Friday, January 30, 2015

Discount Battlefield Heroes National Army Large Starter Pack

Battlefield Heroes National Army Large Starter Pack
Customer Ratings: 5 stars
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The $20 kit offer is a great deal in terms of P4F funds. The same $20 will only get you 15000 funds if you buy directly from the P4F store as opposed to the 24000 offered here. 9000 extra is pretty significant! Plus you get some clothes and what-not too. The transaction was quick and hassle free. Over all I would highly recommend the Large Starter Kit. Can't go wrong.

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P.S. The Small and Medium kits don't offer nearly the value in terms of funds as the Large Kit does, so I would not recommend those. ...Unless you REALLY want the outfit.

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p.p.s. Why would you really want THAT outfit?? Just get the Large Kit...

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For 20 bucks you get more funds than you would if you bought the 24.99 deal on their main site funds page. Plus you get an outfit and a weapon. This is the only way I buy funds.

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worth the dough everytime best deal out thier for this game! although BFH has new top up prize this is still better deal.

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Excellent! A marvelous offer, this offer is certainly worth a spot in your budget load, forget EA's bonus sale, get this starter pack.

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It gives you a ton of points to get a variety of different weapons on the battlefield. I'd recommend it to people who have no idea about it because it's a great thing to have.

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Dungeons & Dragons: Heroes Reviews

Dungeons & Dragons: Heroes
Customer Ratings: 4 stars
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This is a pretty decent game. The graphics are good. Overall gameplay is simiar to Baldur's Gate (xbox): Basic D&D rules are used, but player skill is also required. For instance, when you shoot a bow, you have to aim it yourself, but if you hit, the damage is calculated based on D&D rules. Blocking works similarily.

I like the cooperative multiplayer mode this game offers. This allows you to play the game (main storyline) together with a friend. This is the most appealing aspect of this game in my mind.

Unfortunately, the save game system is a bit of a turn-off. Often, the save points seem to be positioned badly. I would appreciate a save point right before a boss-battle. This is generally not the case. Also, going back to a previous save point after having cleared out most of the level is not an option, because the world isn't truely persisted. In other words: Although the game saves that you picked up gold and other things you might have found along the way, it does not save that you have slain the monster. This might be a good way to gain more XP, but it doesn't help your progress all too much. So you will find yourself fighting through a few minutes of silly battle that you have done before, just to even get to the boss-battle. Argh!

I have now played this game on and off. I keep coming back to it, because overall, it is a pretty good game. But usually I end up a few hours further down the story, but frustrated, and it takes a while before I come back and continue, because I dread re-playing something that I have already done before.

I really wish someone would finally come up with a better save-game concept. The conventional wisdom seems to be that console players do not want to save anywhere and anytime. Instead according to game publishers theory console players want save points. Well, I have news for them: I do not buy into this theory. I am a console gamer, and I still want to save anywhere. And with a system like the xbox, this is no technical problem at all.

Overall level design is OK. As someone pointed out here: It is pretty linear. I do not mind that, but some people do. Some levels could be designed a bit better. One of the worst level-design issues actually has to do with the save game system. Often, save points are positioned very inconveniently. One boss-battle for instance has a save point right in the area where you fight the battle. But when you move over the save point, a stupid dialog pops up, telling the player that saving is not allowed during boss battles. You then click the button to make the dialog go away, and bam!, the enemy whacks you and you die. I mean, why even put that stupid save point there if it can not be used until the enemy is killed? It would be easy enough to put it right afterwards, especially since the game is so linear.

Anyway: If you like D&D role playing games, you probably want to check this one out, but be aware that it is a bit action-heavier than D&D games on the PC.

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This game seems strangely reminiscent of games like Diablo I and II for the PC. That is, it's a hack n' slash dungeons and dragons game. I found the game extremely fun, albeit a bit short. I do not consider myself to be an exceptional gamer and I had very little problem beating this game. The graphics are only above average, although the fire and other lighting effects are great. The gameplay is rather simple, run up to the back guys and hack at em with your sword until they're dead. The button mashing gets a bit repetitive, especially since the enemies are just slightly tweaked recycles from earlier levels. The game is much more fun with friends as you can create a party of up to four characters. When playing as a single player, you can control only one of the characters. I was hoping that the computer would control the others, creating a four-person party, but that is not the case. If you liked Diablo and other hack n' slash games, get this one, it's a lot of fun. More traditional D&D fans might not like the combat system. However, the level up system is quite extensive and offers a lot of variety for the different characters. Overall a great game.

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In a nutshell, it's AD&D wiggled into the Gauntlet package.

Pros:

Good multiplayer game if you've several friends with 3-5 days of free time.

Also fun as a single player game.

Lots of powers to buy up and further diversify each character.

Cons:

Despite the diversity of skills/powers that can be bought up, it all boils down to "look at my new trick for doing/avoiding damage."

Linear gameplay with no means of exploring or jumping ahead.

Gets repetitive fast.

Low replay value.

Finish the game in 3-4 days of solid playing.

Zero character development. Total hack n' slash.

There is no actual story/plot beyond "go kill X again." Yawn.

Mini-adventures/quests are equally linear and inconsequential. Double yawn.

Standing around aimlessly while waiting to heal up.

Backstory is so ridiculous as to be laughable.*

* The backstory has the four heroes killing the Bad Guy centuries ago. But as the Bad Guy is dying in this fight, he gets off a spell that 1) kills all the characters and 2) destroys their weapons by shattering their magic into 20 shards which are then dispersed to multiple planes of existence. Hello? If the guy is so powerful as to be able to cast something like that as he's dying, why didn't he do that right when the heroes walked through the door? It's just outright bad story.

So while the game is entertaining most of the time (the first time through), it becomes tedious in places and won't be one that you go back and play time and time again. Lack of any plot/story makes it a combat-only game rather than an engaging epic, which is the heart of the AD&D gaming system.

I'll be selling my copy after I've loaned it to some friends to play.

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"Baldur's Gate: Dark Alliance," despite bearing the "Baldur's Gate" name, was more of a hack-and-slash game in the "Gauntlet" vein than anything as grand or complex as its Dungeons & Dragons heritage might have suggested. Even so, it made for a very fine game, and a quite successful one to boot. Well, all successful games have their imitators, and so "Dungeons & Dragons: Heroes" was born. If "Dark Alliance" was thin on roleplaying, then "Heroes" is downright skeletal. It bears even more of a resemblance to "Gauntlet" than its predecessor... but it's actually a solid game, despite its flaws.

You get to pick from four different hero types at the beginning of the game (fighter, wizard, rogue, or cleric), you give that character a name, and you're on your way into the realm of Bael, where an evil wizard is rising to overthrow all that is good and just in the world. A familiar setup, to be sure yet it gets the job done, particularly since the storyline is clearly not much of an emphasis in the game. Even so, the game's animated cutscenes are quite well rendered, and convey that tiny sliver of story in an entertaining fashion. The rest of the time, you roam the world in a way that's highly reminiscent of "Gauntlet" or the aforementioned "Dark Alliance," except now you have complete control over the game's camera. You can rotate your view or zoom in or out to your heart's content. Even so, it tends to be a bit of a hassle, particularly in the cooperative mode. It doesn't help that playing from the furthest zoom makes you and your enemies so tiny you can barely see what's happening, or that at the closest zoom the walls and other bits of scenery can completely obscure your vision in the midst of a brutal fight.

