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LEGO Star Wars III: The Clone Wars is a very strong entry into the world of LEGO based video games and mixes a bit of what is found in early titles along with some of the better gameplay enhancements made to the more recent titles. It's got the tried and true Star Wars based action, humor, adventure, puzzles, and more found in the first game and they've really taken it to the next level with some of the new features. The area that is essentially your "hub" area is a mix of the first Star Wars game with a central area, but you unlock new guys and other things by walking around the level and interacting with them ala the more recent LEGO titles.
Pros:
The new Jedi moves are a blast and the array of vehicles, monsters, turrets, and other things you can control this time around is fun. They've taken what was fun about the first LEGO Star Wars series and built upon that and improved it.
We found the controls to be improved in areas, especially for the flying missions. Otherwise, it's like hopping on a bike with this game, most of the controls are kept in-tact and are spot on.
The levels themselves seem to feature larger, more grand battles, more involving puzzles, and at times, you even find your characters in completely different areas. When playing co-op this means you'll sometimes find yourself working through puzzles and fighting baddies while your friend solves a puzzle or whatnot as you both achieve your individual goals. This plays out very well in a split-screen manner.
Which brings us to the wonderful implementation of the split-screen cam as seen in more recent LEGO based games. The original Star Wars kept both characters on the same screen whereas TWC here splits the screen if you split up seamlessly. (Say that three times quickly) It's a cool effect that takes place if you or your coop friend take off by themselves, the screen splits smoothly with a rotating split so you can always seen which way you need to go to get back to your partner. When you do get closer, the screens come back together and the split seam dissappears so you can both enjoy the wider view. It's very nice being able to stick around collecting things or just exploring a bit while your friend is doing his thing also.
The graphics are great for the Wii although there is a bit of slowdown in the more open, large battles, but it's nothing that brings down the fun. There is no question that he PS3 and 360 versions are going to look more impressive that the Wii version. Overall though, the game is on par, if not better with some new effects over the original and that's satisfying.
Lots of interactivity. There's a nice amount of stuff to fiddle with, build, force, hop on or in, and otherwise interact with. The secrets are in, True Jedi is in, buying new characters, secrets, all of that is in.
Cons:
No real cons although we have not tried much else than the SP Story mode so far.
At this point, we really enjoy the game and recommend it to anyone that enjoyed the first LEGO Star Wars game or anyone looking for a very fun coop romp through the land of Star Wars: The Clone Wars built in LEGOs.
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I bought the Wii version of Lego Star Wars III for my 10 year old son. He has enjoyed every other version of the Lego Star Wars games and was eager to get the one and try it out. I ordered this for him for release day delivery and let him know I wanted to hang out and watch him play it as he gave me feedback about what he thought of it. (So I could do a review for others. I enjoy video games as well and know how helpful it can be knowing if a game is any good.)I sat with him as he played and asked his thoughts on what he does and doesn't like about the game, but all I heard for about 3 hours was "WOW mom look at THIS!!!". He was blown away by this game and said it was more fun than any of the other versions he had ever played. I asked him if there was anything about the game he didn't like, he said not at all.
Something I noticed is the game had interesting new graphics. The colors and design almost looked as though they added a bit more realistic looking texture to things like walls and floors. It's as though they've added just a touch of realistic textures to buildings and structures. The colors are still extremely vivid, but they have now given even more depth to the playing environment.
So far one of his favorite aspects is being able to play as a Lego Clone. Some of the areas he explored had a very 3D-4D Mario Galaxy feel to them as well. Parts of the game seem to jump off the screen.
While he has just begun to explore everything this game has to offer, he is already ecstatic about everything he has seen and has given it his seal as one of the best games hes ever played. :)
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i am speaking from complete geekdom... this game rocks!!! i like the other lego games and thought this was like to others so of course i am going to get it... i was flat out wrong about it being just like the other games... LST3 is HUGE!!! and there are aspects that feel like classic warcraft...i play with my 5 year old son and use the 2 player option... i am able to do the more important mission stuff and he can run around saying "i'm winning daddy!"
this is truly an awesome game...
Honest reviews on Lego Star Wars III: the Clone Wars - Nintendo Wii
I really, really, really wanted to like this game. My 8-year-old daughter and I are huge Star Wars fans and played Lego Star Wars (I and II) on PS2 for hours on end. When we found out that Lego Star Wars III was comging out for Wii, we pre-ordered it and couldn't wait to get started. Unfortunately, our enthusiasm fell off sharply after playing it for a while. There are many reasons for this, but here are some of the primary ones:Unnecessary complexity. They've added "additional force powers," but that usually means puzzles where you have to use the force to arrange things. This however, is not easy to do and it winds up taking so long that my daughter just wants to turn off the game.
Unintuitive battle. There are a lot of "clever" battles where you need different characters to do different things but sometimes it's just ridiculous. There's a monster near Grevious' lair that you have to have two characters hold down, then have a third character jump on to attack. I would never have figured it out without a video walkthrough site.
It's too dark. It's not the subject matter, it's just literally too dark in the game. It's as though the developers' brightness settings were out of whack when they developed the game. It's often hard to make out the details and to figure out what you're doing.
The split screen doesn't work well. Yes, the earlier games had difficulties where players sometimes got left behind because both couldn't fit on the screen, but the new split screen views just don't work well. It seems you always wish you could see just on the other side of that dividing line. It would be nice to be able to turn it off completely rathter than just choosing horizontal, vertical, or dynamic.
Stories aren't interesting. This isn't the game designers' fault because the stories in the Clone Wars cartoon just aren't as compelling as those from the movie series. Instead of going from scene to scene, you feel like you're grinding through the same room you were just in before.
The end result is a game that is just isn't very fun, at least for our family. There are other interesting features in the game, such as a RTS type version of the game where you capture your opponent's bases, but I wish the main part of the game itself provided better play. :-/
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