Showing posts with label xbox 360 one handed controller. Show all posts
Showing posts with label xbox 360 one handed controller. Show all posts

Monday, December 1, 2014

Buy Mars: War Logs

Mars: War Logs
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $6.79
Today's Bonus: 66% Off
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In some ways this was similar to Fallout 3. But there are major differences too and this game is no where near as good though I still wanted to finish it.

The main combat mechanic of the game is OK once you start using it. The combat interface uses a radial dial interface. Sometimes this style interface is great, other times not. This time it is pretty good owing mostly to the fact that when using the talent selector, time slows way down which gives you plenty of opportunity to decide on your next move. It also makes for some cool video as you can watch everyone's moves in slow-mo if you want to relax and take the action in. Indeed, this slow motion effect can make it too easy. I found that it was possible to hit the Q key (combat radial) such that I could make several moves in quick succession. At first this was to toss grenades one after the other. Later it was to activate various buffs at the beginning of battle. With the grenades there was no need to wait for the first grenade to explode before you toss the second. A fast way to take down bosses. I could easily get six off at a clip if necessary though it was not often necessary. With the buffs my combat damage went way up. For ranged attacks, you use the combat radial to slow time, then use the middle mouse button to "lock on" to a target and then scroll through targets with line of sight, then pick your action. But ranged weapons are not enough. Most enemies will close on you so you will eventually be in melee combat but you can always roll out of this to get some distance.

There are two significant disappointments for me though neither of them detracted a lot from game play. First is that the skill tree which is composed of three sets of skills, does not open up the "magic" skill tree till act 2. In the end though this was not a problem as it is not necessary to have all skills maxed to be quite powerful and some skills seemed of less value than others. On the other hand this was a good way to get you to invest in the other skills before magic as some of these other skills are quite valuable. You will have to decide how deep you want to go into different parts of the skill trees as you won't be able to do all skills and you will have to invest a minimum of skills in order to unlock the next tier of skills in a tree (there are four tiers of skills in each tree and each skill can be buffed twice more after initial activation). You can choose to cherry-pick skills and their buffs from each skill tree or simply ignore one of the skill trees and bulk up on the other two. Which brings us to the second let down. There is no real manual or guide. Thus there is little way to know what each of these skills does till you use it. But in the end I seemed to manage it well enough. There is no complicated scoring taking place and the explanations of the skills is reasonable when you look over them.

I found four bugs, but none of them caused lost play time thanks to the auto-save feature. Bugs included sound error which self corrected, falling off the game universe into empty space which required a reload and careful positioning of my character second time around, quest locators were not always evident on the map, and there was some inconsistency in the interface (the appearance of doors often told what the door did but not always and this was annoying). I found no bugged quests as are indicated by others reviewing the game so I am guessing a patch fixed these. Save and Load and Startup and Exit times are very quick. Right mouse click is also very handy for skipping scene change animations and for advancing dialog in you decide to reload a prior save in order to try out different options. I experienced no crashes to desktop and no installation issues either so the game is pretty solid overall software wise. Nice to see a vendor taking the time to QA their work themselves rather than letting the customer community do it. Kudos.

The crafting system is limited but quite easy to figure out. There are few weapons (about 10) and armor (about 8). But if you get the abilities that let you upgrade, the upgrades make significant differences. You can craft better armor and weapons than your enemies will have. If you are looking for a diablo style crafting system this is not it. But the simplicity pays off if you want a more casual game in this area rather than having to try and figure out all the rock/paper/scissors dynamics common in other games.

Travel in the game does not require the sometimes huge crossing of expanse that other games make you go through, and game areas were limited in their layout such that as in many game designs, you don't have too many ways to go. The early maps are a bit more open than the later maps for whatever reason. This is done by the typical door way offerings and ultimately one path to the current quest goal. Eventually I started using the overlay map options (tab/M key) and after that I figured out I had to move between locations to see quests come up on the map. This made travel and questing much easier.

Video I thought was good overall and yet it does not require a 400$ video card in order to get it. The game does use PHYSX if your card supports it. I highly recommend PHYSX if you got it though I also admit there are no great moments like there were in Fallout 3. Was nothing like seeing a Raider's head roll its way down a hill into a lake. But with this game's slow motion you can see things like the nails from your nail gun making their way to their target so that was pretty good.

Missing from the game is a lot of game lore. You don't read stuff to learn what happened and you don't get a lot of history on anything. I am guessing maybe some of this is on purpose in order to make a sequel worth playing (so you can find all this stuff out (why are people on Mars anyway?, who are the mutants?, etc.)).

Overall this is a somewhat dumbed-down but quite solid 30+ hours of gaming. If you want it, look for a sale.

Hail Flavius!

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First off this is NOT a cyberpunk genre game. Steam punk would be a better term.

Pros:

Interesting story

Cons:

Very Linear

High learning curve

The game is an RPG vice a shooter. Also, the combat system takes a bit of getting used to. You can free shoot but there is no reticule so it takes some practice to do it. Melee combat seems to be the main combat form and again nothing revolutionary there. If you time you blocks properly you will automatically riposte. Much of what you can do it based on what you have unlocked. Many of the unlocks are confusing. For example, I had the one that gives 100% stealth when not moving in stealth mode. This should mean that as long as I'm not moving I cannot be seen even if an enemy walks right up to me. That is not true. If you're out of cover they will see you. It just seems to reduce the distance they see you at. The only reason I'm giving this three stars is because of the story. I'd recommend getting it if you can pick it up for $10 or less.

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When I first started playing I was worried that the game would be short lived, but it isn't at all. It has a decent skill tree for you to explore 3 different combat styles and pretty neat perk system. Advertising for you it made it seem like there was deeper character development, but it's characters are pretty interchangeable. Combat is crazy hard which I love, bu this is mostly due to the fact that it is usually 5 vs.1 (you being the one) and even if you do get a team mate they aren't going to much expect die or hurt you.

Overall I liked the challenge this game had to offer.

Honest reviews on Mars: War Logs

I tried this game on a whim because the cover caught my eye and I am so glad I did! A great story, satisfying battles, beautiful graphics, it has it all. It's not as intense as other games in its genre but for entrainment value, I was very pleased.

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I bought this on impulse from steam and regret my rash action. The game starts

slowly and tapers off so I don't believe I will finish this game as it is just too tedious.

The pros:

Hmm

The Cons:

mediocre visuals

endless and needless, cut scenes

voice acting that makes you cringe

horrible interface that cannot be remapped

a clunky combat system

a ranged weapon you cannot aim, it automatically aims at the nearest enemy

There were a few good reviews on steam but I believe they were from the

developers.

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Monday, November 10, 2014

Reviews of Dragon Ball Z Budokai HD Collection - Playstation 3

Dragon Ball Z Budokai HD Collection - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $33.99
Today's Bonus: 15% Off
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When DBZ Budokai 1 came out I immediately fell in love with the game. 2 years later, Budokai 3 came out and it exploded into a new intense era of DBZ games. I remember spending countless hours and hours playing Budokai 3 and after it's 10 year release of 2002 the series of DBZ Budokai is still amazing. The remastered collection brings out the most upbringing graphics of today's standards. The visuals make the game even more intense and fun as well. To be honest, I was never fond of the Tenkaichi series because it drifted away from the fighting style in which Budokai containted. Although both series have their own set of standards, I choose the Budokai series instead since there was so much action and criteria.

Budokai 1 contains 23 characters

Budokai 3 contains 38 characters including 8 fusions and reincarnations which total 46 characters.

Pros:

Remastered in HD

Supports trophies

Beautiful graphics

Intense action and fighting (especially Budokai 3)

Cons:

No online multiplayer

DBZ Budokai 2 is not included

Price should at least be $30

Other characters should have been imported from DBZ Infinite World such as Super Android 17, Baby Vegeta, Pan, etc.

Nevertheless if you are new to the DBZ Budokai series and like and/or love fast action packed fighting games, then this is the game you will definitely want to pick up and play. As for old comers, you will still enjoy the game it left out since 2002 :D

P.S

For new comers, I would play Budokai 1 first so you can see and learn the origin of how the Budokai series started and as you go into Budokai 3, be prepared to be spend countless hours of staying home and playing it :D

P.S.S

What 9000? :O!!!

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First off I will say this game is the same as Budokai 1 and Budokai 3, except with better graphics, achievements/trophies, and new music.

People seemed to be concerned about the music, the fact that the origninal music from the Budokai games was replace with the new music from the Tenkaichi games is due to the fact the composer for the Budokai games had plagerized the soundtrack from another artist. Due to the that the music was changed.

Aside from that this game is an excellent buy, with the only knock on it being there is no online mode.

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I wish they had the original soundtrack for the games and actually took the time to recreate the entire game in HD rather than take shortcuts, but it is great to be able to go and play one of my all time favorite games. The fight scenes in Budokai 3 are absolutely phenomenal in high definition. Even though so much got changed and taken out, these are still bad ass games.

Honest reviews on Dragon Ball Z Budokai HD Collection - Playstation 3

The to unlock charters is anoyying but great game dbz budokai 3 has alot of characters nd skills to choose from

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It has a good definition in images. This version increases games option and gets more options including version 1 and 3. Good game

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Thursday, October 23, 2014

Review of Elder Scrolls IV: Oblivion Game of the Year Edition -Xbox 360

Elder Scrolls IV: Oblivion Game of the Year Edition -Xbox 360
Customer Ratings: 4.5 stars
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This game is the chief selling point for the XBOX 360, and now it's available with the two major expansions included.