Camera niggles aside, the action is well-handled for a game of this type. There are a thousand monsters waiting to throw themselves at your sword, and hacking, slashing, and casting your way through them can be quite enjoyable. The enemies are many and varied, and in later levels become rather challenging (despite the game's overall simplicity, I mean, but more on that in a second). Each area of the game comes complete with a nasty boss monster as well, and even though they're exactly what you would expect from a D&D game (beholder, dragon, lich, etc.), they make for some exciting battles. Even so, I never once failed to destroy one of these end level baddies on my first attempt. In fact, I never died only to find myself having to restart from my last saved game, and that's because the game is so generous with gold that you can literally build a surplus of health potions and continues (or special items that allow you to resurrect on the spot). So despite the swarming opponents you'll face, you'll never feel all that threatened. That can be good or bad, I suppose, depending on how you look at it, but because the game is so easy it also feels very short.

The game gets off to a bad start. The first cavernous area you're forced to explore is the very definition of bland. The next area, which comprises the forest just outside of Castle Bael, is a little better, but not by much, and the aforementioned fortress stronghold isn't anything to write home about either. Even so, things do start to get a whole lot better as you progress. Even though it's more than a little contrived, you'll eventually wander through an ice-encrusted snowscape, a fiery ironworks, and a pyramid-spattered jungle, the variety is nice and makes you forget just how boring the first few episodes actually were.

In the end, I liked "Dungeons & Dragons: Heroes." If you're a fan of "Dark Alliance," this is a good way to spend your time until "Dark Alliance II" comes out. "Gauntlet" fans should also take notice. Still, it has its share of problems, and does not match the quality of either game previously mentioned.

Final Score: B-

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This is a fun hack and slash RPG in the style of Gauntlet and Baldur's Gate. I thought the controls were well thought out, giving you lots of flexibility over what functions you assign to what buttons. Unlike the other games, you can zoom way in and out, although with multiple players you are almost always zoomed out. Like Baldur's Gate, you manage many types of items, gain spells/powers/etc, which makes it more involved than Gauntlet. The graphics are nice, and and there's a good variety of enemies.

I think the main drawback to this game is that it's too easy. By the end of the game, your character is *really* powerful and you have tons of money with nothing to spend it on. The bosses were all pretty easy to defeat. Baldur's Gate is much more difficult and its storyline is a bit more involved.

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Discount XBOX S-VIDEO & AV 2-IN-1 CABLE

XBOX S-VIDEO & AV 2-IN-1 CABLE
Customer Ratings: 4 stars
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If you have an Xbox and a TV with an S-Video connection, you are really doing yourself a disservice if you use the standard Xbox composite video connection. This cable will replace the standard cable and give you a much improved picture.

So what's the "but"?

If you also plan at some point to hook the Xbox up to your stereo via a Dolby Digital toslink cable for some 5.1 sound, you will need to replace this cable with either Sony's Advanced AV pack or a Monster Gamelink 300X cable. This entry level cable does not have the hookup for Dolby Digital and neither does the Xbox. You need a cable that has the toslink port: either the AV Pack or the Gamelink.

So, good cable, good price but not if you want Dolby Digital!

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Overall this cable is decent for its intended purpose (S-VIDEO).

It is not on par in build quality as the OEM standard XBOX cable that came with the game. The cable that plugs into the back of the XBOX fits in too loose. It can accidentally be pulled out a little too easily than the original cables.

The cables actually had my XBOX graphics acting jittery on the television. I quickly switched to the original cables and everything was fine. (Maybe I had the S-Video and the RCA Video Cable plugged in at the same time)

For starters this is an economical way to go.

For 10.00 more I would stick with Microsoft's Advanced AV Pack allowing for future purchases using Dolby Digital components.

I rated this 2 stars because I am very demanding when it comes to fit finish and quality. The rear plug stability into the XBOX just turned me off:(

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Just a couple days ago I was plugging my Xbox back into my TV. I noticed an S-Video input as well as Av inputs on the back. I purchased this cord and plugged everything and let me tell you it makes the picture a whole lot better. If you have S-Video inputs AND AV inputs on your TV, buy this right away! It smoothes things out, lets you see mush better, it's great!

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While not nearly as good as the "Advanced AV output" pack, this cable is perfect for those of us with TVs lacking component video inputs. It also gives you a standard composite video output so you can completely replace the cable packaged with the XBOX, not having to worry about older televisions not being supported.

All in all.. If you don't have a $1,000+ television, but still want that little extra clarity on your games, buy this. Even if your television doesn't have SVIDEO in, buy it! The composite video out will continue to work as your bundled XBOX AV cable did, however, you will have the SVIDEO out incase you ever do buy a TV with SVIDEO inputs.

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If your television or vcr comes with an S-Video jack, this is a must purchase item for your XBox. After all, you didnt buy the best gaming console on the planet, to not have it look the best it can be!!!!

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Buy Aliens Vs. Predator: Extinction

Aliens Vs. Predator: Extinction
Customer Ratings: 4 stars
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Aliens vs Predator Extinction is a StarCraft style game pitting the human marines against the classic sci-fi monsters Aliens and Predators. Three separate campaigns await!

There are 7 missions per group, and 20 maps that you explore. Sometimes you are the marines, trying to defend your base against the onslaught of nasties. Sometimes you are the aliens, carefully tending to your nest of eggs and developing a new queen. Each group has its own growth trees, its advancements and goals.

The graphics are good but not excellent. The maps are sometimes quite on the plain side endless caves, endless jungles. The sound is reasonably good and does give you a spooky feeling sometimes, worrying what might be around the next corner.

None of the groups are easy to play, and the game is definitely not an arcade-style shoot-em-up. You have to lay down a well thought out strategy, using each of your unit types to its best advantage, if you're going to win. Anyone who has seen the movies knows that whatever side you're on, there are usually overwhelming odds stacked up against you that usually leave only one man standing. The game is no exception. Don't expect an easy mow-down-the-enemy game. Whichever side you play, you're going to have to play WELL to move along.

I realize that plots are usually rather transparent in these games, but I do still like them. I was disappointed with the plot and cutscenes in here you get a brief 'do this' description in the beginning and if you win, you win. I would really have loved some cinematics to show what was happening and to give you a sense of satisfaction when you win the game. To just have it say "OK, campaign done." wasn't very much fun after many hours of playing.

Probably the most disappointing part was the complete lack of multiplay. We often have friends over the house to play games with us, and this one was a sit-and-watch game only. You can't multiplay in the same house. You can't multiplay over XBox Live. And since there are only 7 missions per group, once you finish those missions, the game is completely over. That's rather short for us we enjoy games that we play for months and months, unlocking new features and missions and playing multiplay. To have a game that just ends after a week of play seems rather short.

A great game for a sci-fi and StarCraft style strategy fan, but be ready to sell it back to the game store for their used shelves when you're done.

