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I enjoy this game alot. It has great motocross action and a bunch of nice tracks. This game also comes with a track editor. The only thing I dont entirely like about the game is the way you aquire cash to improve your bike. You have to do these silly "how to jump, brake, powerslide, etc.." short missions to get your cash to start racing. Also the improvements on your bike and the different types of bikes are not listed in your manual. So, I dont have any idea if the bikes handle differently or what the different type of brakes, suspension, etc...does for each bike...guess its trial and error. Other than that, this is a solid game and I really enjoyed it alot.
Showing posts with label xbox gold membership. Show all posts
Showing posts with label xbox gold membership. Show all posts
Saturday, January 31, 2015
MX Superfly Reviews
I enjoy this game alot. It has great motocross action and a bunch of nice tracks. This game also comes with a track editor. The only thing I dont entirely like about the game is the way you aquire cash to improve your bike. You have to do these silly "how to jump, brake, powerslide, etc.." short missions to get your cash to start racing. Also the improvements on your bike and the different types of bikes are not listed in your manual. So, I dont have any idea if the bikes handle differently or what the different type of brakes, suspension, etc...does for each bike...guess its trial and error. Other than that, this is a solid game and I really enjoyed it alot.
Thursday, January 8, 2015
The Hobbit Review
I just finished The Hobbit for Xbox last night and I have to say it was VERY well done. I can't believe it got lousy reviews from the magazines! I guess they were trying to compare it to LOTRwhich I didn't care for (the games)other than the first onewhich this is BY FAR better. It's very much like Zelda Windwakerwith the exception of one particularly difficult level mid way through where it becomes this huge brawl and you die repeatedly! But after getting past that messthe game opens up and becomes a huge puzzle solving thing where the puzzles are hugely fun! Go figure? The character animations are average, but the level designs are supurb! The music is spectacular, and the artistic direction is excellent! A lot of work went into crafting this great game! I highly recommend it!
Hours and hours of fun. I highly recommend this game. (For what it's worth, I am in my late 50's).
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As an avid Hobbit fan, I was compelled to purchase this game. Having read the book is not critical, however, your enjoyment will be greatly enhanced knowing about hobbits, Bilbo and the others from middle earth. The amazing thing is this game is almost as much fun to watch another play as it is to play your self. Some of the tasks are fun and others are very difficult. Normally I do not like the violent games, but the battles are against goblins, wizards, spiders, and a dragon. Again, some easy and some are very hard.Hours and hours of fun. I highly recommend this game. (For what it's worth, I am in my late 50's).
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I and my 6yr old son have enjoyed this game so much! The narration almost stayed true to the original story. It is quite challenging at certain levels.But soon even kids can defeat wight lord!I think it is one of the best games we played so far. Shrek 2 was fun as well as Spyro a hero's tail and finding Nemo. Most of the games available in this platform are rated Teen or Mature which is not suitable for small kids either because of the difficulty or graphic content. Very few games are really worth spending your money and Hobbit is worth every penny. If anyone likes my list and have any suggestions for new game please let me know so that I can play them.Honest reviews on The Hobbit
I absolutely loved this game. It took me a couple of weeks of playing but I finally beat it. It was challenging without being impossible. There were a few tough spots but after trying to get past them a few times and developing a strategy it was do-able. I reccommend this game it was a lot of fun.Find helpful customer reviews and review ratings for The Hobbit
the hobbit is the answer to anyone who has an xbox an is a zelda fan in the hobbit game you play bilbo baggins a little hobbit who explore middle-earth you meet some legenary characters from the (lotr) movies face legions of enemies like orcs/smug the dragon you also have the ring to become invisible and sneak past your enemies you must combine attacks useing weponds like your walking stick and the sword sting trust me if you are a zelda fan an do not have a gamecube buy the hobbit you will be glad you did.Saturday, December 6, 2014
Cheap MotoGP 08 - Xbox 360
*now with %100 more 125cc and 250cc*
First off, let me just say that this game is in no way related to THQ/Climax's version from the previous year. So, if you're expecting to powerslide around every corner and hate using brakes, turn around right now. Now it's Capcom/Milestone's turn. (for the next 4-5 years, apparently) The latter of whom actually aren't new to 2 wheels just to next-gen consoles and MotoGP games, but date all the way back to EA's SBK 2000.
The first thing you'll do when you first pop in the game is the tutorial, (that can be skipped) which simply puts you in a quick race while giving you advice for every thing you're doing wrong and, ultimately, recommends one of three handling models arcade, advanced, sim. 'Arcade' is designed for people who have never touched a bike game or don't know the difference between MotoGP and Motocross. The only time you'll fall is when you slam into another rider or wall at a reasonably high speed and you can brake very late into corners. In 'sim' expect to fall a lot. Braking and turning at the same time will reduce your cornering ability or cause you to loose your front end. Heavy throttle on corner exit will cause your front end to lift maybe adding in a wobble or the rear will slip out and, eventually, you could drop your bike. 'Advanced' is a nice compromise between the two. Overall the handling feels much more realistic than the previous versions, Braking skills and careful throttle control are required to be competitive. It should be noted also that most modes allow you to change opponent difficulty separately if you still have trouble with the handling model.
Game modes include, quick race, custom championship, time trial, challenge, online, and career which is where the meat of the game occurs. You start off as a rookie in 125cc and can only join the lower tier of teams. Through the course of five seasons, you'll earn bike upgrades and points as you race which allow you to change to a better team or move up through the ranks all the way to the GP class. Online allows up to 12 others to compete and has only minor lag issues, though has little in the way of features. You can't change bike setups, only features single races no points tallying championship, lap times can only be set here nowhere in single player, and apparently PS3 has no voice chat.
Graphics, for the most part, are good, nothing mind-blowing, but get the job done. The tracks themselves are lacking in atmosphere and animation (no wavy flags, cardboard people, etc.) and objects in the distance are simply a wall of textured trees or hills rather than being an actual model. However, the rider/bikes look great and animate nicely, (feet shift gears, fingers reach for clutch or front brake) which is what you'll mainly notice anyway. Thanks to this, replays look fantastic. Frame rate is solid even with 35 other riders around in 125's. Bike sounds are decent though a bit muted. They sound like what you might hear in the on-board shots in televised races but lower, so if you like to use 3rd-person cameras or watch replays you may be disappointed in this regard.
Overall, despite it's shortcomings and lack of polish, I still highly recommend this game especially if you're a fan of the sport or bikes in general. (It's not like you have a lot to choose from anyway) Once you get over the initial shock of transition from last years version and less than stellar online portion what you'll find is an enjoyable single player game that's a little bit closer to the real thing.
*points of note I forgot to mention that may break the game for some*
-Throttle/front brake not mappable to right stick on Xbox360, but is possible on PC and possibly PS3.
-Only rumbles when you drive off track, not under accelerating/braking, which makes the awesome on-board view much harder to manage if you're trying to push the limits of the bike.
-Regarding leaderboards, fastest times are only uploaded in ranked matches which only allow a single race before returning to the lobby, thus is played by nobody.
-AI is pretty good against itself, but tends to ignore you and your racing line.
-(really nitpicking here but the point has been raised by others) it's impossible to lock rear wheels even in sim, has semi-auto rider movement where the rider automatically sits up or tucks but can be overridden by the player, overly sensitive throttle modulation where the rear end may sometimes slide abruptly even if you think you're applying a constant, and even acceleration.
-PS3 has now received a patch for voice chat but only in lobbies, not in-race.
Graphics are ok and there are all 3 classes, but that's all that is good about his game.
First off, let me just say that this game is in no way related to THQ/Climax's version from the previous year. So, if you're expecting to powerslide around every corner and hate using brakes, turn around right now. Now it's Capcom/Milestone's turn. (for the next 4-5 years, apparently) The latter of whom actually aren't new to 2 wheels just to next-gen consoles and MotoGP games, but date all the way back to EA's SBK 2000.
The first thing you'll do when you first pop in the game is the tutorial, (that can be skipped) which simply puts you in a quick race while giving you advice for every thing you're doing wrong and, ultimately, recommends one of three handling models arcade, advanced, sim. 'Arcade' is designed for people who have never touched a bike game or don't know the difference between MotoGP and Motocross. The only time you'll fall is when you slam into another rider or wall at a reasonably high speed and you can brake very late into corners. In 'sim' expect to fall a lot. Braking and turning at the same time will reduce your cornering ability or cause you to loose your front end. Heavy throttle on corner exit will cause your front end to lift maybe adding in a wobble or the rear will slip out and, eventually, you could drop your bike. 'Advanced' is a nice compromise between the two. Overall the handling feels much more realistic than the previous versions, Braking skills and careful throttle control are required to be competitive. It should be noted also that most modes allow you to change opponent difficulty separately if you still have trouble with the handling model.
Game modes include, quick race, custom championship, time trial, challenge, online, and career which is where the meat of the game occurs. You start off as a rookie in 125cc and can only join the lower tier of teams. Through the course of five seasons, you'll earn bike upgrades and points as you race which allow you to change to a better team or move up through the ranks all the way to the GP class. Online allows up to 12 others to compete and has only minor lag issues, though has little in the way of features. You can't change bike setups, only features single races no points tallying championship, lap times can only be set here nowhere in single player, and apparently PS3 has no voice chat.
Graphics, for the most part, are good, nothing mind-blowing, but get the job done. The tracks themselves are lacking in atmosphere and animation (no wavy flags, cardboard people, etc.) and objects in the distance are simply a wall of textured trees or hills rather than being an actual model. However, the rider/bikes look great and animate nicely, (feet shift gears, fingers reach for clutch or front brake) which is what you'll mainly notice anyway. Thanks to this, replays look fantastic. Frame rate is solid even with 35 other riders around in 125's. Bike sounds are decent though a bit muted. They sound like what you might hear in the on-board shots in televised races but lower, so if you like to use 3rd-person cameras or watch replays you may be disappointed in this regard.
Overall, despite it's shortcomings and lack of polish, I still highly recommend this game especially if you're a fan of the sport or bikes in general. (It's not like you have a lot to choose from anyway) Once you get over the initial shock of transition from last years version and less than stellar online portion what you'll find is an enjoyable single player game that's a little bit closer to the real thing.
*points of note I forgot to mention that may break the game for some*
-Throttle/front brake not mappable to right stick on Xbox360, but is possible on PC and possibly PS3.
-Only rumbles when you drive off track, not under accelerating/braking, which makes the awesome on-board view much harder to manage if you're trying to push the limits of the bike.
-Regarding leaderboards, fastest times are only uploaded in ranked matches which only allow a single race before returning to the lobby, thus is played by nobody.
-AI is pretty good against itself, but tends to ignore you and your racing line.
-(really nitpicking here but the point has been raised by others) it's impossible to lock rear wheels even in sim, has semi-auto rider movement where the rider automatically sits up or tucks but can be overridden by the player, overly sensitive throttle modulation where the rear end may sometimes slide abruptly even if you think you're applying a constant, and even acceleration.
-PS3 has now received a patch for voice chat but only in lobbies, not in-race.
