounds for obtaining/using items. If you experience the series like I do, you know exactly what I'm talking about. If not, I might go as far to say you won't agree with my opinion of this game at all.

Story 9

Likely so, Downpour starts off with a simple enough concept to become the engine for a good Silent Hill game. A prisoner escapes his shackles after a transport bus crashes on the outskirts of Silent Hill. Murphy Pendleton's freedom is just on the other side of this little tourist town, and if only he can find his way through, that freedom is all his.

To me, a good plot starts off with a simple enough concept like this with plenty of room for exploration. Who is our protagonist, Murphy Pendleton? Why is he a prisoner, and is he truly guilty? The game begins with a handful of questions that Silent Hill will eventually answer in full or in part, giving the player the resources and information to dig as deep as they'd prefer without getting overwhelmed.

There's a handful of personalities that Murphy meets along the way, all with varying levels of involvement in the town and in Murphy's story. Some only make a small entrance with a more mysterious exit, while others just won't stop showing up. Some are completely vital to the main campaign while a small few are encountered optionally through side quests, which adds a whole new level to getting the Silent Hill experience.

More on the side-quests Murphy has the option of investigating different paths on the town map. For example, he might meet a character in person or through journal entries that sends him off on a scavenger hunt for a small list of items. In that same area of town, an unlocked door pleads to tell you the history of its contents. I really loved the addition of these mini-games as it fleshed out the town. Whether you're gaining insight on a specific resident, location or experience, these side-quests were always full of memorable moments.

If a player decides to follow the main campaign without side-quests, he or she will still get a fulfilling enough experience. As with any Silent Hill game, be prepared for a ton of reading, searching, and exploring the foggy streets and dark buildings.

There are a few events where players decide how to interact with other characters that could drive the rest of the story. My only wish here was that these decisions carried more weight than they actually do. For instance, Murphy is asked whether he wants to save a woman falling from a cliff or simply let her fall. Whichever decision you make still has the woman falling. It would have been more dynamic if helping her actually prevented the fall altogether, but each decision still warrants different cut-scenes and dialogue.

Sound 9.5

Like a lot of fans, I felt a bit distraught over Akira Yamaoka's absence in this title. However, when I heard that Daniel Licht took the reigns, my level of hope quickly replenished. I've been watching Dexter for five seasons, so I'm familiar enough with Licht's style that I thought it would effortlessly find its place in Silent Hill. I was right.

While Yamaoka made heavy use of creaking metals and wailing machines in his scores, he contrasted the deep, industrial sounds with moody, western-inspired strings that sounded like music you'd hear on an old, European record player.

Licht kept all this in mind, commemorating Yamaoka's sound but never seeming too shy to add the Licht style. The two composers actually have a very similar feel to their work the obvious similarity is their appreciation for the strings. While Yamaoka seems to love short, catchy picking of the guitar or mandolin, Licht loves the long, crying melodies of the violin or cello. It's these similarities that helps the Silent Hill sound undergo a smooth transference from one composer to the next.

Yamaoka aside (we'll never forget you, Akira!), Licht introduces some tunes with what could have been inspirations from classic seventies horror films. There's a ton of ghostly riffs interrupted by chaotic, squealing notes. Never does the music feel too powerful to the point of it taking you out of the game. It feels like something following your every step, yet never stepping right in front of you. Overall, Licht truly composed a haunting score completely fitting to the Silent Hill franchise.

The general sound effects of the game are no less perfect than the score. Like most elements of a good Silent Hill game, it's the little things that really make the whole so successful. Random, inaccessible cries of a disturbed child or nearby, muffled footsteps all make a much-welcomed return. There's a crisp "kerplunk" after dropping your rusty, hollow pipe on a sidewalk and alarming slams of a door. Distant howling enemies accompany the background hiss of rainfall. Nothing seems too melodramatic or out of place, but rather quite realistic to the franchise.

I can't give a perfect 10 for sound as Konami allowed Korn to make the theme song. Unlike Licht and Yamaoka, Korn portrays their emotion on the forefront of their track through angry vocals and hard rock-n-roll rather than behind intelligently orchestrated sound. With no judgement on their music as a whole, it's inconsistent with the subtlety of malevolence that previous Silent Hill tracks do so well.

