Wednesday, January 8, 2014

Time Crisis: Razing Storm - Playstation 3 Review

Time Crisis: Razing Storm - Playstation 3
Customer Ratings: 4 stars
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First my disappointment:

1) Time Crisis 4 on 2 players mode simulates a real arcade machine. Each player gets their own tiny screen within your tv screen. I have a 58" TV and could barely see my screen on two player mode because it was so small.

My husband and I play this with the Dual Shot Pistol Pack that comes with the blue and red pistol for $30. Neither one of us had any trouble using the gun attachment to play any of the three games. No, you cannot just hold the gun out with one hand (except for in Deadstorm Pirates), but using both hands isn't a problem. In Razing Storm and Time Crisis 4, you simply press any button on the top of the controller to take cover (which also reloads). Because you don't have to press any one specific button, we found it very easy. If you hold the gun with one hand on the trigger and the other on the side (much like cops do in tv shows), you can easily play it comfortably. We played it for 3 hours straight and didn't have any trouble at all.

The calibration is much more accurate than it was in the demo. In the demo you only shot 3 targets to calibrate the gun and we couldn't ever get ours straight. The full version has a 5 target calibration system, which made the aiming dead on.

Other than that, I can say that I really enjoyed the game. Razing Storm is incredibly short. My husband and I beat it the first time we played it and it only took a maximum of 30 minutes.

Deadstorm Pirates was a lot of fun because you do not have to worry about reloading or taking cover. I must say that it is my favorite of all three games. Deadstorm Pirates only requires you to use the trigger to shoot, so it works perfectly with gun accessories.

I just wanted to write this for those who were wondering how well the gun accessories would work with this. I couldn't imagine playing them without the gun accessories and found it just as entertaining as I would have in an arcade.

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Time Crisis: Razing Storm Review. Excitement with a dash of disappointment.

Just picked up the game and was able to experience the retail release.

The Good

The game is fast paced, exciting and thrilling. They repaired the elementary move calibration from the demo. Instead of two targets to shoot you get five making the onscreen target much more accurate in relation to where you aim. The death animations and destructible environments make this game a thrill to get into. Unlike "The Shoot" these guys are not wooden cutouts but reactive characters. The graphics look good and the game play is responsive and fun. This is the most important aspect of any game so I am going to forgive the major flaw it has.

The Bad

The navigation controller is only available for use on the Razing Storm story mode. This is a problem because on the arcade mode and the other two Namco shooters you have no option to use another controller as an "action/reload" button. This was a feature in previous games and is lost in this one. I contacted Namco's online chat support and they confirmed this.

This problem makes playing with the MOVE Precision Shot 3 I own more trouble than it is worth in my opinion. Holding a handgun with two hands takes away from the illusion of shooting an army of bad guys with a hand gun. How could they miss this, it would have been a perfect fit. As it is right now the game sees the navigation controller as a second player. : (

It would have been amazingly cool if I could duck behind the couch to activate the shield. Seems crazy I know, but with the Playstation Eye it seems very possible and another lost opertunity. At this point though I would be happy with just the nav control support.

Fun Game 8/10.

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Each player can select motion controller, navigation/dualshock controller, or guncon to play with, however a player cannot use two controllers simultaneously. This makes gun attachments useless and it makes the move experience much worse. Using a gun attachment feels actually more unnatural than without it. This is not the fault of gun attachment designs, but the game's controller setting.

I have to use my other hand to press the reload button and this prevents me from using iron sights. I'd like to use the navigation controller trigger for reload/cover and use the motion trigger to shoot. Why was this not considered in the game's design?

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I finally received my PlayStation Move last night, already had the navigation controller and Sony shooting attachment. Put in Time Crisis and calibrated everything with no problems. Started to play and to my immediate dismay, I found out that the navigation controller doesn't work to reload the gun!!!! Instead, you have to push the x button on the PlayStation move. This really slows you down and is extremely aggravating, it would of been so much better to be able to reload with your left hand. I guess they designed the game to be played without the shooting attachment, what a shame. I have to say this is the first time I enjoyed playing a FPS, I hope future titles work with the navigation controller to reload, change guns, and move around.

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Looking for a solid rail shooter compilation for the Move? Buy this right now. Go on. Hit the button on the right that says "Add to Cart." There you go. Now, why should you get this game? If you've played Time Crisis or Deadstorm Pirates in the Arcades, you already know the answer. With one exception, all the games on this disc, which include Time Crisis 4, Deadstorm Pirates, and the Arcade mode of Razing Storm all have tons of crazy, over-the-top action packed into them. Grab a friend to play these games and you'll have a hell of a time. However, I am disappointed to find that motion control technology still hasn't caught up to classic light guns. I found that calibration will always be a little bit off, so aiming down the sights is pretty much out of the question. On the other hand, on-screen reticles allow you to aim just fine.

Now on to that caveat. The Razing Storm portion of this disc features a Story Mode, which is basically a First Person Shooter that uses a Navigation Controller for movement and a Move controller for aiming and turning. It's a setup that's been done elsewhere, like on the Conduit for the Wii. Namco, unfortunately, learned nothing from its predecessors in motion-controlled shooters. Turning is done by moving the cursor to the very edge of the screen, which turns you at a fixed rate in a certain direction. It's awkward and clumsy, and quite often you will find yourself staring at the sky or the floor. There's supposed to be a gimmick where you can take cover at predetermined points if you lift the Move controller up, but sometimes it doesn't work very well, which is especially frustrating because generally bad guys will be shooting at you while you're trying to get into cover. Even aside from these issues, though, the gameplay is very bland and uninteresting. Enemies are stupid and will either charge mindlessly at you or stand still and wait for you to blast them. Story-wise, I had no idea who any of the principal characters were and what they were trying to do, and I didn't really care. That wouldn't be a problem if this was just another rail shooter, or if the gameplay was amazing, but as neither is true, well...

So there you go. Avoid Razing Storm's story mode like it has the plague, but play the hell out of everything else. Be sure to pick up a gun attachment, too. You don't want to shoot terrorists with a magic wand, do you?

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