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The product came as expected in good time. The packaging was excellent with no damage. The game is alright if you have played all the other gp's out and your bored.Best Deals for MotoGP 08 - Xbox 360
The game arrived a LOT earlier than thought and was in GREAT shape....it looked like a brand new game and plays the same. Thanks a lot. MotGP08 is better than the new 09/10 and is more fun to me personally....I know some others may disagree but thats why you have choices...LOL!!!! Enjoy!Honest reviews on MotoGP 08 - Xbox 360
I enjoyed this game. However, I couldn't play it with anyone else because it doesn't have multiplayer options.Find helpful customer reviews and review ratings for MotoGP 08 - Xbox 360
This game is as half **ed an effort that a game can be. You can't save setups (not that there even are any usable available), you can't save replays, the AI is awful, no damage modelling of any kind (not even tyre wear), the bike physics are mediocre at best (brakes for example are worthless). Oh and the online crashes regularly.Graphics are ok and there are all 3 classes, but that's all that is good about his game.
Friday, November 21, 2014
Xbox 360 Black Wireless Controller Play and Charge Kit Reviews
Customer Ratings: 
List Price: $64.99
Sale Price: $54.95
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This play and charge was a great addition to my 360 system. The battery life is lower than using standard alkaline batteries but buy a couple extra battery packs and you're good to go. It still lasts plenty long for several lengthy rounds of Black Ops Zombies. If you need a new controller I would recommend this. The cable is plenty long and lets you play and charge simultaneously. If you don't need to play and charge, I would recommend the dual-battery high speed charger. It's not really as "speedy" as the name makes it sound but allows you to charge 2 packs simultaneously without having your xbox on.

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This play and charge was a great addition to my 360 system. The battery life is lower than using standard alkaline batteries but buy a couple extra battery packs and you're good to go. It still lasts plenty long for several lengthy rounds of Black Ops Zombies. If you need a new controller I would recommend this. The cable is plenty long and lets you play and charge simultaneously. If you don't need to play and charge, I would recommend the dual-battery high speed charger. It's not really as "speedy" as the name makes it sound but allows you to charge 2 packs simultaneously without having your xbox on.
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I bought this to replace an older controller, but the battery doesn't stay charged for very long, so basically it is just plugged in all the time. So it might have been better to just buy the wired controller. My last controller would last days on a charge, this one only last hours.Best Deals for Xbox 360 Black Wireless Controller Play and Charge Kit
Controller works great. Charger works great. However this is not a game to rate... Happy with purchase for my son to use with his XBox. Needs battery though, the one that came with it won't hold a charge.Honest reviews on Xbox 360 Black Wireless Controller Play and Charge Kit
this controller is everything i expected it to be. its excellent and durable. very comfortable. the charging cable is a very long 9 feet and the battery last about 12 hours between charges which is pretty good, especially for hardcore gamers. i recommend it.Find helpful customer reviews and review ratings for Xbox 360 Black Wireless Controller Play and Charge Kit
Deffinatly Does What its supposed too i will surely buy the controller again soon to complete 4 black controllers and this is the one to have the charger kit has lasted me about 3-5 days of intense gaming without issues if charged properly so game on and game on with the right controller!!Wednesday, November 12, 2014
Best Army of Two: The 40th Day - Xbox 360 Deals
Customer Ratings: 
List Price: $19.99
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my opinion is definitly a little slanted because I LOVED the first army of two. and i overall really enjoyed this one. it's alot of fun and the shooter mechanics and general third person interface work really well. they're not spectacular but they are functional, not flashy but good. however in making the sequal here it seems a little design by comitee comenced and the things that made me love the first AOT were determined to be the reason for the mediocre reaction to it. apparently in the era of gears of war and halo AOT of all things was deemed "too meathead" in it's humor and the characters were blasted as over macho idiots. i loved the humor and the characters. so the humor was toned down, Rios and salem are alot more subdued now and they really don't seem to enjoy their work like in the first one. seems to me if your gonna be a mercenary you might as well like doing it. and because it is the flavor of the month they added morality choices, i'm guessing to give depth to rios and salem. the moral choices are kind of interesting and give you some options as what jobs you want to accept but the choices tend to be rather crap.
The "new" humor i have to admit is not a step forward, the game is still funny but one stage is set in a zoo where all the animals have been murdered. it's suposed to set the tone and make you dislike the leader of the 40th day initiative as a maniac. but to me it's just morbid and the morality choice of killing a tiger to get the gun from his pen is really not cool. you can just buy the gun anyway so its not like you have to kill the tiger ever for completion purposes but honestly it's just kinda unnesisary.
for a co-op game the co-op has been toned down alot. i liked that AOT was all about two people, lots of step jumps and back to back moments and situations where you HAD to rely on your partner. in this game they took out the co-op snipe feature, not a big deal when playing with two people but it's just symptomatic of the design changes. there are two back-to-back moments in the whole game, and while one is totally awsome the other is just basic. i wasn't the biggest fan of the back-to-back mode in AOT but mostly because you had no control over it. if they made it so you could back-to-back under the right circumstances anytime. it'd be a great feature. also there are like 5 step jumps in the game and only 1 of them enables you to kill enemies while being held aloft to make it easier when you advance. the most glaring omission in the sequel is the really awsome rescue mechanics. in AOT you had to rescue injured npcs from time to time by slinging them over your shoulder and having your partner gun down enemies clearing a path for you since you could only use a pistol like this. it got annoying at times but that was the idea. and it was far and away better than any other escort mechanics i'd ever seen in a game. instead we have the equivalant of "puzzles" in the form of civilian rescues where you have to reach a highly ranked enemy and take him hostage to disarm the other soldiers. i do like this new feature it's pretty cool but with the ecception of one or two they're pretty straightforward.
now for the good
Rios's new voice actor is pretty bad ass, gives a real body to how he sounds, since he's a big guy it's a good thing. salems new voice actor is a pretty good guy, but not one i woulda chose for salem. the interactions between the two affects the dialoge and if you really piss each other off they more or less decide to go their seperate ways after they escape china. the supporting characters are good in this one, this game coulda used alot more alice murray in it but she is in it enough to make me happy. the new supporting characters are pretty good too, the crazy russian while not nearly as much fun as clyde is a nice addition to the cast list.
the weapon customisation is alot better in this one. once you buy a gun you get all the peices of it to use on any other gun that is similar enough to use it. i have the clip from an ak-47 jammed into an m4 with the barrel from another gun on the end of that. the customisable guns really affect the gameplay. in AOT my friend and i were so agressive the agro meter teetered back and forth and neither of us benefitted from it. in this game by putting silencers and the proper paint jobs on my guns, i build almost no agro and my friend goes in guns blazing with shotguns and hand cannons and i get to pick off guys left and right with my scoped assault rifle or even just run around busting heads with melee attacks. and the melee attacks are just wonderful, with or without the bayonette attachments you really put people in a hurt locker
overall the game has been improved, but i miss the old salem charm and while i enjoyed the story overall, it's the kind of story you'd find in a spin off. the first game was all about completeing paid jobs but since you worked at a company you had no choice over the jobs but you went around the world doing some great stuff. now you have your own company, you get to choose the jobs, you can go anywhere. so they chose to lock the second game with a short job and a long trek home. i really want them to do a true mercenaryish game where you get to choose from a long list of jobs and complete them in whatever order you decide or even in a preset order but have them be actual mercenary work. this is a story of two mercenary bad asses caught in a bad situation not two mercenaries doing their jobs. which is fine, but like i said, would make a nice sidestory.
i can't recomend or not recomend this game because it's got a very specific audience and i just happen to be a part of it. so the best advice i can give you is to rent it and try it for yourself, it's not as bad as people say it is but it's not as good as i say it is either.
The 40th Day isn't an awful game but all the things that made the first game memorable like the co-op mechanisms, the tongue in cheek bromance, the ambiguous morality and the hard fighting brutality were completely underdeveloped here. The strength of a sequel over a new title is that a dev team can take all the popular aspects of a previous game and with that previous experience up the ante and redeliver a superior product based on those known strengths and weaknesses. Instead with the 40th Day you get exactly the same thing as before with an even thinner story (which I didn't thing possible) and a less engaging aesthetic. There is basically nothing here that makes me believe that a single lesson was learned from the previous title.
The controls are wonky but not intrusively bad. I did have an unexplainable bug where after I came back from turning off the game the Y-axis reset to un-inverted and I couldn't change it back. So if you're a freak of nature like me and play with an inverted Y-Axis be on your guard. The bug might make this game unplayable.
Also be warned: if you're looking for single player play time then don't put down your money on buying this game. I finished this game in less than six hours on Hard. There are a few unlockables but nothing to make it worth really playing through the campaign again. My recommendation would be to rent it and based off how much you enjoy the multi-player consider buying a copy then.
As far as the actual game play is concerned I was never once really engaged. The enemies have a very limited number of very jerky animations and their AI is unsatisfying. Like many poorly designed games that place an emphasis on the use of cover you'll often find yourself feeling like you're playing a game of wack-a-mole where you sit behind your cover and they sit behind theirs as you wait for them to lean out to ineffectually spray bullets at you. The enemies are not challenging and most of the episodes were you find yourself being challenged is when due to the design of the spawn points and the poor camera angles a half dozen opponents appear behind you. They're mostly carbon copies of each other, some with helmets and some with body armor but it's all the same deal. This is mixed up by having the occasional mini-boss which is decked out in heavy armor and has a special weapon like a Gatling gun or a grenade launcher. Between the combat cover mechanic and the cheesy pseudo-anime looking enemies I felt like I had traveled back in time fifteen years and was playing Time Crisis at the arcade again and not in a good way.
This is all interrupted by situations where you can take hostages and/or rescue civilians. While that sounds fun, and it is at first, it wears off about an hour into the game due to the fact that it's the same situation every time and you're never presented with a reason or a reward that makes you care. This brings me to the "moral choices" in the game. One of the great ideas in the game that had simply terrible execution the moral choices have almost no affect on the storyline or the game play. There are some items and weapon parts you can get one way as opposed to the other but they're not really a big deal and don't much alter the way you play the game or the manner in which it is or isn't enjoyed. You could be totally good or totally bad without significant alteration in the basic experience.
The second incredibly disappointing aspect of the game was the weapon modification. This is another idea that just never really seemed to get off the ground which is bizarre considering the attention and marketing it got as a component of the game. While you can change out barrels and add new sights or stocks, etc there is very little substantial difference in the weapon platforms. Once you buy one modification or the other it makes little difference what your "base" weapon is. Also the modifications themselves are limited and uninspired. With all the focus placed on attaining money in the game you'll find little reason to actually spend it as none of the mods have a real "fun" factor to them and their effect on your game play is minimal.
The multi-player is adequate but I don't see any shooter fan who owns a copy of Modern Warfare 2 spending enough time play The 40th Day to justify a purchase. You'll also notice that since you didn't pre-order a copy you don't yet have access to the Extraction feature of the game for a month. Note to EA: put a $10 mail in rebate or a poster or the such in your pre-orderers boxes. Leaving out an entire portion of your game for one of the most critical time periods for the sale of your product is incredibly stupid. Basically what EA has done is create the illusion of pre-orderers getting "extra material" by taking it away from everyone else. What a clever way to screw over your customers. Fire the guy that came up with that.
Bottomline: The game is a decent but not impressive 6 hours duck and shoot exercise. Unless you simply loved the multi-player portion of the first game I wouldn't recommend paying retail for this one. A rental isn't out of the question for a lazy weekend but with Bioshock 2, Mass Effect 2 and Modern Warfare 2, all vastly superior sequels, out or soon to be I'm not sure I'd argue you'll have more fun with this in your 360.
