Showing posts with label xbox 360 best buy. Show all posts
Showing posts with label xbox 360 best buy. Show all posts

Saturday, February 14, 2015

Discount Mushihimesama Futari Ver 1.5 (Platinum Collection) for Xbox 360

Mushihimesama Futari Ver 1.5 for Xbox 360
Customer Ratings: 5 stars
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I got this game in and although I don't usually play imported games or bullet hell games, I decided to give this game a shot----now I'm glad I did. This game is the sequel to Mushihime-sama {Insect Princess} and it WILL play on America 360's so give it a shot if you can also the some of the option menus are in english so you should be able to navagate with ease. Anyway the story goes like this The plot revolves around the death of the antagonist from the first game, Aki, and his mother, Larsa, going insane and seeking revenge on Reco for allegedly killing him. Her younger son Palm goes in search of Reco to learn the truth about his brother on his own. Eventually Reco finds Palm lost far from home and the two become friends, with Palm learning what happened to Aki was not her fault. Together, they aim to travel back to Palm's home and stop the madness of Larsa.

This game is a bullet hell game like none other and features what is probably the hardest end game boss of all time. This is the 1.5 ver. so you have access to the Ultra mode from the start, also if you check the game's information on the 360's dashbord and press x when you have the game high lighted, go to Extras and you'll find the Black Lable {in this case Black Laval} download, this will add God Mode and also gives you the True Last Boss fight with Spirit Larsa {the hardest boss in video game history} for about 1500 MS points. This is truly a wonderful game and honestly isn't as hard as it looks but it is a heck of a challange.

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I heard about this game from a friend who had also purchased the game. He told me it was definitely worth the money and that he has fun playing it. So I decided to get it myself.

After getting the game and playing it for myself, I was hooked.

It's a shoot 'em up that's very fun to me. I'm not all big on vertical shoot em' ups, but I enjoyed this one a lot.

The colors are nice and the music is beautiful.

Even if you don't know Japanese, it's not that hard to start playing.

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Games pretty fun for anyone who enjoys shooting games, Has lots of modes to pick from. (Region Free) just like it says so you should be able to play it on just about any Xbox 360. =)

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Saturday, January 24, 2015

Reviews of Snoopy Tennis

Snoopy Tennis
Customer Ratings: 5 stars
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Okay, first of all, I may be slightly biased because I am a fan of Peanuts and have been for decades. However, I think that is appropriately balanced with the fact that I was a state ranked tennis player and have worked in the tennis industry for several years, making me a very harsh critic of any tennis game.

So on with the review!

Take away Snoopy, Linus, Charlie Brown and all the other familiar characters you are able to play with, and do you know what you have? You still have a very solid tennis video game. The gameplay is actually very fun, and regardless of the sentimental value one may hold for Snoopy and the gang, it's an addicting game. As a tennis player, it's very nice to see actual mechanics used in the game (ie: when you swing earlier, you will pull the ball toward the forehand side).

It's a pretty easy game once you get the hang of it (swing once you hear the ball bounce),however, the very hard mode is absolutely impossible (well... right now at least). I haven't tried the two-player link mode yet, so I don't know how that is. The single player mode consists of normal, squash (walls count, but it's no fun) and powerup mode, which has icons you can pick up (similar to Mario Tennis). Then there's championship mode, which allows you to unlock characters and stages after completing it with the different difficulties.

The cons of the game No doubles play. That's about it, really. I guess i could complain about the monotonous sound effects, but for a system that was made 12 years ago, I'm not complaining.

But back to the Snoopy and Peanuts bitthey're absolutely adorable. For the first couple hours, you'll be more engrossed with the character movements and how cute they are than the actual game play.

Kudos to Infogrames for not pumping out a commercialized piece of [junk]. I'm looking forward to their release of their Snoopy flight adventure game later in the year (for the PS2 I believe).

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When playing Tennisgames theres one all determining factor the controls. Especially your ability to control the ball, and this games really nails it. Mario doesn't even come close, forget about everything else once you master the controls you'll enjoy this game forever and ever. The graphics is also crystal clear, wich can't be said for Mario. You never doubt whether or not you made the shot.

In my book this is one of the best tennisgames ever, regardless of platform.

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This is the first video game to feature the Peanuts characters and it's a splendid showing. I'd give it a slightly higher 4.5 if I could. The characters are detailed, instantly recognizable and have different attributes, colors are birght, there are multiple courts to play on, as well as variations on the srtaight tennis game. When you play the championship mode you play against different characters as you progress. Once you beat a new character, it will become available for play in the regular mode. So there's a collection side of things that keeps you hooked. There is also a power mode where different power ups appear durring the match. Aiming for them is quite challenging. Also you can hook up your GBC to a friends and play against each other! Always a great idea for a sports game.

My only gripes with the game are that I wish the sound was a bit crisper and that there was some character voices or something to keep things sonically fresh. All that's presented are the ball sounds, a crowd cheer and an announcer saying "out", when you hit the ball out of bounds.

The control is not only varied, but easy to learn. Young ones will have no problem learning the basics. But once those basics are mastered, you'll find you can actually control the movement of the ball in air and many other things. This is a perfect game for long trips as tennis matches are quite long and trying to aquire the extra characters will take extra endurance. Once you start, you'll have to tornnn away from your GBC!

No doubt about it, if you like tennis and/or the Peanuts, you will love this game.

Honest reviews on Snoopy Tennis

Snoopy Tennis was put together well I think. It has a cute aspect to the game by favorite characters in the Peanuts comic strip to be in this game and you are competing against other characters too. the fun part is there too by the action of the tennis game going on and the Peanuts characters playing. characters in it are charlie Brown, Linus, Pig pen, Lucy and many others. I left my favorite one out Snoopy of course! The manufacturer Infogrames I think has made great games from this tennis game to another favorite of mine Driver.

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This game rocks. The players are so simple looking and move smoothly. It arrived before expected and didn't work at first but I fixed it

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Saturday, January 10, 2015

Review of XCOM: Enemy Unknown

XCOM: Enemy Unknown
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $19.99
Today's Bonus: 50% Off
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I pre-ordered this game on the strength of its demo, and I have not played the first game. So I'm approaching it from scratch. As a fan of strategy games, I like the idea a lot, and it's a fairly elegant combination of base management and tactical turn-based combat. Here's some pros and cons from my point of view:

Pro's:

Customization: Of course lots of games have character creators these days to let you customize, but it's nice to scale that up to allow customization to every one of your soldiers. You can name your soldiers after your friends, celebrities, historical figures... whatever you want. Then you can do your best to make them look the part, probably not something everyone does, but I find I'm more attached to soldiers I've customized and thus more careful with them. (Though I still don't get why character creators have about 30 facial hair options without a single handle-bar mustache option, what gives?)

Balance: Squad balance becomes very important as the game goes on. I generally end up with a sniper, a medic, a heavy and three assault troops. But playing with other configurations can be fun. My all sniper missions generally met with less success than my all drone missions, but there was fun to be had.

Panic!!: This is the main strategic factor that helps you determine where to put your satellites, and which missions to do when there's a choice. I like this a lot, and really it's the only thing that gives the game replay value. The way panic situation plays out will determine which countries fund you as the game goes on, this determines how large a welfare check you get at the start of the month (You are given money once per month, based on which countries are actively funding you), how many scientists and engineers you have, etc. I also like that the choices aren't always easy. Say you've got very high panic level in South Africa, then they give you a mission where you get to choose to help France, China or Nigeria. France and China may be higher panic than Nigeria, and none of these choices are going to help South Africa directly, but if you don't pick Nigeria then panic goes up in EVERY African country... which may push South Africa over the edge.

Cons:

Bugs: I hate docking for bugs because there's every possibility that these will be fixed by the time you're considering buying the game, but for now there are some bugs. I'm not talking about RNG-rage where you sit there and say "oh that is BS!" as one of your soldiers dies (though that definitely does happen). As other reviewers have noted, cover is sometimes bugged at this time. A perfect example is a situation where you have a soldier in cover, and across from you there is an enemy in cover, with no-man's-land between. The helpful icon on the screen shows a solid red alien face icon, which means you can shoot at an alien but they are in cover (reducing your chance to hit and crit). So, to make your attack more effective, you charge the alien, get behind his cover and wait to see that alien icon turn yellow (indicating you can shoot an alien who is not behind cover from your angle of attack) Well sometimes that just doesn't happen, there's nothing covering the alien, but he still gets the defensive bonus, your attack maybe hits him but he lives, next turn he shoots your now exposed soldier, crits and you're writing a letter home to explain to Mrs. Dash that aunt Jemima was killed in combat (Sometimes i named soldiers while hungry)... it's frustrating. There are other bugs that don't let you click on mission devices to use them. I've only had one crash, not a huge deal as it autosaves each turn.

Repetition: In terms of mission type, we've only got 5: 1)Kill all aliens, 2)Extract VIP, 3)Defuse bomb, 4)Rescue Civilians, 5)Clear UFO/Base (Which is really a glorified 'kill all aliens' but 5 sounds a lot better than 4. Nothing really wrong with that, and arguably there's just not a way to make more creative mission type. First playthrough, I ended up doing about 60 missions, that got pretty tedious.

Inventory System: I know, anytime someone starts griping about inventory it just seems whiny, but there are legitimate issues here, especially late game. By the end of the game you will probably have a lot of soldiers you use. By this point you will have ranked up a lot of soldiers and you may rotate some in/out of the squad based on the mission and their individual specialties. But high end equipment gets expensive, so you'll want to share armor and such. You may find yourself in a situation where you have to play a game called find-the-titan-armor. This is where you have to clear a soldier from your squad, add another soldier in his or her place, and see if they're wearing your very expensive late game armor (so you can have them take it off and put it instead on whoever you wanted to bring along). It shouldn't work like this, it should just be that all of your equipment across all of your soldiers is selectable when equipping a squad. Captain Crunch isn't coming on the mission, so I don't need him wandering around the base with my plasma rifle that could be used by Colonel Sanders on this mission.

