Monday, October 6, 2014

Buy Mega Man Maverick Hunter X - Sony PSP

Mega Man Maverick Hunter X - Sony PSP
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.99
Today's Bonus: 25% Off
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The Mega Man X Collection was fantastic. It was a port, of course, but not a bad port. Now for the PSP we receive Maverick Hunter X which is nothing more than a recreation of a Super Nintendo classic. However, it is a fantastic recreation!

In 1993 CAPCOM began the Mega Man X series, which was a more action packed beefed up version of the original Mega Man games. The series takes place in the year 21XX, about one-hundred years after the original series. A band of renegade reploids known as Mavericks are waging war with humans, and they're being led by an evil reploid (and former hunter) named Sigma. It is up to Mega Man X to lead the band of Maverick Hunters against these mavericks.

To the veterans of the original 1993 classic on the SNES, the gameplay is virtually the same. In some areas it feel too familiar as the level layouts and enemy placements and patterns are about the same. This isn't such a bad thing, of course, if you enjoyed the original game. Like most every other Mega Man game, you'll choose a level and work your way to the boss and then collect his weapon.

Bosses typically use the same pattern they did in the original. They might alter them a little, but not so much that they don't seem familiar.

The 3D graphics are incredible. The enemies, backgrounds, platforms, everything from the loveable SNES version is there, only completely rendered in 3D. You'll recognize all the foes and all the levels. It's beautiful and perfect for a handheld such as the PSP.

The music is a mixed bag It's remixed from the SNES version, but you'll either like it or hate it. Some tracks sound really good, others really don't. The ones that sound good you'll love, but the ones that don't will definitely show.

A few differences are in place. If you remember where the location of the capsules were, you might as well forget them. Capsules are--for those who are new to the series--what will give X his power ups for his legs, X-Buster, helmet and body armor. They're not in the same location as the SNES. The capsules are located in different levels, and some of the power ups you'll have to have.

A game like Maverick Hunter X isn't very long at all. Luckily, there are a few extras that are worthwhile. The story is now told in Anime cutscenes. After completing the game you'll be able to view a half-hour cutscene that gives lots of backstory to the series. Likewise, after completing the game you'll be able to play as Vile! Vile is known as one of X's adversaries, but you'll be able to play as him here. He's got some pretty cool things he can do being that he's got weapons everywhere.

However, there will be times upon playing this game where those who were practically in love with the original will probably want to boot up the old SNES original. I say go for it, to compare. It'll help you appreciate just how beautiful this game is.

This is a remake of a game done right. The way it's done is absolutely perfect and something any Mega Man X fan should invest in. Yes, it is worthwhile. Sometimes even better than the SNES original.

The Good

+Remake of one the greatest 2D side-scrollers of all time

+The gameplay is still remarkable

+It look gorgeous

+There is a lot more story told

+Neat extras

The Bad

-Some of the music isn't great

For Hardcore Fans... definitely!

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I LOVE MegaMan (RockMan, actually). I bought this game expecting the story from the original SNES to still be there, just with more. What I got what a bit of a mixed bag. Good, bad, and...pretty. I'll explain in detail--

The good is that 90% of the game play is still there from the first. A few bosses, such as Spark Mandrill, have a new attack(s). Maps are about 80% the same, with a few differences, such as Capsule relocations, and major overhauls, especially in the Sigma Stages. It has a few anime cut scenes (the real 30 minute movie comes after you beat the game once), and some voices, which I hear over 14 characters voiced by just 5 actors...hm. Though greatly portrayed, X's voice gets annoying after the first 10 times of using his special weapons, as he calls it out nearly EVERY time. Despite this, the voice acting QUALITY is definetely there, and I can't think of any sub-par voice work (except I really wish the same actor from X8 did Dr. Light in this one). Vile Mode is something new to me, and I've only gone over it once, but it's a nice addition. It also comes with a demo of MegaMan Powered Up!