Pros:
*Good looking graphics, nice textures.
*Not too hard, not too easy.
*Curb stomping.
Subjective qualities:
*Simple combat mechanics.
*Check point save system.
*Not overly tactical, very shoot 'em up.
Cons:
*Terrible story.
*Very short.
*Undeveloped core concepts (weapon mods and moral choices).
*Painfully cliche aesthetics.
*Simple AI.
*Goofy Achievements.
*Little variation in play.
*Wonky Controls.
*You don't get the whole game you pay for on release (Extraction).
For the co-op play specifically, they really did quite well for the most part in bringing a similar "tied-together/Depending-on-eachother" feeleing as the first game. Plenty of oportunities for co-op sniping, flush and ambush, and flanking tactics. Overall I would recomend it only for the co-op experience.
As Far as the Story and other design aspects go, its an entirely different matter, and the only reason I can't actually recomend the game. There were three main issues that prevailed for us.
First and the only real "Mechanics: issue; the A button "Hold-to-run" being the same as the "revive-partner" button, leading to quite a few mishaps and deaths.
Second; Most of the games story is revealed in audio clips found in Radios that you need to find and pick up in order to get the full story and make the "right" or "Wrong" decision when it comes time to make your choice in the game's "Morality Plays"; points in the game when you or your partner must make a choice that affects both of you. If you just want to run the game and have fun, the decisions that you make at these points are out of context and have seemingly unexpected results, basically leaving you at a loss as far as story goes.
(***POSSIBLE SPOILERS***)
And finally, at least for us, the game seemed to roll like a square tire. To explain what I mean, when the first game came out I remember all of the complaints centering about a "Lack of Morality", the collegeboyesque "Bro-mance", and the hot-button (at the time) issue of Private contracters making cracks while they kill people. What most Co-Op gamers found out after actually playing the game with a partner, was that is was fun, because it was basically Gun Porn, it was a fun romp, where every bullet was a blast, and you got to high five your parter for making a good kill. Things were dropped out to rush release, which they tried to cover with the three new levels release for free later, and to a certain extent, they succeded.
The problems that I had with AOT: 40th Day is that it seems like they overcorrected, and then to top it off, they left in elements from the Fun Romp first game that now make the Overcorrections they made for the second game stand out even more, and seem out of place. In the new game, you seem to pause every few minutes of gameplay, and you are forced to make a "morality call" as described aboved, or an all to often "save the hostages" scene, both of which bring a halting staggering step to gameplay that should be almost kinetic. The sections in-between where you are able to run-and-gun as with the first game are very fun, and you can still engage in the "Bro-mance", and for-christ-sake you can use a soda can as a silencer or put together the stupidest fun gun you can think of, but these things don't feel like they belong in same game as the morality plays and the very dark-toned cut-scenes, and (*****BIG SPOILERS NEXT!!!*****) not one, but two downer game endings.
It feels like, in all honesty, this should have been a completly different property, and had nothing to do with Salem & Rios, or at the least involved other charachter merely in their world.
P.S. A whole lot of very customizable guns, yes... but three pistols! Only three pistols! And you can't even do much with 'em. For Shame!
The gameplay is solid for what it is , although even on the hardest game difficulty I finished solo with little challenge.
The real challenge was keeping my AI team mate from running headlong into a heavy enemy armed to the teeth with ballistic armor and grenade launcher.
But this game really isn't designed as a solo game , its best ordered up to play with a buddy online via matchmaking random or someone from your buddy list.
The game for as short as it was , was exciting , I really liked the moral choices , depending on which choice you made your given a mini-cutscene that looks like a graphic novel based upon your choice.
Sometimes someone you save who looks innocent turns out to be not so innocent. I enjoyed these little breaks from the action.
At its core AO2 is a 3rd person cover based game and it does it very well, if only the enemy AI were a little tougher .
The real beauty of the game is its online component but therein lies the problem with EA's finicky servers and the need to have an EA account separate from your XboxLive account to play MP.
Still the co-op campaign although really short can be finished easily in a weekend rental and then goof off in the MP modes for the remainder of the rental.
I REALLY wanted to try the exclusive horde mode but its still locked so I guess I'll try that out when its released to the public.
Overall great rental the graphics do look quite good overall ambiance is great with attention to detail , seeing a jumbo jet crash into the building your standing on is a sight to behold.
Would I buy it? Not yet maybe when it hits the $20 price point.

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my opinion is definitly a little slanted because I LOVED the first army of two. and i overall really enjoyed this one. it's alot of fun and the shooter mechanics and general third person interface work really well. they're not spectacular but they are functional, not flashy but good. however in making the sequal here it seems a little design by comitee comenced and the things that made me love the first AOT were determined to be the reason for the mediocre reaction to it. apparently in the era of gears of war and halo AOT of all things was deemed "too meathead" in it's humor and the characters were blasted as over macho idiots. i loved the humor and the characters. so the humor was toned down, Rios and salem are alot more subdued now and they really don't seem to enjoy their work like in the first one. seems to me if your gonna be a mercenary you might as well like doing it. and because it is the flavor of the month they added morality choices, i'm guessing to give depth to rios and salem. the moral choices are kind of interesting and give you some options as what jobs you want to accept but the choices tend to be rather crap.
The "new" humor i have to admit is not a step forward, the game is still funny but one stage is set in a zoo where all the animals have been murdered. it's suposed to set the tone and make you dislike the leader of the 40th day initiative as a maniac. but to me it's just morbid and the morality choice of killing a tiger to get the gun from his pen is really not cool. you can just buy the gun anyway so its not like you have to kill the tiger ever for completion purposes but honestly it's just kinda unnesisary.
for a co-op game the co-op has been toned down alot. i liked that AOT was all about two people, lots of step jumps and back to back moments and situations where you HAD to rely on your partner. in this game they took out the co-op snipe feature, not a big deal when playing with two people but it's just symptomatic of the design changes. there are two back-to-back moments in the whole game, and while one is totally awsome the other is just basic. i wasn't the biggest fan of the back-to-back mode in AOT but mostly because you had no control over it. if they made it so you could back-to-back under the right circumstances anytime. it'd be a great feature. also there are like 5 step jumps in the game and only 1 of them enables you to kill enemies while being held aloft to make it easier when you advance. the most glaring omission in the sequel is the really awsome rescue mechanics. in AOT you had to rescue injured npcs from time to time by slinging them over your shoulder and having your partner gun down enemies clearing a path for you since you could only use a pistol like this. it got annoying at times but that was the idea. and it was far and away better than any other escort mechanics i'd ever seen in a game. instead we have the equivalant of "puzzles" in the form of civilian rescues where you have to reach a highly ranked enemy and take him hostage to disarm the other soldiers. i do like this new feature it's pretty cool but with the ecception of one or two they're pretty straightforward.
now for the good
Rios's new voice actor is pretty bad ass, gives a real body to how he sounds, since he's a big guy it's a good thing. salems new voice actor is a pretty good guy, but not one i woulda chose for salem. the interactions between the two affects the dialoge and if you really piss each other off they more or less decide to go their seperate ways after they escape china. the supporting characters are good in this one, this game coulda used alot more alice murray in it but she is in it enough to make me happy. the new supporting characters are pretty good too, the crazy russian while not nearly as much fun as clyde is a nice addition to the cast list.
the weapon customisation is alot better in this one. once you buy a gun you get all the peices of it to use on any other gun that is similar enough to use it. i have the clip from an ak-47 jammed into an m4 with the barrel from another gun on the end of that. the customisable guns really affect the gameplay. in AOT my friend and i were so agressive the agro meter teetered back and forth and neither of us benefitted from it. in this game by putting silencers and the proper paint jobs on my guns, i build almost no agro and my friend goes in guns blazing with shotguns and hand cannons and i get to pick off guys left and right with my scoped assault rifle or even just run around busting heads with melee attacks. and the melee attacks are just wonderful, with or without the bayonette attachments you really put people in a hurt locker
overall the game has been improved, but i miss the old salem charm and while i enjoyed the story overall, it's the kind of story you'd find in a spin off. the first game was all about completeing paid jobs but since you worked at a company you had no choice over the jobs but you went around the world doing some great stuff. now you have your own company, you get to choose the jobs, you can go anywhere. so they chose to lock the second game with a short job and a long trek home. i really want them to do a true mercenaryish game where you get to choose from a long list of jobs and complete them in whatever order you decide or even in a preset order but have them be actual mercenary work. this is a story of two mercenary bad asses caught in a bad situation not two mercenaries doing their jobs. which is fine, but like i said, would make a nice sidestory.
i can't recomend or not recomend this game because it's got a very specific audience and i just happen to be a part of it. so the best advice i can give you is to rent it and try it for yourself, it's not as bad as people say it is but it's not as good as i say it is either.
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I must admit I was quite excited for The 40th Day. I enjoyed the previous installment in the series and had fairly high expectations for the second. So I sat down and put the game in and waited to be wowed. And then I waited. And waited. And waited some more. And then the credits rolled.The 40th Day isn't an awful game but all the things that made the first game memorable like the co-op mechanisms, the tongue in cheek bromance, the ambiguous morality and the hard fighting brutality were completely underdeveloped here. The strength of a sequel over a new title is that a dev team can take all the popular aspects of a previous game and with that previous experience up the ante and redeliver a superior product based on those known strengths and weaknesses. Instead with the 40th Day you get exactly the same thing as before with an even thinner story (which I didn't thing possible) and a less engaging aesthetic. There is basically nothing here that makes me believe that a single lesson was learned from the previous title.
The controls are wonky but not intrusively bad. I did have an unexplainable bug where after I came back from turning off the game the Y-axis reset to un-inverted and I couldn't change it back. So if you're a freak of nature like me and play with an inverted Y-Axis be on your guard. The bug might make this game unplayable.
Also be warned: if you're looking for single player play time then don't put down your money on buying this game. I finished this game in less than six hours on Hard. There are a few unlockables but nothing to make it worth really playing through the campaign again. My recommendation would be to rent it and based off how much you enjoy the multi-player consider buying a copy then.
As far as the actual game play is concerned I was never once really engaged. The enemies have a very limited number of very jerky animations and their AI is unsatisfying. Like many poorly designed games that place an emphasis on the use of cover you'll often find yourself feeling like you're playing a game of wack-a-mole where you sit behind your cover and they sit behind theirs as you wait for them to lean out to ineffectually spray bullets at you. The enemies are not challenging and most of the episodes were you find yourself being challenged is when due to the design of the spawn points and the poor camera angles a half dozen opponents appear behind you. They're mostly carbon copies of each other, some with helmets and some with body armor but it's all the same deal. This is mixed up by having the occasional mini-boss which is decked out in heavy armor and has a special weapon like a Gatling gun or a grenade launcher. Between the combat cover mechanic and the cheesy pseudo-anime looking enemies I felt like I had traveled back in time fifteen years and was playing Time Crisis at the arcade again and not in a good way.
This is all interrupted by situations where you can take hostages and/or rescue civilians. While that sounds fun, and it is at first, it wears off about an hour into the game due to the fact that it's the same situation every time and you're never presented with a reason or a reward that makes you care. This brings me to the "moral choices" in the game. One of the great ideas in the game that had simply terrible execution the moral choices have almost no affect on the storyline or the game play. There are some items and weapon parts you can get one way as opposed to the other but they're not really a big deal and don't much alter the way you play the game or the manner in which it is or isn't enjoyed. You could be totally good or totally bad without significant alteration in the basic experience.
