Showing posts with label new on xbox 360. Show all posts
Showing posts with label new on xbox 360. Show all posts

Tuesday, February 3, 2015

Cheap Men In Black: Alien Crisis - Xbox 360

Men In Black: Alien Crisis - Xbox 360
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $19.99
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this game invented a real honest to goodness time and transmogrification machine! It somehow managed to jump my xbox 360 back 5 years to the PS2/Xbox days and give us a neat rail shooter from 2002!

Seriously? A rail shooter with PS2 graphics in 2012? And not even a good rail shooter at that. I can't honestly rate this game low enough, if I had actually spent more than 7$ on a rental I'd be seriously upset right now. Even the rental fee was too much to spend on this.

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Pros:

-Easy pick up and play shooter

-Original weaponry

-It works in your console

-If you fall asleep playing it your won't care

Cons:

-Unless you bootlegged it you probably parted with money to play it. This is regrettable.

-Last Gen graphics and little to no AI

-Whoever wrote the script was trying to be funny but just came off as a douchie 14 year old.

This game is a rail shooter meaning you have little to no choice in where you'll go, the pace at which the game will move or your angle or style of attack. You'll fight through hordes of aliens, some familiar to the MIB movies and cartoon series. It has a mindless fun factor(funish) to it but that reaches it's limits fairly quickly like most smartphone games. I'm sure you'd agree the smartest smartphone game would still make a dumb excuse for console title. The entertainment threshold in MIB AC can be reached so quickly in fact that you'll turn off without thinking twice about reaching the next save point. The script is corny in a WB tween drama sort of way not the Serious Sam you can't help but to laugh at it way which would obviously be preferable. This game had the potential to be something good(not great) but the linear 1992 style rail gameplay completely rips the beating heart out of that chance and throws in into the tall grass where it will never be seen again...

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Got this as a Christmas present for young kids, they love it. Also got a super great deal because I bought it on a Black Friday lightening deal.

Honest reviews on Men In Black: Alien Crisis - Xbox 360

dis game is awsume. you play as will smith and take out the aliens. you have all the guns from the movies and there is a part where you play as da dog and bit people. you can also be tomy lee jones for the second players. there is also multiple player where you fight others who are da aliens in 4 on 4 plays. it's about 8 hours long so its fair lentgh. graphics are not bad either. after i played this iw atced all the movies again and they are great two. i reccomend this and the movies if you true fan.

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Sunday, January 4, 2015

Muchi Muchi Pork! & Pink Sweets Review

Muchi Muchi Pork! & Pink Sweets
Customer Ratings: 5 stars
List Price: $99.95
Sale Price: $94.21
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This disc contains two shmups from developer CAVE: Muchi Muchi Pork, and Pink Sweets. While they both feature lots of destruction and bullet dodging action, they are very different games once you get to know them. And yes, this disc really is region free, so it will work on a North American 360.

The menus are a bit confusing at first. From the menu starting point, push up or down for some universal screen options, and push left or right to get to the games. If you are using tate mode on a rotated screen, the menu selections don't properly fit on the screen, so I suggest looking around outside of tate mode before enabling that feature.

Muchi Muchi Pork:

Muchi Muchi Pork is a pig-themed shooter. Ok, so, bear with me: You play as a pig-girl riding a flying bicycle, shooting down enemy planes and tanks which eject parachuting piggies, collect those to power a giant chainsaw, and use that to convert enemies into gold. While this sounds totally whacked, you'll have to trust me, it's awesome.

Converting enemies to gold is a real joy to behold. The more times you do this, the higher their value becomes. Once fully upgraded, the whole screen is often completely buried in giant gold items, skyrocketing your score.

Learning to properly score is very important in Muchi Muchi Pork. You can get a ton of extra lives from points, which greatly increases your chance of completing the game.

Also included is an arrange mode, which has different game mechanics and more bullets. If you get a copy of the game with an unused DLC code, there's a third game mode that adds bosses from Pink Sweets. Don't sweat it if you aren't able to get a DLC code though, as this mode isn't very well balanced in my opinion.

Pink Sweets:

Pink Sweets is sort of a sequel to Ibara, with many of the same characters. While the visuals appear kiddy, featuring windup toys and colorful lego towers, this is a seriously difficult and hardcore game, possibly CAVE's hardest game ever.

Playing Pink Sweets is a balance between offense and defense. When you stop shooting, you charge up a shield to deflect certain bullet types. Once fully charged, you get a bomb that causes a good amount of damage and cancels out any bullets that hit it. This is critical for boss fights, where you often need to play defensively and wait for an opportunity to counter-attack. Simple strategies such as "shoot stuff, then use a bomb when in trouble" will not work here. This is definitely a thinking man's shmup.

This game also has medal chaining, which is one of my favorite scoring systems in shmups. As you defeat enemies, every once in a while they will release a medal. Every time you grab a medal, they increase in value. Miss a medal, and their value resets. This creates some interesting dilemmas for score-oriented players, where it may be very dangerous to grab a high point value medal before it drops off the screen.

There are two versions of the arcade game, 1.0 and 1.1, where 1.1 is tweaked a bit and less punishing when you die. If Pink Sweets is too difficult, try switching to 1.1 in the options.

As with Pork, we also get an arrange mode for Pink Sweets. In this arrange mode, using bombs or "hado" shots (hold bomb to use them) converts bullets to point items, in addition to different rules for charging up shields and bombs. This is actually a really cool arrange mode; I find it vastly more fun than the original.

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This particular disk is very difficult to find now but if you pay a bit more and get this you'll enjoy evey moment of it is you like shooters like this.

The disk works flawlessly on American region Xbox. The game menus and voices are all in Japanese, but that doesn't detract from the fun.

Now about the games. Games made by Cave are hard to evaluate since they all consist of shooting. The theme, characters, and graphics animations are different.

In Muchi Pork you fly as one of the three anthropomorphic women. The art and concept is a little Bizzarre. These three anime style characters show a lot of cleavage and "goods" but they have a cutesy pig face and ears. Very strange. They fight a variety of equally ridiculous and funny enemies, many of which are also some farm animal.

The second game is about two girls from some sort of Rosé Garden. You choose one and shoot your way out a lot of high tech enemies. I couldn't understand the plot too much, but the characters have very little clothes on them.

Actual gameplay and the games are excellent and well polished. No bugs, no freezes. The action is hectic but you can always find an empty space to hide in.

If you are really good at these games you can access the world wide leaderboards. Most top spots are taken by the Japanese. Try to get your score up.

You get many options such as controls, practice mode, extreme difficulty mode, changing wallpapers, turning the gameplay screen sideways or increasing it in size.

So, I recommend getting Mushi Mushi Pork and Pink Sweers while you still can.

(Game is Xbox exclusive)

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Tuesday, December 23, 2014

Buy Jet Grind Radio

Jet Grind Radio
Customer Ratings: 5 stars
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I just picked up this import and have not quit playing it! This game finally lets you be the "thug" you've always dreamed about being. The game is presented beautifully, from the cartoon-ish graphics right down to the city's themselves. The breaks between stages are absolutely AMAZING! The animation is beautiful! I also love the option to create your own tags or download them via internet. But all in all, we can't forget the music. If this game had a soundtrack, I'd buy it in a heartbeat. The music goes along perfectly with the games atmosphere and frantic play. My only complaint on this game is (with almost every other game with it) is the camera. Hopefully this will be fixed for the American version. This game is THE reason to buy a dreamcast. I can safely say this game blows Crazy Taxi out of the water. If you have a DC, BUY THIS GAME!

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Jet Grind Radio is yet another impressively creative title to come out of Sega (which is why I'm so fond of Sega), and definitely rates as a success.

The concept is simple, you skate around towns, tagging (spraypainting) certain objects while evading police officers, police dogs, rockets from helicopters, and other baddies. The animation style is really what cements the experience as being something out of the ordinary, though. Dubbed "cel-shading", the end result is something that looks very much like a cartoon. It's really beautiful to watch as well as play.

The gameplay is fun, but has some problems. The first, which likely everyone has addressed, is camera control. There are 3 unused buttons on the controller, and the developers still decided for some unknown reason to double up controls. It's annoying, but you learn to live with it. The other issue that bugs me is that you're constantly on the run from police with no real defense other than fleeing.

