Tuesday, December 3, 2013

Discount Fable: The Journey - Xbox 360

Fable: The Journey - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $17.98
Today's Bonus: 40% Off
Buy Now

This is a good game, but it takes a while to get into.

The first 20 minutes is spent steering the horse around obstacles, which is pretty boring, let's be honest.

But once you start learning how to cast different spells and begin fighting off Hobbes and Balverines it's a pretty fun game.

This isn't like the other fable games because it lacks the free roaming, which is an iconic feature that users have come to expect from fable games. So, as a fable game, it does not live up to the standard of the preceding games. In all fairness though, these games set the bar pretty high, and 'Fable: The Journey' is just a different way of gaming. They say that change freaks us out and I think that the response to this game gives credibility to this notion. But, if you were to compare Fable: The Journey to other kinect games, it becomes more obvious that this game is actually a decent one (it's definitely the best kinect game that I own). If you want a kinect version of fable II or III then I would not recommend buying this game. But if you have an open-mind and are prepared to experience the fable world from a different (more interactive) perspective, then I would give it a go.

It's not as comprehensive as the other fable games, and I think the bad ratings are more so from disappointed expectations then the game actually being poor. I tried to look at this game objectively, rather than expecting it to mimic the previous games, and I must say that I was satisfied with the outcome. I am positive that anyone else capable of doing this will be enjoy this game as much as I have.

Click Here For Most Helpful Customer Reviews >>

Just finished it last night, and wow, such mixed feelings.

On the plus side, I have never felt as part of the action as I have here. There is something seriously cool about using one hand to cast a spell to rip away an opponent's shield before blasting him with your other hand. A heck of a lot better than mere button mashing.

You also really do feel like you're riding your horse, and she takes on more of a life than your typical video game sidekick.

BUT...

If it hadn't had the word "Fable" in the title I've probably have had an easier time taking it for what it was. As others have said, you make no decisions whatsoever, the plot is completely pre-programmed, and your course is completely set for you. While I can see that the interface imposed some limitations, there's no reason more plot variability couldn't have been programmed in.

The game was also too short (I know, I sound like one of those whiners, "The food was inedible and the portions were too small").

It really is a nifty interface (well, at least when the Kinect is working), it's just a shame they didn't to more with the plot variability.

Best Deals for Fable: The Journey - Xbox 360

I haven't beat the game yet so I can just talk about what I've played so far. Since it is a Kinect game it is way-way more limited than a regular game. Basically what you do is ride a horse, stop to rest (clean, feed, give water to the horse), fight here and there, go back to the horse. Ride the horse is more fun than fight, since it is not very accurate actually my husband is playing and yelling at the game right now so if the targets are far, its quite hard to hit them. Once they get pretty much in front of you you can kill them. And it is pretty easy to kill.

The story hasn't been that interesting either. A young man (you do not have the option of choosing a character) that eventually meets Teresa and go on from there.

The first Fable I played was the third one, so I wasn't disappointed at it at all. Actually that made me buy Fable 2, and when I eventually bought Fable (the original one) it wasn't very fun as the graphics were quite old. So the fun about playing Fable is you making your choices, having plenty quests to do as you desire and making your own path. This Fable isn't that at all, so I do not like playing it. The only option you have is what you are going to upgrade and there are not many options. The chests are stupid. All you get is cards from stuff you've seen at the other Fables A card of a pie, a dog ball, a gargoyle... So far I haven't seen a use to them.

The balls [I am sorry, don't know how to call those things you get that gives you experience (red, green and blue)] you just get them on the road and there's no difference. They all go towards the same thing that lets you upgrade something. The only difference is that according to the color you need a different speed from your horse to pick them. So that's another thing kind of stupid.

About people complaining of getting tired... Sorry to tell but it is a kinect game, so you have to use YOUR BODY to play. And actually you can play sitting, so that's a good thing. If I compare with the game it comes when you buy the Kinect, I play that for 5 minuted and I am dying, Fable Journey you can play for half an hour and you should be ok. And I do not do any exercise so no excuses.

My final point is: If you want to try it, go ahead and play it. But I am not sure if it's worth 50 dollars. Maybe you could just find a way to rent, have it for a couple of weeks and be done with it. I feel like I wasted way more than its worth it and I am already considering to sell it. Or maybe the game will get so many bad reviews that the price will go down pretty soon...

Honest reviews on Fable: The Journey - Xbox 360

UPDATE: I just finished the game. I'm lowering rating to 4 since it took about 10 hours for story mode (incl.collecting all cards). I'd expected it to be bit longer and more difficult. However I found you can replay sections in arcade and it's pretty tough to get gold which extends gameplay. Still great must have unique Kinect game in my opinion but not perfect.

Summary: I'm judging this as a Kinect game and not as a Fable game. That's probably why opinions differ especially on Kinect games. However story and graphics are easily best of any Kinect game so far. Graphics are really amazing even compared to non-Kinect games. Scenery also changes constantly and never gets boring. It's one of the most varied Kinect game and Kinect control is great. If you like Kinect games I'd say must have title for 2012.

You can play this entire game sitting down but I just played it standing up (I only play 1-2 hours at a time anyway). You could move chair into the playspace of course.

I had no problems with controls and with calibration the accuracy is really good for Kinect: After one time calibration you point with your hand exactly in the direction you want to cast the spell which is pretty unique for Kinect game. For me it works pretty much 1:1 onto TV screen. There's a demo to give you taste of the combat.

If you want to get decent video impression checkout: kinectaddict channel on youtube.

Note however it gets much more interesting later in the game. In beginning it's easy but gets slowly progressively tougher (including optional stops).