The second incredibly disappointing aspect of the game was the weapon modification. This is another idea that just never really seemed to get off the ground which is bizarre considering the attention and marketing it got as a component of the game. While you can change out barrels and add new sights or stocks, etc there is very little substantial difference in the weapon platforms. Once you buy one modification or the other it makes little difference what your "base" weapon is. Also the modifications themselves are limited and uninspired. With all the focus placed on attaining money in the game you'll find little reason to actually spend it as none of the mods have a real "fun" factor to them and their effect on your game play is minimal.
The multi-player is adequate but I don't see any shooter fan who owns a copy of Modern Warfare 2 spending enough time play The 40th Day to justify a purchase. You'll also notice that since you didn't pre-order a copy you don't yet have access to the Extraction feature of the game for a month. Note to EA: put a $10 mail in rebate or a poster or the such in your pre-orderers boxes. Leaving out an entire portion of your game for one of the most critical time periods for the sale of your product is incredibly stupid. Basically what EA has done is create the illusion of pre-orderers getting "extra material" by taking it away from everyone else. What a clever way to screw over your customers. Fire the guy that came up with that.
Bottomline: The game is a decent but not impressive 6 hours duck and shoot exercise. Unless you simply loved the multi-player portion of the first game I wouldn't recommend paying retail for this one. A rental isn't out of the question for a lazy weekend but with Bioshock 2, Mass Effect 2 and Modern Warfare 2, all vastly superior sequels, out or soon to be I'm not sure I'd argue you'll have more fun with this in your 360.
Pros:
*Good looking graphics, nice textures.
*Not too hard, not too easy.
*Curb stomping.
Subjective qualities:
*Simple combat mechanics.
*Check point save system.
*Not overly tactical, very shoot 'em up.
Cons:
*Terrible story.
*Very short.
*Undeveloped core concepts (weapon mods and moral choices).
*Painfully cliche aesthetics.
*Simple AI.
*Goofy Achievements.
*Little variation in play.
*Wonky Controls.
*You don't get the whole game you pay for on release (Extraction).
Best Deals for Army of Two: The 40th Day - Xbox 360
My Shared-Screen Gaming Buddy & I have a very special place in our hearts for the Army Of Two (the first game), and we were waiting anxiously for the sequel.For the co-op play specifically, they really did quite well for the most part in bringing a similar "tied-together/Depending-on-eachother" feeleing as the first game. Plenty of oportunities for co-op sniping, flush and ambush, and flanking tactics. Overall I would recomend it only for the co-op experience.
As Far as the Story and other design aspects go, its an entirely different matter, and the only reason I can't actually recomend the game. There were three main issues that prevailed for us.
First and the only real "Mechanics: issue; the A button "Hold-to-run" being the same as the "revive-partner" button, leading to quite a few mishaps and deaths.
Second; Most of the games story is revealed in audio clips found in Radios that you need to find and pick up in order to get the full story and make the "right" or "Wrong" decision when it comes time to make your choice in the game's "Morality Plays"; points in the game when you or your partner must make a choice that affects both of you. If you just want to run the game and have fun, the decisions that you make at these points are out of context and have seemingly unexpected results, basically leaving you at a loss as far as story goes.
(***POSSIBLE SPOILERS***)
And finally, at least for us, the game seemed to roll like a square tire. To explain what I mean, when the first game came out I remember all of the complaints centering about a "Lack of Morality", the collegeboyesque "Bro-mance", and the hot-button (at the time) issue of Private contracters making cracks while they kill people. What most Co-Op gamers found out after actually playing the game with a partner, was that is was fun, because it was basically Gun Porn, it was a fun romp, where every bullet was a blast, and you got to high five your parter for making a good kill. Things were dropped out to rush release, which they tried to cover with the three new levels release for free later, and to a certain extent, they succeded.
The problems that I had with AOT: 40th Day is that it seems like they overcorrected, and then to top it off, they left in elements from the Fun Romp first game that now make the Overcorrections they made for the second game stand out even more, and seem out of place. In the new game, you seem to pause every few minutes of gameplay, and you are forced to make a "morality call" as described aboved, or an all to often "save the hostages" scene, both of which bring a halting staggering step to gameplay that should be almost kinetic. The sections in-between where you are able to run-and-gun as with the first game are very fun, and you can still engage in the "Bro-mance", and for-christ-sake you can use a soda can as a silencer or put together the stupidest fun gun you can think of, but these things don't feel like they belong in same game as the morality plays and the very dark-toned cut-scenes, and (*****BIG SPOILERS NEXT!!!*****) not one, but two downer game endings.
It feels like, in all honesty, this should have been a completly different property, and had nothing to do with Salem & Rios, or at the least involved other charachter merely in their world.
P.S. A whole lot of very customizable guns, yes... but three pistols! Only three pistols! And you can't even do much with 'em. For Shame!
Honest reviews on Army of Two: The 40th Day - Xbox 360
This game is great!There are alot of guns and a ton of customization.They have barrels you can change,scopes,camos,shields,grenade launchers,ect.Also its quite long.There are 7chapters and each chapter takes about 45min-1hour to beat so about 7hours combined to beat the game.That the same amount as cod so don't complain.They also have online so thats cool.The graphics are good as well.A must buy for the money!Find helpful customer reviews and review ratings for Army of Two: The 40th Day - Xbox 360
I rented the game and feel I got my money's worth although I would love to try the "exclusive" horde-like co-op mode, it will be unlocked in another couple weeks.The gameplay is solid for what it is , although even on the hardest game difficulty I finished solo with little challenge.
The real challenge was keeping my AI team mate from running headlong into a heavy enemy armed to the teeth with ballistic armor and grenade launcher.
But this game really isn't designed as a solo game , its best ordered up to play with a buddy online via matchmaking random or someone from your buddy list.
The game for as short as it was , was exciting , I really liked the moral choices , depending on which choice you made your given a mini-cutscene that looks like a graphic novel based upon your choice.
Sometimes someone you save who looks innocent turns out to be not so innocent. I enjoyed these little breaks from the action.
At its core AO2 is a 3rd person cover based game and it does it very well, if only the enemy AI were a little tougher .
The real beauty of the game is its online component but therein lies the problem with EA's finicky servers and the need to have an EA account separate from your XboxLive account to play MP.
Still the co-op campaign although really short can be finished easily in a weekend rental and then goof off in the MP modes for the remainder of the rental.
I REALLY wanted to try the exclusive horde mode but its still locked so I guess I'll try that out when its released to the public.
Overall great rental the graphics do look quite good overall ambiance is great with attention to detail , seeing a jumbo jet crash into the building your standing on is a sight to behold.
Would I buy it? Not yet maybe when it hits the $20 price point.
Saturday, October 11, 2014
Buy Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet:
As the title says this is a bargain for $40, especially if you do not own or have never played any of these games. I had rented both Devil May Cry 4(Loved it, personally one of my favorite campaigns on the Xbox360), and Dead Rising (Only had it for a few days, I liked the few hours of gameplay I got in), and with a chance to purchase both of these games, along with Lost Planet, all brand new, for only $40... Too good to believe.
The triple pack comes with 3 seperate cases for each game, all seperatly wrapped in the NEW platinum hits cases. It came in a nice little cardboard box to stick the 3 games in, perfect for anyone looking to spice up their collection with something different. All three games are "long and difficult" games. DMC4 for example is considered one of the hardest games on the 360 to get all 1000G's for in achievements. This is perfect for someone just starting their collection of games.
Dead Rising is the critically acclaimed "free world" action game that places you inside a shopping center fighting for your life. The story focuses on cameraman Frank West. Frank has asked a friend of his to drop him off at a local mall in order to capture footage/pictures of the sudden outbreak that has occurred within their city of Willamette. He asks the pilot to allow him to investigate what is happening and why the army has sectioned off their town. Frank West requests to be picked up at the same location 72 hours later. Upon entering the mall, the player is greeted with several survivors who are in the process of sealing off the entrance doors in order to keep the "zombies" from entering. Immediately afterward, Frank begins on his quest to take pictures of the events, while at the same time rescue any survivors that may have been lost in the mall. In this game, anything and everything is a weapon. From gumball machines, stuffed animals, CDs, and electric guitars all the way to cash registers and hangers, anything that can be found in the environment can be picked up and used for defense against the enemy zombie hordes.
Lost Planet is a great shooter to add to your collection. In Lost Planet, you play as the hero Wayne who is assisting humanity with the colonization of planet E.D.N. III. Upon arriving on the planet, humanity is greeted by local monsters who inhabit the cold environments. What they discover is that upon killing each enemy they are capable of using their thermal energy in order to maintain their own equipment that is needed to allow them to brave the freezing temperatures of the desolate planet. The game makes players focus on both strategy and time since thermal energy is constantly draining and once the player is out of thermal energy death is inevitable. Great combat sequences are bountiful in this game, ranging from on-foot mechanics to giant mechsuits that are used to battle the local monsters. The game starts off simple but gets progressively more difficult with each level, and each boss fight is truly remarkable.
Devil May Cry 4 is one of the most fast paced, action packed games since Ninja Gaiden Black/Sigma. With the introduction of Nero, Devil May Cry 4 builds upon the success of previous installments. Nero fights differently than Dante in almost everyway, making it a true thrill to try to master both characters. The game focuses more on story this time around, where as past iterations have been more mission based with almost no story or plot in the mix. The three games come packaged in a joint bundle, however each game is still individually wrapped in a separate game case in case you want to separate and organize the three games separately. These three games are all excellent and contain hours of gameplay that is sure to keep you entertained for weeks, if not months. Trying to receive all of the achievements in each of these three games will surely keep even the most hardcore gamer satisfied. At this low of a price you're better off buying this bundle than purchasing the three games separately. This is an excellent collection that every Xbox 360 owner should add to their library.
Awesome price for 3 great games. If you happen to be like me and don't own any of these titles take advantage of this offer and you will be happy with your decision!
Gamespot rated these games at:
Dead Rising 8.4 rating, Lost Planet: Extreme Condition 8.1, Devil May Cry 4 8.0
So as you see not bad at all. Of course we all have our own taste in games and not always do I agree with Gamepot ratings either....
But in my opinion these games are worth the price.
Happy Gaming!
Each game comes in its own case and all three cases are inside a box with artwork for all three.
Each game is the platinum hits version in the grey boxes.
They are not retail however as where the bar code usually is on each box it says "Not for resale" instead. Thats the only clue that these came in a combo pack.
I have yet to play any of the games but when I do I will review each one fully on their own game page. I might edit those reviews into this one if it seems necessary but if you looking for a review for each game its probably best to view the page for each game itself because you will get more info that way.
I did however rent Lost Planet ages ago and remember enjoying it and not having time to finish it before returning the game. As for Dead Rising and Devil May Cry I have only ever played the demo's and I enjoyed both of those as well.
Again, this is a great package of games for the price they are at. You will pay much more than this if you bought each one individually.
The triple pack comes with 3 seperate cases for each game, all seperatly wrapped in the NEW platinum hits cases. It came in a nice little cardboard box to stick the 3 games in, perfect for anyone looking to spice up their collection with something different. All three games are "long and difficult" games. DMC4 for example is considered one of the hardest games on the 360 to get all 1000G's for in achievements. This is perfect for someone just starting their collection of games.