One other problem I have is with the menu system. When you boot up, you're given the choice of starting a new game, playing a tutorial, or loading an existing file. However, once you have a game in play (through creating a new game or loading), you have to reboot the system to load another. This is really a patently ridiculous feature and particularly annoying if you like alternating w/ a friend but keep seperate game files.

One other note I should make is that the worlds may seem smaller than they were described by other reviewers at first. I was pretty aggravated and disappointed for a while until I got far enough that I was actually given the opportunity to skate more or less freely without worry of harassment by police, etc.. It's a bit into the game, but worth noting if you get discouraged.

All in all, Jet Grind Radio is still a fantastic game, and definitely a game to get for the Dreamcast. There are minor points that really should have been taken care of, but other than that, a solid effort.

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Really worth much more than the price tag, this is a game that anyone will like. The fairly juvenile premise did turn a lot of folks off when the game was first released (myself included) but I am very glad I looked past that and picked it up.

Awesome gameplay, good cohesive storyline, fresh stylish animation, very inventive and compelling level design that shows how much the Dreamcast as a system is capable of. Not to mention a fairly decent amount of playtime in order to beat it, no arcade 5-minutes-and-you're-done syndrome. Cruise around a portion of the city, bumping off opponents & painting over their graffiti. Eventually the cops show up, which you can usually deal with just be keeping active and running away. But then the Chief shows up, and this dirtbag has a loaded gun! I still get freaked out when I try to run away and the dude is firing live rounds in my general direction as he's chasing. Yikes!

All I can say is "Try it, you'll like it!" It may not be the ultimate skating simulator, but it isn't meant to be. There really are so few decent original action games for the Dreamcast and that makes Jet Grind Radio stand out that much more. The game is pure fun, no matter what age you are.

Honest reviews on Jet Grind Radio

…But the world turns a deaf ear. ...As gazed at, I really began to wonder to myself; "Did it do that bad commercially?" Apparently so. But then again, brilliance is often over-looked at first.

If there has been one thing that I have wanted to applaud Sega for, it was for trying something different. Attacking the norm and attempting to elicit a reaction from it. Games like Crazy Taxi; Shenmue, Metropolis Street Racer, and now Jet Grind Radio have all tried to do something different from the competition (with varying results and success). Which is what brings me to Jet Grind Radio. I think its entire purpose was to try some thing different and be able to get a person to put down another rehashed, "up-dated" and try something new for a change. That alone was why I took notice of the game (I'm a sucker for creative, quality products).

…And quality is what JGR shows. From its unique and very colorful "cel-shaded" graphics, to it's amazingly good J-pop/hip-hop/trance/electronica soundtrack (I'm not normally keen on most of the for mentioned, but I found it quite endearing this time), this game is bursting at the seems with personality. The characters (a bizarre and interesting mix of roller skating punks called "Rudies"), the graffiti tags (which look great) and the cityscapes are all well crafted and implemented well.

But with out quality game-play, this game would just be another pretty face for the next-generation systems (something that seems all too common in most games these days). Luckily JGR talented team of designers also made this game an absolute blast to play. Essentially what JGR is non-linear mix of roller-blading and spray painting in which you must paint designated areas as fast and as smoothly as possible. The painting is done simply by walking up to an arrow and pressing the spray button while avoiding cops and other evil figures. Follow the simple analog commands and you're finished. It takes some time getting used to, but the learning curve is so smooth in the game, you won't even notice. But as you will learn the more you play the game, the game's enjoyment is limited only to your own level of creativity. Nearly everything can be grinded or pushed off of to start a combo of linked tricks. And since the spaces of the game are so varied, the possibilities are endless. With a quick, effective and simple trick system, it becomes even more enjoyable.

But alas, this game is not perfect. The camera work tends to be a bit iffy sometimes (and with limited control over it, it can become frustrating). Not all the music is as great as others (songs like "Super Brother", "Dragula", and a few others are just really irritating). The simplistic trick system, though I love it, is certainly going to annoy others who weaned off of Tony Hawk for so long. But none of these things destroy (or even really dent a marvelous game).

So in the end, I guess its up to you. Do you really want another boring, uninspired shooting game? Or how about another dreadful RPG? Jet Grind Radio is the game for people who want something different in their library of games. Heck, it doesn't even have to be that. Buy it because it's fun game. Period.

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It's not perfect. The controls could use some work, and some of the levels are overly difficult.

But you can't help but laugh and smile while playing the game. It has a Parappa the Rapper quality. The gameplay isn't perfect, but the fun factor is absolutely over the top. Some of the Japanese tunes are a little quirky, but the majority are hip with deep beats that get even the most jaded gamer (and sister who hates video games) to tap their foot in unison.

Buy it. It's original. It's fun.

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Friday, November 21, 2014

Buy Mass Effect Sniper Shooter RPG FPS Game Vinyl Decal Skin Protector

Mass Effect Sniper Shooter RPG FPS Game Vinyl Decal Skin Protector Cover 2 for Microsoft Xbox 360 Slim
Customer Ratings: 5 stars
List Price: $18.14
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I'm a HUGE fan of the series and this graffix was a nice addiction to my collection of Mass Effect paraphernalia.

My only "problem" is that the pic of Garrus is at the bottom and a little on the small side~!

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Saturday, November 15, 2014

Sleeping Dogs - Xbox 360 Review

Sleeping Dogs - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
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I can not stress enough how generally uninterested I am in games like Grand Theft Auto, Saints Row, and other sandbox style games in a big city. I find, too often, that I get bored quickly with what there is to do and sadly the stories lack anything to keep me interested. That said,, I should note I loved Red Dead Redemption, LA Noire, and all of the sand boxing in the Assassin's Creed games. The stories and game mechanics are what get me more interested than anything else.

I expected this game to be as its peers in terms of having a relatively dull story, decent music, and fun guns/cars to play around with until I felt like I'd misspent my money. Sleeping Dogs, however, is absolutely phenomenal. I knew little about the game before I Redbox-ed it on a whim, but I was so incredibly impressed that I went out and bought it the following day. Few things these days are a release week purchase for me, especially games I had not anticipated buying or heard very little about. This game stands above and beyond its car jacking peers with a great story, tons of missions, and so many extra activities I'm not sure I'll be able to do them all.

Mechanically the game is an amalgam of an assortment of great titles. The gunplay is on par, if not smoother, with Uncharted; the brawling is as seamless as Arkham City or any of the Assassin's Creed games; and the driving is some of the best I have ever enjoyed, though I'm not much of a driving game player. The graphics are absolutely stunning and cutscenes are great! The texture quality is fantastic, and it's a game like this that stuns me completely that, visually especially, game designers are still able to do something better than the last new big thing on this generation's hardware!

I can not more highly recommend this game!

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Sleeping Dogs is a game that almost never saw the light of day, which is shocking considering how good this game turned out. Starting life as Black Lotus, a new original IP from United Front Games, it starred a female protagonist and had a lot of potential. Then Activision came in and basically said, "Hey, United Front Games, we have this IP called True Crime, so why not take the core parts of Black Lotus and turn it into a True Crime game?", and thus, True Crime: Hong Kong was born. Showing a ton of potential, True Crime: Hong Kong came out swinging with positive press and gamer reactions, then Activision suddenly canceled it out of nowhere, because they said it couldn't compete with other games in the genre, couldn't sell as many units as they wanted, couldn't crack a specific Metacritic rating, and didn't meet the standard for Activision games, even though they put out Prototype 2 this year, which isn't nearly as good as Sleeping Dogs in any category. Activision has also put out games like Blood Drive and has a new mediocre Nascar game in the pipeline. Needless to say, Activision was making up a bunch of excuses, as if their whole catalog is some masterful thing, but they only have two games out of many which are selling well, and those are Call of Duty and Skylanders. Like Tony Hawk and Guitar Hero, Activision will drive those into the ground, if they haven't already. Anyways, after a bunch of upset gamers voiced their concerns on the internet, Square Enix came to save the day, which was the greatest thing to ever happen, as described by one Sleeping Dogs developer. Square Enix allowed the game to get more polish, better publicity via game trailers and commercials, and have shown the game respect, whereas Activision probably would've just let it out into the wild and let it fend for itself. Square Enix has really shown their desire to succeed in the western game market with fantastic titles like Deus Ex: Human Revolution, Sleeping Dogs, and the upcoming Hitman: Absolution and Tomb Raider reboot.