If you already own Oblivion (and especially if you've already bought Knights of the Nine and Shivering Isles from XBOX Live), DO NOT BUY THIS ITEM. You will be filled with the righteous fanboy rage you see in the one star reviews below.

But if you're new to the 360, this game is a must have. Even the training mode/introduction is amazing, with Patrick Stewart as the voice of the dying King who sends you on your quest.

Highlights of the game and expansions:

OBLIVION:

+The quest story lines are well written, and the tone of guild and side quests varies and makes for a lot of fun (especially Thieves' and Assassins' Guilds)

+Great voice acting from the likes of Sean Bean (Boromir), Patrick Stewart (Jean-Luc Picard), and Terence Stamp (General Zod/Jorel).

+A more engaging combat system than turn based RPGS, and amazing graphics

+Character customization is more detailed than you could hope for.

+It's a very materialistic game. Looting is great fun, especially at higher levels.

+You get to battle demons in Hell, or whip thieves in caves. There are a lot of varieties of game play.

+The game is absolutely huge.

-You will find the leveling system infuriating about 20 hours into the game. All of your enemies level up with you; so, your best options are to avoid leveling up entirely (which limits your selection of weapons and armor), or to be obsessive about controlled leveling, which takes a lot of the fun out of the game.

-There's no clear sense of "fair play" in the game. You can create a set of chameleon armor that will let you walk through the whole game unnoticed and kill whomever you wish. Once you can do that, how much worse is duplicating items using inventory tricks? You really set your own level of difficulty in how you play, but I find that takes away more than it adds.

-There are really no branching quest lines in the game, and nothing you do affects the story line. Why can't I take control of the Mythic Dawn or Necromancers?

-There aren't really any race or gender specific quests in the game. Why isn't there some sort of elf society in the game that affects the storyline for an elf character?

While I have problems with it (comparing it to KOTOR, as I do all things), I haven't found a better 360 game yet.

KNIGHTS OF THE NINE

+A new guild! They should release more expansions like this.

+You can lower your infamy to 0 by making a pilgrimage.

+If you have a crusader fantasy, this expansion is for you.

+You get some cool items, if you're willing to stay infamy free.

-The quest line is pretty short.

Basically, this is a good early game quest line to take on, but it's not as big as the other guilds.

SHIVERING ISLES

+This takes place in the realm of the demonic prince of madness. Where Oblivion involves lush, realistic landscapes and scary forays into Hell, Shivering Isles has lots of bizarre, beautiful, surreal images. It's a much different design concept, and worth it for a change of pace.

+The quests are especially ingenious.

+The quest line is long enough to make it interesting.

-Despite what you may see advertised, there's still very little in way of branching quest lines. Really, the only things that differ are when you get certain items and what greater powers you have access to.

This is a really great expansion, and can help you build skills early in the game. And you can become the demon prince of madness, so that's cool.

In short, this is the best game for 360, and one of the best RPG's on the market. It does have its limitations and frustrations, but it will give you about 80 more hours of fun than Bioshock (which is also really cool).

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These statements are in response to previous qustions and reviews.

This pack was designed for people that can not or do not have broadband service and wanted these two huge add ons for Oblivion. there ARE only the two included here yes. two others were available for FREE from Official Xbox Magazine in early 2007. The horse armor was never given for free and is not available on here. OR of course if you do not already have this game then this is the best option available.

if you already own a copy of oblivion and purchase this, you will then have two full copies of the game. about a year ago when bethesda said they will in time release the downloadable content on disc it was known that it would be on its own disc! some hoped it would be a disc update like halo2s extra maps were, but microsoft did not like the ease of someone buying one copy and just giving it to all of their friends.

that would still be possible with disc two in this set, yea but they made sure you are buying the full game along with the extra content. that was the deal made with microsoft.

disc two WILL install all of the patches that were required to play the additional content. then it will ask you which items you want to install, all, one, or neither.

my main character in oblivion is nearing the 300 hour mark. there is no fear of the game becoming "unplayable". the reviewer "mean critic" makes no good points and gives very little facts.

the game will then be played with disc one (a normal oblivion disc) while the other information is streamed from a hard drive or memory card. that is the way the downloadable content WAS PROGRAMMED to work. the information that is stored on the drive loads very fast compared to when loading from the disc.

if you buy this and already own oblivion, you could trade it in at many video game stores if you dont want to own a second copy.

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I've had Oblivion scince I first got my 360 and loved every minute of it, but I felt left out when the expansions started coming out on Xbox live. I don't have the cables necessary to support XBL at my house so when I saw that Oblivion GOTY edition had hit the shelves, I grabbed it up. I know that at least one other reveiver gave the game a 1 star for its $60 price tag, but keep in mind, Oblivion just went down to $30 while Knights of the Nine is still sitting at about $10 to download, and Shivering Isles is at $24. Total, thats $64 before tax. If you don't have Oblivion yet, or are about to pick it up because you just got a 360, GET THIS VERSION. It has the 2 big expansions, plus an update patch that fixes some of the bugs in the game (like the item multiplication arrow trick). You will still have to go online to get the small stuff like wizard's tower or Vile lair, but they cast about 2 or 3 dollars in MS points. Its a good deal for Oblivion first timers, or anyone without XBL.

Honest reviews on Elder Scrolls IV: Oblivion Game of the Year Edition -Xbox 360

simply put, this game is amazing. it will consume you. it will own you. i finished the main campaign, and theres still TONS to do. even without the extra content, there are 4 guilds you can join, each with their own massive quest line. with the extra content, you're looking at 200+ hours of gameplay. im about 90 hours in now, and still feel like ive barely scratched the surface. everything is nearly perfect. the world is huge. its filled with many cities and smaller villages. countless caves and dungeons are scattered throughout the land for you to explore.

you could spend 50 hours playing this game and not even touch the main quest. when you emerge from the initial sewer area, the gloves are off. you are free to go anywhere and do anything. the world is simply beautifful, with an amazing view from some spots spanning half the continent.

there are thousands of different non-player-characters. unfortunately they only got a handful of voice actors. Patrick Steward is perfect as the emperor, they couldnt have chosen anyone better.

the graphics, while not on par with the likes of Gears of War, are still fantastic 2 years after its initial release. especially if you take the size into consideration. this is one of the biggest console games ever made, maybe second only to Morrowind. to me, Oblivion is like a slightly streamlined, much more well made version of that.

gameplay is vastly improved from Oblivion. left trigger activates shield, right trigger swings sword. there are countless magicka spells from standard fire balls and summoning monsters to invisibility and nightvision.

honestly, i cant say all that needs to be said in a single review. this is the most epic, beautiful, fully realized role playing game on the console market today. its the best game on the 360, and the plateau set by this game is not likely to be matched any time soon.

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The Elder Scrolls IV: Oblivion is an epic, wide-open 'go anywhere, do anything' action Role Playing Game (RPG), and probably one of the best RPG's on the Xbox 360. In the context of open-ended 'go anywhere, do anything' games, Oblivion certainly takes the cake. With a whole continent at your disposal, a plethora of towns, cities, villages, dungeons, caves, and the expansive wilderness and mountains Oblivion is truly a massive world. And the best part is you can explore it all.

In keeping with the 'go anywhere, do anything' mythos, developer Bethesda crafted a totally non-linear game with hundreds of quests, missions and other distrations in additon to a main plot arc. If you so desire you could put off the main story and get lost in the myriad of side quests located in the game; and believe me there are tons of side quests, missions and distractions available to you. As far as the main story arc goes, its your basic generic 'save the world' story. It would have been nice to get a truly original story line, especially since the game is so huge and you can literally do what you wish.

You start off as a basic, generic character and the emphasis on leveling up and honing your skills is very high. Like most action RPG's the more you use a skill the better you get with it, and Oblivion tracks all your stats by the typical RPG means. When you start the game out you get to do quite a bit of character customization including how you want your character to look, what stats you want to start out with, what skills you want to focus on etc. The level of customization is very high. Following the whole 'do anything' theme you can literally create any character you desire, from the epic warrior, the powerful mage, the sneaky thief, assassin, wanderer, knight, the sorcerer etc. There are so many variations on each type that the options are limitless. As such, even if you do choose one class or character type eventually you can learn the traits and skills of every other class, which pretty much destroys any replay value and kind of breaks the realism of the game.

In addition to being able to be any type of character you desire, you can literally do anything you want. If you choose you could wander the world collecting various items and weapons, be a world class thief and see how much loot you can gather, be a traveling merchant, you can be an evil character and kill everything in sight. In addition to being any character you want, you can even choose to be an outlaw (which will happen if you get caught stealing or killing innocent people). If so, you will be constantly hunted by town and city guards and any official in the game. If caught you can either pay a fine, resist arrest or go to jail (where you can literally sit there and live out your sentence or choose to serve your time and get out). This adds to the overall realism of the game world.