Click Here For Most Helpful Customer Reviews >>
Looking to increase your Xbox 360 collection but are on a budget? That's where this Capcom triple pack comes into play. It includes the three biggest releases Capcom had during the early life of the Xbox 360. Dead Rising, Lost Planet, and Devil May Cry 4 are three of the best games Capcom has released on the console, and getting the three of them packaged together for this price is amazing.Dead Rising is the critically acclaimed "free world" action game that places you inside a shopping center fighting for your life. The story focuses on cameraman Frank West. Frank has asked a friend of his to drop him off at a local mall in order to capture footage/pictures of the sudden outbreak that has occurred within their city of Willamette. He asks the pilot to allow him to investigate what is happening and why the army has sectioned off their town. Frank West requests to be picked up at the same location 72 hours later. Upon entering the mall, the player is greeted with several survivors who are in the process of sealing off the entrance doors in order to keep the "zombies" from entering. Immediately afterward, Frank begins on his quest to take pictures of the events, while at the same time rescue any survivors that may have been lost in the mall. In this game, anything and everything is a weapon. From gumball machines, stuffed animals, CDs, and electric guitars all the way to cash registers and hangers, anything that can be found in the environment can be picked up and used for defense against the enemy zombie hordes.
Lost Planet is a great shooter to add to your collection. In Lost Planet, you play as the hero Wayne who is assisting humanity with the colonization of planet E.D.N. III. Upon arriving on the planet, humanity is greeted by local monsters who inhabit the cold environments. What they discover is that upon killing each enemy they are capable of using their thermal energy in order to maintain their own equipment that is needed to allow them to brave the freezing temperatures of the desolate planet. The game makes players focus on both strategy and time since thermal energy is constantly draining and once the player is out of thermal energy death is inevitable. Great combat sequences are bountiful in this game, ranging from on-foot mechanics to giant mechsuits that are used to battle the local monsters. The game starts off simple but gets progressively more difficult with each level, and each boss fight is truly remarkable.
Devil May Cry 4 is one of the most fast paced, action packed games since Ninja Gaiden Black/Sigma. With the introduction of Nero, Devil May Cry 4 builds upon the success of previous installments. Nero fights differently than Dante in almost everyway, making it a true thrill to try to master both characters. The game focuses more on story this time around, where as past iterations have been more mission based with almost no story or plot in the mix. The three games come packaged in a joint bundle, however each game is still individually wrapped in a separate game case in case you want to separate and organize the three games separately. These three games are all excellent and contain hours of gameplay that is sure to keep you entertained for weeks, if not months. Trying to receive all of the achievements in each of these three games will surely keep even the most hardcore gamer satisfied. At this low of a price you're better off buying this bundle than purchasing the three games separately. This is an excellent collection that every Xbox 360 owner should add to their library.
Best Deals for Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet:
For $37 that I paid no complaints from me!Awesome price for 3 great games. If you happen to be like me and don't own any of these titles take advantage of this offer and you will be happy with your decision!
Gamespot rated these games at:
Dead Rising 8.4 rating, Lost Planet: Extreme Condition 8.1, Devil May Cry 4 8.0
So as you see not bad at all. Of course we all have our own taste in games and not always do I agree with Gamepot ratings either....
But in my opinion these games are worth the price.
Happy Gaming!
Honest reviews on Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet:
These are some of the better Capcom games to come out in the last few years and, for this price point, it's hard to beat a deal like this! While I had already purchased Dead Rising when it was released, the other two titles sort of passed me up. Once I saw this pack however, I couldn't pass it up. I gave Dead Rising to a friend of mine and have had a blast with the other two titles (Devil May Cry 4 and Lost Planet). I was extremely pleased with this Triple Pack and hope other companies provide something similar to this in the future for Platinum Hit games like Capcom has!Find helpful customer reviews and review ratings for Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet:
Three games for just over 12 bucks each is a great deal.Each game comes in its own case and all three cases are inside a box with artwork for all three.
Each game is the platinum hits version in the grey boxes.
They are not retail however as where the bar code usually is on each box it says "Not for resale" instead. Thats the only clue that these came in a combo pack.
I have yet to play any of the games but when I do I will review each one fully on their own game page. I might edit those reviews into this one if it seems necessary but if you looking for a review for each game its probably best to view the page for each game itself because you will get more info that way.
I did however rent Lost Planet ages ago and remember enjoying it and not having time to finish it before returning the game. As for Dead Rising and Devil May Cry I have only ever played the demo's and I enjoyed both of those as well.
Again, this is a great package of games for the price they are at. You will pay much more than this if you bought each one individually.
Tuesday, September 2, 2014
Discount Xbox $10 Gift Card
I used to get these codes from ebay but it takes time and faith on the seller, Microsoft will save your credit card and it will take forever to remove it and most of CD-keys websites are fishy, if you wanna buy a game code so amazon is the best place :)
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I had no problem redeeming my code, it took me only seconds to redeem it. I recommend this product. :)Best Deals for Xbox $10 Gift Card
You get your code right away and its simple and easy. so its perfect good service dfd fgdf dff dfdHonest reviews on Xbox $10 Gift Card
I love the use of Xbox Gift Cards instead of Microsoft Points cards. I think it was a great idea for Microsoft to do instead of Microsoft Points because u know exactly how much ur spending now.Find helpful customer reviews and review ratings for Xbox $10 Gift Card
Helps when you're not looking to go above $20 and not having to spend $20 without having a choice. Not much to say as it gives you and added feeling of security of you distrust the security of the site or just don't want to give out your credit information to Microsoft XBL.Monday, July 21, 2014
Buy Thumbsticks, D-Pad, Triggers, RB LB Sync Kit for Xbox 360
Installed these on a black controller. Wasn't too sure how good they'd look, but it came out really nice. I was apprehensive as to whether it would look tacky, but I think it came out pretty nice. Parts arrived quickly and were easy to install.worked wonderful cant complain. i have a modded money controller and i was missing these pieces, amazon your the best!!!
Tuesday, July 8, 2014
Discount Half-Life
Let me tell you a little secret:I never finished half life on the PC.I know it's sacrilegious,but hey,it was the fall of 1998,and my consoles were calling to me with stuff like Xelda and Metal Gear Solid.Now,revisiting HL on the PS2,i'm reminded of just how amazing this game is.Although it's looking a little outdated in the graphics department {even with the upgraded PS2 visuals}, HL can still hold its own against prettier newcomers like Red Faction.The saving grace here isn't how good the story is {it's rather cliche actually},but rather how well it unfolds in the context of the game.You're never at a loss for where to go next.Sure, the lecels are ultimately linear in design,But none of the areas feel contrived or unnatural.It's also one of those games loaded with a ton of cool moments.Trust me,no amount of hyperbole on my part can prepare you for the shiver inducing stuff you'll see in some of the later levels.Believe it,HL's single player experience is unrivaled.In multiplayer,however ,HL is a disappointment.Decay,the two player co op mode is too short,and with its head to head and weapon modelsin two player head to head and weapon models in two player splitscreen only further hampers the deathmatch experience.Despite these heart breaking shortcomings,i can honestly say i had more fun playing HL on the PS2 this month than i ever did on my PC three years ago.And yes,i finished it this time.
The graphics are also stunning on this game. They are enhanced very much from the PC version. And, if your concerned about the framerate, no fear, it runs as smooth as silk.
There's also a multi-player mode and a co-op mode on Half-life, so you can compete against your friends in a deathmatch, or try and get place back to normal by fighting side-by-side.
I gave this a 5/5 because... IT'S THE BEST FREAKIN' GAME FOR THE PS2 YET!!! If you liked the original, you'll love this one.With totally revised graphics, and new multi-player mode, this is a must buy for the playstation 2.
(there's also a rumor around valve about online play)
The biggest one was intelligent enemies. There was more artificial intelligence put into your opponents so as they didn't just run up to you and attack like the monsters from Doom and Quake. They took cover, laid suppressing fire, tried sneaking around you, and all other sorts of tactics. Back in 1998 you didn't much of that in a first person shooter.
The second innovation is more what the fanboys say about the game rather than the truth, and that's a storyline. Indeed Half Life had a plot that you followed throughout the game that made shooting the bad have a little more depth, however it wasn't all that. Games like the System Shock series and Thief already gave you superior FPS storylines. Half Life was just the popular one.
And that's where we come to how this game stacks in the new millenium. I played it on PC back in 1998 up to a point, but never finished. I ended up finishing the game with the PS2 version. That plotline only takes you so far as much of the action in middle gets extremely tedious. If you don't mind just shooting and solving jump puzzles without much story to inspire then I guess that's not big deal. However these days more engaging plots on FPS games is the norm.
Gameplay is pretty good for a console FPS. The target lock system helps make up for the lack of the keyboard/mouse configuration and the rest of the controls fit fine with the PS2 controller. The graphics are supposed to be enhanced, but I couldn't see all that much of a difference from the original Half Life game set to high resolution on the characters. I believe the bitmaps for the walls, skies and such is where the major graphic improvements were. Either way the graphics are indeed dated.
In the end Half Life was a good game to play for the most part. Only there were some very long stretches where I wished the game would just end already due to lack of any depth beyond getting past the level. The "wow" ending left me a bit underwhelmed after all those boring levels (again you're talking to someone who played it recently... I bet back in the day it was awesome).
What's the verdict? If you can find it cheap by all means get the game and experience the highs (and lows). I hear this game is being redone with the new HL2 engine, so at that point I would say it's up to you regarding a revisit when this happens? As for me I don't regret paying the $10 finding out what was good and bad about this game.
Overall the game is a good game with decent graphics and sound. It has a "save at any point" feature which greatly enhances the playablity. The game plays basically as a continuous "movie" with few cutscenes and fairly decent loading times. The control scheme is almost identical to one used in Voyage Elite Force, however you have to learn that your weapon does not necessariy aim where you're looking.
I enjoyed the game and found it addicting, however I began to tire of it in the final missions. This game is longer than most recent releases, and even on the easy level, I found it to be pretty difficult, especially in the later stages. While most of the game involves fighting enemies, a fair amount of your time is spent solving puzzles and in the end, it became more about making tedious jumps rather than fighting aliens. After awhile, jumping from point A to point B gets a little tiresome.
This an enjoyable game worth the investment but be advised that it can get tiresome before you finish. The game is better than 3 stars but in my mind, maybe not completely deserving of the 4 star rating, primarily because of the "tedious" factor.
The Main game is where the real action is. The levels are long and progressivly more difficult. The lock-aim feature is invaluble. AI is incredible. Fighting both aliens and humans keeps the game alive and the sound, WOW. The story line is one of the best I've played and the weapons are easy to use. I also enjoyed having to solve the mind puzzles along the way. Not puzzles really but more like "how the hell do I do this....."
So, why is it no HALO ? Well, if you have to ask, you have never played HALO before. For starters, The communication voice often gets lost in the music and action noise leaving you wondering what it is you need to do. Not that you have to stop and restart mind you, the game is linier in nature so eventually you'll figure out what it is you missed. Next, the loading pauses take place too often for my taste. It slows the game. The graphics are less than should be expected for todays PS2 games but still very detailed. Even with these minor things, the game was addicting. Don't turn it on if you only have an hour to play, you'll be late to where ever you need to be.
