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I must preface this review by stating that I have been a fan of the NCAA Football series since it was "Bill Walsh Football". I have become accustomed to each year only having a few updates and modest improvements and those have been enough to satisfy my needs as a college football enthusiast.
THIS LATEST INSTALLMENT LEAVES MUCH TO BE DESIRED.
I play this game as follows: 50% of the time is spent in dynasty mode, 25% is spent playing against friends, 25% is spent playing online. With that said, dynasty mode is the mode that I obviously really focus on. I was alarmed to find out as soon as I booted up dynasty mode that it starts soliciting you to buy "add ons" that you would think would be standard. You have to pay an additional $2.50 per add-on ($12.50 for the total dynasty add-on package) -via the PSN store to have things such as a second pipeline state, a recruiting advisor etc.
EA could have greatly improved dynasty mode this year by releasing these new options as standard features instead of gouging for more $$$.
It's not that the add-ons are expensive, but its that they are unwarranted and it is a matter of principle. I can honestly say that this will very likely be the last time I purchase a release from the NCAA Football series.
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EA Sports has finally made a challenging football game. Playing the CPU on Heisman mode is like playing last year's Madden on Your Level. The game now adapts to the way you play just like a real (good) coach does. You can't run that option over and over, you will get stuffed!In addition to making CPU play harder and more realistic, there is a new mode called Season Showdown where you chose your favorite team and everything you do on and offline gets tallied toward an end of the season winner. In Season Showdown mode, you get points based on many categories including Skill (making certain plays yourself), Strategy (Choosing the upcoming play type while on defense and successfully stopping it), and Sportsmanship ( where good sports that don't go for it on 4th get points and those that do or run up the score get them taken away). There is also an online trivia component where you go to the EA Sports website and answer 10 trivia questions each week for points. During the season, each week you can play your team's game online against players from the other team to get points. You get points whether you win or lose, but you get more for winning. Season Showdown is a great way to show support for your favorite team and it also gives a rating so when you are in a lobby you can tell if someone who is participating in Season Showdown will go for it every 4th or not and if they know how to stop plays by looking at their Strategy rating.
Teambuilder is another new mode where you can go to the EA Sports website and create your own school and design the uniforms, stadium and player names and attributes and then download it into the game. And you can use your Teambuilder teams in online dynasties, which is pretty cool.
Online dynasties are better, you can now create a custom team conference by swapping your members teams with teams in an existing conference. For example you can swap all the Big 12 teams with all 12 of your dynasty member's teams. This makes it easier for scheduling user vs user games. They also fixed last year's bug where you talked a player into staying (from going to the NFL draft or transferring to another school) they and they still left. The recruiting process is more involved now, you can talk down other schools the recruit is interested ins attributes and you have a recruiting adviser that tells you when someone is ready to sign, is interested in your school or gets a call from a mom who tells some of a recruit's interests.
The other new addition is Road To Glory, which has been in the game before but is vamped up with a video segment on your player after winning games that is hosted by Erin Andrews, who discusses your play during the game with Herbstriet and shows auto saved highlights from the game. Look for a similar video show presentation in Madden NFL 10 which will have a video show for the online leagues showing highlights from members of the leagues teams each week.
PROS
Season Showdown It has brought a new sense of competition to the game, where everything you do helps your favorite school in the rankings.
Adaptive CPU Play You have to really be on your toes to win against the CPU on Heisman mode now. All American mode is as hard as Heisman in NCAA Football 09.
Road to Glory Your player is now ranked so you can see how others playing on your favorite team are doing. Plus you get to see Erin Andrews. lol.
Family Mode This is another adaptation from Madden, which has an easy mode. Now, you can play a tough game against grandma. Family mode is a very simplified set of controls where even your sister can make a TD pass. So now, just about anyone can play and be good at it.
PS3 Trophies For the first time you get trophies for your game play.
Tweaks to Graphics Close ups are more polished, although most of the graphics are the same. Marching bands are now shown pre game and they have added additional uniform settings and TD animations (My team, USF, can now do the horns hand sign after TDs)
Players Are More Realistic No More sub 4.3 40 yard dash players. Speed is not as much a factor as ability to catching or running through a tackle.
Ability to Tweak Team Play Now you can tweak how your D and O play on different aspects such as blocking or tackling, with choices being Aggressive, Normal, And Conservative.
Cons
EA has now gone the money route. Additional items, like "Dynasty Accelerators" where you get things like an extra pipeline state in Dynasty Mode you have to play for, WITH REAL MONEY! You want to be a 5 star high school recruit in Road To Glory? You can pay for it now, 2 bucks. If you lost your manual for the game, you won't be able to download your Teambuilder team to the game without paying for it. And if you want to download other teams you have to pay for each team. Its not quite as bad as they have done with Tiger Woods Golf, but look for more of it in future additions depending on how successful they are this year.
Adaptive CPU Play I know, I said it was a Pro, but its both. I am seeing players struggling in Dynasties that are set at Heisman mode, good players. When someone is ranked high against other players (top 1000) plays a game against the cpu in Heisman mode with Penn St and loses to Akron, you know something is wrong. Luckily, the CPU sliders are still included in this addition. Sliders can be adjusted to so that CPU and User play can be adjusted, like increase the likelihood your receiver will catch balls or your QB will throw more accurately.