Story mode game has these alternating parts:

Navigate on your horse: you can control: speed, left/right direction and you can stop (note you can die going off a cliff or when chased you may hit too many objects/fire). You can collect tokens on the road which can be used for upgrades. There are some scenes mixed in where you are being chased or you are chasing hobbes or fending off attacks

optional rest stops where you can take care of the horse and restore health (heal, remove arrows, give water and food and brush the horse). Except for heal and remove arrows you get extra points for these that you can use for upgrades. You could skip this though and you just can buy less upgrades

optional stops for extra card collecting: they are like mini-games and are progressively getting tougher. Later stages have small basic puzzles and more combat

story & combat scenarios: these are the most interesting parts where you use your spells (with both your hands). Later on puzzles are added. Also new characters are introduced. There are about 7 different creatures that attack you with couple of end bosses

Arcade mode: There are 16 levels you can replay and it's little bit different from story: your energy doesn't automatically renew and you have optional scarecrows to find and destroy. This is a lot more challenging than story mode and lots of fun. Getting gold in each level is very tough so this will extend gameplay good deal and it's fun to play.

Potential negatives:

On rails: I can see how exploration would have made this game better. There are choices at times to go either left or right but typically they just open up optional mini games to collect more cards. So story is still linear but you can discover additional areas to collect cards

Story mode easy: chapter 1 is pretty easy however it becomes gradually more challenging. Chapter 2 introduces puzzles which most of the time are relatively easy. I finished the game and for most part it never gets overly difficult. I died about 5 times in entire story mode (accuracy is spot on for me so this allows me to finish enemies often quickly). Still fun but bit I'd be fine if it would be tougher (which is often case with Kinect to avoid making you too tired by retrying over and over). If you opt not to upgrade at all it will make the game lot more challenging so that's an option.

multi-player action: Not offered and would have been nice. You can see compare arcade scores on xbox live

Find helpful customer reviews and review ratings for Fable: The Journey - Xbox 360

Not sure what the other people complaining about bad controls are talking about. Compared to other kinect games this has pretty good control. Like all kinect games, how well it controls is going to be dependent on how optimized your playing area is. I have a good amount of space and always use good lighting. I know not everyone is going to have a large amount of space to play, but that isn't really the games fault, you know what you are getting into with any kinect game. With this game you are for the most part stationary so you don't necessarily need a wide playing area but you will still need to be able sit far enough back so the kinect sensor can see you accurately. The game responds well to your arm motions whether it be pulling the reigns for your horse or redirecting the direction of the spells you cast. My eight year old daughter plays this game fine without any trouble, if she can control it fine I don't see any reason why anyone else wouldn't be able to.

As far as the game itself, it is a pretty fun lil spinoff of the fable games. This does not play anything like the past fable games and it is not meant to. This is not a continuation of the past fable games. This is a completely new game that takes place in the fable world. It is an on rails game and time will be split between driving your horse drawn carriage or on foot casting magic with both of your hands.Spells consist of projectiles that you can shoot and redirect around objects, pushing spells that also stun and pulling spells that let you fling enemies around or interact with world objects like boulders or pulling down parts of the ceiling. Along the way you gain experience and can upgrade your characters skills. It is a fun game with a decent story and worth a try if you enjoy kinect games.

Buy Fom Amazon Now

Best Soul Calibur V Deals

Soul Calibur V
Customer Ratings: 4 stars
Buy Now
My brother and I have spent hundreds, maybe thousands, of hours each on this series since Soul Calibur on Dreamcast. Probably only about 100 of those hours went into single player.

I'll agree with all the other reviewers that the single player experience in this game is lacking. Story mode is 2 hours of play. After that you have Quick Battle to earn 240 titles and Legendary Souls. The A ranked AI in those modes will eat your lunch if you are uninitiated. I consider it tough but very doable. It was somewhat easier than SC4's Tower of Souls. I'll remove one star for the single player. It just doesn't matter to me that much.

The meat of this game is in the fantastic online. The netcode is among the best in fighters. 4 or 5 bar connection is very close to playing on the same console. It is possible to block low attacks and punish on reaction.

THE ONLINE MODES:

RANKED: You play for online world rankings. By default the search for an opponent is set to 4 bars or better. You get 10 seconds to confirm the fight. AFK searchers become a non-issue.

PLAYER MATCHES: Player created rooms. Up to six people can join a lobby. Cool thing about this mode is that spectating is done in a window. The spectators can use the chat window to communicate while the battle rages on. Nice addition. Again, 10 seconds to confirm the fight when it's your turn or you get bumped to the end of the line.

GLOBAL COLESSEO: Huge region based rooms where you can challenge other players specifically, join a pool of random matches, take part in tournaments, or just chat.

REPLAY: I love this feature. Anytime you play online your battle is stored temporarily. You can save and upload these replays to cherish your most awesome moments forever or study what went wrong. I've spent an inordinate amount of time reviewing myself and watching my rival's matches on replay.

The only glaring omission I've noticed is no TEAM BATTLE. I was hoping for Project Soul to bring this back.

I'm pretty close to calling this game my favorite of the series due to the combat. It's feels faster even though the frame data says that it's comparable to past entries to the series. Maybe they just beefed up the 8-way run. You can see the heavy influence of the Street Fighter series at work here, especially Third Strike. A meter has been added that builds on attacks and taking damage. The meter can be spent to change the properties of normal attacks (Brave Edge) or on cinematic Critical Edge attacks. Guard Impact has been moved from an anytime active defense to one that requires meter. To compensate it now affects lows, mids, and high attacks without having to select. It still does not work on throws.

There has been a de-emphasis on the low-mid mix-ups of the past. Many lows are now punishable even when they hit. The end of many low strings are still blockable even if you got hit with the first attack in the string. The combat is closer to the rock/paper/scissors of horizontal/vertical/step premise that the series first introduced. And I'm much happier for it. Don't get me wrong the low-mid mix-ups on wake-up are still there. They just don't seem as effective as in the past. Chances are that if you got knocked down with a low you either got caught in a counter hit or it was slow enough to reasonably react to.