Oh, and one other thing.....go play HALO. Did I mention HALO?
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My brother works for Valve software (the people who made Half-Life) and I got to test this item myself. This is the best game for the Playstation 2 so far I would say. The controls are remarcable compared to the PC version. But, if you liked the original controls with the keyboard and the mouse, you'll love this. Half-Life supportes the USB ports. So hook up your mouse and keyboard and get playing!The graphics are also stunning on this game. They are enhanced very much from the PC version. And, if your concerned about the framerate, no fear, it runs as smooth as silk.
There's also a multi-player mode and a co-op mode on Half-life, so you can compete against your friends in a deathmatch, or try and get place back to normal by fighting side-by-side.
I gave this a 5/5 because... IT'S THE BEST FREAKIN' GAME FOR THE PS2 YET!!! If you liked the original, you'll love this one.With totally revised graphics, and new multi-player mode, this is a must buy for the playstation 2.
(there's also a rumor around valve about online play)
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Keep in mind I'm writing this review from the perspective of somebody that played the game in the last six months, and not when it first came out. Back then first person shooters (FPS) weren't all the deep in the story department and most of the time players just saw the "storyline" as something getting in the way of shooting anything that moves Half Life came onto the scene with radically new thinking on several fronts.The biggest one was intelligent enemies. There was more artificial intelligence put into your opponents so as they didn't just run up to you and attack like the monsters from Doom and Quake. They took cover, laid suppressing fire, tried sneaking around you, and all other sorts of tactics. Back in 1998 you didn't much of that in a first person shooter.
The second innovation is more what the fanboys say about the game rather than the truth, and that's a storyline. Indeed Half Life had a plot that you followed throughout the game that made shooting the bad have a little more depth, however it wasn't all that. Games like the System Shock series and Thief already gave you superior FPS storylines. Half Life was just the popular one.
And that's where we come to how this game stacks in the new millenium. I played it on PC back in 1998 up to a point, but never finished. I ended up finishing the game with the PS2 version. That plotline only takes you so far as much of the action in middle gets extremely tedious. If you don't mind just shooting and solving jump puzzles without much story to inspire then I guess that's not big deal. However these days more engaging plots on FPS games is the norm.
Gameplay is pretty good for a console FPS. The target lock system helps make up for the lack of the keyboard/mouse configuration and the rest of the controls fit fine with the PS2 controller. The graphics are supposed to be enhanced, but I couldn't see all that much of a difference from the original Half Life game set to high resolution on the characters. I believe the bitmaps for the walls, skies and such is where the major graphic improvements were. Either way the graphics are indeed dated.
In the end Half Life was a good game to play for the most part. Only there were some very long stretches where I wished the game would just end already due to lack of any depth beyond getting past the level. The "wow" ending left me a bit underwhelmed after all those boring levels (again you're talking to someone who played it recently... I bet back in the day it was awesome).
What's the verdict? If you can find it cheap by all means get the game and experience the highs (and lows). I hear this game is being redone with the new HL2 engine, so at that point I would say it's up to you regarding a revisit when this happens? As for me I don't regret paying the $10 finding out what was good and bad about this game.
Honest reviews on Half-Life
Half-Life is certainly a good FPS title for the PS2. It's very reminiscent of Voyager Elite Force or Red Faction. You play the game as Gordon Freeman, a scientist in a secret research facility. Something goes horribly wrong and a portal to an alien world is opened up and you find yourself battling a variety of alien monsters and even government soldiers sent to kill you and cover the whole thing up. In the end, you will travel to the alien world for the final showdown.Overall the game is a good game with decent graphics and sound. It has a "save at any point" feature which greatly enhances the playablity. The game plays basically as a continuous "movie" with few cutscenes and fairly decent loading times. The control scheme is almost identical to one used in Voyage Elite Force, however you have to learn that your weapon does not necessariy aim where you're looking.
I enjoyed the game and found it addicting, however I began to tire of it in the final missions. This game is longer than most recent releases, and even on the easy level, I found it to be pretty difficult, especially in the later stages. While most of the game involves fighting enemies, a fair amount of your time is spent solving puzzles and in the end, it became more about making tedious jumps rather than fighting aliens. After awhile, jumping from point A to point B gets a little tiresome.
This an enjoyable game worth the investment but be advised that it can get tiresome before you finish. The game is better than 3 stars but in my mind, maybe not completely deserving of the 4 star rating, primarily because of the "tedious" factor.
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OK, I'll begin by saying I own all game systems. N64, PS2, X-Box, Dreamcast,and Game cube. I've played every FPS game released (I know, sad huh....) and I concider myself an authority in this arena. That said, Half-Life is the current game in my PS2 console. I had never played the PC version so I didn't know what to expect. I went through the in-game training and then began with DECAY. The co-op play was fun. What I found kinda cool is that you can play the co-op version by yourself.(One controler, switching back and forth between player 1 and 2. ) AI keeps the non-user alive and even helpful during battles but you have to advance BOTH players. Play it, you'll see what I mean. Although DECAY was kinda short, 12 levels, A grading system offers bonus levels if you do well. DECAY gets 3 stars.The Main game is where the real action is. The levels are long and progressivly more difficult. The lock-aim feature is invaluble. AI is incredible. Fighting both aliens and humans keeps the game alive and the sound, WOW. The story line is one of the best I've played and the weapons are easy to use. I also enjoyed having to solve the mind puzzles along the way. Not puzzles really but more like "how the hell do I do this....."
So, why is it no HALO ? Well, if you have to ask, you have never played HALO before. For starters, The communication voice often gets lost in the music and action noise leaving you wondering what it is you need to do. Not that you have to stop and restart mind you, the game is linier in nature so eventually you'll figure out what it is you missed. Next, the loading pauses take place too often for my taste. It slows the game. The graphics are less than should be expected for todays PS2 games but still very detailed. Even with these minor things, the game was addicting. Don't turn it on if you only have an hour to play, you'll be late to where ever you need to be.
Oh, and one other thing.....go play HALO. Did I mention HALO?
Friday, May 30, 2014
Best MADCATZ, INC. MADCATZ WIRED CONTLR X360 ACCS PITTSBURGH STEELERS Deals
As a Steeler fan, it is nice to play Madden with my Team's Gear. However, the right and left sticks are real smooth not giving as much comfort as the original controller. I have only seen these in the corded version. A wireless version with better stick surfaces would be a huge upgrade. Overall, nice controller.
Plus button response to the screen action slow.
Stay away from this one.
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Had to throw it away finally. This dam thing kept interuptting my games. There is a built in short that when you apply pressure to the controller it pauses the game.Plus button response to the screen action slow.
Stay away from this one.
Best Deals for MADCATZ, INC. MADCATZ WIRED CONTLR X360 ACCS PITTSBURGH STEELERS
Nothing like a Steeler controller. I would recommend this seller and would definitely buy from them again. Shipping was lightning fast and product was exactly as expected. Thank youTuesday, May 27, 2014
Assassin's Creed 2 Deluxe Edition Reviews
Customer Ratings: 
List Price: $19.99
Sale Price: $12.99
Today's Bonus: 35% Off

I've played this game on both the XBOX 360 and the PC, and here's what I can tell you. It's a great game on both systems. On PC, it looks better and runs more smoothly, but not by a large margin. PC gamers usually expect more optimization for their platform, and that's understandable. This game looks pretty on PC, but is not a game to showcase your video card, by any means. That aside, it runs at a rock sold frame rate, and I've yet to encounter any glitches whatsoever. I know a lot of other reviewers have had issues, but maybe Ubisoft has patched the game since? The DRM would be annoying, if I were to lose my internet connectivity, but since that happens rarely, if ever, I'm only knocking the game down to 4 stars. After all, I'm here to review the game, not the business practices of Ubisoft. The download from Amazon went smoothly, as did the install. I've really had zero problems with this game, and couldn't be happier with the purchase.
On to the game, I loved it. It is much longer (or seemed so to me) than the first, still had an engaging story and threw in some new twists to the series as a whole. Don't worry, I'm not going to spoil anything. My main complaint was that some of the small tutorials or hints would come after I needed them and had to look up how to progress. Also, the controls seemed looser/less predictable so my Assassin would jump off a building or ledge that I did not intend. As a whole the game seemed more difficult which I appreciated (though frustratingly the controls often added to this). The graphics were decent, though by now are a little dated.
I would definitely recommend this game. Especially now that you can pick it up for very little $$.
Secondly, I also am a MAC owner and wish UBISOFT would put their games out on the Mac. But since it'd be "always on", I suppose it's moot.
I am not a software thief and I wish UBI wouldn't treat me like one.'
About the game -A+! UBI deserves all the praise they get on the game -I am playing AC1 right now (played them in backward order) and both are the crown jewels of video games!
Then a manager at UbiSoft said "but we need something like Steam on top, and it must look cool, and it must be social, and it must be in the could, and it must be viral, and it must have a dancing baby, ...".
So instead of just starting your game, you have to start Uplay which is totally useless except that in lets you start your game (two screens later) and it re-appears to tell you when you have left the game.
Luckily, they did not have time to finish the dancing baby.

List Price: $19.99
Sale Price: $12.99
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I've played this game on both the XBOX 360 and the PC, and here's what I can tell you. It's a great game on both systems. On PC, it looks better and runs more smoothly, but not by a large margin. PC gamers usually expect more optimization for their platform, and that's understandable. This game looks pretty on PC, but is not a game to showcase your video card, by any means. That aside, it runs at a rock sold frame rate, and I've yet to encounter any glitches whatsoever. I know a lot of other reviewers have had issues, but maybe Ubisoft has patched the game since? The DRM would be annoying, if I were to lose my internet connectivity, but since that happens rarely, if ever, I'm only knocking the game down to 4 stars. After all, I'm here to review the game, not the business practices of Ubisoft. The download from Amazon went smoothly, as did the install. I've really had zero problems with this game, and couldn't be happier with the purchase.
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If you like games that require thought then this is a good one. You can leap and climb all over the games richly detailed environment, which reminds me of Tomb Raider. There are many secrets to be found and upgrades for your assassin...from weapons to dying your clothing. You can even pour money into the villa you stay at for renovations. Many of the challenges have to deal with navigating the games environment and coming up with ways to eliminate a target. The VO seems to be pretty well done so far and the story is also pretty good. Combat is not overly difficult and relies mostly on timing counter attacks. You might have some difficulty figuring out the controls at first, but have patience and take your time learning it.Best Deals for Assassin's Creed 2 Deluxe Edition
First, I love the Assassins Creed series. When AC2 came out though, I could not play it because of the DRM (I only have dial-up). However, years later Ubisoft/UPlay no longer requires a constant internet connection, just the initial sign in the first time (yay!).On to the game, I loved it. It is much longer (or seemed so to me) than the first, still had an engaging story and threw in some new twists to the series as a whole. Don't worry, I'm not going to spoil anything. My main complaint was that some of the small tutorials or hints would come after I needed them and had to look up how to progress. Also, the controls seemed looser/less predictable so my Assassin would jump off a building or ledge that I did not intend. As a whole the game seemed more difficult which I appreciated (though frustratingly the controls often added to this). The graphics were decent, though by now are a little dated.
I would definitely recommend this game. Especially now that you can pick it up for very little $$.
