Showing posts with label microsoft for xbox. Show all posts
Showing posts with label microsoft for xbox. Show all posts

Wednesday, December 24, 2014

Buy Xbox 360 Real Arcade Pro. EX

Xbox 360 Real Arcade Pro. EX
Customer Ratings: 4.5 stars
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Edit:

After 6 months of ownership of both the HRAP and the TE, I would just like to add some pros/cons for those curious.

Pros: Extremely durable feel in comparison to the TE, mods easily, going to be a comfortable purchase for previous HRAP owners on past systems.

Cons: Hori buttons out of the box are not great and should be replaced, lack of a locking mechanism for the guide button, start and back on top.

Note: I stand by my five star rating, but these are just some things to think about. I own the TE as well, and for what it lacks (build quality) it makes up for by having a full sanwa layout, a lock for the guide button (to avoid pressing it at the wrong time by accident) and rear placed back and start.

If you have been teetering on the idea of getting this stick, you will not be disappointed when you do.

Easily the best stick available for the 360 RIGHT NOW, and arguably best stick for the 360 FOREVER. There is of course the TE SF4 stick due out late this month, but I have played with one recently, and I personally prefer the HRAP EX which I own. this is a super solid stick, legendary quality of past HRAP's.

Works with XBOX and PC. Great for MAME. Easily moddable. Comes with Sanwa JLF stick installed... buttons are Hori, but easy to change as hooked up to quick disconnects. I immedeately threw in some black/clear Seimitsu buttons with custom art, but thats me.

Do not hesitate. Buy this stick !!!! a must have for hardcore and budding fighting game players alike!!!This stick will far outlast the cost!

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If you are reading this review, you are most likely anticipating Street Fighter IV's release next week (I'm an Xbox 360 owner). I was on the fence about which arcade stick to get: The Mad Catz Tournament Stick or this Hori Real Arcade Pro. EX.

After hearing about the Hori brand from a fellow at a local GameStop, I logged on to read some testimonials on other sites about the company. Everything I read was positive. One thing that people kept stressing was the craftsmanship and durability of the Hori equipment. That was enough to sell me on choosing this controller after never owning a Hori product let alone use one. The reviews on the Mad Catz Tourney stick were also very positive. However, I worked in an electronics game store (Babbage's) back in the 90s as a teenager. When I tell you almost every peripheral they made was returned within two weeks, I would not be lying. I am sure they have made quality improvements, but that memory was enough for me to pass on their equipment.

Back to the Hori Controller. It arrived yesterday (Feb. 11, 2009). I wanted to see how it felt so bought some MS Points and downloaded Super Street Fighter II Turbo HD Remix to give it a go. Absolutely love it. It's going to be perfect for Street Fighter IV next week.

The Hori Real Arcade Pro. EX is sturdy but not too heavy that you can't keep it in your lap if that's how you want to play. If you are planning on putting it on a flat surface/table, it's weighty enough to not slide. The surface feel, the button feel, the stick feel...true to the arcade.

If you order now and pay a little extra for shipping, you might just get it before SF4's release!

Best Deals for Xbox 360 Real Arcade Pro. EX

I was fortunate enough to order one of these while they were still in stock, and I must say, I could not be happier with my purchase. Out of the box the stick is solid and really feels like it can take some abuse. The joystick (Sanwa JLF) is extremely responsive and the Hori buttons are nice as well. Another great thing about this stick is the sheer size of the cabinet. It allows for plenty of space to rest your hands on and it works well wether you place it on the coffee table or in your lap. I've used this exclusively since getting SF4, and even with the amount of use it's gotten already, it still feels solid. My friends say the same when I take it with me to video game nights. They love it as well.

With regards to customization as others have said, this stick comes with great parts that will perform to most standards and types of playing. With that said though, some may choose to customize the HRAP, and it is very easy to do so. The buttons are all snap in, and it's easy to disconnect the wires since they use quick disconnects. The stick itself is also easy to customize. Sanwa offers many solutions for restrictor gates and bat tops. I myself, wanting the feel of an American arcade stick, swapped out the standard square gate for an octagonal one and put a bat top on the stick in place of the bubble top. I am extremely happy with the feel. A quick google search on-line will take you to a couple suppliers where parts can be ordered if you choose to go the custom route (I ordered my stuff from lizard lick amusements), and a visit to the forums on srk has plenty of info for everything. The only other thing I may do is add some weight inside the cabinet. It's pretty hefty already, but a little bit more wouldn't hurt. It's a personal perference.

All in all, this is a great stick. I am extrememly happy with my purchase and love using it with SF4. 30 years and I've finally realized my dream of having an arcade in my living room no quarters required!

Honest reviews on Xbox 360 Real Arcade Pro. EX

I purchased this stick for the 360 because they sold out of the Street Fighter Tournament Edition joysticks for the 360 (I had one preordered for the PS3, still waiting for that).

As you know, playing fighting games or arcade style games can be a pain to play on the XBOX 360 controller. The D-Pad just doesn't cut it. So I went looking for a good joystick to use for the 360 since some friends of mine have only the 360.

As I've owned other Hori sticks for other consoles I knew this would be quality. The build quality is high with the Sanwa joystick being the highlight. Worth mentioning is the heft from this. You can play it on your lap or lay it on a table, nice and secure. Not too heavy though. For a casual player the stock buttons work fine, but I swapped them out for Sanwa buttons which is fairly easy to do. Playing SF II HD Remix is smooth like butter. Playing SF IV this weekend, I can't see myself even thinking about playing with the normal controller. It's that much better. Even better, if you're worried about how the buttons would correlate with the game, there's settings in SF IV to correspond exactly with the layout on this stick. (two default joystick settings, for the Mad Catz layout and for this stick)

The price was a little bit on the high side, but if you're like me, the EX2 doesn't cut it. Go with this one.

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I've had this stick for well over a year and a half (purchased when SFIV first came out), and I'm very pleased with it. In my time using it, here are some of the pros & cons I feel it has.

Pros:

-It has a nice heft to it, which helps keep it from sliding around during play

-The joystick is very responsive, sturdy, and comfortable

-Top surface has a very slight decline, makes for more natural wrist positioning

-Buttons are easily replaceable thanks to quick-connects.

-Overall sturdy construction

-This stick is simply awesome

Cons:

-Some people may not like the placement of the buttons. The two leftmost buttons are placed lower than the rest, and the others are placed in a slight curve, which some people may not like

-The placement of the headset connector is not ideal

The placement of the headset connector is the only thing that nags at me, I'm perfectly comfortable with the placement of the buttons. Some players also don't like the buttons themselves very much, but the truth is that they're far from terrible, and this stick will serve any fighting game player just fine with the stock buttons. I've put this stick through some intense gaming sessions, and it's still holding up exceptionally well.

This is a great alternative to the TE sticks, and IMHO, it's of practically the same quality for a reasonable price.

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Saturday, October 18, 2014

Review of Grand Theft Auto IV - Xbox 360 (Standard Edition)

Grand Theft Auto IV - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.32
Today's Bonus: 18% Off
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I adore the GTA series and have been looking forward to the release of GTA IV for a *long* time. The developers know that a very high bar would be set for this one, and you can see the time and effort they poured into every last detail from the very first moment of the opening credits. It is more like a movie than a game. This "immersive movie" quality stays with you through every moment of gameplay.

You walk down the street and the shadows dapple through the overhead bridge grid. Dusk begins to fall and the sky gets that orange golden glow, the shadows lessen.

Voices show the same attention to detail. You've got a variety of languages thrown in, plus accents galore. There's the Long Island drawl, the Rastafarian's lilt, and of course the hard edge of eastern Europe.

Your main character is Nico, fresh off the boat and coming in to Liberty City (i.e. New York City) to see his cousin Roman. They are eastern European and rather poor. This of course is going to change soon, as Nico moves his way up in the world.

My boyfriend's from New York City so we were amused at how they kept the landscapes identical but renamed Brooklyn to Broker, Manhattan to Algonquin and so on. There was one time we were walking down the streets and had lost track of where we were. "Looks like the Bronx" he commented off-handedly. We zoomed out. Sure enough!

I do have to say that the people on the streets of this game swear far more than the average people we pass in the real NYC though!

Which brings up an important point. GTA IV went straight for the "Mature" rating with this one. This is clearly meant for mature gamers ages 17 and over. There are strip clubs. There are violent battles. There is more swearing than pretty much any other game out there. Adults love this as they love the Sopranos and Scarface but any parent getting this for a minor should know what they're getting into.

But that being said, as a game for adults, this is *awesome*. There are just so many little touches that shine. You can play bowling games with your date. You can make choices between alternate choices which affect how people feel about you. When you get near a railing, you can side jump over it, smoothly. You carry a cell phone and gather contacts for use. You can visit internet cafes. You have a variety of radio stations to listen to, plus TV stations to watch.

This is easily a game you can play for hundreds of hours then go back and start over again and get another new experience by making different choices.

I can't get over how gorgeous the game is, and how smoothly it plays. You grab a knife from an enemy and use it to take him down. You drive along the Hudson and watch the lights of the carnival shine. You listen to your favorite songs on the radio while the neon lights of the city drift by. You really begin to relate to the characters, to understand their personalities, to connect with them. It makes the choices you make have meaning and emotion.

As much as I adore many other games Halo, Mass Effect, etc. I really think this is the first game that makes you feel that you are in a movie. The graphics draw you in. The voices are amazingly well done and varied. The plot draws you in, having you wonder who to trust, having you wonder what is going on with the characters.

Highly recommended. I'm doing a full walkthrough for the game so feel free to ask any questions you wish!

I want to add a note some players are having trouble with understanding the dialogue. I watch a ton of international films so I didn't have any issues. However, if some of the language is too accented for you, there is a subtitles option. Just turn that on and you'll always know what they are saying.