Virtually every NPC is killable (save for important quest giving NPCs). There are hundreds of items and weapons to find, some rare and some not so rare. You can wield any weapon you desire, however depending on your current skill with the weapon you may or may not be good with it. This can easily be remedied by either practicing with the weapon or paying of training from the various NPCs that offer the training. The same goes for all the magic stats and skills, of which there are plenty to keep you busy. Alchemy is also an option which offers up plenty of time wasting quests and options. You can spend your time hunting down various ingredients to create potions, spells, enchanted weapons etc. You can create your own recipes for these, or you can search the world and find already created recipes; the choice is yours. There are also various books and bookstores scattered about the world, and from these you can learn the history of the game world and learn some skills, recipes and hidden locations as well.

Scouring the world in search of treausre is very fun, and it can take you to some really interesting places.Everything has a stat and everything has a skill that you can level up. There is literally hours upon hours of things to do in Oblivion.

As most RPG gamers know a good chunk of time is spent interacting with the various townsfolk and non-playable characters (NPCs) scattered about the game world, and Oblivion does not deviate from this formula. You will spend a lot of time talking to NPCs, as they hold much info in regards various aspects of the game. Plus they are usually the ones who hand out the quests and side quests. All of the dialogue is spoken, so you don't have to wade through lengthy pages of text each time you talk to an NPC. There is however one major flaw in the NPCs and enemies that is worth mentioning: Their Artifical Intelligence (AI) is rather shoddy. This is really nothing new since most video games have lame AI, but in an open ended game like this it really stands out, especially since during development Bethesda promised gamers a truly unique experience called 'Radiant AI' which basically meant that every NPC character would have their own lives with their own daily routines and wants/needs. The final product is far from 'radiant' as not all the NPCs have routines and wants/needs, and the ones that do are very repetitive. It was a promise that in my opinion is not possible in the gaming world yet. Also, NPCs will randomly talk to each other as well, however their conversations are usually worthless and very repetitive. Even still it is quite fun interacting with the various NPCs and their interesting personalities. In a change from previous Elder Scrolls games all of the dialogue in the game is spoken by real voice actors, but again this feature falls a little short, as spoken dialogue gets really old, as do the character voices. It seems Bethesda only used 4 or 5 different voice actors for hundreds of NPCs, and it gets really stale to hear the same voice over and over again.

The quests you will embark on in your journey through this amazing world are plentiful, however they all fall under either a 'fetch' quest (go here and get this) or a 'kill' quest (kill x NPC etc). This is a big problem in my opinion as the quests can get very boring and sometimes tedious. Some NPCs will have you going back and forth across the continent just to talk to some other NPC or to gather some item to bring back to them. This is made easy with the 'fast travel' system (any place you been before you can easily teleport to with the click of a button), however this also breaks the immersion factor. Alternatively you can choose to walk everywhere or buy a horse and take the long route (I prefer this way because it allows you to explore at the same time). You are also given a map and a compass with which to aid you in your adventures, however the developers designed them so that they basically 'hold your hand' the whole time. Important places and NPCs are easily found via the compass, which has red and green arrows to mark where you need to go. Coupled with the fast travel things start to get very easy and simple, which can be a good thing or a bad thing depending on how you want to play.

There are a few guilds and factions available to join, from the Thieves guild, the fighters guild, the mages guild and The Dark Brotherhood (assassin guild). This is where the bulk of the quests and missions come from. In keeping with the whole freedom aspect of the game you can join every guild. While this opens up many options for gamers it breaks the replay value since you can join every guild in one playthrough. Also it breaks the realism of the game world since technically you shouldn't be able to join every guild with the same character. I personally would have enjoyed it more if you could only join one or the other. I mean, if you are in the Mages guild or the Fighters guild you shouldn't also be allowed to join the Thieves guild since their core values and goals are diametrically opposed.

In addition to all of this there are also houses and a castle that you can eventually purchase and fully furnish, giving you safe havens to store your items and places to hang out.

Oblivion is a truly next generation game, and the graphics are a testament to that, offering up some of the best looking visuals on the Xbox 360. Oblivion pushes the systems hardware to the limit and the result is some stunning graphics. Trees are wonderfully detailed and rendered, grass and weeds, flowers, rocks, water and wildlife are all wonderfully animated and living.

In keeping true to the 'go anywhere, do anything' theme of the game, anything you can see you can exlore. This includes mountains, caves, forests, towns, villages, cities...everything! You can spend hours just wandering the countryside and climbing the mountains if you so choose, and the amazing graphics will stun you the whole time. Oblivion is a true next generation experience that will please action fans, adventure and RPG fans with over 100 + hours of gaming. And with the two expansion packs available in this 'Game of the Year' edition, the hours of gameplay are extended by at least 20 + more hours or so.

One major fault worth mentioning is that, since the game allows you to do anything you should technically alter and affect the game world, however only certain quests and actions do this. For example, the main story line quests will resonate through the world, which NPCs either commenting on your feats or your failures. However other actions do not. If you rob a store owner blind (and they do not notice) they will never mention it, almost as if it never happened, and they will continue to stock their store as such. This breaks the immersion factor. A store owner should realize that they are constantly being cleaned out, right? Also if you kill NPCs without being caught, no one will miss their presence, which seems a little weird, don't you think?

Another glaring flaw is with the town and city guards. They somehow have this magic ability to hear and see what you are doing even if they are far away from you. In some instances when you are robbing a house or killing someone they will magically know you are doing this, even if they are nowhere in sight! This gets very frustrating, and shows the true flaws in the games' AI.

In Oblivion there are many enemies, wild animals and rogue NPCs that you will eventually have to fight, and the combat is very fun. The controls follow your typical action adventure game: Right Trigger attacks, Left Trigger blocks, Right Bumper is your spells, Y is jump, B opens up your menu etc. All of the combat is in real-time, which further adds to the fun of Oblivion. All of the enemies are scaled to your current level, so as you level up the creatures and enemies get harder, this can be both a good thing and a bad thing.

All in all, Oblivion is a fantastic game that truly shows off some of the next generation of video gamings best features. It offers up hundreds of hours of gameplay and will certainly keep you occupied. Oblivion allows you to live out your fantasies allowing you to do, see and explore everything. There are some faults, but these shouldn't keep you from having a blast.

The Good:

Some of the best graphics ever seen on the Xbox 360

A wide open 'do anything, go anywhere' gameplay

High level of character customization and level grinding

Hours upon hours of quests and gameplay

Virtually unlimited options. Be a hero, be a villain and everything in between.

Many things to do, many things to see, many things to kill.

Some very cool quests at times

The Bad:

Poor AI

The majority of quests are rather simple (kill this, fetch that)

The go anywhere, do anything mythos allows you to do everything in one play through thus killing much of the supposed replay-ability.

Much of your actions do not affect the game world.

NPC dialogue gets really annoying, and the lack of variety in character voices is all too lame.

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Tuesday, September 16, 2014

Best DiscDefender Game Defenders (30 Pack Refill) Requires 10-pack Deals

DiscDefender Game Defenders Requires 10-pack Starter Kit)
Customer Ratings: 5 stars
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I have been using this product for over 10 years now, I bought my starter pack at game stop and shortly afterwards they quit carrying this. I think because it is too effective for a store that would rather sell you another game instead of you only buying it once. I have Disc Defender film on all my Xbox games, most of my music CD's and most of my DVD movies. I have never had a device fail to read a dick that had this film on it, and there have been a few times I would have lost a game or movie to scratches had it not been for this protective film. Think about how much it costs to buy a new game, or what it costs in gas and time to take a game or movie in to get polished. With the Disk Defender the protection costs but pennies, like insurance for your disk's, with out the hassle of filing a claim. Works great on karaoke disks too, burned cd's, dvd's, ect. If you have money invested in your collection, you should get the Disk Defender and protect your collection. Another thing to consider is that if you ever trade in your games or movies, they will be in mint condition from using this film.

This year I gave the Disk Defender starter kit and the refill to my folks for xmass, they karaoke big time and thier disk's get scratched alot. So it makes a great gift too.

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Monday, September 1, 2014

Discount Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG

Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG Controller for Xbox 360
Customer Ratings: 3.5 stars
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Well.

Let me start by saying there are few people in this world who want to like this product more than I do. I am a competitive Halo player, and the quality control of Microsoft wired controllers are poor (hence the infamous directional slow turn problem with many of them). Getting a perfectly consistent Microsoft controller that moves the same speed in all thumbstick directions is literally like playing the lotto. Google "slow-turn problem with Microsoft wired Xbox 360 controllers" for more information on that.

Naturally, this Mad Catz product appeared to fill this void. However, after going through 2 versions of this product (I thought the first was defective so I gave another a try), I have come to the realization that this product's problem is more glaring than Microsoft's slow-turn quality control: the Mad Cats MLG controller lacks aiming precision.

Before I dive into that, I want to make it clear that I gave this controller 3 weeks before coming to any absolute conclusions regarding performance performance because I don't believe different is bad. Different can be good, as long as it's different in a good way EVEN if it causes you to be worse initially due to the fact that you have to adjust something new.

However, my problems with this controller don't seem to fit this bill. With this controller, the thumbsticks accelerate to top speed with very little spacial movement. In other words, in an FPS game, if you want to move your aimer at a slow, steady speed rather than at top speed, a regular controller will give you literally more thumb movement space to achieve this steady, slow speed. With the Mad Catz controller, The spacial distance for slow-speed movements is much smaller than other controllers, meaning it will ramp up to full speed with less pressure, thus making it harder to achieve a slow, steady speed.