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First let me start off by saying I absolutely love the Aliens vs. Predator franchise. Its probably one of the best ideas that had ever been conceived. Pitting two of the most popular movie monsters of all time against one another in a fight to the death...what could be more fun? Well, unlike the other Aliens vs.Predator games, AvP:Extinction breaks the First Person Shooter criteria and comes in with a Real-Time Strategy game. Its a nice attempt, but ultimately flawed.

The graphics in the game are sub-par...as far as a strategy game goes they're decent, but just very average...clearly nowhere near the caliber of Warcraft III or Command and Conquer: Generals. However, examining the creatures up close yields further distortions in graphics. Some of the aliens look ridiculous, and the Predators look just plain silly. The design is very cartoonish, just like Aliens vs. Predator 2 for the PC, which many people complained about. The environments are also very drab and dull...nothing really stands out. Some of the jungle environments are nice, but most of the environments, such as interior settings and caves, are just lifeless and boring.

The game itself is very simplistic. While creating endless droves of Aliens is alot of fun, the whole game just lacks substance. Aliens use the Queen to lay eggs, and drag back hosts that they killed (or more likely, just invaded and nearly wiped out your colony the moment the mission started). The Queen is basically the epicenter of the hive...you purchase all upgrades by selecting her, and using 'currency' earned by killing your enemies, you can upgrade your aliens. The basic Alien species are there: the warrior, the drone, the dog alien from Alien 3, the praetorian introduced in the AvP games, and new Aliens called 'Ravagers', which are huge, monstrous aliens with blades for hands that rend and maim opponents. The 'Carrier' is a large Alien that allows facehuggers to attach to its dorsal spines and leap out at enemies as you go. Nice ideas, though the creatures themselves look uninspired. All the aliens have unique abilities, and playing as them was an overall fine experience, but the game is just not executed well.

As for Predators, you are very limited in forces, which is understandable considering how powerful they are. The only building they have is the 'Shrine', where upgrades can be purchased and new Predators summoned. All the Predators have unique abilities and weapons, though some of them look uterly ridiculous...one Predator has a scythe, and it just doesn't go well with the whole Predator look. Cloaking is utterly useless, since it seems that everyone and everything can see you regardless. Predators earn curency by killing, as well as taking trophy skulls of their enemies.

Marines are simple enough to use, though difficult to play. The 'CommTech' is used to purchase upgrades and summon more units from the dropship. If the commtech is killed, you're out of luck. Some of the humans are immensely powerful, which throws the balance of the game off alot. The marines don't have any structures of any kind, just one landing beacon where the drop ship lands. Marines earn currency by fixing 'Atmos' which generate steady income. They must be defended, since Aliens and Predators will try to destroy these every chance they get.

The game is unbeleivably difficult...it should be the Aliens that come in countless swarms...not marines and Predators. The final Alien mission is infuriating...the moment the mission starts out, you are attacked by all three sides (Marine, Predator, Mutant Aliens) and they don't attack each other...they attack you. Some of the earliest Predator missions open up right into the middle of a fire fight...the Predators should be able to decimate marines but the endless swarm of marines and their incredibly strong fire power are too much. The game can end before you even get out of the starting area. As for marines...forget it. Aliens and Predators swarm you so much you won't even know whats going on half the time.

Overall, the game's biggest fault is that it was designed narrowly...with the consoles in mind. All the races, while characteristically different, are fundamentally the same. None have any structures, other than the main population center (Queen, Shrine, Landing Beacon). The game is somewhat unbalanced, with some units just being far too powerful. The idea of Alien procreation is good and is probably one of the best aspects of the game, but this game is just far too basic of an RTS. Perhaps its biggest fault is the complete lack of Multi-player and custom missions. Once you beat the game, that's it. You're done. There is nothing else to do, unless you want to try for a 'medal' by fulfilling all mission requirements in a certain amount of time. The game is virtually devoid of extras, and there are no ending cinematics...when you beat a campaign...that's it...you're just done. You won. Nothing else. There is no downloadable content or anything else...this is strictly a one-player strategy game that, once beaten, has absolutely nothing else going for it. This was a decent attempt to expand the Aliens vs. Predator franchise into a new game genre...but it fails. Perhaps they should've paid more attention to existing strategy games...its utter lack of options and extras throws this game back almost ten years...compared to other RTS games, it is basic and completely mediocre. The game was fun, but it took only about 2 or 3 days to complete, and playing it anymore beyond that became pointless, because there was nothing else to do.

This just further proves that RTS games belong on PCs, not consoles. Had this game been released for the PC, with multi-player options, extra content, and a better game engine overall, then this would have been a winner. As it stands, it was a decent but failed attempt.

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Okay, I am kind of hesitant playing a strategy game without a mouse, but this game's system is actually really easy to learn and use. All three species very, which keeps you hooked after the first few missions. I would like to say that since each side varies so much, that each side would be really different to play, but it isn't so. You still need large numbers to accomplish much in this game. The upgrades are nice and inventive, and the Predators ripping the heads off of their kills is priceless! The sound effect for that particular event is great.

I did like the soundtrack, even though there was very few background tracks total.

Over all, the game is very hard. But it does have it's perks, and if you can't afford a computer and still love strategy games, this one will definetly fill your plate.

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I had this game years ago an loved it but lost it. I saw it in amazon an knew i had to get it again. Graphics arent the best but especially if you have hd its still really good an easy to learn with constant fighting.

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Kids liked it. Didn't hold their attentioni very long unfortunately. They go back to it every now and then. Gives them a change.

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Thursday, January 29, 2015

Arctic Thunder Review

Arctic Thunder
Customer Ratings: 4 stars
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If you have played Rush or Rush 2 for the Nintendo 64 then this you have an idea of the feel of this game. Gameplay focuses on fast pace and quick decisions. Learning the tracks is a must and there is a training mode designed to help do that very thing.

The thing that makes this game different from Rush, other than the fact it is snowmobiles, is the addition of weapons. The weapons add interest and frustration at the same time. It is fun to knock other players off there rides, but not as fun as it seems like it would be. Also, the computer is always better at knocking you off at the critical moment than you are.

PROS:

1. The tracks are different, interesting, and fun.

2. Unlocking new tracks and characters, modifying your sled, and upgrading your racer are all fun features that add endurance to the gameplay.

3. The variety of things you can do (Race, Shoot, do Tricks) means that there is always something different to try.

4. Shortcuts are great!

5. 4 player multiplayer race or battle.

6. Sound is pretty good.

CONS:

1. The graphics leave something to be desired. They aren't awful, but they are not the high point of the game.

2. The weapons lack the punch that you want them to have. Shooting someone with a rocket is not even as satisfying as a turtle shell in Mariio Kart. (I think they toned it down to get a "Teen" rating)

3. It would be nice to be able to just race with no weapons or bonuses. There might be a code that would allow you to do that, but I don't have it yet. (They give you codes when you get a gold medal on a race)

OVERALL, I have not been disappointed in this game, but I did not have high expectations. This is a good game for what it is. It is not an exceptional game; it doesn't break the rules or raise the bar, but it is fun.

