Friday, March 28, 2014

Buy SOCOM 4: U.S. Navy Seals - Playstation 3

SOCOM 4: U.S. Navy Seals - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $8.06
Today's Bonus: 80% Off
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Well, what can I say? SOCOM this is NOT!!!!

OK, for the record, I miss the old SOCOM format...REALLY, I do! And for Zipper Interactive to release this game, the way it is, is just wrong!

And before you guys start bashing me, play it first, and then take a moment, step back, and ask yourself, "is this really SOCOM???"

I mean, why even make this game? There's a thousand run-n-gun type military games out there...Too many to list, actually. The original Socom format really had something different. There were NO GAMES like them! So, what does THIS GAME bring to the table, that the other shooters do not????? NOTHING!

I don't know where to start, and I'm just gonna be all over the place, as things make me angry....but, here goes:

This game is basically run, get shot at, run, get shot at, get shot at some more, and get shot at some more. If you think I'm kidding, try the game yourself!

The original SOCOM series was intense, strategic, organic, you could use a headset to use voice commands, use your teammates to help complete missions, use team mates to overwatch, command teammates to do all sorts of stuff...the original SOCOM games had SO MUCH to offer...this game????....NOTHING!!! All this cool stuff that the original SOCOM games had, is all GONE! Sure, OK, the graphics are awesome! OK? And sure, it's got a BUNCH of shooting in it...OK? but, so do a million other games out there, and graphics & shooting only goes so far. If you're looking for the old SOCOM here....well, you can forget it. The original magic of SOCOM, is forever gone.

In this game, you can forget about shooting bad guys at 300yds, and staying hidden for a while. OH NO, NOT IN THIS GAME!!! You shoot ONE TIME, ONE ROUND, WITH A SILENCED SNIPER RIFLE, and 4 million rounds just seem to find you and rain down upon you like hellfire...Tanks, rockets, bullets, grenades, missiles...everything!!! Come on???...really??? Whether you're hidden or not...EVERY ROUND & BULLET just magically finds you, instantly. Hide behind a rock...YUP, you guessed it, bullets hit you!!! This is a joke!

You can't even climb ladders in this game! So, your ability to snipe from high vantage points, is gone! Not that it would matter anyway.

Another thing.....Why do you have to complete the game for better scopes & weapons? I'm sure the real Navy Seals have to do this in real life! So, I have to complete the game to get a better sniper scope??? COME ON???!!!!! What kinda crap is this????

In a firefight, bullets come from EVERY ANGLE! You can hide behind whatever you want (Rocks, cars, trucks, WALLS), and, you guessed it! Bullets, rockets, grenades...etc...just all seem to hit you! People just appear from out of nowhere, and BAM! You're dead! It's actually laughable.

No voice commands, no strategy, no stealth, no night-vision, no missions (to speak of), no sniper shots from afar, no decent choice of weapons, no nuthin'! Just come up on bad guys & tanks, and start shootin' like mad, because that's all the game will allow you to do. Don't bother trying to hide, either...COMPLETE WASTE OF TIME!

Now, before I get flamed, and called names, yes, there are 2-3 levels in this game, in which you have to be stealthy....but, it's a joke. Shoot one guy, and once again, you either fail a mission, or get trampled by 30 guys at once with assault rifles. Hell, I've played ATARI 2600 games better than this.

This game is just like every other military shooter out there, MOH, COD, whatever! (Just not as good)....It just left a bad taste in my mouth, after being a HUGE SOCOM fan since day one. It's a real bummer to play this.....

The original SOCOM games (1, 2 & 3) really made the player feel like they were actually IN the game, and actually hiding in the bushes & shrubs. Not here.

Bottom line: I don't care what ANY reviewer says, this game sucks! PERIOD! It's a cheap, unrealistic, generic shooter, with a SOCOM label on it.

So, here's my PRO & CON list.....are you ready?

PROS:

Guns.....

CONS:

Just about everything else....

Am I being too harsh? No, I honestly don't think so. And the general public shouldn't accept this. Considering all the cool things that the original SOCOM games offered, I'm actually being too easy on the game, and the folks at Zipper Interactive!

So, to all you folks at Zipper Interactive, I ask you:

"Is THIS the BEST you guys could come up with????? If so, then I'll buy another PS2, and start playing the old SOCOM games again."

......

Click Here For Most Helpful Customer Reviews >>

UPDATE 05-02-11: Giving the title a fourth star for two reasons: First, the U.S. Navy SEALS just killed Osama Bin Laden! That's the ultimate 'Takedown' mission...Go SEALS!! Secondly, I've been logging a lot more time with the game in 'Custom' mode. The no-respawn rule in 'Custom' forces a frustrating, but ultimately highly instructive and tactical rethink of gameplay style that fits with the game design. It's sort of like learning an instrument, frustrating until you 'get it', then it's much more rewarding. The price coming down also helps...a lot.