I haven't run into any glaring balance issues, yet. There are a few characters that have a leg up on me since they are rarely played and I have no experience versus them.

GRAPHICS: The prettiest fighter around. The character models are slightly improved over SC4, but it seems that the stages and lighting where taken up another notch. They are lush and gorgeous, bathed in light and shadow.

CHARACTER CREATION: I don't think there's a fighter that does this better. There are many pieces from SC4 that make a comeback here and many new pieces. In addition you can add stickers, modified special effects, and custom geometry to your character. You can texture your parts with a large selection of patterns that you can resize and rotate. This allows for some very disturbing and annoying creations online, but also very cool creations.

BOTTOM LINE: If you play fighting games for combat against other players or just showing off your creations then this is a must-buy. Otherwise, don't even bother with a rental. There's really nothing to see here if you want single player content.

Click Here For Most Helpful Customer Reviews >>

Hard to beleive we've hit the number Five when it comes to the Soul Calibur series...though technically it is the 6th game in the series. Funny how it clearly shows that not everything will age gracefully...Soul Calibur 5 is easily one of the most dreadfully disappointing releases in years.

I have fond, wonderful memories of firing up Soul Blade (or Soul Edge) on my Playstation back in 1996. It immediately impressed me with its stunning visuals, epic weapon-based combat and interesting characters...and on top of it all, it had individual story modes for each character where you could collect weapons for use in all game modes. How cool was that? It was a model that very few fighting games would ever adopt. When Soul Calibur was released a few years later in arcades, it would become one of the greatest home console releases ever with a quality of animation and gameplay that still has yet to be replicated...and on the ill-fated Dreamcast to boot (a system way ahead of its time). Sadly, the deterioration of quality rings true for the series' own offspring as the years go by.

I grimaced when later incarnations of the series introduced out-of-place, super-exaggerated anime style characters (Tira). I cringed when Lucas got his Star Wars in my Soul Calibur. But Soul Calibur 5 proves to be the ultimate disappointment...a crowning failure for the series as a whole.

Story:

...or lack thereof. Soul Calibur features a Story Mode, a method of gameplay that builds up a character or two, defining their reason for fighting and taking the player through a journey that spans Europe and Asia. You follow irritating and reprehensible Patrokolos, son of Sophitia who is the new "chosen one" to wield Soul Calibur. He seeks to find his sister, Pyrrha, who evidently was kidnapped 17 years earlier...?

The story makes little sense, and to make matters worse...it is told through frame-by-frame concept art drawings with atrocious dialog. Sure, there's some nicely animated cut scenes, but the majority of the story is represented by sepia colored rough drawings. Ultimately...very lazy. Especially when other releases such as Mortal Kombat redefined story telling in the fighter genre with it's amazing 2011 reboot.

Ultimately you mix up play between Patrokolos and Pyrrha. Both characters remain largely unlikeable throughout the majority of the game as you are forced to play them.

Gameplay:

Little has changed. Only a few of the classic characters return, and those that do not are, again, represented by younger "apprentice" types who are for the most part unlikeable. However, their reasons for being in the game are completely unexplained, as are the reasons for the returning characters since there is NO STORY for them! Arcade mode consists of 6 battles that reveal no story or cutscenes...they're simply "beat your best time" battle treadmills.

Notable changes include the revamping of Critical Edge no longer a Death Move or "Fatality" for characters, they exist now as super moves which can considerably deplete an opponent's lifebar (sometimes by up to 40%).

AI seems completely dumbed down...for years Soul Calibur has been accused of being a mindless button masher by its critics, and I feel that it now lives up to that previously unfair assessment. AI characters will repeat the same moves over and over, "cheaply" abusing moves that can exploit non-stop juggles. The only modicum of intelligence I've seen from the AI thus far is the fact that it makes a conscious effort to steer clear of a ring out loss, and on the flip side, tries desperately to "ring out" the player at all times. I've even seen the AI miraculously change the direction of its fall as it went over the side, landing back ontot he arena floor. Hmmm...

Modes:

Be warned this is NOT meant to be a Single Player game at all. Where previous iterations of Soul Calibur always included extensive gameplay modes to keep players enticed, Namco appears to have adopted the Electronic Arts mantra of "Multiplayer Gaming is the Only Way of Gaming" and completely eliminated all regular Single Player modes in favor of emphasizing online play. Aside from Story Mode, Single Player modes only include Arcade, a harder version of Arcade, and Vs. mode where you can fight against various created characters designed by players around the world. Admittedly, that's the most intriguing aspect. Otherwise, the game isn't much of a gameplay experience unless you prefer online fighting.

I don't much care for competetive online play, but from what I've seen of SCV's online, it's pretty much the same as in previous iterations. Expect considerable latency for even the slightest dip in your signal. Otherwise, that's it.

Bells and Whistles:

Nothing to write home about. The soundtrack to the Soul Calibur series has not been impressive since the first Soul Calibur. Character voices are typical anime style exaggerations...either sickeningly irritating or over-the-top macho. The only VA I liked was Siegfried and Nightmare.

Extras:

As always, Character Creation is intriguing, and in the case of SCV, probably the ONLY feature worth keeping the game for. The character creation mode is pretty in-depth but you are still subject to severe limitations (especially when designing new looks for existing characters). You also have virtually nothing to work with, forcing you to play through the lacking single player modes, or online modes to "level up" your player profile which may unlock more items.