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I was looking for an Xbox game that my 6 year old niece and 7 year old nephew might like when they came to visit me and I picked this one up. We had a great time with it, playing it over and over. The game play is easy enough for youngsters, though I'm not really sure my niece ever knew exactly what she was doing, and collecting points to upgrade the sleds and unlock new tracks and characters was a lot of fun. When they all left, I kept playing until I had it all unlocked. The game play does get repetitive and it is a bit limited--you can only replay the same courses so many times before you get tired of them. But it was a great choice for that weekend when they all came to visit and I'd recommend it!

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Arctic Thunder is an arcade gameplain and simple. It can be a lot of fun if you are playing with 2 or 3 others. Aim for the green turbo icons at all costs or you probably will never win. It is a blast when you hit these because your snowmobile takes off like a rocket.

Gameplay (7.0):

Easy controls, fun multiplayer, and stuff to unlock.

Graphics (6.5):

It is arcade-style all the way, so they are not that bad when you consider that. Could have been better.

Replay (7.5):

Very fun when playing with others and can be fun for a single player if you are into unlocking stuff. Will bore you after you have completed everything.

Overall (7.0):

I would love to give this one 3.5 stars, but since I cannot, I chose to round up because of the multiplayer fun.

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This is not a simulation game by any means. But the action is fast and smooth, there are tons of bells and whistles and the feedback in the controller is great! It's not particularly challenging in racing mode, but it's still fun!

For those put off by framerate concerns with the PS2 this game runs as smooth as silk on XBox.

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This is the game that i have been waiting for. It features all of the characters from the arcade version. Thank you midway.

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Cheap GAEMS Halo UNSC Vanguard Personal Gaming Environment (Xbox

GAEMS Halo UNSC Vanguard Personal Gaming Environment
Customer Ratings: 5 stars
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I'm sure the readers of this product may want more info, so I'll do my best to provide additional details (G155 comparison included):

Case

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The case is made out of thick plastic just like G155, so its sturdy. The dimension almost identical at 20" x 14" x 6.5" excluding handle, which satisfies virtually all major airlines carry-on size requirement. The handle adds 2" and makes the height 16", but no one at airport will realistically factor that in. The screen side of the case is less round, perhaps to accommodate the larger screen. I think this design also strengthens the latch gripping better under stress. The shoulder strap with padding (has UNSC logo) is a greatly appreciated item when an extra hand is needed. The design permits the strap to be attached or removed within a few seconds.

Screen

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With the case having the same length and width of the 15.6" G155, it is remarkable that GAEMS fitted a 19" screen. Actually, the screen measures 18.5" diagonally but looks bigger than that! The lighting on buttons are all blue (G155 is red). The blue background lighting on two sides of the screen is a nice touch not fancy so doesn't compete with the game content. Like G155, my PS3 recognizes it as 1080p with 2 audio channels. The display is much brighter and seems faster in response time.

The best part of the display other than size? It's the vastly improved display angle. Horizontally, I can line up 4 kids in front row and all can see the screen well! Vertically, kids standing up in second row can see also! As for the player, I tried sitting on the floor, sitting on a soft mattress (sunk in deep), and sitting on a chair with Vanguard on higher desk. The display angle passed in all scenarios! This wasn't the case with G155. There is a little kickstand allow the screen side to adjust up by a few degrees, which is really thoughtful feature. Kudos to GAEMS for listening to users on these improvement!

Audio and Controls

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The speakers are located on the bottom left and right corners. The drivers are about size of a golf ball (1.25" I think). They are open and masked slightly by 5 horizontal bars more like the cosmetic mud guards installed on 4x4 SUVs! The sound quality is vastly improved. The Halo 4 main menu music is a STUNNING demo of its range and depth. It's pretty good at high and mid-range. The debris and electrical buzzing effects from Halo 4 are sharp and realistic. Bass can be adjusted in menu, and it's adequate. Voice is still deep and clear! It has pretty good power too. I put Vanguard on 70% volume in a room, then go to kitchen about 50 feet away with 3 walls in between and I can hear the music pretty well. I also didn't hear distortion at 85% volume! With such loudness, there is really no need for external speakers to truly enjoy gaming away from home!

The bottom center of the display panel has the same two headset output, an HDMI input with the 7" cable, and DC 12V input from the power supply.

Console Strapping

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The console rests on a pad. One side has inset shaped to fit XBox and PS3. The other side has a small 9" x 7" footprint, which fits neither consoles (Nintendo Wii?) The two straps are thinner than G155, perhaps to allow better ventilation on the XBox 360 Slim.

The 2 side storage bags can be freely picked up (no Velcro underneath). They are same size as G155. With XBox having an external power brick, one storage bag will be used up for the two power supplies (one for display). This leaves the other for two controllers. Quick thought: since both XBox and the screen display use DC 12V as input, I wonder there is an DC Y-adapter that can allow both device to share one large power supply...

Since PS3's transformer is built-in the machine, there will be extra room available in the storage bags.

Note on Portable powerpacks

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I have two battery-based jump-starters with inverter kept in family cars. I used them to power G155, and will power the Vanguard as well when AC outlets are not available (e.g., picnic/camping). Vanguard consumes average of 90 watts (XBox 360S 4GB w extra 256GB HDD and Wi-Fi active) with medium volume and brightness during play. Here are actual run times with the two that I own:

Duracell DRPP600 Powerpack 600 Jump Starter and Emergency Power Source: 1hr 55min

Wagan Power Dome EX 400-Watt Jump Starter with Built-In Air Compressor: 1hr 3min

I'm sure with Wi-Fi turned off one can run longer times. Same if the HDD is not needed or replaced with SSD.

Summary

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When GAEMS released G155, I was excited finally a practical solution for console gaming away from home. I used it on travel and always in awe just having that ability to play console games somewhere else! Even as a happy user, there is always room for improvements. GAEMS was listening to the passionate G155 owners and all key improvements are in this Vanguard product. After playing with Vanguard for few hours, I'm thoroughly impressed, satisfied, and with absolutely ZERO complaints (for now)! For us console gaming lovers, GAEMS has done a great service to not only make gaming away from home possible with G155, but now with truly immersive experience with Vanguard. It's absolutely worth the price.

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This is a bit long-winded sorry but bear with me as I'm trying to be thorough.

I preordered my Vanguard back on Sep 29th when I stumbled upon it while browsing Halo 4 stuff. I had previously seen the G155 unit in action, and while thoroughly impressed with that unit, I had always hesitated to pull the trigger because of minor qualms such as the viewing angle and the speakers not being quite powerful enough for my liking even though they were plenty loud.

When I saw in this product's description that the viewing angle had been overhauled to allow for viewing from just about any conceivable real-world use scenario, and that on top of that they upgraded the speakers for a more robust audio experience, I decided to bite.

Needless to say, I am not only not disappointed, but the unit and the overall customer service experience has exceeded my highest expectations and then some! I have already ordered a 2nd Vanguard from them.

Display

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My litmus test of the display was for bright-lighting scenarios. I placed the unit on my kitchen island with my Halo 4 console strapped in and ready to go and popped in the Halo 4 disc. My kitchen window at that time of day lets in direct sunlight, and even with the brightly lit room the contrast on the screen was absolutely superb, with zero glare on the screen thanks to the matte-finished outer layer of the screen. I wish my 50" plasma TV had this type of outer layer, seriously. I was even able to take a picture using my crappy cell phone camera of the cinematic with Dr Halsey without even being able to pause the playback and the picture came out crystal clear. My cell phone is not known for pictures that good of moving images, speaking further to the crisp resolution and glare-resistant display.