*****

UPDATE 06-02-11: See 'Multiplayer' notes below Singleplayer -PSN is finally running for me.

*****

Let me start out by saying that I'm almost exclusively a First Person Shooter player and almost always on an Xbox. I've logged time on (and have beaten as well) BFBC2, CoD Black Ops, and Crysis 2; I also own and have beaten CoD Modern Warfare, MW2, Red Dead Redemption, etc...

I've just gotten into the PS3 scene to get the killer Blu-Ray player and try some of the exclusive titles on it. The SOCOM series is a PS exclusive. SOCOM4 is my first taste of a shooter on the PS3 and sadly, this game doesn't measure up, and that's too bad. Granted, it's a Third Person Shooter game on the PS3, but more than close enough to compare. Gears of War and RDR are both TPS and awesome.

Having carried a real gun for the 32 years of my entire adult life from 17 to 49 in the military and law enforcement, I wanted to experience something close to actually pointing a weapon in a video game and was excited to try the PS SharpShooter system based on its reviews. I found after pricing the components locally, the SOCOM4 'Full Deployment Edition' with the SharpShooter and all the other PS Move gear actually cost less than just the hardware. Ergo, the game was free to me. So, if you got the game with the package it is an awesome deal as it's an 'OK' game. I'll review the SharpShooter in its place...although I will say it gets high marks.

As for SOCOM4, I'm not familiar with the earlier titles. They must've been good or we wouldn't be on '4'. Video games are very complex with many layers so I'll try to summarize for times sake:

SINGLE PLAYER CAMPAIGN ONLY:

GAMEPLAY: Linear! I haven't been in a more 'rail shooter' linear game in the past several years...except maybe Mass Effect, but the story there is the game. This is worse than Halo linear; as in on-screen breadcrumb sequential checkpoints that keep you focused more on playing checkpoint baseball and tagging the bases than in mission achievement.

STORY: You're a semi-stranded, cobbled together, *NATO*? Seal team on some island that could cripple global commerce if the rebels take control. I don't want to go into more detail and spoil, but if you get more out of the story your imagination is better than mine and I daydream way too much.

WORLD: I felt almost no need, or desire, to explore the developer's world. Too bad because in many arenas it seemed that the developers went to a lot of artistic trouble to make it look realistic (success) and approachable (fail). The need wasn't there since if they wanted me to see it a checkpoint would run me through it. The desire wasn't there because the game treasures were ho-hum. The ample guns lying around were hard to understand if they were better or worse than mine (frequently worse I found out) and the 'Intel' that you're supposed to pick up never seemed to give me any useful payoffs...so if I saw it, I grabbed it, otherwise I felt no remorse for missing it. I felt no desire to explore or scrounge, neither seemed to be worth the trouble. The set design seemed high until you tried engaging with anything and it just bonked as you tried to scale it, kick it, etc... Well, you could shoot the occasional bucket or the now universal red exploding barrel. If you tried to get an overwatch position to cover your troops while sending them to flank and pincer, you found out that any high ground was almost always unavailable and just a vertical 'wall' to the arena. RDR this is not. The artists did a good job, the graphics are very good and the tradeoffs fair. Good detail, high contrast, great lighting effects, all in all very good. A nice place to visit...

GUNS, BALLISTICS, AND SHOOTING: They did a good job with the guns and most terminal ballistics. The guns were beautifully rendered in game and in cut scenes showing the correct kit for the players. The sights were very well done. Optics were beautiful and real-world accurate to a point. Reflex reticles were true to life except the fact that the player-side face plates were in focus and quite distracting. They aren't in real life, they are out of focus and only the target and reticle are in focus as it should be. Small gripe. Shooting with 'irons' in third person is weird, no way around it. It's much weirder when the players own huge and opaque head is frequently in the way because the camera is behind the guy shooting the enemy (you the player). This only happens when ADS (aiming down sights). You wind up hip shooting like a noob to avoid it. There's no wind or gravity, but hey, again small gripe. Guns with scopes would recoil, but not settle...major gripe and an immersion killer. Shooting with optics moves you into FPS and seemed very good. Especially with the SharpShooter...it felt oddly real when ADS with the SS and using optics, especially scopes. This was and remains the highlight of the game for me...highly recommended for real shooters. You will get a sense of satisfaction that your years of training have FINALLY paid off in a video game; in a way no 'thumb shooter' will understand. Using an ACOG and a SS is not to be missed. Rent the game for that if you already have the gun.

