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I was a little skeptical this game would live up to the hype. Then some diminished reviews came around and I was already feeling a let down. Where could they go wrong? Was my thoughts. Well that didn't stop me from purchasing this game. After 30 minutes I was blown away. All skepticism was gone and I was in Gamer Heaven.
Let me start off from the beginning. Yes there is a plot twist and it's pretty bizarre. Just think that your watching a Michael Crichton movie and it will make sense. Playing in the Middle East several hundred years ago is a different idea. It's hard to say what you could expect with this concept.
So what makes this game amazing. Lets start off with the landscape. It's brilliant and beautiful...Really majestic. You don't understand the scope of this game until you start playing. The world is surrounded by several small villages and three large cities. The only way to travese this open terrain with a horse. Fortunately they are about as easy to find as a car in todays society.
What also sets this game apart is the ability to do what you want when you want. There is no clock on you and your not stuck going into a mission. Everything is open based. The character is amazingly fun to control you can scale tall buildings and make amazing leaps of faith. Climbing up a building that is several stories and then leaping to certain doom is breathtaking excitement. This is what games should be about.
Beyond that is a mission based game. Similiar to Grand Theft Auto in style. You can accept simple missions like pickpocketing and protecting citizens to the more main based assasin missions. You can battle soldiers if you want as you have many enemies but it's not really advised. Following the assasin missions can be complex and involve several steps that make the story very intresting. Obviously a lot of time was put into making this top notch.
For anyone who likes open based games with large environments then Assassins Creed is for you. From the majestic peaks to the clustered cities. This is trully a next gen experience. The storyline and incentive program will keep you playing for many hours. Definately a worthwhile gameplay experience. If you want something to keep you busy that doesn't involve guns go out and get Assasins Creed.
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First of all let me say, Ubi has laid down the foundation for great things in the future. If this is the direction games are heading, they are going to be amazing in the near future.Having said that though, I must say that although this game is amazing for the first few hours of play, its repetative nature begins to wear on you after a little bit.
The controls, gameplay and general feel of the game are very good. But completing basically the same missions over and over begins to tarnish this game. It's the same folks that have to be rescued, the same style of fighting, and the same basic solutions to all the missions.
I would recommend renting this game rather than buying, because once you finish the game, I can see where there is no value for playing it again.
The graphics are some of the best I have seen to date, and there are some really neat features that could be used for later games.
As I said before, Ubisoft has really started something wonderful with this game, I just hope they continue to build on this base and really open up the world of gaming. They just seemed to miss the curve, (slightly) with this release.
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This game is gorgeous. When you climb up somewhere and sync...It's just breath taking. The same goes when you come to a city for the first time. The world is truly immersive and huge with everyone reacting to you. And it is a lot of fun to wander around the city just climbing and jumping all you want. But after doing that for a bit, it gets rather boring.Once you learn the block/parry counter attack, the game is basically holding the right trigger and hitting the X button at the right time to dispatch pretty much all but 10% of your foes. Another 5% are dispatched with assassinations which look really cool. However, it's kinda silly how oblivious people are in this game. I can kill a Templar from behind with guards three feet away and they won't realize it for several seconds, by which time I have taken out at least one ore two more of them. And finally, there are about 5% more enemies that pose some sort of challenge.
Speaking of enemies...I find it annoying that if you gallop your horse too quickly, guards will suddenly yell, "That's him!" and try to kill you. The whole "socially acceptable" actions thing is a cool idea but it's implemented poorly here. It needs a lot more work.
This is the game in short:
1) Go to part of a city by horse
2) Defend a few people to get them on your side
3) Climb buildings for good views
4) Go to meet contact
5) Pickpocket for info, harrass for info, eavesrop for info
6) Kill target
7) Repeat
It's a great idea for a game, and I see possible things that could be great. But frankly, this game gets to be almost more of a hassle than anything else pretty quickly as you're stuck doing the same things over and over just in different places. It's beautiful and the freerunning is fun. But beneath the pretty shell, it just feels empty.
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After reading the different reviews, I am submitting mine to give a perspective on the negative opinions. I have completed the game and enjoyed every second of it. My recommendation, buy it. It is a similar to the stealth games, Splinter Cell and Thief, which I enjoyed.If you play primarily FPS games and your tendency is to play fast and take the shortest path to the end, this game is probably not for you. This game is most enjoyable if it played the way the designer intended, slowly, by experiencing all the quests before the assassination. If fast is your style of gaming it will become repetitive because you are just checking off a mission to get the finish and not enjoying the scope of it all. It is only necessary to complete two investigations before permission is granted for the primary assassination.
What I liked, everything. You can read other reviews about the good stuff so I won't repeat them here. I thought BioShock was a wonder to behold, but this equals it on many levels. Some of my favorites:
Finishing moves with the assassin's blade during fights.