Audio

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You can read reviews all day but you seriously have to hear this thing to believe it. I've had high-end gaming laptops in the past the likes of Asus and Alien Ware, and these speakers blow most of those out of the park. You could use this unit as your home television if need be, the audio is THAT good. I'll almost be sad to have to use the headphone jacks when my wife is watching the big TV when I'm gaming, because I just loved the sound of these speakers. Now if I REALLY need to be truly nitpicky and find a single flaw, the bass isn't going to boom you out of your seat. Don't get me wrong. It's plenty loud even at 40% volume; full, rich, and deep and allows for appreciation of the full range of the orchestral score in any AAA game or movie, but don't expect the thumping you hear when some teenager drives down the block with 24" speakers in his trunk that are rattling his windows loose. I could not detect any audio distortion even at max 100% volume either. Why anyone would play with the volume THAT loud is beyond me, but you could if you wanted to.

Build Quality

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The case itself feels very solid. While I wouldn't want to, I also wouldn't freak out if my unit gets dropped by some less-than-attentive airport security official. The pad under the Xbox feels like it would absorb any shock from short drops if it lands on its bottom, and if it lands on its side or top the straps have just enough stretch to absorb some shock without letting the Xbox come loose and damage itself or the screen. My one minor qualm with the case's build is the hinge between the base and the top portion that contains the screen. The hinge itself works fine, but it just feels a tad bit "soft" compared to the rest of the case. I can't describe it very well, but basically when the hinge rotates when you're closing the unit, it has a tiny fraction too much play in it, meaning you have to make sure you align the perimeter of the top over the edges of the bottom to properly and securely close the unit. I think this stems from the fact that the hinge ends a couple inches or so from the edge on either side, allowing for a slight bit of torque or twisting of the top portion as you're closing it. Perhaps in future iterations GAEMS could run the hinge all the way across the back of the unit to prevent this or rethink how the hinge mechanism works. This is a very minor qualm and doesn't bother me all that much, but I want to mention it so people don't think there's something "wrong" with their unit if they purchase one. Overall though the build quality is superb.

Portability

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This unit is definitely tops in portability. It's so light that even with my Xbox, power brick, and controllers in it I don't feel like my arm is going to fall off carrying it through the airport. I haven't travelled yet but I carried it around my neighborhood for about 30 minutes and had no problems. Even if your arms get tired, the shoulder strap that comes with the Vanguard would solve that problem. I've been looking around lately just to see what else is out there because I've never really known of similar items prior to seeing their G155, and there really just ISN'T anything else like it out there. Making console gaming portable was definitely an underserved market prior to GAEMS, but any new contenders in the arena are going to have a decidedly uphill battle on their hands because I can't brainstorm any better alternatives. Even pie-in-the-sky scenarios I try to come up are too far in the future based on technology limitations. For the foreseeable future, GAEMS is the end-all of what we as gamers both want and need in making our systems travel-ready. They have some other things in the pipeline that aren't out yet that will also take this to the next level.

Customer Service

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While I don't normally include customer service in reviews, I think it bears mentioning here. If you read the GAEMS Vanguard discussion here on Amazon you may see some "heated" posts by users upset that they didn't get their unit on Nov 6th as anticipated. This stems from two main factors: hurricane Sandy possibly disrupting shipping channels, and GAEMS being inundated with preorders far surpassing expectations and thus creating a demand larger than initial supply could keep up with. The Vanguard unit (perhaps not Halo-themed, but the same basic build) was originally slated for a 2013 release. GAEMS ramped up their schedule to meet a request from Microsoft and 343i to have the Halo-themed version ready for Halo 4's launch. With preorders growing more rapidly than production could keep up with, a bottleneck arose that led to some frustrations.

All that said, John (co-founder of GAEMS) personally answered numerous questions and went so far beyond the typical canned-response actions we've come to expect as consumers that it deserves praise. I had resigned myself to receiving my unit in mid-December rather than Nov 6th. To my surprise it came via overnight FedEx on Nov 8th. GAEMS made the decision themselves to make sure buyers got their units as fast as possible, including overnight-shipping most (to my knowledge) if not all of existing preorders as they became available. Overnight shipping is costly and cuts into their profit margin, but they are making sure they make the experience as pleasant as possible for us.

Beyond that, they actually WANT us to send back units that have even the most minor flaws such as 1 or 2 dead pixels. Every, and I mean EVERY high-def TV or display I have ever owned has had the stray dead pixel or 2. I just assumed it was normal and it doesn't bother me. I'm typing on a screen with a few as I write this. Despite the commonality of this, GAEMS says NO, if you have dead pixels send it back to us and we'll replace it. Usually you have to fight with a company, or at least REQUEST an exchange, even for more significant problems. For GAEMS to preemptively tell their customers that they want to make sure we swap out our units for even the slightest most insignificant of flaws so that we receive a "perfect" product speaks volumes. Speaking with John on the phone, I could tell beyond doubt that what they say about their company is true. They are Gamers building products for Gamers, not just suits out to make a buck. They will be my go-to for gaming-related gear from here on out.

Best Deals for GAEMS Halo UNSC Vanguard Personal Gaming Environment (Xbox

Update: Jan. 23rd, 2013

Still have not heard from them with regard to the missing D rings. I'm starting to think they fein concern for the sake of looking good but don't actual act on it. Come on guys it's just two pieces of plastic probably worth 25 cents. In any event they lost a star because of this...

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I'll keep this somewhat short (not really) and sweet. All-in-all a solid buy. I think it's a great little luxury (I got it as a Christmas gift) for those with the extra cash. Keep in mind this review is relative to the cost (i.e., it's a ~$350 unit and the value your getting for that price point). Is it great? yes! Can it compare to a $2K TV? no, but still pretty damn good.

So here's the nuts and bolts:

I use the plus symbol (+) for things I like, minus symbol for things I don't (-) and tilde (~) for things I'm indifferent about.

Build & Packaging:

(+) Solid product construction.

(+) Great care was taken to package the unit so it doesn't get damaged in shipping. This is a rarity these days.

(+) It keeps your console snug and secure.

(-) My unit was missing the little "D" rings which attaches the shoulder straps to the case. So basically cannot use the strap.

Screen:

(+) Picture quality is very good. I used Digital Video Essentials to calibrate the picture because out of the box (default settings) it was a tiny bit bright and washed out. All sorted after making adjustments.

(+) Bright and crisp picture.

(+) 720P (native) but accepts 1080P input as well. I've done a cursory look and this fact doesn't seem to be advertised on their site. There's a tiny blob about the resolution in the manual but nothing is said on any advertising about the unit or on their site.

(~) I have two stuck pixels but I'm fine with that. Others might not be so forgiving so I'm putting it out there for those who may care more than I do. I don't even notice it unless the screen is completely black and even then you have to look for it.