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9.25/10

When Grand Theft Auto III came out(the reason i got a PS2 way back in 2001), i knew something great was in the mix. it was a sign of change in the gaming industry. it showed us there could be more to games than levels, more than high scores, and more than even a good story. it showed us a virtual world you could become totally engulfed in(outside of RPG's). a world where you could go anywhere and do anything(although that was just mostly stealing cars and shooting pedestrians in those days). over the years they've made some serious improvements, from the bikes and helicopters of vice city, to the jets and ability to duck and roll/ manually aim in san andreas(finally!) and now their first venture onto this generation has finally arrived, and its a great day in the gaming world

the series continues to awe with this installment, even in this day and age in video games. Graphically speaking, it is simply beautiful. its amazing how much attention went into every aspect of this world. theres cracks and pot holes ranging in depth in the road, and varying curb heights. vehicle damage is very impressive, from dents and scratches to a hole for each bullet that hits. the lighting system is amazing, with day/night cycles and a rotating sun throughout the day. naturally the game doesnt have the detail of say Call of Duty 4, but you could fit like 50 Call of Duty 4 maps in this city! its that huge. you have to take the size of a game into consideration when rating the graphics, thats been a given for how long now?? just to clear things up for the clowns complaining the graphics.

when you walk out the door theres so much to be done you might want to keep a checklist for the days. although what you actually choose to do is up to you. causing chaos is always an option. you can go bowling, play pool, play darts, get drunk, go to a srip club, get some food, check out the in game internet, and tons more. you could always just surf the channels on your TV.

your cell phone is a pivotal part of the game. you can call friends and girlfriends for various activities(some are listed above), and if you neglect them for long enough, they'll call you. you can also call potential employers for jobs.

theres the standard "go kill this guy" and "go get this" but they have been very entertaining anyway so far. theres much more depth to many missions, including stealth. one example is having to steal a cop car, then proceed to pull over different shipping trucks until you find the one full of TV's.

gameplay is vastly improved. the cover system is great, allowing you to quickly roll and protect yourself behind random cars, trash cans, and basically anything else thats big enough.

the game has a much more realistic feel than previous entries. you'll find yourself making sure theres no cops around before committing crimes. the star system is still here, but this time your wanted level is radius based, and if you can get far enough away from all cops, or at leased out of sight, your wanted level will go down. its honestly genius. i narrowly escaped one by jumping the guard rail and running down a steep hill, only to see another driving my way in the distance. quickly ducking into the alley behind a dumpster, i watched him roll by and waited for my stars to begin to fade. some cars are locked and you'll need to break a window to get in and proceed to hotwire it.

-for all you parents out there, the content is more mature than previous entries. you get a pretty good look at the in-car action with the street workers.. hehe.. and "coarse" language is used every couple minutes(at leased). the violence and blood looks more realistic now too. thats usually not what you guys worry about so much though.

my only real complaints are the hand to hand combat(its the most solid of the series but San Andreas seemed to have more move depth), and the fact that you cant go into more buildings. dont get me wrong, theres TONS of places to go and things to do, but i was hoping for even more. there have been waaay too many things that made San Andreas great and were simply missing here. no car customization, less clothes, less weapons, no property to buy, and more.. in some ways its one step forward and two steps back.

i wont elaborate on the story much, as its already been done heavily. basically your an illegal immigrant from eastern europe. your cousin convinced you to come to America with his stories of mansions and sports cars. when you arrive things arent quite as described. you start in the darkest, grittiest part of Liberty City. a pocket full of change and a head full or dreams. what happens next is in your hands..

Best Deals for Grand Theft Auto IV - Xbox 360 (Standard Edition)

Before I start ranting, I just want to say that GTA4, as a game of its own, is actually quite good, but as a GTA game, it has shortcomings. So Let's kick this review off right.

Graphics: GTA4 has rather well defined graphics. It is definitely much better from it's predecessors. Among many of the improvements graphically; people in the car actually move as they speak, blood stains actually appear on your car if you hit people, hitting newspaper stands actually cause newspapers to go flying everywhere, and some of the text on those flying newspapers is actually legible. So, suffice it to say, GTA is graphically a good game. Is it as good as all the other games out there, not really, but it is an open ended gameplay where you can go anywhere, and as far as that goes, it is pretty great.

Glitches: The game has quite a few glitches, as most of them do, which cause random events from a car to start flying in circles to your legs falling through the floor. It is expected in most games of this style I suppose, but is worth mentioning that these are no fewer than any previous GTA Game.

Setting: Taking place in a new liberty city similar to New York, the game offers little in the ways of variety. You go from tight closed off streets with big buildings to tight closed off streets with really big buildings. It is a bit claustrophobic, giving you very little room to just drive and speed up to top speed. San Andreas was expansive, giving you three cities completely different in appearance, numerous small towns, mountains, forests, and deserts. 4 gives you one city, nothing else.

Car Gameplay: The cars in this game seem much more difficult to control, was this done for realism sake, I am not sure. However, sometimes, some cars have incredibly poor traction and put you into terrible accidents when you think you have plenty of time to stop. It is hard to tell which cars are better, as appearance doesn't always suggest driving style. A couple of added things kind of make the gameplay funner. Most park cars are locked now, so you actually break the window, unlock the car, then actually hotwire it, You can speed up hotwiring, but it usually doesn't take more than a couple seconds anyway. Also, you can receive damage, fly out the window shield, die in fatal accidents, drive drunk (which always gets a cop on your tail) and even have a car die and won't start up again. However, many of these events seem random, and you can ram a building at 50 miles an hour and recieve no damage, or hit a fence and 25 miles an hour, fly our your window shield, and have you car land on you. So that kind of sucks.

Person Gameplay: On a surplus, you can now use cover and hide behind stuff, also peaking out from behind cover to shoot an opponent. You also have a new melee system, which includes kick, punch, and block combos. It isn't much better than the original system, but it does give you a bit more control over what you are doing to your opponent. However, once you get a couple guns, this becomes almost irrelevant anyway. Everything else is just about the same from previous games.

Story: The story is OK. I can't say I feel too passionate about the protagonist, who just doesn't appeal to me as much as the GTA3 + characters, who were frequently hilarious and likable. Niko revenge story does not seem as passionate as GTA3, and that guy was a mute. He lacks the ambition of VC character, and SA did a better job of displaying that protagonists goals and ideals(protecting his home and family). Besides that, it seems less humorous and more serious of a story. It still has all the jokes from the previous GTAs, I can't really put my finger on it, but everything in this one just seems more serious. One reviewer believes that this is GTA with a conscious, which I kind of agree with, maybe groups put pressure on Rockstar to make them show the consequences of your actions, since it seems like you're constantly being reminded that killing, drunk driving, and prostitution are bad.

The Extras: This is where I feel the game fell. Had this game been the direct sequel from GTA III, I probably would have been a lot easier on it, but VC and SA existed, and this game almost seems to have forgotten that fact. This game almost seems like a stripped version of it's predecessors. No gang wars, no gambling, no owning businesses, no car collections. Flying has almost been cut out of this game, although I can't imagine why, it was such a successful feature. Fighting on a flying plane, then para shooting out was the coolest thing ever, not to mention stealing a harrier jet from a battleship. The girlfriend thing from SA was added to, making normal friends too. This is worse, as you now have to maintain relationships with not only your gfs, but any friend you make as well. I also believe the "sex scenes" you get at the end of the date are toned down a bit. I dislike where Rockstar is going with this game, it almost as if they want to take the open part out of open game. They keep you caught up with their characters with frequent cellphone calls, rather than letting you initiate your own sidequests by setting in the right vehicle or shiny circle.

Sum it Up: So in general, this game is a worthy sequel to GTA III... as long as you pretend SA and VC did not exist. It cuts out way too much content added in the last two (what do you call them, expansion packs?). Why they felt the need to cut so much? Or did they feel they had to to make room for more graphics? If so, I would pick side missions and content over graphics any day.

One more beef that bugged me endlessly, they cut out hidden packages and replaced it with flying rats that you can shoot. That was a good idea, but the thing is, you don't get anything unless you shoot all 200, which gets you an achievement (big whoop) and a pop up for just about the only flying thing in the game (helicopter). I always depended on those items that pop up have 10, 30, 50 packages. Just knowing that if I got arrested or used up my ammo, that I always had a store at my place was great. This just bites, what horrible thing happened to Rockstar, whom created a nearly perfect game with San Andreas, feel they needed to take a chainsaw to the game and cut out all of its charm. Oh well, I hope that answers your questions and helps your decision in getting GTA 4.

Honest reviews on Grand Theft Auto IV - Xbox 360 (Standard Edition)

I can't understand how nearly every mainstream gaming critics showered GTA IV with perfect 10 reviews. While it is a huge, well written, well produced game, it's small flaws outshine everything else.

-The game ultimately fails because of its archaic health and checkpoint system. Health can only be regained by eating food but food can only be found at one of the handful of restaurants and hot dog stands (the latter of which aren't even shown on the map). Body armor, which doubles your health, is also only found at one of the three gun shops in Liberty City. This wouldn't be too bad if your health didn't deplete so fast. Enemies can deplete most of your health in a few shots. As for a checkpoint system, the game has almost none. If you make one mistake and get shot at the very end of a mission, you have to start all over again.

-Simply walking around is a pain. You're constantly fighting the camera as it tries to reposition itself, instead of floating freely for you to control. As a result, navigating close quarters, like a building, can be daunting. Move to fast and you're likely to miss seeing an enemy who can take down half your health in a few rounds.

-The voice acting is solid and well written as promised but the story simple takes too long. It takes hours just to figure out what Niko is doing there! And for all the talk of an excellent story, 90% of the time it's just different ways of saying "Go here, kill him." Also the first two hours are taxi cab missions.

-The story requires you to date. Yes, as in, pick up a girl at a certain time, drive her to a bowling alley, play 10 frames, and return her on time. Where does this have anything to do with Grand Theft Auto?