OVerall:

A tremendous disappointment. Soul Calibur was once my favorite fighting game series, but it has fallen to the wayside since Soul Calibur 2, and even with new features being released with each new game, Soul Calibur continues to dig it's own grave. Sadly, Soul Calibur V represents the coffin of that dug grave.

Pros:

Robust Character Creation mode

Gorgeous Visuals

Cons:

Abysmal, lazy story mode with annoying, unlikeable characters

Lack of any sort of story beyond Story Mode no endings or background for ANY character...who the hell are these guys?

Simplistic, almost dumb AI that repeatedly abuses the same moves

Lack of gameplay modes

Forgettable and bland soundtrack

Atrocious voice acting

Clearly not meant for a single player experience

Lifespan/Replay Value: Lowest possible

Single Player: 3 8 hours

Multiplayer: 1 2 weeks.

Most Valuable Mode: Character Creation

In the end, Soul Calibur V is an example of a series that has run its course. It either needs to be put to rest forever, or rebooted in such a way that it warrants a release of another game bearing that title. I've personally never been so turned off by a Soul Calibur game, but this is one of the most disappointing releases in years.

Best Deals for Soul Calibur V

I'll be discussing various parts of the game in this review.

ARCADE MODE

After enjoying all previous titles in the series, I was excited to get my hands on this one. I fired up Arcade mode from the Offline Play menu, selected a character, played through 6 battles, and...no character ending? What?!

That's right. There are no character endings in the game. Period. The only "ending" is in Story mode.

There's a few more offline play modes but they're just standard variations like Quick Battles, Training Mode, and Vs Mode.

STORY MODE

Story mode can be beaten in 3-4 hours. You start off playing as Sophitia's son, Patroklos, and then you will use 2 more characters as the story progresses through 20 battles.

Cutscenes consists of still black and white drawings. The acting is overly dramatic and the story itself is full of terrible writing, forced character archetypes, and illogical decisions and actions made by characters.

It also gives the impression that a lot of the story is happening off screen.

New characters are introduced but none of their background is ever explained.

NEW CHARACTERS

These new characters are near carbon copies of characters from the previous games such as Taki, Kilik, etc. They have only slight variations to their movesets.

ONLINE PLAY

I'm not going to go into much detail with Online mode. The netcode is much better than it was in SC4 so you can actually play online against others and it won't be a laggy mess.

CREATE A SOUL

Create A Soul returns once again but doesn't have as much content and variety. It's fun creating your own characters and unlocking items for them as you play, but you can only unlock them by gaining levels. So you end up just picking one character and repeatedly hack and slash your way through battles to get XP points to level them up.

All the CaS parts will be unlocked at level 52. It doesn't take nearly as long as you think. At level 53 you unlock joke weapons and after that it's stickers and thumbnails.

There's no optional Tower of Lost Souls or achieving X amount of rewards to unlock all the parts.

OVERALL THOUGHTS

It's clear that this game was rushed. It's pretty bare bones and has much more focus on online play this time around. I'd highly recommend waiting for it to be at least $15 or just renting it.

Honest reviews on Soul Calibur V

Soul Calibur V: NOT WORTH IT

Let me start off by saying this: If all you care about is online vs. play then this game is absolutely amazing and gets a 5 STAR OMG BUY THIS NOW RATING.

If you like the rest of the 99% of people who actually want some product for their money then read the rest of the review.

Soul Calibur V is probably the weakest title in the series. I mean this game has nothing to make you want to pop it back in and play it again once you beat story mode.

STORY MODE: Okay this is where the game was suppose to shine. It fails, that simple. Why? Well first off its barely even a "Story Mode". Second the story mode takes close to 3 hours to complete. Third, the story revolves around the new main characters Patroklos and Pyrrha, the son and daughter of Sophita. You get to actually play as Patroklos, Pyrrha, and Z.W.E.I through the story mode. That's it. You can't play as anyone other than these three characters and to make matters worse the character you have to play is per-determined for each episode. The plot is very linear and not at all well fleshed out. Honestly its the type of short story that you would expect an 8th grader to write up as an English class homework assignment. Most of the rest of the cast make brief cameo appearances but don't actually contribute much to the story. Several make no appearance at all. But my ***BIGGEST CRITICISM*** of the story mode is its ***ALMOST COMPLETE LACK OF CGI ANIMATION*** With a few exceptions most of the story is told in really poor story board art that seams to have been scanned in at the last second so that they could get the game released for deadline. I mean come on, this is suppose to be the show piece of your new game, and this is what you put out. This would have been excusable back during the 8bit NEW or Super NES era but not when you've got the XBOX 360 or PS3 platforms. If all you get to play is 3 characters in this mode everything in between better be fully animated, with voice overs. I better feel like this is a movie in addition to a video game. The only thing that salvages the story mode is the fact that the ending was done right. It is fully animated and has some beautiful music. Had this not been done, I would have called this game totally worthless.

Lets move on to the next section: Arcade Mode.

This was a complete failure. Sorry, it sucks. Here's why.

-Reason number one: THERE ARE NOT ANIMATED CUT SCENES, STORY, OR EVEN ENDINGS FOR ANY OF THE OTHER CHARACTERS. That's right nothing. This is as simple as a fighting game gets. You pick a character, fight through six battles, face an over juiced boss, and that's it. No ending, nothing. If I was in an Arcade I would start kicking the machine and ask for the owner to open the coin box to get my money back. I'm sorry but even Street Fighter II had endings for its characters. There is no good reason why even brief animated endings where not included. This really diminished the replay value of the game. The ending is what you play for, its your reward for putting up with all the in game vs battle frustration. Take that away and all you have is a repackaged Training Mode and that's what this is.