Another problem, which has been verified on "slow-turn checker" applications, is that the controller reaches 100% top speed before your thumbstick is pushed all the way to the side. This creates a very unnatural relationship between your finger movements and sensitivity on screen, especially if you have been playing with Microsoft controllers for a long time.

Ultimately, both these flaws make precision aiming in FPS games a nightmare ESPECIALLY if your body is used to the "spacial thumbstick distance:game sensitivity" ratio of Microsoft brand controllers.

On a final positive note, I still can't praise the build quality of this controller enough. From that standpoint, it is literally bar none. Rubber gripping is excellent, the build is very durable, and the module system works as advertised.

However, in terms of performance, it fails to meet the thumbstick precision standards of the Microsoft Xbox 360 controller. For that reason, I predict that once the initial release hype of this product dies down, the popularity of this controller in the competitive community will change to notoriety. I predict only a very small percentage (if any) of current professional Halo Reach players will choose to use this product over Microsoft controllers during the 2012 MLG Halo Reach season.

What do I recommend to you, the reader, who is contemplating buying this product? If you have $100 bucks to spend, give it a try, by all means. But DO NOT be afraid to return it back to Amazon when you notice that the aiming in FPS games seems unnatural. Amazon's return policy is very generous and hastle free.

Unless Mad Catz releases a firmware to change the "thumbstick movement:in-game sensitivity speed" ratio to be more precise, this product fails in a competitive environment and fails to be worth $100.

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Best Deals for Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG

I've been waiting quite a while for this controller and I have to say I'm not at all disappointed.

The controllers' biggest selling point is the simple fact that you can customize it. For example my set up is a convex left joystick, the ps3 style d-pad, a concave right joystick, a single 35g weight and with the glossy face plate.

I simply enjoyed the feel of the controller. It feels natural in your hands, similar to the regular XBOX 360 controller except with the rubberized grips. When comparing the Pro Circuit to the Onza Razer (not including modifications) I find the Pro Circuit to feel most like the original controller. For me, while using the Onza, my trigger fingers would cramp up due to the slightly adjusted RT/LTs (which made room for second set of LB/RB buttons).

This controller will not make you better at playing video games, but what it does offer you, is the chance to customize the feel of your controller to your liking. Because If your like me and play video games frequently stuff like the d-pad or the height of the analog stick start to annoy you; The Pro Circuit controller allows me to play video games the way I want too with macro adjustments.

I think this controller will appeal to both hardcore and casual gamers alike. I know I simply enjoy it.

FYI: FPS Freeks does fit on the Pro Circuit

Honest reviews on Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG

I bought this controller in January 2012 when it first came out, hoping that it would be the last 360 controller I would ever have to buy. The thumbsticks on all my other controllers are always the first things to wear out, and with this MLG controller, the thumbsticks can be easily replaced -that was the reason I bought it.

It's now April 2013, and the actual thumbsticks are still fine, but when playing a game, my view jerks all over the screen and the controller doesn't register the movements I'm making with the thumbstick. This happens with all four modules, so it's probably something to do with the metal connectors within the module bays of the controller or on the bottom of the modules themselves. I've tried cleaning the connectors with a cloth and blowing compressed air into the controller and the modules, but nothing seems to help. It's a miracle if the controller functions properly for more than five minutes.

There's a lot to like about the controller, but none of that matters when it doesn't function properly.

Do not buy this.

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If you told me a few years ago that my video game controller of choice would be Mad Catz brand, I would have laughed in your face. However, things have changed and they now put a much larger emphasis on quality. This controller is by no means cheap, but once you use it, you see what your money is getting you. You get the controller, a set of two XBOX 360 style analog modules, a set of two PS3 style modules, and two sets of faceplates in matte and glossy respectively.

The pouch is a nice flourish, although I don't find it very useful--it holds the spare components and the glossy faceplates as I believe the matte style is much more aesthetically pleasing. Because of the ease in which you can swap out the analog sticks, I started using the PS3 style for my left hand and the XBOX 360 style for my right hand. So far it's been working out great and my FPS accuracy has gone up quite a bit.

My only complaint is that while the sturdiness of the controller and the cable is definitely there, some of the modules are a bit flimsy. The top of one of my PS3 analog modules broke off when I was locking it into place (you have to slide it into a groove and then twist), and I was not using much pressure at all. Thankfully, because of the layout I've chosen, I still have a functional controller that suits my preferred style. For $100 MSRP, I expect a little bit more, but it's still the controller I use almost daily, not only for my XBOX 360 but also when I play PC games. By the way, it works perfectly fine on my PC and I have yet to have one single issue with game compatibility or poor performance. I think that says a lot when you're using a peripheral in Windows.

The star I knocked off is for the flimsy module and the slightly below average Mad Catz customer support. They're often slow to respond and based on my experience with other Mad Catz products (Cyborg MMO7), I'd probably have to pay postage to send in the broken component and have it replaced, if that were even an option. Since it's been functional even with the broken component, I haven't actually contacted them for this product, although maybe I should.

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Sunday, August 17, 2014

Cheap Trine - PC

Trine - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $4.50
Today's Bonus: 77% Off
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'Trine' is a 3rd person, horizontal platform scroller, which I downloaded through 'Steam'; the cost...$29.99

However, don't let my opening statement regarding 3rd person scroller, put you off; this is an interesting and addictive game. In fact it won the 'Best Downloadable game' by 'Gamespot's' 3E Editor's Choice Awards.

The Game:

Three characters (a wizard, a thief and a knight) are physically joined into one person by a magic object called the 'Trine'. They must travel (all the while using their collective skills of conjuring, jumping, swinging and fighting), an evil-laden labyrinth to escape, and thus return themselves into their individual persons.

Each character has different 'skills'. The wizard...object creation and levitation; the thief...a powerful bow and grappling-hook device; and the knight...a fighters sword and shield AND a hammer. Only one character can be activated at a time so you must determine which 'skills' are needed to accomplish the task/puzzle before you.

As you proceed along you will find 'treasure chests' with upgrades and bonuses; there are also experience points gained while fighting, with which you can upgrade your characters abilities and skills. And this is were the game really becomes interesting, because sometime these chests and bonus vials are just visible at screens edge, so you need to figure out a way to get to these precious objects, in order to obtain the bonuses contained within.

The only annoying thing about this game is the game-save method; games are automatically saved at game-generated checkpoints; if all characters die, you restart back at the last checkpoint reached...and this is OK because this checkpoint is usually not too far back, The problem is if, for some reason, you must exit the game and restart at a later time (without having finished the last level you were on)...because then, you must restart from the very beginning of the level. So a restart at the beginning of the last level is not only quite repetitive but also very irritating, because some of the levels are quite long.

Conclusion:

This is not a particularly long game...maybe 8-10 hours if played continuously, but it is addictive and it's one of those games that just keeps you coming back. It does have some replay value as you'll probably not find all the 'bonuses' on the first time through. Lack of full, anytime game saves is a minus...and thus the loss of 1/2 star. 4 1/2 Stars.

BTW, the ending is quite tricky.

Ray Nicholson

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First of all, I would like to mention that I have NEVER before had problems with DRM protected games not working on my PC, or DRM messing up my PC. I am not one of those people who go around writing bad reviews for everything that has DRM on it, this is the first time I even decided to review a game on here.

While I am AGAINST DRM (the idea of it, and the principal) this is the 1st time I have had a major issue with it. I bought this game (TRINE) at BEST BUY (the store... not online). I physically went down to the store, and purchased the actual game. I did NOT buy the digital download, or order it online.

I have an external USB DVD RAM Drive, and no CD / DVD drives inside my PC. I WAS able to install the game from the DVD, however, my drive was making all kinds of crazy noises (I swear, I thought my drive would take off and fly out of the room under it's own power it sounded like a freakin' helicopter LOL), and the install went VERY SLOWLY, for a game of this type.

After installing, I tried to play the game and immediately got an error from the SecuROM CD verification check. It told me to insert the ORIGINAL CD, not a backup. Well, I never made a backup, and only used the original. I went to their website and checked for patches. Updating to the latest patch at the time (1.05) did not help either. I tried to register on their forums to get help, but after waiting for hours and hours, I never got the e-mail verification email from them (it's been 24 hours already at the time of this review).

The publisher's site had some generic (BS / non-helpful) information about the error, and I didn't get anywhere with their "support" either.

So after a lot of frustration I decided finally to return the game the very next day. Unfortunately, no one lets you return "opened software" anymore, but the supervisor at BEST BUY was in a particularly good mood, and decided to let me exchange it for another game of the same price.

There is absolutely NO WARNING on the box WHAT SO EVER That it is protected by SecuROM, nor that even has any DRM on it. For this very reason, I wanted to warn people to be AWARE that if they buy it they do so at their own risk. The game MAY or MAY NOT WORK... as SecuROM may interfere with certain drives / driver configurations.

Since I never got to actually play (and enjoy) the game, I can not give it any stars. I am strictly just telling my (short-lived) experience with the game, and wanted everyone to know: IT COMES WITH SECUROM DRM.

A pity, it looked like it would have been a neat game. I recommend getting the STEAM version, or another digital download version as those do not have the SecuROM protection.

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These are the years of PC gaming that will be known as the Underdog Era: full of indie masterpieces and megapublishers flops. World Of Goo, MOUNT & BLADE, iFLUID,CRAYON PHYSICS, DEFENSE GRID, all released by small independent companies, were rewarded by much better financial returns than overhyped behemoths of the likes of RED ALERT 3, ANNO 1404 and SPORE. It was not unexpected; after all, just like Limited Installations, greed only pays for a limited number of turns.

