Thursday, August 28, 2014

Cheap Tom Clancy's Splinter Cell Pandora Tomorrow - Xbox

Tom Clancy's Splinter Cell Pandora Tomorrow - Xbox
Customer Ratings: 4.5 stars
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Now -thisis a game that can give Metal Gear Solid a run for its money. Both of Pandora Tomorrow's single or multiplayer modes are amazing by themselves, and taken together this game is one of the best -everin this generation, on any console. Stop reading and buy it!

SINGLE PLAYER:

The cutscenes are better than Rainbow Six 3, and the missions are SOOOO cool. Wait until you see Sam crawling under a train going 120 mph, or infiltrate a guerrilla camp in the jungle during broad daylight. There aren't any generic alleys like in the first game, ALL of the missions take place in exotic locations like Jerusalem or Indonesia. The plot has some cool twists that I won't give away, but they even managed to work the multiplayer mode into the plot. Graphics are such a huge improvement, the whole games looks like some high-budget James Bond movie. The production values are astronomical. Other observations:

-Controls are tigher, gadgets are easier to access when you need them.

-You actually have a use for Sam's cool acrobatic moves in this game.

-Plenty of ways to approach any situation. Nothing is linear, play the way you want.

-Lighting is more useful, you can visual tell what places will or won't hide you.

-A quick flash of the stealth meter tells you if a body is in a good hiding spot.

MULTIPLAYER:

One-of-a-Kind. Four players max. Spies vs. Mercenaries, each team has radically different strengths & weaknesses that play off each other very well. Mercs can use the inplace security systems and set their own traps, plus they are armed to the teeth, but they are blind compared to the spies; Spies hide in the ceilings and air ducts, places the mercs can't go, and have lots of diversion gear from the single player game, but they are physically weak. The emphasis is on stealth and outwitting your opponent, not action. There are lots of environmental details you can use to your advantage. Some other observations:

-Two-on-a-team makes for very close, intense teamwork. Best game to make friends with.

-Spies play in 3rd-person, Mercs in 1st person. It's not a gimmick, it's an inspiration, and it works perfectly.

-Huge maps give you that scary "somethings out there" feeling, a la "Predator"

-Lots of variety on each map because they are so large and complex.

-You need 1 game/Xbox/TV per player. No split screen.

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Lets face it the first Splinter cell was a third person romp that proved to be the best stealth game in its genre. When i got the first game i played it non stop and before long it was over. For some reason i've never went back to it. It hasn't drawn me in again like it did the first time. When i heard about SC:PT i had mixed views expecting without doubt a MGS type sequel, (very dissapointing in other words), although the more i found out about it the more i was impressed. Firstly theres the new abilities such as moving side to side while doing the splits and jumping(higher) from the splits position. This was one of the coolest things about the first game but did'nt really have very much potential as the levels were not constructed with this in mind. However in PT the levels are a lot more diverse, meaning you may be able to use this to get to a higher vantage point over the enemy such as a ledge (about two stories high), giving you a more non-linear path. Another cool move is hanging from pipes. You can do this in the original splinter cell. But now you can let go with your hands and be hanging upside down meaning you can target enemies better. The new weapons include booby traps such as trip wires which you can employ to lose that annoying guard! Theres also motion sensors and a few new grenades. While the singleplayer will be great, there will also be multiplayer which will be an extra appeal for anyone not wanting to spend their hard earned cash. In MP you can control either the spies or the guards, there are three types of game mode For the spies it usually involves retrieving or destroying certain objects and obviously the guards job is to stop them. Basically the spies are the same Sam Fisher you play in the game, whereas the guards are all-new playable characters (in MP only)in the game and use a first person view. Spies can have (like Sam) night and thermal vision whereas the guards have electronic tracking vision (meaning they can track electronic devices used by spies) and motion tracking vision meaning they can track any movement in air turbulence you have to see it to believe it, The Movement tracking vision uses a red screen similar to the (bad) Thermal vision in MGS. Suddenly a small square can be seen on the screen focusing onto an object (ala Terminator). Inside the square theres the normal colour. The squares getting bigger and bigger and then the figure takes shape and you realise its a spy darting towards you at speed of light. Its all so smooth and extremly satisfying to watch.The Multiplayer aspect should be enough to keep Live players up until the early hours and warrant buying the Xbox version as the Ps2 version isn't due to July and will look like a Nes compared to the Xbox lighting and effects as well as draw distance anyhow, if you like the first game and crave somemore, or are looking for a stealth/action game keep your eyes peeled for this. This is the definitive stealth game for any system and no xbox owner can go without it.

