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There's too many glowing/bad reviews from people that only played the demo and reviews that...aren't even reviews but just a paragraph of praise or hate.
I'll try my best to help out any potential buyers.
It would take all the room on the page to go into detail about all the gameplay changes but basically, if you've ever played Gears of War, the gameplay is very similar to it.
Pros:
You can change your characters handedness on the fly. Don't like having to play as Helena on the right side of the screen? Just press RS and she'll switch to the left side.
Dark atmosphere. Even though it isn't scary they at least tried.
Smooth controls.
Inventory is better to accommodate the action. You just use Up/Down on the d-pad to switch weapons and Left/Right to switch items. You have little restrictions now except you can't swap items with your partner.
The skill system is nice. You can pick up skill points that drop from enemies and customize your character however you'd like upon meeting the requirements for the skills to unlock. There's skills that increase gun power, reload speed, melee power, recoil, accuracy, skills to not have to rely on your partner, increased ammo pickups, etc.
Cons:
Melee feels overpowered. Why waste tons of ammo on a zombie when you can just beat them up?
Zombies are back... but now they're faster, carry weapons like bottles and guns, and they're only in Leon's campaign. The majority of the enemies are J'avo, which are like soldiers that are half dead, smarter, and carry guns. The rest are your typical BOW monsters.
A lot of Quick Time Events and even some cheap deaths.
Turning off Waypoints turns off your HUD. This may be patched.
You can only restore one block of health at a time per pill. Any herbs you find have to be mixed to make more pills. It can be annoying in a heated fight.
Scripted events and lots of setpieces. You can no longer shoot zombies laying or sitting still like in the older games. You have to wait for an event to happen before you can harm them.
Pro/Con
There's 4 campaigns and 4 hours worth of cutscenes. Each campaign is around 5 hours long.
Chris' campaign is very action heavy and is like a constant warzone (Well he IS in the military now...), Jake's has just as much action, and Leon's campaign tries to be more atmospheric but it doesn't take long for the action to ramp up.
The 4th campaign is unlockable after finishing those 3. I won't spoil it for anyone reading.
Some people may like that this game is a lot longer than previous ones. I personally felt it dragged on because the gameplay is much faster paced and there was a lot of QTEs.
Too much action. Think of all the enemies in mercenaries mode in RE 5 + enemies shooting at you and you have this. Some people like it, some don't.
Final:
Honestly, I think this is what Resident Evil Operation Raccoon City should have been.
I love the classic Resident Evils more but still enjoyed RE 4, 5, and 3ds exclusive Revelations. This latest one is just too much of a change for me. It feels like it tries to appeal to everyone but doesn't quite accomplish it.
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BOTTOM LINE:I wanted to like this game. I've been putting in the time to play it and replay it analyze it for its parts and get a feel for it on the whole. At the end of the day, I'm disappointed. The game feels, in one word, unpolished. In this review, I will quickly compare RE6 to some of its prequels, to provide a jumping off point for readers. I won't talk about everything I've noticed, this is just a quick summation of my impressions.
COMPARISON RE4:
I think RE4 was the greatest evolution of the series: it tells a compelling story, it was fun to play, and it felt fair. I completed RE4 on the Wii, and I think nothing can compare to the wii-remote for aiming, except maybe a light gun. Truly being able to aim quickly, without finessing a thumbstick was natural, the quicktime events (QTEs) were SO COOL, the graphics were good, the art style was good, the new weapons upgrade and inventory system was well implemented and motivating, and Leon just felt bad-ass to play. RE4 was difficult at times, but it was fair, and I never felt cheated when I died. With RE6, I am constantly feeling cheated, such as when a melee QTE overrides a situational QTE, causing my death. Moreover, the sequence of events in RE6 feel completely forced, like I am being herded nonsensically and unemotionally from one "cool" setting to the next. As one example, in Leon's campaign, it just seems silly that the bus I fought to get on at the end of Chapter 1 just randomly gets in an accident and everyone dies at the beginning of chapter 2, such that I end up in a cemetery for the beginning of the next level (uninjured by the bus crash and explosion).