Panic!!!: I'm not talking about the country panic level described above, I'm talking about panic within the tactical-turn-based part of the game. Sometimes, when fighting horrible alien things that shake your faith in everything you've been raised to believe, you get a little scared... this is understandable. But I just think this mechanic is poorly executed, basically, when things go wrong in the game, sometimes your soldiers will panic. When panicked, they will perform a random action and be useless for a turn. That random action may be a harmless 'hunker down', it may be a friendly-fire incident that crits and kills your sniper named Wesley Snipes, or it may even be a random lucky shot that kills the alien that made your soldier panic in the first place. I just think the idea of a super-elite-multi-national-fighting-squad is inconsistent with someone panicking at the first appearance of zerglings... I mean, really? I know it's terrifying... but we all played starcraft, time to man up

Thus we have my review. I do enjoy the game, and I've put 70ish hours into it already, but the flaws are enough to make it a frustrating experience sometimes.

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The X-Com series dates back to the early 90's -I still remember the hours I spent on X-COM: UFO Defense... In fact, the game is considered by many to be one of the greatest (if not the greatest) strategy games ever developed. With the randomly generated maps -concept of fog of war and line of sight -getting shot at from nowhere -permanent death -and that fantastically good music that so fit the mood of the game, it's no wonder many still play it, almost 20 years after it was released.

There's been many efforts to remake/redo the game, with how far computers have come since then, but no big game companies decided to take it on, until now, and I do believe I'm in good company when I say that Firaxis really have a winner on their hands...

First the box -this is the special edition version, so you get the artwork book and a nice insignia thing. I appreciated the artwork book, especially when they showed some of the original designs and the updated ones -it's really amazing to see how far things have come from the early 90s, in terms of the capabilities of computers. Poster was nice too but that's all just fluff to me. If you're downloading it, be prepared to wait: there's 2 DVDs in the box, so that's around 13-14 GBs of data. Well worth it.

There's already tons of reviews and videos out there about the gameplay, so I'll stick with some lesser known ones, for some pros and cons:

PROS:

I really like the addition of new mission types -the original only had terror, crashed UFOs, landed UFOs, and alien bases. The new ones adds VIP retrieval, bomb disarming, and I believe one other one (turns out its target extraction there's a difference between it and VIP -usually, in target extraction, whoever you save actually joins your team). This helps to shake things up, as the old one tended to get repetitive, especially once you researched heavy plasma. Shoot down UFO, send in soldiers, blast away those pathetic alien scum with some heavy plasma, clean up: wash, rinse, repeat. Now, things can still get tense -even late in the game.

The soundtrack really stands out to me. Music really has an ability to heighten moments and situations, if done correctly. The original did an amazing job of capturing the creepiness and emotion that danger really could be behind every corner -and they did it again. Major props to whoever did the sound/music on this one.

Multiplayer: this one your mileage may vary with. Me personally it's nice to sometimes play as the aliens. It's also pretty interesting to see how others react in a given situation (some choose to barge, some choose to flank, some choose a decoy, some choose stealth) -everyone reacts differently. It's also nice to know I'm not the only one who accidentally dashes instead of just moving to get a better shot.

Medikit: thank you for allowing me to heal the soldier who carries the medkit. If anyone remembers the original, it was a PAIN to have to heal your guys. Had to be facing them -couldn't heal yourself (had to drop it (throw it) have someone else pick it up, then use it. Make sure you don't run out of time units. Ridiculous) It gets a whole lot simpler now. Thank you 2K.

CONS:

They took out base defense. This really annoyed me. In the original, depending on the difficulty and how well you were doing, the aliens would send ships to take out your base(s). It was a cool way to see your base from the battle mode, and it was an interesting way of keeping you on your toes. They took it out in this one, which disappoints me somewhat. Hopefully they might bring it back...

Soldiers can't kneel (goin prone would've nice to add). This sucks. Cover is a big part of the game don't use cover, and you're pretty much goin to die. In the original however, you could also kneel (while not in cover), which not only made it harder for you to hit, but increased your own soldier's accuracy. They got rid of that ability in this game, which really bugs me. Why can't I kneel while not in cover? Why can't I go prone -that would've been nice to add... Maybe it's just me though.

Stunning: this wouldn't be so bad, if it wasn't critical to the game. But it is. In the original, eventually you would research Stun Bomb/Stun Launcher, which made stunning the required aliens a whole lot easier. They took that away. The ONLY weapon to stun with is a close ranged one. You can research to increase its range but it only goes from like 2 to 4. Plus its a hefty cost. This makes stunning a heck of a lot harder. Plus a bunch of the aliens you have to stun have to be injured before they can even GET stunned. What the heck?? Basically -it becomes impossible. Be prepared to lose a bunch of guys just because of stunning.

Those are really the two biggest gripes I have -pretty amazing, considering the game they remade. Guaranteed game of the year right here -this game will certainly be responsible for me not getting sleep, and that not just becau... you hear that??

Someone there???...

UPDATE (10/12/2012) -finished the game, and it really is quite good. I can definitely see indicators of a sequel coming out... I edited my list above, most good, a few bad. But it really is quite an excellent game. And challenging dang Impossible mode...

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Hello Commander, and welcome to XCOM: Enemy Unknown

This is a game I have been following very closely for months after I learned of its development. I have very fond memories of the original game which I had until now still pulled out and played every couple of years for old times sake.

So how is this newest iteration? In short, it's pretty good and a lot of fun. Easily the best turn-based game of the year.

Now, I'm going to write this review in comparison to the original game that any 'old time' gamer has likely played as it was massively popular during its prime. The biggest mistake people who have not followed the development of the game make is assuming this is just an HD remake of the original. It isn't. It's a re-imaging, which means they took the concept and made their own game around it. Same world, most of the same aliens, a lot of the same weapons, but implemented in a new way.

All of the old mission types are still in this game, with the exception of one which is base defense. In its place there are a few new mission types: Bomb Disposal, VIP Escort, and Abduction. The ending is also different, there is no Cydonia, but I won't spoil it for you.

Bomb Disposal you have 3 turns to reach the bomb and disarm it before it blows, but there are power nodes scattered on the map that each one you reach will give you an extra turn.

VIP Escort you either have to find the VIP, then bring them back to the Skyranger or you start at the VIP and must fight your way back. As the VIP moves across the field, new aliens will jump in and must be killed immediately or there is a good chance the VIP will die.

Abduction missions are a simple deathmatch (kill all aliens) but ... they come at you three at once and you can only choose one to complete. This game is all about forcing you to make hard decisions. Each mission offers a different reward (§200, 4 Engineers, 4 Scientists, or a veteran soldier). Another factor is world wide panic, completing an abduction mission will reduce panic in that country, while the other two will increase in panic (along with the continents they are on). More on panic later, and also decisions.

Combat:

The 'Battlescape' is where combat takes place, you field a squad of 4-6 troops for each mission. Fans of the old game may cringe that this is half, or less than half, but they make up for it in that each troop has a class. Assault (up close and personal), Heavy (rockets and machine gun), Support (medic/buffer), and Sniper (Long Range). Every class has a skill tree so you can customize how they specialize. The trees are not all that deep, only two choices at most ranks, with Squaddie and Major only offering one choice (their signature abilities).

So does that mean your guys are super soldiers instead of easily one shot killed fodder? Nope... While they can do far more than the original game soldiers, they will still die fairly easily to mistakes. Combat in this game is heavily cover based, while the original game had no cover. No cover? None at all, it had concealment and there is a difference.

Geoscape:

This is now referred to by the developers and the community as the ant farm, and is a cross section view of your base as the main screen, while in the original game the main screen was the globe. Here you manage your base, manage your soldiers, manage aircraft, manage research, and manage manufacturing.

While you only have one base, you do have 4 other interceptor bases that you need to station fighters in to protect your satellites. Satellites are your radar, they are needed to detect UFOs. So, in the old game you build new bases to expand radar coverage and get interceptors in range. In the new game you build satellites to expand coverage and assign interceptors to continents to protect them as the aliens can, and will, attempt to destroy your satellites. Satellites are VERY expensive and take a long time to build, protect them with your life. The loss of a satellite will instantly max out panic for that country, and increase panic for the entire continent. It is VERY bad news.

Intercepting UFOs is a little different, instead of choosing how close you want to get you instead can use one time use items to boost your aim, dodge, or time to intercept. You will not get these immediately but must research and build them. You can only send a single interceptor at a time, unlike the original game which let you send multiple ships for larger UFOs. Honestly, this part of the game feels under developed, they could have done a lot more with this.

Money is extremely tight in this game, and there is no way to 'game' the system like in the old game and build up a manufacturing powerhouse that can fund itself even if the funding nations pull out. You will need every funding country you can get! This forces you to make a choice of what to build because you will never have enough money for it all until late game. And you are so limited you pretty much only get a single choice per game month in the early stages. Choose well!

The ant farm is also where you manage panic levels. Each country has a panic meter, and if it is full at the end of a game month that country will leave the council. Loose 8 countries and it is game over, this is the only way to lose the game. There are many ways panic can rise or fall. I'll talk a little more on this in the next section on difficulty. In short though, panic will rise faster than it falls and satellites are necessary to have any sort of control.

Difficulty:

The game comes with 4 modes: Easy, Normal, Classic, and Impossible. In addition you can enable an optional setting called "Ironman" which will not allow you to make custom save files, you only get a single auto-save. In Ironman Mode there is no undo button when you make a mistake, you must live with your choices good or bad. You can still quit the game and load up your save, you just can't hit the reload button if you get your squad killed.

Easy and Normal are both frankly fairly easy. You'll be punished for mistakes in Normal, but the game scales itself back big time with a dumber AI and limiting the number of aliens you will fight at any give time. If you stumble upon too many, it will have a group fall back into the fog of war.

Classic however is a real kick in the pants. It was played up as for experts of the original game ... but even so you will get dominated most likely. The difference between Normal and Classic is massive. Not only do enemies have a little more health (you would be surprised how much a single hit point can change things), but the AI is fully unlocked, there is no limit to the number of aliens that will attack you, and they have better aim and critical chance. You may very well learn to fear the simple Thin Man alien that has insane aim and crit chance. Your troops are more likely to panic as well. The loss of a veteran squad of troops can very well mean the loss of the entire game as your rookies will be hard pressed to survive without anyone to support them. Honestly, this game is far harder than the original game.