Terminal ballistics and hit boxes seemed right on. A well-placed shot to a critical area was a drop, poor shots resulted in crippled, or semi-functional enemies, as expected. Well done. Black Ops could take a few lessons here. Hits were hits, misses were misses, no mysterious stuff. Sadly it seemed that ANY intermediate object would disable your shot...chain link fencing, leaves, openings between stairs, etc... All can defeat battle rifle caliber rounds and MGs, so sayeth the physics engine they're using. At least a lot of cover was destructible both ways...yet, Battlefield this is not.

AI: SQUAD: AI was good...considering that AI stinks in every game...period. The AI here has pluses (squad are skilled shooters) and minuses (squad hang back a lot and use cover oddly). I'm not usually working squads in game, so I'll be brief here...these guys will do. They are skilled, resilient (more so than the player by far), and fairly intuitive. They usually follow orders and perform better than most friendlies.

ENEMIES: Average. Enemies are appropriately skilled for the middle levels. Behavior patterns were fairly locked and predictable (weak cover skills) with some pleasant surprises (would flank or bum rush). Lethality was game-fair. Odd shots would hurt you, head shots would kill you. Enemies weren't super shooters, but weren't bullet spraying shopkeepers either. Enemy observation skills were highly variable. Sometimes you could sneak past them while looking into their eyes, or they wouldn't notice the 200 lb body you just shot landing on a tin roof next to them. Other times they would see you stealth kill a dude in the dark from a block down the street. Hard to figure.

ACTING: The acting is first rate. Voice acting is well done and usually appropriate with only occasional F-bombs. The characters don't have dramatic stories or parts, so this probably wasn't hard to get right. Motion capture looked realistic and they obviously hired real operators for some of the stuff based on movement patterns. Overall well done...a nice cake of few ingredients.

I'll add more as I wrap up the game...I just got it yesterday, but if you don't post right away nobody will see it. I might do the Multi-Player. For right now the campaign at least seems like a great training range for the SharpShooter community and little else. The story won't make you feel like you have to save the world, or your teammates (I don't even know their names hours later and don't get worked up when something happens to them), and even the PC seems like your cookie-cutter OCS Seal O-3; I've yet to identify with my own PC. He's no John Marston that's for sure. Gameplay is very dated, graphics and gunwork are good, but the effort is lost on mediocrity elsewhere. So far it's been your average garage sale...some neat stuff lost and surrounded by a bunch of same 'ole.

UPDATE: Finished the game and stand by the above review and rating...although I did shoot through a leaf, a fence, and a piece of corrugated steel to get some non-fatal hits on enemies. The game ran 10 hours with a rather casual pace and plenty of do-overs on my part. I like to experiment in-game and this results in a fair amount of 'don't do that again' deaths. Usually when playing a top-notch title, I get really antsy to get back into the game when I have to put it down to deal with real life...I didn't have those joneses with this title. The 'Custom Game' feature is pretty cool and backs up my estimation that the biggest value the game offers is as a training aid for SharpShooter practice. In 'Custom', you can pick maps, game types, and enemy bot skill levels to practice against...think: Black Ops Combat Training and you'll have a great notion of the feature.

MULTIPLAYER UPDATE 06-02-11: Finally got to play MP on this title after waiting a month (Thanks Sony...not). I'm left with mixed feelings about the whole experience. I'm retired and have a little time on my hands, so I have the luxury of playing all these cool games and their online offerings. SOCOM4 has given me some of my most rewarding and frustrating experiences of that time.

COMPETITIVE MP: I'm not going to act like I rock at this...I don't. Why? Because the default Quick Play choice places you into large maps with 32 players running around (and expecting you to run around) like an enormous Call of Duty run-n-gun fest. If you like Black Ops, you'll love this...very little if any lag...didn't see any obvious cheating (lag jerking) but it was a swarm of seemingly mindless frontal assault. Using defensive strategies such as setting up ambushes or sniping from cover, exactly the same skills that you need to survive the rest of the game are ignored wholesale in the competitive MP game. Now give even 10% of those folks mics and you can just imagine the 'fog of war' effect...except these aren't trained pros with radio discipline...they're rude, crude and loud bullet sponges. The good news is you really want to kill them.

On the smaller maps option in competitive, everyone is 'nade spamming the place. They should call it hand artillery. Tactics here are in short supply as in the big maps, just smaller and crazier. Juveniles needing their brains bathed in epinephrine will have to be talked down from the high. Not my bag.

COOPERATIVE MP: A ray of hope and glad to have found it. Imagine the 'Custom' mode, except instead of AI friendlies, you get 1-4 (more is better against 'Hard' enemies) real human squadmates and the ability for each other to revive fallen teammates. No typical respawning. If you don't get revived, you lie until all are dead or victorious. You can select mission types, maps, and enemy skill and force levels. Now tactics and skill matter. This has been the new highlight of the title for me. I have seen some incredibly good soldiering and some really stupid cowboys. Mistakes and foolish bravado will get you and others killed...fast!