COMPARISON RE5:
RE5 had a different feel than all the past games, because it was more action-oriented. I am okay with this, because it was necessary for the story that CAPCOM wanted to tell. The story was not as good as RE4, and the gameplay was not a giant step forward in the series. Still, I thought it perfected the evolution begun in RE4, and the implementation of co-op play was perfect. I played the entire game through with a friend, and that made RE5 more fun than RE4 in my eyes. The shop system, the huge variety of guns, and the importance of upgrades truly added a level of replayability that kept me going back to RE5 long after I beat it. Removing the inventory system in RE6 seems illogical to me. The new inventory system is not an improvement; it is more difficult to organize and customize for quick access. Removing the ability to customize guns or buy new guns is also a step back in the series for me one of my favorite things about RE5 was the excitement I felt in finding a more powerful shotgun or debating between carrying a handgun that was more powerful or could carry more ammunition. I think most gamers love personalization, and RE6 did away with what made MY playthrough of RE5 all MINE. To be fair, RE6 does co-op well, and the multiple person boss fights is really cool.
RE6 Complete Impressions:
My sense is that RE6 would have been better if CAPCOM had taken an extra few months to fine tune it.
It released early (why?) even though I think most fans would have been happy to wait.
It sacrificed personalization for a new inventory and skill system (why?) that is less fun, less intuitive, and promotes less replayability.
It eschewed slow, logical, natural story progression in favor of stream-lined action and big set pieces (why?) when this is not the type of game RE fans grew to love.
It opted for new and shiny (new characters, new inventory menu, new healing system, new skill system) over tried, true, and loved (why is there no mention of Jill or Sheva, where is my grid inventory, why don't my herbs spray, and why can't I customize my guns).
It chose quantity (of playing time, explosions, scare-moments) over quality of the experience (remember feeling like you were in Leon or Claire's shoes in RE2, just trying to find more ammo and just trying to survive).
In the end, I think RE6 chose marketability over polish, style, and its own legacy.
That's too bad CAPCOM. I really wanted to like this game. Instead, I'm left feeling frustrated and upset. I'll feel even worse when CAPCOM decides to bleed its fans dry by releasing DLC with Jill or Claire in it, when they should have been in the game to begin with (don't be surprised when they do CAPCOM made too much money off of Lost in Nightmares and Desperate Escape).
Best Deals for Resident Evil 6
I loved all the RE games. Especially RE5. I got every achievement in that game and loved everything it had to offer. The controls were better than most other RE games. How do you guys (capcom) screw up after that?!? There's so many reviews, but I just wanted to add to the list for the overall rating of the game to what I thought was a fair rating, at 3 stars, giving them the benefit of the doubt that they tried hard to make a good game. It gets 3 stars because any new game can be fine while you get used to it, but overall I give it 2 because I'd never play it in the future. It's ok now, but not one I'd ever consider buying at new/full price. So many pro's and con reviews but I'll delve into the same real quick.Pros good graphics, skill upgrades (may be a con actually, I just want to be able to upgrade my guns, etc. almost too much to choose from/upgrade. which makes your character suck to begin with) Pretty good story, but also a con...WAY too many cutscenes for the story that we've seen all too many times.
Cons controls and camera angle are my biggest gripe here. Oh my gosh it's annoying. Like some other people said, and not just reviewers, but friends of mine agree with me that it almost GIVES YOU A HEADACHE just to play this damn game. They tried to execute a gears of war feel, but they failed, miserably. And when I wanted to pause the game and try to fix any of these problems I was having, you can't. Only an in-game settings menu. I'll be getting mauled by an invisible snake and wanted to pause it to adjust the camera angles and you can't. They tried to make new zombies, like a half grasshopper/half zombie...but they're still just stupid looking. Not scary at all. I don't know.. the monsters, besides the big troll boss type thing are all just stupid looking, not scary and played out. I think Dead Space took over the horror/survival genre perfectly. I keep wishing I was playing Dead Space 6 instead of RE6. I know I'm going to get a lot of hating comments about "then go play Dead Space then!" But I'm not a fanboy. I'm a weapons enthusiast that still regularly games and this just wasn't what I expected, and the bad outweighs the good, especially for the price that a new game costs. I'd rather return this to redbox and play Dishonored.
Sum it up--it looks great, they clearly tried hard but they must think graphics and spectacle will stand in for gameplay and overall fun factor. Too many cutscenes and having to open doors with your partner every damn minute. It's so obnoxious. If you're looking for a review to help you out in a decision on the game, rate my review. If you're a fanboy and you LOVED the game and can't stand the IDEA of someone not being 100% all for it, just keep playing the game stop reading my review. Thanks for reading and have yourself a great day!
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