Gameplay 7

Within recent years, a new horror sub-genre, mostly carved by Capcom with the Resident Evil franchise, has emerged from horror franchises. It's been coined as "Action-Horror", and, while I hold a special place for this sub-genre in my gaming library, I must clearly emphasize that Silent Hill Downpour is not Action-Horror and an audience expecting this will be firmly disappointed. Its apparent that Silent Hill became a successful enough series to catch eyes of fans from nearby genres, but I just don't think those gamers have any idea what they're getting themselves into when playing a true survival horror game like Silent Hill. While the environment and enemy roster can seem completely otherworldly, our protagonist and his struggle in fighting must seem realistic and plausible.

With that disclaimer said, I was mostly satisfied with the mechanics of combat in Silent Hill Downpour. Some previous Silent Hill entries designed combat systems where enemy attacks were too calculated and fighting became too much of a formula rather than a true-to-life struggle with monsters. Don't forget the fact that you're basically fighting demons it makes no sense to assume a protagonist understands them. Vatra made close examination to how this combat would work in their game.

Fighting is mostly done via melee weapons, which are strewn about Silent Hill like they would be in any given town. You'll find a wrench next to a garage and some glass bottles in a pile of trash. While many of these weapons will eventually break, some of them break too soon. I doubt a fire axe will meet its demise even after cracking 100 skulls. Who knows I can't say I've tried it. With a semi-unrealistic weapon breaking system aside, the general desperation of a person fending off Silent Hill creatures is there. Murphy grabs anything sharp, blunt, or sturdy enough to defend himself. While guns and ammo are rare, they're still found in believable recurrence and locations.

Your weapon inventory is limited to two slots one for a firearm and one for melee weaponry. While it might not make sense to hold a pitchfork, shotgun, and hatchet in one's pocket, it made me wish Murphy would at least find a backpack or side-bag to hold more of a weapon selection system. Of course, it never became an issue of not having another weapon in the immediate vicinity, as there is always something laying around to wield against foes once an equipped weapon breaks. If there's not, Murphy always has his bare fists to use.

In a given enemy encounter, Murphy can attack, block, and throw a weapon (which can still be picked up later after a brawl). There's no guarantee that these moves will always work with success, as enemies become pretty unpredictable and fierce. It makes sense to me that holding a weapon in front of your face won't always stop a raging monster from getting a good swipe in. In a lot of games, the block is successful without fail if you time it right despite the ferocity of enemies you're encounteringbut not in Downpour. In the same turn, a monster can't always block the 30 pound pick-axe you've sent down on their head.

If swinging a brick around seems worthless to a player, he can instead stand near a pile of bricks and hurl them at a hovering enemy. Throwing becomes a huge asset to the combat system, as getting close to certain opponents could seem like suicide. In other cases, a toss could also function as a simple way to draw attention to a given enemy if one has built a solid lure-and-kill system for encountering groups. The act of throwing weapons further builds the concept of desperate combat that Silent Hill should maintain.

Vatra introduces the element of rainfall in this new title while also setting a precedent of weather directly impacting game-play. Roaming the streets of Silent Hill feels somewhat safe if Murphy can just avoid enemy encounters. Here comes the rain again. As the drops fall harder and more plentiful, the monsters feel more invitation to show up in numbers and surround our protagonist. This helps deter a feeling of safety during exploration as the rain can come at any moment. I found myself on countless occasions wanting to stay near shelter or a subway system for when rain began to fall.

When encountering the Otherworld, Vatra gives a semi-unique spin on gameplay. Murphy will suddenly see the fabrics of one world burn away to reveal the metal skeleton of Silent Hill's alternate, sinister dimension. This cues the appearance of a bright, red light that begins to pursue Murphy with it's deadly presence. If Murphy doesn't run quickly enough, his senses start to slow and he eventually becomes devoured. These chase sequences felt like obvious nods to Silent Hill: Shattered Memories, where the protagonist ran from an unstoppable force of monsters. I loved how Vatra included these sequences and I genuinely enjoyed them, getting the intended effect of panic and fear; I did, however, miss uninterrupted exploration of the Otherworld. In Downpour, you're only given glimpses of rusty doorways and moldy corridors as you rush past them with no time to stop and absorb the not-so-heavenly sights.

Puzzles also return in Silent Hill Downpour. Not only are these riddles engaging and fitting to the story, but players also have the option of choosing a puzzle difficulty level similar to the first 3 titles. It further enables the player to customize their game to their combination of difficulty preferences.

A minor setback for me (but a huge hangup for a lot of audiences) comes when the game encounters bugs and/or frame-rate issues. Vatra could have polished their product more in this aspect. Murphy will be running when suddenly the game will slow down, stop, and skip ahead a few seconds. It didn't happen often enough for me to completely break my appreciation for the rest of the game. It was, however, enough of an issue to cause a red flag for many fans.