Now onto the actual game.

Story, Voice Acting, Characters Sleeping Dogs has a lot of talent, all lending to the story, voice acting, and the cast of characters. In many pre-release trailers and previews, they pointed out Hollywood talent like Emma Stone, but just about everyone here contributes their voice talents to make the story and characters interesting and fully realized. While the story isn't original, it's done so well that originality isn't necessary. This is a game that knows what it wants to be and completely succeeds at it. This is a top notch production from beginning to end.

Graphics, Atmosphere Without a doubt, Sleeping Dogs is my favorite looking game of this kind. To compare, you have Grand Theft Auto IV and the Saints Row games, and I believe Sleeping Dogs is the most impressive looking of the bunch. While the map is smaller and surely allows for more details, it's those details that make the world feel like it's living and breathing, which adds to the overall atmosphere of this beautiful world that is yours to explore and discover all of the little secrets it has packed within it.

Driving, Shooting, Melee, Parkour The core gameplay in Sleeping Dogs offers a lot of variety. The driving is fun and arcade-like, so the handling is simple and intuitive, but it offers depth, like ramming your enemies off of the road or jumping from your car to another car and jacking it. The shooting is basic, so it doesn't offer much depth, but there is a bullet-time feature, a la Max Payne, which makes gun combat really fun, though it must be noted that gun combat is not the focus of the game. Now onto melee, which is the focus of the game, is similar to the combat in Batman: Arkham Asylum and Batman: Arkham City, meaning it's a ton of fun and pretty stylish. In addition, you can use context-sensitive environmental attacks, allowing you to shove an enemy's head in a fan, throw him in a dumpster, impale him on swordfish, etc. It's all handled pretty gracefully and flows together nicely. Now onto the parkour, which is a real blast. Your character can climb, jump, leap, etc., so your character has real agility and makes you feel like you can get away from any bad situation or chase after those who are trying to escape you.

If you can't already tell, I love Sleeping Dogs. There's some minor draw-in or pop-in when driving at fast speeds, and there may be some tiny little issues like any other game of this scale, but every single thing that's important to the game is spot-on. This is a finely crafted world with a story to keep you interested and the gameplay to keep you having fun. Don't let this dog sleep, get Sleeping Dogs ASAP.

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I am admittedly a GTA fanboy. I play a lot of sandbox games, and I often enjoy them... but usually with the caveat "It's nowhere near as good as GTA, but it's still pretty good."

Well, Sleeping Dogs *is* nearly as good as GTA and that's saying a lot coming from me. Personally I think it's more similar to GTA IV than any other game. To many, that's an insult. From me, it's very high praise. The only real flaw I see here is that the driving is a tad wonky, with twitchy steering control. It takes a lot of getting used to. (So did GTA IV's driving, but once I was used to it I thought it was arguably the best driving control and physics outside of a few dedicated racing games. I don't see that happening here.) The fact that there's no option to switch to a first person or on-the-hood camera is an unforgivable sin. I can understand why they don't do that in Saints Row, but there's nothing stopping them from implementing it here. All of the driving mechanics would still work perfectly well, including the "Action Hijack" feature where you jump from your car to another. That's what the green arrow icon is for, after all. In the final analysis, this is the closest thing to a "major flaw" I can think of. It doesn't really make a dent in the overall awesomeness of the game. The relatively small city and lack of flying vehicles are non-issues.

The combat is more focused on hand to hand than gunplay. As I'm sure many others have said, it's pretty similar to the Arkham games. Another good comparison would be Assassin's Creed, which also emphasizes/rewards countering incoming attacks rather than simply attacking on your own.

The icing on the cake is the dialogue. The voice acting in general is surprisingly good. A lot of random dialogue is surprisingly hilarious. The kung fu instructor is a particular favorite, e.g. while you're hard at work traiing against a bunch of his students, he suggests that you previously studied martial arts at "the School of Never Winning" and that you worship "the God of Weakness".

All of that said, while I still wouldn't call these "major" flaws there are a couple of things that do annoy me a little:

* Disappearing weaponsIn this game, weapons are basically treated as temporary power ups. Melee weapons break after you use them too much, I'm fine with that. But guns just mysteriously disappear from your inventory for no apparent reason. I get what the developer was trying to do, i.e. keep the focus on martial arts hand-to-hand combat. But limiting what the player can do is anathema to the whole sandbox game play philosophy. It's about letting the player do what they want to do at all times. I can honestly say that I probably would have kept my weapon holstered and used martial arts for most of the combat, because the game has a robust combat system that's fun and satisfying. They should have trusted in that. It's just annoying that my weapons kept magically evaporating into thin air between missions. Breaks the immersion.

* Another immersion breaking problem I had was too much "warping" around the world. i.e. A cutscene plays out with dialogue which indicates where to go to begin a mission, the screen fades to black, and then suddenly I find myself halfway across the city, at the location. No, no, no. Just tell me where to go and then let me get there on my own. This is basic sandbox game design, guys.

Bottom line is that you get a nice decent sized city to mess around in, the missions are engaging with good variety (aside from standard combat "go to location X and kill person Y" there's hacking cameras, tracing cell phone calls, unscrewing air vent covers, planting bugs, etc.) the side activities are plentiful and fun, everything looks great, they did a good job on the music... it's just an excellent high quality package in general.

Honest reviews on Sleeping Dogs - Xbox 360

WOW! This is game is incredible. I just finished the story and I must say it is most impressive. I cannot recommend this game high enough. I have been playing games since the old Intellvision days and I must say this will be one of my favorites to keep in my collection. I enjoyed it a lot more than the GTA games mainly due to the fighting and in my opinion a better story. The fighting mimics the Batman games and I found myself often going out of my way to fight at the fight clubs to try new moves. Driving was fun, sometimes frustrating, but I must admit thrilled when I won a race. I liked the arcade feel of driving. The side quests were entertaining and a nice diversion.

I must admit I would have liked to see tougher enemies with different fighting styles and character models. Instead of using the same enemy types over and over again. Some other little cons are the in game GPS which can be frustrating as it does not always guide you on the shortest and direct path. Also the mini surveillance camera game should have mixed it up with different character models instead of using the same character model that you picked over and over again. It could have been more engaging as you should have watched the deal going down and then select the person to arrest with different character models.

Pros:

-Fighting system

-Upgrade system

-Arcade races

-Story

-Environmental hazards

Cons:

In game GPS system sometimes frustrating

Same character models recycled

Repetitive surveillance camera game

Same fighting moves with enemies need more diversity with fighting style and character models.

Camera view will sometimes flake out when driving around corners or backing up in traffic. Drive straight for a moment and the camera will correct itself.

Overall a must buy.

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So it seems that many popular sites are aimed at putting this title down. Hey after all we all have our agendas right. I personally think the ratings systems used by popular sites, books, etc are both money based, and biased. Enough of that though, so I will call it right down the middle.

Pros:

You can feel the amount of effort and thought that went into this game.

The world is huge, you will have plenty to do.

Fighting is rewarding because unlike Arkham you will get hit sometimes like in real life.

Voice acting, and synchronization are pretty good.

Music, has a awesome kick to it.

Side missions are okay, but what puts them above your standard side mission is because it all based in Hong Kong which makes it refreshing.

Cons:

Cars feel a bit stiff, not bad, but not all that good either.

Some things will be unclear to you. The game doesn't have a game manual to explain the unexplained.

Could have included more things to do in the world, you know things that have never reared it's face in open-world games. Come on developers INNOVATE for a change.

Rating: 8 out of 10

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Wednesday, November 12, 2014

GLOSS RED/BLACK Xbox 360 Modded Controller (Rapid Fire) COD MW3 Reviews

GLOSS RED/BLACK Xbox 360 Modded Controller COD MW3, Black Ops, MW2, MOD GAMEPAD
Customer Ratings: 5 stars
List Price: $119.99
Sale Price: $89.99
Today's Bonus: 25% Off
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I don't use the MOD portion of this controller, but I do enjoy personalized gaming devices. This is by far the coolest controller I have seen. It is flawless in its design and the black accents make for a unique piece of gaming art work. The MODS should work, I have never tried them though. I will purchase more of these in the future! Thanks for the great work guys/gals! ... User beware, the controller seems to open a gate to oblivion if you hit all the buttons at once.

