Wednesday, February 5, 2014

Best Max Payne 2: The Fall of Max Payne - Xbox Deals

Max Payne 2: The Fall of Max Payne - Xbox
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $13.97
Today's Bonus: 30% Off
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When the original Max Payne hit PC users in 2001, it was generally considered a success. Bullet Time in videogames was still a shiny new concept and the unexpectedly over-the-top "film noir" style kept fans shooting away, despite complaints that, really, you were just doing the same thing over and over.

To a lot of people, however, Max Payne was a game that was far more than the sum of it's parts. Many people (myself included) fell in love with the gritty, absurdly heavy style of the game. Those that didn't really "get it" complained about Max's constant use of insanely overwrought metaphors, ever-present gloom, and ridiculous storyline, but everyone who was able to see it as the campy homage that it was had a blast.

When part 2 was announced, I was thrilled. Max Payne is a series that lends itself pretty well to a sequel because, really, you don't have to change much about the game mechanics. They're pretty simple, and they work fine. It had already come to light that there were going to be no fundamental changes beyond some minor tweaks to Bullet Time and a completely different plot, so it sounded good to me.

And, upon playing through the game in one sitting, that's exactly what I got.

What this means is, if you liked the first Max Payne, you'll like the second one, if you didn't, you won't. Easy as that. Gameplay is IDENTICAL. There are a few alterations to some of Max's moves and skills (i.e. There are now deeper levels of Bullet Time, attained by winning gunfights while under the effects of slo-mo) and a few new weapons (An AK-47 and a somewhat impossible dual-Desert Eagle approach) but that's it.

The really marked improvements over the first game in the gameplay/technical regard are the graphics, which are gorgeous (and Max no longer looks horribly constipated), and the physics engine, which now means Max can bump into and knock over things.

The biggest change, though, is the level design, which is absolutely outstanding. The Fun House stage gets special mention for sheer brilliance in showing what can be done within the game engine if you're creative enough, and thankfully the more annoying stages from the first game (namely, Max's fever dreams) have been completely redone to be much more playable.

Plot wise, this game has me with some mixed feelings. The story is much tighter this time around, and both it and the rest of the game feel toned down from the slightly insane events of the first game. Depending on what you actually thought of the first game, this can be seen as either a good or bad thing.

For example, while the game has kept the much-beloved "graphic novel" storytelling, Max's own personal narration on things (read: some of the most ridiculous metaphors ever recorded) has been mostly dropped in favor of dialouge. There's no massive snowstorm this time around to act as a parallel to Max's own battle, and neither killer designer drugs, evil corporations, shadowy secret societies, or the occult play a role in the story. Instead we have the less fantastic but more solid plot concerning gangsters, lovers, assassins, and lots and lots (and lots) of bullets.

Again, this garners mixed feelings. If you liked Max Payne 1 but thought it was just a little too warped in the story department, then part 2 will be dead-on for you. Personally, I slightly prefer the story from part 1, but there's no denying that Max Payne 2 is the better game in all other regards, and it's not such a radical departure that it feels weird. This is still Max Payne, and the game developers were well aware of this, make no mistake.

On a final note, someone on the Dev. Team also figured "Hey, since the game is M-rated, why have we been censoring the curse words, anyway?" It's a good question, and one I was asking myself during Max Payne 1. I don't think that games should be loaded with curse words just for the fun of it, but when I have a mob foot soldier calling me a "freakin' cop" repeatedly, I almost feel more insulted than if he'd just let fly with the F-word. I mean, Max Payne (either of them) make no bones about the fact that they're adult games, and they're already violent enough that kids should be nowhere near them, so maybe we could actually let our mafia bullet-sponges let out a blue word or two?

Max Payne 2 does just that, and thank God. In the same way that The Sopranos does, Max Payne 2 lets it all hang without actually drawing attention to it, and the result is dialouge that sounds a lot less, well, video game-y.