Reason number two: You have 3 clone fighters. That's right not one, but 3. Edgemaster makes his return, which I'm sure the fans will be happy about. His whole gimmick is that is fighting style is randomly selected for every round so you never know what you're going to get. That's cool, but his gimmick is then cheapened by Elysium and Kilik. Elysium randomly selects her style from all female characters on the roster from round to round and Kilik has access to all the male characters. So we have 3 characters who all use the same Gimmick. Sorry but these slots could have been used to put in several more fighting styles. Its laziness plain and simple.

Reason number three: Dampierre. This character is either pre-order or DLC only. In other words you have to pay extra for him. So not only does the roster contain 3 characters that are essentially the same but now you have an empty slot to boot.

Next up we have: LEGENDARY SOULS.

-To sum this up. This is what happens when you set the game to extremely extremely pro hard difficulty. Most casual players simply will not use it or deal with the frustration very long. I understand why its there but the same thing could have been achieved by simply adding an extra difficulty mode the already lacking arcade mode.

QUICK BATTLE:

This is a sad shadow of its former self. At first it seems cool, you get to fight randomly generated characters and earn titles. Then you realize something. 1.) THE TITLES DON'T MEAN ANYTHING and 2.) YOU'RE JUST FIGHTING CLONES OF THE CHARACTERS IN ARCADE MODE. Once that revelation hits you, this mode becomes worthless. In previous editions, namely Soul Calibur III you had cool fighting modes, like wall slammer, where you had to wall smash your opponents or ring out mode. Not only did these make the game fun to play but you could practice these maneuvers in a themed fighting environment.

And now onto the CREATE A SOUL or CaS for short:

-This is really neat feature but they managed to goof this up as well. First off the same problem from the original Create-a-Soul option in Soul Calibur III is still present and in some ways worse. You can only COPY an existing character's move set. With the exception of the "Devil Jinn" Tekken fighting style, you cannot have a unique fighting style. Some people claim its because letting you select your own moves would be too complicated. For those in this train of thought let me point to Wrestlemania 2000 for the N64. You could customer build your character's appearance, entry music, and MOVE SET. Sorry, if a game of console that is 2 generations removed can do it then there is no excuse why it cannot be done here. To make matters worse, we've even seen a better create a character in Soul Calibur III and IV. In Soul Calibur III you could pick alternate fighting styles that were similar but not direct clones of the main cast. In Soul Calibur IV you could even customize your own weapon effects and fighting style with in game skill sets. While the character creator is pretty, and it allows for a wide variety of aesthetic customization, that's it. Its just eye candy.

But wait here's the real rip off: They are going to slowly release more and more parts of the create a character as items that can be purchased as downloadable content. So you have to pay more money, to improve an already lacking game.

Still Soul Calibur V does have some bright spots.

-The fighting styles have been nicely cleaned up. It feels natural. A good example of this is Ivy. For the longest time this character was very challenging to learn as you had to become intimately familiar with all her stances and transitions from sword to coiled to whip form and back again. In this version they've cleaned up her fighting style nicely, making it very fluid without destroying what made Ivy fun to play.

-Second it is beautifully animated and scored.

-Lastly if you just want a fun beat'em up game to share with friends at your home or online then you will not be disappointed.

That much being said for only those advantages this should have been a $20 Xbox live arcade release at best.

For $60 to $80 dollars I expect far more than that. I expect solid individual story lines. I expect tons of beautiful animations. I expect plenty of single player options to keep me entertained for hours, you know, like when my friends are off at work. I guess I expect a good video game. And I don't think that's too much to ask for.

It pains me to do this as I am a long time fan of the Soul Calibur series, but Soul Calibur V has no soul, and just barely squeaks by with a 2 star rating. My advice. Pick up Soul Calibur IV, its got more to do, but the online experience will be lacking. And if you still have a PS2 find a good used copy of Soul Calibur III and see what a good video game looks and feels like. As for Soul Calibur V, wait for it to hit rock bottom prices (like between $9.99 and $19.99) and then pick it up for your collection or better yet, just rent it and return it as needed.

Find helpful customer reviews and review ratings for Soul Calibur V

"Hey it's another soul calibur what could go wrong!?!" Plenty...and it did go wrong. I'm only commenting on the single player portion of the game because I don't play online (as if the online component could be any better in this particular game...).

The single person component is very short, incredibly boring, and a lot of the characters feel pretty much the same. In the story mode (if you can call it that) you're stuck with petroklos who is a male version of sophitia (pretty much) with some different moves; you can play as a couple other characters (zwei, pyrra, and deviations of pyrra and petroklos) in that mode within the story but petroklos is who you're stuck with. If you can't stand the character you'll be scratching your eyes out in 5-10 minutes. The arcade mode is short and the ai cheap as heck, and the creation mode is somewhat more lame than what it used to be.

I was lucky, I just rented this game and actually rented it for free but...I would definitely want my gas money back on this dog. Awful awful awful awful. I might just go to namco headquarters and ask for my gas money back. Awful awful awful awful...did I mention it is awful. Oh and most of the "new" characters are either clones or completely lame; zwei is okay...if this were a final fantasy game; magic werewolf(?), must've been playing operation darkness.

Buy Fom Amazon Now

Cheap Halo Wars Xbox 360 Protector Skin Decal Sticker, Item No.BOX0832-31

Halo Wars Xbox 360 Protector Skin Decal Sticker, Item No.BOX0832-31
Customer Ratings: 5 stars
Buy Now
Because the product is the best.

Everything I like. There's nothing I do not like the Halo Wars Xbox 360 Protector.

To all those who want a good Skin Decal Stiker.

Click Here For Most Helpful Customer Reviews >>

Cheap Microsoft Xbox 360 60GB Hard Drive

Microsoft Xbox 360 60GB Hard Drive
Customer Ratings: 5 stars
Buy Now
thought by now it would have played out but it is still going! Thanks, saved me a lot of money!