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Friday, November 7, 2014

Best Madcatz/Saitek RB Replica Wireless Guitar Deals

Madcatz/Saitek RB Replica Wireless Guitar
Customer Ratings: 5 stars
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The official Xbox 360 Rock Band Wireless Fender Wooden Stratocaster Replica is a work of art as much as it is a gaming tribute. It's every-bit as beautiful as the real thing. It is the REAL thing sans strings replaced by buttons and a strum bar. Every positive thing you'll read in these user reviews is true. Unfortunately, it does have some defects. While I haven't had any issue with buttons jamming or the start and back knobs getting in the way of the whammy bar, the whammy bar itself is just too damn loose a particular problem with "real" stratocasters. Gravity will always pull the whammy bar down and out of reach unless it's cradled under your hand while strumming. Obviously, this isn't a deal-breaker, but it makes using the unattended whammy bar nearly impossible on hard and expert because you have take your hand away from the strummer to grab it. If it weren't for this glaring flaw, I'd have given this five stars easily.

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Guitar is well constructed and will last, unlike the plastic ones. I have owned 2 of these for over a year now and the strummer and buttons work like they did when I bought them. These are basically a Fender guitar modified to be a gaming guitar and everything about it is heavy duty and built to last. I noticed immediately that I played better as these guitar controllers are more precise. The are bigger and heavier, like real guitars, so that took a little getting used to and can be tough on younger children.

If you are left handed you may want to consider that you will have to do some modifications on your own for the strap placement. Although knowing what I know now, I would still purchase this guitar and modify its strap if I was left handed.

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Besides the awesome look, this thing really performs. It is the first time I've had a guitar (controller) that really works for both up and down strokes. The buttons are seamless and the smoothest I've ever played. This really stepped my game up to the next level. The only note that I'd make is the length. It is about 6-8" longer than a standard controller, so it took a little bit to get used to, but very worth it. I highly recommend this to anyone looking to really step up their game-play.

Background; I play a lot and tend to wear out controllers. I have a full Ion drum set as well, so this was just a logical next step anyway. I'm an Expert/Hard player and in the 3% range on the leaderboard for both guitar and pro drums.

Honest reviews on Madcatz/Saitek RB Replica Wireless Guitar

This is simply a fantastic guitar controller. It's a full sized wooden body guitar so it is big and heavy, but the fret buttons are great and tilt mechanism is flawless. Highly recommended for the serious RockBand player.

BIG NOTE: the strum-bar on this guitar is super-clicky, so if you love the RB2 and hate GH guitars, think twice. I hate the click but still love the guitar and am trying to figure out a way to mod the strumbar.

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I purchased this on sale at Amazon for about $100. At that price this was well worth it. I don't really play Rockband nearly as much as I did when the game was released. Back story: In a relatively short period of time I went through 3 of the original guitars. The first (the original RB wired version) died of strum bar failure although I was able to open it up and jury rig a fix. The second (the wireless RB version) failed on overdrive activation (but otherwise was functional), the third (the wireless from the RB2 bundle) doesn't register the yellow fret unless pressed very directly (pressure must be straight down on the key hard if you have small hands). I pretty much gave up on the game because of the quality of guitar peripherals (I remain somewhat miffed that at the low durability of such expensive add ons). Oh, that tiny little spring for the whammy bars also broke on the first two (although winding a rubberband around the outside of the bar to the bottom guitar strap peg fixes that problem)

So, I purchased this version on a whim and since my friends still like to break out the game every now and then. I can say the feel is excellant the extra weight feels good once you get used to it. More to the point the strum bar (although it is clicky) is very solid and seems like it will hold up over time (there is very little play in it and the return action is good so strummer can use this without getting the double strums that happen when the bar is too loose).

So, I would say if you intend to play a lot you might actually save some money (and certainly some frustration) by buying something like this. However, I would also say that at the normal price I would consider this too expensive personally.

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Saturday, October 18, 2014

Discount Grand Theft Auto Double Pack: Grand Theft Auto III / Grand Theft

Grand Theft Auto Double Pack: Grand Theft Auto III / Grand Theft Auto Vice City - PlayStation 2
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $19.95
Today's Bonus: 50% Off
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Obviously, I don't need to explain GTA3 and GTA Vice City, because at this point, everybody has at least heard about them. Well, I shouldn't need to say this either, but both games are fantastic. If you have a PS2, and you don't have either game... first off, what the hell else were you buying when these were out??? Well, that's okay, because now, you can get them both for $40 (which is two-fifths of the total price I paid for both). So if you have a PS2, and still don't have either game, GO GET THIS BUNDLE PACK. 'Nuff said.

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First off, these games are incredible. Perhaps the best Action RPGs I've ever played, with a really dark/sarcastic sense of humor. If people don't understand that the games are satirical, they probably shouldn't be playing them... The excessive violence is humorous sadistic fun.

That being said, I cannot believe that these little kids are coming on here and spouting off the ridiculous things they're saying. Sorry, you little brats, you should not be playing these games, nor am I interested in your opinions or justifications for doing so.

I was absolutely dumbfounded by the 12 year old who posted something like "there's female nudity in this game, and that's bad because it makes parents react negatively to the game." If you think nudity is the most offensive thing in this game, you're completely oblivious... and if nudity is what it takes to alert parents to the simple obvious fact that children should not be playing this, then thank god for the nudity.

Forget all this silly controversy over the new game's Hot Coffee mode... These games SHOULD be rated Adults Only to begin with...

Parents!!!!: This is a game where your character can have sex with a hooker, then beat her to death to get your money back. Then you can use that money to buy a gun and go kill some cops. You can kill innocent old ladies for kicks and go unpunished for it. You can enter a code that makes the game more violent, so that spraying people with your machine gun will make their arms fly off and their heads explode. You can block a highway with your abandoned car and then climb up onto a hill with a rocket launcher and start blowing away the traffic that piles up. You can climb up to the top of a tall building and take out innocent pedestrians with a sniper rifle. Your character will be employed by members of the Mafia and Yakuza, and he will be involved in drug smuggling and weapon trafficking. In this game, the police are your enemy. This is a game that rewards you for committing heinous crimes, and it's an absolute blast unlike any other game out there...

DO NOT BUY THIS GAME FOR YOUR KIDS! DO NOT LISTEN TO YOUR CHILDREN WHEN THEY TRY TO CONVINCE YOU TO BUY IT FOR THEM!

There are few things short of hardcore porn that I would say are more innapropriate for children. You should be AT LEAST 17 to play this game. Of course these little kids are trying to say that it's ok for children, but come on! They love it because its insanely fun!

Video games are NOT just for children anymore, and this game makes that blatantly clear. It's a great step forward for this medium as a valid artform, but it's also dangerous for parents who don't pay attention and assume that video games are just for children.

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You have a PS2, but you don't have the game that pushes your system to it's limits, will suck weeks from your social life, and is the most fun ever? Well, now you can fix all that. If you never bought GTA3 or VICE then this is your chance. What really makes both of these games great are:

Open ended: go where ever you want, do whatever you want. In this way it's more like a toy that you can play with and make up your own goals.

Great graphics: Vice City is esp nice, with shine off cars in the morning to reflections on the rain soaked road. And making that perfect jump in slo-mo is sweet.

Music: The radio stations are great. And the talk shows and NPR parodies are awsome.

Never ending: there are so many missions and things to find and do you'll never finish this game. But, this gives it a shelf life beyond the system you're playing it on.

Gameplay: it's perfect. No hard button combos to memorize, but still very functional.

Also, if you ever owned a Commodore 64 then you HAVE to see the startup screen for Vice City :-)) As others have said, this is not a kids game, it is for mature teens and up. It has a rating, use it.

HINT: To steal a cop car, try to open the passenger side door. When the cop jumps out to nab you, try the door again and it's yours. Also, search the net for cheats, these are fun. But don't save your game with some cheats, it could make it unbeatable.