Honest reviews on Assassin's Creed 2 Deluxe Edition
While I can understand why Ubisoft thinks they have to do the "always on" authentication, the people who are going to pirate it will find a way. They always do. This is a great game and I have it on the Xbox360. I would've bought two copies (XBox and PC), but with the DRM it would too big of a hassle to play this way. So, I won't be buying this PC version.Secondly, I also am a MAC owner and wish UBISOFT would put their games out on the Mac. But since it'd be "always on", I suppose it's moot.
I am not a software thief and I wish UBI wouldn't treat me like one.'
About the game -A+! UBI deserves all the praise they get on the game -I am playing AC1 right now (played them in backward order) and both are the crown jewels of video games!
Find helpful customer reviews and review ratings for Assassin's Creed 2 Deluxe Edition
It all started with a team of top-notch developers who have built a great game.Then a manager at UbiSoft said "but we need something like Steam on top, and it must look cool, and it must be social, and it must be in the could, and it must be viral, and it must have a dancing baby, ...".
So instead of just starting your game, you have to start Uplay which is totally useless except that in lets you start your game (two screens later) and it re-appears to tell you when you have left the game.
Luckily, they did not have time to finish the dancing baby.
Tuesday, May 20, 2014
Monster Madness: Battle for Suburbia - Xbox 360 Review
Customer Ratings: 
List Price: $39.99
Sale Price: $15.95
Today's Bonus: 60% Off

Another game I got based on a cheap price and other reviews. The one thing that got me excited though was it's throwback homage to Zombies Ate My Neighbor on the SNES. It's not as good as Zombies, but it's okay and warrants a purchase if you can find it under $10. The graphics are good, but not Great or Next Gen and the controls are pretty decent. So if you are looking for some Zombies ate my Neighbor action on your XBox this is as close as you will get.
The makers of this game failed miserably to see these reasons as opportunities to make a better game. I honestly think they slapped this one together and threw it on the shelf before anyone had time to tell them just how awful it was! The effects stink, the gameplay is awful, the controls are very difficult to figure out and the players move in awkward and hard to maneuver ways.
I played this game for about an hour and had to take some tylenol from the headache. The headache caused by screaming as the screen and looking at my bank balance and wishing I had never purchased this game at all.

List Price: $39.99
Sale Price: $15.95
Today's Bonus: 60% Off

Another game I got based on a cheap price and other reviews. The one thing that got me excited though was it's throwback homage to Zombies Ate My Neighbor on the SNES. It's not as good as Zombies, but it's okay and warrants a purchase if you can find it under $10. The graphics are good, but not Great or Next Gen and the controls are pretty decent. So if you are looking for some Zombies ate my Neighbor action on your XBox this is as close as you will get.
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With reviews like this, it's like people go to McDonalds and expect Lobster and Steak to be on the menu! This game I bought years ago and didn't do much with it. Then my daughters grew old enough to enjoy this without getting nightmares, so we played it over many hours and had so much fun for the past couple of weeks! My daughters begged to play with me every day for the past two weeks. We finally beat it today. Yes, you will be frustrated, sometimes by the game challenges, and sometimes by the controls, and yes, vehicles sometimes get stuck, but there's always a solution, even if it means ultimately resetting the level. But it doesn't screw up so often that it isn't worth the experience. And yes, my daughters can't wait to play it all over again on the next difficulty level. Entertaining story line. This game doesn't take itself so seriously, so lighten up people! I'd love them to come out with a Monster Madness 2. It's well worth the money for a bargain buy.Best Deals for Monster Madness: Battle for Suburbia - Xbox 360
this game is funny an fun.I realy like the first level in the second chapter.its hard but realy fun,the weapons are awsome,the levels have action every minute and the rides are wicked. Id at least rent it.Honest reviews on Monster Madness: Battle for Suburbia - Xbox 360
I bought this game with some kind of expectations of it being like the classic Zombies ate my neighbors. I was sadly disapointed. I did not play it in multiplayer mode which many have argued is what the game is made for, however the single player was monotonous and boring. The game seemed to be very challenging in places that were probably not intended to be. Poor controls and screen views caused much frustration. Finally, the achievements were ridiculously hard to attain. I plan on selling my game for the one or two dollars I can get for it at game stop.Find helpful customer reviews and review ratings for Monster Madness: Battle for Suburbia - Xbox 360
One of the many interesting points with the Xbox 360 is the amazing detail and graphics the console itself provides. Another is the 3-D effects and the "go inside the game" ability.The makers of this game failed miserably to see these reasons as opportunities to make a better game. I honestly think they slapped this one together and threw it on the shelf before anyone had time to tell them just how awful it was! The effects stink, the gameplay is awful, the controls are very difficult to figure out and the players move in awkward and hard to maneuver ways.
I played this game for about an hour and had to take some tylenol from the headache. The headache caused by screaming as the screen and looking at my bank balance and wishing I had never purchased this game at all.
Friday, May 16, 2014
Best Kengo: Legend Of The 9 - Xbox 360 Deals
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List Price: $19.99
Sale Price: $16.77
Today's Bonus: 16% Off

Pros
Fans of the original Kengo, a very niche game, will like this game.
This is not a traditional hack and slash game like Onimusha, Ninja Gaiden, or Way of the Samurai. It is a really more like a fencing simulator. So if you rush in hacking and slashing in combat mode the CPU will kill you over and over. The game will be rather frustrating to play until you have learned how to control your sword clashes, evade, and then counter.
As you play your character through the main mission the system keeps track of your fighting mannerismseven the negative oneslike tendencies to hack wildly and missing your opponent most of the time. Then you can take your AI and pit it against others on the Xbox Live National Leaderboard to see the outcome. I think this is rather innovative. Also by being able to watch your AI fight, it gives you a chance to reflect on your fighting style vs others.
The graphics are definitely better than previous generations of the Kengo games. Shadows are soft, there is light blooming, and costumes are bump mapped.
Cons
Buggy. It has frozen several times after completing a mission making it impossible to save your progress. So you are left with having to repeat the level.
Like the previous generation of Kengo games, it is repetitivebut then so is real kendo or iaido practice. As I said this is really more of a simulator than a "game".
The dojo skill building mode from the previous Kengo games is lost. Skills are now built by progressing through the main storyline.
The camera is much worse than previous Kengo games.
One will always try to compare this game with Bushido Blade. If you played the original BB before playing any of the Kengo games, chances are you will never be sated. It all depends on what you are looking for. Kengo's sword fighting mechanics and sheer number of waza are much more extensive than BB. As someone who practices Kendo, I find BB just too dumbed down to be interesting. Kengo gave me a far more realistic and interesting fighting experience than any of the BB series games ever did.
Graphics and presentation: Not the best. It doesn't attempt to wow you. It's just "good enough."
Gameplay: Great. You have your standard vertical attack, horizontal attack, block button, but the really cool button is X. X allows you to clash swords with someone (Or "grapple"/grab them), but depending on how you flick the left stick or which buttons you press, you can roll them around, drive them around, kick them on the floor, or they can counter-grab you or counterattack. It's really exciting ...
Most samurai games are hack-and-slack. Attack. Dodge. Attack. Dodge. Block. Kill 100s of other people like that. This is not the case here. You have two bars: HEALTH and STAMINA. THERE ARE NO HEALTH POTIONS (for you to heal, your STAMINA has to recharge to full and YOU CAN'T MOVE -how cool is that?). You have a stamina bar that runs out if you don't use your energy wisely (you can do what I do and turn all the gauges off for real immersion; of course, this means you got to gauge your health and stamina with psychic powers or intuition, if you're into that kind of thing, but it's pretty awesome to play a samurai game with no interface, just you, the graphics, and the controller). Sure, you can go around slashing everything, but once they block and attack you (maybe 4-5 times), you're dead and have to restart the level. This means you have to smart. You can't just barge into a battle. If it's you versus 10 guys, run until you can get one guy on your own or can safely attack him without someone sneaking up behind you to attack you (doesn't happen often but the point is you can only block the person IN FRONT OF YOU, which is easily done with the targeting feature, but can be painful just like in real life when you're got people surrounding you: strategy: run away until you can corner one). In most everyone versus you battles, you'll be fine, but when it's one-on-one (boss battles), you better be careful because he'll be more likely to block or attack you. This isn't because the AI cheats; it's basic psychology. You have to take it seriously. One mistake (like getting hit 4-5 times in a row ... even though to kill non-boss characters, you have to hit them 1-3 times -which is how it's done in real life in case you didn't know) and you'll have to restart the level. Each level is basically the same: attack lots of people (fend off people trying to kill you) and finally an end boss (the hard part, because the boss will be smarter; your best bet is to grab them ... grab = X button = 2 swords clash and you have to push or pull ... you know, like in Bleach or Rurouni Kenshin when 2 swords stick to each other and the characters are talking, except here, you'll be thinking about how to not get killed versus making heroic speeches).
Game modes: combat (fighting game so the health bars are longer, but you can go on up to 9 rounds), online (haven't tried that yet), main story (you versus lots of foes; note these are historical figures so you can't create your own character but you can allocate experience points, etc.), options (very few), customize characters (from story mode).
Japanese audio; English subtitles.
Combat mode: This is the coolest mode ever. Don't like fighting off 20 guys and then losing to a boss battle (in story mode). Combat mode is where ALL the characters in the game are already unlocked (except maybe 1 or 0; not sure) and you can play 1-2-3-4-5 match rounds, just you and the AI, like a fighting game, but as with the story mode, you can turn off the interface and just fight. It's like a real samurai fight.
As I've said, best game ever. Let me know if you have questions. I just want to give this game the credit it deserves because it really is the best game I've ever played. The graphics aren't Uncharted 3, the menus aren't streamlined like in Skyrim, it's got Japanese audio, but the fighting gameplay mechanics are really fun and special. I've never played a game like this. Granted, if you're a completitionist or if you don't like losing, you might not like this game, but if you want to try something new, if you're into playing games because you want to have fun, then definitely give this game a try (I would say ... BUY). Remember: not all samurai fights end in victory; fight for your life. Once you develop your own style, you'll have a lot of fun with this game.
Weird note: Sometimes when an AI character swings his sword, he hurts the men around him. Kind of funny to watch (doesn't happen enough), but the point is there's a bit of strategy involved. If there are 10 guys around you, you could try and hack and slash away, but ... you could also try and run away, turn around and see who managed to catch up to you and kill him before the others catch up.
Settings: Japanese places like downtown Edo, temple, grassy knoll, a camp, autumn leaves (really pretty), etc. Definitely a must-buy if you're into Japanese landscapes and history.
On a more technical note, each character has three stances (three difference styles to hold the sword) and there is 1 female character. The others are historical figures like Musashi, Okita, Kojiro, etc.
When the first kengo came out it was all I wanted to play, having already enjoyed Bushido Blade I sank my teeth into it and loved it completely. I was eagerly awaiting a second Kengo and finaly it was anounced however it didn't make it to the states WTF! Then Finaly several years later Kengo 3 was anounced and it later came out as Kengo Legend of the 9 on the 360.
K9 was pretty cheap pretty soon so I quickly picked it up. I was impressed with how good it was because nobody seemed to like it at all and none of the Kengo fans out there[I know you're out there]were standing up for it. Kengo definitly is not for every one it's an acquired taste like Resident Evil if you haven't been there from the beginning you don't understand it it's true. Kengo is not a lightning fast, flashy, move blaster like most fighting games out there. Kengo is a slow, thoughtful sparring game where range and timing are the most important things to master to stay alive.