Click Here For Most Helpful Customer Reviews >>

Bought this to give me extra memory in my XBOX 360. Works as advertised....took minutes to transfer data from old 10gb to this 60gb.

Not a game so I cannot give it stars for that. Nothing against the product!

Buy Fom Amazon Now

The First Templar - Xbox 360 Review

The First Templar - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $14.99
Today's Bonus: 50% Off
Buy Now

I knew when i bought this game it was somewhat of a low-budget release so i was not expecting to be blown away and knew what i was getting into. I love the hack-n-slash genre so i can be pretty forgiving on the flaws as long as i can slice stuff up, and this game provides that in spades. The story in the game is surprisingly good which revolves around templars, religion in medevial europe. The voice-acting is decent and the graphics are passable(though they look like it could have been on ps2)

It's a little more then an hack and slash though, it also features rpg-like elements(another genre i love) and you can customize all 3 charatcers with different outfits and weapons you can find, spend skill points to increase health, combo, magic(or zeal) and special abilites, so you could have a damage dealer. tank character and even healing abilites. The game also has co-op play and also can be used on-line so you can play right along a friend or family meter and it does a good job with it and encourages teamwork on both puzzles and action sequences.

Alot of ppl seemed to dismiss this game for an assassin creed rip-off but owning all the current AC games and now this game, i can assure you that aside from the time period the two are really nothing at all alike. IMHO if you like hack and slash, a little role playing elements, puzzle and action, co-op and a decent story to go along with it i think this is worth a purcahse especially since it's not even a full-priced game. Just go into first templar without expecting a big AA game and i think it's a fun purchase. The only reason i did not give it 5 stars was because i did run into a bug or two but nothing major.

Click Here For Most Helpful Customer Reviews >>

4.5 stars for this game, and I do not feel like I am reaching here. Talk about out of nowhere surprises. Released the same day as LA Noire and all it's fanfare, this title was easy to ignore. I picked it up at midnight at the same time as Noire and since I have finished La Noire ( another title worth checking out for sure) I am hooked on this game. A quick rundown on pros cons.

Pros: story is awesome, 100% coop...meaning all chapters you can drop in drop out, rpg customization that actually affects gameplay, deep 20 chapter level story, lots of bonus objectives on each level, some tomb raider esque puzzle solving, tight controls and fighting mechanics are pretty good.

Cons: graphics are not a plus, I would compare it to say Sacred 2, coop gameplay only saves progress for host....not cool after you have ridden shotgun and completed 12 levels only to realize when you launch your own game you must start over, checkpoint system not perfect.

You can clearly see pros far outweigh cons. If you are concerned about not finding people to play with do not worry, there is at least 10 games open to join at any hour of the day....a few overseas, a few in Canada and in the US. Do yourself a favor, pick up this very ambitious title from what I assume is a very small developer and reward them and yourselves for this great title.

Best Deals for The First Templar - Xbox 360

THE FIRST TEMPLAR is a historical hack 'n slash that a lot of folks think is "old school", but which I think is in the best sense of the word. Despite its obviously lower budget than most major games, it's well designed, mixing up levels so that the action (which is a solid 10-12 hours) never becomes too repetitive, while offering a fun story that's never too serious or silly.

In fact, playing this game makes me wonder what the developers would've done with a larger budget. Despite its occasional technical glitch and meandering camera, this is fun -not frustrating -and well worth the purchase under $30.

Honest reviews on The First Templar - Xbox 360

This game is a blast to play. It contains hours of fun and even my dad is into playing it. It is TOTALLY worth what I paid!

Find helpful customer reviews and review ratings for The First Templar - Xbox 360

This game was always on my radar, but I was very hesitant since it didn't receive any type of hype or coverage from the main stream gaming media. I read the reviews here on amazon from the users who bought & played through it & since they were mostly positive I figure for the price why not.

I am a big fan of the medieval era, so that along w/ the price made it a easy purchase.

It has role playing elements such as being able to do side quests, aside from the main quest, gaining pts that you can use to level up your characters.

The game overall was enjoyable, graphics are very nice, different scenery was a nice change of pace. My only 2 complaints were the A.I. of your partner, which in certain instances held you back from completing certain objectives to advance to next level. It was more glaring on the hardest difficulty setting, but not much in the easy settings.

The other complaint was trying to go back to certain levels to gain achievements that I originally missed during my 1st play-through. You can select the level but you can't select particular save points in each level, so you're forced to play the selected level from the beginning.

A cool feature which I wish more games supported was the co-op in the campaign. You can invite a buddy or any XBL player to join your campaign online & you both can play through the campaign.

This game also has 1 new add-on for the campaign called "The Arena" while on the short side offers up a nice little play through & new achievements to gain. The story of this add-on is you have been captured by the Byzantium Emperor & thrown into the arena to fight for your life. There are a couple side quests, was enjoyable.

The price has dropped even more since my purchase & I highly recommend it. Hope this has helped. Take care & GOD Bless!

Buy Fom Amazon Now

Monday, December 2, 2013

Reviews of Ultimate Pro Pinball 3-Pack

Ultimate Pro Pinball 3-Pack
Customer Ratings: 4.5 stars
Buy Now
The Pro Pinball games are the best you can get without having a full-sized table in your game room (which we do).

I loved these games when they were first released, and played them on Win95 and 98, but when XP came along, they were toast.

I was very happy to see that they had been re-released for XP.

Strangely, the first two games work just fine, but the newest in the series will not work on my computer. It installs, graphics are fine, but all keyboard entries are erratic and slow (I'm talking 10-20 seconds for response times!). The fix posted in the readme files, and the updates, didn't fix the problem for me, but may fix it for others.

It's a bummer, because the third game is my favorite however, I'll live with just the other two.

