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After an exhaustive search for this title I suppose it was silly of me not to look at Amazon.com first thing. When it arrived I was on Cloud Nine. See, I'm a huge Douglas Adams fan and have acquired as many of his works as possible. And I heard that this was supposed to be a game unlike any other so I knew I had to have it. And they were right. Unlike any other.The story is that a huge and luxurious space-liner has crash-landed in your house and it is up to you to fix it. See, the ship has lost its mind and bits of it are scattered all around the ship. it's up to you to find all the bits of Titania, the ships personality, it's spirit if you will, to get yourself home to Earth.
You do this by navigating through the rooms and interacting with robots and things around you. Your first challenge is to upgrade from third to second class, and to do this you must talk to the Deskbot. Type in a simple sentence like "Can I have a free upgrade?" and just like magic, she will say "No."
The graphics are beautiful, done by Academy Award winners. The challenges are difficult, but not too difficult that you couldn't solve them by yourself if you had thirty or forty years to spend on this game and this game alone. Douglas Adams himself appears as the voice of the Suc-U-Bus (a system that transports things throughout the ship) and his face appears as that of Leovinus, the man who designed the ship. The cast also includes a brief, uncredited cameo by John Cleese as an annoying bomb and perhaps the most memorable performance of fellow Python alum Terry Jones' entire career: As a parrot.
Hearing Jones squawk, "Ooh, look who it is! The bringer of chickens, I DON'T think!" is worth the price of the game alone.
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I've heard it said elsewhere that "those with a logical mind will hate this game, since it's based on the skewed logic and warped humour of Douglas Adams".I have a logical mind, but also enjoy Adams' humour. The difficulty comes with meeting the two of them together in a computer game, where you have to think like he does to solve some of the problems. If you ever wanted to know what it might feel like to be a character in an Adams novel, here's your chance. The surrealistic nature of some of the puzzles in this game made them extremely difficult, and I did resort to a walkthrough frequently.
It didn't help that I think there are several story-related glitches in the game. There are a couple of places where you can find yourself stuck that is, if you do a certain thing before taking adequate notes, or solve puzzle A before puzzle B, you can find yourself unable to solve a subsequent puzzle. This was extremely annoying because sometimes I would know what I needed to do but be unable to do it. In a couple of places this required me to restart the game from a very early save. There were also several puzzles where there were several obvious possible ways of obtaining an item but the game required you to find only one, much more obscure way always an annoyance of mine in adventure games.
The system whereby you type what you want to say to the various 'bots on the ship harks back to the old text-based adventures, rather than the more usual dialogue trees that we see nowadays in adventure game. It will also remind you of how annoying these can be you can be saying the right thing but in the wrong way and the game will not respond. Also, to obtain several key items you have to call in one of the 'bots to get it for you, even though the 'bot isn't normally seen in that area.
The game is non-linear. Without spoiling too much, the aim is to collect a number of items scattered throughout the ship in order to regain control of its central intelligence unit and be able to pilot yourself home. Most of these can be collected in any order so if one puzzle is causing you grief you can work on another. Note that some locations around the ship have multiple uses and play a role in more than one puzzle.
The graphics look pretty good slightly dated now but still quite lush. The voice acting is good (including Adams himself, and Monty Pythons Terry Jones & John Cleese) and although some speeches go on for a long time you can usually skip listening to the whole speech, and the full text appears in a dialogue window.
The version of the game I played came on 3 CDs in a jewel case, although the game installs fully onto your hard drive. There was no manual, although I understand the initial packaging came with a manual that described some of the controls and the original box had a diagram on it that helps solve one of the puzzles (although the same image can be found hidden in the game).
I found it fun to walk around another Adams-designed starship, but at the same time frustrating to have to apply Adams-style absurdist logic to solve a lot of the puzzles.
Honest reviews on Starship Titanic - PC
There is a less drastic way of getting the videos to work under service pack 2.Simply get a copy of iccvid.dll from XP Service Pack 1 (Often on the original windows disk, it just needs uncompressing) and drop it into the games root directory (The same directory as ST.exe is in).
This means you do not have to mess around with windows system DLLs. The game checks the current directory when it loads up before it checks the system32 directory for the file, hence it loads the SP1 version for the game, and all your other programs use the safer SP2 version.
Hope this helps.
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