TRINE is an excellent physics action/arcade game. You control three interchangeable characters (a thief, a wizard and a warrior). Each has his/hers special abilities, from shooting griping hooks to levitating objects and smashing things up. At any point, you can select which one suits you best. Obstacles have to be turned, balanced, jumped over or simply smashed. Enemies have to be wiped out. And vials have to be discovered and collected before reaching the goal.

Between levels there are checkpoints but, annoyingly, no regular saving is possible (hence the star withheld). If a character dies you are only left with the other(s) to finish off the level. If it is impossible without the missing character(s)' abilities you can always revert to the last checkpoint.

The graphics are just beautiful! If you have seen the DIABLO III trailers, they are comparable. PhysX is required however, so nVIDIA gamers rejoice.

The sounds and voices are nicely done and clearly add to the enjoyment of the game.

Overall, I have been playing this gem for almost a week now and apart for the checkpoint saves I can only say good things about it.

TRINE comes with STEAM (in fact it was released first on that platform) and you will need to be online to post accomplishments but there are neither limits on the number of installations nor any RootKits of the likes of SecuROM.

RECOMMENDED!

Honest reviews on Trine - PC

The graphics in this game are gorgeous. A bit too glossy, and with over-saturated colours for for my tastes, but still gorgeous. Traversing its levels is like hopping through a sumptuous, lovingly crafted fairy tale land. In terms of gameplay, it's essentially a two-dimensional game, but everything is constructed in three-dimensions which, together with the subtle camera changes that this allows, helps give it a nice richness and depth. I think that's why I was already two-thirds of the way into the game before I realised that I wasn't actually having that much fun.

The premise of the game and the basic mechanics are great. You can switch between three characters who each have different skills, many of which are inherently very fun. For example, the thief can swing around the place with her grappling hook, while with the wizard you can draw a square with your mouse to make a solid block appear out of thin air. The movement mechanics are very good too. Your characters feel fast and responsive, even when swimming underwater, and despite the fact that each of the three moves in almost exactly the same way, the animations are good enough that they each have a personality of their own.

So, the game looks great, the animations are great, and the core mechanics are great. Why then isn't it as much fun as it should be? The answer, in my opnion, is the level design. With all of the emphasis placed on physics and object manipulation in the game, I expected all sorts of interesting puzzles and problem-solving along the way, but these never really came. Sure, there were lots of obstacles to overcome in the game, but most of the time, the way to overcome these was just too obvious. There are usually at least two different ways to get across an obstacle (for example, to get to a higher ledge, you might grapple up there with the thief, or build a stack of blocks to jump from with the wizard), and you're almost always likely to figure out at least one of them without much thought. In the end, you seem to spend most of the game doing the same type of things over and over. Sure, there are a few slightly trickier moments here and there, but very few of them really felt clever, so I rarely had a significant feeling of achievement when I got somewhere.

What does make the game somewhat more difficult is the enemies, though this isn't necessarily a good thing. There are only a few enemy types in the game, and though they're all well animated and pretty dynamic, they get old really quick. The problem is that they keep respawning. It's so unsatisfying to skillfully fight off a horde of skeletons, or to crush one in a meticulously constructed trap, only to have new ones respawn in the same place. It nullifies whatever feeling of achievement you had for destroying the first batch. Pretty soon, rather than feeling challenging or ominous, the enemies just feel pesky and unwanted.

I think it's telling that even though I finished this game very recently, I can't say which was my favourite level. In fact, I honestly can't remember any of the levels properly; they all somewhat bleed into one another because they all felt kind of the same.

I seem to be in the minority, as everyone else seems to rave about this game, and not just on Amazon. But I wonder how many of the reviewers were so charmed by the game's excellent visuals and impressive production values that they never fully noticed its mediocre level design and repetitive gameplay. I don't think that Trine will remain in people's minds for years like so many other platform games of the past have. But if they can make a sequel with more diverse level design that takes its audience a little more seriously, then maybe they will have a classic on their hands after all.

I'm giving this 4 stars, but only just, and probably only because it's an indie production. It's still worth a play though, especially as it's not very expensive.

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Don't buy this if you intend to register on steam. I don't really like having to lug around games outside of steam anymore

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Saturday, August 2, 2014

Best Generic-Black Silicone Skin For Xbox 360 Controller Deals

Generic-Black Silicone Skin For Xbox 360 Controller
Customer Ratings: 5 stars
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with this case xbox controller, yo can play hours and hours, all day and the controller maintenance good appearance, the material feeling good, the color and texture it ok, in summary the case it very geat!

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Fists the controller nicely, has a nice feel to it and makes gaming a little easier because hands dont slip off the controller.

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This is a great product. The delivery time was great. This is great on the controller for people like me who tend to get sweaty hands when playing. This definately helps keep a grip. Highly recommend!

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This silicone skin works as expected. It protects the controler well and in my opinion gives the user a comfortable grip on the controller. It will work on wired or wireless controllers and for this price you cant find anything better.

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It took a while to get here but overall it was the best thing I ever ordered, its really thin and lightweight and looks awesome once you put it on the control!

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Thursday, June 26, 2014

Discount Xbox 360 Power Cord (Bulk Packaging)

Xbox 360 Power Cord
Customer Ratings: 3.5 stars
List Price: $14.99
Sale Price: $7.87
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This cord does NOT fit the xbox 360 with the 203w power brick. The 203w brick's power cord has a notch in the end. This cord will NOT fit as it doesn't have the notch on the end that plugs into the brick. The description needs to be updated to reflect this issue so that people don't mistakenly order the wrong part thinking it wil fit their console.

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I purchased this item because I had purchased a new console and the cord was missing. When I pluged it into the power unit the lite came on like it was supposed to, but the 360 console would not turn on.

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I purchased this cord for my Xbox 360, as the item description states that it will fit. That was not the case, both the description and picture were falsely advertised. I ended up with the Xbox 360 cord with the notch in it, which, will not fit what I have.

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Needless to say my son was very happy to receive his new Xbox cord after misplacing his last one. Looking forward to more shopping!

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The power brick gets an orange light but the system will not power on. It is a waste of money. Do not buy this for use with the xbox 360.

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Thursday, May 15, 2014

Discount Hawx - Xbox 360

Hawx - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $28.75
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First and foremost, Tom Clancy's HAWX is an "Air combat game" (at least that's what it calls itself) so if you are looking for a flight sim, this isn't it. That being said, my review is based upon the game itself, not the virtues/vices of it being a sim or "arcady"

Graphics: This game looks phenomenal. I have a 56" 1080P LCD and my jaw is constantly dropping. You will be flying over a variety of terrains and locations. Different times of day will skew color palettes, weather can affect visibility with clouds, and targets can be obscured by smoke. The terrain is incredibly detailed and looks wonderful even at close range...after you have unwittingly crashed your jet into it. Aircraft and missile contrails have that "puffy" look to them and flying into the sun is a great way to blind yourself.

Flight Mechanics: As I mentioned above, this is not a combat simulator. Hard banks and climbs do not kill speed. Depending on your difficulty setting your aircraft will take a number of direct missile hits. While this does take away from the realism factor (something Clancy games have been known for) it does make for a fun game. Even rookie pilots will quickly be flying low level and diving into "bandit" infested dog-fights. After several "training" missions which are used to introduce the player to the different aspects of the game (defend, escort, bombing, weapon types, etc) the game introduces the "Limit OFF" system (or OFF) in which the game is played from a zoomed out third person perspective. This mode allows players to "slide" their aircraft around, effectively making them much more agile (makes dodging missiles easier too). Opinions abound on this mode, but I found it a fun break from typical game play although lining up on a specific target can be more difficult. I recommend using OFF mode for evading missiles and getting your nose around on your adversary and then going quickly back to regular view mode.

Gameplay: This game uses a level scheme to unlock new aircraft and weapons load outs. Ever kill and achieving certain feats gives the player experience. Luckily the levels come fast and new aircraft abound. The aircraft themselves are beautifully rendered. Again since this is not a sim, most craft can (and do) hold several hundred missiles. This is a good thing since HAWX is a target rich environment and the player will be constantly tasked with prioritizing which targets to take down and in what order.

Since no one flys alone, the player has two wingmen who love to clutter the radio with chatter. They typically are talking about the plot and the mission, but will occasionally during a dog fight announce things an aware player had already seen a few minutes earlier. Not to say that the wingmen are useless, they just talk a lot. These wingmen can be given simple attack my target or defend me commands. My only real issue is that they seem to move at mach 10 whenever they feel like it and perform bizarre maneuvers to get back on you wing. While they will take down opponents if left to their own devices, it is best to take on important objectives yourself and let them cover your tail.

Each aircraft has individual stats and "bonuses" (if you will) some are good at engaging ground targets, others are limited in their weapons payload, each aircraft has a unique feel and a few moments of thought before selecting an aircraft for a mission will pay dividends. Trying to fly an escort mission in an AV-8 makes a mission a challenge, where a Mig-29 makes it much simpler.

The game give the player plenty of options to chose from, whether in aircraft, load outs, or how to approach a mission. The visuals are fantastic, and the fast paced gameplay will keep you glued to the screen. While OFF mode and the wingmen could have used a bit of tweaking I still feel this is an excellent game. But hey, that's my two cents. See you in the skies!