It's still worthy but frustrating to pay for something and not be able to play part of it!

Click Here For Most Helpful Customer Reviews >>

These pinball games in this pak are just like the real thing. You can even change the settings of the tables to your exact preferences, even the condition of the tables from worn to new and inbetween. Would like to see them make some more new ones for PC's!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

Best Deals for Ultimate Pro Pinball 3-Pack

Will only work with outdated Windows systems. An old and obsolete format for newer computers. Duh. Don't even bother. Useless.

Honest reviews on Ultimate Pro Pinball 3-Pack

I LOVE LOVE LOVE these games! Not only are they MAD FUN to play (not to mention TOTALLY realistic), but the graphics, sound effects, voices (including the stuff they SAY!), AND MUSIC are all AWESOME! :) Of the 3 games, my faves are Fantastic Journey (AMAZINGLY fun!) and Timeshock (ALSO a blast, but also totally NERVE-WRACKING!!!). I've only played Big Race USA once fun, but no comparison to the other 2 (in my humble opinion). Pinball lovers, BUY THESE GAMES!!!

Find helpful customer reviews and review ratings for Ultimate Pro Pinball 3-Pack

I've played a lot of pinball the last 21 years and think this gets as close as it gets to the real top tables games. Seems the developers, Empire Interactive, spared no expense and the company and this set belong in the Pinball Hall of Fame a HUGE THANK YOU, Empire!!! Thanks to other fans, there are great strategy guides for Big Race and Timeshock . These play great on Windows Vista and 7 but you may need the patches (email me at jacobson_steel@yahoo.com if you can't find them online). The graphics are incredible even if you don't have a computer screen with a resolution of 1600x1200+ If you can't find a CD for sale, these are currently available for download at

Please post a note if you have access to a great Fantastic Journey guide or know of a great PC joystick for these.

Buy Fom Amazon Now

Best All Star Baseball 2003 Deals

All Star Baseball 2003
Customer Ratings: 3.5 stars
List Price: $24.95
Sale Price: $14.99
Today's Bonus: 40% Off
Buy Now

After being severely disappointed in World Series Baseball on the Dreamcast, I was pretty reluctant to shell out fifty bucks for the first generation of baseball games on the Xbox. If this describes how any of you are feeling, disregard it and buy this game ASAP.

All I can say is that ASB 2003 is the most realistic baseball game I have ever played on any system. Having played baseball all the way up to the Division I college level, I was always upset with the realism in most games. Games with 4 or 5 home runs every inning just don't happen!

First off, the batting interface is going to frustrate a lot of people, and you should be prepared for a lot of early strikeouts. If you want the arcade-style game where every hit is a monster home run, don't bother picking this one up. But, simply put, you're not supposed to know what pitch the pitcher is throwing, it kind of takes all the sport out of it. The addition of the easy batting feature is a nice way to get the timing down, but the game really rewards you when you turn it off. Trying to guess the pitches and their locations is exactly what you would do in a real game and it's about time it became such an integral part of a video game.

On the defensive side, the pitcher really has to move pitches around the strike zone to do well. You can't just blow everyone away with the fastball. Plus, I noticed that the strike zone isn't always the same....some umps call the outside corner a lot more, just like they do for Tom Glavine in the real world.

Fielding is excellent this time out, and it's a quantum leap ahead of the World Series Baseball franchise, though you can choose auto-fielding if you want. The assisted fielding option is another good starter method until you get used to the control scheme.

All in all, I see no reason not to give this game 5 stars. Granted, there are some AI issues (The computer has baserunning problems from time to time, and there are NO pickoff attempts by the computer on the easy difficulty levels), but they really don't affect the gameplay all that much. And, the gameplay is, in my mind, the true mark of whether or not a sports game is "good". Add that to the sheer beauty and realism of the player and stadium models, and you get one heck of a baseball game....at least until World Series Baseball comes out in May.

Click Here For Most Helpful Customer Reviews >>

I've owned the All-Star Baseball series since it first came out for the N64. I've continued to buy the new games and have loved it year after year. When I bought and X-Box, my first choice for a baseball game to buy was naturally All-Star Baseball 2003. The graphics were outstanding. Flawless fields and player models. The backgrounds and crowd were just mediocore though. Gameplay is overall pretty smooth, but there are several glitches. For instince, I hit a ball over the wall and it soared far over the OF's glove for a CATCH! And another time I slid into third base and was called out even though the 3B never even attempted to put a tag down. Expansion and franchise modes will keep you busy for hours. You will probably find yourself playing these modes more than any of the others. The developers focused this game mainly on franchise mode and didn't spend enough time on it's exhibition mode. You can't set the number of innings and you can't save exhibition rosters. It's create-a-player mode isn't available in exhibition mode and even in Franchise mode there are only 4 TOTAL faces to choose from for your player (no Latino or Japaneese). Little things like that can just ruin a great game. This a a game you should rent before you buy, even if you are a hardcore baseball gaming fan.

Best Deals for All Star Baseball 2003

This is a pretty good baseball release from Acclaim. Not as good as World Series Baseball 2K2 for Dreamcast. If you're on

a budget, I might advise waiting until a few more games get released to see which one is the best.

Pros

1. Good, but not great, graphics.

2. Nice franchise mode, even has an expansion alternative. Imagine the New Orleans Midnight playing in the Louisiana Superdome?

3. Keeps track of stats & generates end of season awards.

4. Fielder mobility and control is good.

5. Pitching control is good. You've got a good chance to get guys out if you mix up your pitches and locations.

Cons

1. Fielders make a lot more errors than in actual MLB games.

2. Hitting can be tricky. The cursor just doesn't move as

quickly as it needs to.