-Grenades sucks. Unless you're in a wide open space, free of any boxes or curbs, your grenades will constantly fly off course. If there are any obstructions too close when you toss it, there's almost a 50/50 chance it will land right at your feet (I was almost to the end of the VERY LAST mission when I tossed a grenade. Without any kind of grenade indicator, it exploded from under me, starting me back over without any of the ammo or body armor I started the mission with).

-Finally, the game itself just takes too long. I was almost 5 hours in before I even got a machine gun. I didn't unlock the RPG until the last few hours of play.

If I were you, rent GTA IV, plug in all the cheat codes, and spend a week going on a rampage. The rest of the game ultimately isn't worth the frustration.

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GTA 4's story centers around a sarcastic Eastern European immigrant come to America to get a fresh start away from the corruption and violence of his home country. Whoops. Critics have often harangued the violence and the criminal aspect of GTA, but what flies over their heads is that satire is the premise of the series and always has been. And frankly, the violence here pales in comparison to Gears Of War or Condemned 2: Bloodshot just to name two. GTA's immense popularity is not because of the degeneration of our society (we've got reality television for that), it's because the series is constantly innovating and offering fun spot-on gameplay, brilliant humor, and is a game made by and for an adult audience. So if your child is playing this game, blame yourself for giving your child the means to get it or for not paying attention to what they are doing with their time, not Rockstar for making top-of-the-line entertainment meant for adults (see the markings on the box?).

GTA 4 seperates itself from the past iterations in several ways. First, the arcade feel is largely gone. While the controls are vintage GTA, the overall feel has changed. In previous games, I never got into the story because I would get sidetracked rampaging with katanas and molotov cocktails or hunting for a tank. Now a lot of the distractions like crazy weapons and vehicles and building up your character stats are gone and the story behind the madness is a truly engaging one for the first time. The city is more alive than ever and there is more to do. The characters you meet are all brilliant and interacting with them is seriously fun. Take your girl out to a bar and watch her serious issues surface as she stumbles around slurring curses about "that fu#*ing whore" she thought you were checking out. Or challenge your buddies to bowling, pool, or a friendly game of darts. You ca even head to the comedy club to check out actual routines from Ricky Gervais or Katt Williams. The dialogue during these bonding activities is varied and reveals much about your Liberty City aquaintances, many of whom have special services to offer you should you become close. The entire game is so well-written that one often gets the impression that they are playing a Tarantino flick. Oh yeah, it's that good. The multiplayer aspect is also fun and varied allowing you to battle stangers for Liberty City dominance or just drive around with your friends wreaking havoc. Taking into account the amazing single-player game this really wasn't necessary, but the fact that it is even included just makes this game that much more awesome.

Now all of that is well and good, but what makes GTA 4 the second work I'm upgrading from mere video game status to an official work of interactive fiction (the first was Mass Effect) is the sheer depth of the world in which you exist. So far I have spent multiple hours just surfing the game's internet. That's right, there is a virtual worldwide web in-game complete with dating sites, a Craig's List parody, advertisements, personal blogs complete with flame wars, email, and much more. Hell, you can even download custom ringtones and themes for your cell phone! That is nuts. Do you know how ridiculous it feels to spend that amount of time in a video game surfing a fake internet? There are also several satirical television shows you can watch in your apartment (go Republican Space Rangers!), and naturally there's the radio; the sweet, sweet, sounds of GTA radio stations. There's a rock station featuring Iggy freakin' Pop as the foul-mouthed DJ, classic hip-hop and R&B, smooth jazz, techno, LCHC (Liberty City HardCore), and even an all Bob Marley station just to name a few. Then there's the thinly-veiled talk radio parody station Weazel News featuring the funniest Rush Limbaugh impersonator you're ever likely to hear. You even hear news reports about incidents you were personally involved in as you drive. This game is DEEP.

Honestly, if you like video games or digital entertainment of any kind then this as good as it gets. And if you don't like those things, do your best to hide your ignorance and don't go spouting off about things you don't know anything about. GTA 4 is a brilliant satire full of jabs (and a few haymakers) at American politics and any violence is incidental in comparison to the brilliantly crafted story and interactivity of the in-game world that Rockstar has created. I'll say it again: this is not just a video game, this is interactive fiction on par with some of the great works of modern storytelling. If you own a video game system and you think you can handle some naughty language without getting all hysterical, buy it. It's that simple.

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Wednesday, October 15, 2014

Cheap Family Feud 2012 - Nintendo Wii

Family Feud 2012 - Nintendo Wii
Customer Ratings: 3 stars
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I ordered Family Feud to use at a Thanksgiving family party. What a dud! You have to type in your answers using the controller, which is very difficult to do even if you are a kid who plays Wii all the time. And to make matters worse, you are timed while you type. Therefore, many answers could not even be entered in time to count. I would have returned this in a heartbeat if we had not opened it to try out. Don't buy!

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I have a lot of the best sellers for the Wii games, but this one caught my attention simply because I love the television game show Family Feud. So I figured what the heck, I;ll give it a try. It is really cute. Mind you it isn't for the person looking for complex, detailed games, it doesn't take a rocket scientist to play along or figure the game out. But I like the entertainment as me and my sister, or other family members play along with me. The game is fun, when you start to type in your answer, prompt words come up as to what you may be trying to guess, and it does keep you thinking. All in all a fun family game that isn't hard to do, or violent, or too engrossing. I liked this game, and Amazon had the best price.

Best Deals for Family Feud 2012 - Nintendo Wii

The game is not totally enjoyable because there is no hands on keyboard. Typing with the Wii remote becomes tedious.Thanks

Honest reviews on Family Feud 2012 - Nintendo Wii

This game is frustrating because it doesn't give you enough time to type in your answers and/ or look it up. If you make a mistake trying to type... forget about it... you'll get the answer wrong.

Also, the answers are sometimes very generic... almost unbelievable. Not very realistic. My family lost interest rather quickly... although it may be okay for one player.

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Tested this out on our family vacation. Girls against boys. Was plenty of fun. It isn't as easy as it looks sometimes.

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Wednesday, October 8, 2014

Best Ace Combat Assault Horizon - Xbox 360 Deals

Ace Combat Assault Horizon - Xbox 360
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $12.62
Today's Bonus: 68% Off
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This review will not concern anyone new to the series because If you have never played an ace combat you will have no idea of what was changed. If you are a new player to ace combat go ahead and pick this up. You will more than likely enjoy it just.

For those who have been playing ace combat since PS2 (only ones I can relate to since I never played it on PSone) here are some things to consider:

Before starting the game:

Make sure you set all settings including invert settings (at least the gunner). There will be an opening credit scene where you need to operate the guns and it will not let you pause to change the settings (which was stupid and sucked for me lol since I didn't know this).

Flight controls:

you only have two options... the new assisted flight option where you cannot roll and the "original" option where you are not bolted to the screen and can roll. The original option is what you will want to use since it resembles the older ace combat games. You get 3 views. Inside the cockpit, a full screen view, and a third person view that shows the aircraft.

For the helicopter the views other than full view are obstructing (for me at least). 3rd person takes up close to half the screen and cockpit view gives you tiny window to look out through.

Damage:

You regenerate your air damage while flying pretty darn quickly in this game which means you really have to be bad if you blow up in the game * will retract this and say latter you will die but usually due to stupid reason...or at least fail a mission*. And you don't ever have to land unless you need restock ammo (which throughout the whole game I never needed to).

Also you can fly away with only critical damage if you hit the ground!?(playing on normal). Now if you nose dive into the ground you blow up however. With the Helicopter you can pretty much bounce off anything without taking damage.

(update)Story:

Finished the game and can concur with my original statement. Story is throw away. You don't feel anything for your team. The characters are kind of awkward really. Especially the ending dealing with your pal Guts. Now you never felt anything for the team in previous ace combat games either but you had a great feel for the cause as to why you were fighting. You don't get that amazing feeling like in older ace combats with some epic music playing while the sky is covered with jets and crowds cheering you on. The story really is stupid.

Gameplay:

Everything in this department has changed.

You no longer buy planes like in past games. There is no longer a map at the end of missions showing you're in game trail of kills and no point/Rank system that I saw. If FORCES you to use the new dog fighting controls for many of the air battles or you will have a hard time destroying the lead targets. You enter the dog fighting mode and need to keep the enemy within the circle or you will lose him. You're on his tail and shoot missiles and bullets till the plane blows up. There are counter moves and flares as well if someone locks in on you. Expect to use this new DFM and various variations of it a lot since there are certain times you must trigger these modes to advance in the mission. Explosions will be zoomed in on which are fun and entertaining but gets repetitive. Most noticeable change that hurts the series is the briefing segments from the past. This isnt present anymore so you have no idea what you will be facing and hence no idea what to what use as your special weapon.

Why the COD reference?

They have clinged to a slogan quote that referring it to COD is underselling it to hopefully sell more copies and you can tell why when you play. You don't feel a sense of pride like you did in the others. There is no heart to the game story wise like the others and there are many ideas, controls, and missions (AC 130 mission very COD4) that resemble COD. Even down to the quick lock where if you are on a helicopter mission you can auto target the enemies much like the same way in COD or the gunner wearing a skull mask.

When all is said and done its still fun but not the same kind of fun as the past. Dumbed down...Yes. Realistic?...No. Ace combat never was (you're kidding yourself if you think that). Something you should consider buying? Yeah it is a good rent or purchase but id wait for a sale. They decided to change things up to try and sell the series better due to the poor sales of the last entry but if they just released the same formula with minor tweaks and shorter missions than the last AC on both PS3 and XBOX 360 instead of just one they would have been fine.

If you are an Ace combat vet hold of awhile on this or rent it to see if its right for you. They have removed a lot.

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Dear Namco,

If I wanted to putz around in a helicopter, I would play that POS Apache Air Assault game. If I wanted to lumber along in an AC-130, I would play Call of Duty. What I want is to strap into a 1200mph fighter jet, do a little fancy flying, and overcome the insurmountable odds to become the victorious ace you know, the Demon Lord of the Round Table.

