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Wow. Doom 3 on the XBox... does it deliver? You bet!
Graphically, I was expecting to be blown away by the visuals but worried about the frame rate, especially having played the PC version on a high-end PC which still ran sluggish. My worries were unfounded though; D3 on XBox is smooth as silk with little difference in terms of detail from the PC version. The lighting, the locations, the textures all blend to fully emerse you in the levels. Never before have I felt so deeply swallowed by a game's emersive graphical atmosphere. (And let's not even discuss playing this game at night with the lights off!)
Sonically it's top notch. The breathy wails, the voice recordings, the mechanical creaking of the collapsing station all work in unison to convey the best sound experience you'll have. There's subtlety to the sound effects too if you're leaving a particularly noisy area and a security door closes behind you, the sound from the previous room disappears. Open the door and just stand there and it's back even though you didn't move. That kind of level of sound control is phenomenal and is used very effectively.
The control system is excellent and the button layout intuitive you can even assign favorite weapons to the D-Pad. I had no problems navigating the levels and felt any death was entirely due to my lack of skill and not a bad control layout.
And you WILL get killed in this game it's a tough one even on the easy level. During play, pure fear urges you to run through the level hoping you'll escape with engaging the demons, but skill and patience should be the order of the day.
Gameplay it's Doom. It's not GTA; there's no missions, sub games or careful strategies. Like the original (and games like Serious Sam) this is a straight forward linear slugfest with very little thinking required.
To be honest, even though I was aware before purchase the game was lacking in the gameplay department, I thought D3 might be 'boring' or repetitive... but it's not. It's an adrenaline filled, genuinely scary game that works despite the simplistic gameplay and 'samey' first half.
If you liked System Shock 2 and thought that game was scary then you'll be blown away by D3. Nothing comes close to it in terms of graphics and no other game has more 'boo-mammy' type moments.
Doom 3 is a unbelievable sequel to D2 and should be a part of every XBox owners' game library.
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I picked it up last night and so far I think its absolutely awesome. I have never felt this immersed in an FPS environment since I first played Half Life on the PC. The graphics are simply jaw dropping, but I think the vaunted sound effects are a mixed bag. The radio chatter is great. The dependence on sound to alert you to the presence of unseen enemies has never been done better. On the other hand, some of the weapons sound pretty weak. And in some instances, crucial sound effects such as dialogue, gunfire, and monster noises are too drowned out and muted by background noise. But still, these aren't really major issues.The whole idea of having to switch between a flashlight and your weapon does seem ridiculous from a logical perspective, but I quickly forgot about this and began loving this mechanic while actually playing the game. It definitely adds a strategic element to the game and enhances the overall creepiness and immersion.
Although the actual gameplay mechanics are very basic, this is unlike any other FPS I've played in awhile. The feel of the old Doom is definitely there though. But this time the presentation is 100 times more effective. But as far as FPS games go, this is not a Halo style shooting rampage. Its more of a 'survival horror FPS'. The pacing is more similar to that of a Resident Evil game than Halo. In the Halo campaigns you always feel like the unstoppable predator. But in Doom 3 you feel like you're the prey... like YOU'RE the one who's being hunted. You're not running forward, spraying bullets like a juggernaut, as in Halo. You're moving slowly and very cautiously. You're shining the flashlight in every corner of a room before you dare take another step forward. There's a constant sense of tension, and the effect is just awesome. I'm not necessarily saying its better than Halo. Both games are great in their own way. But they have a very different vibe from one another, which I find refreshing. Although its too soon in the game for me to know for sure, I'd guess that Halo probably has more longevity in the long run. But there's no denying the powerful experience in Doom 3. Its very obvious to me that the Id Software folks are true masters of the art form. Only true masters can stick to such a simple barebones gameplay formula, yet make it so fresh and effective.
To those who might be worried about the game being repetitive, I'd remind you that the entire FPS genre is repetitive. An FPS game is basically built around one moment of fun repeated over and over again. But when its done right (such as in Halo or Doom3) it keeps you enjoying every moment. Here's one scenario that has already happened to me numerous times in Doom 3: An imp pops up in the dark out of nowhere. I crouch just in time to avoid the fireball he chucks at my head (sometimes he hits me). I strafe/duck to avoid a few more fireballs as he closes the distance. When he's almost right in my face, I explode him like a watermelon with a well aimed shotgun blast. As I said, this scenario has happened numerous times, in a bunch of slightly different variations. And not once has it failed to put a big smile on my face. Doom 3 is great!
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Single Player*:Doom 3 is avant garde in the sound and lighting department. The strange sounds you hear bouncing along the piped walls seem to get more frequent the more time you take. You have no idea if they are in the distance, if they are right in front hiding in some unlit place. Hell, you hear them. A rattling corpes falls , dangling from the ceiling, it was this the rattling noise, nothing more, nothing less. Next noise and you might not be so lucky, cause the service lights of the complex just went out. Should you hold your favorite artillery in the dark or hold your flashlight to see your way through? Balance it out, perhaps, switching mindlessly between light source and twitching trigger finger.
