The AI "Director" as it's called creates a different play experience each and every time. Doesn't matter if it's the same level, they'll throw different amounts of the "infected" (zombies) at you, from different directions, at different times, which completely changes the games replay value. And it not only controls the zombies, it also controls music, weapon placement (so certain weapons aren't in the same place each and every time you play), and so on.
And you never know how deformable the terrain is until the Director throws a Tank at you (a really HUGE musclebound zombie that will rip you to shreds). For example I had a Tank come bombing at me, rip a whole in a subway car and just destroy everything around me, including myself...
Now one of the main reasons you should buy the game, the split screen and system link play. You can play split screen with a friend, then hookup online with another friend. Then to take it to a whole-nother-level, 8 player versus mode. Up to four players take control of the Survivors and up to four players take control of the unique zombies (such as Tanks and Smokers) along side of the AI controlled zombies.
The other unique feature the game has are voice commands between the survivors, some are even automatic like when you are reloading, so that the other survivors don't reload at the same time just in case zombies start coming at you. A nice feature that really prevents everyone from reloading at once and getting swarmed.
I would consider this the "must have game of the season" bar none!
Pros:
A completely different gaming experience every time you play.
Play with friends on the same system via split screen, online, or both!
Very tense and suspenseful music and spooky sounds give you the creeps.
TONS of replay value.
Amazing zombie death animations (physics based).
AI survivors will actually heal themselves, heal eachother, heal you, and exchange items!
Never knowing when something really bad is about to come down on you.
Cons:
AI survivors sometimes just stand in the way or don't help you when you are in trouble.
Click Here For Most Helpful Customer Reviews >>
One of my largest criticisms of the video game industry is the real lack of offline co-op and multiplayer games in the next-generation consoles. Pure would've been a great party game had there been an offline multiplayer. Concurrently Battlefield: Bad Company and Far Cry 2, which were awesome single-player games, would have been even better if the game allowed a second player to join in on co-op. There is online co-op with a few games but nothing serious.Offline co-op is not as popular as it was with the XBox since every video game developer thinks because World of Warcraft has over 10 million subscribers that the vast majority of gamers play online. This couldn't be any further from the truth as the many developers are learning that casual gamers have become the dominating class, which has led to Nintendo's domination in video game sales for the past two years. Most gamers just do not wish to play some random kid in Europe or some 13-year-old kid from Wyoming dropping f-bombs like the Allies in WWII.
And let's face it here! How many times did we wish Resident Evil games were co-op? Especially Resident Evil 4 or the Outbreak series? Zombies are fun to kill (again) and maim but doing it with a friend can be such a (non-gay) bonding moment for us guys.
Enter Left for Dead.
"LFD" was primarily advertised, and hyped at the latest E3 summit, as the great zombie co-op game not just online but offline as well. Based almost primarily on this (that and I love playing as Vietnam veterans), my little brother and I saved up for this one so we could finally kill mass hordes together rather than one at a time while the other sits there patiently twiddling his thumbs. We brought it to our home, put it in and were immediately taken in by the mass sound interacting with our Yamaha home theater. It was, for a lack of a better term, really loud.
We loved the introduction screen, which pretty much summed up the entire game: run, shoot a lot, help others, heal, run some more, shoot a lot more some at special bad guys, revive fallen team member, heal, run a short distance and get to "safe" point and prepare for round 2-4. Simplistic, yet incredibly entertaining. The levels are equally simplistic as the linear environments make the path to follow as easy as the aiming system, which is dead-on accurate. There were many times when zombies would spill through a doorway and were quickly stopped because I took the Microsoft approach of "point, click, and hold" and their advance halted as quickly as it started.
To me, this was a little disappointing as I was hoping for a more Resident Evil experience where you hoarde ammo and supplies in a true survival horror environment. Instead, generic piles of ammo will refill your entire stock as many times as you wish (at least in easy and normal difficulty). Medical kits are a little more sparse and healing requires you to spend about ten seconds without being interupted.
However, this is not to say I did not enjoy it. The gratuitous level of violence, which would make Terrintino retire since he cannot possibly achieve that level of awesomeness, was entertaining. It was also great to see who got the most head-shots and did the most damage to the special villains. The sounds and asthetics also stayed true to survival horror as you could hear the groaning of nearby zombies and the crying of special villains known as witches. Be weary of them as they are NASTY.
LFD's greatest plus is the promotion of team work over one-man-army super soldiers. More often than not, first-person shooters promote the one-man-army mentality by having one person go up against legions of bad guys and emerge victoriously without so much as a scratch. There have been very few (Brothers in Arms, Full-Spectrum Warrior, Conflict: Desert Storm, etc) that promote team work over solo runs but LFD makes, what I see, at the largest leap forward. There are monsters that will lunge one allies and another person must "save" them by fighting off the monsters either on top of them or dragging them off. Other times an ally is required to either revive or pull another ally from dangling over a ledge. Unless the player is unprecedently good, a player cannot survive without help from his/her allies.
The teamwork AI is balanced very well as allies will call enemies as they appear, provide fairly overlapping fields of fire, and assist you when possible. There are some glitches where they will not help you but the majority of the time they will. Co-Op wise, this really promotes teamwork and communication. While playing with my little brother, I would make sure our fields of fire would overlap and we'd cover each other as we'd move. He'd be on point with his shotgun on the left while I provided automatic fire one step behind on the right.
Now, this game does have one or two flaws.
1: The co-op was, initially, a pain to set up. Took us five minutes to set up but after that, no biggie.