In the Ace Combat series I've evaded Megalith and Nimbus, shot down Skybird and Aigaion, and scrumbled with Yellow Squadron, Strigon Squadron, and Pixy's ADFX-02. Those were good times. And in Assault Horizon you've tossed them all aside in your desperate pursuit to be Infinity Ward. The story, despite being penned by a bestselling author, is barely noticeable. The graphics are better, but to cram them on the Xbox's limited capacity you made extensive use of repeated animations. And the now-infamous Dogfight Mode is a debacle (ps it's a flying game, you're almost ALWAYS dogfighting. You don't need a separate, dumbed-down mode for it).

I mean, I kinda get what you were trying to do. And I understand that after AC 4, AC 5, AC Zero, and AC 6 were all pretty much the same you ran the risk of being labeled stale. Was HAWX breathing down your neck as this went into production? Sure. But you had millions of copies sold and a legion of fans under your belt, so why did you let those things rattle you?

I think you've made a serious miscalculation with Assault Horizon that will alienate loyal players to the series (who will refuse to acknowledge this as AC7, and will just wait for that game) while not making a compelling enough game to attract new players. I forgave you for making me fly around in a trainer plane when I had a perfectly good F-22 in the hanger. And I hoped you'd learned from that misstep. So seriously, get it together for Ace Combat 7, will ya?

Regards,

Mobius One

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I ran out and bought Ace Combat Assault Horizon because I love airplane games. And for the past decade it would be a safe statement to say that the Ace Combat games were among the best if not THE best aircraft games available on consoles. I played Ace Combat 6 a lot and loved it. Assault Horizon is just a sad, tragic even, installment for a great franchise.

What went wrong? First the flight controls got dumbed down. "Optimum" mode is like flying in molasses and terribly frustrating: it is impossible to roll your aircraft. This mode can be disabled if you prefer better controls. However no matter which controls you use, the new "close combat" system turns the thrilling fights of previous games into hair-pulling frustrating exercises in button pushing. Assault Horizon calls this experience "dog fight mode." In a nutshell if some one is shooting at you slow down and click right and left bumpers all at the same time (as long as some random circles on your screen are lined up) -do all of this and you can evade incoming missile. The same convoluted button pushing is REQUIRED if you want to shoot sown target leaders (basically enemy aces)-no matter how many missile locks, how good your attack angle, or any other factor the only thing that matters is putting the leader in some on screen circle and clicking a bunch of buttons simultaneously. It totally destroys the sense of flight in the game.

Single player / campaign mode is a total bust. There is a faint glimmer of redemption in the online modes. There is a pretty innovative and fun capture the flag mode. But it is currently difficult to find a lot of players online.

At the end of the day, if you were shopping for a flight game for the xbox 360, I have to say stick with (or go find a copy of) Ace Combat 6. HAWX 1 & 2 are also overall better flying games on the xbox. It breaks my heart, but the only honest recommendation I can make about Assault Horizon is SKIP IT.

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I have to admit, I kind of enjoyed this game. For the first 2 or 3 hours at least. And then it hit me. The entire experience has been reduced to a series of... well basically minigames. Fun minigames, yes. With absolutely gorgeous visuals and the beautiful music I've come to expect from Ace Combat. But none of the other stuff I've come to expect from Ace Combat. It's an arcadey series and had no intention or need to change that... but it didn't need to make a massive change TOWARD the arcade either. Dogfight time... lemme click the shoulder buttons... alright now fire when the circle turns red. Oh he's trying to engage me? Lemme line up these arrows and... BOOM shoulder buttons... haha I'm SO good at dogfighting. Alright, took some damage, time for a forced landing. Don't worry about the throttle, just keep this plus in the diamond... PERFECT. Dang I'm SO good at landing! And that's basically how most of the game goes. Dogfighting, landing, airstrikes, door gunner, heavy bombing runs, all made so easy a 10 year old could do it. But I could get through Ace Combat 4 at about that age too. As a matter of fact as someone with (admittedly limited though including landing) flying experience, I started to feel like the game was insulting my intelligence. It was fun, for sure, but it wasn't the series I know and love. It required some skill, but raw reflexes and recognizing simple patterns is required by any minigame. Finally, the story and characters, though acceptable, were seriously underdeveloped.

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This game is overly scripted. For example, some enemies are scripted to die by crashing into the ground. If you just so happen to lock onto that enemy, no matter how many missiles you hit him with, he will stay alive until the scripted sequence plays. These scripted sequences completely removes the player's sense of accomplishment. Moreover, in dogfight mode, the game steer you towards the enemy. The semi-autopilot does not feel like flying, more like being pulled along on a string towards the enemy jet.

The non-fighter missions are completed ripped off from Call of Duty series. The reason this works for CoD is that you play first on the ground and understand the pain of groundfighting. When you get into an AC-130, you then feel empowered by the 120s annihilating enemies that gave you so much trouble before. The AC-130 in Ace Combat feels mind-numbingly like popping bubble wrap. You pull the trigger when enemies show up, and that's about it.

The variety of weapons that derived from the previous series like the multi-targeting missiles are rendered useless in this version, since they just miss on purpose. They are enforcing the dogfight mode, so rarely do you see enemies die outside of going into the dogfight mode. If you dislike linear cinematic games, this game will frustrate you to no ends.

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Monday, September 8, 2014

Gioteck EX03 Bluetooth Headset for PS3 Review

Gioteck EX03  Bluetooth Headset for PS3
Customer Ratings: 4 stars
List Price: $29.99
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Customer review from the Amazon Vine Program PROS:

+ Only takes 3 hours to charge, as opposed to Sony's 6 hours

+ A great low-cost alternative to the Sony PS3 headset

+ Clear sound receiving and sending

+ Comfortable fit, adjustable ear hook and microphone placement

CONS:

It's only fitted for the right ear

You have to use the charge cable with this product, PS3 cords won't work

Mute does not show on the PlayStation 3 screen

------------------------------------------------

Gioteck seems to have done their homework and improved on their previous EX-01 and EX-02 headsets. When I game online, I want to make sure that other players can hear me, I can hear them, and I can mute without too much hassle. The EX-03 meets each of my requirements.

FIRST IMPRESSIONS:

I was irritated by the small font in the instruction book, but that's a minor gripe.

Pairing was a little cumbersome, I had to scan my headset to register it as a Bluetooth device, whereas my Sony PS3 headset was recognized by connecting it with a USB cable.

PROS:

I was happy to see it only took 3 hours to get a full charge on the EX-03 headset, my old Sony PS3 headset took 6 hours to fully charge.

There were 3 earbuds included, and I used the smallest one. The earbud focused the sound inside my ear and was very soft, which was a vast improvement over my Sony PS3 earpiece.

When I played Little Big Planet 1 and 2 and Splinter Cell: Blacklist, all the other players could hear me without any problems, and I could hear them loud and clear.

The ear hook and microphone extension were easy to adjust to my comfort level, and even after a 2 hour stretch of gaming, this headset didn't cut into my ear or feel heavy with prolonged use. The volume up and down buttons were easy to use.

CONS:

The Gioteck EX-03 headset is only fitted for the right ear, so the lefties are out of luck on this one. It even says in the instruction manual "Unfortunately this is not possible." Truth be told, I rarely use my left ear for headset usage, but The Sony PS3 headset gave me the option to switch if I wanted to.

Don't throw away the box thinking you can use your Sony cables to charge this headset you have to use the charging cable that comes with it, nothing else works.

When I put my headset on mute, there wasn't any visual indication on my PS3 screen (which does show up for the Sony PS3 headset) instead, I would hear two descending tones about 4 seconds apart. If I wanted to turn my mic back on, I had to press the power button and I'd hear two ascending tones to indicate it was back on.

MY VERDICT:

On the whole, this is a very crisp and clear headset and does exactly what I want...allows me to hear and be heard without any discomfort. If that's what you want from a gaming headset (and you don't want to spend the extra $ for a Sony PS3 headset), then this one will get the job done.

Recommended.

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good sound. good weight. very clear. was able to use it on all my Bluetooth equipment. even my cell phone.

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This headset is a really good one for example i play modern warfare 3 and black ops 2 and it really helps because u can hear the enemy foot steps and there silenced bullets. I would recommened this mic to the call of duty players

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I've never had an ear piece before and i really didn't want to pay for an expensive one. i saw this gio-tech and read up on it. it came in the box perfect, and was ready to go. Syncing it to my ps3 was easy and quick. i use it now to play COD and Borderlands and it has really helped my game play and being connected with my friends. mind it that it doesn't have the sound like a turtle beach but since i don't use it just for COD, it was a win/win for everything. my wallet didn't suffer, my gaming increased, and I'm far better off now. highly recommended for someone who isn't looking to spend alot but still wants a high quality ear piece.

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Customer review from the Amazon Vine Program I have used other wireless headsets with my Playstation 3 and this is by far the best.

It was very easy to set up. After you set it up the Playstation doesn't have to be set up again each time.

My previous headset required a setup each time I used it. The sound quality is also way better than my previous unit.

I can hear perfectly. The mike is excellent. Some have complained the ear piece is on the large size but it fit me perfectly and I'm not a huge guy.

I highly recommend the Gioteck EX03 Bluetooth Headset for PS3.

