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OK, the game itself isn't that bad. Despite the cheesy graphics and goofy storyline, the music is actually OK.
My bad review is on the instrument peripherals.
The airstrike drums are completely frustrating and UNfun. They don't register hits half the time. You're not actually playing drums, you're striking the air with the drumsticks. The IR sensor has to be exactly aligned with the drum sensors and you have to "shake" it to get it to register the hit. It definitely does not feel like you're really playing drums. Do yourself a favor, use a Rock Band drum kit.
And then the "real guitar." It really is technically a real guitar, that you can use to play this game. But it's mostly a gimmick-don't expect to actually learn how to play guitar. This is a rhythm game just like guitar hero, except you're using a real guitar with strings instead of a plastic guitar with buttons.
The only addition is the option to play "power chords". The game uses a whopping TWO power chords-one uses two fingers and one uses one finger-and the fingering is exactly the same no matter where it's played on the fretboard. A monkey can learn how to do that.
Actually playing the song with the power chord option, I did not find to be very much fun either.
If you want to learn real guitar skills I suggest you get Rock Band 3 and buy the pro guitar peripheral.
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I don't know if I'd call this a review, but I created this simply because the only two other current reviews I think are a bit unfair. Before moving on, do NOT buy the band version/drum set. This is probably the worst idea for a rhythm game of all time. Hitting air? Really? I haven't tried, but supposedly you're able to use a GH or RB drum set. I also have not tried the singing portion, but I can't see how it could be any better or more lacking than the other popular franchises out there.Moving on to the guitar portion, the game opens up (WITH the six string guitar.) I am almost ashamed to say :P that I haven't even gone through the story mode (yet?). When I was playing this more, I kept doing Quick Play to up my difficulty level since Expert (Expert+ on drums) is nothing difficult on the other rhythm games out there. This being said, I'm only comfortable at the middle (3rd) difficulty with Chord mode activated. There are five difficulty levels also with the option of "Chord Mode."
Where this game excels is the element of challenge it brings as it takes some major time and practice. I can comfortably say that it would take at least months to get good scores on chord mode at the highest difficulty. There are more than two variations of "power chords" that one reviewer mentioned. An example of a note you would play (with Chord mode activated) is you with a finger on the 1st string for green and second finger on the 2nd string for red while you strum the 2nd and 3rd string simultaneously. This probably sounds a bit confusing, and it's even more so when playing. This is just challenging playing at a higher difficulty level while progressing through a song. A good note is that (at least I know of in Quick Play) you're not able to "Fail" a song where the song simply quits playing and you're forced to replay. Play bad...don't play at all...regardless you're able to complete the song without having to constantly retry like the less-recent rhythm titles.
With the combination of notes and chords, this also adds two other "colors" being utilized in play. The last color you expect on the guitar is orange which is true for a single note, but when you add chords into the picture you're forced to go even further right towards the head. This adds almost a second green and red (following to the right of orange). I have only played the songs that are unlocked by default without going through the story mode, but I am surprisingly happy with these. This game does not copy sings off of each other like the GH and RB songs. This game's soundtrack used its songs before RB/GH released them as DLC (downloadable content.) These are originals (not covers) and surprise you with how well they were selected.
The six string guitar can also be used for the Guitar Hero (GH) and Rock Band (RB) games as well which adds difficulty as finger positioning for notes is more spaced out. All in all, this game is cheap and is for people looking for a challenge or people looking for a feel of an actual guitar. This game won't teach you how to play, but will get you acquainted and a nice feel for if you ever were to move up and play the real deal. Buy this now low-priced game for a challenge and only if you're getting the six-string guitar as well. Thanks for reading my wall.
Best Deals for Power Gig: Rise of the SixString - Xbox 360 (Game Only)
I had been holding off on this game but I saw it on sale much cheaper somewhere else (sorry Amazon) so I picked it up. It's got some different songs than RB (Rock Band)/GH (Guitar Hero) so I figured I'd give it a whirl. And it said it was compatible with RB/GH controllers, so win-win right?Pros: some good songs not available on other games. Appears to have a storyline (so far feels a little like GH: warriors of rock).
Cons: gameplay isnt that great it's different from what I'm used to. hitting the notes is touchier so it's telling me I'm missing when I don't feel like i am notes are smaller so calibration is essential, and their calibration system is lacking.
BOTTOM LINE: if you are really into music games and have patience, or you know someone who hasn't gotten into RB/GH, then this may work if its cheap enough.
Honest reviews on Power Gig: Rise of the SixString - Xbox 360 (Game Only)
Save a couple of cool songs...The playability is horrible, the compatibility with guitars is annoying, the remainder of the songs suck...
Never again,,, just another disk for the shelf...
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