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This arcade style flight combat game (as the review about me also pointed out, its not a "flight simulator") is incredibly fast paced and engaging. Though there are a few slow moments as you recieve a briefing while heading to the destination at hand, once there you will be engaged in constant dogfights, dodging missles and out-manuevering(sp?) the other bandits. The missions do range from Defend, Escort, Bombing runs but so far I found the majority as defend and escort, which is fine as it offers enough diversity in those missions to keep you both challenged and entertained.

The wingmen, in my opinion, dont do much other than keep the com line busy, shooting down targets on their own time. It's decent AI but nothing to write home about. I have yet to play this in coop mode, though I do lok forward to that and should remedy any problems you have with the AI wingmen if you have a buddy along side you.

The experience system (which reminds me alot of Call of Duty's EXP system) gains you EXP for every kill and in game challenge you complete and works for both off and online modes giving you new ranks (up to lvl 40), weapon packs, and planes (the box says there are "over 50 liscensed planes").

Which brings me to the second(the first being coop for those of you who were paying attention) and last online feature: Team Deathmatch. I havent thoroughly explored it but clocked in a few matches to get a feel for it (wanted to unlock more planes and hone my flying skills before I really hit it). From the matches I played I have to say that this is one of the game's best features. Its fast paced, balanced, and alot of fun. The TD consists of 2 teams of 4 locked in a dogfight. The twist is the match bonuses you get for a certain amount of kills (EMP burst, limiting them to a certain altitude repair-bots, locking their missles, and radar jamming) that can turn the tide of battle for either team.

In closing: I am extremely pleased with this game. The graphics are amazing the gameplay is immersive and engaging, the online capabilities offer immense replayability and the story, though predictable, is a decent Clancy story. I didnt give this game a 5 of 5 because I dont usually give any game a perfect score (a flawless game? Doesnt exist IMO), but this one came pretty close. I recommend this game to anyone who likes fast paced action titles (and doesnt mind being in a plane the whole time).

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Let me say first and foremost, this game is very good. The graphics are very well done but in my opinion they're not up to par with early videos I saw of this game, which obviously weren't using game play.

As other reviews have noted, this is NOT a flight sim. There are weapons and missions in this game that don't happen in real life. But if you don't approach it looking for a complete 100% realistic experience, it's a lot of fun. Although, having said that, the realism is pretty close. It does give you a sense of what it's like to fly between buildings in a major metropolitan city at high speeds as well as dodge missiles coming at you from all angles.

The storyline of this game was supposed to follow the storyline of the most recent Tom Clancy game, Endwar. But it appears the developers decided to go a different direction. Gamers who have played previous Tom Clancy games will recognize CPT Mitchell from Ghost Recon leading a team of ground troops in the game. That little addition I really liked. I wanted to really make sure I helped out the Ghosts during each ground mission they were in because I'd previously played the Ghost Recon games.

Now, the bad, and the reason I rated this game only three stars. Ubisoft did not do a good job with the quality control on this at all. I experienced NUMEROUS freezing problems with this game, and they've been reported by a lot of gamers. It usually freezes on the title screen right when you press start to get into the game. I've also had it freeze on me during a mission briefing. Secondly, sometimes the audio during a mission briefing doesn't match the text, and I've also seen grammatical mistakes in the briefings, as well as minor things like spelling "defense" as "defence". To an American audience that's noticeable and the grammatical mistake I found is inexcusable. There are also game play issues that cause problems. In a heavy dogfight sometimes you will find your "fire" button unresponsive for 5-10 seconds after launching a missile. This would be no big deal and could be chalked up to an attempt at realism, but it's not consistent. Sometimes it'll happen and sometimes it doesn't.

On balance this game is a lot of fun but it could have been a truly amazing, great game had Ubisoft put some more polish on it. The graphics are good but don't live up to the jaw dropping graphics from early game play videos released after the game was originally announced. The freezing issues are just totally inexcusable and really color my opinion of the game.

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Walked into the game store for another game, saw this, played the demo and was hooked. At 42, I don't normally stand in stores and play demos, but this one just caught my attention. There are three in-game viewpoints outside, in cockpit and first person. The graphics were very realistic (in this case, scenario surrounded an oil refinery and the ground objects were quite detailed, as well as the opponents in the air), maneuverability was very lifelike with the controller (can also be used with a 360 flightstick, which wasn't available at the demo), layout of where everything was on the controller didn't take rocket science. I was blown away. I grew up playing flight simulators like the original Jetfighter and early Microsoft Flight Simulators and I must say that if you're a buff of simulators, you owe it to yourself to at least check this one out.

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Only on mission 9 so far.

Just so people can identify with my perspective and my motive when purchasing games. I don't buy every title that hits the shelves, I'm frugal. However I do tend to own nearly all of the best sellers for the 360 platform. I'm a tremendous Gears of War 1 & 2 fan (1 better multiplayer because 2 makes the shotgun unrealistically bb-gun watered down), anyway, I loved Assassin's Creed--one of my favorites. I appreciated the new Prince of Persia, it's a rental though, I love the Call of Duty series 2, 4 & 5. BioShock...okay so now you see what types of games I like. If you like these, you might like this.

I've owned some Clancy titles, mostly the spinter cells and the first GRAW. I liked the 2&3 splinter cells on original platform. That being said this game follows suit for attention to realistic military detail, it's not flawless but it's pretty accurate. The story is pretty engaging, I'm prior military and love all things military, this storyline included. It's a stark prophecy of what could happen in the near future, makes it gripping like that.

Okay, the game itself. Initially, I HATED IT!! I am a huge fan of crimson skies and found the combat system extremely intuitive and very very advanced when performing maneuvers. This game is very close to a combat sim in the way the planes handle, the planes' flight mechanics operate on all three axises (X, Y, Z for roll, pitch, and yaw respectively). Yaw control is something new to me, but I've learned to appreciate it. So if you can get past the first mission and learn to appreciate the manual yaw control--you might find yourself really enjoying the game as it progresses.

Game play is pretty cool, there are different modes of piloting (2 categories described Assisted -ON or -OFF). In Assisted -ON (which you can think of like autopilot--the game assists your control of flight. I don't have much experience, I set expert mode from the onset of the game. In Assisted-ON mode there are three sub-views:

1st-person in the HUD-only view

1st-person in the cockpit view

or 3rd-person trailing view

Assisted-OFF

ONLY 3rd-person but it's not always trailing it could be from the side view, this is very difficult to which to become accustomed. I usually excel at games, any genre and found this learning curve exceptionally difficult to master. That being said, if you do master it--you will become extremely rewarded as your ability to perform potentially-unreal and agile maneuvers becomes a possibility. Dog fighting in this mode is difficult as another review already commented. With practice I could see this giving gamers a massive edge over online competition.

I found these aspects to be the most standout qualities of the game and I find the diversity to choose your mode of flight, weapons platform (you can select unique weapons packages/loadouts for each plane), and style of piloting (-ON & -OFF mode), to make this game stand out a lot.

I did not try using the voice-commands yet however I could see that being advantageous if it works properly. I took a cursory glance at the voice-command list and noticed that you can verbally select your missile or bomb type, this avoids the need to look at the corner and manually select with the direction-pad.

The graphics are exceptional from range, up close you can see the developers (particularly the artists) got lazy with the texture mapping for buildings, but from a range the landscapes and scenery are breathtaking.

The bombing system is AWESOME!! Freefall bombs are pretty freaking fun and the multi-target bombs are impressive to watch. There is a lot of realism to this game. My roommate is a huge flight-sim advocate and he comments on his approval. The unrealistic parts of the game are the munitions capacities, i.e. carrying over a 100+ missiles, et al. To me this is negligible because taking on an entire floatilla and several squadrons is fun. It's challenging and launches the fun factor into the extreme end of the fun spectrum.

The flight dynamics are very unreal in the -OFF mode but again, this makes the game more fun, the maneuvers you can pull off, especially with vector-thrust propulsion planes is AMAZING!! Very impressive and you'll feel pretty damn good about yourself if you pull 'em off to avoid a missile locked onto you.

The air-air combat system is kind of neat. You can just manually dog fight, i.e. just fly and engage targets as you see them come on screen or have them automatically selected for you by the radar but you have the ability to manually select your target and when you are trailing a bogey, there's a system of rings on your HUD that if you follow will place you right on your target's 6 o'clock. It's cool!

They use the same fly-through ring system for targeting ground units surrounded by buildings. Think the movie Stealth when the guy flies into sub-orbit and then plunges downward towards the skyscraper to give more velocity to his missile. This is kind of cool too.

*** FYI -you also can unlock the plane from Stealth which the human pilots fly. ***

I give this game an A+, it would get another + but the feel of the combat system is lacking something. It's not as intuitive as the combat system of Crimson Skies.

I highly recommend this game, but please purchase knowing that there is a high learning curve to become effective in the elite-level of difficulty for this game or for multiplayer.

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Wednesday, May 7, 2014

Xbox 360 250GB S Console Reviews

Xbox 360 250GB S Console
Customer Ratings: 3.5 stars
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I like this xbox alot and would recommend this to anyone the wants a higher end console. The only thing I didnt like was that the wifi wasnt as strong as id thought it would be. Overall though it works very well.

