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This game so far is a blast.
Gameplay sees you robbing banks and pulling off various other heists with friends or bots. Gameplay is very objective based, and the objectives are sometimes randomized a bit, which helps replay value. There are a few bugs in the PC version right now, but Overkill works hard on its games and has been working to make sure everything is great. I personally haven't had any problems. There is also lots of customization when it comes to guns and masks. Also your skill tree is similar to borderlands, where you get points every time you level up and spend them on skills in 4 different specialist skill trees.
This is most fun with friends. You can also get matched with strangers over Live, which is a similar amount of fun. Nothing beats playing with people you know, though. Some of the missions are pretty difficult to accomplish with just AI teammates, because they won't help you with the objectives and just follow you around (think Left 4 Dead bots). I would not recommend this to someone without Xbox Live. Without other people, you're going to have a hard time.
Replayability is pretty high. Heists randomize slightly (for instance, sometimes the bank vault is in different rooms), there are 4 different difficulties which each pay out accordingly, there are over 20 different guns to buy and tons of attachments to add to them... and if you have some friends to play with... if you've ever had a go-to game for when playing with friends (SSB:Brawl, Timesplitters, etc) then just imagine all of these things mixed with the joy of playing with your friends. I'd say the game easily has 200 hours in it before you could get to the level cap and afford everything you wanted to. And as someone who reached the level cap in the first Payday, I can tell you that it was still fun.
Downsides are that you can't play some of the harder missions single player without getting destroyed, and that there's no way to select which heists you have available. Heists are displayed in a city map view, and you can select a job off of the map. This is meant to make it so you play all the heists and don't just farm one until you're sick of it, but it can be annoying when you really want to run one in particular and it won't come up. In the same way, which weapon mods you acquire are random (kind of like loot drops in other RPGs) so sometimes it can be a teensy bit frustrating if you just want a Tactical Mag or Silencer and you keep getting Pink Paint for your mask or a handful of nickles. None of these qualms are game breaking for me, they're just design choices that I can appreciate the wisdom of (while still cursing them).
Overall, Payday 2 is shaping up to be one of my favorite games. If you like shooters and can suspend the lawful good part of your brain for a bit, and have friends to play with, you can't go wrong with this game.
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People play video games for different reasons. Some play as means of socializing with their friends, some to relieve their frustrations on complete strangers, while others seek unaccompanied escapism. With the entire industry shoving multiplayer and social aspects down our throats, I sometimes feel like I belong to a dying breed of gamers...those who still play games to step away from constantly being connected. Looking at all the trailers for next generation titles, the single-player experience seems nearly extinct. There are fewer and fewer games like Skyrim and The Last of Us and virtually every title these days carries frighteningly similar multiplayer modes with criminally minimal changes to the formula. A few exceptions aside, the differences between most multiplayer ventures are indistinguishable. Fundamentally, I have nothing against multiplayer, but it seems that every competitive match I've played in the last decade has resulted in some enraged teen throwing a tantrum fit and ruining everyone's fun. So why am I bringing this up? Well, because Payday 2 happens to be one of those rare exceptions where the developers decided to alter the playing field. It's a wonderful rarity that encourages, no forces cooperative teamwork...and despite its abysmal technical shortcomings, it's one of the finest multiplayer titles I've played in years.This is my first outing with the Payday franchise. Having spent only five minutes with the predecessor's demo, I can't say I went into the sequel knowing what to expect. The premise is simple. Four players team up to descend on a crime spree by picking from 30+ available heists spread across the Washington DC map. Whether you're robbing a bank, a jewelry store, destroying valuables in a mall or breaking into a nightclub, the mission diversity is impressive and serves as the perfect playground for players to learn the true meaning of teamwork.
You can't win in Payday 2 unless you are a team player. If you plan on trolling, Payday 2 is your worst nightmare. The entire gameplay experience is designed around covering your team's back and strategizing heists cooperatively. When your teammates are down, you have seconds to reach them before they're arrested. Add to that the nonstop resetting of your safe drills and you find yourself constantly running back and forth between rescuing your buddies and securing the loot.
Heists can be tackled either stealthily or with guns blazing. Since you begin with very basic skills and no additional weapon mods, your early heists are more likely to turn into warzones. This creates a surprisingly realistic sense of progression as you grow into a more skilled robber and acquire enough experience to complete missions without ever alerting the police. It may seem impossible at first...and it's certainly tough as hell, but the sense of accomplishment is unparalleled. As you gain skill points, you can invest in any of the four available professions: Technician, Enforcer, and Ghost. Each offers deep customization trees with interchangeable skill points allowing you to shape a character that's precisely suited for your playing style. To get the most out of Payday 2 it's best to play with people you know. Being able to play with four diversely skilled robbers versus matching up with random players online makes a big difference when planning your heists. Playing with a headphone set and a crew of close friends makes heists feel realistic and immersive, whereas playing with strangers that don't like communicating can lead to some very unpleasant scenarios. In a way, your experience may only be as good as your co-op partners...and that's ultimately Payday's both strength and weakness.
Payday 2 requires a ton of commitment to succeed. Weapon upgrades are absurdly expensive and you might find yourself playing for hours just to purchase a silencer or a larger clip. Additionally, if you remove any of the mods and decide to re-add them later on, you have to pay the full price again. This is incredibly frustrating and detrimental to the overall experience. But strange design choices aside, it's the technical hiccups that cause the most problems. Aside from the extremely outdated graphics and horrendous screen tearing, there are numerous glitches constantly interrupting the immersion. Clipping issues...audio bugs...every gameplay session introduces some unexpectedly nasty surprises. On more than one occasion, cops were getting stuck inside walls, deeming them invincible and forcing a mission restart. Other times the audio would go bonkers with the characters' voices sounding like there were echoing inside a tunnel. It may be something the developers can fix with a future patch, but the current state of the game is a little too rough around the edges.
Despite the bumpy production values, Payday 2 is one of the most thrilling multiplayer games I've played in a long time...and this is coming from someone who typically likes to game solo. The emphasis on cooperative gameplay is a nice change of pace and there's plenty of content here to keep you playing for a really long time. And with the collector's edition retailing at only sixty bucks, this is an excellent choice if you're craving something a little different and unique.
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