The other challenge with Classic/Impossible is managing panic. On these upper difficulty settings panic rises faster from failed missions and abduction missions. You will likely lose some, probably a lot of them, and the best you can hope for is not losing more than 7 before you finish the game. That said, on Classic it is possible to save them all, but this partially depends on luck for where Abduction missions occur. It is speculated that on Impossible it literally is not possible to keep panic low enough to play forever, the only way to win is to finish the games objectives before too many countries bail on you. The 'strategy layer' (Geoscape/ant farm) may very well prove to be far more difficult for you than the tactical game.

For you X-COM vets out there, swallow your pride if Classic kicks your butt, and give Normal a go until you learn the new games mechanics. I know I had to.

Graphics and Sound:

The game uses the Unreal engine, so graphics are on par with that. I think they're pretty decent, but they will not blow you away. The music and sound effects are both good, you still get that creepy feeling as you hear aliens moving around in the dark wondering if they'll wander onto your guys while they're all out of ammo or if you have another turn to reload before you find them.

PC requirements for the game are fairly low so most should be able to play it if they have anything about the integrated HD graphics that comes with the intel i series (i3, i5, i7).

Controls:

This may be the only sore spot for PC players, the interface isn't the best and clearly was designed around console controllers. You can change key bindings, but until you learn the interface it can be a little frustrating. The use of a gamepad is fully supported (and probably easier to play with).

Multiplayer:

I can't speak on this as I have not played it. What I know though is there is only a Deathmatch mode, no co-op or objective based multiplayer. A game is set up with a set 'point' pool and a time limit for turns. You then 'buy' units with your points. If you would rather, you can set points to be unlimited and make the best squad possible (of course your opponent will do the same). You can use both humans and aliens in a mixed squad, or go all human or all alien. For humans you can customize their gear and select a perk package. The perks are not individually selectable.

Play Time:

The play time for this game is fairly short for a strategy game. Around 15-20 hours of so for an Easy/Normal playthrough if you keep trucking along and don't reload your game every time something bad happens. For Classic, add 5-10 hours. You may say this is short in relation to the old game, but keep in mind that people have beat the old game in under 10 minutes. The times I give are for a fairly complete game, it's possible to finish it faster, and it is also possible to keep playing for as long as you like (provided you can keep panic under control).

Conclusion:

The game is pretty solid. The game does have its fair share of bugs. There has been one patch so far, but it only fixed a few issues known before the game came out. I have in my 52 hours of playtime encountered one game stopping bug. I was able to recover from it, but not without some cost to my game. The bug involved my interceptors and I was forced to dismiss all of mine from one of my bases which resulted in a UFO getting missed and a satellite destroyed, ouch! You may or may not want to hold off doing Ironman (mine was) until some patches if you want to play it safe.

Be careful of a lot of false rumors out there, for example IGN was unhappy that aliens were all static and didn't patrol around. Well, I can account personally on how false that statement is. They can and do patrol! Depends a lot on the mission type you are one. Some groups are static (don't move) while others are dynamic (they patrol). The council missions are all static (VIP and Bomb), while Terror missions are all dynamic. The others are a mix of the two.

The game is highly rated, and it deserves it in my opinion. This is a game I will continue to play many times as I try to at least beat Classic Ironman, if not Impossible.

Steam is required no matter what PC version you get (digital or physical) so be aware of that. It employs a one time online activation, after which you can put steam into offline mode and continue to play. You may install it as many times as you want, on as many computers as you want. Of course, you can only play on one at a time.

Good Luck Commander!

Honest reviews on XCOM: Enemy Unknown

Like many reviewers here, I was a huge fan of the original 1994 XCOM game. It was truly lightyears ahead of its time and just the perfect culmination of sci-fi storytelling and thousands of finely-tuned gameplay design decisions that just made the game so much fun and immersive. It took months off my life and contributed to some poor grades in high school and college. 2K had very high expectations to live up to and for the most part, the reboot is successful. I'm glad for that because it could've gone horribly wrong and become a giant letdown (ahem.. Duke Nukem). It brings the graphics and gameplay into the 21st century (Unreal Engine) while retaining the spirit and vision of the original. Overall, it is worthy of the tremendous legacy that is XCOM while standing on its own two feet as its own unique experience. By no means perfect (because of some awful bugs and the removal of several key gameplay aspects), but still very much fun and I've already lost 3-4 hours of sleep a night to it since I bought the game.

Because this game was designed primarily for consoles, many many of the interface elements have been severely stripped away or over-simplified. I'll talk mostly about the annoyances because the gameplay and fun stuff you can read about elsewhere. The download is 1.5GB, so be prepared to wait several hours for it (3.5 for me over cable modem). Installation afterwards is very quick however. I ran it on a HP Pavilion dv7-7010us 17.3-Inch Laptop (Black). Cranked up to high on all graphics settings, the game was still smooth as silk.

What I didn't like is the first level tutorial which I didn't know was skippable until reading forums. In it, 3 of your 4 squaddies die. When you start a new game, consider checking off the tutorial box.

Next is the annoying chatter from the NPCs, especially Dr. Vahlen who can't decide if her accent is German, French, or British. The voice actor for her is terrible. This isn't a big deal as it has no effect on gameplay. I just wished they'd gotten a real German person to do the acting.

Movement is confusing in the new XCOM. Both games limit how many squares you can move during your turn. The old one had time units explicitly spelled out as a bar as well as numbers in the HUD, and you can reserve some time units for shooting with a button toggle. The new one just has a segmented arrow indicator. You also can't group select to move all squaddies. Gotta move them one at a time. Sometimes the camera is extremely problematic and defaults to the wrong z-plane (elevation), especially when inside of UFO's. The hull of the UFO will sometimes be cut away (but then dead aliens will still show up floating on the roof). Sometimes not.

I HATE the no inventory system in the new version. You can only have 2 or 3 items which you must assign to backpacks before the mission, forcing you to choose between a medkit, grenades, stun gun, and a scope. In the old one, you had multiple slots and you could fully load out your squaddie with as much as he/she could carry. The penalty, of course, being that this slows down movement (reduces the number of time units available). The old game had ammo clips, adding another layer of strategy to the game, forcing you to budget ammo (take single shot, or multi-shot?) or scavenge. The new game has unlimited ammo, but the reduced inventory is not fun. You can only carry 1 or 2 grenades (if you level up and take the upgrade). That also means you can't pick up items from dead squadmates or aliens like you could in the old game. The ability to pick up spare grenades and alien weaponry at will was a key element of fun in the old game. You could even pick up dead aliens, stuff them in your sack and walk around to build up strength. The new one you can't.

No free-targeting. You MUST have an alien in your line of vision in order to shoot. You can't just shoot whatever you want. This is a severe lack. The old game let you shoot doors, walls and barriers to destroy cover and expose aliens. This one doesn't. While cars catch fire and blow up when aliens shoot at you and miss, you can't return the favor if they're hiding behind cars. You can't shoot cars.

Terrible market mechanics. Periodically, a nation will send equipment requests which reward you with money, scientists, or engineers if you fulfill. The old game let you manufacture and sell equipment to generate a source of income. Enemies very infrequently leave behind intact weapons. When killed, their gun and grenades shatter. WHAT??? But it doesn't matter since, you can't sell weapons.. only alien corpses and UFO parts. But you need these parts to research and build things, and they fetch only 1 or 2 credits each, so there's really no point. So, the items you don't need, like antiquated tech, you can't sell. Go figure. So, there is almost no way to make money in this game, if you are short on funds. You have to wait until the monthly stipend.

Very limited customizability of squaddie appearances. You can change the face, skin color, hair and head shape, but they all pretty much look the same. This is really boring and I had hoped to be able to make some really unique looking squad members. No height, body shape, uniform color. I also don't like the overt nation flags plastered all over the squaddie UI menus or on the backs of their suits. Yes, flags are sewn onto the back of each squaddie's collar!

No concept of friendly-fire. Shots just go through squadmates if they're in the way. In the old one, you could accidentally kill a team member with a stray shot, or if they are in your line of fire. Sometime shots go through walls due to clipping problems.

No ability to hire scientists or engineers. You get them as monthly rewards from nations, missions, or by building the required workshop or laboratory. You can hire soldiers but not scientists or engineers. What?? Not that it really matters. You can only have one base. The original, you could have maybe 6 or 8.. basically a base and interceptors at every major world region.

These are just some of the things that frustrate me and I don't know why Firaxis decided to change these mechanics that worked so well in the original. Don't break what ain't broke.

Worst of all, however, is a bug that renders the game unplayable. Sometimes the HUD completely disappears when you're back at base, making it impossible to do anything except quit the game and reload. SAVE OFTEN! On several occasions, after returning from a mission, I found that all my squad members had turned into men. Somehow, their appearances all got changed to the same character model (same face, hair, etc). Reloading solved it. Two of my squaddies are permanently wounded and unusable until Firaxis fixes this bug.

Graphics are as good as I expected, with some weirdly Halo-looking weapons and monster designs (Brutes... erm... I mean mega-mutons.) Maps all look the same, regardless of what country. Firaxis claims to have several hundred hand-crafted maps, but I'm on my second play through and I see the same maps again and again. The VIP extractions are the same map every restart.

I do like that saving and loading is very quick. Overall, there's not a whole lot of load time and most of it's hidden with transitional animation or a narrated briefing. Bewilderingly, Firaxis decided to make F10 quick save and F11 fullscreen/windowed toggle. You will hit this F11 many many times by accident, I assure you. It may sound harsh or overly longwinded to list out all the flaws, but really this is a fun game, and would've been vastly more superior had they not made these changes. I doubt that Firaxis will change any of the gameplay mechanics with a software update, but a guy can hope.

I've finished the single player campaign. I abandoned my first game because I progressed too far towards the endgame goal too fast, following the mission objectives. It feels really short and very rushed. The tech tree is super short. I ran out of things to research very quickly. The old one, tech research was a BIG BIG DEAL and it took forever researching multiple branches in order to unlock all the dependencies of creating a new weapon, vehicle, or item. I liked this challenge. In the remake it's a breeze. They made it even easier with research credits that you earn by capturing live aliens. They half your time. So most of my things took 2-4 days to research.

In sum, still a fun game, but owing to the console pedigree, many of the things that made XCOM fun are dumbed down. Console games typically target 40 hours of gameplay, so I think that is to blame for most of the negative impact of these design decisions. There's no real reason to play the game again, as there are no unlockables of any kind.