Just for fun: Play tag with the cop cars. Or, stand on top of a truck and toss grenades into traffic without falling off.

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What can be said about the Grand Theft Auto series? That hasn't been said before. Well, not a heck of a lot.

First of all, this is one of the best deals to come along in a long time. These games alone are the reason to own a PS2, and provide some of the longest gameplay sessions in recent memory. Let's break it down.

GTA III:

The story of a nameless street thug who becomes a wheelman for the mob. Set in the dar and stormy (and ironically named) Liberty City, you will do everything from boost cars to deliver "goods" to whack people in your journey through this dark world of crime and punishment. While it seems simple, this isn't just a game. It's an experience.

With GTA III, Rockstar Games gave people a giant, shiny, macabre, funny toy to play with. There's a whole world in here, and it's ripe for the picking. Hookers, gangsters, cops, robbers, grease monkeys, and innocent pedestrians; all are there to populate and color this world. This is a crime simulator, and crime most certainly DOES pay here. It's also damn fun.

GTA Vice City

Rather than offering an upgrade to the blockbuster GTA III, Rockstar crafted an acid-washed, neon-soaked, 80's gangster epic with equal parts Scarface and Miami Vice thrown into the mix that was created for the previous game. Tommy Vercetti, a jailed man just freed, is set up by the mobs of Vice City, and now is in a fight for survival, and control.

Take the free-roaming gameplay of GTA III, add more vehicles, more city, more people, smarter AI, more weapons, and a whole lotta hair metal, and you'd be close to getting a bead on Vice City. This 80's inspired masterpiece of gameplay, story, and style stands as a hallmark of the series, and of action games everywhere. You'll not only turn wheelman, but you'll buy property, earn money from the city's drug trade, get yourself a mansion, and even some minions I mean, comrades in arms.

What was good in GTA III is better, slicker, prettier, faster, and funnier in Vice City. It's a brave new world. It's up to the gamer to make the most of it.

It's funny really. There were two games in the series previous to the megahit that was GTA III, and yet, despite that these are the same concept, gameplay, and focus that the sequels expand on, it was only with the realease of the more realistic 3D games that all the noise was made about more violence in vidya games being bad for youth.

Realism can be dangerous, but the claim that violent games make violent people is unfounded and lunatic. There is a fundamental difference between the digital and the real, and it's up to parents to make sure that children understand where the line is.

Besides, that's what the rating system is for. "M" games are NOT for kids, any more than "R" rated movies are. Amazing how logic can be so easily sidestepped in the name of moral outrage.

In either case, these are gems not to be passed up. Bargain price, classic gameplay, great stories, and the most replayability this side of. . .well, anything really. There's more than enough violence and mayhem for anyone to really enjoy living on the wrong side of the law. Just remember, save before you quit.

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I think having a combo pack with GTA3 and Vice is awesome.Doing driveby's is the best.When i first played GTA3 i was really hooked on it when i heard vice was coming out i was reading everything i could on it and couldn't wait to play it.Finally the day came and i got to play vice.

I'm hoping that they come out with another Grand Theft Auto.

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Monday, September 8, 2014

Record of Agarest War Zero Limited Edition -Xbox 360 Reviews

Record of Agarest War Zero Limited Edition -Xbox 360
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $27.95
Today's Bonus: 53% Off
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This game is one of the best strategic RPGs I've ever played. It requires the player to take their time and delicately balance out their characters with upgraded weapons, enhanced skills, and even (or uneven) stats. The plotline is intriguing and the jokes are often hilarious. In many strategic RPGs I find myself level grinding in one exact area for a set period of time before I'm strong enough to move on, slaying the same monster over and over again. This game has an extensive map that grows with the conversations that you have with your party members. The gameplay itself requires logical thinking and strategy (because it IS a strategic RPG, you know.), something that other games lack. As for graphics, this game doesn't push the limit, but the designers clearly know that there are much more important things than being as showy and shallow as games such as Call of Duty, and Halo. It's in standard strategic RPG format, and I love it. Until now, all strategic RPGs were on handhelds, and it got a little tiring.

This is NOT a game that you can blow through in one night. This game DOES require you to actually enjoy the game you're playing instead of just mindlessly killing drones and copies of monstes with terrible AI systems.

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This is quite a fun game. The mechanics may take a little getting used to, but once everything clicks it is an enjoyable ride. The limited edition features are very well done and quite extensive. I recommend this game to those seeking out an enjoyable tactical experience.

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My son was very happy to get this. He was surprised to receive it. He had been looking for this set for some time. Thank you for your quick shipping.

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This is my 3rd favorite limited set of any games so far. I love the cards that came with it; and also the small guide. The guide helped a lot more then i thought it would. the art book is not bad either.The game reminds me of the old Finalfantasy series.

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just what i wanted it worked as i planed it thx i would perfer this to any one who likes this game

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Friday, August 1, 2014

Review of NBA Jam - Xbox 360

NBA Jam - Xbox 360
Customer Ratings: 4 stars
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So, if you are like me and my friends and spent lots of quarters on the original arcade game, this will take you back.

We played the heck out of the older versions on the Sega Genesis, N64, Sega Dreamcast and the odd Xbox 3-on-3 version.

Since Jam went away we switched to EA's NBA Street.

Street was fun, but it was almost became as complicated as a fighting game with all of the combos you needed to do.

This Xbox 360 version is a total remake of the original arcade game. Big Head mode and all.

This isn't a deep game, but there is more to it than just "Play Now", but it isn't NBA 2K11.

So the question is, is Jam worth the full retail price? I would say no unless you are dying for a multiplayer game that doesn't involve a gun or you

are an old school fan like me.

This is one of the few multiplayer games I can play with my son and his friends. Most games, like the Lego series are only two player games.

I rated it four stars because it is a great re-make of a great game.

It plays just like the old arcade machine.

I love the gameplay. I love the graphics and the play by play is fun.

There are some quirks.

The on-line gameplay is broken for now. That is inexcusable. You can't play anyone, I assuming this will be fixed ASAP. (right EA?)

The rosters are not the latest. Miami has Lebron and the Knick have Amare' but Ariza is still on the Rockets.

There is a championship mode which is fun for single player action and they have some unique challenges they call "Re-Mix", but the heart of the game

is just playing with one to three other friends.

This is classic Midway video game. If you have played NBA Jam or NFL Blitz you know the rules, who ever is in last place, they will have the advantage (ala Mario Kart).

This is done so every game is close, it is a fun challenge to try to put someone down by 20.

The computer cheats big time, but there are some tricks you can do to keep the CPU at bay.

The game has some fun rewards that you will earn when playing, for example if your player scores all the points you get a ball hog award.

I have tried most the teams.

I found the surprise player is Arenas on Washington.

So basically, if you are looking for a more arcade like basketball game that is not a sim like NBA 2K11, this might be for you.

If you want something to compete with your friends that will have you all screaming, yelling and insulting each other, this is it.

But if you want a deep single player type game, I would pass on this.

Try NBA Street. It has more to it.

Update: OK, the single player is more fun than I thought.

I am addicted to unlocking every player....

The campaign mode tasks you with beating every team, there are boss battles after

every few matches. This is one way you unlock the legends from the fist NBA Jam (Arcade Version).

For example you have to challenge Spud Webb and Dominique Wilkens or go to Golden State and take on Chris Mullins andTim Hardaway.

If you beat them, you can play them in the multi-player.

Also, it you pull off certain tasks like 10 blocks in a game and such you will unlock more legends.

These Legends are added to the rosters of the respective teams they played for.

So Worthy is now available with Kobe, Lamar and Pau.

i haven't gotten to the main boss battle which looks to be Magic and Bird on the same team.

The hardest team to beat on Hard Mode has been Orlando. Dwight blocks everything and he and Vince Carter dunk really hard.

It is hard to block them.

I have been using Arenas and Minute Bol as my tandem.

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If you liked the original NBA Jam back in the rip roarin' 90's, you can stop reading here. Just go and buy the game.

If you're on the fence, here's the low down on the game.

If you're expecting something deep like what you seeing in the 2K or NBA Live series, you probably won't like this game.

If you're not a fan of arcade sports games, don't bother buying it.