Sound:

(+) The sound blew me away. Loud, clear and without distortion. I read other reviews saying the sound was great but I was a little skeptical.

(+) Two headphone jacks nice touch.

(~) Volume output for the headphone jack is okay. I had to raise the volume control near max for my taste. I mainly use A40s (MLG edition) headphones but I tried others and still have the same concern.

(~) Cables, connectors and accessory storage is a bit tight but satisfactory (I'm using a non-slim xbox). I have to be careful when closing the unit to make sure the mesh bags (they provide) don't get caught in seams.

(-) In addition to storing all the cables/connectors/power/etc. you'll need to play, you can only store one controller. I was a bit bummed by this but it's really a minor concern. Other folks may not even be concerned about this.

Support:

(-) If I had to have a criticism it would be their support structure. Their site list a few ways to get support: forum, Twitter, etc. so I tweeted them about the missing "D" rings and haven't heard back. Kind of a bummer.

Truth be told I know they pay extremely close attention to Amazon reviews so if I want immediate resolution to this without having to give the gift back to the gift giver and have them exchange it (kind of a pain for something so small) I have to write a review. This is an awkward way to get immediate support methinks...

On the positive side they care about the products they put out. This is evident by their careful attention to reviews and by attempting to address all concerns raised by reviewers in a positive and professional manner. So their you have it...

Honest reviews on GAEMS Halo UNSC Vanguard Personal Gaming Environment (Xbox

I rarely write reviews, but this product deserves a mention. I think we can all agree it's an excellent product and serves its purpose very well. But I just want to add, I had this item shipped to me during deployment. A lot of times, our mail arrives with bumps, scrapes, etc. It is packed onto large pallets and airlifted to our ship and it can take over a month at times to get a piece of mail. I was worried that the item would arrive with scratches or a broken screen. I have to say, that Amazon packed it very well and the packaging used by GAEMS was fantastic. I am sure my box got dropped, kicked, thrown or worse. The outside was beat up pretty bad. But the packaging surrounding the unit was superb and it looked like I just picked it up in the store and carefully took it home in my car. Wonderful. I played HALO for several hours last night on it and it was heavenly. Thank you so much for not just a great product GAEMS and AMAZON, but for making sure it arrives to anywhere in the world in mint condition. AAAA+++++

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Literally stumbled upon the Vanguard a couple of months ago and until then had never heard about Gaems or their products. I genuinely couldn't be more pleased with it or the quality of service/support I've received from the company. Because my 10-yr old son has become more interested in playing on the Xbox I decided to buy a new console. However, we're a 1-TV family and even though I have a 54" plasma I now use my Vanguard exclusively for all of my Xbox needs (my son can have the TV for all I care and my wife is happy that she doesn't have to compete with me either). I also travel frequently for work and get bored sitting in hotel rooms so this baby will be going with me on my trips to keep me sane (not to mention visits to the in-laws). On top of that I realized that I can tote my Vanguard to my office and play over my lunch hour (much to the envy of my IT uber geek co-workers).

The craftsmanship and design are top-notch and I'm amazed at how quickly/easily everything packs up, especially since the Xbox never leaves the case.

Pre-orders for the Vanguard sold out very quickly and far exceeded anything Gaems could predict. As a result there was a slight delay getting some units to customers (mine arrived 2 days later than expected) but the company stepped up and took the initiative. The co-founder, John Smith, stayed in constant communication with everyone, answered questions, worked with Amazon to coordinate inventory/delivery schedules, and sent EVERYONE who was affected by the delay a complimentary gift package to Vanguard customers.

This bears repeating, I couldn't be more pleased with my purchase and becoming a first-time customer Vanguard owner and Gaems customer.

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Review of MLB 11: The Show - Playstation 3

MLB 11: The Show - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $11.10
Today's Bonus: 72% Off
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This will be short and sorta sweetrefer to the comments I'll tack on for a much more detailed critique of this game, for those who are interested (ie: serious baseball geeks, like me).

This year's version of The Show is again clearly aimed at serious baseball gamersmeaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewherethis is clearly a very serious baseball simand as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.

This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that. I am 56 years old, played competetive baseball from age 7 up through a college level, and have remained an avid fan to the present day. I have played most of the pc/PS baseball videogames over the years, starting with DOS-based pc games, up to the present PS3 generation of games. I play through a full season vs: the CPU on All Star level of difficulty, using my home town Chicago White Sox, and ensure each year before I start the season that all the rosters are up to date, and accurately reflect the current real teams. What I want out of any baseball game (board games through videogames) is a realistic baseball experience, that isn't easy to master after a few tries. MLB The Show 2011 is clearly for players like methose seeking an arcade style baseball game, where you can win games, hit home runs, and strike out everybody with regular ease, should look elsewhereyou'll be incredibly frustrated/annoyed/humiliated by this game, if that's what you're seeking. But for those baseball fans like me, THIS is your game: read on.

The new addition to this year's game is the use of the right analog stick to control hitting, pitching, and fielding (baserunning still largely button controlled, same as last year). However, one of the best things about this game is the flexibility it offers: you can play with the old button controls if you don't like the right stick, or you can play with any combination of old/new gamepad controls. For instance, I am playing this current season using last year's zone control/buttons for hitting, but the right stick for pitching and fieldingmore on this below.

To hit, you pull the right stick back(down) as the pitcher is in his windup, and push forward(up) to "swing". It's largely a matter of timing that affects the outcome of any swing, as the only "aiming" you have to do with the right stick is left or right, as you push it forward, to hit pitches on the inside/outside part of the plate. The CPU automatically adjusts for whether the pitch was high or low. I went back to the old button control for hitting after a number of games, but not because I was having all that hard a time with it....it just simply didn't "feel" like hitting to me, especially because of not having to consider whether the pitch was high or low. "Swinging" with the left stick, and having to aim the left stick to a specific zone where the pitch is, to successfully hit the ball (last year's mechanism) just feels more like hitting to me. But to each his ownhitting has always been challenging in The Show series, and this year is no different, regardless of what control you choose. See my comment section for WHY hitting is hard. Hint: it's not because of the controls.

Pitching with the right stick is a major upgrade, IMO, compared to last year. You still select the type of pitch you want with a button, but then pull back on the rt stick to start your windupthe height of the pitch(high or low) depends on how close you come to releasing your pitch (forward on the rt stick) when a meter bar approaches a white linehitting the white line exactly when you push up on the stick means a pitch on the leveltoo soon or too tardy on the release affects the up/down location result. You are also required to aim your upward push of the rt stick to hit the spot laterally, where you aimed before the windup startedhit it exactly, and the pitch USUALLY winds up where you intendedthe more off the target you are with the upward stick motion, the less accurate the lateral location of the pitch. I have stuck with the rt stick for pitching, as I find it much more challenging and interactive than the old model. It IS harder to avoid walking CPU batters, as a result, but much like hitting, success with the analog stick for pitching depends on more than just accuracy with the stick. Comment section for more on that, but in short: strategy, and some baseball know-how/experience counts.