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Sam Fisher is back in the suspenseful sequel Pandora Tomorrow. Improved maneuverability and options are only slightly marred by the modification of the original game engine. Overall, I'm rating this one 3.75 stars. If you enjoyed the original, odds are you will love this game (as I do), but with some qualms. I played it on Normal difficulty, and beat it within about 12 hours (total) playing time.

As another reviewer previously noted, the departure of the Montreal team detracts from the originality and continuity of the original Splinter Cell. The story arc is fairly broad and impressive in its scope, yet does not connect together as well as the original. There are a few grammatical errors in the HUD display--which leads me to believe this game was somewhat rushed into the pressing stage. Also, the sense of immediacy is lost except for the final mission in LAX--which is one of the most intense levels of any game I have ever played.

New maneuvers include the Swat turn, which allows Sam to deftly and silently maneuver between doorways and windows without being detected. This is an amazing feature that helps you on more than one occassion. The jump/split is back with a slight modification for narrower spaces. All in all, the stealth system has been improved quite well. However, you lose the option of switching your rifle into single-shot mode when you're not sniping, this annoyed me.

Michael Ironside is back as Sam, and overall the voice talent is pretty darn good. Sound effects are excellent. A few places feel as if the actors were working with lackluster copy and making up for the writer's mistakes.

The shadow engine has been improved and the interactive environments are well rendered. The game looks just as beautiful as the original and the variety of environments are splendid.

With all this praise, what didn't I like about the game? That I beat it in less than 20 hours of play time on "Normal". Also, I did not like how "generic" the opponents of this game were. It would have been nice if they had integrated more of a natural cultural environment in with the different locales. Like a reviewer before me, I believe this lack of originality and inventiveness comes from leaving the Montreal team out of the project. Save points are fairly well constructed, with a few exceptions, where if you blow it...you will have to go back and re-do lots of menial tasks that take a lot of play time to accomplish. Also, the cinematics (while beautifully rendered) get to be a little buggy with the 'in between missions' screens. When I beat the game, the credits rolled, then the mission summary came up AFTER this. Maybe I'm missing something, but this was an example of how disjointed/jarring it can be.

As I do not have Xbox Live, I will not review the multiplayer aspect. I tried the training version, and it seemed OK...a bit like counter-strike/unreal tournament.

So, in summary, if you enjoyed the first Splinter Cell, you will probably like or love this one. However, it does play like a hybrid of Metal Gear and Splinter Cell--which isn't always a bad thing. I hope for the next version they bring back the Montreal team. Still, I recommend you try this one out. Enjoy, gamers!

Honest reviews on Tom Clancy's Splinter Cell Pandora Tomorrow - Xbox

If you even began to think that the original Splinter Cell was good you will cry with joy when you play Splinter Cell: Pandorra Tommorrow. There are multiple ways of completing each and every level. Instead of using shadows for cover it is more based on using camoflauge, much more believable. The camera work which I would have given an A+ to in the first Splinter Cell, is even more improved. The sillouettes which Playstation missed out on in the first Splinter Cell have been completely reborn, it is a beautiful thing. Civilians are almost everywhere and you can interact with them, because you are in more public places this is good. The first one which used a few gadgets, whew! The gadgets are much cooler My new dream job is to be a Splinter Cell, If you play this game you'll ask for an SC20K, a pistol, and some lock picks for Christmas, I can just picture you wearing those tights.

You WILL LOVE it, trust me!

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The original Splinter Cell games ranks as one of my most favorite games for the XBox. However, in this one, UbiSoft moved the developer to Shanghai and thus removing the intellect and creativity of the Montreal team -and removing the inspiration from the original game. The alarm system now mirrors the alarm system in Metal Gear Solid almost to a tee. Next, the graphics remained the same with significant clipping still of dead bodies. Third, the game has generally become too dark or too bright. Additionally, the automatic "auto" of the SC-20 (when not in scope mode) has to the incredibly stupid addition in the game. I liked the original when you could change whether to have single shot or automatic fire for the gun. Lastly, the supporting characters (e.g., guards) are so bland. I thought Ubisoft was going to include actual native-speak like in SOCOM 2.

Now to the good stuff --

There were several inspirational things in the game. First, Sam will encounter an area which he must hide in the light which is a change. Next, the train portion has to be the most enjoyable section of the entire game (although short-lived). Third, the overarching storyline involving biological weapons being deployed in the United States is particularly disturbing. Additionally, when Sam enters LAX Airport and the discussion between Lambert and Sam about LAX has to be the most freakish level in the entire game. Lastly, the inclusion of the SWAT turn has to be the best change for Sam Fisher in the game. It is invaluable.

Overall, this game should be considered as partial sequel. However, it was a disappointment overall compared to the original. Please bring the back the original Montreal team for the next one. PLEASE.

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