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[PC Version]

TL;DR

For X-COM fans this is a respectable re-release of the original (as opposed to a sequel) and worth the money. I rate it somewhere between 3.5 to 4.0 stars this is definitely not 5.0 star material (even as a fan). I would rate the original 80's game as 4.3 to 4.8 (for relative comparison to this). Most of the penalty comes from the lack of base defense, one-base-only setup, and annoying storyline.

Unfamiliar with X-Com? This rendition is a friendly and addictive *turn-based* strategy. It's worth trying (demo available on Steam) before you lay down the cash.

------

For the X-COM veterans:

+Most of the game is a modernized re-release of X-Com UFO defence (sp). This is not a sequel so relax ;)

+The X-COM "feel" is still there many core mechanics are present (definitely not all)

+Typical X-COM "Awww @#$^ you gotta be kidding me" situations. You know, the ill-timed alien grenade that lands right after the LZ. The ethereal "chain mind @$^%" stuff is gone. I know, I miss it too (Psionics is still in the game)

+New mechanics that genuinely add to gameplay (grappling suits, suppression fire, cloaking, soldier specialties, country-specific bonuses, etc.)

+Mostly bug-free no significant issues with the initial release (do a bios update with AMD FX CPU if you crash)

+Added difficulty/challenge strategic dilemma quests. Saving one country often leads to the loss of another. Perfect, clean games are a little harder to pull off early on.

-"Consolfied". Dumbed down for console play, increased pricing. This includes overly simplified controls, dated graphics/sound. Not a problem if you're playing on a console, naturally.

-Omitted/missing core game mechanics. Removed crouch/kneel, base defense, multiple bases. The worst aspects are the removal of multiple bases & base defense. The time unit system is still present per se, its just been simplified.

-Some minor bugs with Nvidia PC graphics. Clipping, flashing, and other anomalies (Nvidia). If you played the 80's game this is no real issue. Probably fixable with a patch (running latest Nvidia driver as of 10/10/12).

-Collision and line of sight issues. Firing through walls (not as a piercing wall shot. Difficult sometimes to mouse target a different elevation for movement (texture flashes, target location ends up being for the lower elevation, etc)

-Annoying dialogue and upfront storyline. The "UFOpaedia" feel isn't there. The original encyclopaedia-type story line was more enjoyable with its subtlety.

-----

I was a big fan of the original and even liked Apocalypse (the rest ranged from okay to just plain bad). 5 stars is a disservice to other buyers as much as 1-2 stars. Where it falls between 2.5 to 4.4 stars depends on you of course. Fans of turn-based strategy and the original X-COM will probably lean towards 4. Enjoy!

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Reviews of Xbox 360 Official NFL Carolina Panthers Controller Faceplate

Xbox 360 Official NFL Carolina Panthers Controller Faceplate
Customer Ratings: 3.5 stars
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It looks great on all the controllers I have. It is also comfortable to hold and does not make the controller bulky. In all a great product.

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This controller faceplate doesnot stay attached to the controller. Its not made very well and was a waste of money. That being said it still looks pretty cool

Friday, December 26, 2014

Discount Tom Clancy's Ghost Recon 2: First Contact (Greatest Hits)

Tom Clancy's Ghost Recon 2: First Contact
Customer Ratings: 3.5 stars
List Price: $19.99
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I don't know what they did to the Ghosts, but I want my killers back. I was a HUGE fan of the original GR games for the PC, but I decided to give GR2 a try on the PS2.

A typical Clancy squad-based shooter, a cross between Rainbow Six 3 and Ghost Recon, but losing the good stuff from each. Missions are incredibly linear one route to the objective, one way to get the job done, end of story. Your squad from GR has been reduced in size to a Rainbow Six fireteam of three AI teammates. Your teammates lack the skill and efficiency of the Rainbow operators, though. You've heard of the new "Army of One?" Get ready to be one these soldiers can't shoot, can't move, and can't make a decision. A watched two of them blaze away for twenty seconds at a North Korean soldier standing up in the open and couldn't hit him.

The story is weak. The pre-mission brief and planning are non-existent. Play is clunky, and you have very limited commands to issue your troops. Your own Ghost moves very clumsily.

I want to stay a fan of the GR series, but they're making it hard...

Attention design team! 1) More tactical options 2) Better command interface 3) Better pre-mission brief 4) Teammates who ACT like special operators 5) See Rainbow Six 3 for details

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The graphics in this game is the ONLY thing in it that's better than the original. Everything else is somehow worse.

The biggest problem with this game is that it forces you to complete an entire multiple stage mission without being able to save after any part of it. I completed the first part of mission #1 and was unable to save after this stage which should have been a save checkpoint. Once I completed this part, I promptly got shot in the head on the (harder) second part of mission #1 and was forced to try the entire mission over.

The aming with any of the guns is absolutely horrible as well. The orders you can give to your teammates is restricted to covering fire, taking point, throwing grenades or coming back to your position. Your team also won't engage any enemy they see on their own either without you firing or directing them to provide covering fire.

Ordinarily, an enhanced enemy AI would be a good thing, but even during the first mission, the enhanced AI is a disaster. I have yet to have been wounded, I simply get shot in the head and die immediately. I'm not getting close to the enemy either and am prone on the ground behind foliage, yet I get shot in the head during a firefight every time. This doesn't make any sense.

Also, what made the original Ghost Recon unique has been taken out of this game. You are one character in the game, you cannot switch to different soldiers on your team like in the previous GR PC and PS2 games.

Save your money! I'd only buy this game if it was severely discounted.

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The reviewers for the ps2 version of ghost recon two arent really seem like they have no knowledge of games at all. They exaggerated every con in the game, and left out every pro. IF YOU WANT A REAL REVIEW, READ THIS. Most websites are usually biased for xbox. I think it is quite odd when I see Ghost Recon 2 for xbox get an 8.8, and ps2 get a 6.6, I tried them and they both look, and play the same to me. If you see a low score for this game on ps2, you should question its legitimacy.

Now for the review...

Ghost Recon 2 poses an interesting story about a war sparking with the US, and North Korea. The Ghosts are sent in to investigate and to take out any threats. It could have a better story, but this is good enough to make an exciting game. The game gets annoying at times when you have to restart mission because you got killed, sometimes theres some trial and error in it. The Graphics are way, way better than the reviewers say they are. The characters and enemies are in very good detail. Better than the smeared faces and mish-mashed graphics of jungle storm. I played this game with an open mind, (like I usually do with games, instead of finding every last flaw like websites and certain reviewers on amazon) and found it fun, but not as fun as MGS3, or KillZone, or Socom II. There are some pretty intense firefights in levels sometimes, you need to direct your team to throw grenades, provide cover fire, or move in on them to win these battles, or you'll get wasted.

Run and gun does not work well, you need to take cover, and move from cover to cover to survive. The game is like Socom a lot. The graphics are good, the gameplay is fun and if you like Socom I or II, you gotta check it out. You really feel like special forces at times, sneaking in on them, and getting past the enemy with ease. I shall end this review with pros and cons

Cons

-The AI could be better, but hey, the game is still kick ass.

-The game doesn't suck you into the battle as much as Socom 2, or Killzone.

-The bullet affects are choppy at times, but it doesnt destroy the game.

Pros

-The ragdoll physics are perfect, no twisting body parts, and no flipping around from a gunshot like in Shell Shock.

-The gameplay is fun, and it can get pretty intense sometimes

-The sound and music is great, one of the best I've seen for a game lately

-You really feel like special forces when your fighting an enemy sometimes

I conclude that this game is worth being on your wish list for the holidays. If youve never played or really got into Military games like Socom, KillZone, or MGS3, you should rent it. Even rent it if you like those kind of games just to be sure. Thanks for reading my review, and Happy Holidays! :)

Honest reviews on Tom Clancy's Ghost Recon 2: First Contact (Greatest Hits)

Me and my son have been playin this game and love it. Has a good theme and has a real war machine type feel.

You dont have to move in silence and sneak up on the enemy. Just use military tactics, ambush the enemy and

shoot em all up.

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If anyone ever compares the Ghost Recon series to SOCOM they are completely insane. SOCOM is so far and away the better game, Ghost Recon 2 is so linear it forces you to play every mission the same way. Your teammates are useless and will actually grenade themselves more often than not. At least in SOCOM they would follow your orders once in awhile. Ghost Recon just has you in front all the time getting shot at while they wait behind. You're forced to run into ambushes constantly and you can't leave certain sections of the map to try different attack angles. There are invisible walls set up to keep you trapped like a rat. Please pass on this series and stick w/ SOCOM 1, 2 or 3

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Tuesday, December 16, 2014

Rayman Origins - with Artbook - Xbox 360 (Standard with Amazon Review

Rayman Origins - with Artbook - Xbox 360
Customer Ratings: 5 stars
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If you're reading this review, you're probably thinking about purchasing Rayman Origins. Stop thinking so hard. If you ever fell in love with Donkey Kong Country, Super Mario World, or any platformer from the mid to late 90's, this game is for you. Rayman Origins mixes simple platforming, beautiful 2-D art, and imaginative music to create a rich world that really comes to life. The humor is simple and zany but thankfully, they really worked to make it stand as its own IP and not just rely on the Raving Rabids popularity.

GamePlay: What if? What if 2-D platformers had never died off? What would they be like if you combined the simple fun design of platforming but added all of the computational power of current gen systems? Well Rayman answers those questions. Rayman takes the best parts of simple platforming and adds depth to them by bringing the characters and world to life in ways that couldn't be created on lower end hardware. The basic mechanics are jump attack in all directions, butt-stomp, float, and a few other power ups you unlock along the way all add to making Rayman feel and control in a fun and responsive way. When you mess up a jump or get crushed by falling debris, you know why it happened and you never feel that you were cheated. There are many secrets coins and cages to find in each level and they are really are fun to spot. The mosquito 2-D shoot'em-up levels are a blast too. Sucking up enemies and spitting them out adds a nice mechanic on top of the traditional shoot and dodge. Bosses are also ridiculously cool and well designed.

Art: Stunning 2-D drawings and animations bring out the characters and the world. Almost everything on screen is bouncing and moving to the rhythms of the stage. The foregrounds and backgrounds are littered with fun characters. Everything about the art is fantastic. The attention to details and overall quality are reminiscent of classic animated Disney films.