3. Franchise mode has a salary cap in points rather than dollars. Additionally, negotiating with a player doesn't happen it's take it or leave it.

4. There's a distinct lack of control when a game is just starting. There may be a way to change the lineup & pitcher, however in a week of playing...I still haven't figured it out!

Again, this is a pretty good game. I've had it for a week and I'm still not bored. However, this one clearly would have benefitted from a little more testing.

Honest reviews on All Star Baseball 2003

Graphics are pretty good. There are some artifacts, but I am on a 53" TV. Some of the artifacts are things like the players holding the ball on the outside of their glove when picking up a grounder or the detail image of the ball leaving the players hand is static, not dependent on where the player throws the ball. Even with these shortcomings, the graphics are nice. Some of the faces on the players look life-like. Jason Giambi (in NYY penstripes) looks great. The crowds have been scanned in also. So although I hate to see people sitting in the stands wearing Braves hats (especially when my Astros are playing someone like the Cubs, who would be wearing a Braves cap at that game?) at least Acclaim went far enough to make it look more real. Compared to the baseball games I have seen on the PS2 this is a superior graphic version.

Game play is pretty good. The controls are intuitive and offer a good range of play. You can know very little and still play a game with little effort. As you play more, you learn the finer points of drag bunts, widening lead-offs for runners, and superior batting. This game is not like most other console baseball games I have played meaning it's no homerun fever. I am pretty impressed with the pitching mechanics: choosing pitches and controlling them without the knowledge of the other player is a key to low scoring and good games (it's called "tension" Triple Play programmers please take note!) Acclaim's mechanics in this area are great; choose the pitch type and pick a location. During the windup you can then move the pitch in the zone via "ghost" mode: you can't see where you are exactly moving it, but neither can the batter. To give the pitcher a little more knowledge of how much he has moved the pitch, Acclaim has defaulted the vibration in the control pad to on. As you move the pitch out of the zone, the vibration increases; move it back in the zone it disappears. Greater distance outside the zone is a greater vibration. You can turn this feature off, but why? Set the pitch up way inside (vibration begins) and as you windup, move it a little into the zone (where the vibration suddenly stops.) Great idea, great execution. Batting is good too. The batters can "guess" what the pitcher is going to throw and if correct and if making contact, then the batter really gets a great hit. Guess wrong but hit the ball and you get things like broken bat singles (yes, the bat breaks and ball and bat are in play,) pop-ups and dribblers. You can also ignore guessing the pitch and focus on just hitting. You can control the angle of the bat: thus if you want a pop fly you can control that easily by pitching the bat angle. Need a grounder, pitch the bat the other way. This can help when you want a sacrifice fly to score a guy from 3rd or want to hit a screaming line drive down the 3rd base path. You also, as a batter, have two types of batting zones: a larger zone that encompasses the whole batting surface of the bat and a "sweet-spot" zone, which is smaller. Making contact in the sweet spot will generally produce a base hit; so with the stronger batters, like Helton, you might fly it out and with finesse batter like Ichiro, you might produce a line drive single. Controlling the players in the field is not yet my best skill; fortunately for me, ASB 2003 allows you to turn on some computer help. This puts the guys into general motion during a hit and allows a little easier novice play. There are also some cool features in controlling the players in the field: using the triggers will allow you to move both the infield and outfield to play depths. Have a guy on first? Move the infield to double play depth. Jeff bagwell up? Put on the "Bagwell Shift" and move the infield and outfield to an extreme right field shade. Barry Bonds up? Move those outfielders to deep, deep positions. You can adjust all this on the fly and it works well.

Outside of game play there are some pretty cool features in the ASB 2003. You can play Quick games, Exhibition games, and League games. There is also a batting practice session. During BP you can choose a left-handed batter who only throws four-seam fastballs, or you can choose a right-handed knuckballer. The choices are pretty deep in this area. You can also play Home Run Derby. Now here is the kicker: you can choose players from the "Legends of Cooperstown" collection. That means you could have Ernie Banks, Reggie Jackson, or Nolan Ryan on your side. Wow! I played Home Run derby last night and my national league team was as follows: Jeff Bagwell (Astro,) Lance Berkman (Astro,) Moises Alou (former Astro, now Cub,) and Joe Morgan (former Astro inducted into the Hall of Fame as a Red.) Joe Morgan is huge...and looks menacing. Acclaim has also taken a cue to put "players cards" into this game. As you accomplish stuff on the field you can earn points: retire the side and earn a single point (so unless you quit, you will eventually get a point each inning as you finish getting the other team out.) Retire the side with all strikeouts and get 5 points. Etc. These points accumulate and you can buy packs of Donnerus cards: each pack has 6 cards. You can trade them too, so I assume if you have a memory pack you could take them to other geeks' houses and trade away.

Overall, I think this is a pretty good game. I think I am going to get a lot of play out of it and at ... for ASB 2003, that's what you want.

Find helpful customer reviews and review ratings for All Star Baseball 2003

...Isn't that the best way to play multiplayer, so the other person can't see where your throwing the ball. It is also great that you are not always hitting cheap home runs.The hard batting system makes hitting a challenge just like in the big leagues.Who wants to hit a homer every at bat? how realistic is that.If you like home runs go to a home run derby.

I especially like the fact that there are broken bats in this game for the first time ever that I have seen. It just adds to the fantastic realism of this game.

I have heard people complaining about how the umpire does not shout out "strikes" or "balls". For one thing if you've ever been to a real baseball game the umpire does not shout out "ball". About the strikes I'm just not sure what could have happened.

Aside from that last fact if you buy this game you will be able to continually play unlike one reviewer said. This is a game with major league graphics and great fun with "hard to use at first controls".Overall this is a game that Acclaim may have hit a home run with.

Buy Fom Amazon Now