Art/Design 10

Downpour looks great. There's some introductions of new elements that could have easily fell through but worked well. I applaud Vatra for taking these risks and, unlike some past developers, actually having success with them.

One of those additions, as mentioned in the game-play section and blatantly in the game title, is rainfall. While it certainly adds fear and panic during town exploration, the rain also holds symbolism for Murphy's condition and recent life events. There's a metaphor in the fact that Murphy's demons come out to spite him most during the downpours. Rainfall not only interacts symbolically with the game but graphically as well.

After a storm recedes, the presence of water still remains as the environment and Murphy both hold a wet after-sheen. Oftentimes, the sun will slightly start to peek through the fog to give accent and reflection on the layers of water. There's a subtle sparkle to the town's exteriors that, anywhere else would seem enchanting, but in this particular setting seem surprisingly sinister and even mocking to Murphy's hope for freedom. Silent Hill has never mixed fog with rainfall and sunlight, but Downpour does so successfully. It makes for an overall intelligent use of light for mood, storytelling, and aesthetics.

The town of Silent Hill the most basic foundation for the game itself seems both real and understood. There exists an obvious care and patience in its sculpting that allowed me to truly believe Vatra got it right on their first go-around. I saw a delicate balance between layers to any given setting. A row of Victorian houses that once sat gracefully in succession to each other are now overgrown with dying weeds and weaved together by twisted, rickety scaffolding. A movie theater, at one time painted with romantic movie posters and colorful advertisements, now sits in tragedy with overturned furniture and dark, empty rows of seats filled with memories of giggling teenagers. It's a dichotomy the Silent Hill franchise so well established as an art form in the horror genre of gaming, and Downpour gives it a dramatic comeback.

While Silent Hill initially shows a sullen, desaturated surface characterized by the fog and realistic architecture, she's notorious for revealing her more threatening side a world coined so famously as "the Otherworld". Of course, we've learned how this dimension appears depends on the game and the protagonist roaming it. For some, it has come with rust, flames and metal. With others, it appears as swollen, mold-infested hallways or rooms lined with veins and flesh that appear to be breathing. In Downpour, Silent Hill presents its Otherworld to Murphy as an intricate system of machines and engineering, oftentimes with water flowing between loud, rapid mechanisms. It holds an undeniable likeness to imprisonment. Murphy will head towards open doorways that are abruptly slammed shut with barred doors. Corridors become mere crawlspaces that force undeniable claustrophobia on the player. At one point, the Otherworld transforms into gears of a clock tower while Murphy tight walks a spinning minute hand. This side of the Silent Hill universe seems so familiar yet completely unique to Murphy's psychological journey.

The monster design is no different when it comes to reflecting Murphy's psyche. For the most part, the creatures appearing in Silent Hill downpour are humanoid. That is they're form does not stray too far from human anatomy. I didn't mind this as much as I would've guessed. A few of the designs resemble prison inmates, incorporating tattoos and restraints something Murphy undoubtedly saw during jail-time. There's a particular enemy design that stood out from anything I've seen yet a glass-like statue whose shadows are the culprits for causing Murphy harm. Though to defeat the foe, Murphy can only attack the statue. Another enemy uses its scream as an stunning attack. While Vatra didn't go for the completely surreal approach with the enemy design, their choices still fit into the universe and gave the player some variety in concept and combat.

Replay Value 9.5

Vatra filled Silent Hill Downpour with enough side-quests, Easter eggs, bonuses and information that a second play through is highly encouraged. A particular side-quest opens up on a second play-through which requires a good deal of experience to complete. Not only are certain side missions only available after you finish the game, but Vatra also gives the option of achieving multiple endings. Having various end-results to a game doesn't just add replay value it contributes to the overall dimension of plot and character. Seeing different paths Murphy and his supporting characters make are points a player may not want to miss out on if engaged in the story. These endings are mostly fueled by decisions Murphy must make throughout his campaign, and seeing the result of opposing choices seems enticing enough to try a second time.

The plot is deep enough that it could easily benefit a player to go through the game a few times. A lot of my questions were not answered clearly as my first play through overwhelmed me with a lot of information. Playing the game again, I'll have more of a chance to focus on what I missed for a better understanding of Murphy's story as a whole.

The game is also filled to the brim with small, but powerful references to previous games. I've heard rumors of a few that I definitely didn't see or find and am eager to experience them myself. While most Easter eggs are static points of interest, some of them show up for mere seconds, and if a player fails at catching them, the experience expires instantly until beginning a new game.

