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Don't get me wrong I'm enjoying playing this game, but where I was expecting slightly less than previous games (it is the third sequel after all), the team just doesn't seem to have been able to get anywhere near the same level of quality that AC2 or Brotherhood achieved.
This game is a big let-down for my favored playstyle in AC. The best aspects of AC2 and Brotherhood have been cut out where are the faction missions? Where are the Animus puzzles? Where is 'The Truth'? Where is the city rebuilding (sure, stores open and faction buildings get new banners, but buildings no longer truly get 'rebuilt' due to your input)? Hay bales but no horses what's that all about? And all the cuts seem to have been made in order to make room for a hideously clunky Den Defense mini-game and the over-hyped but useless bomb crafting (two bomb types are all you ever need). Plus they added in more Desmond storyline just what we always wanted (sarcasm) and that part of the game is by far the most annoying part of any AC game worse even than the first game's Desmond segments. Leonardo is missing (and sorely missed) and has been replaced by the bombmaker, who is well played but his role is small. Ezio's touching love interest in Brotherhood has been replaced by what can only be described as a bland and singularly boring librarian (what he sees in her I do not know).
For fast travel, things are just slightly annoyingly worse than Brotherhood: Ziplines are cool, but never there when you need them, and the same is true of the other method of speeding around the city; the sewers, which are too few and far between.
The voice acting, while still good overall, suggests some time and money pressures Altair sounds suspiciously like Ezio at some points and some of the voice acting in the lesser roles is patchy.
One thing I thought was a big mistake that happened with Brotherhood the one big city concept that superceded the three cities of AC1 and 2 I thought changing to one big city made Brotherhood too big and boring. This game confirms that belief. I've been to Istanbul big it is, boring it ain't. Another thing is that Ezio's Istanbul is missing some of the historical depth that the previous games all had. Surely the machinations that took place in Istanbul after its fall must have been as interesting as what happened in Borgia Italy, but what we get is a timid and superficial look at the Ottoman Empire in the 1500s. The historical depth is just not there. AC1, AC2 and Brotherhood all felt like I'd been transported back in time, but with Revelations, it just feels like I've been handed a guidebook to Istanbul.
There are a couple of big improvements:
1, the dungeon segments are a bit more varied and a bit less creepy: I dreaded every dungeon mission in AC2 and Brotherhood.
2, you get to do more stuff with the assassin minions and they get to take over and run other cities for you. The only problem is, once they start running other cities, it takes up something like 50% of your playing time because you have to constantly send them on missions to prevent the Templars retaking the city. I wish there was some way to make your assassins do missions in their cities without needing your input.
Okay, it's still a good game barely good, but in my opinion it's not in the same league as the previous AC games. There are just too many developer decisions that obviously were not thought through.
This game makes me glad that they're starting fresh with another character and another time setting for the next AC game. Ezio has overstayed his welcome just a tad (and I really never expected to say that). But the flaws in this game also make me fear that they'll completely mess up the next installment.
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From the beginning, the Assassin's Creed series has been a love it or hate it affair. I've been hooked on this series since the first game, which had some trying controls, but the series only got better with each release. The story is over the top, and at times a bit hard to follow, but the game has always been fun.Assassin's Creed Revelations builds on Assassin's Creed Brotherhood. It gives you more of what you're used to, and of course the parkour, which is the signature feature of the series. If you don't like the parkour element of this game, you're not going to like it. Period! I have read a lot of reviewers complaining about the lack of something new, but I'm curious what is the new that they want? Until last year, Assassin's Creed was single player and story driven. While they added multiplayer, I judge this game on it's single player story alone since that's what Assassin's Creed is all about to me. Assassin's Creed Revelations is a story driven game and it's more complex than ever before.
In this iteration of the series you will be interwoven into experiences with Desmond, Ezio, and Altair. This game ties up loose ends related to those three characters and opens the door to more characters in the future, some exciting news to Assassin's Creed fans.
If you're expecting a lot to be different, it's just not there. The story advances, the setting changes, and some gameplay elements change, such as a tower defense mode within the game. Now, instead of just taking over enemy strongholds, they can try to take them back. Ubisoft also remapped the controls so that accessing weapons is easier than it's every been.
If you're an Assassin's Creed fan you will not be disappointed. If you're just jumping into the series, you shouldn't start here, you should start with the first Assassin's Creed. You'll appreciate the progression over time and become engrossed in the story in a way that you just can't be if you start here.
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Since the beginning, I have been nothing but an Assassin's creed fan. I have enjoyed the free-roaming sandbox, and while the combat wasn't always the best, it evolved through the series to be a fun, fast paced thrill ride. I do admit, I have always been a fan for Altair (even with his allergy to water), but I was still looking forward to finishing Ezio's story and finding out what happened to Desmond... and in total, I can say it is a let down.The story is far from immersive and is quite lacking in numerous parts. Gone are the puzzles and truths to the animus, and in its place, is the story doing a "here you go, it's dumbed down" moment (I won't spoil it as it basically happens two minutes into the game). The game takes you through finishing all of Ezio's memories in an attempt to separate Desmond from the animus; although, as you play, it is quite forgettable. The story is very spread thin and barely recognizable from it predecessors.