This game is hard even on ''easy'' and it's not forgiving at all, if you die restart at the beginning and so on. Some of the swordsmen mainly the other ''NINE'' are hard to grapple with and throw in some cheap shots here and there but you get over it. The controls are good and it is easy to link all styles together. The combat does alow for some freestyle thought but you do need to grab, throw and strike when they're stunned in order to get the higher scores and cash in for new moves. Some of the fodder enemies seem to just keep coming out with no end in sight and hurt you just enough to effect the upcoming battle with a real samurai but if you can hold your mud you'll do just fine. One of the best things about Kengo is the ability to take out a badass shooting his mouth off with one well timed attack.
The only really big gripe I have with this game is the lack of extra game modes, the main mode will keep you busy for a good long while but after that everything else kinda sucks. The vs mode is fun for a little while but not long and the challenge modes don't even play with the same rules layed out in the main mode, so you need to adjust which is lame. There is not much replay value but the main game is enough.
The best thing about this game and what is completely overlooked is the authentic samurai and battle locales herein. The battle between Myamoto Musashi and Kojiro is almost completely accurate to real life save for the fact that Musashi did not use his swords but a wooden oar handle.
Kengo is not for everybody but if you like samurai and history combined with realism you'll probably enjoy it if you give it a try, and god knows samurai and realism don't often meet up games.

List Price: $19.99
Sale Price: $16.77
Today's Bonus: 16% Off

Pros
Fans of the original Kengo, a very niche game, will like this game.
This is not a traditional hack and slash game like Onimusha, Ninja Gaiden, or Way of the Samurai. It is a really more like a fencing simulator. So if you rush in hacking and slashing in combat mode the CPU will kill you over and over. The game will be rather frustrating to play until you have learned how to control your sword clashes, evade, and then counter.
As you play your character through the main mission the system keeps track of your fighting mannerismseven the negative oneslike tendencies to hack wildly and missing your opponent most of the time. Then you can take your AI and pit it against others on the Xbox Live National Leaderboard to see the outcome. I think this is rather innovative. Also by being able to watch your AI fight, it gives you a chance to reflect on your fighting style vs others.
The graphics are definitely better than previous generations of the Kengo games. Shadows are soft, there is light blooming, and costumes are bump mapped.
Cons
Buggy. It has frozen several times after completing a mission making it impossible to save your progress. So you are left with having to repeat the level.
Like the previous generation of Kengo games, it is repetitivebut then so is real kendo or iaido practice. As I said this is really more of a simulator than a "game".
The dojo skill building mode from the previous Kengo games is lost. Skills are now built by progressing through the main storyline.
The camera is much worse than previous Kengo games.
One will always try to compare this game with Bushido Blade. If you played the original BB before playing any of the Kengo games, chances are you will never be sated. It all depends on what you are looking for. Kengo's sword fighting mechanics and sheer number of waza are much more extensive than BB. As someone who practices Kendo, I find BB just too dumbed down to be interesting. Kengo gave me a far more realistic and interesting fighting experience than any of the BB series games ever did.
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I'll admit, when I first put this game in, I was sorely disappointed and frustrated beyond belief. I'll also admit that I didn't even glance at the book before I played, so I didn't know that your health gauge regenerates if you stand still with a full stamina bar. I didn't know you could lock onto a nearby samurai, instead of running around in circles hacking wildly, trying to stay alive. So... I'll admit when I first put this game in after months of anticipation, I hated it. Then I read the book, thinking "No one in there right mind would release a game this broken", and while I tried the game the way it was meant to be played, I noticed a fairly deep and strategic fighter. This game is by no means meant for everyone.It's a very niche title. You really need to be a fan of Samurai and be sick of "Button Mashing" fighters to enjoy this. Those that enjoyed the first American "kengo" release, will miss the training sessions from "Master of bushido", but if you do not try to play this like Onimusha you may enjoy it. I would definitely rent it first, even with the low price tag.Best Deals for Kengo: Legend Of The 9 - Xbox 360
Is it "technically impressive"? No. It's not Skyrim, Mortal Kombat, Uncharted 3, Modern Warfare 3. It's Kengo: Legend of the 9. Got it at Gamestop for $4. Best game ever.Graphics and presentation: Not the best. It doesn't attempt to wow you. It's just "good enough."
Gameplay: Great. You have your standard vertical attack, horizontal attack, block button, but the really cool button is X. X allows you to clash swords with someone (Or "grapple"/grab them), but depending on how you flick the left stick or which buttons you press, you can roll them around, drive them around, kick them on the floor, or they can counter-grab you or counterattack. It's really exciting ...
Most samurai games are hack-and-slack. Attack. Dodge. Attack. Dodge. Block. Kill 100s of other people like that. This is not the case here. You have two bars: HEALTH and STAMINA. THERE ARE NO HEALTH POTIONS (for you to heal, your STAMINA has to recharge to full and YOU CAN'T MOVE -how cool is that?). You have a stamina bar that runs out if you don't use your energy wisely (you can do what I do and turn all the gauges off for real immersion; of course, this means you got to gauge your health and stamina with psychic powers or intuition, if you're into that kind of thing, but it's pretty awesome to play a samurai game with no interface, just you, the graphics, and the controller). Sure, you can go around slashing everything, but once they block and attack you (maybe 4-5 times), you're dead and have to restart the level. This means you have to smart. You can't just barge into a battle. If it's you versus 10 guys, run until you can get one guy on your own or can safely attack him without someone sneaking up behind you to attack you (doesn't happen often but the point is you can only block the person IN FRONT OF YOU, which is easily done with the targeting feature, but can be painful just like in real life when you're got people surrounding you: strategy: run away until you can corner one). In most everyone versus you battles, you'll be fine, but when it's one-on-one (boss battles), you better be careful because he'll be more likely to block or attack you. This isn't because the AI cheats; it's basic psychology. You have to take it seriously. One mistake (like getting hit 4-5 times in a row ... even though to kill non-boss characters, you have to hit them 1-3 times -which is how it's done in real life in case you didn't know) and you'll have to restart the level. Each level is basically the same: attack lots of people (fend off people trying to kill you) and finally an end boss (the hard part, because the boss will be smarter; your best bet is to grab them ... grab = X button = 2 swords clash and you have to push or pull ... you know, like in Bleach or Rurouni Kenshin when 2 swords stick to each other and the characters are talking, except here, you'll be thinking about how to not get killed versus making heroic speeches).
Game modes: combat (fighting game so the health bars are longer, but you can go on up to 9 rounds), online (haven't tried that yet), main story (you versus lots of foes; note these are historical figures so you can't create your own character but you can allocate experience points, etc.), options (very few), customize characters (from story mode).
Japanese audio; English subtitles.
Combat mode: This is the coolest mode ever. Don't like fighting off 20 guys and then losing to a boss battle (in story mode). Combat mode is where ALL the characters in the game are already unlocked (except maybe 1 or 0; not sure) and you can play 1-2-3-4-5 match rounds, just you and the AI, like a fighting game, but as with the story mode, you can turn off the interface and just fight. It's like a real samurai fight.
As I've said, best game ever. Let me know if you have questions. I just want to give this game the credit it deserves because it really is the best game I've ever played. The graphics aren't Uncharted 3, the menus aren't streamlined like in Skyrim, it's got Japanese audio, but the fighting gameplay mechanics are really fun and special. I've never played a game like this. Granted, if you're a completitionist or if you don't like losing, you might not like this game, but if you want to try something new, if you're into playing games because you want to have fun, then definitely give this game a try (I would say ... BUY). Remember: not all samurai fights end in victory; fight for your life. Once you develop your own style, you'll have a lot of fun with this game.
Weird note: Sometimes when an AI character swings his sword, he hurts the men around him. Kind of funny to watch (doesn't happen enough), but the point is there's a bit of strategy involved. If there are 10 guys around you, you could try and hack and slash away, but ... you could also try and run away, turn around and see who managed to catch up to you and kill him before the others catch up.
Settings: Japanese places like downtown Edo, temple, grassy knoll, a camp, autumn leaves (really pretty), etc. Definitely a must-buy if you're into Japanese landscapes and history.
On a more technical note, each character has three stances (three difference styles to hold the sword) and there is 1 female character. The others are historical figures like Musashi, Okita, Kojiro, etc.
Honest reviews on Kengo: Legend Of The 9 - Xbox 360
Ever since genki has made fighting games they have been doing something new, making them feel real. The Bushido Blade games reinvented the genre with their realistic sparing and simple controls. These games sparked a small revalution with fighters opting for a more realistic approach, however this was only attempted by small or unknown companies and was ruled as ''shallow'' or ''uninspired'' because it didn't mimic Street Fighter[no disrespect]. Games like Kakuto Chojin and Tao Feng are looked down on for being different but are very good games and they both have alot in common with Bushido Blade.When the first kengo came out it was all I wanted to play, having already enjoyed Bushido Blade I sank my teeth into it and loved it completely. I was eagerly awaiting a second Kengo and finaly it was anounced however it didn't make it to the states WTF! Then Finaly several years later Kengo 3 was anounced and it later came out as Kengo Legend of the 9 on the 360.
K9 was pretty cheap pretty soon so I quickly picked it up. I was impressed with how good it was because nobody seemed to like it at all and none of the Kengo fans out there[I know you're out there]were standing up for it. Kengo definitly is not for every one it's an acquired taste like Resident Evil if you haven't been there from the beginning you don't understand it it's true. Kengo is not a lightning fast, flashy, move blaster like most fighting games out there. Kengo is a slow, thoughtful sparring game where range and timing are the most important things to master to stay alive.
This game is hard even on ''easy'' and it's not forgiving at all, if you die restart at the beginning and so on. Some of the swordsmen mainly the other ''NINE'' are hard to grapple with and throw in some cheap shots here and there but you get over it. The controls are good and it is easy to link all styles together. The combat does alow for some freestyle thought but you do need to grab, throw and strike when they're stunned in order to get the higher scores and cash in for new moves. Some of the fodder enemies seem to just keep coming out with no end in sight and hurt you just enough to effect the upcoming battle with a real samurai but if you can hold your mud you'll do just fine. One of the best things about Kengo is the ability to take out a badass shooting his mouth off with one well timed attack.
The only really big gripe I have with this game is the lack of extra game modes, the main mode will keep you busy for a good long while but after that everything else kinda sucks. The vs mode is fun for a little while but not long and the challenge modes don't even play with the same rules layed out in the main mode, so you need to adjust which is lame. There is not much replay value but the main game is enough.
The best thing about this game and what is completely overlooked is the authentic samurai and battle locales herein. The battle between Myamoto Musashi and Kojiro is almost completely accurate to real life save for the fact that Musashi did not use his swords but a wooden oar handle.
Kengo is not for everybody but if you like samurai and history combined with realism you'll probably enjoy it if you give it a try, and god knows samurai and realism don't often meet up games.
Find helpful customer reviews and review ratings for Kengo: Legend Of The 9 - Xbox 360
Arrived quickly and was what I ordered, in good condition.. I was hoping for a bit more Bushido Blade style gameplay, but this is still pretty good, for as much as I hate seeing health bars in sword fights. Either way, I wasn't able to find this anywhere else, so I'm glad I found it.
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