Graphics and Presentation While I know that they have worked more on game play and features this past edition, it would be nice to see a better presentation. Not all the mascots are in 2010 yet, there are more in the PS2 version. Many of the lines of the commentators are the same they have used for several versions now. The graphics are pretty much the same, although you get a glimpse of some better graphics during the brief close ups after plays.
Putting your D on Aggressive Stripping the Ball results on face mask penalties on just about every play. Its pretty much useless.
The video is pretty repetitive in Road To Glory. Heck Erin doesn't even have a wardrobe change. It would be nice to see her change wardrobe, and spice up the video some.
Overall, great improvements to last year's game. Much of this is because Tiberon, who makes the game for EA Sports, let seasoned NCAA gamers have a day with the game early enough in development to get input and use it to change and tweak the game before it was shipped. They also did this to Madden this year.
UPDATE: The more I play Madden, the less I like NCAA 10. Why? On the harder settings its like work. And conversely, Madden is pretty fun, even when you are losing. On the harder settings in NCAA 10, one mistake can cost you the game. The game presentation is boring and rather dull compared to Madden. Even though I am #1 for my school in Season Showdown, I still am considering selling my copy. Hopefully next year EA Sports will take the things that work in NCAA 10 and Madden separately and include them in both of next year's offering.
Best Deals for NCAA Football 10 - Playstation 3
I purchased each game in the series for many years. Not much has really changed in the last few years, so I didn't expect too much from this one either. The gameplay is imporved from last year dramatically. The CPU is more intelligent and seems to react to what you are doing better (such as coverage, play calling, audibles, etc). However there are time when you really wonder (such as when the CPU calls a quarter defense when you are in the goal line formation running the clock down). The graphics are imporved, however they are not as polished as they should be for a next gen game (at times they are SLOW). The plays themselves are a copy from last year, no change (could be negative or positive).I mostly play the dynasty mode and that is where my main grips are. In order to be really competative in a online (or just a normal dynasty unless you choose the easiest settings or re-sim everything 20 million times to get perfection) you really are going to feel the need to buy those dynasty add on's. And those are where most of the controversies are. You just spent a ton of money to buy the game and now you have to go and fork over about a quarter of another ton to get all of the dynasty add ons. Once you get them, you come to realize many of them are just junk and do nothing. Why in the world do I care about an add on that gives me the time I spent with a recruit in a week? However the recruiting advisor however, does come in handy.
For EA Sports greed is the sole reason I think this game deserves a two star rating. Madden follows this 'charge more for add on's', as well as many of the other EA Sports franchises. If you purchase the game anyway, at least give EA Sports two cents about the extra money!!!
Honest reviews on NCAA Football 10 - Playstation 3
In the age of technology in which we currently live, it's impossible to fathom how a next generation football game takes a step back from '09 to '10. In last year's version, if you fielded a good team, you could manipulate the audibles and the defense would react the same way every time. If you needed 15 yards, you could get 20. It got to the point where I would stop calling certain plays in the playbook because it was guaranteed to work every time. That has been fixed this year but for several reasons, this game takes two steps back.NCAA Football 2010 ushered in some unforgivable mistakes that sink this game all the way to complete mediocrity, such as fumbles when the other team needs the ball back, facemask penalties when they need a first down, and a completely idiotic camera angle which happens when you accidentally click the L3 button when trying to rush the quarterback (which happens to be the same button that moves your defensemen). Once you click the button, if you don't click it again in time you end up off sides because down causes your player to move up and up causes the player to move down and if you're trying to blitz the quarterback, you're trying to figure this out before he snaps the ball because you're already off sides. This happens to me about ten times a game, about half of which wind up in a penalty. I'm forced to play the other half from the idiotic camera view which is so worthless that I don't even play the down.
The worst of these miscues is easily the facemask. I turned the facemask penalty slider as low as it would go and I still get flagged for it 4-8 times every game, usually on third and 10+ so the other team can get a first down. The computer NEVER gets flagged for facemask, or any other penalties for that matter. Penalties only apply to the user and not the AI. This is unacceptable. Also, if you try and play conservatively with the lead, yeah, you fumble the ball and the defense recovers. I once had a 27 point lead in the 4th quarter when I fumbled the ball. The defense returned for a touchdown, kicked off, I fumbled the return, the computer scored on the next play, recovered an onside kick, threw a bomb for a touchdown, RECOVERED ANOTHER ONSIDE KICK, and slowly drove down the field and scored with barely any time left on the clock. I realize that EA needed to make this game more challenging, but there are better ways to do that than creating ways for the computer to cheat. A couple of other maddening issues worthy of mention include tipped passes and defensive AI. My tipped passes end up intercepted while the computer's float haphazardly into the hands of the intended receiver for a thirty yard gain. They intercept nearly every mistake I make while my defense will drop three balls thrown straight to them on the same drive. Also, the computer always makes defensive plays on the ball whereas you can try and swat or intercept the ball during the play and rarely does it ever work. I'm beginning to think that these "mistakes" are intentional so that consumers will break the disc in half in a fit of rage and go buy another. Seriously, how does this happen after twenty years of experience?
I learned my lesson with EA years ago. They no longer get any of my money. Every EA game I buy comes from Ebay or used from Amazon. I also wait until I can get them for less than $20 so that I'm not pissed when I get ripped off like this. Every year I read reviews just like this from people that continue to buy these mediocre games brand new. As long as EA is raking in billions of dollars in sales, they won't care about the quality of the product. If people would quit buying, then we may finally see a game with some quality effort put into it. Some competition would do the trick too, but EA owns the rights. Go figure.
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