The gameplay went from being quite fun to down right dread-worthy. The combo kills still exist; however, the game sees fit to 'slow down time' so you can watch your kill in slow motion. I enjoy fast pace games, and a few kills slowed down is fine, but it's more of a hindrance when there are numerous enemies and you just want to get through them. There are times when the camera will pan to someone you just kicked off a roof, so you can see them fall and dieall the while, you can't see yourself or what's going on (which seems to be quite important being an assassin and all). The other big issue with the whole 'I must show you this kill in insta-slow-replay' is that the graphics are not on par for such a thing. The game, while pretty, does not hold high standards compared to other game graphics, and when this slow-mo stuff occurs, all you see is the flaws in graphics in great detail. There is also the infamous hookblade which while is fun to some degree, it is again not really needed. Ziplines aren't where they are needed, and to use a zipline, you simply run at it and hope that the game recognizes what you are doing or you and the ground will become good friends quite quickly. The combat with said hook-blade isn't horrible, but it again on its own isn't all that amazing.
Bomb-making is lack-luster. There really isn't any need for bombs if you can counter relatively well. Then, there is the tower defense mini-game because in a sandbow, an RTS is exactly what I wanted. So much was taken out, and this minigame feels more like a phone app than part of a hyped $60 game. When these parts come up, you dread your life and just wish they would go away.
All-in-all, this game wasn't worth $60 I paid since in total I paid for: 1. Multiplayer (and games cannot be solely based on that, which on the sideyour internet needs to be flawless or you will be waiting for matches for a bit) 2. Lackluster story (no character development, it was more they felt the need that they had to finish this arc right now) 3. Tower defense (a 99 cent app is now part of a 60 dollar game) 4. Graphics which while good for the series are not the most pristine compared to other games on the market at the moment.
This gamewhile some hardcore fans will cry their hearts out at it (I was one of those fans until this game)is not worht the 60 to buy. Moreso, this game makes me question if getting the next in the series is even worth it.
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Save your Christmas cash for something else this installment is lacking. I really enjoy the free roam stuff in all the AC games and this one is no exception. Graphics are gorgeous. However, I do have a few beefs with the gameplay this time around. First In Brotherhood, after trying a few, I avoided the TRON-like training sessions because "hey" they were ugly and zero fun. Now they have been dumbed down and integrated into the main storyline plus they take the place of the cool little Animus puzzles. Recovering Desmond's memories is enough to make me want to forget mine. Second raised Templar Awareness triggers a Den Defense game. This little mini game is not something that I signed up for. Give me a sword and let me fight, I don't want to play some little tower defense game better suited as a mobile phone app. Next, the fighting is getting old meaning, anyone who finished the first AC will have no problem kicking butt on any of the subsequent games. The only new things are bombs and a few ziplines (for getting around). The bombs are next to useless but apparently got all the developers pretty excited. 90% of the treasure is now some bomb ingredient that you don't need. Just as a further warning, there are quite a few glitches and it is more difficult to select targets and/or send hired groups against targets.Find helpful customer reviews and review ratings for Assassin's Creed Revelations with TriOviz 3D Glasses
First, let me say that I am a very big fan of the AC series, and have every single game and DLC for them. Now to the review.I bought this game (through Gamestop) the day after it was released and beat it the same day, and honestly, I'm sad I bought this game at $60 instead of waiting for the price to go down like I always do.
Graphics 8.5/10
Ever since AC2 the graphics have been great, despite some very minor glitches. Though it looks very similar to Brotherhood, and I wish it was improved more.
Story 2/10 *minor spoilers ahead*
This is where Revelations really messes up. The story is very short and disappointing. In the beginning Desmond meets subject 16, which should have been a very big moment in my opinion but was very quick and bland. In the parts you play as Altair were very short and it seems like the developers missed a lot of things that would have made it better, like Altair's wife and children. I would have liked to know how that came to be. Ezio's story is also disappointing. The best part of that is a woman he meets. The entire story itself is a big letdown. And the conclusions are most definitely not conclusive. I can't say anything else without adding more spoilers.
Gameplay 5/10
The developers also messed up here. The bomb making is a big disappointment as there is only ONE bomb you will actually need. The others are fine but there is only one you will actually use constantly. And most of the other bombs, the trip wire specifically, are not useful at all. The Tower defense mini game is alright, but should have been improved before implementing it into the game, as it is a bit clunky. The hook blade? Utterly pointless. The developers kept talking about how you can zipline across rooftops and such, but there are hardly any wires to zipline across. It's only use is to help you get up rooftops faster by adding extra reach and height, which by the way is something Ezio learned to do in AC2! Why are learning this again? To add a boring gimmick?
Recruiting Assassins has been improved a bit and added special missions, which are fine. You can also send them to other cities, like in ACB, but you can take over those cities and they bring in income, which now that I think about it, I never saw any of that money come into my pocket. Taking over cities is something that should not have been added to the game, as it is very tedious and time consuming. You will be spending a lot of time micromanaging cities and it will become very boring very quickly. There are also slow motion kills as well. These are honestly annoying as this is a fast paced game, not Skyrim or Fallout.
Last thing on gameplay. Remember the Papal Guard from ACB? The guys with pistols and swords who were quite challenging? The equivalent of them is the Ottoman Janissaries, which there are QUITE a lot of. I honestly think there are too many of them as they make combat extremely hard, as they may shoot you while you are fighting someone else. I think they should have toned down on the number of Janisssaries.
Sound 8.5/10
The sound is great. Not much to say here.
Multiplayer 9/10
It's a great improvement over the last game. Though you will need a good Internet connection or will be waiting to play.
Overall 6/10
I'm sorry I bought this game. It's not worth $60. I'd say it's worth about $30 instead. It's becoming like the FPS genre, great multiplayer but disappointing singleplayer. As much as I like AC's multiplayer, I now wish it was never added to the games. I can honestly say I will never buy another AC game again at it's initial price. I will always wait for the game to become cheaper.
One last thing. To the people saying that this is game of the year or that the story sucks you in, I'm glad your opinions are not taken seriously by anyone important. And of course, my opinion are not taken seriously either.


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