This is Doom 3 and it's a perfect upgrade of what I'd expect the Doom 2 classic to be today. The graphics and mood are built with as much realism I've ever seen in a game. Things pop out from dark corners and lunge through opened doors, making you jump back more than once.
The controls in the game utilize the XBox R-type controller perfectly. The D-pad allows you to assign direction (^V) to your favorite lead/plasma/rocket/soul stocked wrist cronies. This allows for quick access. The concept of quick access is driven further with the incessant need to switch flashlight/artillery.
The single player story is told through dead people's PDAs. Pick em up (they're not using 'em anymore) and find access codes and tales of their experiences in their UAC Depts. It's an interesting way of telling a story that's been told before. I enjoyed this medium.
Online Co-Op*:
This is a great addition to the game, one that any XBliver will be very happy to have. Grab a buddy and go through the game together. I haven't solved the game in this mode, but the levels for Online Co-Op seem to be a little fewer and/or peared down from the single player game. It's a fun experience especially with a friend.
In closing, Doom 3 is a great dark masterpiece. It's very reminiscent of the old Doom games you remember from PC, seeing upgrades of your enemies and all that. You'll also remember that the enemies will come right at you, head-on, in a rather dumb sort of fashion, meaning they lack state of the art AI. That's a reason I chainsawed a star away from being a 5 star title. Don't expect flanking or running and hiding on the vermin's part. They come right at you. Many times this makes you jump back.
*The reason I structured this way is because I found the Single Player game the best experience of Doom 3. Don't cheat. Single Player meaning no spectators in the room and lights out. Stereo sound if you have it. The game is less atmospheric if you are talking to someone in the room or joking with your XBox live buddy at how fat his ex-girfriend is.
Honest reviews on Doom 3
Doom3 is by far the most intense FPS ever made. I bought Doom3 the day it released and played through it in about 3 or 4 days. This game has it's pros and cons as every game does.Pros: Great Graphics
One of the most frightening games I've ever played
Demon models are fantastic
Cons: Doom3's multiplayer could be alot better
Story can be a little confusing
Either way, Doom3 is a must play. Everytime you load up Doom3, it will be the most intense gameplay you've ever witnessed. If you enjoy this game, be sure to look out for the upcoming expansion for Doom3, Resurrection Of Evil for PC as well. To maximize the intensity, make sure you play at night, turn up the volume on your TV, and enjoy your experience.
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And of course... like anyone would say, this makes the perfect horror/1st person shooter.Doom 3 takes place on Mars, where you, the main character(can't remember the name) are thrust into an underground base full of dark corridors and technical anomalies. It's kind of the same setting as Area 51, just a lot darker. Anyway, most of you know the story, and though there may not be much to spoil, I want to keep what happens kind of secret because it's the reason why you'll get so freaked out playing this. Which is also a good reason why some people may not want to invest in this one. Yes it is a hell of a lot of fun... notice I said HELL. But it is also very gory and sometimes disturbing. In some later levels, you begin to see places where possible satanic rituals may have taken place, and even people crucified to upside down crosses. For younger people, they might want to stay away from this one.
However, this stuff doesn't bother me, it's what makes the game great, and so scary! So lets talk about gameplay. Overall, it is very repetitive, you walk down a corridor, a pentagram emblazes on the ground, an imp starts tossing fire balls, you duck, oull out your shotgun, and blast away. This happens throughout the whole game, minus some levels and the incredible Hell levels. Which may I please take some time to discuss. The developers on this one have done a fantastic job of bringing Dante's Inferno to life. Of course the hell in Doom doesn't look how Dante described it, but it's everything what many of us would think this place of torment looks like. The walls break away to form bridges, and screams and moans can be heard through the blazing walls. Trust me, when you get there, you'll get chills up and down your body. It doesn't help to hear the great dark ones cackles either.
All the weapons are great, including a pistol, shotgun, machinegun, chainsaw, rocket launcher, plasma gun, chaingun, grenades, BFG, and the Soul Cube. The best arsenal to defeat satan's dark forces.
Graphics are also really good. The lighting is very technical and put to great use in this one. Lights flicker, come on and off in a matter of seconds, and show some demons doing some frightening things. There are even times where it's pitch black and you can see absolutely nothing, except for your flashlight in front of you and the sudden imp that pops up behind you.
By the way, what is such a big deal about switching between your flashlight and gun people. It takes less than a second to press the white button once and then again. Personally, having this process to do also adds to the game, and makes it even scarier.
In closing, I would definitely recommend Doom 3... I still have yet to finish some of the campaign, and I also have to try the multiplayer, but I've played every level and know what happens. Anyway, go buy Doom 3, lock yourself in your room with the lights off, shades down.... and jump into hell.
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