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Sunday, September 7, 2014

Review of World Soccer Winning Eleven 8 - Xbox

World Soccer Winning Eleven 8 - Xbox
Customer Ratings: 4.5 stars
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No official licensed teams or players and no online. Hmm, sounds like a gutter ball from the start, but alas, when it comes to fun factor and just the joy of a quality video game, I couldn't put it down. Up front and to the point, I'm not a soccer fan and probably never will be, but I'm amazed how a video soccer game sucked me in like a tractor beam. As most fans know, Konami gave up on basketball and it seems they put all their time and energy into their only sports title for 2005, Soccer. Yeah, the name "Winning Eleven" is a stupid name for any game, but don't let the dullness of the name steer you away. The game plays brillianty, I don't know the rules or even the strategy for playing soccer, but I had a blast playing it. The graphics are stunning and this uses some of the XBOX muscle! My buddies came downstairs one night at my home and poked their head around the corner and asked why I was watching Soccer on TV, it really looks that good. The replays look like they were drained from sport center on ESPN, I've never seen so many seamless motion captured moves by the players in my life, players getting tripped up, gettin laid out, incredible kicks, dives, jumps, head butts, all amazing and stunningly realistic from start to finish. The staidums look amazing too, although the crowds still look like cardboard cutouts from the old Playstation days. If there was a bit of a downer, the game does not support widescreen TV's to the fullest, I want my 720dpi mode, but doesn't offer it. Darn. But on regular and HD TV's, most will be 100% satisfied with the offerings. As a single player game, you'll rejoice with the tons of mode offerings, but if you want to get the most out of it, find a friend and get hooked on one of the best multiplayer games ever. My friends were hooked from start to finish and will definitely be back for more.

The game does not have acutal licensed teams, uniforms or players, which means no famous names. But does anyone in this world really know the full roster for Brazil or Kenya? But don't think the game is unrealstic, every statistic and rating for the actual boys are all in tact here, just rub off the names and their actual uniforms. I think there is a customizable uniform option, so be sure to get some red while and blue for the good guys.

Flaws in the game? No online is a bummer, not sure why Konami would not offer that, but oh well, multiplayer still rocks and it's the best 2-player game I've seen come along in a long time now. The sound is just ok, the commentary is a bit repetitive and the music is atrocious, but the grunts and sfx on the field are great and the crowd roars like there is no tomorrow. Everything else is spot on, and this game puts E.A.s' FIFA series to the test. Thanks Konami.

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I have played all of the North American W.E. games since WE 6 and I have to say that I am impressed with the consistent improvements that Konami has done with this series. Below is my review based off the PS2 version:

The Winning Eleven games have all had one thing in common: tremendous and realistic gameplay. Not only does WE 8 continue this tradition, but the game also adds on welcomed new features that compensate for the lack of online play and club licenses that is synonymous with the FIFA series:

On the pitch referee

When fouls are committed, you'll witness a referee run up to the play to either warn the player or toss out a yellow card. What makes this neat is that you have the option to select which referee will be the decision maker for your game. One ref that is not made available is Pierluigi Collina, who is heralded as being the best ref in the sport. That's a bit of a bummer but doesn't really do much to affect the game

Free kicks now involve two kickers

Yep, that's right. By using the select button (on the PS2), you have the option of using two kickers from the spot. This now only adds to realism, but strategy as well since you have more than one person at getting around the wall during free kicks.

Advanced moves

In previous versions of W.E. you had to be real adept in using the buttons to get around your opponent. Although you still need to be pretty skillful in maneuvering your man, you can use the R2 button to perform stutter steps and more fakes to get around the defender. Playing against the computer on the highest difficulty will show you how hard covering the AI has really gotten.

Improved AI

As great as WE 6 was, the AI wasn't overly difficult. WE7 was better at working on this but now, WE 8 has really added to this department. You'll find that if you play the same two teams 3 times, you'd be pressed to win all 3 games in a row. The defense of the AI has hard to get around unless you really are adept in passing well. As I said earlier, offensive AI is hard in its own right in that the addition of trick moves makes it hard to cover your opponents one on one, especially if the opposing player is a star such as Ronaldo, Zidane, Henry, etc. You'll also never score the same goal twice (unless it's a penalty kick). The AI is just too good in this game.

Improved graphics

This is easily the best looking WE game in the series. Although FIFA has been renowned for their graphics, I really think WE is not that far behind anymore. You can easily make out players such as Beckham, Schevchenko, Figo, etc. Heck, you can even witness Cristiano Ronaldo of Manchester United along with his huge earrings. Animations are numerous in this game as well. Players complaining, goal keepers trying to motivate teammates, players pushing each other after a hard foul was committed all add to the fun factor in this game. You'll even see dirt stains on players' jerseys after a few minutes have passed in the game.

Deeper Master's League

Although I have yet to try this part of the game, I have been told that this is the bread and butter of the game. Basically this is the part of the game where you take a team over the course of several seasons and try to build a dynastry (similar to franchise mode on other games like Madden). You can keep track of your players during the course of a season with player ratings fluctuating. Old players will retire at season's end and young players, with added playing time, will improve right before your very eyes. Previous W.E. Master League's have kept me busy so I'm expecting this year's iteration to do the same to me once I get to it.

Here are the few cons I found (PS2)

Commentary/Sound

Not horrible, but not great. However, once youre knee deep in games (which will happen once you play the hardest level), you won't be concentraing on the sound as much.

A bit of slowdown

If you have several players in the box, there's occasional slowdown but not bad enough to take away from the gameplay.

No online play. Probably the most "glaring" deficit of this game according to some. True, online play adds fun to games, but I always felt that playing a sports game with more than one person is best when you play your friends directly instead of over a broadband connection.

Overall, this is probably one of the best sports games I have ever played (Madden 2003, NBA 2K series, and SSX I think are on this level). Even if you're not a soccer fan you'll enjoy how much of a challenge this game will provide for you. If you are a soccer fan like myself, you'll be blown away by the realism this game serves up. And if you're a Winning Eleven fan, you'll be flat out impressed with the new features this game adds over previous editions.

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As an avid football fan I was always disappointed with the repetitive garbage that I was forced to swallow from EASports and their Fifa franchise. Then...winning eleven 8 came out for xbox. I promptly discarded my previous fifa titles into the nearest trash receptacle and do not regret it (although I had a moment of weakness and bought fifa06 last week...that was a mistake). Anyway, on to the review.

Strengths:

-This is about as good a gameplay sim as you can expect to get out of any sports franchise. The controls are extremely responsive, and the depth of the tactical control and the myriad of types of goals that can be scored leave WE8 head and shoulders above EA.

-You have the ability to alter a player's exact position on the field (no locked in positions like fifa), their defensive or offensive mentality, the direction they will attack or make runs to, who they will man-mark, or rather what zone they are responsible for defending all down the very last inch of the pitch. The great variety and permutations this allows you to experience adds a great amount of depth and staying power.

-Couple the great tactical control with great gameplay and the formula is simple for a great game. Add to that increased gameplay depth with the various ways you can score goals (I consistently score with shots from outside the box, cross to header, cross to volley or side kick, breakaway slotted, breakaway hard shot, breakaway keeper lob and corner kicks...all on the highest difficulty level) Also, unlike fifa, you can beat players one v. one and your A.I teammates actually possess a brain.

Weakness:

The only weakness this game has is really in its presentation. WE8 only has licenses for the Spanish, Italian, and Dutch leagues...So I have to play with Liverpool FC (that's 5, get it right, 5 European cups) in all tomato red plain shirts which kind of makes the experience feel a bit hollow. Also, since they don't have licenses, you have to rename all the stadiums and all the teams in the game as well as some of the players for 'other' teams, such as Boca Juniors (It may seem a painful task, but you can get lists on the internet that help). Lastly, the menus, music and other GUI elements are quite poor (the pokemon music drives me crazy).

Don't put too much weight into my tirade at the end there about the GUI as it only slightly distracts you from the overall beautiful experience of the beautiful game that can only be brought to you by Konami and their Winning Eleven Masterpiece.

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This is the best soccer game out. Way better than Fifa. The only thing bad,which i could care less about is that the jerseys are wrong and the team names arent right(Barclays Premier) Who Cares tho. Thats why they got the edit mode. Everyone who likes this game should be looking forward to Winning Eleven 9,which comes out in Febuary. Will be 10 times as better. (Online!)

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Say EA, what??? EA sports with their fifa does not come nearly this game. First of all, the graphics are great and you can play the game in third person view (you have to unlock this feature). So far , this is the best soccer game I've ever played. I own the FIFA 06 also but it is nothing like this game. If you are a soccer fan, you should pick this one up. Thumbs up!!!

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Thursday, August 14, 2014

Cheap Mass Effect 3 Collector's Edition -Xbox 360

Mass Effect 3 Collector's Edition -Xbox 360
Customer Ratings: 3.5 stars
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This game is an exemplar of it's genre. Yes, the endings were everything you heard about them but they added free dlc that rounds them all out nicely (and at no cost) The multiplayer is really good as well if you've got three other player friends. The randoms you are matched with online are the typical whining, swearing teenagers you'd expect.

Moreover, this game has been steadily patched with free content and supported for almost a year now. A level of commitment most AAA games don't receive. And most of it is completely free. The paid DLC options are worth the money with another major one still on the way.

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A great ending to this wonderful series, there is so much to be said, alot of backlash for the ending. My retort is that you should download the Extended Cut(which is free) and download the Leviathan DLC(which is not free). The goodies i got with this edition were nice, plus Javik is an interesting guy(i like him more than Vega). This is getting me through college(other then hard work and the support of my lover). I'm still playing this on and off. Plus you'll do the most epic things as Shepard ever, like blow up a reaper, or two....

As far as multiplayer goes, it's definitely different, working as a team to defeat Reapers, Geth and Cerberus, and now, the collectors. It is a cool experience because you're playing as resistance fighters, not as anyone on the Normandy. Plus you do some things different from the story and can play as almost every alien, with the exception of a few....so far. Nothing like completing a good mission with a good team. Plus since there is new DLC to play as a Volus, it's hilarious.

i was definitely a satisfied customer.

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The great and final chapter in the mass effect trilogy, and it has a lot of value cause after sp you have a great mp, where you will be able to get a lot of content for free, a bustling community, and endless hours of play. Only downside is the weird and botched ending, but that's only a small complain considering all the fun the trilogy gave me.