For a perfect score, I would have included some more bonuses for finishing my first game. Perhaps a collection of alternate outfits and even a bonus weapon that mirrored the humor of previous bonus weapons like Heather's light-sword or Alex's laser gun. These small, goofy additions often make a second play through an even greater time, as there's nothing quite as satisfying than offing a Silent Hill demon with neon green lasers.

Overall 9/10

My experience since beginning Silent Hill Downpour has been extremely positive aside from a few technical glitches. The game felt like a proper continuation of the series in this gaming generation. Vatra added a substantial amount of setting, character and game-play to the Silent Hill universe and Daniel Licht composed a beautifully unsettling score all while the whole team kept the brand of Silent Hill unscathed and prominent.

Opening the town to more side-quests and encouraging the player to explore came as the best new addition to the series. My desire to freely roam and investigate Silent Hill never felt completely satisfied by previous Silent Hills. Vatra succeeded in painting rich new angles of my favorite, maleficent town by letting us confront and interact with these simple sidescenarios. I don't know if I'll ever forget my moment in the movie theater or the story behind all the ribbons tied to telephone poles. The experiences set new landmarks and pushed the boundaries further for future games to nod to and aspire from.

Furthermore, Daniel Licht's score fell right into place, especially after this being his first shot at portraying the concept of Silent Hill. I can't think of anything he didn't do right. It came as such a pleasure to experience Silent Hill musically in a new, yet fitting way. The story begins with the right amount of intrigue necessary for a Silent Hill plot to develop healthily. The feel of a natural survival horror game makes a return with the moody atmospheres, puzzles, and desperate combat any survival horror fanatic lives for. Its an overall package that I'm really proud to play and look forward to replaying in the future. While the Silent Hill franchise may have grown rickety after the years, it has finally made its comeback with Downpour.

I applaud Konami, Vatra, and Daniel Licht for releasing such a solid addition to my Silent Hill library. I can only hope that Konami recognizes they've reformed Team Silent and that they hit the target with this game.

Find helpful customer reviews and review ratings for Silent Hill: Downpour - Xbox 360

Downpour is easily the best Silent Hill game since SH3.

For those unfamiliar with the previous installments, don't worry. You don't need any knowledge of the previous games to understand this one. For those familiar with Silent Hill, Downpour should be a welcome surprise.

I think the game has received some bad reviews for one simple reason. Ironically, it's the same reason I've come to love the game so much: Downpour feels like a classic Silent Hill game. While the controls and menus are certainly easier to manage than what you'd find in SH 1-3, they're very reminiscent of those older features, and that may be a problem for gamers who expect more refinement in 2012. If you're not accustomed to the older titles, then combat may feel a bit clunky to you. But trust me, that's part of the fun. If you could handle these monsters like Chuck Norris, you wouldn't be so terrified of them. And if you loved the way those classic games felt, then Downpour should feel like coming home.

If any part of the game is lacking, it's the monsters. They're still scary most of the time, especially when you don't expect to see one. But they're not as grotesque and disturbing as what you'll find in the classic titles. Still, this game has scares where it counts, particularly in the game's eerie atmosphere. My favorite moments in SH 1-3 were the parts where I'd find something strange in a dark room, like a mannequin, and when I'd turn, there'd suddenly be a bloodcurdling scream, and I'd discover that the mannequin's head had been chopped off. What just happened?! That element has returned to Silent Hill.

In regards to the technical issues some have cited, I've experienced slight lag in maybe two of the game's environments, and I've had a few freeze-ups occur on the loading screen. Luckily, the game saves quite frequently, so I was never set back that much. Another issue is the graphics. While most areas look spectacular, others feel a bit bland. In most houses, nearly every window has the same smudge prints, every table has the same books, the same vase of flowers, etc. Sure, the table's contents are organized differently room-to-room, but it's still noticeable. However, it's hard for me to fault the developers too much, seeing as how the world they've given us is quite large, and identical decor is kind of a staple of the older games, isn't it?

To sum it up, Silent Hill Downpour's strengths and weaknesses are the same strengths and weaknesses present in the original trilogy. On the one hand, this might trouble some newcomers to the series and keep it from attracting positive reviews. On the other hand, those looking for a taste of what they experienced in SH 1-3 should be pleasantly surprised. If you can handle the occasional glitch and you love old-school survival horror, I'd say give this game a chance. The pros definitely outweigh the cons.

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