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The Xbox came right on time and was in near perfect condition. There was just a small scuff on on of the sides but other than that everything works perfectly.

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The Xbox arrived packaged and all shiny and new looking. Everything seemed in it's place and it works beautifully so far. I'm very happy with it, but there's a heads up. There were two profiles and four downloaded games already on the hard drive when I first turned it on. They didn't seem to pose any problem so I ignored them and erased the profiles. I brought the Xbox and all the accessories with me to a family members home. The TV we were going to use wasn't an HDTV and it didn't have an HDMI port so I tried to look for the standard cables that were supposed to be included and the were missing. I contacted the seller and it was addressed immediately. The seller's supplier accidentally shipped out a returned product that was then sold to me. I was assured that it hadn't happened before and I don't have any complaints about the Xbox. It works fine. I'm not sure why anyone would return it. So, I think it's a great product, at a great price. Just examine it carefully when you receive it. Do an inventory, check the outside condition and test it out just in case. I think any other buyers will be satisfied with this purchase.

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I purchased this xbox 360 maybe a month ago. I was anticipating on going online and in the mean time playing the campaign on my games. Anyways, I proceeded to play the campaigns until I got internet. Grabbed my xbox live membership, my internet. Connected it, worked fine. All up until I got to the update. All it does when I do this is this: Regular download screen, little tiny sliver of loading bar and its fully connected, even plugged into ethernet cord. And it will literally sit there for hours and not move. I called xbox support, they advised me to send it in because its an INTERNAL problem. Mind you, said nothing about this on amazon. This is absolutely ridiculous. This console of for online gaming. Its literally useless. Long story short, they sold me a faulty xbox 360. I payed good hard earned money for this thing. I expect this problem resolved. I will leave this a one start rating until it is. Don't buy from these people. Its as simple as that.

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i loved it when i got it but i barely got a chance to use it. on day 4 of having it, i turned it on and got the red ring. i sent it back to the seller and i'm still waiting for a refund.

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Monday, May 5, 2014

Review of Fuel - Xbox 360

Fuel - Xbox 360
Customer Ratings: 3.5 stars
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FUEL quick Review (progress: 2nd base unlocked)

VEHICLES: 8/10 The handling is good, but the motorcycles are the most responsive. The emergency brake is effective and useful. When the stats show a vehicle is meant for offroad or asphalt, it's true. A road vehicle will struggle offroad, but as soon as it hits the road, acceleration kicks in as well as better handling. As you continue to unlock and buy more vehicles with Fuel points, you'll notice faster, better handling vehicles start showing up compared to the slow ones at the start. Overall, responsive controls, nice enough physics and plenty of interaction with the environment with varying terrain and jumps. You start the game with a free ride choice of a buggie or a dirtbike, and can quickly earn an ATV and car on the first zone. Finish the first zone, and 21 vehicles or so will be available to buy with your Fuel dollars, including Monster trucks, new motorcycles, buggies, ATV's and cars. Very nice.

GAMEPLAY: 7/10 For the fastest progress, use the MENU and win the 3 races on Rookie, then jump into the Challenges and complete them. Each time you win first, you get Fuel Credits (and Fuel dollars). The credits offer access to the next Shack Base on the giant map. Unlocking new rides is a highlight of the game.

RACES: 8/10 So far, they're the most enjoyable part of the game. The competition does seem to get a fast start, but you'll catch up fairly quickly, where after that, you can take the lead. Rookie mode is very forgiving, Expert is average difficulty and Pro is tough. The guide arrows are a big help. The biggest complaint? You can't pick your ride (so far anyway).

CHALLENGES: 7/10 Chase the Helicopter is fun, along with a few others, except for the Blitz/CHECKPOINT race, which for whatever reason, they barely give you enough time to work with on the clock. Took plenty of retries to win. No option to change difficulty in Challenges.

GAMEWORLD MAP: 9/10 Enormous. If you're just going to explore, it will take a long time as the reviewer said it would. You can go anywhere in the entire game right from the start in free ride, but you won't be able to unlock any checkpoints or rewards really until you win races and challenges.

You can pick a dirtbike or Dune Buggie from the start of the game and just explore. The terrain to cover gradually changes as you progress, offering new visuals from deserts, waterfronts, mountains, snow, thick forests, wastelands, winding roads, plains and more. The game is seriously massive in scale.

REWARDS: 9/10 Winning races/challenges and reaching new checkpoints in your local zone that you've already unlocked will earn you Fuel points which are needed to unlock new base/shack zones with new races and challenges, Fuel Dollars, to buy new rides that are unlocked by winning enough times, and gear for your rider. The rider gear and paint for your rides is a nice touch that could've been overlooked, but wasn't. It's not very in-depth in customization like Midnight Club, but it's welcome nonetheless. The new rides are affordable and a noticeable improvement on the first set of rides.

CAMERAS: 7/10 Three cameras to click through while riding, the default being the most advantageous during racing, since it gives you a better view of the action. But for exploration, the up close 2nd camera is very nice, really showcasing the detail of your rider and vehicle, bringing you closer to the action. The third view is first person, which is solid and looks even better when you see your vehicle shadow, giving you the sense you're almost in the vehicle, but really, this game should have also included an INTERIOR DASH VIEW, to really get the sense you're inside a vehicle instead of looking at a remote control toy. Overall, good camera views to experience the game world with.

OPTIONS: 4/10 There needs to be more options. You can't map the layout of your controls, there's no way to adjust the day/night cycle or set the time of day in free ride, but thankfully, you can adjust the sound, HUD displays, and a few other minor options for the game.

DAY/NIGHT CYCLE: 5/10 Count 12 minutes of daytime, then realize the entire world takes well over 3 hours or so just to reach the other end. That means every 12 minutes you're riding in moonlight darkness, missing all the scenery during exploration. During races, it's automatically set, which is fine. There seriously needs to be a way to set Constant DAY TIME, Constant Night time, or DUSK/DAWN at the very least to really enjoy what scenery this game is offering. At night, all the details are neglected but for your headlight view.

MULTIPLAYER ONLINE: Unfortunately, I haven't played it online yet, but hear it's good.

GRAPHICS: 7/10 The first time I plugged the game in, the gritty look to the graphics, which appear a bit sharp with very high contrast, didn't appeal to me right away. Night time reminded me of a PS2 game at times, a bit oversaturated and flat looking, but the daytime graphics, once you get used to the high sharpness level, are pretty good for such a giant game world. Just don't expect the detail and realism of DIRT or GRID, which are really refined graphically. Good graphics during the daytime overall. The vehicles look nice, with mud building up if you hit the wet dirt. Characters really can be seen best when riding the motorcycle.

SOUND: 7/10 The vehicles each have a unique engine sound, but once you hit top speed, the constant tone seems a bit dull after awhile. Overall though, the engines sound realistic. Some wind can be heard, with crickets at night. Impacting the ground uses the same thud each time it seems, but I still have much more to discover.

OVERALL: 8/10 The racing isn't revolutionary, but it's fun in an ATV OFFROAD FURY kind of way and is enjoyable. The scale of the map world delivers and offers plenty of variety if you have the patience to explore it, but I suggest playing the races first to see what the game can offer in terms of gameplay and fun. I still have to find a city to explore, as the game is enormous. It was a bit dull before starting the races, but now that I'm finally making progress unlocking new rides, outfits and reaching new checkpoints to new races, the game is fun. Give it enough play time to unlock new rides and you may enjoy it despite the harsh reviews.

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From what was portrayed in the cinimatic teasers for fuel, was deception of what the game really possesses. Though the size of the play area is one for video game record books, it doesn't have the capability to carry this lackluster of a game. In my perspective, codemasters devoted entirely too much time in the shaping and molding the map, and not nearly as much time on the cars and sounds. There'S absolutely no phyics in driveabilty whats-so-ever. This is a dissapointment in following a great game like Grid. This make believe enviroment might have actually felt somewhat real, if the cars, buggy's, trucks, and bikes actually drove with just a little bit realism. I'm not asking for a complete simulation, but couldn't you have given codemaster fans something similar to grid?

Which brings me to my next point. The sounds on this game are so horrible that it will seriously remind you of a PS2 video game sound. There are no distintive sounds, and you will most definitely hear the same exact sound everytime your bike or car cathces some air. I was hoping the muscle cars would at least sound like "a muscle car", nope I was wrong and very let down. It's funny how ever single ride makes the same ticking sound when revving your engine. Also, all the rides just seem slow, it says your hitting a 100, but it feels like 40 miles per hour.

The weather was somewhat satisfying, I can't really complain about the day and night cycle with weather changes. But as it was shown in the trailer... I have yet to see a tornado swarn down on side of the road in the middle of a race. I have yet to see any explosions from cars flippig and blowing up. Also it seems to rain more than anything in this game, I was showing my girlfriend the free roam, and she tells me I hate who ever thought about the amount of rain that falls.

I was very impressed with the size of the map, the different roads, change of scenery, and most imporatantly... no loading times in-between areas. But again this pro can not make this a great game, I might have actually enjoyed my road trip from one end of the map to the other if I had a car that was believeable. I stress how unimpressed I was with the controls and handling of the cars, you would expect codemasters to take it to the next level after giving us grid, but now they decide to pull their punches on this one.

This game is definitely a renter and not a purchase for full retail price. No way, you will become very bored of not being able to crash, drive with a cockpit view inside the car, or run away from a chaotic tornado. I advise you rent first if you are still undecided, better to spend 8 bucks then 60 and be stuck with it.

