First, I have not yet finished the game, but after an evening of play I have enough impressions to provide some pretty solid feedback.
Republic commando takes a fresh look at the Star Wars universe and tones down the lighting and (finally!) adds some wit. Rather than describe the game again I'll give you my impressions on gameplay environment, and features I found good and bad.
Gameplay:
The controls take a little getting used to, but after about an hour or so they feel pretty natural. weapons are changed through use of the D-pad. Orders are issued to your commandos through the D-pad as well, but with the addition of the 'A' button being held. I found issuing orders to be fairly intuitive and easy to do. I found the commandos to occaisionally disregard my "undo" commands in order to get them to leave their sniping perch or the turret they were manning. This was rare though and although slightly annoying, easy to overlook.
Shooting is pretty standard. THe default look sensitivity is just about right for my style...true FPS players will probably ramp the sensitivity up a bit, but find that it's a steeper scale than say Halo 2. My only gripe with game play during the "campaign" mode is that they dump you immediately into the "geonosis" encounter (think of the end of Episode II) and with little to no time to get used to these controls you must shoot down flying (and rather agile) geonoshans. THis was a fairly steep learning curve, but not insurmountable.
Environment:
Gorgeous visuals. I can't say enough about that. The only "environmental" inconsistency that bugs me occaisionally is that the commandos are all clones...but they all have very different voices. In some respect I get WHY this is...the commandos all have very distinct personalities (except the one named FIXER...I have trouble figuring out what makes him unique) and the variety of voices helps in that distinction.
The AI responds intelligently and isn't over the top. And so far the environment has seemed dynamic enough to provide intense moments where you wonder where the next "baddie" may pop out, and then shifts into the natural FPS Chaos quite nicely. The fragility of your own health and those of the commandos requires you to keep them involved throughout the game, and that makes the game more cohesive for the feel they were going to. The "On-air" chatter that the commandos keep up is entertaining as well.
Features, Pros and Cons:
Pros: I like the use of the bacta healing stations that are interspersed through the environments. THis makes a nice departure from the "instant use" med kit. But better than this I like the ability to issue orders while on your death bed. If the bad guys kill you, the action doesn't stop. A menu pops up on your reddish blurry screen allowing you to tell the commandos 1. Keep going with current orders, 2. Stop what you're doing and revive me or 3. Load a previously saved game. In one instance I was able to allow the commandos to complete a level objective before they came to revive me...and then continue where I left off. This was cool. If your other commandos drop...you have the option of reviving them as well.
Another Pro is the dramatic difference in 'bad guy' units. Standard droids are as flimsy and weak as they are portrayed in the movie. The Droidica (rolly droids) are just as scary when they pop open and unleash a hail of gunfire. THe Super battle droids are as tough and imposing as they seemed in the movie and more than once I foundmyself wondering if perhaps a Jedi Lightsaber intervention might not be a bit more helpful in taking these guys down.
Then the genoshans who fly enter the picture...drawing a bead and successfully shooting a fast moving flying ..."stick bug" is HARD! but not harder than it has to be.
Cons:
Occaisionally I find myself managing the behavior of my commandos more than I'm actually working with them as a unit leader. My own shooting can contribute but when the commandos are not on the "same page" this can be a little frustrating. Over the course of the evening I developed an idea of when to apply a "move to waypoint and defend it" option vs. the "search the room and destroy the bad guys" option...one is more tightly controlled than the other....the search and destroy option will result in (once a room is clear of enemies) the commandos moving on when perhaps they shouldn't...instead perhaps they should heal up any health they're missing and THEN move on.
Also, one bug that I've had occur is the a commando getting "stuck". He could not move to join the unit and was simply stuck in one place. After experimenting by trying to kill and revive him and also by issuing other orders to him (or the squad) I moved on without him and fortunately made it through the level. It's only happened once, but I'm certainly leary for a second occurance.
One last 'Con': is that I didn't detect the possibility of a cooperative mode in the multiplayer options. I haven't checked in detail, but I find that playing the squad based games in co-op mode to be fairly entertaining with friends...and takes the pressure off of those who want to play but not necessarily competitively all the time.
Hope this was helpful
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First of all, I am a huge Star Wars fan, so it was inevitable that I would play this game. As everyone else has said, the gameplay is great, the AI is superb, and the action is intense.I love having the ability to command a squad to perform the different jobs required to beat certain big enemies. You can command one guy to toss grenades from behind some boxes, another guy to man a turret and lay down heavy fire, and the third to snipe from far away, while you run around and keep the enemy distracted. The ability to make decisions while you're incapacitated is brilliant. I was confident enough with the AI that for several missions I would let them clean up the area before ordering them to revive me.
Anyways, onto the complaints. As others have mentioned, I ran into several situations in which one of my squadmates would get stuck. He would not respond to orders, killing him and reviving him didn't help, in fact physically pushing him where I wanted him to go didn't work. This happened on a couple of levels that I really could have used his help, but luckily when I completed that level, he would magically reappear with the squad.
The only other complaint I have is that it's too short. I was just getting into it when it abruptly starts rolling the end credits. I'm glad I just rented it. It's a good weekend worth of play.
One last thing: some of the banter between your squadmates throughout the game is hilarious. Whoever was writing this stuff needs to help Lucas with the script for Ep 3.
Best Deals for Star Wars Republic Commando - Xbox
Star Wars Republic Commando picks up the ball KOTOR2 dropped. It's clear a great amount of production value was put into the game. As a Republic Commando you take lead of Delta squad, an elite ARC unit. With you are three fellow clones each with their own skills which you can employ to simplify objectives.First of all the graphics are just amazing. RC presents the Star Wars universe through the eyes of a Jenga Fett commando tasked with tough missions that normal clones can't handle. The scale of ships, transporters, landscapes etc... are all believable. Team and enemy animations are very well done and always fluid regardless how many NPC's are on screen -the Obsidian team behind KOTOR2 should take notes. Visual effects are also interesting and keep you in the game whether its the blurring of being caught in the blast radius of a static grenade or water or oil being wipe off your visor by a laser.
The sound is amazing. The score could possible have been mastered by John Williams himself. Even music from the movies was used. Sound effects are also borrowed from the movies keeping the player in tune with the theatrical releases.
The gameplay is very fun. Although some people may complain squad commands were too simplified and dumbed down, its actually novel telling your squad where to go and not having to worry that they won't full obey the commands due to poor AI. Controls are intuitive and easy to learn.
At the end of the day, Republic Commando offers a new stunning and believable universe in the overcrowded FPS genre. The inclusion of an intuitive squad command system makes the game more enjoyable and always offers something new instead of run, gun, lather, rinse and repeat. The battlefields easily sell the idea of how large scale a Republic Capital ship is, how dense the forests of Kashyyk are and so on. Great replay value and a definite purchase worthy title.
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