Honest reviews on Mass Effect 3 Collector's Edition -Xbox 360

The good:

Gameplay is excellent, powers have more, better choices. Easier to use squad combos on the fly (although I did see squadmates running headlong out of cover a lot more than I was comfortable with). Some riveting story for 95% of the game. Multiplayer is fantastic when you're not teamed with all krogan or vanguards trying to melee everything (guess what, that's why you die so fast!).

The bad:

Mass Effect 3 had a lot of hype leading us to believe that our choices would matter by the end. I was diligent, I forged alliances, saved species, sent out supplies. None of it mattered.

I could have forgiven that the majority of "dialogs" in the game were really just you sitting there listening to people, without actually making any choices (or making one choice, and then the rest of the conversation is on rails for a long LONG time--and weren't we given a smaller squad so that way we'd have more time with each of them? What happened to that?). I could have forgiven that you didn't get choices in regards to whom you recruited this game, even if you really REALLY hated certain characters, or just found them boring as a brick (Vega, I'm looking at you). I mean, yeah, it would have been nice if your decisions from ME1 or 2 allowed you different squadmates, but whatever, fine. I even could have forgiven some of the weird plotholes (we see Miranda clearly in the same room as the Illusive Man at the beginning of Mass Effect 2, and yet we somehow have no idea where the Cerberus base is).

What I cannot forgive is the complete lack of impact any of your decisions have on the last ten minutes of the game. It doesn't matter who you bring with you at the end. It doesn't matter which people you saved, which people you pissed off.

The last ten minutes of the game are on rails. The last ten minutes of the game is, in fact, not a video game. Your input hardly matters. This is a marginally interactive movie, and not even a very good one.

Overall:

I could go into a lot more detail, but here, read this (trust me):

And gods would I have traded anyone from any of the previous games for James Vega. What a worthless character.

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I love this game. The game itself is easily a 10 of 10. I did not particularly like to ending. But, there are still DLCs coming out for this game making it fresh after nearly a year. I have completed this game at least six times.

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Sunday, July 27, 2014

Reviews of Disgaea 3 Absence of Justice - Playstation 3

Disgaea 3 Absence of Justice - Playstation 3
Customer Ratings: 4.5 stars
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Pros:

+A lot of good gameplay

+An overall charming story

+Lots of things to do off the beaten path

+A Huge emphasis on strategy

+Well done anime inspired art

Cons:

-Still a few problems with the camera

-By now the graphics need an improvement to better bring the story to life. The anime inspired art is really nice, but how about an anime scene or two to really convey a character's feelings or actions? Beyond that, the battlefield and character sprites look exactly like they did in the first two games. A graphical update would've been really nice.

In 2003, Disgaea came out and breathe some new life into the Tactical Strategy RPG. It quickly became a cult classic. Disgaea 2 came around and stayed true to the first by changing very little. In that sense, Disgaea 3 can be summed up as being a continuation of the things that worked in the first two games. If you enjoyed the first two Disgaea games, then you'll like Disgaea 3.

Disgaea 3 focuses on Mao as he tries to overthrow is Overlord of a father for destroying his game console. It's a joke of a story but it's meant to be such. In all honesty it isn't much of a bad story at all once it gets going. The story is told through still shots of the characters facing one another as the dialog pops up on screen. There's voice acting, although some of it is quite forgettable. But there's also a good sense of humor, mainly because the story doens't take itself so seriously. Disgaea 3 knows what it is and doesn't try to be anything more. It makes the overall experience of it fun and satisfying. But as the story progresses it actually becomes about so much more than a mere broken Slaystation Portable.

The story is charming overall, but the presentation of it isn't so much. Certainly character portraits carrying the story out isn't so bad, but by now Disgaea should be willing to take its production values to new levels with the Playstation 3. An anime cutscene or something to help bring some of the more dramatic moments to life would've been really nice.

Battling in Disgaea 3 is no different than it was in the previous two games. You move characters around the battlefield executing attacks. Disgaea has always had a huge emphasis on strategy mainly because of the Geo Panels. Depending on the placement of Geo Panels and the placement of Geo Blocks, characters can be granted certain bonuses ranging from an attack boost to even some that aren't going to help you at all such a hindrance to your defense. Disgaea 3 also brings back the bonus gauge where after a battle you can get certain bonuses depending on how much damage you've done or how many panels you've destroyed. Even by the third installment, the Geo Panels system manages to be unique. The Geo Panels also help to make a difference in your strategy. You'll find your level doesn't mean much if the enemy you're facing has a huge boost by the Geo Panel he's standing on.

Disgaea 3 also keeps the level cap incredibly high. You can go all the way up to level 9999. It might seem like the game puts more emphasis on level and brute force, but chances are you'll find there's still a lot of strategy involved in the game, and that's mainly because there's so much outside of the story to do, and the Geo Panels provide a neat puzzle element to the game.

The biggest problem, however, is that it doesn't look any different from the first two games. You're basically getting a Playstation 2 game on a Playstation 3 console. Tactical Strategy RPGs have never been the best looking games, but Disgaea 3, despite being on the Playstation 3, looks almost exactly the same as the first two games. There isn't a real noticeable improvement in the game's artistic or graphical design. The anime inspired character portraits are very nice and detailed, but the overall look of the game isn't much. It also still suffers from the camera angles. While you can rotate the camera you'll find that there's not much else you can do with it. Pillars and other environmental objects will still be in the way.

Disgaea 3 is a good game. Excellent for Disgaea fans. It may play the same way, but that isn't a bad thing at all. What may not settle well with some gamers, however, is that it's a Playstation 3 game that would've been better suited for the Playstation 2.

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I could not disagree with the three star review more: the current iteration of "Disgaea" is, IMHO, the best strategy game ever made, overtopping both of the original offerings in this series.

Why, though? What makes this offering stand out from its counterparts? It's simple, really: it's precisely the bizarre storyline of the main quest. Lots of people heaped praise on the storyline of the original "Disgaea". I wasn't one of them. I personally thought that, while the story had its moments, in the end, it was pretty blah (particularly considering the cast of wonderful characters appearing). The storyline for the 2nd "Disgaea" was less entertaining than the first (mostly because the cast of characters wasn't interesting in the least, until the post-game madness started). Yet, I loved the first two games, precisely because of what happened AFTER the game. The number of extras in the first game was impressive, and the extras in the 2nd game were absolutely stagerring.

But finally, I really enjoy the storyline. I won't spoil it, but it is incredibly strange, and wholly entertaining. Rather, I'll break my review into the typical pro and cons sections:

PROS:

1) Storyline It's funny. It's well-written. What more could you ask for.

2) Music At times, it's positively incredible. The music playing in the background while in the academy (i.e. while not battling) ranks among my favorite video game themes of all time, and the main theme is good as well. The battle themes are less impressive, but this is actually nice, if one attempts to beat the game with skill as opposed to level-grinding (I would rather focus my concentration on the battle at hand).

3) Voice-acting I enjoy it immensely. It works very well for the story present (although the Japanese voices annoy me).

4) Extras I'm not talking about in-game extras (of which there are so many, I cannot even begin to describe them). I'm talking about the soundtrack CD accompanying the product. I love music CDs, when they're free.

5) Price Most Sony PS3 games are sixty bucks, and most PS3 games stink. It's nice to get a fifty dollar offering that is enjoyable.

6) In-game extras You could easily play this game for 150 hours. There is so much craziness to end the game, it's not even funny.

CONS:

1) Graphics Yes, I know. It's not really important to the main offering. But come on. Most of the time in the game is spent either in battles, or in the school. There's really not much to illustrate here. Why not go the extra mile and make some interesting NEW character designs? I mean, these are the EXACT SAME monsters we saw in the original "Disgaea".

That's about it. Really.

This game, however, will not appeal to anyone. Action gamers, stay away. There's nothing wrong with that, and the comment isn't meant as an insult. Some people don't like the slow pacing of strategy games, or the level grinding madness that ends each "Disgaea" game. Strategy gamers, come one, come all. Let's face it, we haven't gotten many strong offerings recently (I deplore the DS "FFTA" game, and the Wii's "Fire Emblem" was a pretty frail offering as well). "Disgaea" fans well, I don't even have to tell you, do I?

Good stuff.

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This is my first Disgaea game in the franchise. I certainly hope it isn't my last. I've put in about 6 hours into the game, enough to give me an idea of how the game will play. I have to say, it's been fun, great fun.

It's like playing a saturday morning cartoon, except it has a lot of content kids won't get. The game starts with Mao, who wants to defeat his father the Overlord, because his father ruined his video game system(sound familiar?) that cost him millions of hours worth of data. And so our quest begins. The voice overs sound like something off of Fox Kids saturday morning shows.

The game offers so many little things to do and manage. I was actually quite intimidated by the options it gave me when I started playing because I was pretty clueless. After some experimenting I'm slowly understanding parts of it. It is an srpg, but it is like no other srpg I've ever played. The levels are usually small and offer some traps, and puzzles as you traverse the area. I have a feeling this game is going to offer me a lot of great hours. There's so much to upgrade and different things to do.

I'm sure by now everyone knows this game has the look of a ps2 game. And honestly it does. But it's been such a good time, it doesn't bother me one bit. I love it. Rent it, buy it..I don't care. just play it

Honest reviews on Disgaea 3 Absence of Justice - Playstation 3

Disgaea: Afternoon of Darkness and Disgaea 2: Cursed Memories are Japanese strategy RPGs originally available on the Playstation 2. The original Disgaea has been ported to the PSP with upgrades and improvements. There will be a Nintendo DS port later this year. The original Disgaea is also being resurrected as a "Greatest Hits", somewhat of a milestone for a series like this.

Disgaea 3: Absence of Justice is the story of the demon Mao in the Netherworld and his quest to become a hero and overthrow his father, the Overlord while he attends the Evil Academy.