Music: This is where Rayman Origins really shines. The music is just perfect. It captures the tone of each level and really brings excitement to what you are doing and reflects what is going on in the level. It uses real live instruments and crosses many genres. From jungle melodies to jazzy rhythms, Rayman delivers light hearted melodic joy.

Rayman Origins is a gem in the sea of first-person shooters, games about anime dudes with swords, and the rest of the overcompensating, feature bloated, and unimaginatively bland games that come out over and over again. I'd recommend this game to gamers of all ages, its simple enough for kids, but challenging enough to make seasoned platform pros sweat. Support games like this and we can have more of them.

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My 4 and 6 year old kids love playing this game cooperatively. They've developed their own skills and talk each other through their challenges. It's great seeing such teamwork! While watching, I enjoy the art, humor, funky music and while playing, I like the gameplay, various levels of difficulty and depth. A great game for everyone.

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Rayman Origins is perfect in every way. Artwork, sound, music, gameplay, everything. It is a perfectly constructed 2D platformer that never gets stale and delivers all the way through to the final stage.

I put about 20 hours into this game and have completed everything. I am actually sad that the game is over. This is one of those rare gems that comes around every once in a blue moon.

I absolutely loved this game and I highly recommend this to everyone. Enjoy!!!

Honest reviews on Rayman Origins - with Artbook - Xbox 360 (Standard with Amazon

Rayman Origins is one of the best games out in 2011. Made entirely in hand drawn 2d style it is a huge achievement. By 2D I do not mean levels are structured to be viewed from the side and 3d objects are placed throughout, as has been the trend of last ten years, it is actually all hand drawn. The drawings and animations are very detailed and meticulously polished to create a seamless interaction of the player with the very diverse environment. For example in the beginning stages the levels feature earthquakes which cause the platforms to move and grind against each other. You have to run through and past moving plates of solid rock to avoid being squashed. I did not see any spots where either detection area was incorrect or invisible walls, it all seems to make sense in Rayman Origins.

Gameplay is structured like many games from the Sega Genesis and Super Nintendo generation. You have "worlds" and stages through which you travel on a big map. Perhaps it is a little homage to founding father Mario. The focus of gameplay is not simply to finish the level but to finish it very quickly while collecting the most Lums you can. Lums are like coins, but they are actually little happy smiling Luminous creatures who laugh every time you collect them. I've found myself running through some levels multiple times in hopes of discovering all the secret areas and hidden items, of which there are many. You will get a special reward for collecting all the items in quickest time possible. This also includes dealing with your enemies in the most efficient way possible.( This is especially enjoyable because everywhere throughout Rayman Origins runs in stable 60 frames per second.)For example you could punch an old wrinkled humanoid toon who then inflates and raises to the air. To get an additional Lum, you can maneuver to jump on it once more. One thing I noticed is that, probably because the game looks as good as it does, it does not have real time dynamic physics. For example there aren't big objects or particles that bounce off other objects or walls. That is not to say there are few special effects and particles everywhere.

Special care has been taken to increase re playability as well. Throughout your journey you unlock many friends whom you can pick at your "home base" to beat the levels. For the most part they are very similar to each other in their abilities, but their appearance is very different. One of Rayman's friends is a blue toad, another is a big nosed elf/troll-like creature. All have their own cool animations.

Sound is pretty good for the most part. If you enjoy cartoony sounds you'll like it more as there are many creatures sounding like Chipmunks. Language in the game is some sort of gibberish language resembling real languages in our world. One character sounds like he is speaking Hindi, a nymph fairy sounds like she is speaking some sort of Norwegian gibberish, another speaks with bits and pieces of English. It is all over the place. On the other hand , to be fair, there are some repetitive sound effects that could become annoying. I personally do not particularly like the South American sounding mandolin or banjo that plays every time the Lums turn red, but overall it is good.

The game also contains stages where you fly. They are made to resemble a scrolling shooter, which actually does its job really well. When I got this game I thought it would actually be pretty short, but it turned out it has close to 60 levels and very high replayability value.

Another aspect of the art in Rayman Origins is that while it is childish, it appears to be oriented toward older gamers or nostalgic gamers. You'll actually see frequent suggestive "naughty" animations or references which kids under 12 just will not understand.

Pros:

-hand drawn animations and backgrounds everywhere

-diverse levels with every color tone and every imaginable taste

-long game

-60 frames per second

-multiple characters and secrets that give reasons to replay the levels

-smart humor old gamers will understand

-up to 4 player coop

-nymphs

Cons:

-No online multiplayer

-Movement and objects are not based on real time physics

Tagline:

Rayman Origins is one of a kind 2D platformer with exceptional art direction. Meticulous attention to smallest details is noticeable. I hope this game gets some awards as it is truly one of the best games of the year.

Note:

If you can, try to get the bundle with the included Ubi-Art Rayman art book. It is a thin hard cover album that came with the pre-order. Very nice souvenir that all your friends will like to look at.

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Rayman Origins is one of the best games that I have played in a while. For anyone that enjoyed Little Big Planet, this game takes a similar approach in being all about having pure fun. The detail found in the characters and scenery are unlike anything I have ever seen in a game. The music is very catchy as well. I would recommend this game to everyone, but especially to fans of 2D platformers and those looking for a more family-friendly game experience.

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Thursday, December 4, 2014

Best Injustice: Gods Among Us - Collector's Edition -Xbox 360 Deals

Injustice: Gods Among Us - Collector's Edition -Xbox 360
Customer Ratings: 4.5 stars
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I had extremely high expectations for injustice: gods among us, and I'm glad to say that this game surpassed them all easily. this is a true five star can't miss game.the controls are tight and responsive, the story mode is coherent, and there is an extreme degree of replayability.I would recommend this game to anyone who enjoys fighting games or video games for that matter.

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I'm a big fan of the DC Universe and of fighting games (Mortal Combat). I'm also a big Aquaman fan, and this game makes him awesome. I enjoyed the story but I really like the gameplay with friends over Xbox Live. I went with the Collector's edition for the statue and it's awesome. Would do so again in a heartbeat.

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This edition came with the collector's statue of Wonder Woman locked in battle with Batman. The detail is amazing down to the paint on Wonder Woman's fingernails. The expressions on their faces everything. Though if you're not into something like this then the extra price point is not worth the money. But the statue looks fine along side my other gaming related swag. The game is awesome! New fighting engine it's not just Mortal Kombat with a DC Universe skin on it. I have greatly enjoyed both statue and game and would definitely recommend this to someone who want's a little more with their game.

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This package comes with a copy of Justice League: Doom, the first comic book of the injustice series, a statue of Regime Wonder Woman fighting Main Universe Batman, and the New 52 comics skins for Batman, Superman, and Wonder Woman. For $90 when I got it, it still was the best deal out of all the collectors edition's I've bought, and I've bought a lot.

As for the game, the story is very well written, and has lots of in game content. Multiplayer is hit or miss, with a lot of spammers and glitchers as was with MK9, but Netherealm has awesome community support, offering tons of patches and bug fixes on their game. Would reccomend this Collector's Edition to die hard DC fans, and the game to anyone fighting game/Mortal Kombat fan.

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This is not Mortal Kombat but the pillars are still there and even though the animations are different the mechanics are still pretty much intact from the new MK which is really a very good thing. But be warned this is not MK!

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Monday, October 27, 2014

Cheap XB360 BIOSHOCK 2 CDN

XB360 BIOSHOCK 2 CDN
Customer Ratings: 4 stars
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When I saw this sequel to Bioshock, I got excited. How were they going to up the ante? How much better would the rendering and animation be in a game released two years after the original? The answer is a reasonable one, but disappointing.

Pro:

+ Consistent with the original Bioshock, and indeed takes place in the same underwater habitat. The atmosphere is amazing, the art and voice acting are both superb

+ You can wield plasmids and normal weapons at the same time, an improvement over the original game mechanics

+ It's fun playing big daddy for a change, and there's a few new creatures

+ The addition of multiplayer is a plus!

+ The story is interesting and engaging

+ The graphics are acceptable for an AAA title of this generation

+ It retains most of the plusses of the original: relatively smooth gameplay, good hints to help you along when needed, etc.

Con:

I wanted more new features, not just refinements! This really does feel like more of the same. It's GOOD more of the same, but not great.

The rendering engine and animation quality feel a bit dated, more than I expected for a 2010 release on the 360.

The multiplayer is a bit rough. After saturating myself in Call of Duty: Black Ops, this pales in comparison in every way. Perhaps that's to be expected, though.

Is it worth buying and playing BioShock 2? As long as you get a good deal on it say half the price of a new title or less, then sure. Expect a good game with more of the same atmosphere, but not a GREAT game.

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Thursday, October 2, 2014

Cheap Sam and Max - The Devil's Playhouse - PC/Mac

Sam and Max - The Devil's Playhouse - PC/Mac
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $6.49
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Another fun Sam and Max adventure. Fans will want it, just to see what the dog and bunny are up to. The plot was as bizarre as the fuzzy logic behind the puzzles. Voice acting was superb, as always.

"Sam and Max Hit the Road" was a masterpiece, and this title falls a little short. The script was a little dialog-heavy, and I found myself skipping through conversations. The animation and graphics were crisp, maybe a little too crisp, for this comic-based game. "XIII" comes to mind -a comic book look and feel would have been truly dazzling.

That said, the game was a lot of fun! Sure, the game falls short of "Hit the Road" and "Grim Fandango," but it was still very enjoyable.

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It came on time and in great condition, I am very happy with it! It was a gift and the person I got it for has not stoped laughing from the second they started playing it :)

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alright now sam and max the devils playhouse is about psychic powers max finds along the way that help you out per episode (i think its pretty invetive). so instead of the point and click kind of game like the last two (three if you count hit the road) it uses the wasd keys to have you move while you can also use the mouse to click on things. if youre thinking on buying this game go to telltalegames.com (i think the price lowers for everything by $10.00 $15.00 everytime december rolls around. right now its the same price on telltale as amazon but amazon has free shipping while telltale doesnt (thats not bad either!) so overall (i havent been able to play the devils playhouse recently) from the looks of what ive played its a good adventure game so this is a must have for fans of sam and max if youre just being introduced to them this is a good start!

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this is really good!!!!! it is dark, funny, and clever. the puzzles are not too hard. you will enjoy this.

