The game is easy to pick up and play and get into. In fact, this is one of its advantages over other racers in that the racing physics involve in forgiving. The goal of Full Auto is not to show how well the game can simulate racing on the console, but to immerse the player in road rage-inducing mayhem. Everything about Full Auto is gearing towards a more arcade-type game. The driving controls are very simple. The game makes very good use of all the face buttons, bumpers and triggers on the 360 controller.
The gameplay is all about full auto destruction and the developers really spent alot of time making sure that everything on the screen is destructible. Whatever you can see and aim at can be destroyed either by running over and into it or by using your vehicle's choice of weaponry. One thing I've had alot of fun pulling off is jumping off the crest of a downslope on a track and at the same time launching off a few missiles at the top floors of a building at the bottom of said downslope. By the time my car lands from its jump the building I shot my missiles at are crumbling down to its foundation and taking out any rival racers that were ahead of me.
The one new innovation in gameplay that Full Auto has is the ability to rewind time back a few seconds if one gets totalled or makes the wrong turn. This going back in time part of the gameplay is helpful but not always available. Only by causing destruction on everything around you can you fill the gauge meter enough to make the option available. But with Full Auto that is easy enough to accomplish. It's a nifty trick and when used properly can help the player learn just how to make a certain sharp turn on the course without losing too much speed or learn which side track and ramps are best in overtaking a lead car.
The graphics in Full Auto is not as photorealistic as the ones in the 360's Project Gotham Racing 3, but what it lacks in breathtaking beauty it has in the amount of destructive particles and items that fill up the screen. The processing power of the 360 seemed to have been utilized in making the game's environment fully destructible while doing just enough to make the car models just slighty better than the previous generation of racers. The sound effects are great when heard through a surround sound system. Every roar and rumble of the cars' engines are distinct, but its in the weapons fire and explosions that surround sound really shines.
If I have any complaints about Full Auto its that the game on multiplayer doesn't allow for the use of the time-rewind option. This makes multiplayer a more conservative side of the game's fun. There's less reckless abandonment type of racing in multiplayer than there is when playing the single-player mode. The game also doesn't add anything else to the racing genre that Twisted Metal and Burnout hasn't already brought to fore. Full Auto did marry the those two games' best features together and pulls it off well enough. For those on a budget I would recommend this fun arcade-racer only as a rental. Rent it out and give it a spin to see if its to their liking. Those who want another racer for their 360 and can afford it then I recommend this game as a buy. It's a fun, no-nonsense game that is just a few things short of being great.
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Full Auto on the Xbox 360 is a thrilling combat racing game. The explosions are cool and the handling tight.The car physics makes everything feel weightless, and the weapons are fun to use.
The storyline is very thin And what story there is doesn't add anything meaningful to the game. The career mode takes you from one series to the next, and each series has a number of different events in it. The main focus of the game is racing around in cars and shoot everything that moves. You can fire two weapons. You select your weapons individually prior to starting the race and unlock more as you go. In addition, at your disposal is a speed boost and "unwreck," which is a button that lets you rewind time when things go wrong.
The graphics are first rate and I enjoyed racing and killing. The game has some slow down but not too much.
Overall, it's a great action title that's a good combo of two genre's: racing and shooting.
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Full Auto was HUGELY anticipated before it came out, but it has gotten pretty poor reviews ( between 6s and 7s ). It is a good game, but there are several reasons why it's not as good as games like Burnout.Graphics: 8/10. The cars look great, and when you're using turbo the blur looks good, and the destruction looks good, but there are occasional slowdowns in framerate when there is a lot going on. There are better looking 360 games out there.
Sound: 7.5/10. The cars and crashes sound good, but the music is pretty annoying and there is nothing above average about any of the sound in Full Auto.
Control: 7.5/10. It's kind of hard to control this game, especially on 1 player. You have to concentrate on when to get ready to emergency brake into a turn, aim your weapons, shoot your weapons, when to use your turbo, where there are mines on the road, and more. After awhile, you'll get used to it, though.
Fun: 7.5/10. Overall, Full Auto could be better. It's career mode leaves something to be desired; it's extremely short. It will take you no more than 8 hours to beat the game, and it really is for the most part to get gold medals. This game is for people of any age to beat; it's that easy. You'll have all the cars ( except one ) after playing 40% through career mode. Multiplayer is fun, but there is no "rewind" mode, so it seems like a different game. The Xbox Live is fun, though, but not much different. My advice: I highly recommend you rent this game, but I really don't think anyone should buy it.
7.7/10
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