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I received this game several weeks back from a friend of mine who didn't want it -he hadn't even unwrapped the box due to his total disdain for any kind of game that doesn't allow the player to kill others.

So I took it off his hands and gave it a whirl. I had absolutely no idea how good or bad the game was, so I was as open to it as a very liberal teenaged political activist of some sort. Immediately I noticed early on the complete lack of any story per se. All you know is that global warming has somehow totally destroyed society, and has scorched the earth. Leaving the planet in a state of chaos with constantly shifting weather patterns, dried lake beds, and cities that have been nearly totally destroyed by the sheer awfulness of Al Gore's prophecies. Luckily for the off-road crowd, it left the planets supply of all-terrain vehicles intact, so let's go racing!

You begin the game with no money and only a small handful of slow, poorly-controllable vehicles. I noticed in my very first race how utterly bland the racing is. There are no turbo boosts, no powerups, nothing to modify or change the racing scheme. You glide to the end of the race with very little, if anything at all except trees and other trees to get in the way. And as the game went on, and I amassed more money, cars, and territory to race in, nothing really changed to any discernible degree. Sure, the vehicles I had were a wee bit faster, but they all retained the slimy controls. This game sits in this extremely awkward and weird gray area in between smooth arcade racing and complex racing sim, but it fits to neither very well and only feels slimy and unnatural to drive; like some mischeivious chef smeared cooking oil over everyones cars while they tasted his cupcakes.

Something I soon became aware of is the way the game works the crashes. When you crash, and you will crash plenty of times, the game immediately goes to a loading screen to re-process your car back onto the road. However, the manner in which they determine a crash is entirely inconsistent. You will slam into a redwood tree at 95 miles an hour with no ill effects (on a motorcycle, no less), but if you bump over a small rock, at speeds slow enough to count the trees, you crash. It got to the point that I avoided ramps, jumps, or major inclines of any kind, for fear of the game arbitrarily crashing my vehicle despite a perfect landing. And, just to really get under your skin like a tenacious insect, they often re-spawn you facing a wall, a sheer cliff, or the wrong direction entirely, forcing you to slowly back up and realign your car to the race. And with the way the AI behaves, you probably won't lose anyway.

You see, this game doesn't use rubberband AI where the other cars all stay pace with you to give you direct competition no matter how you drive, instead, every other vehicle blasts off at the races beginning at a thousand miles an hour. However, they all hit the brakes towards each races end to allow you to essentially take the game. I almost got the suspicion every other AI car had betted on me to win so they threw the game. This happens EVERY single race, and it gets to the point of utter absurdity. The only thing that ever changes is the occasional race where one car behaves absolutely perfectly to the end without missing a turn or jump. Of course this really got to me, as it felt like the game was just f***ing with me or something.

One of the selling points I noticed with this game is the fact that there is something like 5500 square miles of gameworld to explore. And believe me, that is a lot of open space. There is an achievement for driving from the Northwest corner to the southeast I attempted this only to give up after an hour and a half left me less then halfway there. And honestly, the only difference in the terrain is going from grassy mountaintops to snowy mountaintops to sandy mountaintops. It's basically just 5000 square miles of palette-swapped hills. So all it really comes down to is that there really is nothing to explore here. It's an empty world with nothing in it except the occasional paint scheme to find, something which you really shouldn't give two sh**s about. Do you really want to slowly chug your way up some random mountain, just so you can unlock a paint scematic for a single car you may not even have yet? I started to wonder if anyone on the development team brought forth their thoughts on the worlds complete emptiness or if they simply passed time until their checks came in the mail.

I give this game two lonely stars for it's bland, uneventful, hard-to-grip racing. it feels like no one really gave much on the actual racing mechanic of this game. However, I will give this game three stars overall, as I still play it despite all of it's (major) flaws. Maybe that is because it's the only racing game I have, and motorstorm is a PS3 exclusive.

So in leiu of nothing better, this game just barely holds down the fort. However, if you had to choose between an old hotwheel your sisters toddler just put in his mouth, or the car your wife has to get yourself to work, which one are you going to decide on?

This is a pass. Wait and see if these halfwits can come up with anything better.

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As soon as I read in Game Informer that this game was offering a map literally the size of the state of Connecticut, I had to buy it. I got it when it was first released, and played it off and on when I was bored with the MMO my wife and I usually play. Because I only played it for an hour or two here and there, I never progressed far.

Recently, we've been staying away from our old MMO in anticipation of Rift, so I have a lot more time to play console games. Let me tell you, I've been playing Fuel more than just about anything else -which is saying something given that we have about 25 titles to pick from on disc and then another 40 or so downloads between our 360 and PS3.

The game really is just HUGE. And while it's true that there are only so many different kinds of terrain, they have done a great job of mixing them up so that the scenery changes often while you're cruising along. There is a Free Ride mode, where you can just go exploring for barrels of "Fuel" which are scattered all over the map. Hitting a single barrel gives you 100 units of Fuel, while hitting a pyramid of four barrels gives you 400. This "Fuel" currency is what you must use to buy better vehicles as you progress through the game. In addition, Free Ride mode is where you get to tag various vehicle wrecks, or "liveries," which award you with new paint jobs for your vehicles, as well as "Vista Points," which are often truly beautiful views from the top of a cliff or some such, which award you new clothing and tattoos.

The game map is divided into a number of zones, which are unlocked as you earn Stars by completing races in Career Mode. In addition to the Career Mode races, there are also ten Challenges in each zone. In the Career races, you can pick from any of your owned vehicles in a given class to compete with. Often, but not always, you can go back using a more powerful vehicle that you earn later on to help you complete the harder levels of Career races. I say not always because some courses are so jam packed with tight corners that you are actually better off with a somewhat slower vehicle that is easier to control. Every Career event has three levels of difficulty, and some zones have six Career events. Every time you beat a new Career race on any level of difficulty, you are given an award of either a Doppler Truck or a "Maverick" which will appear on the map in the zone you're in, and which will travel along a random course. In the Free Ride mode, you can go around and "tag" each of these Dopplers and "Mavericks." Each Doppler will unlock one of three things: Either all of the liveries, all of the vistas, or all of the Challenges in the zone. Each "Maverick" gives you a new vehicle to use.

The Challenge races are set up such that you can only use the vehicle which is designated for that particular Challenge, even if you have much better vehicles in that class. The reward for each challenge is a certain number of Fuel units. Each zone gives you three Challenges initially, and the other seven can be unlocked by tagging the Challenge Doppler for that zone, as explained in the preceding paragraph.

So, given that you will be competing in all sorts of races, then cruising around the map unlocking other events, vehicles and decorations, there is truly an AMAZING amount of content here. If you are the type who just wants to go from event to event in a predetermined fashion, and aren't much into the exploration aspect of the game, then this might not be for you. Some of the longer races are well over 20 miles and are often offroad, so if you blow a lead late in one of these events you will have to be patient enough to start over as many times as necessary to get it right.

This brings me to the computer AI. For the most part, the AI is pretty even and fair. However, there are times, especially in longer races, when the computer opponents at the front of the pack will get a significant lead (usually about 300 meters or so), and then suddenly they become completely un-catchable. You could be rocketing at top speed through a downhill straightaway, but the computer car in first place will continue to widen its lead. Likewise when you are able to gain a large lead over the computer opponents. Once you're about 300 meters ahead in one of the long races, there is almost no way you can lose, even if you accidentally total your vehicle by sliding off the road or hitting a tree. Fortunately, these problems only rear their heads once in a while.

Another thing about the game is that the difficulty of the events doesn't necessarily ramp up in a straight line at all times. Some of the races are so easy that you'll easily beat them on your first try, while others require precision navigation through heavily wooded offroad areas or are circuit races on courses with multiple tight corners, and you may find yourself having to attempt these events 20, 30 or even more times to finally get them right. And some of these events could be challenges or career races in the highest difficulty right at the start of the game. The best thing to do in that case is just get enough career stars to unlock some more zones, get some new vehicles and do some Free Ride mode exploration, and come back to the really hard events later.

All-in-all, you can't go wrong with this game if you like a title which offers a lot of variety. Codemasters went out of their way to pack a lot of content into this package, and while it's certainly not perfect, it really is a lot of fun, and you may find as I do that there is a big feeling of accomplishment to be had when you finally complete some of the harder events.

Now that this game is down to a cutout price, it's very much worth looking into for something to pass a lot of time with.

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I have a long and fun history with Codemasters published racing/driving titles starting back many years ago when Codemasters titles were NOT available in the USA and had to be ordered from European importers.

One of my first and still favorite Codemasters games was "Insane Racing" which FUEL appears to be the spiritual sequel to. "Insane Racing" was open world like FUEL, but was fun and accessible.

The first thing I noticed was just how awful the graphic are in FUEL. They are so bad that at night or at dusk/sunrise, you can't see well enough to drive and avoid obstacles. I kept ending up in the ocean.

Another thing that I found was that the handling of the vehicles was a joke... I wasn't expecting something approaching simlike, but these vehicles aren't even fun to drive.

I think the designers sacrificed a lot of quality just to have a large racing area. What good is a large racing area if the actual racing in any of it isn't fun or enjoyable?Sorry, but this one is pure rubbish. Avoid like the plague.

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