So, bottom line, Max Payne 2 is an outstanding game in it's field, which is straight-up, heavily stylized action. It's about as long as the first game, has better graphics, has MUCH better level design, and is really everything fans of the series could have asked for. PC and Xbox versions are near-identical, so go with whichever is more comfortable, and get ready for a Max Payne love story.

A violent, bullet-riddled, hard-boiled love story, but is there really any other kind?

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Never has there been a crime game saga like that of "Max Payne". It has revolutionized it's genre of gaming. "Max Payne 2: The Fall of Max Payne" is a mesmerizing follow up to the original. The first one set the standard and this second chapter followed the original very well. Once again the game has a breathtaking storyline filled with stunning visuals of brutal and mesmerizing action. This time we guide Max through the web of controversy revolving around his love interest Mona Sax. At the climax we see her perspective as we have the chance to guide her through the adventure as our battered hero is fighting for his life. The game holds your intrigue throughout and delivers a heart pounding climax at the end. After completing the detective mode you then test your endurance in 4 more intense perspectives of the crime epic of Mr. Payne. This one is an original along with its predecessor. The "Max Payne" saga will go down as one of the greatest and most influential games in video game history.

Best Deals for Max Payne 2: The Fall of Max Payne - Xbox

When Max Payne first came out in 2001, I was blown away. The voice-acting, action sequences, bullet-time, incredible story, along with a great cast of characters. In Max Payne 2, everything is better or improved. One thing that made this game so great was its story. Torn between right and wrong, love and hate, not to mention a dark tragic past, is a great background to set the story. This is perhaps one of the best games ever made on any system. I have this game for the computer. I reccomend that you buy it for pc. You can download cool mods,etc. In addition, the ending you could see coming frim a mile away. However, the ending is great but very sad. After the last scene, the song "late goodbye" plays which fits in with the theme of the game. Never have I played a game that contains so much emotion and violence. PARENTS!! THIS IS GAME IS NOT FOR YOUNG KIDS. This is a game that is truly hard to top. The only bad thing was that it is short. The story alone is a good reason to buy the game, not to mention bullet-time. The story unfolds like a movie, which makes for an incredible gaming experience.IF YOU DONT HAVE IT ALREADY, BUY IT. Now i am waiting for max payne 3 to come out and raise the standards for action games again.

Honest reviews on Max Payne 2: The Fall of Max Payne - Xbox

The innovative Grand Theft series gets all the press, but for me, Max Payne is tops. As far as 3rd-person action/shooters go, it can't be matched. The graphic novel cut-scenes are compelling and, along with the moody orchestral score ( think the Angel theme ), really draw the player into Max's noir state-of-mind. Yeah it's short, but a game this fully imagined and atmospheric is a rare thing. If only all M-rated games were as sophisticated and intelligent. Sure there's blood, profanity, and a little sex, but it's never excessive or gratuitous and it serves to enhance the grim story, always reminding the player that this ain't Marioland. To wrap it up, every single aspect of this game is expertly done: Gameplay, levels ( the theme/amusement park is genius ), sound, voice-acting and story. Highest recommendation, can't wait for #3!

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Now that i have played this film noir love story, i can understand why so many people compared it to enter the matrix. It's ten times better. Matrix fans will have fun with the bullet time perfection, but max payne fans will appreciate everythign else. It is important that you know the first game story in order to fully understand the second though. The graphics are gorgeous, just one look at Mona Sax and her twin desert eagles and i tihnk you'll agree with me. The story-line is thick and twisting with dead ends here and there followed by an alternate route blocked by bravado and scum just waiting to eat your rapid deadly lead bullets. Ten minutes into this game it does get a little to difficult for those first timers but if you stick with it it gets ten times better and equally harder as the story unfolds. Nothign is as it seams in the world of max payne, when the sky is blue, the ground is red, and when your clips are empty, the danger is closer then ever. MAx is back and better then ever. Deffinately not a flick for the kids though, blood, gore and plenty of profanity. Stilll worthy of classic reference, this one should go down in xbox history as one fo the best action games ever put out by rockstar or any other gamign company for that matter. It's Max alright, yet it remains unique.

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