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from what i've seen and heard this game is awesome and a good adventure game to play in the genera so buy it today.

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Sunday, September 21, 2014

Review of The Legend of Zelda: The Wind Waker HD

The Legend of Zelda: The Wind Waker HD
Customer Ratings: 5 stars
List Price: $49.99
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The Legend of Zelda is my favorite series in all of gaming, a lifelong hobby of mine and a favorite pastime in and of itself, and The Wind Waker just happens to be my favorite entry in that series. When I first glimpsed the screenshots Nintendo revealed of this remake, I literally danced for joy all the way to my bedroom to wake my wife with the blessed news. I just couldn't contain my excitement, and now that I finally have Wind Waker HD in my possession, it's nearly everything I could have hoped for from one of my personal favorite and most influential video games of all time. Although I was pretty skeptical it could be *that* much of an upgrade when I first bought it, Nintendo really went all-out here, way beyond my expectations. Before you read this review any further, I need to insert this disclaimer: this review will be quite long (hopefully in an informative-from-a-superfan sort of way) and (mostly) full of gushing praise from a lifelong gamer who is super passionate about The Wind Waker. If long, detailed reviews are not your thing, then skip this one. You've been warned.

For fans of Wind Waker who already know how amazing the core game is and just want to know what Nintendo upgraded and how this remake works out, skip the next two paragraphs. I bought the downloadable eshop version two weeks ago, and have become intimately acquainted with this remake by now, and I've played the original more times than I care to count. That been said, I think I'm more than capable of judging this version fairly.

*What's So Great About The Wind Waker?*

If you're unfamiliar with the game at all, you might wonder why I love Wind Waker so much. Well, it'd take a full-on dissertation to cover all that and I want this to mainly be about the remake itself, so I'll try to sum up my feelings quickly. It's true that pretty much every game in the Zelda series does a wonderful job capturing the epic tale of the "hero's journey." However, few Zelda games, and hardly any other games in general for that matter, have managed to capture the genuine and amazing feelings of discovery, exploration, and adventure like The Wind Waker did, at least for me anyway (Disclaimer: I love all Zelda games and am not bashing *insert your favorite Zelda title here* with that statement by any means. It's all subjective, right?). The timeless graphical style is so vibrantly colorful and imagination fueled/fueling, complimented very well by its timeless sound design and stirring, iconic musical score from Koji Kondo. The surprisingly mature, deep, and impactful narrative is juxtaposed beautifully against the colorful "Toon" aesthetics. The entire cast of characters is lovable and unique because of the fantastic writing and localization. The graphical style helped in this area as well, as the cartoon/anime style made for beautifully expressive characters (I personally find character expressions in WW to be preferable to the prevalent motion capturing and photo-realism you see in games these days. I like video games that don't always try to be interactive movies like so many modern "games" these days do. In my opinion, that approach ditches what makes video games such a unique, magical medium). In my opinion, The Wind Waker also features the most deep/interesting/engaging/sympathetic depiction of the series' mainstay villain, Ganondorf/Ganon. Even to this day, the brand new oceanic setting and nautical theme makes the game feel so fresh in comparison with other entries in the series. Every race and island feels genuinely real and likable, giving an amazing sense of connection to the world despite its gargantuan size, which in turn makes the quest feel all the more urgent. When it comes to gameplay, the established LoZ mechanics were more refined than ever, and the new gameplay mechanics fit the series perfectly. The swordplay is still among the best of any traditional 3D Zelda game to date, in my opinion. It all just screams top-notch, timeless masterpiece for me. The game literally changed my tastes and gaming horizons forever when I first played it all those years ago, and my love for it has only deepened with time. To see it get a genuine HD remake treatment is an absolute dream-come-true for me.

The original was not a perfect game though and I readily admit that. The game has a few noticeable flaws that keep it from the status of perfection that masterpieces such as Link's Awakening, Ocarina of Time, A Link to the Past, and (arguably) Twilight Princess have attained. No, the original was not quite perfect, but WW got so much right, it still ranks as my favorite Zelda entry. I have so many fond memories of playing it when I was younger; my baby sister used to love sitting at my feet and just watching me play, unable to read yet so I would read the words to her with the best acting ability I could muster (Grandma was read with my best sweet ol' granny voice, for example, lol). I've played this game so many times since then, it's the definition of a seminal game for me. Thankfully, this remake fixes almost all of the issues that weighed the original down, which I'll get to later. With WWHD, now I do consider it a flawless masterpiece, like the aforementioned legendary Zelda classics.

*A Review of The Wind Waker HD as a Remake*

That's enough about my nostalgic rambling though. This is a review of Wind Waker HD after all, so the real question is, how does this game fare with regards to the remake treatment it received? To put it simply, fantastic, amazing, utterly beautiful. It feels like a brand new game again.

The first thing you'll notice when starting up the game is its revamped graphics. The original Wind Waker's graphical style may have been hugely controversial when it was first announced, but the Toon design eventually won most fans over and actually lives on as one of its most timeless aspects. Seriously, the original Gamecube game still looks gorgeous compared to its contemporaries and it is because of this that I was kind of shocked when WWHD was announced (I readily admit that other Zelda titles, even ones newer than WW, seem to beg for a remake treatment more, but I'm not complaining). Still, Nintendo managed to find several ways to visually enhance Toon Link's world. It's all cel shaded still, and most 3D models seem to have little change, aside from much softer, more realistic shadows and edges on them. All textures have been redone completely and look fantastic in HD! Colors are far more vibrant than ever before and the range of colors has increased dramatically. The most noticeable graphical addition here are some very impressive enhanced lighting and shading effects. Because of all these new upgrades to the visuals, the majestic atmosphere of an endless deep blue ocean or encountering a thunderstorm at sunset while at sea (one of my favorite memories of the original) is simply unmatched. Seriously, take a look at the moon at night and marvel at how the world seems to be bathed in that lunar light, or the forbidden fortress with its incredibly thick level of atmosphere, or heck, even just soaking in the sun with the salty sea air breezing by. It's unbelievably gorgeous and immersive. The lighting shines through even in small moments, such as when weapons clash and sparks fly or when an opened treasure chest lets out a heavenly light. It's just awesome. Memorable locales and events (and anyone who has played the original knows this game has many of them) all have new life breathed into them because of the awesome new updated presentation. Some events have been really enhanced to new levels. Watching the game play out almost feels as if Pixar made a Zelda movie. Seriously, fantastic job here!

Contrary to my expectations, Nintendo made substantial upgrades to WW's formula in other ways too. Even the basic gameplay mechanics have been improved. The overall experience feels much smoother and more refined than the original. For example. the grappling hook item now wraps around your target much faster. Also, you don't have to come to a complete stop to switch your direction while swinging with the hook; you can just naturally change direction in mid-swing. These tweaks make using the grappling hook much more enjoyable and streamlined. Text scrolls much faster now in conversations than in the original. The Wind Waker itself is always mapped to "up" on the d-pad making it much more convenient to use. Little tweaks like this are everywhere in WWHD. These little gameplay refinements add up very quickly, and the overall experience is all the better for it. Controls feel more responsive, movement feels smoother, and everything just feels refined to perfection. Add this to the graphical improvements and new features exclusive to this version, and you get what feels like a brand new game. It's hard to explain, but you'll see what I mean when you play it for yourself. Some new ideas are neat and fit in with the classic experience very well too. One example of this is that you can now enter a basic first-person view and actually walk around and use some items like the boomerang or bow in this perspective. Don't expect an experience like Skyrim, but it is a pretty cool addition.

As far as new, system specific features goes, the Wii-U's signature hallmark, the gamepad, is utilized very well. Off-TV play works like a charm. Being able to relax in bed and enjoy the game is a very welcome addition. The touch screen is also used to good effect, making inventory management, accessing items like the hook or canon while at sea, or looking at the map of the great sea without having to pause the game a breeze. It makes for a smoother, more seamless experience. Being able to direct Link's use of the Wind Waker baton using touch controls feels natural. You can use the gamepad's gyroscopic feature to better aim things like your bow, picto-box, telescope, you name it, and it all feels fantastic. It's games like this that really show the potential and unique benefits of the gamepad. The Wii-U's button layout also makes the game better, as you now have many more buttons to map items to compared to the GameCube original. If you don't want to use the gamepad, you have the option to switch control to the Pro Controller for a more traditional experience. I think it's very nice that they put in that choice for players.

Another Wii-U feature that has been integrated really well is Miiverse. The original Wind Waker allowed you to connect your Gameboy Advance to your GameCube to access some unique but nonessential features involving Tingle and even a little co-op mode of sorts. That has all been taken out and replaced with the Tingle Bottle. This is where Miiverse comes in. At any time, you can take the bottle out and use the gamepad to type a message, draw a picture, or even take a photo with the in-game pictograph, put it in the bottle, and hurl it into the sea. Then, somewhere else in the real world, another player may see your glittering bottle washed up on a beach in their game. They can pick it up and see whatever message you put in the bottle. It's such a neat feature, and it fits right in with the rest of the themes of adventure on the high seas so prevalent in the game. Seriously, just the concept of a message in a bottle is so magical by itself, and using that as the Miiverse feature in WWHD feels like a perfect match. Awesome.

Remember how I mentioned the original Wind Waker had some caveats earlier? Most of them have been fixed in this remake! A bit into the game, you gain the ability to speed up sailing to a massive degree, via a "red sail" upgrade purchasable at the in-game auction house. You don't even need wind in the direction you're going to get this super speed. This update erases any frustration from getting from one locale to another using the "slow" sailing of the original almost entirely (Many people complain about the sailing in the original, but I personally loved the sailing a lot and think complaining about is missing the point, but oh well. The fast sailing feature here is a welcome addition, at any rate). The non-confrontational, easier difficulty of the original has been "fixed" via a much more challenging "hero mode" option similar to the one found in Skyward Sword, where enemies do double damage and the only method of healing Link is through potions. Even better, this more difficult mode is available right off the bat without having to play the whole game first! Best of all, they addressed my biggest gripe about the original: the infamous, horrendous Tri-Force piece fetch quest that all but ruined the otherwise perfect pace of the original. They fixed this by making it MUCH more streamlined and actually engaging, and that's awesome! Thank you so much for listening to fans and fixing these issues Aonuma-San. You're the best!