2: There are some glitches pertaining to jumping. There were some times, when we were supposed to jump over obstacles but could not due to getting stuck in the environment. We have, so far, managed to get out of every one of them but when you're being swarmed by literally over three dozen zombies it becomes a matter of life and death.
3: There are some serious glitches pertaining to saving your allies. While fighting on the roof of the hospital my character was thrown by a "tank" character and left hanging over the ledge, awaiting for an ally to rescue me. HOWEVER, it was at the very beginning of the level where you are to jump off and not get back up so you could not retreat further into the level. Unfortunately for me, my friends had already jumped down leaving me stranded and waiting to die. Fortunately, a spwan point for survivors was nearby so they could instantly respawn me. This happened one more time to another ally. Such glitches should be avoided.
All in all, LFD is a great offline co-op. I always thought blowing up zombies would be a great way to promote family values such as friendship, loyalty, togetherness, and love of infinite ammo. :)
A solid 95%. 5% docked for glitches, lack of a backstory, lack of a Resident Evil experience, and lacking weapons. They needed way more weapons.
Best Deals for Left 4 Dead - Xbox 360
If you think about it, the zombie survival genre has a lot in common with first-person shooters (FPS). Granted, it didn't start out that way Night of the Living Dead was more focused on the survival than the zombies, and with slow-moving zombies our protagonists could run right past the hordes of undead. With fast zombies all the rage, most prominently on display in the remake of Dawn of the Dead, the distinction between zombies and hordes of mooks is even less apparent. Its surprising it took this long for someone to finally make a FPS that's just about killing zombies.===========
"I'll see peace back on Earth if I gotta murder every one of these bastards with my bare g-ddamn hands!"--Bill
===========
Left 4 Dead takes the FPS genre one step further and makes it a four-player team (the "4" in the title is no accident) that can be played co-op, online, or even multiplayer teams of four survivors vs. four player-controlled zombies. Divided into chapters and presented like a movie, the action starts immediately with four zombie survival stereotypes: the combat-weary war veteran (Bill, voiced by Jim French), the white collar black guy (Louis, voiced by Earl Alexander), the tough-as-nails biker dude (Francis, voiced by Vince Valensuela), and the hot chick (Zoey, voiced by Jen Taylor). Their goal is simply to survive by fighting their way through wave after wave of zombies, with the occasional super-zombie thrown in to spice things up.
That's it. That's all there is to Left 4 Dead.
And yet that simple summary doesn't do the game justice. Just as Gears of War revolutionized how cover and reloading was handled in FPS, Left 4 Dead is first and foremost a perfected multiplayer experience.
===========
"Look on the bright side; even if you guys die, I'll still be really handsome!"--Francis
===========
Friends can take over one of the four characters at any time, and if they're idle too long, the computer takes over. Players vote on everything, including when to skip boring sequences like summaries. And yet combat summaries are there if the group is so inclined, ranging from headshots to number of zombies killed to the amount of damage taken.
For the players who are fond of running off and being a hero, Left 4 Dead forces group teamwork: Smoker and Hunter zombies pick off loners and are a death sentence for the victim unless comrades come to his aid. Idiots who run off by themselves are dead meat. Witch zombies, which attack whomever disturbs them, forces the team to stop and think about what they shoot. Even death isn't permanent players reappear in safe houses as survivors (who just happen to be exact copies of the original cast) so that everyone can get back to doing what they love most: killing the killed.
Left 4 Dead is light on back-story, but that's not important to the multiplayer genre either. There's enough graffiti on the walls to figure out what happened, which in case you didn't guess already, involves people getting infected and becoming zombies. What makes Left 4 Dead even sweeter is how it embraces all its zombie tropes, from the levels (escape from a hospital, from a cabin in the woods, from the top of a skyscraper) to the characters (are all reminiscent of zombie movie tropes), to little touches like how the perspective shifts to black and white when a character is about to die shades of Night of the Living Dead!
===========
"Mister, if one of us gets killed out here, I'm gonna shoot my way in there and beat you to death with my gun!"--Louis
===========
Even the zombies themselves behave like bad actors. Although they can move fast when they sense prey, they die in all kinds of glorious and inglorious ways, stumbling as they lose unlife and limb. They can't even open doors, instead tearing at it with their bare hands.
The voice acting is superb, including the refreshingly confident yet feminine voice of Cortana from Halo 3, Jen Taylor. The dialogue is hilarious Zoey's rant about "fast-moving zombies" is priceless. And there's even a Game Master-like AI Director who determines when and how to ramp up the tension against the players, precipitated by the appropriate horror-style music.
Left 4 Dead is so good that it's replaced my weekly Gears of War 2 games as the co-op game of choice. Look for Talien if you want some help surviving the zombie apocalypse.
===========
"I just can't get over how FAST they all are, it's not even fair. I'm calling zombie bull$#!+ on that, you know? They're not...ALLOWED to be so fast." --Zoey
===========
Honest reviews on Left 4 Dead - Xbox 360
Yeah, if you like zombie movies or zombie anything, this is what you're looking for. You won't be disappointed. Very nice job to the makers of this one. When is Left 4 Dead 2?Pros:
-Literally like watching Dawn of the Dead except you are in the movie
-If you liked Dead Rising way back when you'll love this even more
-AI is superb, different every time you play
-Multiplayer is the BEST! You MUST work as a team or you die. That simple.
-Never felt my adrenaline flow like in this game.
Cons:
-I'd like to see more maps.
-Could use a little more variety in infected. Only one tank.
No comments:
Post a Comment