The Bad: The story has changed from MegaMan X1!! Sure, the premise is still there, but there are a lot of little things that happen in this game that completely compromise the future X games' story. I won't go into full detail, but I suppose my recommendation is to play the game with an open mind if you're familiar with anything before MegaMan X4. The energy bar has been reworked, and seems MUCH smaller than what I'm used to. Maybe it's just me, but it seems the charge takes a little bit longer. Other little annoyances that peeved me included suddenly-discarded power ups. Yeah, that little shooting thing you just destroyed left you an energy morsel, but when it dropped 4 pixels away from the screen, it disappeared!! I consider this more like an in-game flaw, but SOMEONE at Capcom should have done something about it...

The...pretty? Graphics, of course! The characters move very fluently, with bright, exuberant colors, and are very true to their 16-bit counterparts. The maps are also very nicely drawn, and also do the atmosphere justice, OVER the SNES one. The anime seems a bit outdated, however. There are some scenes that remind me of the slight cherub-like face of classic MegaMan yesteryear. One of my main reasons for getting this game was for the music, and it hasn't disappointed me. Well, maybe alittle. Zero's speech "theme" is played, but only for a few seconds!! The music is very nicely done, similar to X7 and Command Mission, and nearly all the themes can be identified if you've got a keen ear from X1. (On a side note, unlike the original, there is no Sound Test...at least, not that I've discovered yet)

In conclusion, it's a pretty decent game. However I will always support the SNES version, since it's story was told, and comes, first. I think with this game, Capcom proved you can improve, but not beat an original.

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Capcom really did an outstanding job with this release. It features the same classic gameplay of the original and they do the original justice by enhancing the game without destroying the gameplay that makes the original such a Classic. Hardcore fans may dissaprove of the story changes but this is why in the opening sequence Capcom notes that this game is, "Based on Mega Man X" therefore they are asking the fans for permission to retell the story from the beginning and improving it with better dialog and plot developments and interplay between X and the bosses.

I played the original for a few hours from the Playstation 2's outstanding Mega Man X Collection and right after playing the original I jammed on my PSP so I could see the differences from a fresh perspective. The level changes are many and mostly minor and moving the Dr. Light capsules as well as some energy and heart tanks around made the game more challenging for those who have memorized the maps of the original. The delay in powering up the buster reported by earlier reviews was nonexistent or so minor a change I really did not notice.

As a fan of the original since the days of the SNES I was not dissapointed one bit.

Honest reviews on Mega Man Maverick Hunter X - Sony PSP

This game is great for younger children and early teens. My daughter loves to play it and she recommends to other children.

Find helpful customer reviews and review ratings for Mega Man Maverick Hunter X - Sony PSP

This game is a really good remake of the very first Mega Man X game, with an extra treat Vile mode!

However, some of the armor capsules were moved to make things more interesting, and it tends to up the difficulty a little bit, which is not a bad thing. The biggest update to the game is the inclusion of Vile mode, which allows the player to take control of X's long time rival and borderline maverick, Vile (hence the name). Oddly enough, a Zero mode was not included. All in game dialogue is done with voice actors, which is a nice touch, and if you've played X8 or Command Mission, you'll recognize many of them.

X controls nearly exactly the same way he did in the first game, though it seems harder to obtain the hadouken in this version I kept hitting the birds, making me retry the section more than seemed reasonable.

Possibly my favorite part is Vile mode. At first, the difficulty feels extremely high, but by the end of the game, Vile seems overpowered (which is not a bad thing!). Vile does not receive upgrade capsules the way X does. Instead, he gets a speed upgrade and an armor upgrade by defeating two particular bosses. The difficulty level really seems to drop after the speed upgrade is acquired. Vile also must choose three weapons to take into a mission before he begins, and cannot change these until he returns to base. There are three weapon classes: Hand, Shoulder, and Knee, each of which have around fifteen variants, so you can customize Vile to your liking and play style. There's only one downside to Vile mode it's a little short. On normal difficulty, the final battle falls just short of epic, due to Vile being slightly overpowered. All the upgrades are scattered around yet some more from X mode, making it more fun and rewarding to go exploring. Vile also has his own stage music, which plays during almost every single level. It's a nice, aggressive tune, which fits Vile's personality perfectly and doesn't get old too quickly.

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