As much as this remake enhances the original WW's magic in many ways, it is, once again, not quite *all* I had hoped for. I really wish they had gone all-out in every aspect since this is a home console remake. They did nothing to add any substantial new content. Just one new dungeon would have made me so happy, and it's not unheard of for Nintendo to do this with enhanced Zelda titles (Link's Awakening DX comes to mind), but no. I know Aonuma wanted to keep the core experience intact here, and much of the original WW's cut content ended up in later Zelda games, but still, it's a slight shame. Ah well, at least the core game is such a masterpiece. Also, Koji Kondo's soundtrack for this game is one of my favorites of any video game ever. Yet, not much work was done to enhance it for this remake beyond some remastering of the original tunes. To be fair, some tunes do come across as a lot beefier and sound amazing, but not all. It would have been awesome to get Skyward Sword quality orchestration of at least some of this iconic soundtrack, but alas. Finally, and this is an admittedly nit-picky gripe, you can't invert the Y-axis of the second analog stick while in normal view. You can only invert right/left and you can invert the Y-axis of first-person view, but not the general Y-axis? Talk about jarring and difficult to get used to, at least for me anyway (I'm one of those guys who likes inverted controls). Why not put that option in for players, huh?! As you can tell by my score, these issues didn't keep me from loving the game, but I still feel they must be said. It's only fair for me to voice some criticism, right? I don't want you to think I'm completely blinded by bias, after all.

I understand some don't like reading long reviews, but if any remake deserved an in-depth analysis, it's this one. I'm so glad Nintendo decided to remake and enhance it to the degree that they did. Few games have made the huge impact on me the way that Wind Waker has. It's so surreal to think that when I first played it, I was just a kid not much older than Link is in this game, so young and naive. Now I'm an older (but still young) man with his own family and yet I feel the same childlike excitement when I play The Wind Waker HD, having gone though my own journey in life (with a lot left to go, hopefully :P). Everything about WWHD, the characters, the settings, the story, just the overall experience, it all just feels so familiar and yet brand new and magical again. It's a beautiful and surreal thing. Thank you so much Nintendo, for giving me the definitive version of one of my most beloved games of all time. The Wind Waker was always a flawed gem, but this remake has made it into a virtually caveat-free masterpiece and can now stand tall and proud among other flawless Zelda games. Not only that, but it stands tall among all video games, period. It really feels like a modern masterpiece, despite the fact that the core here is over a decade old, in much the same way playing other fantastic remakes like Halo Anniversary, Klonoa, and Ocarina of Time 3D feels. All great remakes, and WWHD fits in that high-quality group perfectly.

To you readers who stuck with this review until now, I hope my sappiness and wordiness hasn't been too annoying. I sincerely hoped to be helpful to all of you out there wondering if you should get this. Most "remakes" these days end up being incredibly lazy ports with no real effort put into the rerelease beyond upscaling resolution and no more. WWHD is so much grander and better than 95% of today's "remakes," remasters, and rereleases, it's not even funny. Trust me, I went into this remake with a huge amount of skepticism that they could really improve this game, and I really did wonder if the changes could justify buying it again, but I did anyway and boy am I glad I did! I say it's absolutely worth it. This is, without a doubt, the definitive version of a true classic and revitalizes it to the point where it feels brand new again. Go out and buy it immediately, and enjoy one of the greatest Legends of Zelda that has ever been told. Buy it, prepare for the adventure of your life, and go discover, and save, a vast, beautiful new world.

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I'm not going to give a lengthy review full of minute details, spoilers and pros and cons. This game is fun, pure and simple. It is hard enough to be a challenge, yet simple enough to encourage continued playing. It is appropriate for children; no close-up exploding headshots with exotic weapons or multiplayer battlefield death arenas that seem to be popular nowadays. I've had this game for 4 hours now. It is already much better than twilight princess or skyward sword. Sometimes, simpler is better.

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One of the most amazing things about Wind Waker HD is how well it holds up today. The gameplay is fine-tuned to near perfection, showcasing some of the best sword combat in the series. Focusing on horizontal and vertical attacks, combined with dodge and parry, taking down foes is easy and fun. Dungeons are littered with clever puzzles that were fun to rediscover. The intricacy of their design has always been one of the highlights of the series. Bosses are also a highlight, sticking with the traditional Zelda formula, each one is dispensed cleverly by the dungeon's obtained item, and each one is bigger, and more impressive than the last.

The opening few hours definitely feel like an extended tutorial, but that is pretty standard with Zelda games. Anyone coming in fresh should note that until Dragon Roost Island is introduced, and sailing begins, it definitely takes some time to get moving.

When Wind Waker was originally released, it had a few drawbacks that players to this daystill can't get over. The biggest is the massive fetch quest at the end of the game that forces Link to find eight treasure charts throughout the world. Not only that, but he then had to pay Tingle (the charming side character in the game) 398 rupees to decipher each one. It took way too long, and actually prevented me from finishing the game initially. With Wind Waker HD this has been remedied. Five of the eight pieces are found without maps, which speed up the process substantially, and makes the endgame portion much more bearable.

The other drawback to the original was the sailing. While it starts out novel and fun, it quickly becomes tiresome due to the fact that Link has to play a magical tune on his Wind Waker to change the direction of the wind. In this version however, I purchased a new item immediately after the first dungeon called the Swift Sail. This allows Link to changed direction without the Wind Waker, and also increases the speed of travel by a noticeable margin. This makes travelling around the world of Hyrule much, much quicker.

The rest of the changes are less impactful, but still extremely helpful. Little tweaks like a larger wallet from the outset made opening chests and cutting bushes early on more useful. The Wind Waker is now mapped to the d-pad, making it take up one less space on my items bar. Inventory management is also now done on the gamepad, granted I wasn't playing with the Pro Controller. This makes swapping out what I need quicker, and more efficient, and of course the map can be accessed from the gamepad as well. Almost every gripe about the original has been fixed or tweaked, making this feel like much more than a visual upgrade.

I don't think I have to mention also just how massive this game is. For anyone who has never played Wind Waker, there is a glorious amount of content here just waiting to be discovered. Those that are returning for a second dose will be thrilled with the improvements, making it worth returning, especially after all of these years. For anyone that owns a Wii U this game is a must-have. This is much more than just a visual upgrade, this new version brings back one of the last great Zelda games to not focus on motion control. The art style may be polarizing, but the gameplay is undeniable. This is one of the most memorable experiences in the history of gaming, and it is a shame if anyone misses out on it.

Honest reviews on The Legend of Zelda: The Wind Waker HD

So many reviews here focussed on comparisons with the original version, I thought someone needed to pipe in who'd never played it before.

At first glance this is a surprisingly charming game (and that's from someone, who tends to ignore the text and story). As you get more involved, you'll discover what an incredibly vast, rich game it is. The sheer amount of content is almost overwhelming. But for me the real enjoyment comes from the endlessly clever puzzles/mysteries and villains built into the game. The dungeons are the a wonderful mixture of brain and braun challenges in a graphically rich environment.

Controls: Part of the joy of play comes from being rewarded with new tools/weapons as you progress. Most are really fun to play with. However, I personally found a few very awkward: arrows especially at least till I switched to using GamePad's gyroscope controls. I still find trying to manipulate the canon very difficult. But I don't feel comfortable deducting a star here, since this could be user error. I much prefer the motion controls as in the Wii Zelda's but I think I'm in the minority here

Graphics: INMO This is strictly a matter of personal taste. If you like hyper-real blood-dripping graphics this game is NOT for you. I actually prefer the cartoonish characters and the artistically stunning interiors.

Overall, I think this is a fabulous game, lots of play for your bucks, and there's really nothing comparable (short of the best of Zelda games) on the market.

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This game is a classic remade with HD visuals. It's heartwarming adventure brings out the inner child in you. For a classic remake its such a fresh distraction from all the fps(which I do play)and open world sand-box games that are just flooding the market. I'm not going to go into a lot of details and just keep it brief. If you're not close-minded and insecure about your maturity then get or at least rent this game, and then get it cause it is beautiful. It's just a simple delight and joy to play.

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Sunday, September 7, 2014

Reviews of Perfect Dark Zero

Perfect Dark Zero
Customer Ratings: 3.5 stars
List Price: $19.99
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Perfect Dark Zero is one of my favorite release titles for the XBox 360. The graphics are gorgeous, the main character (female!) has personality, and it's a good combo of shooting, stealth and puzzle solving.

We've been of course testing all of the release titles, but we keep coming back to Perfect Dark Zero just for sheer fun of gameplay.

First, the basic mission tree. You are Joanna Dark, daughter of a bounty hunter who follows in her father's footsteps. You're athletic, nimble, smart, and maybe a bit fool-hardy. The game is set in the future (Joanna was born in the year 2000) and you get an interesting mix of locales to explore as you take on your assignments.

The graphics in this game are simply GORGEOUS, as you might expect from the XBox 360. I highly recommend you play this on a HD TV I've done screenshots comparing HD to low-def and the difference is rather impressive. The water ripples, the light plays off the rippling water, the rippling water reflects on the textured brick wall, you name it. You get red and blue lights shining down from the ceiling and the lights color their surroundings and even combine where they cross.

There are of course some amusing issues this still isn't photo-realism of course. There are times that a red laser beam has slight "ripples" in it, for example. Still, the quality is far better than anything else on the market.

I suppose you could complain that Joanna goes running around in high-heeled boots and low-cut pants, but heck, I was impressed that her chest size was reasonably normal. Compared to most other video games out there, with their mostly-naked women with inflato-boobs, Joanna is quite demure!

The sound is aiming for a James Bond feel here. I think that is pretty clear from the intro credits. You get a boppy rock soundtrack through much of the game. The dialogue is reasonably well done, and you can't really say much about how gunshots sound. They sound like gunshots.

Gameplay is a mix between Splinter Cell and a FPS. There are times that being stealthy and quiet really pay off. There are other times that just running fast and blasting away will work. There are cool lockpick puzzles, too. I do get frustrated that you can't "jump" though. I'll see a nice, inviting open window at less than waist high, and I have to walk right by.

I have mixed feelings about co-op mode. On one hand it's fun to have two females working side by side and taking out the enemy. On the other hand, if one person decides to quit, it shuts down the whole mission. I really like it on other games where a person can pop in and out as necessary. This especially is helpful if a less experienced gamer is stuck and needs help just for a short while.