The story throws snorts, snickers and outright laughs at you from the moment you boot the disk in your Playstation 3. Wry, tongue-in-cheek humor is de rigeour for this series.

You start with a level 1 set of characters and have the possibility to progress through the story, with the option of restarting again when you finish it, to a level cap of 9999.

Damage to opponents can rise to the millions of points.

You can "enter" a weapon or other item in your inventory through the Item World to raise its attributes.

Homeroom and Student Council votes must be secured to have more party members, better weapons and armor available at stores.

The amount of customization and stat augmentations you can make are staggering.

You can choose to have Japanese voice-overs, should you desire.

Negatives include dated sprites. While the game is displayed on my 1080p television, the sprites (not the backgrounds or cut scenes) are a little pixelated, which I would like to have been a little more sharp. But this is a minor quibble.

If this is your first outing in the SRPG world, it is strongly encouraged to get the strategy guide or find a good wiki as you will need a leg up in sorting things out. They've crammed everything including the kitchen sink into this game.

If you want to try the cheaper Greatest Hits version of Disgaea, no one would fault you, conversely, the PSP version is highly lauded as well. The latest iteration is averaging a low to mid 80/100 scores from most sites, taking points off for the mild graphical upgrades, but cheering the deep replayability of the game.

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I don't write reviews at all for things I purchase on Amazon so if I'm writing this then I have a reason.

This. game. is. epic.

Yes, it's good. But what I mean is that the battle system, items, characters, EVERYTHING is so huge and deep that this game has more to offer than not only any other console game and most MMOs on the market today. I'm not saying it's the greatest game, I'm saying in terms of scope there are VERY few things that can rival this.

Now I will start to list random good points about the game in no specific order:

Voice acting I was about to cringe when I was preparing to hear the voice acting for the first time because there are a lot of times when Japanese media is brought over to the U.S. and the voices are murdered, but I was pleasantly surprised. The VO work is amazing in English. I even recognized some of the voices from various anime and other game work. I like the voices so much I have yet to switch over to the Japanese track and coming from a guy who usually does switch over, THAT'S saying something.

Battle system deep, deep, deep. I must say the battle system for this game is incredibly deep, so much so that there's so much to talk about I will only say it's awesome.

Story Some push the story aside for being stupid, but I beg to differ. It's so unique and so different that it's what everyone has been asking for something new. It's not serious at all, it's just fun and crazy. The Overlord's Son, Mao, wants to defeat his father because he stepped on his game console and game he spent 4 million hours on. Oh and it all takes place in the Netherworld......which is one giant school. Long story short it only gets better as you go along. If that isn't unique, then I don't know what is.

Items, character choices, customization, etc again, words cannot describe how much freedom you are given in this game. Choose some classes you like, give them weapons and armor, choose their skills, kill things. It's unbelievably massive.

Visuals in a day and age dominated by all the latest 3d graphics, it's a nice change of pace. Colorful, crisp 2D graphics with a little bit of 3D in the mix. It looks beautiful.

There are a few bad things about the game....

Lack of explanations I must say they don't explain enough to you in the tutorial of the game. There's so many things to take into consideration when making all the choices around the game that sometimes you have no idea what will happen or what's the point of something. It's never too bad though as you might be able to figure it out, or heck it may even be in the manual, but I haven't opened it so I don't know.

Scope yes I said the scope of this game is amazing, but for some it will be too much. There's just so much to do and see that not everyone will be able to do so. This really is personal preference though. I love the scope and depth of this game, others may run away...far away.

Various battles Some battles are just downright annoying. There are very few 'normal' maps when there isn't some sort of 'catch' to the battle(high ground, geo panels, high walls, super small maps, etc). Instead you are forced to fight on something new almost every fight which can keep things interesting, but others times I was just hoping for something...simple. Then there are downright cheap enemies and attacks. Enemies with super high dodging ability, enemies that hit 4-5 of you guys at once from across the pacific ocean if they felt like it, and many other things. To make it worse they might throw anywhere from 1-20 of these guys at you. Like I said, keeps things new and interesting...but sometimes you just want....simple.

All in all, you won't find a game for this price(I got my copy for $30) that offers this much. It's amazing how much content is on this disk. 9999 lvls, 30+ classes AND monsters to choose from, DLC, extra missions, 20-30 hours main story mode, customizable classes, weapons, etc. If you've been looking for an RPG that will last you a long time then look no further. This game might just last you a lifetime.

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Monday, July 14, 2014

Batman: The Brave and the Bold - Nintendo Wii Review

Batman: The Brave and the Bold - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.96
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I will review this as a gamer, before I review it as a fan of Batman.

Batman: the Brave and the Bold is a side-scrolling beat'em-up like the countless others that proliferated during the NES/SNES era. Like any gamer, I've learned to be cynical with games that are based off of movies or TV series, but happily that is not the case with Batman:tBatB. This is a good game.

The combat system is simple, but fun. Mashing the A button creates a punch combo, but there are also grabs, throws, jumps, dodges, and heavy attacks, as well as the Dark Knight's arsenal of weapons, that keep fighting bad guys fresh. The game is divided into four large episodes, each with a specific partner (with his own trademark gadgets) that tags along. Each Episode is then broken down into parts. At the beginning of each of these stages, you can choose to play as Batman or his partner. The game was clearly designed with cooperative play in mind. While two players can't hurt each other directly, there are plenty of floating bombs on every level that you can bat towards your partner. If you don't have two players, the computer controls your partner, and while it's not smart enough to dodge traps, it'll never slow you down and is smart enough to know how to fight. At the end of each part of an episode, the stats are tallied, and whoever achieved the most is crowned winner and receives bragging rights.

Along the way, you'll pick up coins that will let you unlock or upgrade gadgets. Certain gadgets can unlock a few different areas inside the episodes. And playing as the Dark Knight or his partner give the game some degree of replay value.

The unfortunate part is that the game is short. You should be able to beat the game in 12-15 hours. Also, this game is only compatible with the "Wii Remote + Nunchuck" Combo. I doesn't allow the Gamecube, Classic Controller, or sideways Wii Remote play. Why? Because some moves need you to move the Wii Remote, and some of the gadgets need you to point at the screen. But, like I said, the gameplay is simple, but fun. Finally, the game only supports local multi-player action, not online multi-player.

As a fan of Batman/DC, this is a really great game. They succeeded in replicating the experience of watching the series. The graphics and story look like they've been lifted straight from the cartoon. They even play the theme song at the start of every episode. Plus getting to play as Guy Gardner, Blue Beetle and Hawkman is awesome. Each episode includes short animation done for the video game. And the witty banter that plays through Blue Beetle and Hawkman's episodes are great fun. And the Alan Scott statue in the Gotham City Park, that's awesomesauce.

This is a good video game. This is a great Batman game. Too bad it's kinda short. But the co-op play, I think really saves it. Definitely rent. Maybe even buy. I own it, and I'm not getting rid of it. Expand your Wii Library today. And remember, "Crime doesn't pay."

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Unlike some of the other games (like Lego Star Wars and Lego Batman), this game is easier for yourger kids to comprehend how to play. Suitable for a 6 yr old.

Best Deals for Batman: The Brave and the Bold - Nintendo Wii

This game is clearly made for a child, but i'm 29 & i had a blast playing this game. if you're not a Batman fan you might not like it. but if you are a fan then you will have fun.

The game is broken up to 4 different stories where you go around beating up enemies with a sidekick. your sidekick chages in all 4 stories and you can choose to play as Batman or your sidekick. the game is too easy and short, but the time you will have playing will be great. you fight enemies that you have not seen in decades, like Catman, Clockman, Gentleman ghost and others. you also get a super power move where another hero like plastic man, black flash or others will jump in and kill almost every enemy on screen. the bosses are not hard and you cant die. but i recomend this game to any Batman fan.

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If you are reading this and love the series or Batman in general, just stop what you are doing and buy this game now. It's easily worth the 40 bucks. The game is a straight forward beat'em up like in the old days on the SNES and Genesis but the difference here is how they have crafted a world where you feel like you are IN the episodes. From the cut scenes before and after, to the conversations Batman gets into WHILE you are beating up bad guys, to the graphics and art direction. And it's hilarious too. Very easy to get into and just have fun with.

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There are a lot of Batman video games. I own a bunch myself. From the NES version based on the Tim Burton movie all the way to the more recent Arkaham Asylum on PS3. Batman: The Brave and the Bold for the Wii is more of a throw back to the old beat em' up games on the Genesis, NES, & SNES.

The first thing I liked were the graphics. It looks exactly like the cartoon and gameplay is set up like an episode of the show. Definitely a great job on graphics. The controls were easy to get a hang of. A tutorial mode walks you through the all the moves and combos. Once you figure out how to fight and use your bat gadgets you'll find that you can play through the game almost effortlessly. In fact, I think the game is a little too easy. Not much of a challenge and I'm an average gamer at best.

Bosses aren't that hard either, and like a lot of beat em' up games it can be repetitive at times. Mashing buttons through the streets of Gotham, killing everything in your path. Other Batman games like this would try to break up the monotony by adding a driving seqence with the Batmobile or flying in the Batplane but not in this game. I think it could have helped to even things out.

It's all about collecting upgrades and different items like a sword, and of course batarangs. You can call in the help of other heroes like The Flash and Aquaman. Just pick which character you want before the level and they come in and clear all the enemies on the screen with there special. Reminds me of X-men on the Sega Genesis and it's cool to watch.

There's some replay value. You can go back and get all the upgrades and different gadgets for Batman and play as the other characters the second time around. But with only 6 levels to play it ends up being a short game. With that said, all the elements of a good Batman game are here and I enjoyed playing it. Recommended highly for the Batman fans.

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Thursday, July 10, 2014

Best Kinect Star Wars - Xbox 360 Deals

Kinect Star Wars - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $17.15
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I highly recommend this game for any kid, content is appropriate, and gameplay is fun, really really fun. See it for yourself. I am impressed at how much my kids get benefit from this game, specially in motor skills, coordination, balance, discipline, self control.