The radio chatter here is relevant...enemy fire matters...speed, accuracy, and smarts are critical. When you get shot down and a squadmate throws smoke and fights guns blazing to save you, you can bet that when they go down, you'll cut down Hell's Army to save them. Topping the stats after a really tough round is immensely more satisfying than any other round of gaming I've done. This is where they should give medals. 6 stars and where I'll be from now on. I haven't been on XBL since I found this. I've met some amazing folks here from around the world, fun to play with and very efficient operators in the game. Good times...and isn't that what its all about?

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i usually play with a friend online in 1st person shooters. we usually stick to black ops or Battlefield Bad Company 1& 2... ive played SOCOM before but probably like 5 years ago and never on a ps3... SOCOM 4 is very different than Black Ops & Bad Company. everybody is sayin that SOCOM 4 was tryin to be like Call Of Duty, i dont think thats the case.. nowadays games like Super Mario, Grand Theft Auto 3, the 1st MK are technically thought of as (Bad Games).. back then they were amazing ground breaking games. the creators of SOCOM 4 knew that so clearly there not going to go backwards. they had to add some features, better graphics, and basically update. i guess SOCOM fans dont like seeing that but its gotta happen sometime. i personally thought this game was very very good. the 3rd person is a nice change up, sometimes it gets a little hard to shoot when on the side of cover but not too hard. the story mode was a little cliche but stil pretty fun, theres a pretty good selection of guns and custimation for them.. i like the co-op and multi very much.. somehow in SOCOM 4 theres NO CAMPING.. there might be a guy in the same spot tryin to camp but if you know where he is its very easy to eliminate him and stop the camping... i love the bullet penetration, the way bullets go through bodys are just beautiful. the maps seem to be huge but it also seems like everybody is really spread out and no1s in groups. theres no real rendervous point, or middle of the map where people meet. and the knifing is amazing!!!!! THE KNIFING IS JUST LIKE BATTLEFIELD BAD COMPANY 1 KNIFING!!!! :), a swish kinda, not a shank or stab, makes for way better knife fights and its not based on luck or connection like call of duty... in closing i give this game a 9 outa 10.. its not perfect but for a brand new game that was $45 that comes with bonus content, its a very good deal. im really glad i bought it.

Honest reviews on SOCOM 4: U.S. Navy Seals - Playstation 3

I loved this. I have Resistance 3 with the sharpshooter PSMove controller, and I wasn't pleased. HOWEVER, I AM pleased with SOCOM 4. It plays so smoothly with the PSMove. It takes a little while to get used maneuvering around, but once I got used to it, it was gold.

Granted, I miss the classic SOCOM games, where you can talk to your squad, "Bravo, breach bang and clear" to have them do exactly that to a room, but that being said, SOCOM 4 stays pretty true to the old games, however there's much more of a cinematic-type story to it. There's character development, etc. which is nonexistent in the other games.

I recommend it! My favorite part was how sensitive the gun is while trying to snipe, how steady I had to make my hands. Kudos to zipper interactive!

Find helpful customer reviews and review ratings for SOCOM 4: U.S. Navy Seals - Playstation 3

As many have said, this game is really different from other SOCOM games. It tries to do a few things differently but in the end it's lackluster. I have played all of the previous SOCOMs and had high expectation for this one, but unfortunately it didn't impress at all.

Cons

The squad controls have been simplified (or dumbed down) which gets mixed reviews. I personally think it made things too simple. You can only order your squad mates to move to certain location or attack a specific target, that's it. You can no longer tell them to hold fire or cover specific areas, which significantly reduces the tactical aspect of a true SOCOM game.

Stealth aspect of missions are an interesting design choice. It would have been executed much better; example, there are times where you are detected by enemies without any reason and they all swarm on you and you are dead within 5 seconds. Realistic? Perhaps. Fun or entertaining? Absolutely not!

Weapon upgrade system is highly flawed. You have no control over what gets upgraded, and the selection is very limited which is disappointing.

Story and characters are not engaging. You don't really care much about the story or the characters at all since they are not interesting.

The camera view is somewhat odd and annoying; it switches between third-person and first-person at will without reason. I find this to be distracting and unnecessary.

Multiplayer is not all that fun due to limited weapons upgrades. COOP mode had potential but you don't earn XP at all and weapons upgrade is extremely slow. Another disappointment!

Pros

Levels are generally well-modeled with good detail.

Controls are generally fine other than the camera issue mentioned previously.

Overall, I can only give this a 2 out of 5 as it did not meet expectations on any front. Hopefully the next one will be better.

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