Fielding with the rt stick has some issues, IMO. I use it again because it is much more interactive than the old push-a-button-and-hope-for-the-best mechanism. You move your fielder with the left stick, and throw with the right. You push the stick in the direction of the base you want to throw to, and then a tricolor meter bar will rapidly appear below your fielder. Throw when it is green, and the throw is always on the mark. Throw in the yellow, and it usually is, but better fielders will have better throws when it is yellow, and the chance for an error higher with a less skilled player. Throw in the red, and it is almost always an error, and usually a seriously wild throw, no matter who the fielder is. Pure fielding errors/bobbles on batted balls still seem rather random to me, howeverthough this is supposedly based on the individual fielder's real MLB skills, I'm not entirely conviinced of this yet (ie: I've already had to watch Sox fielding wizard, and future Hall of Famer, Omar Vizquel, bobble a number of routine ground balls). So this is OK, since it's way more engaging now to field, and PERHAPS takes into account more of the individual player's fielding skills, but it has some serious issues, IMO, that affect gameplay a lotsee my comments again for details. Just be prepared for making LOTS of errors, when you first start playing the game. The learning curve isn't all that steep, though, so keep at it. It IS more engaging than last year.

The graphics are again stellar, and easily the best of any sports game on the market currently. Player models are unbelievably accurate and detailed, as are individual player batting stances, pitching motions, and mannerisms. There are a number of new gameplay animations from last year, which add to the fun factor in playing a game. The stadiums are also more detailed and individualized, as are the crowds. The noises of the ballpark and gameplay are also spot-on, with the result being that the incredible visuals in this game greatly add to the gameplay experience. It's totally immersive, and looks like the real thing. All they need to add now are the smells of hot dogs, peanuts, and beer......

The announcers, alas, remain the single weakest aspect of the game, and a main reason why I don't give this game 5 stars. Eric Karros has replaced the annoying Rex Hudler, but Matt Vaskurgian and Dave "Soup" Campbell are back. Karros stuttering, gee-whiz delivery is probably an upgrade from Hudler's ridiculous schtick, but the other two unfortunately have very little new scripting involved in their announcing of a game. It's obvious that very little effort went into upgrading this aspect of the game, and it's too bad, because it was old last year. MLB2k does this WAY better, though the rest of that game remnains inferior to The Show. More in my comments again, but for now, that's all I have to say about THAT.

Rosters are fairly complete, though again most minor league players are fictional characters. It seems that real players exist only for players who have played some games at the MLB levellikely a licensing thing, I suspect.

Not a big deal, though, since again a major strength of this game is that you can edit just about everything, and create players to your wishes as well. Players are all rated for a number of skills, that affect individual performance and gameplay results, and you are free to edit any player that way, should you think the ratings are wrong. I have found that most ratings are OK, with the consistent exception that many fairly fast players have relatively low speed/running ratingsso I edit those accordingly, as I come across them. For on-line users, the game again updates rosters, based on real MLB changes, on a weekly basis.

Other modes again include Road To The Show (I don't use this, but consensus I hear is it's also much improved from last year), Home Run Derby (to satisfy, somewhat anyway, the arcade-game seekers), and on-line play (still apparently a serious lag problem, though), and co-op play, where up to 4 players can play a game at the same time. I'd refer readers to other reviews for a critique of these game modes, since I rarely use them: playing a full season vs: the CPU is all the time I can manage.

In summary (guess this wasn't too short after all): MLB The Show 2011 remains the best baseball game on the videogame market, by far. It has it's appeal mainly to serious baseball fans, though, and will likely be "too hard" and "no fun" for more casual gamers, especially those who don't understand that the best MLB teams LOSE 4 out of every 10 games. I'll add details in the comments section for those interested, as the season moves onand I get more games played, and comments are welcome.

PLAY BALL!!!

P.S. As of this date, no less than 26 professional videogaming review websites rate this game 89.5%, out of 100%.

I'd have to agree.

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Maybe it's the fact that I've purchased this game since '08. Maybe it's because this game is so good that it has spoiled me. But I can't help but feel this franchise has reached its peak and is starting to level off.

First things first, as usual, the graphics are amazing. You've seen the screen shots, watched the YouTube videos, and maybe have even played the demo. If there's one thing The Show fans can count on, it's photo-realism. One graphical complaint I do have is the sky textures. Would it kill them to put in some clouds? Or in night games, maybe the moon? Stars? With so much of the game taking place from the batter's point of view, the sky is constantly on screen. It's just so.. blah.

The new gameplay mechanics utilizing the analog controls require suburb timing, making pitching and hitting challenging yet engaging. Analog controls are also added for fielding.

Also, a pretty important change I'd like to mention: no longer can you simply guess the pitch type and have the game automatically give you the location. For example, in previous versions, you could guess fastball and sit changeup. If the pitcher threw a fastball, an indicator would flash at the exact location where the pitch would end up, whether it was a ball or strike. In '11, you now must guess the location along with pitch type. Simply correctly guessing the pitch will not reveal the pitch location, upping the difficulty of hitting even further.

Returning this year are Road to the Show and Franchise.

RTTS has improved somewhat. Remember those annoying goals, like "Hit and Run" or "Drive in the Run"? Those are a thing of the past. It was a broken system. You'd attempt a Hit and Run, but the pitch could be far out of the strike zone. If you swung at it, you'd invariably miss the ball, failing the goal in the process. Now, each at-bat is rated as Poor, Good, or Excellent. From my experience, there is NO way to gain negative points during an at-bat. Even if you end up hitting into a double play, you could still earn points (albeit, not many).

As usual, you'll spend about two seasons in the minors before being called up to The Show. If you're lucky, a player in your position will get injured or traded, allowing you to ascend the ranks much more quickly.

Franchise allows players to manage everything from ticket prices to concessions. It's essentially the same as last year. Running a team can become a little tedious, especially dealing with injuries. If a player on your MLB roster needs to spend time on the DL, you will have to call up a player from your AAA roster, call up a player from AA to replace the AAA player, and basically do it all over again in reverse once the MLB player returns. And injuries are COMMON. Of course, you could always set all of the tedious decision making to AI control, which is what I did.

One thing that annoys me to no end in Franchise is the way MVP awards are decided. Just like in previous versions of The Show, pitchers are awarded the MVP award at an alarming rate. In real life, a pitcher has won the MVP only once since 1987 (Dennis Eckersley). Since there is an MVP award for each league, that's one pitcher out of the past 46 MVP awards bestowed. In The Show, I've played five franchise seasons and SIX pitchers have won the MVP. Yes, in three of those seasons, both the AL MVP and NL MVP were pitchers. That's unheard of!

The commentating is just foul at this point. Matt Vasgersian has probably not been in the recording studio since '08 other than to say a few new names. Dave Campbell is back to add absolutely nothing to the experience. Where's the excitement? Where's the inflection? Why does everything sound so forced? Eric Karros is new to the booth and an improvement over Rex Hudler (who WOULDN'T be an improvement over Rex Hudler?). But it's marginal. Karros has more energy, but his lines are still painfully generic. Of the three commentators, Karros sounds like he had the most fun in the recording booth.

There have been reports on multiple message boards that the game is prone to freezing. I've personally experienced instances of freezing. The very first time I loaded the game, it froze during one of those opening montages. Next time, it froze on the trade screen in Franchise mode. Luckily, the game hasn't frozen during an actual game.