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I bought this game for my kids, who played through Lego Star Wars, followed Clone War series, and loved to battle with other kids using the light saber toys. Like any "teen" rated games and movies, I do the screening since my kids are pre-teen. This review is based on me playing almost 3 hours finishing the story mode (campaign mode), and about 1 hour on other features. And I swear I nearly popped my shoulder twice swinging too hard!

The story mode is branched off from the prequel trilogy, sometime within the Clone Wars. It starts with basic training and then gets on with the action. You can start as a "Padiwan" or "Jedi". In Padiwan mode, if you die in a battle you get re-spawned immediately and continue battle without restarting from a checkpoint. This is obviously designed to minimize frustration and keep the momentum of the story. The battle with enemies can be on a spaceship or on planet surface. There are no shortage of space and land vehicle battles as well. The actions are almost non-stop. The most resting time I had are during longer cut-scenes and loading next chapter.

This story mode reminds me of Time Crisis series on PlayStation consoles. When finished battling one section, the story automatically "fast forward" and take you to the next area, even though that next area is few foot steps away. There is no full directional movement options with your body or use of a physical controller. The story mode is good to go through once or twice. But after that, I think most people will just go to battle in the Duels of Fate mode, race and bump in the Podracing mode, or go be a Rancor to level buildings and throw things around. The Rancor Rampage is really fun if you are in a destructive mood, and you can actually do a full 360-degree directional movement which couldn't be done in story mode. As for the Galactic Dance Off mode in front of Jabba? Well, it's a mini dance game with Star Wars characters in front of Jabba (first location). It's definitely intriguing! If I have a party and use one of the Kinect Dance off games, I would love to see the expressions of the party guests when I pop this in unexpectedly!

Generally, the graphics (cartoon'ish) is pretty much same of the Clone Wars cartoon series. Music is Star Wars derived. As far as controls go, it's Kinect! The good is the ability to perform like a Jedi during battle to get that in-the-action experience. The bad? Well, typical Kinect recognition issue. With an optimal light and well calibrated sensor, I think I got 90%+ accuracy. Of course, the time Kinect doesn't recognize seem to always be making that final strike to kill an enemy!

The game is fun for me at first, but 3 hours into the story mode I wasn't quite as enthusiastic battling the same way over and over again... Maybe after my sore shoulder recovers! I've seen enough of the action and the language to deem it acceptable for my pre-teen kids. I actually think the game is enjoyed most by kids, especially mine who like to participate in light saber battle.

In terms of soreness/calorie burning index (if there is one), this game is up there... Not only lots of swinging, but a lot of jumping (to strike from behind). It's not far from fitness games since player tends to over exert in battle!

*UPDATE 1: Kids Play*

---------------------

My two grade level kids played 1/3 of the Dark Side rising story mode so far, and they loved it. One tends to use force to defeat enemies, and the other prefers to charge, swinging lightsaber, jump, and flip. Both are difficult to pry away from the game. This game will be the favorite with their friends for sure.

*UPDATE 2: 3D Play*

--------------------

I got to setup Xbox/Kinect with my 3D Sharp XV-Z17000 1080p Projector on 125-inch screen. For comparison purposes, I use a PS3 for 3D blu-ray movies as well as games in 1080p mode. The main menu of this game goes into 1080p mode, but each game feature changed the display mode to 720p. For true assessment, I put my projector in native mode, which means 720p is shown at around 70" instead of 125". I've also set to the highest 3D depth option (there are low, medium, and high 3D).

* Story and Duel modes: The character you are playing is clearly separated from the rest. Others moving objects have a little bit of depth (consistent with most games supporting 3D). All cut scenes/movies are in 2D, which are also normal for other 3D games. However, for this game there are a lot of short video clips (2-5 seconds) that are mixed with game play, makeing it hard to really appreciate any subtle 3D effects. Overall I don't think 3D adds much to these games.

* Rancor Rampage: in this game also everything are pretty much in-screen, but 3D depth is more pronounced. Probably because Rancor is such a big object.

* Dance Off: The three characters dancing on the floor in front of Jabba are separated from the rest. The final hold produce a flash that has a little bit of out-of-screen (OOS) effect.

* Pod Racing: Now this one has the most pronounced 3D. To the best of my estimation, the player's vehicle has about 3/4 of the chasis out-of-screen! There appear good delineation between vehicles on the side and immediate front. There are also times I can see the debris ahead as clear 3D objects as well. The final winners' podium is nicely presented 3D for the first, second, and third place drivers. Heck, the entire podium seems to be lifted.

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I'm a huge Star Wars fan and was so looking forward to "Star Wars Kinect." I was a little disappointed with the responsiveness of the game to my movements, especially with lightsaber duels. The characters don't mimic my movements at all. When I want to attack with a lightsaber, I swing my arm wildly until my character attacks. That's about it. This should really be the best part of "Star Wars Kinect." It's not.

The podracer pretty much goes where it should as long as my arms stay in front of me. I learned not to try to steer, because I just go the wrong way. Keep my arms in front and I run the course. My son, of course, is flailing his arms beside me, but I think I do better in the race for not having any motion at all. Not too exciting.

"Rancor Rampage" is a little better with detecting my movements, but I don't enjoy playing a rancor. We get to stomp around destroying buildings and throwing people around. It's like being King Kong. No fun.

By far the best player responsiveness happens in "Galactic Dance Off." It's like any other Kinect dance game, except we get to dance with Leia, Lando and Han. The dance movements are Star Wars themed. Have you ever wondered how to do the Chewy Hug or the Mynock? Now's your chance. Of all the games, I like "Galactic Dance Off" best.

On the positive side, my ten year-old son really loves this game. It gives me a good workout and he moves around more than I ever see him move with any other Kinect game. If you want your kids to get something physical in while playing video games, this would be one way to do it.

"Star Wars Kinect" can be played by one player, but it's more enjoyable with two players. It is fun to play "Star Wars Kinect" with my son, mostly because I have someone to listen to me while I complain. Just wish it was more responsive. That would make worlds of difference.

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most of us bought this game to use the lightsaber. truth be told, that aspect of the game is a letdown. i have a collection of other kinect games so i know pretty much what to expect for responsiveness, and was hoping with the amount of time put into development and the big names behind this game, it would be a step forward. really though, use of the lightsaber is not very satisfying. you really have no control, other than to swing your arm back and forth like a maniac. there's no skill involved (again, i know kinect is a new technology and they have a long way to go, but i was hoping that this particular game would have made some improvement.), you are forced to face a certain direction, most of the swings you make aren't translated correctly and you are very limited in the kinds of saber attacks. the whole game seems to be a matter of swinging your arm wildly, jumping, ducking, and holding out your arms for force moves. i found some of the riding/speeder sections to be more fun than the lightsaber duels.

i will say that the game is still fun to go through, being part of the star wars world, the characters and robots, the music, and accurate or not it's still fun to swing the saber for a while. i don't regret buying it to have it as part of my collection, and i'll definitely finish the game and try the mini-games (have not had a chance to do that yet), and when my niece and nephews come to visit i'm sure we'll have some fun with it. it's just a shame that the lightsaber action couldn't be a LITTLE bit more advanced.

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I don't know why people complain so much about this game. When I got the game I didn't expect much due to the reviews. I just got it because I wanted to try it.

While it took a little getting used to at the beginning of the Jedi Destiny mode, I eventually got into it and really started to enjoy it. (Too many cutscenes though and more action would have been nice). While wielding your lightsaber you can change forms and the swinging speeds vary based on it. You can use the force on your off-hand by either grabbing opponents and objects or by utilising force push. (You can also charge the force push into a more powerful push). Even dodging and deflecting had great response time when I was playing. Suffice it to say, I enjoyed the saber-wielding portions of the game the most. I just wish movement were based off of the player walking on his own rather than a rail system. The rancor rampage mode exhibits that quite well if you ask me. As far as the rest of Jedi Destiny mode is concerned, (speeder piloting, turret control, and fighter piloting), I wasn't that impressed with it. I guess it's just not my thing. But it did remind me of the adventure in A New Hope.

As far as the Rancor Rampage mode is concerned... I have to say that the movement was fantastic! The rancor walks forward as you walk in place and it runs as you lean down and walk. You can pick up bystanders and either eat them or toss them at things. Buildings crumble with each mighty blow and you can pound on the ground to clear our surroundings. If you have anger issues, this is the mode to play! Get experimental with it! It's loads of fun and great exercise. (The cutscenes at the beginning are kind of humourous to watch as well).

The saber dueling mode was kind of cool. This took a while for me to get into because I didn't know you could dodge, jump, and throw objects at your opponent while in this mode. Saber locks were frustrating before I realised that there's a spark on the saber while you're locked and you make your move while the spark is close to the point where the sabers are locked. (A tutorial on this would have been nice). Anyway, after figuring out all the things I can do this mode, I really was able to play through and get a pretty decent workout from this too.

As for my favourite mode... I'd have to say podracing. And this game as a surprise considering that I've never really enjoyed any of the podracing games in the past. However, the Kinect made this very fun for me. Take the tutorial at the beginning of the Destiny mode. Once you get used to the controls and how the game mode works, start taking off some of the assists like: Auto-steering, Auto-Breaking, lower speeds... (just look in options to optimise your experience). The quickplay mode is just as fun except that you get to choose from different racers, each with their own set of stats. I hope you enjoy.

Lastly, if you expect to take this game too seriously, you probably won't like it. If you're looking to just have fun, however, you'll love it! This game has provided me with hours of entertainment and continues to do so. I still look forward to a more serious Star Wars game centered more around being Jedi than anything else with a more immersive storyline. When I was thinking Star Wars on the Kinect, I was thinking more about the ultimate Star Wars Unleashed experience. Hopefully next time...

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