Throwing guards off rooftops and listening to the commotion below.
Killing crusaders in low profile mode
Knife combos
Strolling the streets looking for trouble
A high profile kill in a crowded street
What I disliked. I didn't dislike anything, except for tedium of collecting flags, I just think some things could have executed better. Here they are:
The overall storyline and the unique story for each assassination are great, but there is little local story or background information for each city. This could have been an opportunity for a lot more depth.
The 2nd to last end boss(s) fight was a little cliché, but I still enjoyed it.
The ending could have been tidied up so I actually knew it was the end; so many comments are valid there.
I wish there were more to do down among the streets so to spend more time there.
There were some low res textures and character clipping, but I noticed it maybe 5-10 times throughout the whole game. That's a non-issue for me. For every visual flaw there are plenty of visual examples of beauty.
The fighting was unique and I never got tired of it. There were good variety of moves and weapons. Try fighting with your assassin's blade and watch your counters with that. I prefer the timing method because I'm tired of playing twitch-response games. The best parts were the counter and finishing moves. The camera would frame them as you finished for your viewing pleasure and, yes, sometimes the view would end up behind a post or foliage. This happens when the fight was in a tight space with walls and the camera got irritating at times.
Knife throwing was clunky. If you are not targeting perfectly the knife would hit something in the way. Targeting can switch to the wrong target when you are under duress and can frustrating.
The missions before the assassination were enjoyable. The eavesdropping and pickpocket missions are easy and draw you into the game. The intimidations became more difficult as the game went alone when ruffians would join the fray. The mini-assassinations were the best. You had to try different approaches to beat the time limit. The problem I had with all the missions were that they were plotted on your map after climbing a tower and syncing. If they gave you a count or a general area so you would have to go look for these missions and get more engaged in the streets. I thought they were too easy to find. Oblivion did it the best. You had to walk around and talk to people to discover information.
I wanted a save system. I wanted to try the 9 assassinations with different approaches and see how they worked out. I would actually die on purpose so I could try again.
You have not played a game like this before, ever. This is a stunning game. I never got tired of looking out over the cities from all the different points or fighting. It was total immersion just walking the streets. It felt like a living city with all the people walking around and the sounds that go with it. The smooth physical movements of Altair makes this game better than all others. What I liked best is that I could enjoy watching him in action without concentrating on landing or grabbing perfectly like other games. I would wander around just to create an opportunity to experience them.
The review scores swing wild because this game crosses boundaries in play style. Different players had different expectations and reacted accordingly. I highly recommend the game. I could easily suspend my disbelief and engage in the story and not be disconnected during the game because of any poor design. If you spend time looking for inconsistencies you will find them. If you compare against perfection you are going to find flaws. I forgave them all and played a great game.
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Echoing the sentiment of other reviewers, I was also concerned about the professional reviews concerning this game, having anticipated it for so long. My fears were eased, however, right after I popped the disk in.Pro's:
Again, as it's been said here, I really enjoyed the flow of the character and the freedom this game gives you. It's a perfect blend of an open world without leaving you lost to figuring out where to go next.
The learning curve is high, but the game slowly introduces you to new moves within each mission, which are enough to complete them, but leaves room for improvement as you become more proficient.
The story line is good and I didn't mind so much the sci-fi twist about which most are complaining. It's a good break from the intensity of the game and it adds a personal connection to the ancient character through his descendant in the present.
The game saves are excellent. For the most part you won't find yourself having to redo several missions in the event that you die. There are plenty of checkpoints throughout the game to keep the game flowing and non-repetitive.
Lastly, the world Ubi has created in this game is simply phenomenal! Hats off to the design team. The amount of detail is just outstanding on each street, building, market, character, and everything else you'll find in this game.
Cons:
The idea of accomplishing side missions add a greater dimension to the game, but, unfortunately, they get repetitive pretty quickly.
Some of the things you can do are eavesdrop, pickpocket, or save a person from being harassed by the local guards (there are others), but once you get the hang of each one, they're pretty much the same thereafter.
The fight sequences are fun and can be tense enough, but similarly lack a bit of diversity. I hope they get a little more challenging and technical as I acquire new weapons and progress in the game.
Now, to explain the title of my review (this is not a con, just an observation), I was a bit surprised with the main character Altair.
I got a feel from the previews, for some reason, that I would be dealing with a cool and calculated assassin who kills to rid the world in which he lives of evil people (a little theatrical, I know). However, my first impression was of a reckless, spoiled, somewhat-messed-up-in-the-head newbie killer who let his skills go to his head and now is forced to redeem himself.
Overall, I really enjoy playing this game and hope Ubi continues to produce other titles using this engine and creating such wonderful virtual worlds.


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