The battles in this game are fun and strategic. Your characters are placed on grid-like terrain, and it's your job to move them around and position them to be able to attack the enemy. The enemy is also on the same grid, opposite of you. The positions of which your characters are placed at the start of each battle are random, so it does require strategy on your part.
Another huge part of this game is golemn collecting. Think of it as a Pokemon-like collection experience. Many of these golemns have unique powers that will be of great help to you on your journey. Golemns that you can collect are different from normal enemies in that they actually show up visibly on your map, as opposed to the random battles you will enter into to fight normal monsters.
The story is the best part of the game. It starts out slow for the first few hours, and then after a certain event that happens to you in the game, it's full steam ahead.
The main character, Atsuma, is your average meatheaded student who doesn't quite pay attention in class. Throughout the game, his learning curve doesn't seem to improve too much. He's always the last character to figure out what is exactly happening around him. His arm is what ties this story together, as it is the source of a mysterious power. Throughout the game, more backstory about his arm will be revealed to you. At first you will be joined by two characters, Toya and Makoto. Toya is more like a mentor to Atsuma and takes him under his wing at the beginning of the game. Makoto is the game's over-the-top stereotypical gay guy. He's madly in love with Toya and claims himself to be the president of Toya's fan club. Makoto is the source of much of the game's great comic relief for the first few hours of gameplay.
Later in the game, you'll be joined by Karin, Raigar, and Yuki. Karin is a headstrong woman who is part of a group called the "resistance movement". Raigar is Karin's personal bodyguard, who reveals himself to be freakishly strong. When you first meet him, he doesn't talk much, but he'll open up as the game progresses. Yuki is a selfish little girl who's main goal in life is to become the most famous golemn hunter that ever lived. She's also the source of alot of the game's funny dialog as the game goes on, because she has something to say about everything.
Speaking of the dialog, it's suprisingly fresh and natural. It never tries too hard to be funny, and in return you'll find yourself laughing aloud many times throughout the game.
I would love to reveal more of the story to you, but since it's the greatest part of the game, you'll have to get it and see it for yourself. Overall, Enchanted Arms is an enjoyable experience that has a good few fun sidequests to enjoy along with it's main storyline, which should keep you busy for many hours. I'd personally suggest this game to anyone who likes turn based-style battles or anyone who enjoys a fulfilling RPG story.
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This is a very solid RPG that has a very similar gameplay and feel to Final Fantasy. IT is definitely worth playing for people who enjoy RPG's. One thing I want to make clear -if you do decide to purchase this game, give it 3 or 4 hours of gameplay before putting it down. It is slow moving at first, but starts to get interesting around the 3-hour marker and gets all the way until the end. So please enjoy.Best Deals for Enchanted Arms With Comic -Xbox 360
Fabntastic Game Idea the videos are impressive. This game has some fans in the USA, and it deserves them. What you do is the good old solid RPG stuff talk to people, fight bad guys, become part of an epic story, etc.The graphics are up to next gen standards and the play is fast and furious when the fighting starts!
Great RPG for the 360 I hope there's more!
Honest reviews on Enchanted Arms With Comic -Xbox 360
This game is nothing special. Its a mediocre RPG, which does nothing to stand out in an overcrowded room full of RPGs.Ok, thats not entirely true. It does stand out in a few ways.
First, your main character may be the DUMBEST and most mentally inept main character ever. As I sat through the dialouge listening to his comments and questions, I couldnt help but wonder how he remembered to breath without someone stapling a note to his forehead reminding him to do so. His competence and observation skills can be accurately compared to a blind drunken monkey with ADHD.
Second, the VOICE ACTING. UGH. Now, the combat voice overs are just fine, as the characters yell out their various elements, attacks, or thank one another for blocking damage for them. However the voice acting for scenes and dialouge is EXCRUCIATING! Everything sounds so painfully forced. The dialouge itself is pretty aweful in that it repeats itself OVER AND OVER! For example, the game may tell you your next goal is inside that cave 30 ft away, as your camera focuses in on it. And by tell you, I mean bombard you with disasterous voice acting untill your willing to do whatever they ask if only they'll make the pain stop. Its clear where you need to go, but after walking over to it, the game will stop and play a nearly identical scene, complete with horrid voice acting, telling you that now you actually need to go INSIDE the cave. INSIDE the cave? What an idea! And here I was planning to LOITER AROUND OUTSIDE IT FOR 3 HOURS. Although, based on the dialouge thats about all your main character is smart enough to do on his own anyway, so its probably a good thing he has a slew of self-proclaimed tour guides following him around.
The combat system, while actually somewhat fun at first, is TERRIBLY unbalanced. Most of the time, battles about as evenly matched as a rabid lion in the ring with a one legged chicken. In normal fights, and about half the boss battles, your party is the rabid lion. In the other 50% of boss fights, however, you become the chicken, as the boss mercilessly and horribly violates your party before you get your first turn. And you cant resurect your party members mid-fight either. The game TRICKS you into THINKING you can, but this is a misconception. Any attempts to resurect a party member in any fight that they could concievably die during, will simply result in them being almost INSTANTLY re-ganked before they can even get a turn. This creates a vicious cycle of resurecting on your turn and your character dying on the enemies turn untill eventually you run out of VP and EP (vitality and ether/magic).