One other minor gripe has to do with the Home Run Derby. First, there is absolutely no unique broadcaster commentary for this mode, just the muffled PA announcer in the background ("He's down to two outs!"). There's no golden ball as the final out, which could have been a cool touch. And there are no kids running around in the outfield shagging balls! Honestly, when I watch the home run derby on TV, I get a kick out of the kids diving for balls and trying to catch pop ups. I think that would have been such a great addition! Instead, you're just hitting balls into an empty outfield. It just feels a glorified session of batting practice.

Many of you die-hard fans probably think I'm being too tough on this game. But hey, if I buy this game four years running, my expectations are going to be high. Sadly, this game feels like what perennial sports games should never turn into the $60 yearly roster update.

If you are new to the franchise, buy it, hands down. But if you own The Show 10, I'd wait for next year.

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I've had every edition of this series since it started, and I've grown accustomed to the great graphics and the slick presentation. I've always found, though, that the playability needs quite a bit of tweaking to make the gameplay realistic. Thankfully, you have the ability to make these changes with the dozens of settings that you can customize with using the slider bar. I will say that this year's game seems the hardest to play in the MLB series and after hours of tweaking the gameplay settings, I still can't get this right. My beefs:

1. Hitting has become exceptionally hard which is fine if it works both ways (i.e. hard for the AI as well), but it doesn't. I've abandoned the analog controls for now as they are not consistent and seem 'off' a bit (for lack of a better word). I was a very good hitter in the '09 & '10 editions but this year, it's much more difficult. I'm up for a challenge but I think the AI needs to be impacted as well. I'm scoring 0-3 runs per game and haven't hit double digits in hits 22 games into my season (with the Tigers, and there are some good hitters in that lineup). Too many grounders and soft pop flies to the shallow OF.

2. Piching is regressing year-over-year. The AI seems to have no issues hitting whatever I throw at the plate and has the plate discipline of Tony Gwynn or Wade Boggs with every batter. Whereas my pitchers struggle to hit the corners consistently, the AI does so with ease. Guys with a 5.00+ ERA in real-life are studs in this game. There is absolutely zero forgiveness when pitching. I also think this game is to the point in its development where needs to improve pitch recognition and pitch physics. While it has always been tough to see balls vs. strikes on borderline pitches, this year it seems a little more difficult. I don't think there is enough recognition separation between pitches with 15 to 20 MPH differences. I actually think MLB 2K is better in this area. Other than 12-6 curveballs, pitches tend to be flat across the board.

3. Hits into the corner are seldom doubles. I think this game has always struggled with effectively scaling OF speed, throwing accuracy and throwing velocity. Not enough drives into the gap fall. This needs much tweaking to get right and, again, for some reason I have not yet been able to find that elixir in this year's edition.

4. Stealing is, as always, tough. Not enough separation in catcher skills between those you cannot run on and those you can thieve all day. It's been this way for years.

All in all, I do enjoy the game but I'm now looking at MLB 2K11 as a diversion to the somewhat unrealistic gameplay that The Show is becoming more and more. The Show, graphically, blows away 2K11 but in my opinion playing the game is why we buy them.

Honest reviews on MLB 11: The Show - Playstation 3

First off, let me state that I come from the school of thought that if they had done nothing but update the rosters I would consider the game awesome, so what I have seen so far deserves A+ in my opinion. Secondly, let me add that I have no interest in analog control. I tried it for about 30 seconds. I don't see that it adds to the experience for me at all. I am all about playing Franchise on All-Star level with my Cubs and Yankees and I have only played some pre-season games so here is what I can offer.

Graphically I see improvement in terms of the appearance of the players. The biggest thing I have seen with limited playing time is that the movement of the players in the field is, to my mind, significantly more life-like. They move toward the ball in a more natural fashion and I have noticed that if you try to change direction they are not able to turn on a dime, but have to slow down and will move in a much more realistic way. Each individual player's range is actually a factor. I noticed that Soriano will bumble a little bit in LF--I have personally seen him drop flies like a little leaguer (those of you who know Strat-O-Matic will understand when I say he is a definite "5" in LF)so no one can claim this is not realistic.While I am still feeling my way through the settings (that's what Spring Training is for) I am starting to really appreciate the broadcast camera view. I am still getting used to it and it can be a little deceptive when fielding , but the look of it is really pretty.

I have also noticed that the hitters will take their sweet time in between pitches. It can be a little frustrating if ,like me, patience is not your best trait but it is very realistic and really adds the relaxed pace that is a game. And on the subject of issues that arise with a lack of patience, I loooove the balk feature. And I learned you have to be careful. I was getting beat and getting frustrated so I started to hurry and balked a guy from first to third and he scored on a hit. If you don't like it you can turn it off, but I love having to come set . Again--the real feel of the game comes through.

I think the commentary, while largely the same, has improved. Karros is heads and shoulders above Hudler--he speaks in a more relaxed,conversational tone that adds to the leisurely ambience that is baseball--not goofy and on fire all the time.I almost fainted when I heard interaction between him and Vasgersian, when Matt asked him if he agreed that C.C deserved CY Young consideration!

Hitting is very challenging (see edit) challenging, and it almost seems like pitchers are mind readers in foiling your location guesses. You have to be patient, work the count, be aware of pitcher (and umpire!) tendancies. After I had a strike called on a high pitch clearly out of the zone, I took a chance that the wiley pitcher was going to try and get away with that location again, and roped it for a single. I have not tried the contact swing too much, but love the idea that with a 2 strike count you have the option to try to protect a little bit and cut down on the strike outs. The cancel throw feature is also a great idea.

The game is even more visually stunning than last year and I haven't even scratched the surface of what I will see as I am planning for the first time to play all the Spring games to really get a feel for the game and my roster and build that anticipation toward opening day!

If you really love baseball and have the patience for hitting, with no arcade expecatations that you will hit a homer every at bat this game is a real loving tribute to America's past time, and really done in a first rate fashion.

A tape measure home run on this one for me!!

EDIT:

I have played several more games as the Yanks and Cubs in Spring Training and I think that my experience is consistent with the general consensus that hitting is definitely more challenging this year.I am really struggling on All-Star level. I did not have trouble at all in last year's model, but I am averaging like 1 run a game with a team BA of .177. I have won five games out of the twenty-odd that I have played. One, I was down 7-0 in the third and got miffed and simmed it to the end, and lo and behold the CPU had the Yanks win 13-7.One I won against the Nats 1-0 on a suicide squeeze in the 11th after Burnett had a no hitter thru 8 1/3. The CPU is clearly even more develish than last year with spotting pitches, and focus and patience at a much bigger premium. I have never been a slider adjuster, but have found that with this version it is a must to tweak the sliders a bit to generate some offense. As I write I am still perfecting that, but I can say that, unlike Madden in my opinion, this game can be adjusted to play beautifully and the graphics are really just stunning.

Find helpful customer reviews and review ratings for MLB 11: The Show - Playstation 3

Its an awesome game. So realistic and the picture is amazing. I love the Sox and its so cool to see all the updated players and play as my team in different parks. I bought PS3 for this game and I'm glad I did because it is that awesome.

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