There's also deathmatch style gaming available, both on local gameplay and XBox Live. This lets you sneak around and head-shot your enemies with great glee.

We've played this for many hours and haven't noticed any problems with lag or crashing. There are certain moves that don't happen instantly for example, when you shoot from cover, you have to wait for Joanna to "rise from a crouch" before she fires. This is quite realistic. The game also has cinematic sequences when things go into a Matrix-like slo-mo which seems to be in many current movies.

If you play this game on easy mode, you can probably zip through all the missions in a single very long gaming session (say 14-16 hours). The harder levels of difficulty are of course more challenging. Really, though, all single-player gameplay is is just a training mode to help you prepare for live gameplay. Once you've gotten your skills sharpened on the computer players, prepare to take on the real challenge, with real live opponents!

Highly recommended.

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Seriously, this game on any system, not just the 360, is not fun to control and there's no feeling of accomplishment when you pass each mission. The feel of the character during movement and shooting is inexcusably remedial, very slow, very tedious to aim, and like others said it takes far to much effort to drop 1 guy.

The game reminds me of a poor man's Red Faction 2 for XBOX with noticeably better graphics, but as far as 360 goes, the other 6 games I currently own surpass PDZ in the graphics department.

So the reason for my title is that for those who game this game 5 stars...where exactly are you standards? I can think of at least a dozen shooters off the top of my head for the regular XBOX that I'd rather be playing than PDZ, and Doom 3 in my opinion has better grahpics than this game. Halo, Halo 2, Doom 3, Project Snowblind, Mace Griffin...the list goes on and on, and obviously Quake 4 and COD 2 for the 360 trump this game.

Do yourself a favor, even if you love spy-type storylines and you're in need of a shooter, rent it first and you'll see what I mean. It's maybe worth 10 bucks when the price comes down, but definitely not worth 40-50, and most definitely not a launch console seller.

I know everyone has their own opinion, but giving this game 5 stars, even if your basing it on the so-called innovation this game brings (which it doesn't), you skew the standard of a shooter so far in the wrong direction it baffles me.

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In PDZ, you take up arms as Joanna Dark once more, except this time as a teenager and a bounty hunter with her pops Jack Dark. Once her father is killed by the evil corporation of dataDYNE on a mission, and a conspiracy begins to unfold around the same company, Joanna teams up with Carrington Institute to try and topple dataDyne...and to avenge her dad's death as well.

You see the world through Joanna's eyes as she runs around blowing away enemies with an assortment of weapons including a shotgun, the Superdragon, a "Shockwave" sniper rifle (remember the FarSight in the 64 game? Well this is the equivelent of it), the DY .357 magnum, and many more. You get to use turrets, hover crafts, and this mechanical walker thing with an M60 on it so that was cool too. You can use ziplines to get from one building to the next, and you can even press up against walls for cover and precise firing.

Lets talk a difference between this title and it's masterpiece of a predessor on the Nintendo 64. For starters, in Zero before you can do a stage you have to select your weapons and make sure you have enough space in the item slots for it. So in essence, you could really only carry one assault rifle and one SMG. That is VERY lame in my opinion I don't play a first person shooter to manage inventory. Moving on, in order to unlock new weapons say a CMP150 SMG that wasn't in your beginning inventory -for use in other stages, you must complete that level while having the CMP150 as one of your current weapons; WHICH means you must toss a weapon, take the CMP, and beat the level with it to have it for further use. Another lame idea. So if you are currently wondering, yes I am missing a bunch of weapons in my inventory. However, Perfect Dark 64 didn't have any of this and equaled out for a much better experience.

The multiplayer is somewhat redeeming, but still no match for PD64. You choose a level, how big it is, your weapon set, character/team, bots, and gametype and go at it. There are some interesting games like Infection or Hacking, but it's been done before. However, this game pretty much took out the in-depth character & bot customization process the 64 version had as well as being able to command your team, and in turn, lost a lot of points and was almost lackluster. Furthermore, you must actually beat the game to unlock all the bots, teams, and characters to get the most of the multiplayer ahem, LAME!. However, it will still provide you with some fun if you and a couple of your friends are looking to just blow each other or some bots away. There is also a Co-Op mode which was pretty fun I'll admit.

I'm forced to admit, but this is the best looking game I have ever seen. Everything looks incredibly realistic, the lighting is superb, the characters look humanlike and move as fluid as one as well. The enviroments, be it vast jungles, dense cities, or huge mansions are truley breathtaking. Perfect Dark Zero definitley showed the power of the X-Box 360, and really set the standard for future games. HOWWWWWWWEVER, and this was inevitable to avoid on this review, was the fact that I despise what they did with Joanna Dark's look. She was never a punk rock chick, nor was she a supermodel she was grotesque in the 64, she was british, she was something that could pass off as a secret agent... sigh, why Rare, why?

The music has it's ups and downs. Some songs, like when you are..grr..managing your inventory..are techno-esk and remind me of the glory days of PD64. Then there are the heavy metal / rock sections which help you get pumped up for a big battle. Then, there are the actual rave tunes which truley ruined it all for me. It was ridiculous and didn't help the overall atmosphere of the game at all. The voice acting was good for the most part, except Jack Dark who was just annoying.

The ending was flat out bad, but from what I have seen recently, most games are. You destroy the main villian/CEO of dataDYNE (can't remember his name at the moment) who underwent some transformation and became something that reminded me of a Dragon Ball Z character with the kamahamaha blasts and super strength. Anyway, you kill him, and officially join Carrington Institute hence setting the stage for Perfect Dark 64... not worth it in the least bit.

And I'm not going to lie this game is hard, and then incredibly harder on other parts such as the Jungle stage. The good news? It's short, with a mere 13 missions.

With all the hype surrounding this game, and with the memory of how awesome the first game was, I'm actually really dissapointed in the overall experience I had. Perfect Dark Zero had it's moments of decently intense firefights and pretty good multiplayer, but for the most part it was just a run of the mill FPS albeit with excellent graphics. I suggest a rental, nothing more.

...Also, in the club mission, if you look around at the videos on the wall...they are the from Windows Media Player. It was Microsoft's own little plug, just like in Condemned.

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I know, this game is old, I picked it up at launch. But after seeing it under the "recommended for you" category on Amazon, I felt compelled to warn others to NOT buy this game.

As a person who LOVED Perfect Dark 64, I was thoroughly underwhelmed by this game. I cannot describe what a totally different game it is. I'm not sure if Rare lost their talent, but manit is different, and NOT in a good way. This game has frustratingly poor level designit's laughable. It's so bad that if you don't move for five seconds, arrows light up on the ground to send you in the right direction. That should NOT be necessary. The plot is pretty clichedit's not helped that it's a prequel, but it IS thoroughly predictable, particularly towards the end. Of course, Carringtonn makes an appearancewith a thick Scottish accent not present in Perfect Dark 64 in any form whatsover.

Online play is extremely mediocre too.

Avoid this game. It's not worth $20.

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I am a HUGE FPS fan, and have played nearly every major game in this genre since the original Castle Wolfenstein and while not a fan of console versions of what essentially is a genre best left in the PC arena, the original Perfect Dark on the Nintendo 64 was a spanker of a game.

I was thrilled when I read that a sequel was to be released, and rushed out to buy it, fondly remembering those late-nate PD gaming sessions, now to be converted into HD glory, with more features and thrills.

I tried so hard to like this game, I really did. However, beyond the hype and opinions of those who have never experienced what a great FPS should be like, here are the facts of life.

1 Awkward aiming. Unlike most console shooters, PDZ requires near-perfect aiming there is not much aim-correction for using the pad, and you play the whole game thinking 'I wish I had a mouse and WSAD keys..', which seems what the enemy must have, because they have less than no trouble getting headshot after headshot on you.

2 Crap storyline. Cheesy, dull, terrible dialogue. Only the youngest of gamers would be excited with any story-based content on offer. The stereotypes are on display and proud of their corny lines, reciting them with sarcastic gusto. Cut scenes soon are skipped.

3 'No jump' feature. Sounds silly, especially as the original didn't have a jump button, but with the new levels and their detailed environments, you might find yourself screaming at the TV when your hard-earned skin-of-your-teeth cinematic escape is marred by clipping an inch of your leg on a small rock and taking a busload of fire in the process.

4 bipolar AI. Enemies and friends alike switch moods between deciding to be tripping, hobbling cannon fodder to head-shot assassins. There is no feel of realism, no sense of game world stability, and the game never levels out between ridiculously easy and so hard the only way to move around a level is to perpetually roll.

5 Rolling\Cover. On that note, the 3rd person feature is a waste of time. The 'roll' feature, presumably, exists to help one stylistically evade the enemy's fire, but you never seem quick enough to dodge the bullets well enough. On harder modes, you'll find the only way to conserve health is to become this constant gymnastic ball, pausing only to inevitably take damage while you return fire. The 'cover' feature is awfull, and exists only on selected scenery little help when you actually NEED it. It generally feels like a useless addition for the game-enhancing-cinema-style-experience ethos that designers really ought to dump. The problem is that it has a split second pause before taking effect and that you have to be perfectly in position to do so. One problem of this is if you do it in the wrong place, you actually expose yourself to the enemy and face the opposite way a hail of enemy fire later and you're frustrated meat. Lastly, once you're actually in cover, you have a second's window to lean out, aim, and get off at a maximum 2 shots before the guy you're shooting at clocks you.. and don't forget the 2 or so guys coming around you to mash you up in close combat. After a few of these situations, you'll be using this feature rarely.

6 Dull multiplayer. I'm sorry but it's true. PDZ multiplayer feels half-paced and as an afterthought. There are a handful of options compared to the pages of game customisation the original had eg. slow time, game modes, etc.. None of this for PDZ.

7 No innovation whatsoever. Now THIS is the area I wanted the game to shine in, excusing the rest of its problems. Sadly, its a bog-standard affair that never excites and thrills the way its predecessor did.

There are other things I could mention, but honestly, the list goes on. Graphics are NOT the be-all end all, and I never experienced one moment of genuine excitement at the gameplay or game world. It does not immerse the play the way, say, Condemned does, having you gripping the controller in real thrill.

All in all, roll on Halo 3.

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