Saturday, January 25, 2014

Review of Star Wars the Clone Wars: Light Sabre Duels - Nintendo Wii

Star Wars the Clone Wars: Light Sabre Duels - Nintendo Wii
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $14.62
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Dont let the hardcore naysayers influence your decision about this game. I(a 38 year old male)purchased this for me and my 6 year old son. WE also bought the dual glowing light sabers(a definite must have-a really enjoyable experience) Yes the campaign is short but the main reason for this game is the multiplayer dueling. There is a good training mode showing you not to just hack and slash. There are also force abilities you can use to throw objects and push your opponents too. So if you actually memorize the combos it can be a fun and challenging game. So don't let the hardcore "Star Wars" MEN discourage you-let them gripe and complain about how Lucas and the franchise have gone down the tubes 20 years ago after episode 6,etc,etc. Sure this is no lightsaber sim, but it is very fun and has a lot of replay, and will be the closest thing to using a lightsaber that most of us come to. Buy the lightsabers too() you wont regret it. Be a kid again and may the force be with you.

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Let me first start by saying that I have owned this game now for nearly 3 months. I will say that it is better today than the day I bought it. Those people here who are whining about the controls and it not being "saberlike" while still being huge Star Wars fans obviously aren't true Jedi (fans.)

I will admit that after the first day of gameplay, I could have easily fallen into the "toss it aside as shallow" mindset as most reviewers here, but I decided I'd completely beat the game first. Well, I challenge the people who have reviewed this game negatively to do the following things:

1. Play the game on Jedi Knight or Master instead of being chumps on Padawan. Once Dooku or Obi-Wan hand you your rear a few times, you will realize that mindless wii-mote swinging is not the proper way to play.

2. Once you do this and realize that you might want to actually think a little, go ahead and try to complete all of the challenges to unlock the other characters. The challenges will force you to use strategy & timing, along with having to play at a higher difficulty. You will then gather a greater appreciation of movement, timing, and force energy usage/conservation.

3. Then find a friend or family member who will do both 1 & 2 and actually care to play! This game becomes immediately 10 times better when playing against a real gamer. My newfound appreciation after 3 months of owning this game has come from finally convincing one of my gaming buddies (whom I reguarly engage in hours of Fight Night 3, Madden, and Street Fighter) to get into this game and really learn how to play. We now have consistent 5-8 minute per round duels with crafty parrying, flipping, and force attacks with the varying fighting styles of the different characters.

I will repeat, this game takes DISCIPLINE and patience! And it is awesome if you care to make it so!

The cons I have for this game is I wish there were more characters (such as Yoda) and more variety in the one-liners. I also wish that the between round cut scenes didn't obstruct the battle flow so much. There could be smoother transaction between rounds/battles as the menu screens are abrupt as well. Another con, as someone else pointed out, is that it is very easy in the heat of battle to hit the pause or menu buttons during a swing. VERY annoying during an intense match trying to concentrate. I have also noticed this same phenomena while playing Madden '09 All Play when making a juke or tackle, so it is a common Wii annoyance during games that require quick reactive movements.

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If you are expecting fluid motion of the light saber on the screen this isn't it. Attacks are made by moving the remote and it does respond to swinging.

That being said it is fun, just don't have these super high expectations that a Wii doesn't have the power to deliver.

Honest reviews on Star Wars the Clone Wars: Light Sabre Duels - Nintendo Wii

This seemed like such an obvious concept once the Wii with it motion controller came into existence. Yet LucasArts still found a way to bungle it. The feel of this game is all wrong, more like a traditional console fighting game than holding an actual lightsaber in your hand. The Wii Sports Resort sword fighting actually does a better job at replicating sword fighting than this game. And that one includes a lot of other fun minigames too. The same can't be said for this.

The problem in my opinion is that they put in all these Force abilities and special moves that make it so you can't use the controller like a real lightsaber handle. That effectively makes the whole point of the game moot. I mean I had more fun pretend lightsaber fighting with old wrapping paper tubes with my brother when we were kids than this game. And those were a lot cheaper.

Someday maybe LucasArts will get a real lightsaber duel game out there--one that actually lets you get Vader and Luke to replicate the good movies--but this isn't it. Save your money until then.

That is all.

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Positive: Very clean graphics.

Negative: The point of this game is supposed to be to wield the wiimote like a lightsaber, you will do none of that.

First, the nunchuck has to be attached for game play, and this restricts any realistic attacks you would make.

Second, you are instructed to hold the wiimote horizontally (buttons facing ceiling), with flicks of the wrist up, down, left, right registering as attacks. It turns into some lame fencing exercise, not lightsaber duels.

Campaign mode is easily beaten in 1 hour. It is highly structured and leaves zero options or strategy to the player. It chooses your character and opponent, cuts to empty shouting matches with splices of clone wars footage, and begins the fight. There are no breaks between fights and no where to stop to save and continue later.

Might provide entertainment for very young kids, but has no value for a mature gamer.

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