But if you like simple & mindless arcade fun, this game is for your. Much like the original NBA Jam, this game is basically is 2 on 2 basketball. I won't go into detail about the rules & nuances, but you pretty much just do insane dunks, ridiculous flying elbows and pushoffs and crazy 3-pointers back and forth until someone wins the game. There are no fouls, and you can also opt to turn goaltending off. With every big score comes some crazy 1-liners from the game's (somewhat famous if you played the original) announcer.

From a gamer point of view, if you like your sports games rough, fast and fun then NBA Jam is for you. If you're looking for realism, look elsewhere, you won't find it here.

The game plays extremely well, and the graphics are fancy. Basically you can now have an NBA JAM arcade deck in your home now thanks to this game. From a fun point of view, this game rocks house. Virtually anybody can pick up and play this game, which is wonderful.

My only small gripes are that:

1) They took away the injury aspect of the game. I liked how in the old NBA Jam you take into account injuries to a player. Considering I play like a jerk and stop at nothing to shove people, I used to like seeing how badly I could KO someone like Scottie Pippen back in the old game and force the AI to replace him in the 2nd half. You can't do that here, and that sort of eliminates the incentive of changing lineups during halftime.

2) The game really isn't worth $50 bucks. I got it dirt cheap thanks to a store discount, so that's why I got it. But frankly I think you should wait for the price to come down before purchasing this game.

3) The lineups get old ... like now that Orlando made that big trade, you really wish you could move Gilbert Arenas to the Magic et al. I wish you could move ppl around.

But those are minor gripes. In the end, I think the game is really fun and retains the fast paced spirit of the original NBA JAM. Just wait for the price to go down before you buy.

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I wanted to love this game but it is missing so much, that much of the fun factor has been taken out.

There is NO TAG MODE. This means that you can never control the other player on your team. Makes for clumsy controls.

No HOT SPOTS. I liked the SNES version with hot spots but this doesn't have the option.

PROS:

The announcer is solid but he uses the BOOM SHAKA LAKA to death. A couple of other entertaining quotes though.

The new break the backboard challenge. This is where you square off and the first team to execute a number of dunks to beak the other team's backboard.

OVERALL Not worth . $20 tops. Skip it.

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I just wanted people to know kmart is selling nba jam for xbox & ps3 for 29.99 untill dec 11 2010 good luck I got mine sweet not worth 50 or 40 just right at 30

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If you are looking for a fun sports game then be sure to check out NBA Jam for the Xbox 360! I started playing NBA Jam at the arcades back in the '90s and was a huge fan. I also owned copies of NBA Jam and NBA Jam Tournament Edition for the Sega Genesis and played those a ton too back in the day.

This new version of NBA Jam for the Xbox 360 has totally met my expectations and then some!

It took me a couple of games to get good with the new control layout. It can be frustrating at first but I guess no more than a lot of other games out there. My kids (ages 7 and 10) were frustrated too when they started playing but I told them to stick with it and now they are playing great.

The online play has been fun. It's not without some glitches but it works almost all of the time and each game only takes 12 mins to play so even if there is an error it is not like you waste a bunch of time.

And speaking of 12 minutes per game, that's one of the things that makes NBA Jam so much better than a lot of games out there where you have to devote hours to each session. I like the fact that I can come home from work and play a few games, make some progress on my campaign, and then shut it down. No need to set aside hours for this game.

I agree fully that playing against human opponents is the most fun. What others have written here is certainly true. But I find that playing the CPU is a lot too and trying to unlock all the accomplishments and secret players will keep me happy for many hours to come.

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Thursday, July 31, 2014

Buy Warhammer 40,000: Space Marine

Warhammer 40,000: Space Marine
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $20.77
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Space Marine's campaign is quite literally the most fun I've ever had playing through a single player campaign. From what I understand, the game underwent quite a lengthy overhaul in the design phase, probably aiming to sufficiently distinguish the game play from Gears of War.

In that regard, they absolutely succeeded. A better game to compare Space Marine to would be Ninja Gaiden. While there is no "snap-cover" mechanic like in Gears of War, there *are* absolutely mind-boggling numbers of enemies throwing themselves at you pretty much all of the time. In that respect, I couldn't help but recall the frenetic against-all-odds feeling of Ninja Gaiden. In that game, you are supposed to prevail because, hey, you're a @#$ing NINJA. In Space Marine, you are supposed to prevail because, hey, you're a @#$ing SPACE MARINE.

Like Ninja Gaiden, you have a variety of close combat weapons (though not the same breadth) each with their strengths and weaknesses. However, in addition to the "hundreds versus one" in close combat, Relic has managed to incorporate the most fluid ranged combat/close combat system I have ever used. You can literally snipe an enemy on the high ground one second, and then spin around and decapitate another enemy with your bare hands, and you don't even think about the control scheme at all!

The campaign could have easily gotten repetitive, considering that your main staple weapons only gradually expand in variety, but intelligent level design consistently creates new puzzles for you to solve, by having you fight in a variety of terrain heights, against different mixes of ranged, close combat, and heavy hitting opponents. I found that on the "hard" difficulty setting, I literally needed to rely on every aspect of my arsenal to survive. That often meant anticipating a charging crowd with some well placed grenades to soften up the ranks, then using my range weapons to take down some high priority threats, and finally crashing into the wave of enemies to slash and dismember anyone who survived my opening salvos. I can't think of a more cinematic, and pulse racing game in recent memory. There are several set-pieces like action sequences out of the movies that just feel unbelievably epic, but I won't ruin them for you. All I'll say is that clearly this campaign was designed with a lot of careful planning and inspiration.

The multi-player is also worthy, and rewards strategy and practice. It copies the customizable weapon loadouts you find in the Call of Duty series, while also incorporating the different weapon classes found in Warhammer 40k (Tactical, Devastator, and Assault). As you play more and improve, you unlock more weapons and armor options, which can greatly increase your lethality. They were smart to include a feature where you can copy the loadout of the last person who killed you, however, so if you find yourself fighting someone who has hopelessly more toys to fire at you, you can level the playing field.

I've been playing Halo Reach for a whole year, and at first the Space Marine multiplayer experience was jarring to get used to, since it feels so different. After playing for a few hours, however, I had become sufficiently acclimated to the pace of Space Marine multiplayer, and it was incredibly satisfying. You will spend far more time practicing how to be effective with a broad range of tactics than you will in Reach, because the permutations and perks you can customize can really necessitate that you alter your tactics.

I have a few minor gripes as well. In multi-player, the teams are divided between Space Marine loyalists, and Chaos Marines (instead of say, Red VS Blue). You get to customize an armor set for both (sort of like how you customize both Spartans and Elites in Halo Reach), but you don't get to choose which armor set you use in a match. Personally, I'm all about playing as the Blood Angels chapter, but sometimes it feels like 4 out of 5 games I'm arbitrarily assigned to the Chaos team, which is a drag. This has no effect on game play, but it still bugs me. I can understand that if the designers let us choose, perhaps there would be too many Chaos players, or too few, but it seems like they could have at least included a "preference" option, so that wherever possible you are assigned the faction you identify best with.

I also think that some more multi-player features wouldn't hurt. Right now it's basically "king of the hill" or team deathmatch, which is fine, but we have all been spoiled by the variety of game modes in other shooters. Of course, there's no reason why these things might not be added on in future patches. I know for a fact that they are going to be adding a free multiplayer "survival" mode where you can just kill waves of orks with a friend on the same console. Hopefully they will continue to support and expand on the game, because they really made a winner!

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I have to preface by saying that I am a huge Warhammer 40,000 fan, and, as such, have waited not a little impatiently through its development. I was not dissapointed. This game is beautiful, absolutely stunning. The world is epic is scale, dark, and detailed. The soundtrack is deep and suspenseful. Please don't believe those that say this game is a button mashing repeat-fest. I assure you it is not. The combat can get a bit repetitive after hours of game play. It can also be mundane if you simply wade into enemies and swing your chainsword. However, that is a crappy (and difficult) way to play the game. Using the different weapons to strategically take out important targets and tackle different situations can have devastating results on your enemy. Further, the levels are constantly changing, as are the configurations of enemy parties, and even the enemies themselves. The game is actually extremely fun.

