Saturday, January 31, 2015

Buy SAW - Xbox 360

SAW - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $28.65
Today's Bonus: 4% Off
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when i bought this game..i gritted my teeth at the counter when i purchased it, i was actually feeling a little embarrased that i was buying a game based on a movie..which we all know 95% are terrible..BUT...i was surprised to find out..it is one of the better games made from a movie..there are plenty of flaws yes...the combat ..the lighting..(hard to see at times)..repetitive puzzles..BUT..i couldnt stop playing, it was fun..addictive..i wanted to see what happened next..the other reviews explained this game rather well..ill cut it short and say, if you like saw movies and if you like survival horror, silent hill type games,you will enjoy it..the ending was cool..passing grade from what i expected..

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Let me start off by saying that I am only about an hour into the game, but have so far been pleasantly surprised!The controls are very good and the puzzles are interesting (if not a little bit simple at times, mind you I started on the easiest level...there are only two). What surprised me the most was the fact that the game is not simply puzzled based but rather includes a bit of platforming and combat.As far as the games relationship to the movies, it has the same gritty feel and sense of urgency (when it comes to the traps and devices) that the films have. So far I am loving it!

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The Saw franchise and I have a long history dating back to before the first Saw film was released. I had seen the trailers for it on Bloody-Disgusting and thought it looked awesome, so opening night I was in line, 16 years old, for the movie that redefined torture movies for many.

Now Saw is far from original, of course. If you look at the big picture, the story was already done many years before (and done better) with David Fincher's dark, gritty, and amazing film, Se7en. But Saw was welcomed into the world with open arms and for what it was, it was good. In fact, I walked out of the theater almost blown away by what I had just seen.

Come six years and five (almost six) sequels later, the Saw series is now looked upon as a joke by many. For instance, in an episode of Two And A Half Men there is a sequence with one of the characters dreaming of the future out front of a movie theater and there is a poster for Saw 27. Hilarious. But the films have been getting gradually gorier and gorier, so the fact that a game was made and ultimately released was really no surprise.

What was a surprise, however, is that it's actually a DECENT game.

Now of course this game has it's huge flaws. The biggest one would have to be the combat. It's absolutely terrible. The buttons are unresponsive and for controlling an ex police officer, you would think that he'd be better at using a firearm. Heavy weapons are pretty much useless to even attempt, because by the time you swing you're already half dead from attacks from your enemy. If they needed to improve on at least one aspect of the game, it's this one.

The second bad part would have to be the irritation that the game will induce. The puzzles are often on a timer, but the solutions are often very, very difficult and nearly impossible at times to do in the time limit, which will cause many deaths and many retries and only mount the frustration the player feels at the game. There have been several times that I have shut the console off due to irritation, and it makes it really hard to really want to keep playing the game when you can't get anywhere.

The voice acting is also pretty bad, minus of course Tobin Bell as Jigsaw. None of the other actors returned to reprise their roles, and it shows. It's not a pretty voice soundtrack at all.

The graphics aren't terrible, but they're not wonderful either, but they are passable. I rather enjoy them.

Now with all the bad, there is some good. The story is captivating and regardless of the irritation that the puzzles offer, it still makes you want to keep going just to see what happens next. It's worth it in the long run if you're a fan of the films as I am, but if you're not, it's not worth your time.

Honest reviews on SAW - Xbox 360

While I eagerly awaited the Saw video game with baited breath, whats come out, while decent, is neither enthralling nor original.

The graphics are alright, though considering Konami had three years of Silent Hill under their belt, they'd have been able to make the game scarier. While I was expecting mostly startle scares, even those are few and far between. Some parts of the building are good and well polished, but after you see the same medical cabinet four hundred times, you wonder why it took so long to pop out this puppy.

Audio is also rather sad. While some environmental effects were well done, the voices were not the original characters, and they couldn't find decent replacements, with the exception of Jigsaw. The tapes are delivered in the familiar gritty monotone. NPC voices are a bit better, and the enemies who want to avoid you even more so, they're not enough to make up for the main cast.

Gameplay is extremely hit and miss. The game helps you out periodically by making it rather easy to avoid combat, either through initiating traps of your own, or bolting enemies into locked areas. Both rather slick, but delivered too blatantly. You get forty lockpicks and health packs, but can only carry three of each. While its nice that they don't make you comb earlier portions of levels for hours looking for the lone missing nail you need, it doesn't sit well that you can only swing three. The puzzles are rinse and reuse, basic tracer games and a few gear boxes, but nothing you haven't seen before. The few unique puzzles thus far are strange and overly simplistic. There are too many deus ex machina moments as well. After getting grabbed by pighead 3 times, you'd think you'd be ready the fourth and fifth time.

Combat is also a real let down. Given the plethora of weapons and health items, you'd think that this game would really put you through your paces, but enemies are made of spun crystal. This is countered by you apparently having polio, or bags of sand tied to your hands. Your attack speed is pathetic, and its almost easier to fight hand to hand than risk picking up a weapon.

Overall, if you like the movies, you'll like the atmosphere and the spin this game tries to evoke. Why they handed off some of the most crucial elements to the interns I'll never understand though. Between Silent Hill and a handful of other gritty horror games they had to choose from, they decided to try modeling it after RE 4/5, which was an awful setup the first time it was tried.

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The game is really detailed. Great scene design and really makes you feel like your playing one of the movies. It's like a really long haunted house.

The only real difference in setting between the game and the movies are 2 things:

1) You are in an insane asylum with multiple people after you.

2) There is not the typical "start as a group to escape and only 1 or 2 survive" there is no group it is just you.

The biggest problem with this game can be found in:

1) The traps and such are great, but the deaths are not very realistic or graphically committed and compare to the 1990's Doom.

2) There seems to be a delay in response time when you press a button; the first 5 times you run into an enemy and try to shut and lock a door you will be surprised when the enemy magically floats through after you no matter how hard or fast you mash the X button.

3) The above same mentioned delay can be felt in combat mode, when you try to use a weapon (and there are weapons all over) to fight an attacker, it is like you are underwater while the enemy is hopped up on crack and mountain dew. It's better to use your fists than a weapon as you most certainly will have your ass handed to you unless their back is turned.

*Overall it's a great game and I'm happy I gave it a chance.

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