Worse still, is the grid movement system. Its as if at the begining of every fight, your enemy draws a line in the dirt and tells you, your not allowed to cross it, and your character being too mind-numbingly stupid to protest, just blindly follows this rule. Essentially the battle area looks more like a dodgeball court then a warzone, as you hurl attacks across the center line at your opponents on the other side. Did I mention your main characters good attacks are all short range, meaning both he and the target have to be standing next to the center line? And that nearly every enemy in the game after the first 30 mins or so, refuses to do anything except stand in the very back on their side of the court and hurl long range attacks at you?
How about the "rock paper scissors" sounding element system? See, in this game water beats fire, but then again fire also beats water. And every opposing element works this way, so as soon as you realize this, it suddenly stops being about strategy and starts becoming about whos rock is bigger.
And lets not forget the cover system. This is where you can place one character in front of the other, so the character behind suffers less damage from certain area attacks. It sounds great, untill you realize that in every fight where this might actually matter, the opponent COMPLETELY ignores this rule, and rapes both characters in one attack just for being close together. On the other hand, bosses can use this against YOU. Theres even a few bosses that hides in the far corner of their side of the dodgeball court, and place respawning enemies in front, meanwhile hitting your entire party for large damage every turn. Hiding in that far corner means your characters need to cluster together in the front corner of your side JUST so HALF of them can attack, meaning your tightly grouped when those respawning enemies decide to attack with their area moves.
Finally, theres comboing. Comboing is where you decide that one rabid lion isnt enough to thoroughly maul that defenseless chicken, so you call your 3 buddies over for a gang bang. This only really sees use in boss battles, and late game fights. Normal enemies CAN do combos too, but almost never get the chance. However, certain bosses can, and coincidently enough, also seem to delight in tempting you into hurling your xbox controller through the TV screen out of frustration. If you see an enemy begin a combo, you can accurately calculate your odds of survival by pausing the game and fliping a coin. Heads: your whole party dies. Tails: one party member survives long enough for you to make a futile attempt to resurect your teamates before sharing their fate.
Perhaps the only half decent element of the game could be the story itself. While hardly original (main character has a mysterious power, that he must discover more about as he progresses in the game which he will ultimately use to save the world) its not poorly done.
The characters, however, make up for the game almost havign a decent story. In short, your main characters a bumbling idiot, your other 3 permanent members are annoying, and the only decent and likable character in the game leaves your party after the first 15 mins of the game, and never rejoins. Also, and half naked homosexual follows you around for the better part of the game, and your main character cant recognize its one of his fellow students and best friends, because he wears sunglasses, a different color jacket, and changes his accent.
In conclusion, the experience of this game can be simulated by having your spleen removed while simaltaneously hitting your hand with a sledgehammer. If your a masochist with some free time and 20 dollars to spare this game is for you. For all others, do yourself a favor and buy Lost Oddesy instead.
Find helpful customer reviews and review ratings for Enchanted Arms With Comic -Xbox 360
Originally, the only reason I bought this game was for Raikoh from Otogi, I didn't really expect anything much from this than that. Once I started playing though, I soon forgot about Raikoh entirely. In my opinion, this game has a great story that gets you hooked right away. The characters all have their part in this game, you get to see into all their pasts as well as get a feel for what each character's personality is like. Yuki, although she has an annoying voice, ended up being my favorite character.The gameplay is really enjoyable too. Though I must admit I prefer the Active Time Bar offered in Square games, this game has its own features to it that make an interesting turn base game. The game works on VP(vitality ponts), every time you start a match, as long as you have VP, you'll have full HP and EP(ether points, similar to MP, except EP is consumed for every move made). If you finish a match in the first round, no VP is drained, but the longer a match progresses, more and more VP drains, especially if you faint. Once you have no VP for any character, that character starts with 1 HP and 1 EP. So they're still usable, you just have to heal them. In combat, you work with a team of 4, which you can customize with over a hundred characters. This game works where one side attacks, then the other. Your team is on a grid, you choose one player at a time, move them to where you can, select your attack, repeat. Once you have selected your moves, all your players go, then the opponents. While your team is performing their moves, the game does neat little camera sequences that make it less boring. In longer fights you may run out of EP, no problem. Simply let that character sit off to the side and it will refill gradually, or use an item. One last thing, there is also the EX gauge the fills up and allows you to do deadly specials and an Combination gauge that when full, if you and a teammate attack the same opponent, it does severe damage.
I had gotten this at first without the manga and re-bought again for like 5 bucks in a bargain bin for the book alone. The manga is pretty good, it's a prequel to the game that actually explains a few things that happened. Now though I want them to actually make a series of mangas for this game because I bet they'd be pretty awesome, especially that they'd be able to do alot more detailed scenes of Atsuma fighting.
So for those who enjoy neat turn based games that have not only a gripping story but great characters as well, this game is for you. And anyone else who wants this game for Raikoh, I'll warn that he is at pretty well the end of the game, which is like 50 hours in by the way, and if you are strong enough to unlock him, you could easily beat the game already then. Also, even though he looks awesome, he isn't that great. His one attack that seems to be a selling point is rivaled by Yuki's sniper shot, because instead of just cutting their HP in half, it brings it down to critical and it is long range.
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