Some have said that is plays a little like Gears of War. I would say that it "plays" very little like gears of war. This game includes much more melee and a unique health system. The game's weapons are also not really like Gears. Finally, the cover system, something absolutely integral to the Gears experience, is completely missing. That said, the game does, in many ways, "look" like Gears. Some reviewers claim that the hulking Space Marines look like Cogs, the looming stone architecture looks like Jacinto, and the Adeptus Mechanicus insignia and its focus on gears and mechanical insignia are all too familiar. How dare they copy these things from Gears of War, right? Well, wrong. For anyone that has almost any experience with the Warhammer 40K universe, playing this game is like stepping into a perfect embodiment of a fictional universe that has been around for decades. The fact is that Space Marines do wear hulking armor (or "armour" if I was to be true to the genre), the gothic architecture is key to the ships and buildings of the Imperium of Man, and the Adeptius Mechanicus is embodied by cast iron and mechanical workings. This game looks great and is true to its roots, so don't feel upset by its few but noticeable similarities to Gears of War.

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To Start off I will say that I know there will be 200 people on here posting reviews that this is a Gears of War clone. Space Marine plays similar to Gears but with some BIG differences. Number one the Lore and History of the Warhammer 40k universe is huge and it has also been around for around 30 years so it already has a pretty sweet backstory. Secondly the whole cover system is gone which personally to me is a great edition because it seems like in all shooters you do the same thing. Step one: move into room Step two: take cover behind something Step three: kill everything Step four: go back to step one. Space marine has you hold the line until your enemies are all over you then pull out your power sword and go to work melee style. The Story seems more interesting to someone who enjoyed Dawn of War or someone who enjoys the books. If your not familiar with 40k the story will probaby be really boring and it uses terms only fans would recognize such as Astartes, Adeptus and Xenos. All in all I think this game is great, mainly because i'm a really big fan. My advice to non-fans is to go play Dawn of War 2 or read the ultra-marines books and then come back to this. The game will be a lot more fun.

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I got this game at the midnight premiere, and boy it is quite an experience. First thing you will notice is that it is one of the most visually captivating games you will play. The characters and enviroments have a great amount of detail that truely is game art at it's finest. The story is very interesting with a right amount of mystery, suspense, and action. The online playing is fun, with a good amount of in depth customization of your character. Online play does have a level-up system, letting you unlock stuff with every level. No matter what side you play on, he may be any color or design you would like. To be completely fair, there are some things that did dissapoint me. First off is that the story is kind of short, in the sense I beat it on normal mode in about 2 days. There is only two modes of online multiplyer which are Anialation (Team Deathmatch) and Sieze Ground (Capture The Command Posts). Those two things there are what is holding me from giving it 5 stars. Gameplay is very fun, making you have to balance between melee combat and ranged combat, and the same carrys over for online play. This is a good buy for anyone who enjoys shooters, classic fantasy lore, sci-fi space battles, or any combination of the three. I really hope they make a sequel.

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What is WARHAMMER 40K? I knew next to nothing about this campaign setting going into W4K: SPACE MARINE, but now I have a bit of an idea. It's a setting in which the galaxy is in a constant state of war, where entire worlds are hollowed out to fuel a galactic war machine, and space marines fight on the same battlefield as sorcerers and orcs. (Orks, that is.) It's a setting that you get by taking a gritty, war-bound, Tolkien-esque universe and throwing it thousands of years into the future 40,000 years to be exact. I wasn't a fan of WARHAMMER 40K before SPACE MARINE, but I think I'd like to be one now.

The story of SPACE MARINE picks up nine days after the invasion of a Terran "Forge World" by a massive Ork army. They've since taken control of the planet's orbital defense cannons, effectively keeping the human fleets at bay. So it's up to Captain Titus and a group of Ultramarines (one of many groups in the Space Marine Legion) to disrupt the invasion and keep the Orks from obtaining crucial military weaponry that could turn the tide of the war. This begins only after the player character, Titus, single-handedly takes down an Ork attack ship, just so you get the idea that space marines are NOT your average soldier; they're practically walking tanks.

After that amazing opening (and it really is amazing) you progress toward your objective at the whim of circumstance and Ork counterattacks, and you get a feel for the gameplay going forward. This is where I'm going to have to stress that opinions in this regard will vary. The gameplay of SPACE MARINE feels very much like a cross between GEARS OF WAR and DYNASTY WARRIORS, in that you're either running and gunning, or hacking through waves of Orks with whichever melee weapon suits you.

Playing through SPACE MARINE is not a very deep experience. There's no cover system ("Cover is for the Weak"), no way to get the drop on your enemies or flank them, and while there is a sufficient amount of weapons, managing them can become a pain. So you're left sorta blasting or hacking your way through a thousand enemies across very linear levels. This means that unless you'd like to play through the story again, there's not that much of a reason to return to the campaign. The variety just isn't there, and neither is story mode co-op in any form.

So... why the four stars? While it's unfortunate that the gameplay doesn't bring anything new or exciting to the table, it's the story, level design, atmosphere, and fierce commitment to the WARHAMMER 40K setting that elevate SPACE MARINE well above its faults. The campaign is simply an exciting thing to play through. Whether you're bringing down an Ork attack ship, defending a squadron of Imperial Valkyries (from Orks riding rockets), or clearing your way to a factory so huge that it practically takes up one of the planet's hemispheres SPACE MARINE always found a new way to keep me engaged. Sometimes I kept on playing just to check out more of the Forge World, since each level is typically gigantic in scale with lots to see.

The multiplayer is also an added bonus, though it lacks an abundance of game modes. The game also requires a product code of some kind that comes with new copies of the game, so if you're thinking of buying the game used, you'll only be able to progress five levels in multiplayer without paying a bit more.

SPACE MARINE succeeds in delivering what it set out to do. The campaign is exhilarating and, at times, awe-inspiring, thanks to the scale and masterful level design. It's a shame that all the work that went into the design, writing, and lore didn't transfer well to the gameplay, though it works well enough to get you through to the ending. I think with a few more twists on the gameplay, a deeper focus on the story than destroying a thousand Orks, and maybe even an RPG element (since we're working with an RPG property and all), W40K: SPACE MARINE could've been a game to compete with GEARS OF WAR. But as it stands, this is a game where you can see the developers' enthusiasm for the W40K property throughout.

While a fine game in its own right, it's also a great steppingstone into the WARHAMMER 40K universe for the uninitiated. Now I have to figure out what all the fuss about this Eisenhorn fellow is about.

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Sunday, July 20, 2014

Buy GM Master Mod GOLD Metal Thumbsticks, Bullet Buttons, Trigger

GM Master Mod GOLD Metal Thumbsticks, Bullet Buttons, Trigger Stops, Quickscope, drop shot, Rapid fire for Black Ops 2 Xbox 360 Modded Controller COD MW3, Black Ops 2, Rapid fire mod
Customer Ratings: 3.5 stars
List Price: $299.99
Sale Price: $109.99
Today's Bonus: 63% Off
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Over a year ago, I had purchased a gold modded controller from Geniusmods that just had the rapid fire function. The controller works great, but we have been looking for an updated model and came across this. This controller is amazing in so many ways.

We were impressed to see how many mods were available on the controller. The controller came with a manual that went over all the functions of the controller, and we have yet to get to try out all the functions, but I can assure you the controller offers a LOT.

The controller itself just looks and feels amazing. The metal thumbsticks and bullet buttons feel nice, just overall makes the controller feel really solid and great quality. I wasn't too sure how the metal thumbsticks would grip after playing with the rubber top ones for so long but they grip pretty good. They have notches around the rim, and they are concave to hold your thumbs. Overall they feel solid and I feel like they are more precise because of the added weight to them.

The controller is light, as mentioned. The rumbles were removed, and I was surprised to see how much lighter it is, even with the metal thumbsticks and bullet buttons. But it truly is lighter, which is pretty nice. I sometimes do miss having the rumbles though.

The trigger stops are amazing too. I love how quickly they let you shoot. Even without the mod you can shoot much faster with just the trigger stops. I had no idea how great they would feel until I got a chance to try them out. I'm in love.

The mods have a lot of custom settings which is also nice. Drop shot has multiple settings, jitter has multiple settings, and rapid fire is completely adjustable. It is nice to dial in the perfect settings to suite your playing needs. I haven't really played around with them too much, I'm just using the default settings for now. Eventually I'll get around to trying out everything.

The price I paid was unbeatable for what the controller came with. We've done lots of research on modded controllers and could not find one that had all these functions for a price like this, and I am pleased to say we received a quality product with lots of functionality. Very happy with this purchase

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I gave this controller to my brother as a birthday present. He is a huge gamer, as am I, but he is a gamer to the extreme.

From the minute he opened it he was screaming in excitement. He quickly took the controller out of the packaging and tried it out. He has informed me that his K2D ratio has gone way up since using the controller.

Being a gamer myself, I was curious about the controller and gave it a try. I'm in love. Here is my review:

The controller is light as the listing mentioned they removed the rumbles to reduce the weight. I wasn't entirely sure why one would want a lighter controller but it feels nice.

The trigger stops are AMAZING!!! I used trigger stops an the FAL with the rapid fire mod enabled and I was shooting faster than I could imagine. It has a great feel to it and definitely makes a difference.

I used the controller for a few hours and there were so many mods that I didn't even get a chance to try all them out. There's quick scope and jump shot and so much more. This thing is amazing. I sort of feel bad that I keep using my brothers present so I'm going to get another one for myself in a different color :)

Definitely worth the money. I've had other mods and none have compared to this one. This is hands down the best mod and the price is unbeatable for what you get with it. I'm in love with geniusmods

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sorry but its the worst controller ever I want to get my money back if I can because its losing money

Honest reviews on GM Master Mod GOLD Metal Thumbsticks, Bullet Buttons, Trigger

the remote does not do anything different then a regular remote, I contacted the company and got the round around from them, just avoiding responsibility to handle this, the remote is back in the box without a use, I do not recommend to deal and buy from this company.

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This is a gift for the #1 guy in my life who is soon to be 10 and he saw this months ago and went crazy wanting it....I waited until he had forgotten and bought it for his birthday 7/29 and I am excited

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Saturday, July 12, 2014

Cheap Wings of War - PC

Wings of War - PC
Customer Ratings: 4 stars
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World War 1 is back and shunning the actual historical impact of the bi-planes of old, it is your duty as Benjamin, (you're always Benjamin regardless of your pilot name) British Ace supreme, to rid the world of the evil Triple Alliance. WoW (false moniker mind you) takes the misery of trench warfare to the skies where you shoot down generic plane after generic plane after generic plane in a series of unconnected missions spread throughout thirteen unconnected levels which each greatly resemble each other.

The game boasts a number of planes for both the Germans and the British, each with listed Speed, Maneuverability, Firepower, and Endurance levels. Unfortunately, the planes are so similar that these numbers are largely meaningless. Instead, the only thing to look at is whether the plane you're flying falls within the fighter, scout, or bomber classifications. Those really translate to fast, slower, and slower still when it comes to comparisons. As you play through campaign levels, which are all British, you can unlock these planes, but due to their great similarity, there is no real sense of accomplishment even after finishing the entire game and unlocking the supposedly uber fighters.

Within each campaign mission you have no control over which plane you get to fly. You're given one in the beginning, and unless you decide to take on one of the many bonus missions strewn throughout the level, odds are it will be the only plane you get to fly. Unless, of course, you go through one of the many rail-shooter sub-missions where you get put in back seat of the mysteriously appearing bomber and you have to keep German fighters off your tail while dropping bombs on enemy installations.

The flight controls for the game have been dumbed down, even for an arcade flight sim. They would be very well suited for mouse control, but unfortunately that is not possible. You can turn off the arcade controls, effectively separating your rudder from your ailerons. Still, it's impossible to stall and your ability to bounce off obstacles is laughable. If you combine this mindless control with the mindless turkey-shoot set-up of the levels, you find yourself with a game that becomes tedious after the first few levels.

That's not to say that everything is just blah. If the game can redeem itself, it's on the graphics end of the spectrum. It has a nearly limitless horizon and the weather effects are amazingly well done. Starting with the second half of the campaign, you find yourself in well crafted levels with gulleys and ravines that just beg to be flown through. These are a great departure from the standard flat levels found before and after this little slice of heaven.

The sound effects aren't bad though the engine power-up makes your fighter sound like a shop-class Honda with straight pipes. The voice-acting is amazingly well done, the entire pre-mission briefing is read out-loud and there are a number of in-flight voices as well. Anything from mission briefings, personal comments, and the taunts of an approaching Ace will pop up from time-to-time to disrupt the incessant engine drone. Unfortunately, there's not enough variety and you'll hear everything there is to hear within the first mission.

This game is a steal though, it started on the bargain list and can only go cheaper. If you're looking for something that doesn't require much effort or skill then this would be a nice buy. It's great for a couple hours of stick time, but don't expect any great replay value. Try the demo, if you can play that through a couple times, then you won't be seeing anything new if you buy the game.

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I found this WW I flying game very fun to play. The graphics are outstanding and I would strongly suggest your computer meet the minimums for graphics, memory and processor speed. Just going through "flying school" presented a real challenge. Much detail was programmed into this flight game and it presents a very realistic presentation. I would recommend it for anyone who enjoys well detailed and challenging air war games.

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This is TRULY grand!

I've been waiting for 5 years, for Microsoft to get their butts in gear & stroke this original xbox game for the XBOX360...and I was just about to buy a used console to be able to play it. BUT, I took this chance on this PC version. Got a fright when, after installing this on my Windows 7 rig, I did get an error message telling me that it wouldn't be compatible...BUT that it would tweak itself a tad. Viola!, it instantly began-to-work...even recognizing the joy-stick and calibrating it!

The game is hugely entertaining and vivid, in an arcade way...although you CAN adjust the experience to a more realistic handling environment. I'll have to "grow a few", first, before I do so. And THAT will not be easy as I am a gal.

Honest reviews on Wings of War - PC

This review is for the single player option only. A joystick was used. I can't imagine playing it with keyboard and mouse.

You can play a quick action game where you can set various options: location, time of day, weather, number of combatants, etc. You get to pick your plane (several different color schemes available). The model of your plane is limited at first since most are "locked". You have to progress through the campaign game to unlock more models.

The campaign game is a set of about a dozen missions. Each one has about a dozen objectives. You must complete them in a set order so the game can be called linear even though you are flying around in the sky. Some of the objectives are timed, fail and you have to start over. The save system was horrible. It basically saves the game after each completed objective IF you continue playing. Exit the game and return later you have to start over at the start of the mission. Confused? Say you quit after completing objective 6 of mission 4. When you restart the game you start at objective 1 of mission 4. When you play make sure you have enough time to get through the whole mission.

You have an option to choose between "arcade" and "classic" but there was not much difference between the two. Classic is harder as the plane does not handle so precisely. Turns are wider, etc. Both are basically arcade though. You have unlimited fuel and machine gun ammo. You carry up to 50 bombs AND 50 rockets!

(I don't remember reading about air-to-air and air-to-ground rockets in WWI) You also apparently have radios as you receive updated instructions as you proceed through the missions. Many times you will jump out of your plane and land in a different plane, complete an objective, then jump out again (in mid air mind you) and land back in your original plane which was apparently flying along by itself. There are also floating colored orbs in the sky. Fly through them and you get power-ups like a faster engine, more bombs, machine guns, etc. Sometimes they are colored flags attached to planes, vehicles, or buildings. In that case you have to destroy it to get the power up.

Overall, it is a fun game for what it is. The planes look nice as does the terrain. It is in no way a simulation though.

Note to designers: What I would have liked for a campaign game pick your nationality (British, French, American, or German) Name your character. Go to flight school. Be assigned to a squadron and given a plane. You would generally start off with an unarmed reconnaissance model. From what I remember (of what I have read) the missions were not so specific as in the game. The front lines were very static for much of the time. Pilots would usually just fly over the enemy lines and note any activity. They would engage enemy planes as encountered and maybe harass ground forces. They certainly didn't shoot down dozens of planes on every flight. Fuel and ammo should be limited. See how many missions you could survive. Encounters would be randomly generated so it would not be linear. Live long enough, get promoted, have access to the newest planes. The game could proceed along a historical timeline. I guess some people would find that boring but to me it would have been a much better game.

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